Academic literature on the topic 'Streaming audio'

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Journal articles on the topic "Streaming audio"

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Suherman and Narmianti. "Sistem Monitoring Audio Streaming Pada Stasiun Radio Suara Adyafiri." Jurnal Ilmiah Sistem Informasi dan Teknik Informatika (JISTI) 5, no. 1 (April 30, 2022): 69–76. http://dx.doi.org/10.57093/jisti.v5i1.111.

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Penelitian ini membahas tentang Sistem Monitoring Audio Streaming Pada Stasiun Radio Suara Adyafiri. Penelitian ini bertujuan untuk Merancang dan mengimplementasikan Sistem Monitoring Audio Streaming Pada Stasiun Radio Suara Adyafiri. Jenis penelitian yang digunakan adalah penelitian Kualitatif. Tehnik pengumpalan data yang digunakan dalam penelitian ini adalah Observasi, Wawancara dan studi pustaka. Teknik pengembangan sistem menggunakan metode system development life cycle dan sistem monitoring audio streaming menggunakan shoutcast server dan client. Berdasarkan hasil implementasi yang dilakukan, diperoleh bahwa Monitoring Audio Streaming Pada Stasiun Radio Suara Adyafiri dengan menggunakan shoutcast server streaming radio dapat didengarkan secara online dan dimana saja selama terkoneksi dengan jaringan internet. User dapat mendengarkan audio streaming melalui shoutcast client yang diakses melalui link radio yang terbentuk melalui server shoutcast. Hasil penelitian menunjukkan monitoring audio streaming berjalan dengan baik dengan menggunkan shoutcast dan dapat memudahkan user untuk mendengarkan radio secara real time dan dapat diakses kapan saja
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Have, Iben, and Mille Raaby Jensen. "Audio-bingeing." Passage - Tidsskrift for litteratur og kritik 35, no. 83 (August 17, 2020): 101–18. http://dx.doi.org/10.7146/pas.v35i83.121611.

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The article discusses Storytel Original as a hybrid between digital audiobooks and TV-series. Through an interview with Mofibo’s Head of Content & Publishing in Denmark and the production Black Dolphin as a case-study, the article discusses how Storytel Original can be analysed as a TV-series in audio format from a production-, text-, and reception perspective. The first part of the article focuses on how Storytel Originals and Black Dolphin draw on institutional, distributional, narratological, and stylistic conventions known from TV-drama series. In the second part of the article, the reception and user-behavior are discussed in relation to the term bingeing. The article introduces two terms: binge-streaming and audio-bingeing. While the former suggests an extension of the term binge-watching, the latter term, audio-bingeing, narrows the perspective by accentuating specific affordances of audio-series in relation to binge-streaming.
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Azhar, Raisul, Heroe Santoso, and Faisal Faisal. "Analisa Quality Of Service Menggunakan Aplikasi Gnump3d sebagai Server Media Streaming." Jurnal Bumigora Information Technology (BITe) 3, no. 1 (July 10, 2021): 45–55. http://dx.doi.org/10.30812/bite.v3i1.1320.

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Streaming merupakan istilah sebuah file video maupun audio yang dapat dimainkan tanpa terlebih dahulu dilakukan pengunduhan terhadap file. Streaming juga dapat diartikan sebagai teknik yang digunakan untuk melakukan transfer data sehingga dapat diproses secara tetap dan terus menerus. Saat ini banyak sekali aplikasi yang menjalankan audio dan video streaming antara lain seperti Gnump3d, Spotify, Joox, Deezer dan lain sebagainya. Banyaknya aplikasi tersebut tidak menjamin kualitas layanan atau QoS yang baik jika dijalankan pada jaringan internet yang didalmnya melewati banyak perangkat jaringan. Permasalahan QoS pada media Audio Streaming tidak akan banyak terlihat pada Server phisik akan tetapi akan terlihat jika aplikasi tersebut dipasang pada Virtual Private Server. Tujuan dari penelitian ini adalah ingin mengetahui tingkat kualitas layanan atau QoS yang dihasilkan oleh Sebuah Aplikasi Gnump3d yang terpasang pada VPS dengann hanya memperhatikan parameter Delay,Jiiter, Packet, Loss dan Throughput. Metodologi penelitian menggunakan metodologi Network Development Life Cycle (NDLC). Hasil dari penelitian ini diperoleh QoS audio streaming yang dinilai baik berdasarkan standard pengukuran QoS TIPHON dan hanya satu parameter QoS yang di anggap gagal yaitu pada Jitter karena memiliki nilai yang tidak sesuai standart tersebut.
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Bryan, B., and K. Sangani. "Software reviews: Streaming audio and podcasting." Engineering & Technology 8, no. 7 (August 1, 2013): 90–91. http://dx.doi.org/10.1049/et.2013.0733.

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Liu, Cunping. "Video Frequency Current Media Technology and Its Applications in Colleges and Universities." Electronics Science Technology and Application 1, no. 1 (July 27, 2014): 15. http://dx.doi.org/10.18686/esta.v1i1.4.

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<p>Dealing with video materials with current media has unparalleled advantages over tradition audio-video materials. The combination of technology with campus network has wide application in colleges and universities. Streaming media has a high transfer rate, data synchronization, high stability characteristics, is the best way to achieve network audio and video transmission. A large number of video and audio data transmission is the main campus network applications, video streaming technology is mainly used in colleges and universities.</p>
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Way, Samuel F., Jean Garcia-Gathright, and Henriette Cramer. "Local Trends in Global Music Streaming." Proceedings of the International AAAI Conference on Web and Social Media 14 (May 26, 2020): 705–14. http://dx.doi.org/10.1609/icwsm.v14i1.7336.

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Audio streaming services have made it easier for countries around the world to listen to each other's music. This expansion in listeners' access to global content, however, has raised questions about streaming's impact on the import and export flows of music between countries and their preferences for local or global content. Here, we analyze five and a half years of all streaming data from Spotify, a global music streaming service, and find that preferences for local content have increased from 2014 through 2019, reversing previously noted trends. Perhaps correspondingly, both common official language and geographic proximity between countries increasingly shape listener consumption during this period, particularly for younger audiences. Further, we show that these trends persist across different genres, listener age groups, and early- and late-adopters of streaming, providing new insights into this newest phase in the continued evolution of music and its impact on listeners around the world.
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B., Killa,, and Upadhyay, A.K. "Business Models in the Music Streaming Industry: A Critical Review of Literature on the Role of Audio Advertising." CARDIOMETRY, no. 24 (November 30, 2022): 887–95. http://dx.doi.org/10.18137/cardiometry.2022.24.887895.

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This paper aims to explore advertising on music streaming platforms as an opportunity for brands to advertise in India by studying users’ attitudes towards advertisements while listening to music on these platforms. The paper is an outcome of reviewing several published journals and articles referring to music streaming services, their revenue models, and their impact on consumer listening behaviors. The paper presents an overview of the music industry’s evolution, the piracy issues involved, and revenue models of music streaming platforms; free streaming and paid/premium models. It discusses the music consumption behavior of users and the effect of audio advertising on the platform. Finally, the paper emphasizes the targeting and personalization of ads. The research only concentrates on the Indian consumer of music streaming platforms and is limited to advertising on India’s streaming platforms. The paper critically examines India’s potentially growing industry – the audio streaming industry, which has not been previously reviewed. It studies the users of music streaming platforms in India to conclude their listening patterns and behavior towards ads on the platform and further research.
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Suprayogi, Mohammad Sani. "PEMBUATAN RADIO ONLINE DENGAN AUDIO STREAMING DAN VIRTUAL PRIVATE SERVER UNTUK KOMUNITAS BLOGER SEMARANG LOENPIA.NET." Jurnal Transformatika 9, no. 2 (January 7, 2012): 95. http://dx.doi.org/10.26623/transformatika.v9i2.63.

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<p>Information technology, especially in terms of audio processing has been greatly expanded, with the use of Internet and webtechnologies are able to deliver the audio data to the entire world. That Audio Streaming, a service that can be used by anyone todisseminate information. Conventional radios have limited range and frequency of broadcasts. Utilizing Audio Streaming, OnlineRadio we can make that can be heard from around the world. A device that takes more simple that anyone can create and take advantage of this technology.This research proves that by using VPS, Linux, Internet, and Website. Anyone can make OnlineRadio easily and used for any purpose.</p>
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Li, Kan Yong, Ling Jun Yang, and San Xing Cao. "Research and Development of an Online Video Network Platform Based on the Streaming Media Technology." Applied Mechanics and Materials 411-414 (September 2013): 943–49. http://dx.doi.org/10.4028/www.scientific.net/amm.411-414.943.

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The streaming media technology can effectively break the bandwidth bottleneck and make video/audio streaming pass through the internet smoothly. A video network platform based on the streaming media technology can well satisfy the user's requirements. This paper gives an introduction of the streaming media content type and streaming protocols. It also designs a video network platform based on B/S mode using the streaming media technology with the background management function.
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Li, Rui Cheng. "Research and Simulation for Audio Stream Synchronization Algorithm of Multimedia Network." Applied Mechanics and Materials 713-715 (January 2015): 1419–22. http://dx.doi.org/10.4028/www.scientific.net/amm.713-715.1419.

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This study is focused on audio streaming synchronization problems of multimedia network. Audio streaming synchronization issues of multimedia network directly affect the development of multimedia technology. To this end, this paper presents a multimedia network audio stream synchronization method based on the whole node identification, with feature detection method to identify endpoint of audio streams in perception node, and an audio fingerprint is conducted for information of each node, then, mark the starting point of sync, and sync tasks are decomposed at each node, and finally the audio stream synchronization is achieved in the cluster head node, error correction adjustment and information correction are performed to reduce the energy consumption of cluster head node, enhance correction capability of information loss. The simulation results show that the synchronization delay of proposed algorithm is significantly reduced, which enhance the performance of the multimedia network.
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Dissertations / Theses on the topic "Streaming audio"

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Čeněk, Radek. "Audio/Video streaming." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2015. http://www.nusl.cz/ntk/nusl-220405.

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This thesis introduces the reader in detail with the problem of audio / video streaming overtheInternet.IntroducestechnologiesMySQL,PHP,JavaScriptandffmpegfurthermore. There is little research which examines presented similar solutions. Creating video library program shows the complexity of the problem and its possible solution. The work also finding how is compression difficult for the server.
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Afzaal, Qasim, and Usman Ahmad. "Audio Video Streaming Solution for Bambuser." Thesis, Umeå universitet, Institutionen för datavetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-58494.

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Audio/Video streaming has widely been used in different applications but the social communication applications have especially raised its usage. The aim of this thesis is to design and develop an improved Audio/Video streaming solution for a Swedish company Bambuser and can easily be extended with new features where necessary. Currently Bambuser is using the Flash Media Server (FMS) for streaming the media, but it is license based and adds the extra cost to the company's budget. It does not support a wide range of platforms (e.g. OpenBSD and various Linux distributions) and also has limited options for the streaming. There is no real time monitoring and controlling functionality, which can show the status of essential services to the user, needed for the streaming (for example if the camera is working, microphone is turned on, battery power status. etc.). In order to solve these issues the GStreamer is used, which is an Open source multimedia streaming framework. The GStreamer environment was tested on different Linux distributions. The research and implementation includes the creation of the streaming pipeline and analyzing which options (i.e. GStreamer elements and plugins) are required to stream the media. It also includes the testing of different pipeline parameters (for example video rate, audio rate etc.) and noting their effects in a real working environment. Python binding with GStreamer is used to have better control over the pipeline. Another requirement of this project was to add the functionality of monitoring and control that shows the status of essential services to the user. Implementation of this part is done by using server and client side coding. Further improvements and suggestions are also proposed in this report.
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Bansal, Deepak 1978. "Congestion control for streaming video and audio applications." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/86577.

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Marks, Stuart Keith. "Joint Source/Channel Coding for Mobile Audio Streaming." Thesis, Griffith University, 2006. http://hdl.handle.net/10072/367550.

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This thesis investigates mechanisms for providing audio streaming on portable devices over the Wireless Internet. This is no trivial task, as Wireless Internet channels are highly erratic and experience highly variable bandwidth and large bursty error rates; and portable devices have limited storage and computational power. To provide an audio stream of suitable performance highly adaptive mechanisms must be utilised within session layer protocols. The core of this thesis investigates the use of a joint/source channel coder which streams the audio as a set of autonomous audio objects. This is a considerable shift away from the traditional frame-based streaming paradigm, but is warranted as such a coder has the flexibility to accommodate large error bursts and bandwidth variations while producing decoded audio with respectable perceived quality. The goal is to provide an audio coder that is able to stream audio over a channel with low bandwidth and high-error rates. Such an audio coder does not currently exist. The majority of the material presented in this thesis is devoted to the encoding of audio into a set of autonomous objects. The approach taken is to build high-level objects from mid-level items generated from sinusoidal, transient and noise modelling. The high-level objects are autonomous, flexible, have a low bitrate and a high perceptual-relevance. The penultimate chapter of this thesis demonstrates that the streaming of these autonomous audio objects is superior to the streaming of audio in the traditional frame-based manner. As object-based audio streaming can both automatically mask the effects of packet-loss without the need for an expensive error-concealment scheme at the decoder, and scale bitrate, quality, complexity and memory in a graceful and natural manner.
Thesis (PhD Doctorate)
Doctor of Philosophy (PhD)
School of Information and Communication Technology
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Claesén, Daniel. "MCapture; An Application Suite for Streaming Audio over Networks." Thesis, Linköping University, Department of Computer and Information Science, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-4387.

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The purpose of this thesis is to develop software to stream input and output audio from a large number of computers in a network to one specific computer in the same network. This computer will save the audio to disk. The audio that is to be saved will consist mostly of spoken communication. The saved audio is to be used in a framework for modeling and visualization.

There are three major problems involved in designing a software to fill this purpose: recording both input and output audio at the same time, efficiently receiving multiple audio-streams at once and designing an interface where finding and organizing the computers to record audio from is easy.

The software developed to solve these problems consists of two parts; a server and a client. The server captures the input (microphone) and output (speaker) audio from a computer. To capture the output and input audio simultaneously an external application named Virtual Audio Cable (VAC) is used. The client connects to multiple servers and receives the captured audio. Each one of the client’s server-connections is handled by its own thread. To make it easy to find available servers an Automatic Server Discovery System has been developed. To simplify the organization of the servers they are displayed in a tree-view specifically designed for this purpose.

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Sahd, Curtis Lee. "Bluetooth audio and video streaming on the J2ME platform." Thesis, Rhodes University, 2010. http://hdl.handle.net/10962/d1006521.

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With the increase in bandwidth, more widespread distribution of media, and increased capability of mobile devices, multimedia streaming has not only become feasible, but more economical in terms of space occupied by the media file and the costs involved in attaining it. Although much attention has been paid to peer to peer media streaming over the Internet using HTTP and RTSP, little research has focussed on the use of the Bluetooth protocol for streaming audio and video between mobile devices. This project investigates the feasibility of Bluetooth as a protocol for audio and video streaming between mobile phones using the J2ME platform, through the analysis of Bluetooth protocols, media formats, optimum packet sizes, and the effects of distance on transfer speed. A comparison was made between RFCOMM and L2CAP to determine which protocol could support the fastest transfer speed between two mobile devices. The L2CAP protocol proved to be the most suitable, providing average transfer rates of 136.17 KBps. Using this protocol a second experiment was undertaken to determine the most suitable media format for streaming in terms of: file size, bandwidth usage, quality, and ease of implementation. Out of the eight media formats investigated, the MP3 format provided the smallest file size, smallest bandwidth usage, best quality and highest ease of implementation. Another experiment was conducted to determine the optimum packet size for transfer between devices. A tradeoff was found between packet size and the quality of the sound file, with highest transfer rates being recorded with the MTU size of 668 bytes (136.58 KBps). The class of Bluetooth transmitter typically used in mobile devices (class 2) is considered a weak signal and is adversely affected by distance. As such, the final investigation that was undertaken was aimed at determining the effects of distance on audio streaming and playback. As can be expected, when devices were situated close to each other, the transfer speeds obtained were higher than when devices were far apart. Readings were taken at varying distances (1-15 metres), with erratic transfer speeds observed from 7 metres onwards. This research showed that audio streaming on the J2ME platform is feasible, however using the currently available class of Bluetooth transmitter, video streaming is not feasible. Video files were only playable once the entire media file had been transferred.
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Moscote, Freire Ariana. "Tuning into you: personalized audio streaming services and their remediation of radio." Thesis, McGill University, 2008. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=18799.

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This thesis sets out to study and contextualize the discourses and structures surrounding an emerging form of music promotion, distribution, and consumption, namely personalized audio streaming driven by music recommender systems. It finds that services including Last.fm, Yahoo! LAUNCHcast, Pandora.com, and Radiolibre.ca rely on a discursive construct of 'radioness' in order to frame and legitimize their activities to their listeners, to the industry, and to the State. Simultaneously, these emergent media forms claim to surpass conventional radio by offering users agency over their listening experiences and promising artists more equal and relevant access to the 'airwaves,' with potentially revolutionary consequences. The argument of this thesis is that it is a particular conception of 'radio' that is at play in these articulations, and that furthermore, we should recognize the structuring impact of the regulatory context, industrial practices, and technological design of these personalized music streaming systems on their development and implementation, rather than take their promotional rhetoric at face value.
Ce mémoire a pour but d'étudier et de mettre en contexte les discours et les structures liés à une forme naissante de promotion, de distribution et de consommation de musique, soit des services de programmation musicale personnalisés par des systèmes de recommandation. Il y est démontré que ces services, dont Yahoo! LAUNCHcast, Last.fm, Pandora.com et Radiolibre.ca s'appuient sur une notion discursive de ce qu'est la radio afin d'encadrer et de rendre légitimes leurs activités aux yeux de leurs membres, de l'industrie musicale et de l'État. Ils rejettent simultanément cette même notion lorsqu'ils clament dépasser la radio conventionnelle en offrant à leurs usagers de contrôler leurs expériences auditives, et aux artistes émergents un accès plus égal et pertinent aux « ondes », aux conséquences potentiellement révolutionnaires. La thèse présentée est qu'un concept particulier de la « radio » est exploité dans ces situations, et que la valeur apparente des promesses des services personnalisés ne correspond pas nécessairement à la réalité, définie par l'impact structurel de la réglementation, des pratiques de l'industrie et de la technologie sur le développement de ces nouveaux médias.
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Buffet, Julien. "Techniques de protection contre les erreurs pour le streaming audio sur IP." Châtenay-Malabry, Ecole centrale de Paris, 2002. http://www.theses.fr/2002ECAP0857.

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Lorsque l'on transfère en temps réel des données audio au-dessus du service "best effort" donné sur l'Internet, les pertes de données non contrôlées peuvent dégrader significativement la qualité d'écoute. Pour améliorer cette qualité, une politique de protection contre les erreurs est nécessaire. Les techniques de protection contre les erreurs se répartissent en deux types : celles qui dépendent du codage et celles qui en sont indépendantes. Les techniques dépendant du codage s'appuient sur les propriétés du codage sous jacent pour la protection contre les erreurs. Une technique de protection contre les erreurs adaptée au codage MPEG-4 Audio combinant une adaptation au débit, un entrelacement de paquets et une récupération d'erreurs s'appuyant sur la FEC a été développée. Pour l'adaptation de débit et la récupération d'erreur, les propriétés de granularité et de "scalabilité" du flux MPEG-4 Audio sont utilisées. Un mécanisme d'entrelacement s'adaptant au processus de perte est mis en oeuvre. La combinaison de ces mécanismes donne lieu à un protocole "TCP fiendly" pour transferer en temps réel des données MPEG-4 au-dessus d'IP. Il a été impléménté pour l" streaming unicast. La plupart des technique FEC indépendantes du codage sont des adaptations de la théorie générale du codage au cas particulier des erreurs de streaming. Les codes correcteurs tel que les codes Hamming ou les codes Reed-Solomon peuvent détecter et corriger une ou plusieurs erreurs apparaissant sporadiquement dans un canal. Mais dans le streaming Internet qui nous concerne, les erreurs ont déjà été détectées par les protocoles bas niveau, le seul problème est la correctio. C'est un problème bien plus facile que celui de la détection-correction et nous n'avons pas besoin d'utiliser la théorie des codes correcteurs pour y répondre. Une nouvelle méthode dédiée aux problèmes de streaming a été développée en utilisant la théorie des systèmes linéaires sur des corps ou des anneaux finis.
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Chiappetta, Marco. "Composizione musicale e streaming peer-to-peer con web audio e webrtc." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2013. http://amslaurea.unibo.it/6200/.

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La tesi descrive lo sviluppo di un'applicazione web per comporre musica tramite la tecnica del "live looping" che fornisce anche la possibilità di effettuare lo streaming di ciò che si crea in tempo reale e in maniera peer-to-peer. L'applicazione in oggetto (chiamata WebLooper) fa uso di due tecnologie web emergenti in ambito multimediale: Web Audio e WebRTC, attualmente in attesa di diventare standard W3C.
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Mathews, Abraham. "Smart Home Based Li-Fi System : Stereo Audio & Image Streaming by Visible light." Thesis, Mittuniversitetet, Avdelningen för elektronikkonstruktion, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-32835.

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To light up the world of technology, where wireless communication has bloomed to a great extend which requires a lot of data to be transmitted and received every fraction of the second a new era is coming. Electro-magnetic waves i.e., radio waves are the main way to transmit wireless data but certain limitations are there because radio waves can only support less bandwidth because of compact spectrum availability and intrusions. Visible Light Communication (VLC) has come to take way those issues. The new technology Li-Fi which stands for Light-Fidelity is a new kind of wireless communication system which uses light waves as a medium instead of radio frequency electromagnetic waves. This pro-ject presents an eco-friendly data communication system through visible light which consists of LEDs that transmit audio signals and sensor data to the receiver. A connection protection mechanism that co-operates with wireless network and visible light communication to achieve relia-bility and performance overcoming the drawbacks from the pre-existing system is proposed here.
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Books on the topic "Streaming audio"

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The technology of video and audio streaming. 2nd ed. Burlington, MA: Focal Press, 2004.

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Amazon Echo: The ultimate guide to learn Amazon Echo in no time (Amazon Prime, Alexa Skills Kit, smart devices, digital services, digital media). United States]: [CreateSpace Independent Publishing Platform], 2016.

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Corporation, Microsoft, ed. Inside Windows Media: Learn to combine video, audio, and still images to create streaming media. Indianapolis, Ind: Que, 1999.

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Spotify for dummies. Chichester: Wiley, 2012.

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Amazon Echo: Master your Amazon Echo; user guide and manual. 4th ed. Place of publication not identified]: [publisher not identified], 2015.

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Amazon Alexa ultimate user guide 2017: For Amazon Echo, Echo Dot & Amazon Tap. United States?]: [publisher not identified], 2016.

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Vidéo d'entreprise et communication: Promouvoir son image, vendre ses produits, recruter et former : Internet, streaming, Rich Media, TV d'entreprise et web TV, DVD ... : définir une stratégie, suivre un projet, piloter un prestataire, optimiser son investissement. Paris: Vuibert, 2008.

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Shumilina, Vera, Galina Krohicheva, Nataliya Izvarina, Vladimir Lesnyak, Kristina Kurshubadze, Anastasia Aistova, Elizaveta Rudenko, et al. Application of accounting, analysis and audit in enterprise management. au: AUS PUBLISHERS, 2021. http://dx.doi.org/10.26526/monography_618ba6f2989171.05397055.

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It is impractical to plan the further work of the company without taking into account analytical data for previous production periods. Analytical accounting data allows managers to build a company's strategy or make changes to an existing development plan. The importance of accounting for the enterprise plays a large role at the planning stage of the further business strategy. A competent manager studies accounting data before making the next decision regarding the company's finances. The easiest way to streamline accounting documents and eliminate errors in it is to conduct an internal audit. Such an audit will protect the company from possible fines and problems with tax audits. It will help optimize accounting and document flow, and simplify relations with banks and counterparties. Economic analysis aims to turn economic and non-economic information into useful information for decision making. Logical processing, study, generalization of facts, their systematization, conclusions, proposals, search for reserves - all these tasks are solved within the framework of economic analysis, which is designed to ensure the validity of management decisions and increase its effectiveness. This monograph is a collective work of teachers and students of the Department of Economic Security, Accounting and Law of the Don State Technical University. It is devoted to the consideration of certain issues of accounting, audit and economic analysis at the enterprise in modern conditions.
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United States. Congress. Senate. Committee on Governmental Affairs. Single Audit Act Amendments of 1996: Report of the Committee on Governmental Affairs, United States Senate, to accompany S. 1579, to streamline and improve the effectiveness of chapter 75 of Title 31, United States Code (commonly referred to as the "Single Audit Act"). Washington: U.S. G.P.O., 1996.

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Streaming Audio: The FezGuys' Guide. New Riders Press, 2002.

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Book chapters on the topic "Streaming audio"

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Shirmohammadi, Shervin, and Jauvane C. de Oliveira. "Audio Streaming." In Encyclopedia of Multimedia, 31–35. Boston, MA: Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-78414-4_334.

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Newmarch, Jan. "Streaming Audio." In Linux Sound Programming, 533–35. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2496-0_30.

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Harrington, Tom. "Audio Streaming: An Exploration into Core Audio." In iPhone Advanced Projects, 63–97. Berkeley, CA: Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-2404-4_3.

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Heimrich, Thomas, Katrin Reichelt, Hendrik Rusch, Kai-Uwe Sattler, and Thomas Schröder. "Modelling and Streaming Spatiotemporal Audio Data." In On the Move to Meaningful Internet Systems 2005: OTM 2005 Workshops, 7–8. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11575863_4.

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Fischer, Walter. "Broadcast over Internet, HbbTV, OTT, Streaming." In Digital Video and Audio Broadcasting Technology, 903–13. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-32185-7_44.

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Perera, Dushani, Maneesha Rajaratne, and Shiromi Arunathilake. "HelaBeat: An Extensible Audio Streaming Mobile Application." In Human Interaction, Emerging Technologies and Future Applications III, 115–21. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-55307-4_18.

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Mix, Neil. "Serious Streaming Audio the Pandora Radio Way." In iPhone Cool Projects, 133–53. Berkeley, CA: Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-2358-0_6.

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Lee, Jun-Yong, Hyoung-Gook Kim, and Jin Young Kim. "Packet Loss Concealment for Improving Audio Streaming Service." In Lecture Notes in Electrical Engineering, 123–26. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-47669-7_14.

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Korhonen, Jari. "Robust Audio Streaming over Lossy Packet-Switched Networks." In Information Networking, 386–95. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-45235-5_38.

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Regueras, Luisa M., María Jesús Verdú, and Rafael Mompó. "Real-Time Streaming Audio Codecs for QoS Benchmarking Purposes." In Lecture Notes in Computer Science, 1–10. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/978-3-540-69429-8_1.

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Conference papers on the topic "Streaming audio"

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Vazquez, Mabel, and Pierre Vincent. "A mobile audio messages streaming system." In the 2007 Euro American conference. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1352694.1352748.

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Rahman, Tarif Riyad, and Miftahur Rahman. "Compression Algorithms for Audio-Video Streaming." In 2010 International Conference on Intelligent Systems, Modelling and Simulation (ISMS). IEEE, 2010. http://dx.doi.org/10.1109/isms.2010.44.

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Samudika, Dulanja, Lahiru Jayasinghe, Kasun E. Gunathilaka, Y. Rumesh, Ruwan Weerasuriya, and Dileeka Dias. "Stereo audio streaming via Visible Light." In 2016 Moratuwa Engineering Research Conference (MERCon). IEEE, 2016. http://dx.doi.org/10.1109/mercon.2016.7480128.

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Martinez, Helard, Mylene C. Q. Farias, and Andrew Hines. "Perceived quality of audio-visual stimuli containing streaming audio degradations." In 2018 26th European Signal Processing Conference (EUSIPCO). IEEE, 2018. http://dx.doi.org/10.23919/eusipco.2018.8553541.

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Hollerweger, Florian. "Streaaam: A fully automated experimental audio streaming server." In AM '21: Audio Mostly 2021. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3478384.3478426.

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Potetsianakis, Emmanouil, and Jean Le Feuvre. "Streaming of Kinect Data for Interactive In-Browser Audio Performances." In AM '16: Audio Mostly 2016. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2986416.2986438.

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Jihyun Park, Yongseok Seo, Wonyoung Yoo, and Youngho Suh. "Audio forensic marking for music streaming service." In 2013 International Conference on ICT Convergence (ICTC). IEEE, 2013. http://dx.doi.org/10.1109/ictc.2013.6675487.

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Gujar, Mohit Sanjeevkumar, Shrikant Velankar, and Arun Chavan. "Realtime audio streaming using visible light communication." In 2016 International Conference on Inventive Computation Technologies (ICICT). IEEE, 2016. http://dx.doi.org/10.1109/inventive.2016.7830184.

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Zimmermann, Roger, and Ke Liang. "Spatialized audio streaming for networked virtual environments." In Proceeding of the 16th ACM international conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1459359.1459400.

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Hines, Andrew, Eoin Gillen, Damien Kelly, Jan Skoglund, Anil Kokaram, and Naomi Harte. "Perceived Audio Quality for Streaming Stereo Music." In MM '14: 2014 ACM Multimedia Conference. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2647868.2655025.

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