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Journal articles on the topic 'Streaming audio'

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1

Suherman and Narmianti. "Sistem Monitoring Audio Streaming Pada Stasiun Radio Suara Adyafiri." Jurnal Ilmiah Sistem Informasi dan Teknik Informatika (JISTI) 5, no. 1 (2022): 69–76. http://dx.doi.org/10.57093/jisti.v5i1.111.

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Penelitian ini membahas tentang Sistem Monitoring Audio Streaming Pada Stasiun Radio Suara Adyafiri. Penelitian ini bertujuan untuk Merancang dan mengimplementasikan Sistem Monitoring Audio Streaming Pada Stasiun Radio Suara Adyafiri. Jenis penelitian yang digunakan adalah penelitian Kualitatif. Tehnik pengumpalan data yang digunakan dalam penelitian ini adalah Observasi, Wawancara dan studi pustaka. Teknik pengembangan sistem menggunakan metode system development life cycle dan sistem monitoring audio streaming menggunakan shoutcast server dan client. Berdasarkan hasil implementasi yang dilak
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Have, Iben, and Mille Raaby Jensen. "Audio-bingeing." Passage - Tidsskrift for litteratur og kritik 35, no. 83 (2020): 101–18. http://dx.doi.org/10.7146/pas.v35i83.121611.

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 The article discusses Storytel Original as a hybrid between digital audiobooks and TV-series. Through an interview with Mofibo’s Head of Content & Publishing in Denmark and the production Black Dolphin as a case-study, the article discusses how Storytel Original can be analysed as a TV-series in audio format from a production-, text-, and reception perspective. The first part of the article focuses on how Storytel Originals and Black Dolphin draw on institutional, distributional, narratological, and stylistic conventions known from TV-drama series. In the second part o
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Azhar, Raisul, Heroe Santoso, and Faisal Faisal. "Analisa Quality Of Service Menggunakan Aplikasi Gnump3d sebagai Server Media Streaming." Jurnal Bumigora Information Technology (BITe) 3, no. 1 (2021): 45–55. http://dx.doi.org/10.30812/bite.v3i1.1320.

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Streaming merupakan istilah sebuah file video maupun audio yang dapat dimainkan tanpa terlebih dahulu dilakukan pengunduhan terhadap file. Streaming juga dapat diartikan sebagai teknik yang digunakan untuk melakukan transfer data sehingga dapat diproses secara tetap dan terus menerus. Saat ini banyak sekali aplikasi yang menjalankan audio dan video streaming antara lain seperti Gnump3d, Spotify, Joox, Deezer dan lain sebagainya. Banyaknya aplikasi tersebut tidak menjamin kualitas layanan atau QoS yang baik jika dijalankan pada jaringan internet yang didalmnya melewati banyak perangkat jaringan
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4

Bryan, B., and K. Sangani. "Software reviews: Streaming audio and podcasting." Engineering & Technology 8, no. 7 (2013): 90–91. http://dx.doi.org/10.1049/et.2013.0733.

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Liu, Cunping. "Video Frequency Current Media Technology and Its Applications in Colleges and Universities." Electronics Science Technology and Application 1, no. 1 (2014): 15. http://dx.doi.org/10.18686/esta.v1i1.4.

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<p>Dealing with video materials with current media has unparalleled advantages over tradition audio-video materials. The combination of technology with campus network has wide application in colleges and universities. Streaming media has a high transfer rate, data synchronization, high stability characteristics, is the best way to achieve network audio and video transmission. A large number of video and audio data transmission is the main campus network applications, video streaming technology is mainly used in colleges and universities.</p>
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6

Way, Samuel F., Jean Garcia-Gathright, and Henriette Cramer. "Local Trends in Global Music Streaming." Proceedings of the International AAAI Conference on Web and Social Media 14 (May 26, 2020): 705–14. http://dx.doi.org/10.1609/icwsm.v14i1.7336.

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Audio streaming services have made it easier for countries around the world to listen to each other's music. This expansion in listeners' access to global content, however, has raised questions about streaming's impact on the import and export flows of music between countries and their preferences for local or global content. Here, we analyze five and a half years of all streaming data from Spotify, a global music streaming service, and find that preferences for local content have increased from 2014 through 2019, reversing previously noted trends. Perhaps correspondingly, both common official
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7

B., Killa,, and Upadhyay, A.K. "Business Models in the Music Streaming Industry: A Critical Review of Literature on the Role of Audio Advertising." CARDIOMETRY, no. 24 (November 30, 2022): 887–95. http://dx.doi.org/10.18137/cardiometry.2022.24.887895.

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This paper aims to explore advertising on music streaming platforms as an opportunity for brands to advertise in India by studying users’ attitudes towards advertisements while listening to music on these platforms. The paper is an outcome of reviewing several published journals and articles referring to music streaming services, their revenue models, and their impact on consumer listening behaviors. The paper presents an overview of the music industry’s evolution, the piracy issues involved, and revenue models of music streaming platforms; free streaming and paid/premium models. It discusses
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Suprayogi, Mohammad Sani. "PEMBUATAN RADIO ONLINE DENGAN AUDIO STREAMING DAN VIRTUAL PRIVATE SERVER UNTUK KOMUNITAS BLOGER SEMARANG LOENPIA.NET." Jurnal Transformatika 9, no. 2 (2012): 95. http://dx.doi.org/10.26623/transformatika.v9i2.63.

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<p>Information technology, especially in terms of audio processing has been greatly expanded, with the use of Internet and webtechnologies are able to deliver the audio data to the entire world. That Audio Streaming, a service that can be used by anyone todisseminate information. Conventional radios have limited range and frequency of broadcasts. Utilizing Audio Streaming, OnlineRadio we can make that can be heard from around the world. A device that takes more simple that anyone can create and take advantage of this technology.This research proves that by using VPS, Linux, Internet, and
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9

Li, Kan Yong, Ling Jun Yang, and San Xing Cao. "Research and Development of an Online Video Network Platform Based on the Streaming Media Technology." Applied Mechanics and Materials 411-414 (September 2013): 943–49. http://dx.doi.org/10.4028/www.scientific.net/amm.411-414.943.

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The streaming media technology can effectively break the bandwidth bottleneck and make video/audio streaming pass through the internet smoothly. A video network platform based on the streaming media technology can well satisfy the user's requirements. This paper gives an introduction of the streaming media content type and streaming protocols. It also designs a video network platform based on B/S mode using the streaming media technology with the background management function.
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10

Li, Rui Cheng. "Research and Simulation for Audio Stream Synchronization Algorithm of Multimedia Network." Applied Mechanics and Materials 713-715 (January 2015): 1419–22. http://dx.doi.org/10.4028/www.scientific.net/amm.713-715.1419.

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This study is focused on audio streaming synchronization problems of multimedia network. Audio streaming synchronization issues of multimedia network directly affect the development of multimedia technology. To this end, this paper presents a multimedia network audio stream synchronization method based on the whole node identification, with feature detection method to identify endpoint of audio streams in perception node, and an audio fingerprint is conducted for information of each node, then, mark the starting point of sync, and sync tasks are decomposed at each node, and finally the audio s
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11

Rohankar, A. W., Shantanu Pathak, Mrinal K. Naskar, and Amitava Mukherjee. "Audio Streaming with Silence Detection Using 802.15.4 Radios." ISRN Sensor Networks 2012 (December 10, 2012): 1–5. http://dx.doi.org/10.5402/2012/590651.

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Short-range radios with low data rate are gaining popularity due to their abundant commercial availability. It is imperative that high-speed multimedia would be an attractive application field with these radios. Audio over 802.15.4 compliant radios is a challenging task to achieve. This paper describes a real-time implementation of audio communication using 802.15.4 radios. Silence detection and soft ADPCM are the main features of our work. Our results show that silence detection improves bandwidth optimization and audio communication performance over low bit-rate radios.
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12

Kumar, Pramod, and Dinesh Goyal. "Performance Analysis for Audio Streaming in Cloud." IOSR Journal of Computer Engineering 16, no. 5 (2014): 98–104. http://dx.doi.org/10.9790/0661-165798104.

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13

Curran, Kevin. "Introducing Song Form Intelligence into Streaming Audio." Journal of Computer Science 1, no. 2 (2005): 164–68. http://dx.doi.org/10.3844/jcssp.2005.164.168.

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14

Mason, James, and Jared Wiercinski. "Streaming Audio Services in Canadian Academic Libraries." Music Reference Services Quarterly 12, no. 3-4 (2009): 69–91. http://dx.doi.org/10.1080/10588161003776266.

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15

Bond, Trevor James, and Michael Walpole. "Streaming audio with synchronized transcripts utilizing SMIL." Library Hi Tech 24, no. 3 (2006): 452–62. http://dx.doi.org/10.1108/07378830610692208.

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16

., Amit Gujarathi. "WI-PLAY : AUDIO STREAMING OVER WI-FI." International Journal of Research in Engineering and Technology 04, no. 10 (2015): 234–37. http://dx.doi.org/10.15623/ijret.2015.0410041.

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17

Maharso, Reno Dalu, and Irwansyah Irwansyah. "DARI MATA TURUN KE TELINGA: PERAN CUES DALAM NAVIGASI KONTEN APLIKASI DIGITAL AUDIO STREAMING." ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 5, no. 02 (2019): 169–86. http://dx.doi.org/10.33633/andharupa.v5i2.2484.

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AbstrakPara pengguna ponsel pintar (smartphone users) sudah terbiasa menggunakan aplikasi mobile yang dipasangkan pada perangkat mereka. User mencari konten yang mereka inginkan dengan cara mengandalkan aspek visual yang disajikan oleh suatu aplikasi mobile. Aspek visual juga berlaku untuk menavigasi diri user dalam aplikasi yang menyediakan konten audio seperti aplikasi digital audio streaming. User mengandalkan aspek visual berupa cues pada Social Information Processing Theory (SIPT). Verbal cues antara lain nama penyanyi, judul lagu, nama playlist, lalu non-verbal cues seperti artwork yang
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18

Mu, Jie, and Ge Wang. "The Research on 3G Networks Streaming Media in M-Learning." Advanced Materials Research 219-220 (March 2011): 1186–90. http://dx.doi.org/10.4028/www.scientific.net/amr.219-220.1186.

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The popularity of 3G networks makes revolutionary changes occurred in M-learning, which enables us to do real-time video and audio learning and interactive video and audio learning. The article put emphasis on how to protect video and audio data transmission and the quality of M-learning.
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19

Doherty, Jonathan, Kevin Curran, and Paul McKevitt. "Streaming Audio Using MPEG–7 Audio Spectrum Envelope to Enable Self-similarity within Polyphonic Audio." TELKOMNIKA (Telecommunication Computing Electronics and Control) 15, no. 1 (2017): 190. http://dx.doi.org/10.12928/telkomnika.v15i1.4581.

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20

Sim, Jaeung, Daegon Cho, Youngdeok Hwang, and Rahul Telang. "Frontiers: Virus Shook the Streaming Star: Estimating the COVID-19 Impact on Music Consumption." Marketing Science 41, no. 1 (2022): 19–32. http://dx.doi.org/10.1287/mksc.2021.1321.

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21

Hwang, Ki-Tae. "Implementation of Embedded Live Audio Streaming System : ESCatcher." Journal of the Institute of Internet Broadcasting and Communication 16, no. 5 (2016): 165–72. http://dx.doi.org/10.7236/jiibc.2016.16.5.165.

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22

Willebeek-LeMair, M. H., K. G. Kumar, and E. C. Snible. "Bamba—Audio and video streaming over the Internet." IBM Journal of Research and Development 42, no. 2 (1998): 269–80. http://dx.doi.org/10.1147/rd.422.0269.

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23

Bond, Trevor James. "Streaming audio from African‐American oral history collections." OCLC Systems & Services: International digital library perspectives 20, no. 1 (2004): 15–23. http://dx.doi.org/10.1108/10650750410527296.

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24

Mikos, Lothar. "Film and Television Production and Consumption in Times of the COVID-19 Pandemic – The Case of Germany." Baltic Screen Media Review 8, no. 1 (2020): 30–34. http://dx.doi.org/10.2478/bsmr-2020-0004.

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Abstract The article discusses some developments in the audio- visual media industry in Germany that became apparent during the pandemic. Tendencies in the production, distribution and consumption of film, television and streaming are examined. While streaming platforms and linear television are becoming more important, cinemas are facing some problems.
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25

Fallert, Sarah, and Tilman Scheel. "AVA – europäische und internationale Arthouse- und Festivalfilme." Bibliothek Forschung und Praxis 44, no. 3 (2020): 370–76. http://dx.doi.org/10.1515/bfp-2020-2030.

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ZusammenfassungAVA (Audio Visual Access) ist ein europäischer Video-Streaming-Dienst für Bibliotheken, der eine kuratierte Auswahl an europäischen und internationalen Arthouse- und Festivalfilmen aller Genres und Filmtypen anbietet. AVA verfolgt einen modularen und flexiblen Ansatz, der es Bibliotheken ermöglicht, eine für die spezifischen Bedürfnisse der Einrichtung passende Streaming-Plattform zusammenzustellen.
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26

Adila.A, Aprinal, and Yustini Yustini. "VIDEO STREAMING DENGAN VIDEOLAN PROJECT." Elektron : Jurnal Ilmiah 1, no. 2 (2009): 87–96. http://dx.doi.org/10.30630/eji.1.2.23.

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Streaming is process of continuing data sending by broadcasting trough internet which showed by streaming application at PC client. The sending data packaging is compressing to make sending process is easy. Streaming can be done by input media variation and client has a change to benefit just after server sending the distreaming data and running in VLC media player. VideoLAN Client (VLC) is a media to streaming which can be applied as transmitter and receiver. VLC can compress and decompress audio and video data from some input media. It shows data result of streaming which have picture and vo
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27

Fejfar, Jiří, Jiří Šťastný, Martin Pokorný, Jiří Balej, and Petr Zach. "Analysis of sound data streamed over the network." Acta Universitatis Agriculturae et Silviculturae Mendelianae Brunensis 61, no. 7 (2013): 2105–10. http://dx.doi.org/10.11118/actaun201361072105.

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In this paper we inspect a difference between original sound recording and signal captured after streaming this original recording over a network loaded with a heavy traffic. There are several kinds of failures occurring in the captured recording caused by network congestion. We try to find a method how to evaluate correctness of streamed audio. Usually there are metrics based on a human perception of a signal such as “signal is clear, without audible failures”, “signal is having some failures but it is understandable”, or “signal is inarticulate”. These approaches need to be statistically eva
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McHugh, Siobhan. "Audio Storytelling." Asia Pacific Media Educator 24, no. 2 (2014): 141–56. http://dx.doi.org/10.1177/1326365x14555277.

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Audio storytelling is booming. From crafted, long-form documentaries to short digital narratives, podcasting, social media and online streaming have liberated audio from the confines of a live radio schedule and created huge new transnational audiences. But how can the burgeoning influence of audio storytelling be harnessed in educational and community sectors? This article examines an initiative designed to advance the use of audio storytelling in educational contexts: the emotional history project, an intensive teaching model that trains undergraduate students with no prior audio experience
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Chan-Olmsted, Sylvia, Rang Wang, and Kyung-Ho Hwang. "Substitutability and complementarity of broadcast radio and music streaming services: The millennial perspective." Mobile Media & Communication 8, no. 2 (2019): 209–28. http://dx.doi.org/10.1177/2050157919856647.

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Digital technologies have redefined how people use audio media, especially for the millennial audience segment. Faced with the challenge from streaming music, many broadcast radio stations have launched their own mobile apps to compete with the new audio services such as Spotify. Guided by the uses and gratifications conceptual framework, this study employed a national survey to investigate millennials’ perceptions of the substitutability and complementarity of broadcast radio, its apps, and music streaming services. The results showed that while radio listeners perceived broadcast radio and i
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Narváez Prieto, Jonathan. "Streaming, nueva era de la radio." INVENTUM 3, no. 4 (2008): 51–53. http://dx.doi.org/10.26620/uniminuto.inventum.3.4.2008.51-53.

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La investigación y la implementación de un sistema de radio es desarrollado como proyecto de grado, con el objetivo de tener un medio de comunicación mas versátil. Aquí se describe la importancia de los medios de comunicación y la rápida evolución de un medio, como lo es la radio, al ser capaz de ofrecer una transmisión como el audio streaming.
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Achlison, Unang, Joseph Teguh Santoso, Khoirur Rozikin, and Fujiama Diapoldo. "Analisis Latensi Video Streaming Antara Jaringan Berbasis Local Area Network dan Web." Pixel :Jurnal Ilmiah Komputer Grafis 15, no. 2 (2023): 473–77. http://dx.doi.org/10.51903/pixel.v15i2.1037.

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The current era is growing Live streaming which includes audio and video data. This research method collects data through the results of measuring Video Streaming latency (delay time) on variations of Local Area Network and Web-based computer networks. Based on the analysis of measurement results, the latency value (delay time) of Video Streaming on Local Area Network-based devices using Quality of Service (QoS) obtained a value of 8.58 ms and is smaller (optimal) compared to Web-based networks.
 Keywords : Quality of Service, latency, LAN, Web
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Lee, Yun-Jung, Bong-Kyu Lee, and Chul-Soo Kim. "Secure Steganographic Model for Audio e-Book Streaming Service." Journal of the Korea Academia-Industrial cooperation Society 12, no. 12 (2011): 5878–84. http://dx.doi.org/10.5762/kais.2011.12.12.5878.

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Zhang, Q., G. Wang, Z. Xiong, J. Zhou, and W. Zhu. "Error Robust Scalable Audio Streaming Over Wireless IP Networks." IEEE Transactions on Multimedia 6, no. 6 (2004): 897–909. http://dx.doi.org/10.1109/tmm.2004.837249.

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34

Sandler, M., and D. Black. "Scalable audio coding for compression and loss resilient streaming." IEE Proceedings - Vision, Image, and Signal Processing 153, no. 3 (2006): 331. http://dx.doi.org/10.1049/ip-vis:20050054.

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35

Kovalick, Al. "Reference Architecture for Digital Video/Audio Transfer and Streaming." SMPTE Journal 107, no. 8 (1998): 544–51. http://dx.doi.org/10.5594/j04418.

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36

CHOI, H. J. "Robust Delay Control for Audio Streaming over Wireless Link." IEICE Transactions on Information and Systems E89-D, no. 8 (2006): 2448–51. http://dx.doi.org/10.1093/ietisy/e89-d.8.2448.

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37

Zhang, Jin Hai. "Research on the Embedded Network Streaming Media Technology." Applied Mechanics and Materials 299 (February 2013): 160–63. http://dx.doi.org/10.4028/www.scientific.net/amm.299.160.

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With the development of the information industry, awareness of information resources has gradually transition from text and images to audio and video, and an increased emphasis on getting real-time and interactive resources. Streaming media with start delay is small, does not take the client's local storage space advantages, gradually became the preferred. Streaming media applications based on IP networks continuous development on a global scale.
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38

Celebi, Kerem C., Shannon K. T. Bailey, Micheal W. Burns, and Kunal Bansal. "Is Virtual Reality Streaming Ready for Remote Medical Education? Measuring Latency of Stereoscopic VR for Telementoring." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 65, no. 1 (2021): 757–61. http://dx.doi.org/10.1177/1071181321651332.

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Telementoring in healthcare education has been used successfully to teach technical skills and clinical reasoning when in-person instruction is not feasible; however, previous technology for telementoring had limitations such as narrow field-of-view and high latency. Novel virtual reality (VR) livestreaming technology may address issues in traditional 2-dimensional (2D) systems by expanding the field of view while streaming with low latency. Low latency streaming of video and audio is necessary for smooth communication between a medical specialist and remote trainees. If latency is low between
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Kumar Panda, Dr Subodh, M. Harshita, Nishmitha A R, and Priyanka P. "Design and Development of Web Based Embedded Robot for Safety and Security Applications." Journal of University of Shanghai for Science and Technology 23, no. 07 (2021): 543–49. http://dx.doi.org/10.51201/jusst/21/07180.

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This paper proposes the design and development of an embedded system with a robot for safety and security application using wifi communication and the webserver. This compact design has a robot along with various peripherals and sensors for detecting hazardous gas leakage and performs necessary control actions like an alarm for fire accidents, intruder detection, and sends alert messages to the local system. The robot can extinguish the fire and monitors the area inside the industry and passes the audio-video streaming to the local system. This robot also has a battery-powered wireless AV came
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Richieri Hanania, Lilian. "Streaming Platforms and Profiling." Medijske studije 13, no. 26 (2023): 10–26. http://dx.doi.org/10.20901/ms.13.26.1.

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This contribution aims to address risks and opportunities for cultural diversity resulting from ‎platforms’ personalisation tools based on a legal analysis of the main provisions of the European Union‎ General Data Protection Regulation (GDPR) on consumer profiling and automated decisions, as well as ‎a sample of data protection policies of selected streaming platforms. It examines how the latter may in‎ practice affect the protection of consumers’ personal data for the purpose of recommending personalised ‎audio-visual and music content online and how such provisions relate to the discoverabi
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Zeng, Hao, and Yuan Fang. "Implementation of Video Transcoding Client Based on FFMPEG." Advanced Materials Research 756-759 (September 2013): 1748–52. http://dx.doi.org/10.4028/www.scientific.net/amr.756-759.1748.

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As the increasing applications of streaming media, using the streaming media server to provide high-quality video service for people becomes a trend. Streaming media server for video format requirements has become the bottleneck of its development, In this paper, we give a kind of transcoding method, through compiling FFmpeg source code under the windows OS, adding the x264 video codec and FAAC audio library, we can get ffmpeg.exe which can run directly, and we use MFC to design the the operation interface, which used to convert other video formats into stream media server supported formats.
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Mongkol, Chalvin Sharon, Aditya Nugroho Pratomo, and Dhita Widya Putri. "PEMBUATAN ACARA LIVE STREAMING “JOOX LIVE NOW” SEBAGAI BENTUK KONTEN RADIO DI ERA DIGITAL." ABDIMASKU : JURNAL PENGABDIAN MASYARAKAT 2, no. 1 (2019): 28. http://dx.doi.org/10.33633/ja.v2i1.35.

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The development of technology and communication has brought many changes, especially in broadcast industry. Since the internet era, people could listen to music through various media portals that they accessed through smartphones. This trend is known as media convergence, where there is an interlacing between internet and radio. The birth of media convergence in radio industry also gave rise to the term of ‘streaming’, where the content broadcasted live through the internet, in the form of audio and video. One of the streaming radio service providers in Indonesia is JOOX. This scientific work’
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Miller, Sharon, Jace Wolfe, Mila Duke, et al. "Benefits of Bilateral Hearing on the Telephone for Cochlear Implant Recipients." Journal of the American Academy of Audiology 32, no. 03 (2021): 180–85. http://dx.doi.org/10.1055/s-0041-1722982.

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Abstract Background Cochlear implant (CI) recipients frequently experience difficulty understanding speech over the telephone and rely on hearing assistive technology (HAT) to improve performance. Bilateral inter-processor audio streaming technology using nearfield magnetic induction is an advanced technology incorporated within a hearing aid or CI processor that can deliver telephone audio signals captured at one sound processor to the sound processor at the opposite ear. To date, limited data exist examining the efficacy of this technology in CI users to improve speech understanding on the t
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Agarwal, Sachin, Jatinder Pal Singh, and Shruti Dube. "Analysis and Implementation of Gossip-Based P2P Streaming with Distributed Incentive Mechanisms for Peer Cooperation." Advances in Multimedia 2007 (2007): 1–12. http://dx.doi.org/10.1155/2007/84150.

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Peer-to-peer (P2P) systems are becoming a popular means of streaming audio and video content but they are prone to bandwidth starvation if selfish peers do not contribute bandwidth to other peers. We prove that an incentive mechanism can be created for a live streaming P2P protocol while preserving the asymptotic properties of randomized gossip-based streaming. In order to show the utility of our result, we adapt a distributed incentive scheme from P2P file storage literature to the live streaming scenario. We provide simulation results that confirm the ability to achieve a constant download r
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Nurindahsari, Fitri, and Bita Parga Zen. "ANALISIS STATIK KEAMANAN APLIKASI VIDEO STREAMING BERBASIS ANDROID MENGGUNAKAN MOBILE SECURITY FRAMEWORK (MOBSF)." Cyber Security dan Forensik Digital 4, no. 2 (2022): 63–80. http://dx.doi.org/10.14421/csecurity.2021.4.2.3373.

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Video streaming yaitu layanan transmisi video dan audio melalui internet. Layanan ini dibroadcast kepada banyak pengguna yang mengakses suatu situs video online. Pengguna aplikasi video streaming di Indonesia mengalami peningkatan selama 4 tahun terakhir. Kondisi saat ini yang masih dalam masa pandemi semakin meningkatkan keinginan masyarakat untuk menggunakan aplikasi video streaming, terkhusus aplikasi video streaming berbasis android. Kita sebagai pengguna Aplikasi video streaming tidak bisa mengabaikan keamanan dari aplikasi tersebut. Dengan banyaknya akses ke aplikasi video streaming berb
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46

Ramdhani, Galih Sasmi, Wahyu Pamungkas, and Yana Yuniarsyah. "Pemanfaatan Jaringan Komputer Untuk Aplikasi IPTV (Internet Protocol Television) Studi Kasus Akatel Sandhy Putra Purwokerto." JURNAL INFOTEL - Informatika Telekomunikasi Elektronika 2, no. 2 (2010): 25. http://dx.doi.org/10.20895/infotel.v2i2.80.

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Internet Protocol Television (IPTV) adalah suatu pengembangan baru dalam software komunikasi client-server yang mem-broadcast video yang berkualitas tinggi melalui jaringan internet protocol. IPTV melayani baik siaran langsung (live) maupun program atau video yang tersimpan di server. Streaming adalah sebuah teknologi untuk memainkan file video atau audio secara langsung ataupun dengan prerecorded dari sebuah mesin server. File video atau audio yang terletak pada server dapat secara langsung dijalankan pada komputer client sesaat setelah ada permintaan dari users sehingga proses download yang
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47

Kristiadi, David, and Marwiyati. "Adaptive Streaming Server dengan FFMPEG dan Golang." Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) 5, no. 3 (2021): 413–20. http://dx.doi.org/10.29207/resti.v5i3.2998.

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Quality of experience (QoE) when accessing video streaming becomes a challenge in varieties of network bandwidth/speed. Adaptive streaming becomes an answer to gain good QoE. An architecture system of the adaptive streaming server with Dynamic Adaptive Streaming over HTTP (DASH) was proposed. The system was consists of two services e.g transcoding and streaming. Transcoding service encodes an audio file, multi-bitrates video files, and manifest.mpd files. Streaming service serves client streaming requests that appropriate to client network profiles. The system is built using the Golang program
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48

Tatlas, Nicolas-Alexander, Andreas Floros, Thomas Zarouchas, and John Mourjopoulos. "WLAN Technologies for Audio Delivery." Advances in Multimedia 2007 (2007): 1–16. http://dx.doi.org/10.1155/2007/12308.

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Audio delivery and reproduction for home or professional applications may greatly benefit from the adoption of digital wireless local area network (WLAN) technologies. The most challenging aspect of such integration relates the synchronized and robust real-time streaming of multiple audio channels to multipoint receivers, for example, wireless active speakers. Here, it is shown that current WLAN solutions are susceptible to transmission errors. A detailed study of the IEEE802.11e protocol (currently under ratification) is also presented and all relevant distortions are assessed via an analytic
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Prihantoro, Edy, and Asyifa Aulia Handayani. "Streaming Media Over The Top (OTT) di Masa Pandemi COVID-19." Jurnal Ilmu Komunikasi 20, no. 3 (2022): 382. http://dx.doi.org/10.31315/jik.v20i3.7276.

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Aktivitas streaming film dan serial di Indonesia meningkat saat pandemi COVID-19. Hal ini menyebabkan penyedia layanan media Over The Top (OTT) khususnya pada kategori streaming audio video dituntut untuk lebih memperhatikan kebutuhan dan keinginan konsumen jika ingin tujuan perusahaan tercapai. Penelitian ini bertujuan untuk menguji variabel keterlibatan konsumen (X1), variabel kualitas pengalaman layanan (X2), dan variabel gaya hidup (X3) memiliki pengaruh terhadap variabel kesediaan berlangganan media OTT (Y) di masa pandemi COVID-19. Metode penelitian yang digunakan adalah kuantitatif deng
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Hwang, Ki-Tae. "Multimedia System for Streaming Time-Continuous Screen Images and Audio." KIPS Transactions:PartB 9B, no. 2 (2002): 181–90. http://dx.doi.org/10.3745/kipstb.2002.9b.2.181.

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