Academic literature on the topic 'Streaming over peers'

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Journal articles on the topic "Streaming over peers"

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Lahbabi, Youssef, El Hassan Ibn Elhaj, and Ahmed Hammouch. "Adaptive Streaming of Scalable Videos over P2PTV." International Journal of Digital Multimedia Broadcasting 2015 (2015): 1–10. http://dx.doi.org/10.1155/2015/283097.

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In this paper, we propose a new Scalable Video Coding (SVC) quality-adaptive peer-to-peer television (P2PTV) system executed at the peers and at the network. The quality adaptation mechanisms are developed as follows: on one hand, the Layer Level Initialization (LLI) is used for adapting the video quality with the static resources at the peers in order to avoid long startup times. On the other hand, the Layer Level Adjustment (LLA) is invoked periodically to adjust the SVC layer to the fluctuation of the network conditions with the aim of predicting the possible stalls before their occurrence. Our results demonstrate that our mechanisms allow quickly adapting the video quality to various system changes while providing best Quality of Experience (QoE) that matches current resources of the peer devices and instantaneous throughput available at the network state.
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Abarna, K. T. Meena, and T. Suresh. "Enrich multi-channel P2P VoD streaming based on dynamic replication strategy." International Journal of Advances in Applied Sciences 9, no. 2 (June 1, 2020): 110. http://dx.doi.org/10.11591/ijaas.v9.i2.pp110-116.

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Peer-to-Peer Video-on-Demand (VoD) is a favorable solution which compromises thousands of videos to millions of users with completeinteractive video watching stream. Most of the profitable P2P streaming groupsPPLive, PPStream and UUSee have announced a multi-channel P2P VoD system that approvals user to view extra one channel at a time. The present multiple channel P2P VoD system resonant a video at a low streaming rate due to the channel resource inequity and channel churn. In order to growth the streaming capacity, this paper highlights completely different effective helpers created resource balancing scheme that actively recognizes the supply-and-demand inequity in multiple channels. Moreover, peers in an extra channel help its unused bandwidth resources to peers in a shortage channel that minimizes the server bandwidth consumption. To provide a desired replication ratio for optimal caching, it develops a dynamic replication strategy that optimally tunes the number of replicas based on dynamic popularity in a distributed and dynamic routine. This work accurately forecasts the varying popularity over time using Auto-Regressive Integrated Moving Average (ARIMA) model, an effective time-series forecasting technique that supports dynamic environment. Experimental assessment displays that the offered dynamic replication strategy which should achieves high streaming capacity under reduced server workload when associated to existing replication algorithms.
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K, Hareesh, and Manjaiah D. H. "Peer to Peer Video on Demand Architecture using V-Chaining." INTERNATIONAL JOURNAL OF COMPUTERS & TECHNOLOGY 3, no. 2 (October 30, 2012): 242–48. http://dx.doi.org/10.24297/ijct.v3i2a.2814.

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In the Internet, video streaming requires greater amount of network bandwidth and other resources as the number of user requests increases. In case of traditional centralized directory server approach all the users requests are directly handled by the centralized server and each user request will send dedicated stream by the server, which requires higher end server, server cost will become more and greater amount of network bandwidth utilized by this server. To solve these problems peer to peer technology as emerged for the distribution of video streams to the larger requests over the network. In P2P VoD architecture adopted both the peer to peer and proxy based architectural design of a VOD system for larger community of users over the network. Hence our proposed Peer to Peer Video on Demand Architecture using V-Chaining improves the overall performance of the system by efficient utilization of uplink bandwidth and smaller amount of buffer space among the peers. In this paper we have introduce architecture for handle the large number of user requests over the communication network and ease of implementation.
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Yan, Guang Hui, and Ming Hao Ai. "A Micro-Cluster-Based Data Stream Clustering Method for P2P Traffic Classification." Applied Mechanics and Materials 263-266 (December 2012): 1121–26. http://dx.doi.org/10.4028/www.scientific.net/amm.263-266.1121.

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Many machine learning techniques were proposed to classify P2P traffic and each with reasonable successes. But in the real P2P network environment, new communities of peers often attend and old communities of peers often leave. It requires the identification methods to be capable of coping with concept drift and updating the model incrementally. In this paper, we presented a concept-adapting algorithm MCStream which was based on streaming data mining techniques to identify P2P applications in Internet traffic. The MCStream used two micro-cluster structures, potential micro-cluster structures and outlier micro-cluster structures, to classify the P2P traffic and discovered the concept drift with limited memory. Our performance studied over a number of real data which was captured at a main gateway router demonstrates the effectiveness and efficiency of our method.
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Edan, Naktal, and Sanabil A. Mahmood. "Multi-user media streaming service for e-learning based web real-time communication technology." International Journal of Electrical and Computer Engineering (IJECE) 11, no. 1 (February 1, 2021): 567. http://dx.doi.org/10.11591/ijece.v11i1.pp567-574.

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Web real-time communication (WebRTC) standards do not define precisely how two browsers establish and control their communication. Therefore, a signalling mechanism/protocol has not specified in WebRTC. The essential goal of this research is to create and apply a WebRTC bi-directional video conferencing based on mesh topology (many-to-many) using Google Chrome, Firefox, Opera, and Explorer. This experiment involved through Ethernet and Wireless of the Internet and 4G networks in e-learning. The signalling mechanism of this experiment has been created and implemented using JavaScript language along with MultiConnection libraries. In addition, an evaluation of quality of experience (QoE), resources, such as bandwidth consumption, and CPU performance was done. In this paper, a novel implementation was accomplished over e-learning using different networks, different browsers, many peers, opening one or many rooms concurrently, defining room initiator, sharing the information of the new user with participants, using user identification (user-id), and so on. Moreover, the paper also highlights the advantages and disadvantages of using WebRTC video conferencing.
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Merani, M. L., M. Capetta, and D. Saladino. "Cooperation Among Members of Online Communities." International Journal of Wireless Networks and Broadband Technologies 1, no. 3 (July 2011): 1–14. http://dx.doi.org/10.4018/ijwnbt.2011070101.

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Today some of the most popular and successful applications over the Internet are based on Peer-to-Peer (P2P) solutions. Online Social Networks (OSN) represent a stunning phenomenon too, involving communities of unprecedented size, whose members organize their relationships on the basis of social or professional friendship. This work deals with a P2P video streaming platform and focuses on the performance improvements that can be granted to those P2P nodes that are also members of a social network. The underpinning idea is that OSN friends (and friends of friends) might be more willing to help their mates than complete strangers in fetching the desired content within the P2P overlay. Hence, an approach is devised to guarantee that P2P users belonging to an OSN are guaranteed a better service when critical conditions build up, i.e., when bandwidth availability is scarce. Different help strategies are proposed, and their improvements are numerically assessed, showing that the help of direct friends, two-hops away friends and, in the limit, of the entire OSN community brings in considerable advantages. The obtained results demonstrate that the amount of delivered video increases and the delay notably decreases, for those privileged peers that leverage their OSN membership within the P2P overlay.
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Ma, Naji, and Ming Diao. "CoFi: Coding-Assisted File Distribution over a Wireless LAN." Symmetry 11, no. 1 (January 10, 2019): 71. http://dx.doi.org/10.3390/sym11010071.

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The wireless channel is volatile in nature, due to various signal attenuation factors including path-loss, shadowing, and multipath fading. Existing media access control (MAC) protocols, such as the widely adopted 802.11 wireless fidelity (Wi-Fi) family, advocate masking harsh channel conditions with persistent retransmission and backoff, in order to provide a packet-level best-effort service. However, the asymmetry of the network environment of client nodes in space is not fully considered in the method, which leads to the decline of the transmission efficiency of the good ones. In this paper, we propose CoFi, a coding-assisted file distribution protocol for 802.11 based wireless local area networks (LANs). CoFi groups data into batches and transmits a random linear combination of packets within each batch, thereby reducing redundant packet and acknowledgement (ACK) retransmissions when the channel is lossy. In addition, CoFi adopts a MAC layer caching scheme that allows clients to store the overheard coded packets and use such cached packets to assist nearby peers. With this measure, it further improves the effective throughput and shortens the buffering delay when running applications such as bulk data transmission and video streaming. Our trace based simulation demonstrates that CoFi can maintain a similar level of packet delay to 802.11, but increases the throughput performance by a significant margin in a lossy wireless LAN. Furthermore, we perform a reverse-engineering on CoFi and 802.11 using a simple analytical framework, proving that they asymptotically approach different fairness measures, thus resulting in a disparate performance.
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Sianati, Ali, Maghsoud Abbaspour, and Maryam Norouzi. "Head-Tail Video Streaming Over Peer To Peer Systems." International journal of Computer Networks & Communications 3, no. 2 (March 16, 2011): 68–81. http://dx.doi.org/10.5121/ijcnc.2011.3205.

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He, Yifeng, Brad Stimpson, Ivan Lee, Xijia Gu, and Ling Guan. "Adaptive peer-to-peer streaming over hybrid wireless networks." International Journal of Intelligent Systems Technologies and Applications 3, no. 3/4 (2007): 257. http://dx.doi.org/10.1504/ijista.2007.014263.

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Basu, Kashinath, and Muhammad Younas. "A framework for peer-to-peer video streaming over WiMax." Procedia Computer Science 5 (2011): 713–20. http://dx.doi.org/10.1016/j.procs.2011.07.093.

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Dissertations / Theses on the topic "Streaming over peers"

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Urschei, Flávio. "Protocolo para a construção de overlays para distribuição de streamings em redes P2P." Universidade de São Paulo, 2009. http://www.teses.usp.br/teses/disponiveis/3/3141/tde-08092010-125841/.

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O desenvolvimento da Internet motivou o surgimento de inúmeras aplicações que utilizam sua infra-estrutura. Dentre elas destacam-se as aplicações P2P para a transmissão de streamings de voz/vídeo. Essas aplicações exigem que determinados requisitos como largura de banda, latência, variação de atraso, escalabilidade, disponibilidade, entre outros, sejam satisfeitos para que possa haver qualidade no serviço provido (QoS Quality of Service). Satisfazer a todos esses requisitos torna-se um grande desafio quando é utilizada a infra-estrutura da Internet para transmissão. Deste modo, impulsionado pelo grande atrativo que existe no paradigma P2P, assim como todos os desafios por trás dessa abordagem, o objetivo principal deste trabalho é a proposta de um protocolo para a construção de overlays para a distribuição de streamings de vídeo em redes P2P. O protocolo proposto visa garantir que o overlay a ser empregado na distribuição de streamings seja construído, levando-se em consideração as características da rede física (nesse trabalho, a Internet) sob o mesmo. A idéia fundamental deste protocolo é organizar os pares de forma dinâmica, agrupando aqueles que estão mais próximos em termos de latência. O segundo objetivo a ser alcançado neste trabalho é a validação do protocolo por meio de experimentos (prova de conceito) realizados com o PlanetLab, de modo a validar os mecanismos propostos.
The Internet development has leveraged several kinds of application that depends on its infrastructure, such as P2P applications to voice/video streaming transmission. These applications have a plenty of requirements, such as bandwidth, latency, jitter, scalability, availability, and so on, that should be fulfilled in order to achieve the required level of Quality of Service (QoS). When it is used the Internet infrastructure to transmission, it is a great challenge fulfill all these requirements. In this manner, the main goal of this work is to propose a protocol to build an overlay to distribute video streaming in P2P networks, taking into account the network characteristics. The fundamental idea of this protocol is dynamically organize the peers, gathering these peers considering the latency between them. Another goal of this work is the protocol assessment by means of experiments (proof of concept) performed in PlanetLab, in order to verify the proposed mechanisms.
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Xu, Jialing, and 徐加羚. "On live data streaming over peer-to-peer networks." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2010. http://hub.hku.hk/bib/B44904472.

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Demircin, Mehmet Umut. "Robust video streaming over time-varying wireless networks." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/24790.

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Thesis (Ph.D.)--Electrical and Computer Engineering, Georgia Institute of Technology, 2009.
Committee Chair: Yucel Altunbasak; Committee Member: Chuanyi Ji; Committee Member: Ghassan AlRegib; Committee Member: Ozlem Ergun; Committee Member: Russell M. Mersereau.
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Ryu, Mungyung. "Towards a scalable design of video content distribution over the internet." Diss., Georgia Institute of Technology, 2014. http://hdl.handle.net/1853/53998.

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We are witnessing a proliferation of video in the Internet; YouTube is the most bandwidth intensive service of today’s Internet. It accounts for 20 - 35% of the Internet traffic with 35 hours of videos uploaded every minute and more than 700 billion playbacks in 2010. Netflix, a web service that streams premium contents such as TV series, shows, and movies, consumes 30% of the network bandwidth in North America at peak time. Recently, leveraging the content distribution networks (CDNs), a new paradigm for video streaming on the Internet has emerged, namely, Adaptive HTTP Streaming (AHS). AHS has become the industry standard for video streaming over the Internet adopted by broadcast networks as well as VoD services such as YouTube, Netflix, Hulu, etc. In the 90’s and early 2000’s, Internet-based video streaming for high-bitrate video was challenging due to hardware limitations. In that era, to cover the hardware limitations, every software component of a video server needed to be carefully optimized to support the real-time guarantees for jitter-free video delivery. However, most of the software solutions have become less important with the remarkable hardware improvements over the past two decades. There is 100× speedup in CPU speeds; RAM capacity has increased by 1,000×; hard disk drive (HDD) capacity has grown by 10,000×. Today, CPU is no longer a bottleneck for video streaming. On the other hand, storage bandwidth and network bandwidth are still serious bottlenecks for large scale on-demand video streaming. In this dissertation, we aim at a scalable video content distribution system that addresses both storage bottleneck and network bottleneck. The first part of the dissertation pertains to the storage system on the server side: A multi-tiered storage system that exploits a flash memory solid-state drive (SSD) can meet the bandwidth needs in a much more cost- effective way than a traditional two-tier storage system. We first identify the challenges in architecting such a system given the performance quirks of flash-based SSDs, and the lim- itations of state-of-the-art multi-tiered storage systems for video streaming. Armed with the knowledge of these challenges, we show how to construct such a storage system and implement a real web server with multi-tiered storage, evaluate the system with AHS work- loads, and demonstrate significant performance gains while reducing the TCO. The second part of the dissertation pertains to the network system on the client side: Integrating peer- to-peer (P2P) technology with the client-server paradigm results in a much more scalable video content distribution system. AHS is a paradigm for client-driven video streaming; its philosophy matches well with that of P2P video streaming. An adaptation mechanism is the most important component of AHS that determines overall video streaming quality and user experience. We show a throughput-smoothing-based adaptation mechanism that is designed for a client-server architecture does not work well for a P2P architecture. We pro- vide a buffer-based adaptation mechanism, evaluate our solution with OMNeT++/INET simulator, and demonstrate significant performance gains.
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Teng, Hung-Yi, and 鄧鴻毅. "Peer-to-Peer Video Streaming over Heterogeneous Network." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/72064240890384367780.

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博士
國立中正大學
資訊工程研究所
101
In recent years, video streaming services have become a killer application on the Internet. Since aggregated upload bandwidth of peers could be efficiently utilized, Peer-to-Peer (P2P) technology has become a promising solution for delivering video to a large number of users. In P2P networks, the behaviors of peers such as bandwidth and lifespan usually are heterogeneous. Therefore, how to consider peer heterogeneity to design a scalable and efficient P2P video streaming system is challenging. In this dissertation, we aim at addressing the following issues: 1) P2P video-on-demand (VOD), 2) P2P live streaming, and 3) super-peer overlay network. In the first issue, we propose a proxy-assisted P2P VOD system in NUWeb. With the assistance of the proxy, the system can provide efficient video search, interactive function support and reliable video transmission. Recently, scalable video coding (SVC) has become a promising technique for content adaptation. Due to layer decoding dependency, SVC-encoded video is vulnerable to be transmitted over the Internet. Thus, we propose a P2P SVC-encoded video streaming system based on Network Coding. In the proposed system, a novel video protection scheme, SVC-NC, and two scheduling mechanisms are presented to improve error robustness and provide smooth playback. Super-peer overlay network is an important type of P2P overlay networks. With the continuous growth of participating peers, a scalable and efficient super-peer overlay plays an important role in maintaining the system performance. In the third issue, we propose a novel overlay topology, self-similar square network graph, and its construction scheme.
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周瓊茵. "An Index Service Mechanism for Multimedia Streaming over Peer-to-Peer Networks." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/34335648829712753592.

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碩士
國立彰化師範大學
資訊管理學系所
95
With the rapid development of communication technologies and network services, streaming transmission has been the core of many multimedia applications. Also, many network architectures are proposed to support such applications. Among them, peer-to-peer (P2P) is a hot topic because it can solve many bottlenecks of the traditional client-server architecture. The related research areas include network topology, directory service mechanisms, etc. Since P2P adopts a distributed architecture, efficiency improvement is more obvious when it is used to provide multimedia services. In this thesis, we propose an index service mechanism for multimedia streaming transmission in peer-to-peer networks. The basis idea is to utilize a match algorithm to couple the requesting peer and the supply peer with the aid of an index peer. That is, the index peer receives requests from the requesting peer and finds a suitable supply peer from its registration database. To demonstrate the feasibility of the proposed mechanism, performance measurements are also given in this thesis.
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Lin, Jhe-Wei, and 林哲維. "Peer-to-Peer Video Streaming over BitTorrent with Urgency-Aware Piece Selection." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/59589292264975581231.

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碩士
國立臺南大學
資訊工程學系碩士班
102
In recent years, BitTorrent (BT) has been one of the most efficient mechanisms for Peer-to-Peer (P2P) content distribution. At present, many researches are focused on using BitTorrent on video streaming service to benefit to video piece distribution. The traditional BitTorrent protocol is not suitable for real-time video streaming because of the out-of-order downloading. Many modified Piece Selection Strategy for BitTorrent protocols have been proposed to address this issue by adding some features, such as sliding windows and high priority set (HPS). However, those approaches inevitably trade the important data diversity in original BitTorrent for realtime video streaming services, resulting in significantly reducing the efficiency of data sharing on P2P networks. In this research project we propose a new modified BitTorrent protocol with Urgency-Aware Piece Selection (UR-AWARE), which can adaptively adjust downloading bandwidth for urgency set (US) and rarest set (RS) based on the viewing conditions to possess the characteristic of rarest-first selection in original BitTorrent and also maintain the real-time viewing quality and furthermore, use rarest section selection to enhance the number of rarest pieces in system, improve the diversity of piece in each peer, and increase the utilization of peer uploading bandwidth. The experiment results showed that UR-AWARE is better than the previous state-of-the-art methods on the metrics of piece late rate and video download time to efficiently use BitTorrent on video streaming service regardless of the windows size being 2% or 8%. Finally, peer’s throughput and piece rareness evaluation in system of experiment results showed UR-AWARE of throughput is the best and standard deviation of number of pieces is more than 3-7 times the previous state-of-the-art methods in the windows size being 2%、4%、8% and 16%. Therefore, UR-AWARE of diversity of piece is the highest.
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羅月伶. "Buffer with Adaptive Feedback Mechanism for Multimedia Streaming over Peer-to-Peer Network." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/28048666620105937149.

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碩士
國立彰化師範大學
資訊管理學系所
94
With the development of network technologies and bandwidth, the applications of multimedia streaming become more and more popular. Providing multimedia streaming over peers in the Internet is gaining popularity since it has the advantage of reducing the load on the server and offering scalability. It also helps reduce server bandwidth. In this paper, we propose buffer with adaptive feedback mechanism for multimedia streaming over peer-to-peer network. While a peer client receives segments of the stream continually, caches these segments locally. Then renders the segments peer cached, this peer acts as a source for other peers. The adaptive feedback mechanism is constructed by different buffer thresholds and feedback messages. In streaming session, the client peers keep track of its local buffer, and send feedback message to peer provider to adjust sending rate accordingly. By using this mechanism can prevent buffer overflow and underflow. Final, we implement the system and analyze it. Through experiments, we show that this scheme and adaptive mechanism can improve the scalability of client/server model significantly.
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"Multi-source scheduling in streaming erasure-coded video over P2P networks." 2014. http://repository.lib.cuhk.edu.hk/en/item/cuhk-1290684.

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The efficient scheduling of streaming data delivery in a peer-to-peer (P2P) network is a hard problem due to the Internet’s lack of support for resource allocation and performance guarantees. In particular, the bandwidth resources available to a peer is constantly in flux and the future bandwidth availability is very difficult, if not impossible, to predict accurately. This thesis proposes to tackle this problem from a different angle. We investigate the use of erasure codes to encode the media data and then schedule multiple peers to stream the encoded data simultaneously to a receiver. By exploiting the order-invariant property of erasure codes this approach enables the sending peers to fully utilize their available bandwidth resources and yet does not need to estimate or predict their bandwidth availability. Moreover, we develop distributed scheduling algorithms to juxtapose the data transmissions from multiple peers so that the coding and storage complexities can be kept at practical level in scaling up the system.
在互聯網中變動的可用頻寬和網路的延遲變異等問題,對點對點網絡上的串流傳輸品質造成嚴重的影響。由於每一個用戶端的網絡傳輸速度都是不穩定,而且是難以預測的,這是很困難去制定一個高效率的傳輸排程。在本論文中,我們從另一個角度去解決這個問題。首先,利用抹除碼把訊息變成足夠數量的區塊,讓多個訊息源可以同時傳送不同部分的區塊給受信者。由於抹除碼擁有糾錯能力,訊息源之間便不再需要任何協調及傳輸排程,提升整體的傳輸速度。另外,我們開發了一個排程算法來演算每一個訊息源的區塊傳送次序,盡可能的節省計算抹除碼時所需的資源,以能夠在具規模的環境中運作。
Ma, Man Lok.
Thesis (Ph.D.)--Chinese University of Hong Kong, 2014.
Includes bibliographical references (leaves 72-75).
Abstracts also in Chinese.
Title from PDF title page (viewed on 26, September, 2016).
Detailed summary in vernacular field only.
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Kalapriya, K. "On The Issues Of Supporting On-Demand Streaming Application Over Peer-to-Peer Networks." Thesis, 2007. http://hdl.handle.net/2005/536.

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Bandwidth and resource constraints at the server side is a limitation for deployment of streaming media applications. Resource constraints at the server side often leads to saturation of resources during sudden increase in requests. End System Multicast (ESM) is used to overcome the problem of resource saturation. Resources such as storage, bandwidth available at the end systems are utilized to deliver streaming media. In ESM, the end-systems (also known as peers) form a network which is commonly known as Peer-to-Peer (P2P) network. These peers that receive the stream in turn act as routable components and forward the stream to other requests. These peers do not possess server like characteristics. The peers differ from the server in the following ways: (a) they join and exit the system at will (b) unlike servers, they are not reliable source of media. This induces instability in the network. Therefore, streaming media solution over such unstable peer network is a challenging task. Two kinds of media streaming is supported by ESM, namely, live streaming media and on-demand streaming media. ESM is well studied to support live streaming media. In this thesis we explore the effectiveness of using ESM to support on-demand streaming media over P2P network. There are two major issues to support on-demand streaming video.They are: (a)unlike live streaming, every request should be served from the beginning of the stream and (b) instability in the network due to peer characteristics (particularly transience of peers). In our work, late arriving peers can join the existing stream if the initial segments can be served to these peers. In this scheme, a single stream is used to serve multiple requests and therefore the throughput increases. We propose patching mechanism in which the initial segments of media are temporarily cached in the peers as patches. The peers as they join, contribute storage and this storage space is used to cache the initial segments. The patching mechanism is controlled by Expanding Window Control Protocol (EWCP). EWCP defines a “virtual window” that logically represents the aggregated cache contributed by the peers. The window expands as the peer contribute more resources. Larger the window size more is the number of clients that can be served by a single stream. GAP is formed when contiguous segments of media is lost. GAP limits the expansion of the virtual window. We explore the conditions that lead to the formation of GAP. GAP is formed due to the transience and non-cooperation of peers. Transience of peers coupled with real time nature of the application requires fast failure recovery algorithms and methods to overcome loss of media segments. We propose an efficient peer management protocol that provides constant failure recovery time. We explore several redundancy techniques to overcome the problem of loss of video segments during transience of peers. Peer characteristics (duration, resource contribution etc.) have significant impact on performance.The design of peer management protocol must include peer characteristics to increase its effectiveness. In this thesis we present detailed analysis of the relationship between the peer characteristics and performance. Our results indicate that peer characteristics and realtime nature of the application control the performance of the system. Based on our study, we propose algorithms that considers these parameters and increase the performance of the system. Finally, we bring all the pieces of our work together into a comprehensive system architecture for streaming media over P2P networks. We have implemented a prototype Black-Board System (BBS), a distance program utility that reflects the main concepts of our work. We show that algorithms that exploit peer characteristics performs well in P2P networks.
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Book chapters on the topic "Streaming over peers"

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Setton, Eric, and Bernd Girod. "Streaming over Throughput-Limited Paths." In Peer-to-Peer Video Streaming, 19–61. Boston, MA: Springer US, 2007. http://dx.doi.org/10.1007/978-0-387-74115-4_3.

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Setton, Eric, and Bernd Girod. "Video Streaming over a Peer-to-Peer Network." In Peer-to-Peer Video Streaming, 87–114. Boston, MA: Springer US, 2007. http://dx.doi.org/10.1007/978-0-387-74115-4_5.

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Garg, Vishaldeep, and Sonal Bora. "On 3D Streaming over Peer-to-Peer Networks." In Computer Networks and Information Technologies, 615–17. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-19542-6_120.

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Kwon, Jin B., and Heon Y. Yeom. "Distributed Multimedia Streaming over Peer-to-Peer Networks." In Euro-Par 2003 Parallel Processing, 851–58. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-45209-6_117.

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Tripathy, Swati Kumari, and Manas Ranjan Kabat. "Supporting QoE-Aware Live Streaming Over Peer-to-Peer Network." In Intelligent Computing and Communication, 521–29. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-1084-7_50.

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Ghaeini, Hamid Reza, and Behzad Akbari. "Peer-to-Peer Adaptive Forward Error Correction in Live Video Streaming over Wireless Mesh Network." In Lecture Notes in Computer Science, 109–21. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-13174-0_9.

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Ghaeini, Hamid Reza, Behzad Akbari, and Behrang Barekatain. "An Adaptive Packet Loss Recovery Method for Peer-to-Peer Video Streaming Over Wireless Mesh Network." In Emerging Technologies for Information Systems, Computing, and Management, 713–21. New York, NY: Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4614-7010-6_80.

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Luo, Jian-Guang, Yun Tang, and Shi-Qiang Yang. "Chasing: An Efficient Streaming Mechanism for Scalable and Resilient Video-on-Demand Service over Peer-to-Peer Networks." In NETWORKING 2006. Networking Technologies, Services, and Protocols; Performance of Computer and Communication Networks; Mobile and Wireless Communications Systems, 642–53. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11753810_54.

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Qadri, Nadia N., Martin Fleury, and Mohammed Ghanbari. "Resilient P2P Video Streaming over an Urban VANET." In Advances in Multimedia and Interactive Technologies, 262–87. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-61350-144-3.ch013.

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This Chapter proposes the concept of resilient multi-source streaming using a peer-to-peer overlay network over an urban vehicular ad-hoc network. Peer-to-peer overlay networks with multiple sources have proven to be robust, distributed solutions to multimedia transport, including streaming. To achieve video streaming over a vehicular ad-hoc network overlay, the Chapter introduces spatial partitioning of a video stream based on flexible macroblock ordering. Flexible macroblock ordering is an error resilient feature of an H.264 video codec in which macroblocks can be assigned to slices in non-raster scan order. Furthermore, the Chapter examines the impact of differing traffic densities and road layouts upon a peer-to-peer overlay network’s performance when streaming video. The research demonstrates that the vehicles’ mobility pattern and their drivers’ behaviors need to be carefully modeled to determine signal reception. The Chapter also considers the impact of the wireless channel, which also should be more realistically modeled, compared to the usual two-ray path loss model.
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Chuah, Chen-Nee, Danjue Li, S. Ben Yoo, and Gene Cheung. "Peer-Assisted Video Streaming over WLANs." In Broadband Mobile Multimedia, 305–31. Auerbach Publications, 2008. http://dx.doi.org/10.1201/9781420051858.ch9.

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Conference papers on the topic "Streaming over peers"

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Lu, Meilian, Danhua Sun, Yan Shi, and Yuhong Li. "Peer-Assisted Streaming Distribution over CCN." In 2016 IEEE International Conference on Computer and Information Technology (CIT). IEEE, 2016. http://dx.doi.org/10.1109/cit.2016.19.

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Ma, M. L., and J. Y. B. Lee. "Multi-Source Scheduling in Streaming Erasure-Coded Video over P2P Networks." In 2010 IEEE Tenth International Conference on Peer-to-Peer Computing (P2P). IEEE, 2010. http://dx.doi.org/10.1109/p2p.2010.5569964.

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Kim, Joohwan, and R. Srikant. "Peer-to-peer streaming over dynamic random Hamilton cycles." In 2012 Information Theory and Applications Workshop (ITA). IEEE, 2012. http://dx.doi.org/10.1109/ita.2012.6181767.

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Yufeng Shan and S. Kalyanaraman. "Hybrid video downloading/streaming over peer-to-peer networks." In 2003 International Conference on Multimedia and Expo. ICME '03. Proceedings (Cat. No.03TH8698). IEEE, 2003. http://dx.doi.org/10.1109/icme.2003.1221704.

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Setton, Eric, Jeonghun Noh, and Bernd Girod. "Low Latency Video Streaming Over Peer-To-Peer Networks." In 2006 IEEE International Conference on Multimedia and Expo. IEEE, 2006. http://dx.doi.org/10.1109/icme.2006.262472.

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Kalapriya, K., R. V. Babu, and S. K. Nandy. "Streaming stored playback video over a peer-to-peer network." In 2004 IEEE International Conference on Communications (IEEE Cat. No.04CH37577). IEEE, 2004. http://dx.doi.org/10.1109/icc.2004.1312722.

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Memon, Shafquat Ali, Syed Raheel Hassan, and Nisar Ahmed Memon. "Evaluation of video streaming performance over peer-to-peer network." In 2014 International Conference on Collaboration Technologies and Systems (CTS). IEEE, 2014. http://dx.doi.org/10.1109/cts.2014.6867597.

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Lederer, Stefan, Christopher Muller, and Christian Timmerer. "Towards peer-assisted dynamic adaptive streaming over HTTP." In 2012 19th International Packet Video Workshop (PV). IEEE, 2012. http://dx.doi.org/10.1109/pv.2012.6229730.

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Niraula, Nobal B., Kanchana Kanchanasut, and Anis Laouiti. "Peer-to-peer live video streaming over mobile ad hoc network." In the 2009 International Conference. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1582379.1582609.

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Liao, Rongtao, Shengsheng Yu, and Jing Yu. "SecureCast: A Secure Media Streaming Scheme over Peer-to-Peer Networks." In Workshop on Intelligent Information Technology Application (IITA 2007). IEEE, 2007. http://dx.doi.org/10.1109/iita.2007.9.

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