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Journal articles on the topic 'Studio 3D MAX'

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1

Turganbayeva, A. R., and F. K. Bolysbekova. "COMPUTER MODELING USING THE AUTODESK 3D STUDIO MAX EDITOR." BULLETIN Series of Physics & Mathematical Sciences 69, no. 1 (2020): 440–44. http://dx.doi.org/10.51889/2020-1.1728-7901.81.

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This article describes in detail the capabilities of the Autodesk 3D Studio Max editor, which allows secondary school students to master three-dimensional computer modeling. To do this, we selected and studied modeling methods that allow us to create models of various complexity. The article provides modules and operators that can create part models and create real-world effects, create relationships between parts, and combine parts with each other and other objects. We studied the well-known visualization tools for working with three-dimensional graphics Autodesk 3D Studio Max. As a result of
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2

Sadykova, ZH M., and A. A. Kuanyshbayeva. "Autodesk 3D Studio Max and its role in creating architectural projects." Рroblems of engineering and professional education 50, no. 5 (2018): 23–30. http://dx.doi.org/10.32523/2220-685x-2018-50-5-23-30.

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3

Yin, Chang Gui. "Computer Animation of Dismantling and Assembling for a Gear Oil Pump." Applied Mechanics and Materials 130-134 (October 2011): 515–18. http://dx.doi.org/10.4028/www.scientific.net/amm.130-134.515.

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The paper chiefly discusses the animation design and fabrication of dismantling and assembling for a gear oil pump, which includes two links--AutoCAD modeling and design& realization of 3D Studio MAX animation. In the process of AutoCAD modeling, there are two links that are modeling for all parts and assembly of the gear oil pump. Meanwhile, the design and realization of 3D Studio MAX animation is discussed from four aspects: importing three dimensions models, designing and editing motions, endowing material, rending output.
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4

Alexandrova. "Catoptrics in the mirror of the 3D Studio Max." SPIIRAS Proceedings 1, no. 2 (2014): 173. http://dx.doi.org/10.15622/sp.2.12.

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Qingmei, Yang, Wang Lihui, and Zhang Yansong. "Innovative design based on intelligent mobile folding studio." E3S Web of Conferences 179 (2020): 02059. http://dx.doi.org/10.1051/e3sconf/202017902059.

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This article introduces the interactive and operable working principle, basic composition and overall performance of intelligent mobile folding studios, and briefly reviews the development overview of mobile folding studios at home and abroad, and makes prospects and innovative designs for its future development requirements and market requirements. Designed an intelligent mobile folding studio suitable for the public and multi-regions, which can be used to meet the needs of office workers, workers and amateurs such as modern urban white-collar workers, and has also broken the limitations of l
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Clinciu, Ramona. "Basics of the Graphical Representation of Parts - Views and Sectional Views." Applied Mechanics and Materials 657 (October 2014): 1088–92. http://dx.doi.org/10.4028/www.scientific.net/amm.657.1088.

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The proposed paper presents applications developed in 3D Studio MAX programme, by using the mapping techniques and the animation facilities available in this programme. These applications are frequently used in teaching technical drawing and they reveal the principles and methods for constructing and modelling different types of parts and their appropriate orthographic projections. Since the parts considered are parts that are usually met in engineering, the applications presented prove to be a helpfull tool for learning and education in engineering. Graphical representation and solids modelli
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Estalayo Moreno, Marta Ángeles. "Pintura y escultura digital 3d con ZBrush aplicada a la Arqueología." Virtual Archaeology Review 2, no. 3 (2011): 161. http://dx.doi.org/10.4995/var.2011.4673.

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<p>The technology 3D is every day developing by leaps and bounds. Programs like 3D Studio Max, Lightwave, Maya, ZBrush … allow to model in 3D with constant innovations in its palettes of tools and its render systems and resolution. Using a technology which generally is applied for computer graphics, games, advertising or films, archaeologists reconstruct the past to do it graphically closer, more understandable to all citizens.</p>
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Hendriyani, Yeka, and Vania Amanda Amrizal. "The Comparison Between 3D Studio Max and Blender Based on Software Qualities." Journal of Physics: Conference Series 1387 (November 2019): 012030. http://dx.doi.org/10.1088/1742-6596/1387/1/012030.

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9

Syam, Supriadi, and Abdillah SAS. "Laboratorium Virtual “Gerak Dan Gaya” Tiga Dimensi Menggunakan High Poly." JTRISTE 9, no. 2 (2022): 116–24. http://dx.doi.org/10.55645/jtriste.v9i2.386.

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Penelitian ini bertujuan, (1)Untuk merancang laboratorium virtual ”Gerak dan Gaya”pada mata pelajaran IPA kelas VIII SMP berbasis 3D (2)Untuk mengimplementasikan virtual laboratorium “Gerak dan Gaya”pada mata pelajaran IPA kelas VIII SMP berbasis 3D (3)Untuk menerapkan teknik high poly pada laboratorium virtual “Gerak dan Gaya” pada mata pelajaran IPA kelas VIII SMP. Pada perancangan aplikasi ini, pengembangan sistem yang digunakan yaitu UML (Unified Modeling Language). Sedangkan dalam pembuatan aplikasi, perangkat lunak yang digunakan dalam penelitian ini, penulis menggunakan perangkat lunak,
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ตันติยาสวัสดิกุล, กัลยา. "การแปลงรูปวัสดุขยะขวดน้ำดื่มพลาสติกเพื่อใช้ในงานออกแบบ ที่กรองแสงลานจอดรถ". Journal of Architectural/Planning Research and Studies (JARS) 7, № 2 (2018): 159–72. http://dx.doi.org/10.56261/jars.v7i2.168902.

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ปัญหาสิ่งแวดล้อมที่เกิดขึ้นในปัจจุบัน ส่วนหนึ่งเป็นผลมาจากปริมาณขยะที่เพิ่มมากขึ้นจากการอุปโภคบริโภคในชีวิตประจำวัน โดยในแต่ละปีประเทศไทยมีปริมาณขยะมูลฝอยเกิดขึ้นประมาณ 13.9 ล้านตัน ในจำานวนนี้มีขยะจากบรรจุภัณฑ์และวัสดุเหลือใช้ ซึ่งส่วนใหญ่เป็นพลาสติกและโฟมที่มีศักยภาพในการนำกลับมาใช้ใหม่เกิดขึ้นประมาณ 6 ล้านตัน หรือร้อยละ 43 ของปริมาณขยะทั้งหมด แต่มีการนำกลับมาใช้ประโยชน์เพียง 2 ล้านตัน หรือร้อยละ 14.4 ของขยะทั้งหมดเท่านั้น โดยแท้จริงแล้ววัสดุที่มีสภาพเป็นขยะมีอายุการใช้งานที่ยาวนานกว่านั้น แนวคิดเรื่องการแปรรูปเพื่อนำกลับมาใช้ใหม่ (recycling) และการใช้ซ้ำ (reuse) จึงเป็นแนวทาง ตลอดจนถึงมาตรก
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11

Clinciu, Ramona. "Graphical Representation of Solids - An Important Issue in Teaching Technical Drawing." Applied Mechanics and Materials 371 (August 2013): 493–98. http://dx.doi.org/10.4028/www.scientific.net/amm.371.493.

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The proposed paper presents applications developed in 3D Studio MAX programme. These applications have frequent use in teaching technical drawing and they illustrate, by means of the mapping techniques developed and by the animation facilities of this programme, the methods for constructing and modelling different types of parts and their appropriate orthographic projections, being a helpfull tool for enabling the development of the spatial abilities of the students.Graphical representation of solids is very important in teaching technical drawing and the applications developed on this purpose
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Ariva Abdilah, Frisca, Damar Nurcahyono, and Farindika Metandi. "PENERAPAN PRINSIP STAGING PADA FILM PENDEK ANIMASI 3D." JATI (Jurnal Mahasiswa Teknik Informatika) 8, no. 6 (2024): 11275–81. https://doi.org/10.36040/jati.v8i6.11296.

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Era digital merupakan contoh nyata dari kemajuan teknologi informasi serta komunikasi yang terus berkembang. Animasi Tiga Dimensi (3D) sebagai media film yang mengalami perkembangan teknologi dengan sangat pesat dalam pembuatan film animasi. Fokus penelitian ini adalah penggunaan prinsip Staging dalam proses pembuatan film animasi 3D. Prinsip Staging dipilih karena prinsip ini berfokus untuk mengarahkan perhatian penonton dengan memposisikan objek atau karakter dalam suatu adegan. Selain itu, pengaturan elemen-elemen visual seperti pencahayaan, komposisi, dan warna dapat membantu menyampaikan
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13

Sánchez Climent, Álvaro, and María Luisa Cerdeño Serrano. "Propuesta metodológica para el estudio volumétrico de cerámica arqueológica a través de programas free-software de edición 3D: el caso de las necrópolis celtibéricas del área meseteña." Virtual Archaeology Review 5, no. 11 (2014): 20. http://dx.doi.org/10.4995/var.2014.4173.

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Nowadays the free-software programs have been converted into the ideal tools for the archaeological researches, reaching the same level as other commercial programs. For that reason, the 3D modeling tool Blender has reached in the last years a great popularity offering similar characteristics like other commercial 3D editing programs such as 3D Studio Max or AutoCAD. Recently, it has been developed the necessary script for the volumetric calculations of three-dimnesional objects, offering great possibilities to calculate the volume of the archaeological ceramics. In this paper, we present a me
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14

Hu, Ding Jun, Ming Liu, and Lin Gong. "Study on Watercraft Driving Simulator." Advanced Materials Research 658 (January 2013): 395–98. http://dx.doi.org/10.4028/www.scientific.net/amr.658.395.

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This article describes the overall structure of the watercraft simulator. The simulator simulates the battle positions of a certain type of landing craft equipment operation, using state-of-the-art visual display and stereoscopic projection technology. Communicate with the computer simulation device through the data acquisition card (AM9110), visual 3D modeling software (3D MAX / Studio, MultiGen, etc.) to complete, three-dimensional projection system to the edge of fusion technology, and edge blending processor and projector with used to form the big-resolution three-dimensional visual field.
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15

Pratiwi, Adinda Putriani, and Joko Riyanto. "Aplikasi Aplikasi Pembelajaran Pengenalan Struktur Tumbuhan untuk Anak Usia Dini menggunakan Augmented Reality." Journal of Engineering, Technology, and Applied Science 4, no. 2 (2022): 78–85. http://dx.doi.org/10.36079/lamintang.jetas-0402.382.

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Pemanfaatan Teknologi Informasi (TI) dalam proses penyampaian informasi mengalami perkembangan pesat. Saat ini, teknologi terbaru yang digunakan dalam penyampaian informasi adalah teknologi Augmented Reality (AR). Pada teknologi AR, pengguna dapat menvisualisasikan objek dalam bentuk 3 dimensi. AR memiliki kelebihan bersifat interaktif dan real time sehingga AR banyak diimplementasikan di berbagai bidang. Di dunia pendidikan, AR digunakan sebagai media untuk mengenalkan struktur dan fungsi tumbuhan, terlebih mengenai mata pelajaran IPA yang terkesan susah dipahami di kalangan para pelajar. Med
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16

Zhang, Yuan. "The Application of Virtual Reality Technology in Integrally Migration Construction of a Memorial Archway." Advanced Materials Research 368-373 (October 2011): 3036–44. http://dx.doi.org/10.4028/www.scientific.net/amr.368-373.3036.

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Virtual reality technology has the characteristics of freely interaction and living simulation, the application of virtual reality technology in civil engineering construction has a wide application prospect. In this paper the author introduced the integrally migration virtual construction of a memorial archway, the application of 3D studio max software simulated the integrally migration construction process of the memorial archway including the protection of the memorial archway, foundation underpinning, cutting off columns and lifting, rotation, translation, dropping and placing of the memor
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17

Wang, Qian Kun, Wei Wei Zuo, and Shi Pan. "Integrated Design and Evaluation of Solar Energy and Building Based on Virtual Simulation Technology." Applied Mechanics and Materials 368-370 (August 2013): 1237–41. http://dx.doi.org/10.4028/www.scientific.net/amm.368-370.1237.

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Based on analysis of the application status of the virtual reality technology and energy simulation technology in energy-efficient building, authors put organic combination with the virtual reality technology and energy simulation technology. Application methods of virtual simulation are discussed in integrated design of solar energy and building. And the evaluation process of solar energy and building integrated design is put forward. At the same time, according to the software of 3D Studio MAX and ECOTECT, the paper studies the case of solar energy and building integrated design virtual simu
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18

Fathoni, Ahmad Faisal Choiril Anam, and Dermawan Syamsuddin. "Perbandingan Metode Depth of Field pada Lensa Kamera Fotografi dengan Efek Lensa pada Software Animasi." Humaniora 4, no. 1 (2013): 177. http://dx.doi.org/10.21512/humaniora.v4i1.3427.

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The knowledge of photography becomes fundamental importance in the understanding of digital cinematography. The work of a good photography is a blend of knowledge and photographic ability (skill) correctly. By learning photography properly, it allows an animator or digital art workers to apply some standard cinematography as well. By knowing the comparison between photography with "photographic" in 3D animation, animators will be easier to create a digital aesthetic standard with the help of the software. This paper discusses the comparison of the use of photographic camera lenses and camera p
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Qin, Zhuo Kai, Jia Sheng Zhang, Yu Tian Yang, Jian Ju Luo, and Wei Gao. "Constructing 3D Model of Hardwood Structure." Key Engineering Materials 719 (November 2016): 9–13. http://dx.doi.org/10.4028/www.scientific.net/kem.719.9.

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Model constructing was conducted with 3D Studio Max modeling technology for hardwood minute structure in three steps. In the first step, the single-cell models were built according to the true form and shape of various kinds of cells, including vessel elements, wood-fiber cells, longitudinal parenchyma cells and ray cells. In the second step, the single-tissue models for all the four kinds of wood tissues (vessel, wood-fiber, longitudinal parenchyma and wood ray) were constructed by setting the same kind of single-cell models together according to the cell grouping ways inside true wood. In th
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Moghadam, Mansooreh, Mohamed Al-Hussein, Saad Al-Jibouri, and Avi Telyas. "Post simulation visualization model for effective scheduling of modular building construction1This paper is one of a selection of papers in this Special Issue on Construction Engineering and Management." Canadian Journal of Civil Engineering 39, no. 9 (2012): 1053–61. http://dx.doi.org/10.1139/l2012-077.

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The factory-based modular construction process has proven to increase the speed of construction, and improve quality and safety, while providing value to the customer and a rapid return on investment to the builder and owner. However, onsite module assembly creates new schedule demands, as activities are scheduled on a minute-by-minute basis; therefore simulation of the process becomes essential at early stages of a project. Although simulation proves to be an effective tool for project engineers to assess complex construction operations, it remains a symbolic base model with no visual link to
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Heqi, Li, Yang Ping, Zhang Shuzheng, Dang Xingwu, and Liu Mixia. "Equipment Modelling and Workspace Simulation of Special-Purpose Robot for Hydraulic Turbine Repair with 3D Studio Max." Welding in the World 49, no. 1-2 (2005): 7–9. http://dx.doi.org/10.1007/bf03266455.

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Hu, Jia Ying. "The Application of Computer Software — 3D Studio Max, Lightscape and V-Ray in the Environmental Artistic Expression." Advanced Materials Research 631-632 (January 2013): 1379–84. http://dx.doi.org/10.4028/www.scientific.net/amr.631-632.1379.

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Since the birth of mankind, thousands of tools have been invented where computer is the greatest one. All inventions are the expansion and extension of various organs of the human, so the invention of the computer is the expansion and extension of the human’s brain. It enables the human to be smarter and more intelligent, so it is the superlative intelligence tool. Nowadays, we have stepped into the computer age, and the impact and influence of the computer technology on the arts and art design has emerged and seems to be overwhelming.
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23

Pramono, Firdyanza, and Ahmad Arief Adiwijaya. "Perancangan Product Shot Dengan Memanfaatkan Cryptomatte Dalam Post-production Iklan TV Wardah Renew You." Cipta 3, no. 1 (2024): 63–71. https://doi.org/10.30998/cipta.v3i1.3163.

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Penelitian ini mengeksplorasi penggunaan CryptoMatte dalam post-produksi iklan Wardah Renew You Series. CryptoMatte adalah teknik yang memungkinkan pemilihan elemen visual dengan presisi tinggi, memanfaatkan metadata yang tertanam dalam gambar untuk secara otomatis memisahkan objek. Penggunaan teknik ini meningkatkan efisiensi kerja dan menghasilkan visual yang lebih akurat, terutama dalam menampilkan produk secara digital dengan detail yang mendekati aslinya. Dalam industri periklanan, representasi visual yang tepat sangat penting untuk menarik perhatian konsumen dan menyampaikan pesan produk
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Sivakumar, R., G. Ravindran, M. Muthayya, S. Lakshminarayanan, and C. U. Velmurughendran. "Diabetic Retinopathy Analysis." Journal of Biomedicine and Biotechnology 2005, no. 1 (2005): 20–27. http://dx.doi.org/10.1155/jbb.2005.20.

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Diabetic retinopathy is one of the common complications of diabetes. Unfortunately, in many cases the patient is not aware of any symptoms until it is too late for effective treatment. Through analysis of evoked potential response of the retina, the optical nerve, and the optical brain center, a way will be paved for early diagnosis of diabetic retinopathy and prognosis during the treatment process. In this paper, we present an artificial-neural-network-based method to classify diabetic retinopathy subjects according to changes in visual evoked potential spectral components and an anatomically
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25

Farajova, M. N. "Rock Art of the Ana Zaga Cave Shelter in the Archaeological Landscape of Gobustan, Azerbaijan." Archaeology, Ethnology and Anthropology of Eurasia (Russian-language) 51, no. 4 (2023): 45–54. http://dx.doi.org/10.17746/1563-0102.2023.51.4.045-054.

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В статье представлены результаты изучения петроглифов, выявленных с применением программ Agisoft и 3D Studio Max на стенах пещеры-убежища Ана-Зага — самой большой в Гобустане. Рассматриваются стилистические особенности изображений разных периодов; приводятся данные радиоуглеродных исследований культурных слоев. Определены хронологические этапы эволюции наскальной живописи. По геологическим данным о трансгрессиях и регрессиях Каспийского моря установлено время первого заселения пещеры-укрытия Ана-Зага человеком. Указан видовой состав вымерших животных, образы которых нашли отражение в петроглиф
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26

Sakila, Risma, and Suprianto Suprianto. "Media Informasi Virtual Tour 3D Kawasan Konservasi Mangrove dan Bekantan Kota Tarakan." Insect (Informatics and Security): Jurnal Teknik Informatika 11, no. 1 (2025): 104–15. https://doi.org/10.33506/insect.v11i1.4285.

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Di Kota Tarakan terdapat Kawasan hutan mangrove dan bekantan yang merupakan ekosistem alami yang menjadi tempat tumbuhnya pohon-pohon bakau serta berbagai fauna khas daerah tersebut. Selama ini promosi hanya bersumber dari tulisan dan foto yang tidak interaktif. Media informasi yang interaktif berupa Virtual Tour 3D adalah salah satu teknologi yang dapat mengenalkan tempat-tempat wisata. Aplikasi dirancang menggunakan Unity Engine dan 3ds Max serta VisuaL Studio Code untuk membuat script coding pada aplikasi. Metode Multimedia Development Life Cycle memiliki enam tahapan diantaranya yaitu kons
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Mao, Yen Chieh, Dai Jia Juan, Sheng An Wen, Wen Chi Tsai, and Jheng Ting He. "Design and Analysis of a Multiple-DOF Bipedal Gait Test System." Applied Mechanics and Materials 433-435 (October 2013): 812–15. http://dx.doi.org/10.4028/www.scientific.net/amm.433-435.812.

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Gait rehabilitation is an important process of medical treatments on lower extremity injuries for human neuromusculoskeletal system. Benefiting from the medical device automation technology in recent years, robots achieve the rehabilitation in a professional, precise and continuous manner by integrating mechatronics, automation, computer science and communication technologies, improving the qualities provided by human therapists, the labor-intensive works. This research proposes a Stewart Platform-based measurement system for human gait rehabilitation and test purposes. Related works are colle
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Grobelny, Jerzy, and Rafał Michalski. "Preventing Work-Related Musculoskeletal Disorders in Manufacturing by Digital Human Modeling." International Journal of Environmental Research and Public Health 17, no. 22 (2020): 8676. http://dx.doi.org/10.3390/ijerph17228676.

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This research concerns the workplace design methodology, involving digital human models, that prevents work-related musculoskeletal disorders (WMSDs). We propose an approach that, in conjunction with one of the classic WMSD risk assessment methods, allows one to simplify simulations in a three-dimensional digital environment. Two real-life workstations from a manufacturing industry were modelled in a 3D Studio Max environment by means of an Anthropos ErgoMax system. A number of simulations show that, for the examined cases, classic boundary mannequins’ approaches can be replaced by using 50th
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García-García, M., E. Soriano, M. J. García-Alonso, E. García-García, and A. Sánchez-Lite. "Simulation Tools as an Educational and Training Resource in Manufacturing Engineering Subjects Teaching." Materials Science Forum 759 (July 2013): 83–90. http://dx.doi.org/10.4028/www.scientific.net/msf.759.83.

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Education & Learning Process at Manufacturing Engineering subjects requires the use, at every educational level, of resources and technologies that improve professor educative practice and student contents and competences acquisition. In this work it is showed the use of a 3D simulation tool for virtual models creation, carried out by National Distance University of Spain and the Salesianos Atocha School at Madrid, Spain, within the practical part of several subjects of their manufacture engineering studies and professional formative. It is analyzed and discussed the development of a virtu
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Alanoca Tarqui, Rene Nelson. "DESARROLLO DE ALGORITMOS PARA EL MODELADO DE ESCULTURAS CON ARUNDO DONAX." Ciencia & Desarrollo, no. 22 (June 11, 2019): 19–25. http://dx.doi.org/10.33326/26176033.2018.22.741.

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El presente trabajo de investigación tiene como objetivo el desarrollo y la implementación de algoritmos 3D, mediante plugins de apoyo que actúan dentro del software CAD; demostrando con ello, que se puede modelar de manera eficiente una escultura y hacer su comercialización más eficaz. Así mismo, tener información más detallada para la normalización de esculturas de Arundo Donax a través de hojas de cálculo. Los plugins son alimentados con datos recopilados de los cañaverales de Tacna, estos insumos ayudan a generar componentes que a su vez están formados por objetos 3D que derivan de primiti
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Farajova, M. N. "Rock Art of the Ana Zaga Cave Shelter in the Archaeological Landscape of Gobustan, Azerbaijan." Archaeology, Ethnology & Anthropology of Eurasia 51, no. 4 (2024): 45–54. http://dx.doi.org/10.17746/1563-0110.2023.51.4.045-054.

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The Agisoft and 3D Studio Max software was used to study the petroglyphs of the Ana Zaga rock shelter, the largest in Gobustan. Stylistic features typical of various periods are described, and radiocarbon estimates for various cultural layers are given. Chronological stages in the evolution of rock art are defined. On the basis of geological data concerning transgressions and regressions of the Caspian Sea, the date of the first human settlement of the Ana Zaga shelter is estimated. The species composition of extinct faunas represented in rock art is assessed. It is concluded that in the Neoli
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Ma’sum, Agus, Sodik Kirono, and Handaru Handaru. "Rancang Bangun Aplikasi E-Culture Topeng Cirebon Dengan Augmented Reality Berbasis Android." Jurnal Ilmiah Intech : Information Technology Journal of UMUS 1, no. 01 (2019): 66–78. http://dx.doi.org/10.46772/intech.v1i01.39.

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Indonesia terdiri dari berbagai suku bangsa yang kaya akan keanekaragaman budaya. Salah satunya adalah budaya kesenian dari Cirebon Jawa barat yaitu kesenian topeng Cirebon. Topeng Cirebon merupakan budaya Cirebon yang saat ini kurang dikenal secara mendalam oleh masyarakat, masyarakat hanya mengetahui bentuk topeng Cirebon tanpa mengetahui nama, jenis, dan arti yang terkandung pada setiap topeng Cirebon. Saat ini topeng Cirebon sudah digantikan oleh hiburan – hiburan tarian modern dan hiburan musik dangdut yang saat ini sedang marak. Perkembangan teknologi yang sangat pesat membawa teknologi
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Casula, Giovanni Andrea, Paolo Maxia, Giorgio Montisci, Giuseppe Valente, Giuseppe Mazzarella, and Tonino Pisanu. "A Multiband Proximity-Coupled-Fed Flexible Microstrip Antenna for Wireless Systems." International Journal of Antennas and Propagation 2016 (2016): 1–7. http://dx.doi.org/10.1155/2016/8536058.

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A multiband printed microstrip antenna for wireless communications is presented. The antenna is fed by a proximity-coupled microstrip line, and it is printed on a flexible substrate. The antenna has been designed using a general-purpose 3D computer-aided design software (CAD), CST Microwave Studio, and then realized. The comparison between simulated and measured results shows that the proposed antenna can be used for wireless communications for WLAN systems, covering both the WLAN S-band (2.45 GHz) and C-band (5.2 GHz), and the Wi-Max 3.5 GHz band, with satisfactory input matching and broadsid
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Brendler, Clariana Fischer, and Fábio Gonçalves Teixeira. "Método para obtenção de medidas antropométricas utilizando um digitalizador 3D de baixo custo." Design e Tecnologia 6, no. 11 (2016): 53. http://dx.doi.org/10.23972/det2016iss11pp53-67.

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O objetivo é desenvolver um método para obtenção de medidas antropométricas através de um digitalizador 3D de baixo custo. A metodologia da pesquisa consiste em seis etapas: pesquisa bibliográfica, coleta e análise dos dados antropométricos pelo método direto e o desenvolvimento do método indireto de obtenção de medidas antropométricas, comparação e análise dos dados obtidos, discussão dos resultados e a finalização. O processo de digitalização utilizado está baseado em um dispositivo de baixo custo, o Microsoft Kinect e no software kscan3D. Para o levantamento antropométrico a partir do model
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Gasparotti, R., G. F. Gualandi, M. Bonetti, A. Chiesa, and G. Galli. "L'angiografia a risonanza magnetica nello studio del circolo cerebrale." Rivista di Neuroradiologia 5, no. 3 (1992): 309–30. http://dx.doi.org/10.1177/197140099200500304.

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L'Angiografia a Risonanza Magnetica (ARM) è stata utilizzata per lo studio del circolo cerebrale a completamento della convenzionale indagine RM spin-echo (RM-SE) in 20 pazienti portatori di malformazioni artero-venose (MAV) cerebrali (17 sovratentoriali e 3 sottotentoriali). Per un'efficace dimostrazione sia delle afferenze arteriose che del drenaggio venoso sono stati contemporaneamente impiegati diversi tipi di sequenze ad «pacchetto» 2D e 3D (Time-of-Flight MR Angiography). Nei 5 casi con emorrragia intraparenchimale spontanea è stata utilizzata l'Angio-RM a contrasto d'ampiezza (Magnitude
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Qiu, Fan, Quan Liu, Jing Song Li, and Fan Zhang. "The Design of Shafting Condition Monitoring System for Rotating Machinery Based on Fiber Bragg Grating Sensor." Advanced Materials Research 898 (February 2014): 738–42. http://dx.doi.org/10.4028/www.scientific.net/amr.898.738.

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FBG (Fiber Bragg Grating) is especially suitable for the shafting operation condition monitoring of rotating machinery under the harsh working environment for a long time with its advantages of anti-electromagnetic interference, easy reuse, good stability, environmental adaptability and so on. The overall architecture of the shafting operation condition monitoring system based on FBG sensing network is proposed. In the system, FBG multi-channel distributed sensing network is used to fully apperceive the real-time operation condition information of the equipment. While the Windows Presentation
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Zanchet, Dinamar José, and Edna Frasson de Souza Montero. "Pig liver sectorization and segmentation and virtual reality depiction." Acta Cirurgica Brasileira 17, no. 6 (2002): 381–87. http://dx.doi.org/10.1590/s0102-86502002000600005.

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OBJECTIVE: To determine pig liver sectorization and segmentation through the representation of their correlation to portal and hepatic veins, and through the development of virtual reality (VR) animation. METHODS: Twenty models were obtained by injection of portal and hepatic veins from Landrace pig livers with a methyl methacrylate solution, and by corrosion of the hepatic parenchyma with chloride acid 35%. VR animation of one of these models was conducted through graphic software (3D Studio Max 3.0). RESULTS: Constant presence of eight segments and six venous drainage sectors was observed. P
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Sun, Qiyun, Wanggen Wan, Xiang Feng, and Guoliang Chen. "A Novel Animation Method Based on Mesh Decimation." Journal of Advanced Computational Intelligence and Intelligent Informatics 22, no. 2 (2018): 184–93. http://dx.doi.org/10.20965/jaciii.2018.p0184.

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Skeleton based skin deformation methods are widely used in computer animations, with the help of some animation software, like 3D Studio Max and Maya. Most of these animation methods are based on linear blending skinning algorithm and its improved versions, showing good real-time performance. However, it is difficult for new users to use these complicated softwares to make animation. In this paper, we focus on surface based mesh deformation methods. We use spokes and rims deformation method to animate mesh models. However, this method shows poor real-time performance with high-resolution mesh
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Stan, Adrian Tudor, Laura Cîrligeriu, Laura Idorași, et al. "Marginal and Internal Adaptation Evaluation of Dental Composites Using Micro-CT." Advances in Materials Science and Engineering 2019 (October 13, 2019): 1–6. http://dx.doi.org/10.1155/2019/5010319.

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The aim of the study was to determine the marginal and internal adaptation after curing of different composite resin restorations, using a nondestructive X-ray micro-computed tomography (micro-CT). Forty previously extracted human molars, kept in 10% formalin to preserve the bonding capabilities of the tooth structures, were divided into four groups based on the composite system used and different light-curing times. Class II (vertical slot) cavities were prepared on one proximal side and restored with dental composite using a Tofflemire matrix, with a bulk-fill composite resin (Venus Bulk Fil
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Afif, Rizka Lukmana, Kodrat Iman Satoto, and Kurniawan Teguh Martono. "Perancangan PC Game First Person Shooter Menggunakan Unreal Development Kit." Jurnal Teknologi dan Sistem Komputer 2, no. 2 (2014): 149–56. http://dx.doi.org/10.14710/jtsiskom.2.2.2014.149-156.

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The development of hardware increasing rapidly has made game developers take advantage of a variety of new resources that can improve their games. Epic games is a mature game developer who managed to make thousands game and delivered to the hands of gamers . A game engine called Unreal Engine is a big secret behind the success of Epic Games . The game engine is free if you just want to learn or just want to create a personal project and the game is not to be in comercial purposes . It is unfortunate that many students don’t even know of the existence of unreal engine , most of them make use of
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Yamin, M., A. Faslih, and H. Yuliansyah. "Visualization of Multi-Storey Building Visitor Guide Animation By Optimizing Macromedia Flash MX of Action Script Functions and 3D Max Studio (Study: Engineering Faculty Building, Muhammadiyah University of Yogyakarta)." Journal of Physics: Conference Series 1413 (November 2019): 012031. http://dx.doi.org/10.1088/1742-6596/1413/1/012031.

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Stupnytskyi, R. M., and V. R. Yarychkivskyi. "DIGITAL EXAMINATION METHODS OF ANATOMICAL ELEMENTS OF MASTICATORY SYSTEM AND BASIC OCCLUSION RELATIONSHIPS." Ukrainian Dental Almanac, no. 4 (December 12, 2018): 32–37. http://dx.doi.org/10.31718/2409-0255.4.2018.06.

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In the modern world, dentistry has achieved a significant possibilities in aesthetic and functional restoration of teeth and dental arches thanks to modern computer technologies. Every day, the latest developments in the dental industry, such as CAD-CAM systems, clinical and laboratory scanners, 3D printers, microscopes, become indispensable attributes of dental institutions. Modern equipment expands the capabilities of dentists in the diagnosis of pathologies of the masticatory system, greatly facilitates the choice of an optimal plan of prosthetic treatment and allows to have a good quality
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Votinov, M., and O. Smirnova. "ARCHITECTURAL DESIGN AND TYPES OF VISUALISATION OF INNOVATIVE ARCHITECTURAL OBJECTS." Municipal economy of cities 6, no. 180 (2023): 43–50. http://dx.doi.org/10.33042/2522-1809-2023-6-180-43-50.

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The study is devoted to the modern practical experience of the formation of innovative architectural objects in the urban environment, highlighting the peculiarities of their architectural design and visualisation. Clarifying key concepts and terms necessary for defining the issues of designing and visualising these innovative architectural objects, such as architectural idea, architectural creativity, architectural concept, architectural environment, architectural form, and model, is a focal point. Theoretical exploration and analysis of the experiences of forming innovative architectural obj
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Pokorný, Peter, Štefan Václav, Jana Petru, and Michaela Kritikos. "Porosity Analysis of Additive Manufactured Parts Using CAQ Technology." Materials 14, no. 5 (2021): 1142. http://dx.doi.org/10.3390/ma14051142.

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Components produced by additive technology are implemented in various spheres of industry, such as automotive or aerospace. This manufacturing process can lead to making highly optimized parts. There is not enough information about the quality of the parts produced by additive technologies, especially those made from metal powder. The research in this article deals with the porosity of components produced by additive technologies. The components used for the research were manufactured by the selective laser melting (SLM) method. The shape of these components is the same as the shape used for t
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Farajova, Malahat Novruz. "ABOUT DATING OF PETROGLYPHS OF GOBUSTAN (AZERBAIJAN)." History, Archeology and Ethnography of the Caucasus 17, no. 3 (2021): 658–83. http://dx.doi.org/10.32653/ch173658-683.

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Since the discovery of the petroglyphs of Gobustan, there have been numerous studies of petroglyphs, field work on documentation, and archeological excavations. Despite the extensive literature on Gobustan, the issue of dating the rock paintings remains controversial. The author of the paper, using the results of radiocarbon dating and the 3D Studio Max software, classifies the petroglyphs by periods. As a result, the oldest date – 13 610 CD (calibrated date) – was revealed in Gobustan in the rocky shelter of Gaya Arasi on the Kichikdash mountain. The next oldest date is approximately 10,600 C
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Wang, Teng Fei, Xiao Zan Wang, and Ming Ming Guo. "A Study on the Construction of Virtual Simulation Experiments for Basketball Projects." ACPES Journal of Physical Education, Sport, and Health (AJPESH) 3, no. 1 (2023): 44–52. http://dx.doi.org/10.15294/ajpesh.v3i1.70203.

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Background: Virtual simulation experiments, as a new teaching method and approach, have gradually been introduced into higher education and received recognition from a large number of education professionals. Considering the successful application of virtual simulation experiments in other disciplines, this study aims to employ virtual simulation technology to construct a virtual simulation experiment for basketball projects, with the goal of promoting the application of virtual simulation technology in sports and health education.
 Methods: The main research methods employed in this stud
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Faisal, Muhammad, Suharmanto ., and Wiranti Sri Utami. "Pemanfaatan Software 3DS Max Untuk Visualisasi dan Illustrasi Produk Pada CV. Pacific Alumunium." MAVIB Journal 5, no. 1 (2023): 66–76. http://dx.doi.org/10.33050/mavib.v5i1.2924.

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Hasil pembuatan desain produk tidak terlepas dari penggambaran yang biasa disebut visualisasi atau ilustrasi. Tujuan dari penelitian ini adalah memberikan informasi kepada klien terhadap produk yang akan dihasilkan melalui bentuk visualisasi gambar 3D. Dalam penelitian ini penulis menggunakan software 3DS Max untuk merepresentasikan konsep visualisasi 3D, Penggunaan desain 3D sebagai media visualisasi dan ilustrasi memberikan keuntungan dibanding penggunaan gambar 2D. Hal ini berdampak kepada calon klien untuk lebih memudahkan dalam memahami konsep Produk dan lebih efisien ketika memasuki masa
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Chatterjee, Antra, Shilpi Singh, Ruchi Rai, Shweta Rai, and L. C. Rai. "Functional Characterization of Alr0765, A Hypothetical Protein from Anabaena PCC 7120 Involved in Cellular Energy Status Sensing, Iron Acquisition and Abiotic Stress Management in E. coli Using Molecular, Biochemical and Computational Approaches." Current Genomics 21, no. 4 (2020): 295–310. http://dx.doi.org/10.2174/1389202921999200424181239.

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Background: Cyanobacteria are excellent model to understand the basic metabolic processes taking place in response to abiotic stress. The present study involves characterization of a hypothetical protein Alr0765 of Anabaena PCC7120 comprising CBS-CP12 domain and deciphering its role in abiotic stress tolerance. Methods: Molecular cloning, heterologous expression and protein purification using affinity chromatography was performed to obtain native purified protein Alr0765. Energy sensing property of Alr0765 was inferred from its binding affinity with different ligand molecules as analyzed by FT
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Nugraha, Aditya Putra, Oman Komarudin, and Aries Suharso. "Aplikasi Brosur Virtual Universitas Singaperbangsa Karawang Menggunakan Teknologi Augmented Reality (Studi Kasus : Universitas Singaperbangsa Karawang)." Syntax : Jurnal Informatika 6, no. 2 (2017): 85–95. http://dx.doi.org/10.35706/syji.v6i2.3307.

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Kendala yang dibutuhkan bagi calon mahasiswa baru maupun masyarakat umum untuk mendapakan informasi tentang lembaga pendidikan Universitas Singaperbangsa Karawang yang berasal dari brosur kurang begitu lengkap secara detail dalam bentuk visualisasi 3 dimensi. Dengan menggunakan metode Multimedia Development Life Cycle (MDLC), dengan tool 3D Max sebagai pengolah 3D Objek serta aplikasi Photoshop dalam pengolahan 2D dibuatlah aplikasi brosur virtual dengan menggunakan aplikasi Unity 3D engine dan tools Vuforia SDK. Berdasarkan hasil kuesioner yang didapat dari responden yang telah mencoba teknol
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Widyastuti, Erliana Dwi. "Meremajakan Peta Topografi Menggunakan Konsep 3D Map Art (Studi Kasus : Kota Sabang, Provinsi Aceh Tahun 1982)." Jurnal Ilmiah Geomatika 2, no. 1 (2022): 36. http://dx.doi.org/10.31315/imagi.v2i1.7688.

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Peta konvensional merupakan peta yang pembuatannya dilakukan menggunakan teknologi analog dan disajikan dalam bentuk media kertas, salah satunya berupa peta topografi. Peta topografi dalam bentuk media kertas dapat dengan mudah mengalami kerusakan secara fisik. Penelitian ini dilakukan bertujuan agar visualisasi peta topografi tersebut dapat dikembangkan lebih baik dan menarik, sehingga orang-orang yang memahami peta topografi dapat memiliki perspektif yang lebih luas. Penelitian ini mengambil studi kasus di Kota Sabang, Provinsi Aceh pada tahun 1982. Daerah penelitian tersebut dipilih karena
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