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Journal articles on the topic 'Studio 3D MAX'

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1

Sadykova, ZH M., and A. A. Kuanyshbayeva. "Autodesk 3D Studio Max and its role in creating architectural projects." Рroblems of engineering and professional education 50, no. 5 (2018): 23–30. http://dx.doi.org/10.32523/2220-685x-2018-50-5-23-30.

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Turganbayeva, A. R., and F. K. Bolysbekova. "COMPUTER MODELING USING THE AUTODESK 3D STUDIO MAX EDITOR." BULLETIN Series of Physics & Mathematical Sciences 69, no. 1 (2020): 440–44. http://dx.doi.org/10.51889/2020-1.1728-7901.81.

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This article describes in detail the capabilities of the Autodesk 3D Studio Max editor, which allows secondary school students to master three-dimensional computer modeling. To do this, we selected and studied modeling methods that allow us to create models of various complexity. The article provides modules and operators that can create part models and create real-world effects, create relationships between parts, and combine parts with each other and other objects. We studied the well-known visualization tools for working with three-dimensional graphics Autodesk 3D Studio Max. As a result of
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Alexandrova. "Catoptrics in the mirror of the 3D Studio Max." SPIIRAS Proceedings 1, no. 2 (2014): 173. http://dx.doi.org/10.15622/sp.2.12.

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Yin, Chang Gui. "Computer Animation of Dismantling and Assembling for a Gear Oil Pump." Applied Mechanics and Materials 130-134 (October 2011): 515–18. http://dx.doi.org/10.4028/www.scientific.net/amm.130-134.515.

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The paper chiefly discusses the animation design and fabrication of dismantling and assembling for a gear oil pump, which includes two links--AutoCAD modeling and design& realization of 3D Studio MAX animation. In the process of AutoCAD modeling, there are two links that are modeling for all parts and assembly of the gear oil pump. Meanwhile, the design and realization of 3D Studio MAX animation is discussed from four aspects: importing three dimensions models, designing and editing motions, endowing material, rending output.
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Qingmei, Yang, Wang Lihui, and Zhang Yansong. "Innovative design based on intelligent mobile folding studio." E3S Web of Conferences 179 (2020): 02059. http://dx.doi.org/10.1051/e3sconf/202017902059.

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This article introduces the interactive and operable working principle, basic composition and overall performance of intelligent mobile folding studios, and briefly reviews the development overview of mobile folding studios at home and abroad, and makes prospects and innovative designs for its future development requirements and market requirements. Designed an intelligent mobile folding studio suitable for the public and multi-regions, which can be used to meet the needs of office workers, workers and amateurs such as modern urban white-collar workers, and has also broken the limitations of l
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Clinciu, Ramona. "Basics of the Graphical Representation of Parts - Views and Sectional Views." Applied Mechanics and Materials 657 (October 2014): 1088–92. http://dx.doi.org/10.4028/www.scientific.net/amm.657.1088.

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The proposed paper presents applications developed in 3D Studio MAX programme, by using the mapping techniques and the animation facilities available in this programme. These applications are frequently used in teaching technical drawing and they reveal the principles and methods for constructing and modelling different types of parts and their appropriate orthographic projections. Since the parts considered are parts that are usually met in engineering, the applications presented prove to be a helpfull tool for learning and education in engineering. Graphical representation and solids modelli
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Hendriyani, Yeka, and Vania Amanda Amrizal. "The Comparison Between 3D Studio Max and Blender Based on Software Qualities." Journal of Physics: Conference Series 1387 (November 2019): 012030. http://dx.doi.org/10.1088/1742-6596/1387/1/012030.

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Estalayo Moreno, Marta Ángeles. "Pintura y escultura digital 3d con ZBrush aplicada a la Arqueología." Virtual Archaeology Review 2, no. 3 (2011): 161. http://dx.doi.org/10.4995/var.2011.4673.

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<p>The technology 3D is every day developing by leaps and bounds. Programs like 3D Studio Max, Lightwave, Maya, ZBrush … allow to model in 3D with constant innovations in its palettes of tools and its render systems and resolution. Using a technology which generally is applied for computer graphics, games, advertising or films, archaeologists reconstruct the past to do it graphically closer, more understandable to all citizens.</p>
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Clinciu, Ramona. "Graphical Representation of Solids - An Important Issue in Teaching Technical Drawing." Applied Mechanics and Materials 371 (August 2013): 493–98. http://dx.doi.org/10.4028/www.scientific.net/amm.371.493.

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The proposed paper presents applications developed in 3D Studio MAX programme. These applications have frequent use in teaching technical drawing and they illustrate, by means of the mapping techniques developed and by the animation facilities of this programme, the methods for constructing and modelling different types of parts and their appropriate orthographic projections, being a helpfull tool for enabling the development of the spatial abilities of the students.Graphical representation of solids is very important in teaching technical drawing and the applications developed on this purpose
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Sánchez Climent, Álvaro, and María Luisa Cerdeño Serrano. "Propuesta metodológica para el estudio volumétrico de cerámica arqueológica a través de programas free-software de edición 3D: el caso de las necrópolis celtibéricas del área meseteña." Virtual Archaeology Review 5, no. 11 (2014): 20. http://dx.doi.org/10.4995/var.2014.4173.

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Nowadays the free-software programs have been converted into the ideal tools for the archaeological researches, reaching the same level as other commercial programs. For that reason, the 3D modeling tool Blender has reached in the last years a great popularity offering similar characteristics like other commercial 3D editing programs such as 3D Studio Max or AutoCAD. Recently, it has been developed the necessary script for the volumetric calculations of three-dimnesional objects, offering great possibilities to calculate the volume of the archaeological ceramics. In this paper, we present a me
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Hu, Ding Jun, Ming Liu, and Lin Gong. "Study on Watercraft Driving Simulator." Advanced Materials Research 658 (January 2013): 395–98. http://dx.doi.org/10.4028/www.scientific.net/amr.658.395.

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This article describes the overall structure of the watercraft simulator. The simulator simulates the battle positions of a certain type of landing craft equipment operation, using state-of-the-art visual display and stereoscopic projection technology. Communicate with the computer simulation device through the data acquisition card (AM9110), visual 3D modeling software (3D MAX / Studio, MultiGen, etc.) to complete, three-dimensional projection system to the edge of fusion technology, and edge blending processor and projector with used to form the big-resolution three-dimensional visual field.
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12

Qin, Zhuo Kai, Jia Sheng Zhang, Yu Tian Yang, Jian Ju Luo, and Wei Gao. "Constructing 3D Model of Hardwood Structure." Key Engineering Materials 719 (November 2016): 9–13. http://dx.doi.org/10.4028/www.scientific.net/kem.719.9.

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Model constructing was conducted with 3D Studio Max modeling technology for hardwood minute structure in three steps. In the first step, the single-cell models were built according to the true form and shape of various kinds of cells, including vessel elements, wood-fiber cells, longitudinal parenchyma cells and ray cells. In the second step, the single-tissue models for all the four kinds of wood tissues (vessel, wood-fiber, longitudinal parenchyma and wood ray) were constructed by setting the same kind of single-cell models together according to the cell grouping ways inside true wood. In th
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Zhang, Yuan. "The Application of Virtual Reality Technology in Integrally Migration Construction of a Memorial Archway." Advanced Materials Research 368-373 (October 2011): 3036–44. http://dx.doi.org/10.4028/www.scientific.net/amr.368-373.3036.

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Virtual reality technology has the characteristics of freely interaction and living simulation, the application of virtual reality technology in civil engineering construction has a wide application prospect. In this paper the author introduced the integrally migration virtual construction of a memorial archway, the application of 3D studio max software simulated the integrally migration construction process of the memorial archway including the protection of the memorial archway, foundation underpinning, cutting off columns and lifting, rotation, translation, dropping and placing of the memor
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Wang, Qian Kun, Wei Wei Zuo, and Shi Pan. "Integrated Design and Evaluation of Solar Energy and Building Based on Virtual Simulation Technology." Applied Mechanics and Materials 368-370 (August 2013): 1237–41. http://dx.doi.org/10.4028/www.scientific.net/amm.368-370.1237.

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Based on analysis of the application status of the virtual reality technology and energy simulation technology in energy-efficient building, authors put organic combination with the virtual reality technology and energy simulation technology. Application methods of virtual simulation are discussed in integrated design of solar energy and building. And the evaluation process of solar energy and building integrated design is put forward. At the same time, according to the software of 3D Studio MAX and ECOTECT, the paper studies the case of solar energy and building integrated design virtual simu
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Hu, Jia Ying. "The Application of Computer Software — 3D Studio Max, Lightscape and V-Ray in the Environmental Artistic Expression." Advanced Materials Research 631-632 (January 2013): 1379–84. http://dx.doi.org/10.4028/www.scientific.net/amr.631-632.1379.

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Since the birth of mankind, thousands of tools have been invented where computer is the greatest one. All inventions are the expansion and extension of various organs of the human, so the invention of the computer is the expansion and extension of the human’s brain. It enables the human to be smarter and more intelligent, so it is the superlative intelligence tool. Nowadays, we have stepped into the computer age, and the impact and influence of the computer technology on the arts and art design has emerged and seems to be overwhelming.
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Heqi, Li, Yang Ping, Zhang Shuzheng, Dang Xingwu, and Liu Mixia. "Equipment Modelling and Workspace Simulation of Special-Purpose Robot for Hydraulic Turbine Repair with 3D Studio Max." Welding in the World 49, no. 1-2 (2005): 7–9. http://dx.doi.org/10.1007/bf03266455.

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Fathoni, Ahmad Faisal Choiril Anam, and Dermawan Syamsuddin. "Perbandingan Metode Depth of Field pada Lensa Kamera Fotografi dengan Efek Lensa pada Software Animasi." Humaniora 4, no. 1 (2013): 177. http://dx.doi.org/10.21512/humaniora.v4i1.3427.

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The knowledge of photography becomes fundamental importance in the understanding of digital cinematography. The work of a good photography is a blend of knowledge and photographic ability (skill) correctly. By learning photography properly, it allows an animator or digital art workers to apply some standard cinematography as well. By knowing the comparison between photography with "photographic" in 3D animation, animators will be easier to create a digital aesthetic standard with the help of the software. This paper discusses the comparison of the use of photographic camera lenses and camera p
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Moghadam, Mansooreh, Mohamed Al-Hussein, Saad Al-Jibouri, and Avi Telyas. "Post simulation visualization model for effective scheduling of modular building construction1This paper is one of a selection of papers in this Special Issue on Construction Engineering and Management." Canadian Journal of Civil Engineering 39, no. 9 (2012): 1053–61. http://dx.doi.org/10.1139/l2012-077.

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The factory-based modular construction process has proven to increase the speed of construction, and improve quality and safety, while providing value to the customer and a rapid return on investment to the builder and owner. However, onsite module assembly creates new schedule demands, as activities are scheduled on a minute-by-minute basis; therefore simulation of the process becomes essential at early stages of a project. Although simulation proves to be an effective tool for project engineers to assess complex construction operations, it remains a symbolic base model with no visual link to
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19

Sivakumar, R., G. Ravindran, M. Muthayya, S. Lakshminarayanan, and C. U. Velmurughendran. "Diabetic Retinopathy Analysis." Journal of Biomedicine and Biotechnology 2005, no. 1 (2005): 20–27. http://dx.doi.org/10.1155/jbb.2005.20.

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Diabetic retinopathy is one of the common complications of diabetes. Unfortunately, in many cases the patient is not aware of any symptoms until it is too late for effective treatment. Through analysis of evoked potential response of the retina, the optical nerve, and the optical brain center, a way will be paved for early diagnosis of diabetic retinopathy and prognosis during the treatment process. In this paper, we present an artificial-neural-network-based method to classify diabetic retinopathy subjects according to changes in visual evoked potential spectral components and an anatomically
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20

Grobelny, Jerzy, and Rafał Michalski. "Preventing Work-Related Musculoskeletal Disorders in Manufacturing by Digital Human Modeling." International Journal of Environmental Research and Public Health 17, no. 22 (2020): 8676. http://dx.doi.org/10.3390/ijerph17228676.

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This research concerns the workplace design methodology, involving digital human models, that prevents work-related musculoskeletal disorders (WMSDs). We propose an approach that, in conjunction with one of the classic WMSD risk assessment methods, allows one to simplify simulations in a three-dimensional digital environment. Two real-life workstations from a manufacturing industry were modelled in a 3D Studio Max environment by means of an Anthropos ErgoMax system. A number of simulations show that, for the examined cases, classic boundary mannequins’ approaches can be replaced by using 50th
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21

Mao, Yen Chieh, Dai Jia Juan, Sheng An Wen, Wen Chi Tsai, and Jheng Ting He. "Design and Analysis of a Multiple-DOF Bipedal Gait Test System." Applied Mechanics and Materials 433-435 (October 2013): 812–15. http://dx.doi.org/10.4028/www.scientific.net/amm.433-435.812.

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Gait rehabilitation is an important process of medical treatments on lower extremity injuries for human neuromusculoskeletal system. Benefiting from the medical device automation technology in recent years, robots achieve the rehabilitation in a professional, precise and continuous manner by integrating mechatronics, automation, computer science and communication technologies, improving the qualities provided by human therapists, the labor-intensive works. This research proposes a Stewart Platform-based measurement system for human gait rehabilitation and test purposes. Related works are colle
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22

García-García, M., E. Soriano, M. J. García-Alonso, E. García-García, and A. Sánchez-Lite. "Simulation Tools as an Educational and Training Resource in Manufacturing Engineering Subjects Teaching." Materials Science Forum 759 (July 2013): 83–90. http://dx.doi.org/10.4028/www.scientific.net/msf.759.83.

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Education & Learning Process at Manufacturing Engineering subjects requires the use, at every educational level, of resources and technologies that improve professor educative practice and student contents and competences acquisition. In this work it is showed the use of a 3D simulation tool for virtual models creation, carried out by National Distance University of Spain and the Salesianos Atocha School at Madrid, Spain, within the practical part of several subjects of their manufacture engineering studies and professional formative. It is analyzed and discussed the development of a virtu
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23

Alanoca Tarqui, Rene Nelson. "DESARROLLO DE ALGORITMOS PARA EL MODELADO DE ESCULTURAS CON ARUNDO DONAX." Ciencia & Desarrollo, no. 22 (June 11, 2019): 19–25. http://dx.doi.org/10.33326/26176033.2018.22.741.

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El presente trabajo de investigación tiene como objetivo el desarrollo y la implementación de algoritmos 3D, mediante plugins de apoyo que actúan dentro del software CAD; demostrando con ello, que se puede modelar de manera eficiente una escultura y hacer su comercialización más eficaz. Así mismo, tener información más detallada para la normalización de esculturas de Arundo Donax a través de hojas de cálculo. Los plugins son alimentados con datos recopilados de los cañaverales de Tacna, estos insumos ayudan a generar componentes que a su vez están formados por objetos 3D que derivan de primiti
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Gasparotti, R., G. F. Gualandi, M. Bonetti, A. Chiesa, and G. Galli. "L'angiografia a risonanza magnetica nello studio del circolo cerebrale." Rivista di Neuroradiologia 5, no. 3 (1992): 309–30. http://dx.doi.org/10.1177/197140099200500304.

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L'Angiografia a Risonanza Magnetica (ARM) è stata utilizzata per lo studio del circolo cerebrale a completamento della convenzionale indagine RM spin-echo (RM-SE) in 20 pazienti portatori di malformazioni artero-venose (MAV) cerebrali (17 sovratentoriali e 3 sottotentoriali). Per un'efficace dimostrazione sia delle afferenze arteriose che del drenaggio venoso sono stati contemporaneamente impiegati diversi tipi di sequenze ad «pacchetto» 2D e 3D (Time-of-Flight MR Angiography). Nei 5 casi con emorrragia intraparenchimale spontanea è stata utilizzata l'Angio-RM a contrasto d'ampiezza (Magnitude
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Brendler, Clariana Fischer, and Fábio Gonçalves Teixeira. "Método para obtenção de medidas antropométricas utilizando um digitalizador 3D de baixo custo." Design e Tecnologia 6, no. 11 (2016): 53. http://dx.doi.org/10.23972/det2016iss11pp53-67.

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O objetivo é desenvolver um método para obtenção de medidas antropométricas através de um digitalizador 3D de baixo custo. A metodologia da pesquisa consiste em seis etapas: pesquisa bibliográfica, coleta e análise dos dados antropométricos pelo método direto e o desenvolvimento do método indireto de obtenção de medidas antropométricas, comparação e análise dos dados obtidos, discussão dos resultados e a finalização. O processo de digitalização utilizado está baseado em um dispositivo de baixo custo, o Microsoft Kinect e no software kscan3D. Para o levantamento antropométrico a partir do model
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Ma’sum, Agus, Sodik Kirono, and Handaru Handaru. "Rancang Bangun Aplikasi E-Culture Topeng Cirebon Dengan Augmented Reality Berbasis Android." Jurnal Ilmiah Intech : Information Technology Journal of UMUS 1, no. 01 (2019): 66–78. http://dx.doi.org/10.46772/intech.v1i01.39.

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Indonesia terdiri dari berbagai suku bangsa yang kaya akan keanekaragaman budaya. Salah satunya adalah budaya kesenian dari Cirebon Jawa barat yaitu kesenian topeng Cirebon. Topeng Cirebon merupakan budaya Cirebon yang saat ini kurang dikenal secara mendalam oleh masyarakat, masyarakat hanya mengetahui bentuk topeng Cirebon tanpa mengetahui nama, jenis, dan arti yang terkandung pada setiap topeng Cirebon. Saat ini topeng Cirebon sudah digantikan oleh hiburan – hiburan tarian modern dan hiburan musik dangdut yang saat ini sedang marak. Perkembangan teknologi yang sangat pesat membawa teknologi
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Casula, Giovanni Andrea, Paolo Maxia, Giorgio Montisci, Giuseppe Valente, Giuseppe Mazzarella, and Tonino Pisanu. "A Multiband Proximity-Coupled-Fed Flexible Microstrip Antenna for Wireless Systems." International Journal of Antennas and Propagation 2016 (2016): 1–7. http://dx.doi.org/10.1155/2016/8536058.

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A multiband printed microstrip antenna for wireless communications is presented. The antenna is fed by a proximity-coupled microstrip line, and it is printed on a flexible substrate. The antenna has been designed using a general-purpose 3D computer-aided design software (CAD), CST Microwave Studio, and then realized. The comparison between simulated and measured results shows that the proposed antenna can be used for wireless communications for WLAN systems, covering both the WLAN S-band (2.45 GHz) and C-band (5.2 GHz), and the Wi-Max 3.5 GHz band, with satisfactory input matching and broadsid
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Qiu, Fan, Quan Liu, Jing Song Li, and Fan Zhang. "The Design of Shafting Condition Monitoring System for Rotating Machinery Based on Fiber Bragg Grating Sensor." Advanced Materials Research 898 (February 2014): 738–42. http://dx.doi.org/10.4028/www.scientific.net/amr.898.738.

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FBG (Fiber Bragg Grating) is especially suitable for the shafting operation condition monitoring of rotating machinery under the harsh working environment for a long time with its advantages of anti-electromagnetic interference, easy reuse, good stability, environmental adaptability and so on. The overall architecture of the shafting operation condition monitoring system based on FBG sensing network is proposed. In the system, FBG multi-channel distributed sensing network is used to fully apperceive the real-time operation condition information of the equipment. While the Windows Presentation
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29

Zanchet, Dinamar José, and Edna Frasson de Souza Montero. "Pig liver sectorization and segmentation and virtual reality depiction." Acta Cirurgica Brasileira 17, no. 6 (2002): 381–87. http://dx.doi.org/10.1590/s0102-86502002000600005.

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OBJECTIVE: To determine pig liver sectorization and segmentation through the representation of their correlation to portal and hepatic veins, and through the development of virtual reality (VR) animation. METHODS: Twenty models were obtained by injection of portal and hepatic veins from Landrace pig livers with a methyl methacrylate solution, and by corrosion of the hepatic parenchyma with chloride acid 35%. VR animation of one of these models was conducted through graphic software (3D Studio Max 3.0). RESULTS: Constant presence of eight segments and six venous drainage sectors was observed. P
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Sun, Qiyun, Wanggen Wan, Xiang Feng, and Guoliang Chen. "A Novel Animation Method Based on Mesh Decimation." Journal of Advanced Computational Intelligence and Intelligent Informatics 22, no. 2 (2018): 184–93. http://dx.doi.org/10.20965/jaciii.2018.p0184.

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Skeleton based skin deformation methods are widely used in computer animations, with the help of some animation software, like 3D Studio Max and Maya. Most of these animation methods are based on linear blending skinning algorithm and its improved versions, showing good real-time performance. However, it is difficult for new users to use these complicated softwares to make animation. In this paper, we focus on surface based mesh deformation methods. We use spokes and rims deformation method to animate mesh models. However, this method shows poor real-time performance with high-resolution mesh
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Yamin, M., A. Faslih, and H. Yuliansyah. "Visualization of Multi-Storey Building Visitor Guide Animation By Optimizing Macromedia Flash MX of Action Script Functions and 3D Max Studio (Study: Engineering Faculty Building, Muhammadiyah University of Yogyakarta)." Journal of Physics: Conference Series 1413 (November 2019): 012031. http://dx.doi.org/10.1088/1742-6596/1413/1/012031.

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Stan, Adrian Tudor, Laura Cîrligeriu, Laura Idorași, et al. "Marginal and Internal Adaptation Evaluation of Dental Composites Using Micro-CT." Advances in Materials Science and Engineering 2019 (October 13, 2019): 1–6. http://dx.doi.org/10.1155/2019/5010319.

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The aim of the study was to determine the marginal and internal adaptation after curing of different composite resin restorations, using a nondestructive X-ray micro-computed tomography (micro-CT). Forty previously extracted human molars, kept in 10% formalin to preserve the bonding capabilities of the tooth structures, were divided into four groups based on the composite system used and different light-curing times. Class II (vertical slot) cavities were prepared on one proximal side and restored with dental composite using a Tofflemire matrix, with a bulk-fill composite resin (Venus Bulk Fil
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Afif, Rizka Lukmana, Kodrat Iman Satoto, and Kurniawan Teguh Martono. "Perancangan PC Game First Person Shooter Menggunakan Unreal Development Kit." Jurnal Teknologi dan Sistem Komputer 2, no. 2 (2014): 149–56. http://dx.doi.org/10.14710/jtsiskom.2.2.2014.149-156.

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The development of hardware increasing rapidly has made game developers take advantage of a variety of new resources that can improve their games. Epic games is a mature game developer who managed to make thousands game and delivered to the hands of gamers . A game engine called Unreal Engine is a big secret behind the success of Epic Games . The game engine is free if you just want to learn or just want to create a personal project and the game is not to be in comercial purposes . It is unfortunate that many students don’t even know of the existence of unreal engine , most of them make use of
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Stupnytskyi, R. M., and V. R. Yarychkivskyi. "DIGITAL EXAMINATION METHODS OF ANATOMICAL ELEMENTS OF MASTICATORY SYSTEM AND BASIC OCCLUSION RELATIONSHIPS." Ukrainian Dental Almanac, no. 4 (December 12, 2018): 32–37. http://dx.doi.org/10.31718/2409-0255.4.2018.06.

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In the modern world, dentistry has achieved a significant possibilities in aesthetic and functional restoration of teeth and dental arches thanks to modern computer technologies. Every day, the latest developments in the dental industry, such as CAD-CAM systems, clinical and laboratory scanners, 3D printers, microscopes, become indispensable attributes of dental institutions. Modern equipment expands the capabilities of dentists in the diagnosis of pathologies of the masticatory system, greatly facilitates the choice of an optimal plan of prosthetic treatment and allows to have a good quality
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Pokorný, Peter, Štefan Václav, Jana Petru, and Michaela Kritikos. "Porosity Analysis of Additive Manufactured Parts Using CAQ Technology." Materials 14, no. 5 (2021): 1142. http://dx.doi.org/10.3390/ma14051142.

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Components produced by additive technology are implemented in various spheres of industry, such as automotive or aerospace. This manufacturing process can lead to making highly optimized parts. There is not enough information about the quality of the parts produced by additive technologies, especially those made from metal powder. The research in this article deals with the porosity of components produced by additive technologies. The components used for the research were manufactured by the selective laser melting (SLM) method. The shape of these components is the same as the shape used for t
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Chatterjee, Antra, Shilpi Singh, Ruchi Rai, Shweta Rai, and L. C. Rai. "Functional Characterization of Alr0765, A Hypothetical Protein from Anabaena PCC 7120 Involved in Cellular Energy Status Sensing, Iron Acquisition and Abiotic Stress Management in E. coli Using Molecular, Biochemical and Computational Approaches." Current Genomics 21, no. 4 (2020): 295–310. http://dx.doi.org/10.2174/1389202921999200424181239.

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Background: Cyanobacteria are excellent model to understand the basic metabolic processes taking place in response to abiotic stress. The present study involves characterization of a hypothetical protein Alr0765 of Anabaena PCC7120 comprising CBS-CP12 domain and deciphering its role in abiotic stress tolerance. Methods: Molecular cloning, heterologous expression and protein purification using affinity chromatography was performed to obtain native purified protein Alr0765. Energy sensing property of Alr0765 was inferred from its binding affinity with different ligand molecules as analyzed by FT
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Muheremu, Aikeremujiang, Hui Li, Junyi Ma, Yong Ma, and Yuan Ma. "Establishment of a three-dimensional finite element model of severe kyphotic deformity secondary to ankylosing spondylitis." Journal of International Medical Research 45, no. 2 (2017): 639–46. http://dx.doi.org/10.1177/0300060517699303.

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Objective To establish a three-dimensional (3D) finite element (FE) model of ankylosing spondylitis (AS) kyphosis that is a digital platform for further studies. Methods A 30-year-old man with AS kyphosis underwent computed tomography transverse scanning from T1 to the sacrococcyx. The images were imported into Mimics® 17.0 software to establish a 3D model of the posterior spine, which was then imported into Studio Geomagic 2013 software. Posterior spine convex geometry was established on the 3D geometric model for subsequent optimization of image processing. Unigraphics NX 8.5 produced the sp
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Wang, Lijuan, and Gaoyuan Cui. "The Value of Computed Tomography Three-Dimensional Imaging Technology in the Diagnosis and Treatment of Sports Knee Ligament Strain." Journal of Medical Imaging and Health Informatics 10, no. 9 (2020): 2067–72. http://dx.doi.org/10.1166/jmihi.2020.3123.

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Objective: To improve the efficiency and accuracy of the diagnosis and treatment of sports knee ligament strain, the application value of computerized tomography (CT) three-dimensional (3D) imaging technology in the diagnosis and treatment of sports knee ligament strain is studied. Methods: This study proposes a method for CT 3D image reconstruction based on the model clustering algorithm. First, the knee joint CT images of research objects are preprocessed. Second, based on the preprocessing, the healthy adult male knee ligament distribution structure map is used as a reference model. The mod
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Lines, Terence, and Anahid Basiri. "3D map creation using crowdsourced GNSS data." Computers, Environment and Urban Systems 89 (September 2021): 101671. http://dx.doi.org/10.1016/j.compenvurbsys.2021.101671.

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Voth, E., A. Larena-Avellaneda, H. Schicha, and D. Moka. "99mTc-MIBI-SPECT-Nebenschilddriisen-szintigraphie zur präoperativen Lokalisation kleiner Nebenschilddrüsenadenome." Nuklearmedizin 36, no. 07 (1997): 240–44. http://dx.doi.org/10.1055/s-0038-1629840.

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Zusammenfassung Ziel dieser Studie war es, den Wert einer 99mTc-MIBI-Szintigraphie in SPECT-Technik mit 3D-Darstellung in der präoperativen Seitenlokalisa-tion von Nebenschilddrüsenadenomen (NSD-Adenom) zu untersuchen. Methode: Eingeschlossen wurden 25 Patienten (8 männlich, 17 weiblich, Alter: 63 ± 13 Jahre) mit gesichertem primären Hyperparathyreo-idismus, sonographisch nicht lokalisierbarem, kleinen NSD-Adenom. Nach Schilddrüsendiagnostik zur Lokalisation radionuklidspeichernder Schilddrüsenadenome wurden 20 min und 120 min p.i. von 740 MBq 99mTc-MIBI planare und SPECT-Aufnahmen mit Hilfe e
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Márton, Mátyás, László Zentai, and Gábor Gercsák. "From the digital contentual facsimile of a globe map to a contemporaneous facsimile globe in 3D (The rebirth of Perczel’s globe)." Abstracts of the ICA 2 (October 8, 2020): 1–2. http://dx.doi.org/10.5194/ica-abs-2-9-2020.

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Abstract. The final result of the Perczel Project was born after ten years of research at the Department of Cartography and Geoinformatics of Eötvös Loránd University by end 2019. The plan was to completely reconstruct Perczel’s giant globe. The globe, dated 1862, was made by László Perczel and it is now kept in the Map Room of the National Széchényi Library. It is a unique manuscript globe with a diameter of 127.5 cm, but its condition was very poor (several serious defects and illegible labels). In addition to the cartographic tasks by the Department, it was necessary to involve graphic desi
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Kundu, Jogendra Nath, Siddharth Seth, Rahul M V, Mugalodi Rakesh, Venkatesh Babu Radhakrishnan, and Anirban Chakraborty. "Kinematic-Structure-Preserved Representation for Unsupervised 3D Human Pose Estimation." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 07 (2020): 11312–19. http://dx.doi.org/10.1609/aaai.v34i07.6792.

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Estimation of 3D human pose from monocular image has gained considerable attention, as a key step to several human-centric applications. However, generalizability of human pose estimation models developed using supervision on large-scale in-studio datasets remains questionable, as these models often perform unsatisfactorily on unseen in-the-wild environments. Though weakly-supervised models have been proposed to address this shortcoming, performance of such models relies on availability of paired supervision on some related task, such as 2D pose or multi-view image pairs. In contrast, we propo
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Rampogu, Shailima, Gihwan Lee, Ayoung Baek, et al. "Discovery of Non-Peptidic Compounds against Chagas Disease Applying Pharmacophore Guided Molecular Modelling Approaches." Molecules 23, no. 12 (2018): 3054. http://dx.doi.org/10.3390/molecules23123054.

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Chagas disease is one of the primary causes of heart diseases accounting to 50,000 lives annually and is listed as the neglected tropical disease. Because the currently available therapies have greater toxic effects with higher resistance, there is a dire need to develop new drugs to combat the disease. In this pursuit, the 3D QSAR ligand-pharmacophore (pharm 1) and receptor-based pharmacophore (pharm 2) search was initiated to retrieve the candidate compounds from universal natural compounds database. The validated models were allowed to map the universal natural compounds database. The obtai
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Gasperini, Massimo. "Pisae Forma Urbis. Digital drawing and ‘reading’ of the city." ZARCH, no. 8 (October 2, 2017): 200. http://dx.doi.org/10.26754/ojs_zarch/zarch.201782156.

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Se il territorio costituisce il supporto materiale sul quale si sono impressi e sovrapposti i segni lasciati dall’uomo attraverso i secoli, la città può essere a ragione considerata la massima manifestazione dell’intervento dell’uomo su di esso. I processi urbani che determinano un impianto con tutte le sue modificazioni dinamiche sono interconnessi senza soluzione di continuità storica tanto da essere riassunti e rinvenuti nella trama stessa della città. Possedere gli strumenti per cercare di comprenderne i contenuti costituisce un primo atto cognitivo di fondamentale importanza qualora si in
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González, Carlos. "Libera tus polígonos con Blender." Mosaic, no. 57 (May 21, 2007). http://dx.doi.org/10.7238/m.n57.0720.

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Blender es la herramienta libre de 3D más instalada del mundo por encima de programas propietarios como Maya, 3D Studio Max o Lightwave, según la revista 3D World. En este artículo, Carlos González, ingeniero informático y profesor de la Escuela Superior de Informática de la Universidad Castilla-La Mancha, analiza las ventajas de Blender.
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Нищак, Іван, та Михайло Юрків. "АКТИВІЗАЦІЯ НАВЧАЛЬНО-ПІЗНАВАЛЬНОЇ ДІЯЛЬНОСТІ УЧНІВ НА УРОКАХ ТРУДОВОГО НАВЧАННЯ ЗАСОБАМИ ІНФОРМАЦІЙНО-КОМУНІКАЦІЙНИХ ТЕХНОЛОГІЙ". Молодь і ринок, № 1/187 (2 квітня 2021). http://dx.doi.org/10.24919/2308-4634.2021.228273.

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У статті досліджено психолого-педагогічні основи використання інформаційно-комунікаційних технологій (ІКТ) в освітньому процесі, з’ясовано їх дидактичний потенціал для активізації навчально-пізнавальної діяльності учнів на уроках трудового навчання. Використання засобів ІКТ у трудовій підготовці школярів передбачає роботу з низкою сучасних програм комп’ютерної графіки (Adobe Photoshop, CorelDRAW, Quark­XPress, 3D Studio MAX, “КОМПАС” та ін.), що стимулює в учнів інтерес до художньо-творчої діяльності, сприяє активізації пізнавальних здібностей особистості.
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Aryanto, Salam, Nurcahyani Dewi Retnowati, and Basir Basir. "SIMULATOR KENDALI PESAWAT TERBANG EXTRA 300 L BERBASIS3D DENGAN METODE SIMULATION GAME." Compiler 3, no. 1 (2014). http://dx.doi.org/10.28989/compiler.v3i1.69.

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One of the methods to improve the understanding of the learner is to use an interactive simulator aircraft by utilizing information and communication technology so as to explain the flight control system and its functions better. Making this simulator using Adobe Photoshop, 3D Studio Max, and 3DRad. The software used to create the interface design, 3D design, as well as as simulator engine. Simulator Extra 300 L aircraft provide convenience to the user to know and understand the control plane fly Extra 300 L.The use of this simulator is more interactive in the delivery of information to the us
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Hartanto, Hugo Adrian, Irena Krishanti Makrie, Violitta Yesmaya, and Permana Gustav Halfian. "The Development of Furniture Assembly Instruction Based on Augmented-Reality." ComTech: Computer, Mathematics and Engineering Applications 10, no. 2 (2019). http://dx.doi.org/10.21512/comtech.v10i2.5853.

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This research utilized Augmented Reality (AR) technology along with interactive multimedia applications to improve visual guidance and assist nonexpert users in assembling furniture. Rather than paperbased or video instructions, AR enhanced learning and manipulative-interactive approach. This research used the Waterfall model for development. It was divided into a couple of stages. It consisted of specifying the problem and requirements, designing the system, implementing and integrating it, and testing the system. Identifying problems and requirements was conducted through an online questionn
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Cahyaningtyas, Rizqia, Abdul Haris, Puji Puji, Rosidah Rosidah, and Luqman Luqman. "SIMULASI PEMBANGKIT LISTRIK TENAGA SAMPAH DI STT PLN SEBAGAI BAGIAN DARI LISTRIK KERAKYATAN (LK)." Jurnal Teknik 8, no. 1 (2019). http://dx.doi.org/10.31000/jt.v8i1.1593.

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Listrik Kerakyatan adalah suatu gagasan untuk mengelola tenaga listrik dari sumber daya yang ada disekitar masyarakat, dengan menghimpun dan memanfaatkan berbagai teknologi sederhana dan murah yang cocok untuk dikelola oleh masyarakat awam. Bahan bakar utama dari Listrik Kerakyatan yang saat ini dikelola oleh STT PLN adalah Sampah perkotaan dan energi yang berasal dari Bio Massa. dan pengelolaan sampah ini pun sangat baik apabila dikembangkan baik diperkotaan, di daerah pedesaan serta daerah terpencil. Tentunya hal ini sangat relevan dengan kondisi Indonesia yang darurat penanggulangan sampah
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Kurnia, Reni, Asrul Huda, and Nurindah Dwiyani. "PENGEMBANGAN MEDIA INTERAKTIF MAGICBOOK BERBASIS AUGMENTED REALITY ANDROID PADA MATA DIKLAT MENERAPKAN FUNGSI PERIFERAL DAN INSTALASI PC." Voteteknika (Vocational Teknik Elektronika dan Informatika) 3, no. 1 (2015). http://dx.doi.org/10.24036/voteteknika.v3i1.5166.

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The problem in this final project is an internal problem of the school is the availability of school facilities and infrastructures are affected to the students’ knowledge of X TKJ in identifying the type of devices peripheral and its functions. Other causes are the teaching methods and learning medias which used not various, it makes learning become less enjoyable. To overcome these problems, then designed a technology-based Learning Media MagicBook Augmented Reality using Android mobile devices. Besides being able to combine the virtual objects with the reality environtment, Augmented Realit
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