Academic literature on the topic 'Subculture gamers'
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Journal articles on the topic "Subculture gamers"
Medvedeva, Irina A. "IDEAS ABOUT FAMILY AND MARRIAGE AMONG REPRESENTATIVES OF YOUTH SUBCULTURES." Научное мнение, no. 10 (October 23, 2023): 73–77. http://dx.doi.org/10.25807/22224378_2023_10_73.
Full textGubagaras, Mark Anthony, Neil Jerome Morales, Stephen Norries Padilla, and Jun Daryl Zamora. "The Playground is Alive: Online Games and the Formation of a Virtual Subculture." Plaridel 5, no. 1 (2008): 63–88. http://dx.doi.org/10.52518/2008.5.1-04gbgrsmrlspdllzmr.
Full textKochelaeva, Irina S. "The Lexicon of Youth Subcultures in the Linguocultural Lexicographic Description (Based on Online Media for Gamers)." Vestnik of Northern (Arctic) Federal University. Series Humanitarian and Social Sciences 25, no. 3 (2025): 59–66. https://doi.org/10.37482/2687-1505-v434.
Full textLitvinova, A. V. "Sociocultural determinants of subculture orientation in adolescents." Psychological-Educational Studies 6, no. 1 (2014): 37–46. http://dx.doi.org/10.17759/psyedu.2014060106.
Full textJukić, Dinko. "The Phenomenon of Trophies in Digital Games." Acta Ludologica 7, no. 1 (2024): 50–72. http://dx.doi.org/10.34135/actaludologica.2024-7-1.50-72.
Full textDashiell, Steven L. "Hooligans at the Table: The Concept of Male Preserves in Tabletop Role-playing Games." International Journal of Role-Playing, no. 10 (November 9, 2020): 26–39. http://dx.doi.org/10.33063/ijrp.vi10.274.
Full textTrammell, Aaron, and Nikki Crenshaw. "The Damsel and the Courtesan: Quantifying Consent in Early Dungeons & Dragons." International Journal of Role-Playing, no. 10 (November 9, 2020): 10–25. http://dx.doi.org/10.33063/ijrp.vi10.273.
Full textHorpynych, O. V., and A. R. Zhadan. "SUBCULTURE OF GAMERS AS A SOCIAL PHENOMENON OF MODERNITY." Habitus, no. 20 (2020): 26–30. http://dx.doi.org/10.32843/2663-5208.2020.20.3.
Full textLiu, Ruoyu. "Beyond Game Culture: How Genshin Impact Gamers Construct Their Identities through Game Media." Academic Journal of Management and Social Sciences 9, no. 2 (2024): 68–73. http://dx.doi.org/10.54097/ytzktz85.
Full textMarkov-Čikić, Ivana, and Aleksandar Ivanovski. "Digital habits of Generation Z: Students of sports." Sport - nauka i praksa 12, no. 1 (2022): 37–43. http://dx.doi.org/10.5937/snp12-1-37707.
Full textDissertations / Theses on the topic "Subculture gamers"
Старкова, Г. В. "Міфологічний простір у лудологічній інтерпретації. Елементи міфу у комп’ютерній грі". Thesis, Видавництво СумДУ, 2011. http://essuir.sumdu.edu.ua/handle/123456789/12990.
Full textHiggins, Alexander. "Cuties Killing Video Games: Gender Politics and Performance in Indie Game Developer Subculture." Ohio University Honors Tutorial College / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1429206684.
Full textDymek, Mikolaj. "Industrial Phantasmagoria : Subcultural Interactive Cinema Meets Mass-Cultural Media of Simulation." Doctoral thesis, KTH, Industriell ekonomi och organisation (Avd.), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-13084.
Full textLimbert, Travis James. "The Magic of Community: Gathering of Card Players and Subcultural Expression." Bowling Green State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1342464535.
Full textСіткар, В. І. "Рольові ігри як форма дитячої та молодіжної субкультури: гендерний та соціальний аспекти". Thesis, Видавництво СумДУ, 2012. http://essuir.sumdu.edu.ua/handle/123456789/26238.
Full textDaste, Sophie. "Expérimentations artistiques des espaces de fiction générés par les nouveaux médias issus des cultures générationnelles otaku et geek." Electronic Thesis or Diss., Paris 8, 2015. http://www.theses.fr/2015PA080042.
Full textPeyron, David. "La construction sociale d'une sous-culture : l'exemple de la culture geek." Thesis, Lyon 3, 2012. http://www.theses.fr/2012LYO30089.
Full textDaste, Sophie. "Expérimentations artistiques des espaces de fiction générés par les nouveaux médias issus des cultures générationnelles otaku et geek." Thesis, Paris 8, 2015. http://www.theses.fr/2015PA080042.
Full textMikoláš, Jiří. "Od společenských her k teambuildingu." Master's thesis, 2012. http://www.nusl.cz/ntk/nusl-307525.
Full textVnouček, Petr. "Sociální a kulturní status digitální zábavy." Master's thesis, 2011. http://www.nusl.cz/ntk/nusl-298638.
Full textBooks on the topic "Subculture gamers"
Haenfler, Ross. Goths, gamers, and grrrls: Deviance and youth subcultures. 2nd ed. Oxford University Press, 2013.
Find full textJulian, Sefton-Green, ed. Digital diversions: Youth culture in the age of multimedia. UCL Press, 1998.
Find full textJulian, Sefton-Green, ed. Digital diversions: Youth culture in the age of multimedia. Routledge, 2004.
Find full textB, Andersen Bent, Olesen Birgitte R, and Sørensen Birgitte Holm, eds. Børn i en digital kultur: Forskningsperspektiver. Gads Forlag, 2000.
Find full textHaenfler, Ross. Goths, Gamers, and Grrrls: Deviance and Youth Subcultures. Oxford University Press, Incorporated, 2012.
Find full textLevan, Kristine, and Steven Downing. Crime, Punishment, and Video Games. The Rowman & Littlefield Publishing Group, 2022. https://doi.org/10.5040/9781666990331.
Full textGoths, Gamers, and Grrrls: Deviance and Youth Subcultures. Oxford University Press, Incorporated, 2015.
Find full textGoths, gamers, and grrrls: Deviance and youth subcultures. Oxford University Press, 2010.
Find full textHand, Nicholas. Gamertopia: Uncovering the Absurd States of Streaming Gamer Subcultures. Page Publishing, Inc., 2022.
Find full textBook chapters on the topic "Subculture gamers"
Arnold-Ferencz, Kitti F., and Klára Tarkó. "Gamer women - 'tourists' or 'citizens'?" In Women, leisure and tourism: self-actualization and empowerment through the production and consumption of experience. CABI, 2021. http://dx.doi.org/10.1079/9781789247985.0011.
Full textMacCallum-Stewart, Esther, and Aaron Trammell. "Role-Playing Games as Subculture and Fandom." In The Routledge Handbook of Role-Playing Game Studies. Routledge, 2024. http://dx.doi.org/10.4324/9781003298045-24.
Full textMacCallum-Stewart, Esther, and Aaron Trammell. "Role-Playing Games as Subculture and Fandom." In Role-Playing Game Studies. Routledge, 2018. http://dx.doi.org/10.4324/9781315637532-21.
Full textWoo, Benjamin. "Nerds, Geeks, Gamers, and Fans." In The Borders of Subculture. Routledge, 2015. http://dx.doi.org/10.4324/9781315722733-3.
Full text"Postscriptum. Variants and Evolution of Grypsmen Subculture." In Games Prisoners Play. Princeton University Press, 2004. http://dx.doi.org/10.1515/9780691187143-014.
Full text"Skateboarding between Subculture and Olympic Games." In Skateboarding Between Subculture and the Olympics. transcript-Verlag, 2019. http://dx.doi.org/10.14361/9783839447659-002.
Full textSchwier, Jürgen. "Skateboarding between Subculture and Olympic Games." In Skateboarding Between Subculture and the Olympics. transcript Verlag, 2019. http://dx.doi.org/10.1515/9783839447659-002.
Full text"Video Game Communication." In Advances in Library and Information Science. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8175-0.ch003.
Full textHarrison, Robert L., Jenna Drenten, and Nicholas Pendarvis. "Gamer Girls: Navigating a Subculture of Gender Inequality." In Research in Consumer Behavior. Emerald Group Publishing Limited, 2016. http://dx.doi.org/10.1108/s0885-211120160000018004.
Full text"Lords of the Rings: Reasserting the Skateboarding Art at the Olympic Games." In Skateboarding Between Subculture and the Olympics. transcript-Verlag, 2019. http://dx.doi.org/10.14361/9783839447659-011.
Full textConference papers on the topic "Subculture gamers"
Erofeeva, Elena. "AMBIVALENT NATURE OF GAMERS� SUBCULTURE SOCIOLECT." In 4th SGEM International Multidisciplinary Scientific Conferences on SOCIAL SCIENCES and ARTS Proceedings. STEF92 Technology, 2017. http://dx.doi.org/10.5593/sgemsocial2017/32/s14.068.
Full textTcacenco, Victoria. "The problem of studying the new ontological forms of non-academic musical culture in the Republic of Moldova during the first decades of the 21st century." In Valorificarea și conservarea prin digitizare a colecțiilor de muzică academică și tradițională din Republica Moldova. Academy of Music, Theatre and Fine Arts, Republic of Moldova, 2023. http://dx.doi.org/10.55383/digimuz2023.19.
Full textFilippova, N. A. "Virtual subcultures, as a way of forming reality (on the example of subcultures of gamers, hackers, cosplay)." In Scientific dialogue: Young scientist. ЦНК МОАН, 2019. http://dx.doi.org/10.18411/spc-22-05-2019-20.
Full textIan Robles, Joshua. "Co-creation In The Metaverse Towards Better Mental Health." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002546.
Full textGrigoryan, Elena N. "Personality Features Of Teenagers With Addicted On Multipllayer Online Role-Plaing Games." In Psychology of subculture: Phenomenology and contemporary tendencies of development. Cognitive-Crcs, 2019. http://dx.doi.org/10.15405/epsbs.2019.07.26.
Full textFrolova, Alla V. "Psychological and pedagogical technologies for the correction of social fears of participants in a subculture of role-playing games of live action." In Journal of Human Sport and Exercise - 2020 - Spring Conferences of Sports Science. Universidad de Alicante, 2020. http://dx.doi.org/10.14198/jhse.2020.15.proc3.39.
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