Academic literature on the topic 'Sudoku'

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Journal articles on the topic "Sudoku"

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DRÁPAL, ALEŠ, and PETR VOJTĚCHOVSKÝ. "DIVISION SUDOKUS: INVARIANTS, ENUMERATION, AND MULTIPLE PARTITIONS." Glasgow Mathematical Journal 62, no. 3 (2019): 600–630. http://dx.doi.org/10.1017/s0017089519000375.

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AbstractA division sudoku is a latin square whose all six conjugates are sudoku squares. We enumerate division sudokus up to a suitable equivalence, introduce powerful invariants of division sudokus, and also study latin squares that are division sudokus with respect to multiple partitions at the same time. We use nearfields and affine geometry to construct division sudokus of prime power rank that are rich in sudoku partitions.
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Nishikawa, Kohei, and Takahisa Toda. "Exact Method for Generating Strategy-Solvable Sudoku Clues." Algorithms 13, no. 7 (2020): 171. http://dx.doi.org/10.3390/a13070171.

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A Sudoku puzzle often has a regular pattern in the arrangement of initial digits and it is typically made solvable with known solving techniques called strategies. In this paper, we consider the problem of generating such Sudoku instances. We introduce a rigorous framework to discuss solvability for Sudoku instances with respect to strategies. This allows us to handle not only known strategies but also general strategies under a few reasonable assumptions. We propose an exact method for determining Sudoku clues for a given set of clue positions that is solvable with a given set of strategies.
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Guns, Tias, Emilio Gamba, Maxime Mulamba, Ignace Bleukx, Senne Berden, and Milan Pesa. "Sudoku Assistant – an AI-Powered App to Help Solve Pen-and-Paper Sudokus." Proceedings of the AAAI Conference on Artificial Intelligence 37, no. 13 (2023): 16440–42. http://dx.doi.org/10.1609/aaai.v37i13.27072.

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The Sudoku Assistant app is an AI assistant that uses a combination of machine learning and constraint programming techniques, to interpret and explain a pen-and-paper Sudoku scanned with a smartphone. Although the demo is about Sudoku, the underlying techniques are equally applicable to other constraint solving problems like timetabling, scheduling, and vehicle routing.
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Palomo, Miguel G. "Sudoku Ripeto." ICGA Journal 43, no. 1 (2021): 26–49. http://dx.doi.org/10.3233/icg-210180.

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We present a variant of Sudoku called Sudoku Ripeto. It seems to be the first to admit any combination of repeated symbols, and includes Sudoku as a proper subset. We present other Sudoku Ripeto families, each with a different repetition pattern. We define Sudoku Ripeto squares and puzzles, prove several solving rules that generalize those for Sudoku, and give sufficient conditions to flexibly solve puzzles with rules only, without search.
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Guven, Yildiz, Cihat Gültekin, and A. Beyzanur Dedeoğlu. "Comparison of Sudoku Solving Skills of Preschool Children Enrolled in the Montessori Approach and the National Education Programs Yıldız Güven1, Cihat Gültekin1, A. Beyzanur Dedeoğlu1." Journal of Education and Training Studies 8, no. 3 (2020): 32. http://dx.doi.org/10.11114/jets.v8i3.4620.

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According to Johnson-Laird (2010), sudoku, a mind game, is based on a pure deduction and reasoning processes. This study analyzed sudoku solving skills of preschool children and to ascertain whether there was a difference between children who were educated according to the Ministry of Education preschool education program and the Montessori approach. Sudoku skills of children were analyzed by gender, age, duration of preschool attendance, mother’s and father’s education level and previous experience of playing sudoku using a 12-question Sudoku Skills Measurement Tool developed for this researc
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Schreiner, Axel T., and James E. Heliotis. "Sudoku." ACM SIGCSE Bulletin 40, no. 2 (2008): 44–47. http://dx.doi.org/10.1145/1383602.1383632.

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Jones, Siân K., Stephanie Perkins, and Paul A. Roach. "The Structure of Reduced Sudoku Grids and the Sudoku Symmetry Group." International Journal of Combinatorics 2012 (November 7, 2012): 1–6. http://dx.doi.org/10.1155/2012/760310.

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A Sudoku grid is a constrained Latin square. In this paper a reduced Sudoku grid is described, the properties of which differ, through necessity, from that of a reduced Latin square. The Sudoku symmetry group is presented and applied to determine a mathematical relationship between the number of reduced Sudoku grids and the total number of Sudoku grids for any size. This relationship simplifies the enumeration of Sudoku grids and an example of the use of this method is given.
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Burgess, David L. "Lessons from Sudoku." EDFA Technical Articles 8, no. 1 (2006): 25–28. http://dx.doi.org/10.31399/asm.edfa.2006-1.p025.

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Abstract Failure analysis requires a working knowledge of physics, technology, materials, manufacturing practices, analytical techniques, and more. It is difficult to imagine what failure analysis would be like if all the laws of physics were perfectly apparent and all the challenges of sample preparation and testing were removed. Eliminating those considerations, failure analysis would be more like Sudoku. Sudoku is a simple number puzzle enjoyed by both children and adults. The simplicity of Sudoku compared to failure analysis is the point. Although Sudoku is starkly simple, the process is c
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Mat Diah, Norizan, Syahirul Riza, Suzana Ahmad, Norzilah Musa, and Shakirah Hashim. "Sudoku solutions: a comparative analysis of breadth-first search, depth-first search, and human approaches." Journal of Education and Learning (EduLearn) 19, no. 1 (2025): 561–69. http://dx.doi.org/10.11591/edulearn.v19i1.21214.

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Sudoku is a puzzle that has a unique solution. No matter how many methods are used, the result will always be the same. The player thought that the number of givens or clues, the initial value on the Sudoku puzzles, would significantly determine the difficulty level, which is not necessarily correct. This research uses two search algorithms, breadth-first search (BFS) and depth-first search (DFS), to solve a set of Sudoku puzzles based on the number of givens. The Sudoku puzzles are chosen based on the number of givens between 32 and 35. In cases where Sudoku puzzles are considered medium or i
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Dinata, Eric, Herman Budianto, and Hendrawan Armanto. "Hyper Sudoku Solver dengan Menggunakan Harris Hawks Optimization Algorithm." Journal of Intelligent System and Computation 2, no. 1 (2021): 20–27. http://dx.doi.org/10.52985/insyst.v2i1.153.

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Sudoku merupakan salah satu permainan klasik yang digemari banyak orang. Sebagai salah satu permainan papan, Sudoku mempunyai banyak varian, salah satunya Hyper Sudoku. Hyper Sudoku mempunyai tingkat kesulitas yang lebih tinggi daripada Sudoku biasa. Tingkat kompleksitas yang tinggi membuat pemainan ini menjadi brain teaser yang baik dan sangat cocok diambil sebagai media untuk menguji algoritma metaheuristik. Algoritma yang populer pada dekade terakhir ini adalah algoritma metaheuristik berbasis populasi, yang mengadaptasi perilaku binatang dalam memecahkan permasalahan optimasi, salah satuny
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Dissertations / Theses on the topic "Sudoku"

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Johansson, Simon Johansson, and Andreas Broström. "Sudoku Solvers." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-134918.

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The purpose of this bachelor thesis is to create and implement a Sudoku solver based on human strategies. We want to see how our solver compares to a brute-force solver and in which aspects it is the most efficient. We tested the two solvers in terms of solving speed, number of misses or wrong moves required to find a solution, and ability to solve harder Sudokus. Our conclusions are that the human solver is comparable to well known computer based Sudoku solvers and it is generally more efficient in terms of solving speed and number of misses. The human solver, however, does not guarantee solu
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Swords, Michael. "Sudoku Squares’ Difficulty." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-157492.

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The purpose of this report is to evaluate squares in any Sudoku puzzle. The evaluation is based on how difficult the square’s number is to solve by using manual methods i.e. methods possible to use with pen and paper.To achieve this, manual methods have been implemented as algorithms into an application. A GUI presents the results in the form of a Sudoku solution and a matrix window to present which methods were needed for each single square.A number of Sudoku solving techniques were implemented and applied on both specific and randomly generated Sudokus. With this an evaluation of the squares
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Santos, Tiago Vallejo dos. "Sudoku em FPGA." Master's thesis, Universidade de Aveiro, 2011. http://hdl.handle.net/10773/8946.

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Mestrado em Engenharia Electrónica e Telecomunicações<br>Este trabalho, desenvolvido no âmbito dos sistemas reconfiguráveis, tem como objetivo a implementação de um solucionador de puzzles Sudoku, quer em software quer em hardware, tentando minimizar o seu tempo de solução. Deste modo, foram desenvolvidos três solucionadores: Simples, apenas capaz de resolver puzzles simples, Tentativa e Erro, que implementa um algoritmo de Breadth-First Search para solucionar puzzles mais complexos, e, por fim, o solucionador Tentativa e Erro com capacidade para processamento paralelo, também este capa
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WICKMAN, TOMAS, and EMIL ÖHMAN. "Comparison of how common sudoku solving techniques perform when adapted and applied to jigsaw sudokus." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-157490.

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Sudoku and Jigsaw sudoku are two similar logic puzzles. The goal of the puzzles is to place numbers in a 9*9 grid until certain rules are met. In both Jigsaw sudoku and normal sudoku the numbers 1 to 9 needs to be placed in every row, column and box. The difference between the two puzzles is that in a normal sudoku every box is a symmetric 3*3 square, while in the jigsawv ariant the boxes have irregular, altough still nine cells big, boxes.When implementing algorithms for solving the normal sudoku, it normal touse the fact that all the boxes are symmetric. This will not work for the jigsaw sud
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Samuelsson, Axel, and Robin Hellgren. "Computer evaluation of Sudoku difficulty." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-166762.

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The goal of this essay is to determine whether or not there exists a correlation between the by a human perceived difficulty of a Sudoku puzzle and the difficulty of solving said puzzle with the help of computer programming built to imitate human solving. Initially we discuss the foundation and history of the Sudoku puzzle after which a few solving algorithms are explored in depth. In the methods chapter the methods used for solving and scoring the Sudokus are discussed, as well as how the study on which the results are based was conducted. We found a certain correlation between the two in spi
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Godinho, Cecília Solange Gomes. "Alguma da matemática do Sudoku." Master's thesis, Universidade de Aveiro, 2008. http://hdl.handle.net/10773/10474.

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Mestrado em Matemática e Aplicações<br>Neste trabalho o objectivo principal é fazer um estudo de alguma da Matemática presente no conhecido puzzle Sudoku. Dado que o tema da presente dissertação foi proposto a duas alunas, e como se tratava de um assunto novo para ambas, os dois primeiros capítulos resultam de um trabalho conjunto com a minha colega Andreia Cristina Dias Morgado. Os conceitos introdutórios serão apresentados no primeiro capítulo, onde se abordarão os Quadrados Latinos e as suas principais características. No segundo capítulo exibimos as aplicações dos Quadrados Latinos
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Wyld, Kira A. "Sudoku Variants on the Torus." Scholarship @ Claremont, 2017. http://scholarship.claremont.edu/hmc_theses/103.

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This paper examines the mathematical properties of Sudoku puzzles defined on a Torus. We seek to answer the questions for these variants that have been explored for the traditional Sudoku. We do this process with two such embeddings. The end result of this paper is a deeper mathematical understanding of logic puzzles of this type, as well as a fun new puzzle which could be played.
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Leong, Fu Fai. "Application of linear programming in Sudoku." Thesis, University of Macau, 2006. http://umaclib3.umac.mo/record=b1636813.

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Emanuelsson, Kristoffer, and Ludvig Stenström. "Att lösa sudoku med SAT-lösare." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-157549.

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HARRYSSON, MATTIAS, and HJALMAR LAESTANDER. "Solving Sudoku efficiently with Dancing Links." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-157551.

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With this thesis, we hope to motivate software developers to seek out already existing solving algorithms instead of attempting to use a bruteforce algorithm or specialized solving algorithms.The reason for choosing the Sudoku puzzle as a platform to demonstrate this is because it is well known around the world and easy to understand, while the reduction to an exact cover problem provides a challenge. Because of the challenge in the reduction and because we did not find any earlier research which explained in detail how the reduction from a Sudoku puzzle to an exact cover problem is done, we d
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Books on the topic "Sudoku"

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Didžiapetris, Gintaras. Sudoku. Edited by Levi Renée 1960-, Nashashibi Rosalind 1973-, Fitzpatrick Chris, Peeters Julie A, and Kunstverein München. Stichting Roma Publications, 2015.

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Takata, G. Sudoku : Sudoku Book - Easy: 200 Sudokus with Solutions. Independently Published, 2020.

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Sudoku Sudoku Sudoku. Independently Published, 2022.

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Spaceship Sudoku (Sudoku (Sterling Publishing)). Sterling, 2007.

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Fry, Carolyn. Sudoku for Beginners 3 (Sudoku). Hodder & Stoughton, 2006.

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Fry, Carolyn. Sudoku for Beginners 4 (Sudoku). Hodder & Stoughton, 2006.

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expert, facile. Sudokus: Sudoku Puzzles Book 333 Sudoku Puzzles with Solutions. Independently Published, 2021.

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Williams, Andrew. Sudoku : Difficult Sudoku Book : Sudoku : Difficult Sudoku Book : 200 Difficult Sudoko Puzzles : 200 Hard Sudoku Puzzles: Puzzle Book for Adults. Independently Published, 2019.

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D&B Publishing. 250 Sudoku Puzzles (Sudoku). D&B Publishing, 2006.

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Rios, Michael. Super Sudoku Puzzles for Kids (Sudoku). Sterling, 2006.

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Book chapters on the topic "Sudoku"

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Lu, Yung-Hsiang, and George K. Thiruvathukal. "Sudoku." In Intermediate C Programming, 2nd ed. CRC Press, 2023. http://dx.doi.org/10.1201/9781003257981-25.

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Fulton, Kristy. "Sudoku." In More Math Puzzles and Patterns For Kids. Routledge, 2021. http://dx.doi.org/10.4324/9781003236733-11.

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Wanko, Jeffrey J. "Killer Sudoku." In Math and Logic Puzzles That Make Kids Think! Routledge, 2021. http://dx.doi.org/10.4324/9781003236368-4.

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Buxton, Marilynn L. Rapp. "Sudoku Solutions." In Math Bafflers. Routledge, 2021. http://dx.doi.org/10.4324/9781003236382-26.

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Weitz, Edmund. "EINFACHES SUDOKU." In Pi und die Primzahlen. Springer Berlin Heidelberg, 2021. http://dx.doi.org/10.1007/978-3-662-62880-5_19.

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Reinbold, Christian. "Bio-Sudoku 2." In Fetthenne, Moderlieschen, Warzenbeißer. Springer Berlin Heidelberg, 2016. http://dx.doi.org/10.1007/978-3-662-52817-4_16.

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Reinbold, Christian. "Bio-Sudoku 3." In Fetthenne, Moderlieschen, Warzenbeißer. Springer Berlin Heidelberg, 2016. http://dx.doi.org/10.1007/978-3-662-52817-4_23.

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Reinbold, Christian. "Bio-Sudoku 4." In Fetthenne, Moderlieschen, Warzenbeißer. Springer Berlin Heidelberg, 2016. http://dx.doi.org/10.1007/978-3-662-52817-4_38.

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Reinbold, Christian. "Bio-Sudoku 1." In Fetthenne, Moderlieschen, Warzenbeißer. Springer Berlin Heidelberg, 2016. http://dx.doi.org/10.1007/978-3-662-52817-4_4.

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Reinbold, Christian. "Bio-Sudoku 5." In Fetthenne, Moderlieschen, Warzenbeißer. Springer Berlin Heidelberg, 2016. http://dx.doi.org/10.1007/978-3-662-52817-4_46.

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Conference papers on the topic "Sudoku"

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Lin, Yu-Chen, Wen-Yan Kuo, and Sheng-Wei Wang. "Cloud Sudoku: A Sudoku Application to Collect Game Records by Human Players." In 2024 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan). IEEE, 2024. http://dx.doi.org/10.1109/icce-taiwan62264.2024.10674538.

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Manyam, Yashaswini, Srinidhi Sundaram, and Apurvan Sahay. "Sudoku Solver Algorithms: A Comparative Analysis." In 2024 First International Conference for Women in Computing (InCoWoCo). IEEE, 2024. https://doi.org/10.1109/incowoco64194.2024.10863160.

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Jilg, Johannes. "Sudoku evolution." In 2009 International IEEE Consumer Electronics Society's Games Innovations Conference (ICE-GIC 2009). IEEE, 2009. http://dx.doi.org/10.1109/icegic.2009.5293614.

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Norte, Stéphane, and Fernando G. Lobo. "Sudoku access." In the 10th international ACM SIGACCESS conference. ACM Press, 2008. http://dx.doi.org/10.1145/1414471.1414502.

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Butler, Zack, and Ivona Bezakova. "On Beyond Sudoku." In SIGCSE '15: The 46th ACM Technical Symposium on Computer Science Education. ACM, 2015. http://dx.doi.org/10.1145/2676723.2678299.

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Hong, Wien, Tung-Shou Chen, and Chih-Wei Shiu. "Steganography Using Sudoku Revisited." In 2008 Second International Symposium on Intelligent Information Technology Application (IITA). IEEE, 2008. http://dx.doi.org/10.1109/iita.2008.445.

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Honwade, Rohan, Shanta Rangaswamy, B. R. Roshan Shetty, J. Rohith, and V. Mukund. "Steganography Using Sudoku Puzzle." In 2009 International Conference on Advances in Recent Technologies in Communication and Computing. ARTCom 2009. IEEE, 2009. http://dx.doi.org/10.1109/artcom.2009.116.

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Wadud, Adiba Afif Suha Binta, and M. Abdullah-Al-Wadud. "An Improved Sudoku Solver." In 2022 International Conference on Computational Science and Computational Intelligence (CSCI). IEEE, 2022. http://dx.doi.org/10.1109/csci58124.2022.00103.

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Dakowski, Jakub. "Isomorphism between Sudoku and Proof Systems and Its Application in Sudoku Solving." In IS4SI 2021. MDPI, 2022. http://dx.doi.org/10.3390/proceedings2022081078.

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Fakotakis, Nikos Dimitris. "P versus NP." In Emerging Tech Conference Edge Intelligence 2022. Hellenic Emerging Technology Industry Association, 2025. https://doi.org/10.63438/ccyx6126.

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The generalized Sudoku problem, with S as the set of the symbols, is known to be NP-complete and it is equivalent to any other NP-complete problem. In this paper, we present a method that solves the Sudoku Problem in polynomial time and proves that P = NP.
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