Dissertations / Theses on the topic 'Super computers'
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Majeed, Taban Fouad. "Segmentation, super-resolution and fusion for digital mammogram classification." Thesis, University of Buckingham, 2016. http://bear.buckingham.ac.uk/162/.
Full textAl-Hassan, Nadia. "Mathematically inspired approaches to face recognition in uncontrolled conditions : super resolution and compressive sensing." Thesis, University of Buckingham, 2014. http://bear.buckingham.ac.uk/6/.
Full textLuengo, Imanol. "Hierarchical super-regions and their applications to biological volume segmentation." Thesis, University of Nottingham, 2018. http://eprints.nottingham.ac.uk/48719/.
Full textRobinson, Matthew Brandon Cleaver Gerald B. "Towards a systematic investigation of weakly coupled free fermionic heterotic string gauge group statistics." Waco, Tex. : Baylor University, 2009. http://hdl.handle.net/2104/5358.
Full textRagagnin, Antonio [Verfasser], and Klaus [Akademischer Betreuer] Dolag. "From the mass-concentration relation of haloes to GPUs and into the web : a guide on fully utilizing super computers for the largest, cosmological hydrodynamic simulations / Antonio Ragagnin ; Betreuer: Klaus Dolag." München : Universitätsbibliothek der Ludwig-Maximilians-Universität, 2018. http://d-nb.info/1176971727/34.
Full textAchurra, Jeannette M. Arosemena. "Multi-image animation : "Super Hero" /." Online version of thesis, 1989. http://hdl.handle.net/1850/11484.
Full textAzar, Pablo Daniel. "Super-efficient rational proofs." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/93052.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 47-49).
Information asymmetry is a central problem in both computer science and economics. In many fundamental problems, an uninformed principal wants to obtain some knowledge from an untrusted expert. This models several real-world situations, such as a manager's relation with her employees, or the delegation of computational tasks to workers over the internet. Because the expert is untrusted, the principal needs some guarantee that the provided knowledge is correct. In computer science, this guarantee is usually provided via a proof, which the principal can verify. Thus, a dishonest expert will always get caught and penalized. In many economic settings, the guarantee that the knowledge is correct is usually provided via incentives. That is, a game is played between expert and principal such that the expert maximizes her utility by being honest. A rational proof is an interactive proof where the prover, Merlin, is neither honest nor malicious, but rational. That is, Merlin acts in order to maximize his own utility. I previously introduced and studied Rational Proofs when the verifier, Arthur, is a probabilistic polynomial-time machine [3]. In this thesis, I characterize super-efficient rational proofs, that is, rational proofs where Arthur runs in logarithmic time. These new rational proofs are very practical. Not only are they much faster than their classical analogues, but they also provide very tangible incentives for the expert to be honest. Arthur only needs a polynomial-size budget, yet he can penalize Merlin by a large quantity if he deviates from the truth.
by Pablo Daniel Azar.
Ph. D.
Jain, Vinit. "Deep Learning based Video Super- Resolution in Computer Generated Graphics." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-292687.
Full textSuperupplösning är ett allmänt studerat problem inom datorsyn, där syftet är att öka upplösningen på eller superupplösningsbilddata. I Video Super- Resolution kräver upprätthållande av tidsmässig koherens för på varandra följande videobilder sammanslagning av information från flera bilder för att superlösa en bildruta. Nuvarande djupinlärningsmetoder utför superupplösning i video, men de flesta av dem fokuserar på att arbeta med naturliga datamängder. I denna avhandling använder vi ett återkommande bakprojektionsnätverk för att arbeta med en datamängd av datorgenererad grafik, med exempelvis applikationer inklusive upsampling av film med låg upplösning för spelindustrin. Datauppsättningen kommer från en mängd olika spelinnehåll, återgivna i (3840 x 2160) upplösning. Målet med nätverket är att producera en uppskalad version av en ram med låg upplösning genom att lära sig en ingångskombination av en lågupplösningsram, en sekvens av intilliggande ramar och det optiska flödet mellan varje intilliggande ram och referensramen. Under grundinställningen tränar vi modellen för att utföra 2x uppsampling från (1920 x 1080) till (3840 x 2160) upplösning. Jämfört med den bicubiska interpoleringsmetoden uppnådde vår modell bättre resultat med en marginal på 2 dB för Peak Signal-to-Noise Ratio (PSNR), 0,015 för Structural Similarity Index Measure (SSIM) och 9.3 för Video Multimethod Assessment Fusion (VMAF) mätvärde. Dessutom demonstrerar vi vidare känsligheten i neuronal nätverk för förändringar i bildkomprimeringskvaliteten och ineffektiviteten hos distorsionsmätvärden för att fånga de perceptuella detaljerna exakt.
Laws, Dannielle Kaye. "Gaming in Conversation: The Impact of Video Games in Second Language Communication." University of Toledo / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1461800075.
Full textWalsh, David Oliver 1966. "New methods for super-resolution." Thesis, The University of Arizona, 1993. http://hdl.handle.net/10150/291988.
Full textPinel, Xavier. "A perturbed two-level preconditioner for the solution of three-dimensional heterogeneous Helmholtz problems with applications to geophysics." Thesis, Toulouse, INPT, 2010. http://www.theses.fr/2010INPT0033/document.
Full textThe topic of this PhD thesis is the development of iterative methods for the solution of large sparse linear systems of equations with possibly multiple right-hand sides given at once. These methods will be used for a specific application in geophysics - seismic migration - related to the simulation of wave propagation in the subsurface of the Earth. Here the three-dimensional Helmholtz equation written in the frequency domain is considered. The finite difference discretization of the Helmholtz equation with the Perfect Matched Layer formulation produces, when high frequencies are considered, a complex linear system which is large, non-symmetric, non-Hermitian, indefinite and sparse. Thus we propose to study preconditioned flexible Krylov subspace methods, especially minimum residual norm methods, to solve this class of problems. As a preconditioner we consider multi-level techniques and especially focus on a two-level method. This twolevel preconditioner has shown efficient for two-dimensional applications and the purpose of this thesis is to extend this to the challenging three-dimensional case. This leads us to propose and analyze a perturbed two-level preconditioner for a flexible Krylov subspace method, where Krylov methods are used both as smoother and as approximate coarse grid solver
Woods, Matthew. "Image Super-Resolution Enhancements for Airborne Sensors." Thesis, Northwestern University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10193209.
Full textThis thesis discusses the application of advanced digital signal and image processing techniques, particularly the technique known as super-resolution (SR), to enhance the imagery produced by cameras mounted on an airborne platform such as an unmanned aircraft system (UAS). SR is an image processing technology applicable to any digital, pixilated camera that is physically limited by construction to sample a scene with a discrete, m x n pixel array. The straightforward objective of SR is to utilize mathematics and signal processing to overcome this physical limitation of the m x n array and emulate the “capabilities” of a camera with a higher-density, km x kn (k> 1) pixel array. The exact meaning of “capabilities”, in the preceding sentence, is application dependent.
SR is a well-studied field starting with the seminal 1984 paper by Huang and Tsai. Since that time, a multitude of papers, books, and software solutions have been written and published on the subject. However, although sharing many common aspects, the application to imaging systems on airborne platforms brings forth a number of unique challenges as well as opportunities that are neither currently addressed nor currently exploited by the state-of-the-art. These include wide field-of-view imagery, optical distortion, oblique viewing geometries, spectral variety from the visible band through the infrared, constant ego-motion, and availability of supplementary information from inertial measurement sensors. Our primary objective in this thesis is to extend the field of SR by addressing these areas. In our research experiments, we make significant use of both simulated imagery as well as real video collected from a number of flying platforms.
Bergbom, Mattias. "Super-Helices for Hair Modeling and Dynamics." Thesis, Linköping University, Department of Science and Technology, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-10412.
Full textWe present core components of a hair modeling and dynamics solution for the feature film industry. Recent research results in hair simulation are exploited as a dynamics model based on solving the Euler-Lagrange equations of motion for a discretized Cosserat curve is implemented in its entirety. Solutions to the dynamics equations are derived and a framework for symbolic integration is outlined. The resulting system is not unconditionally positive definite but requires balanced physical parameters in order to be solvable using a regular linear solver. Several implementation examples are presented, as well as a novel modeling technique based on non-linear optimization.
Erbay, Fulya. "A Comparative Evaluation Of Super." Master's thesis, METU, 2011. http://etd.lib.metu.edu.tr/upload/12613253/index.pdf.
Full textresolution algorithms. Resolution enhancement of RGB, HSV and YIQ color domain images is presented. In this study, three solution methods are presented to improve the resolution of HSV color domain images. These solution methods are suggested to beat the color artifacts on super resolution image and decrease the computational complexity in HSV domain applications. PSNR values are measured and compared with the results of other two color domain experiments. In RGB color space, super &ndash
resolution algorithms are applied three color channels (R, G, B) separately and PSNR values are measured. In YIQ color domain, only Y channel is processed with super resolution algorithms because Y channel is luminance component of the image and it is the most important channel to improve the resolution of the image in YIQ color domain. Also, the third solution method suggested for HSV color domain offers applying super resolution algorithm to only value channel. Hence, value channel carry brightness data of the image. The results are compared with the YIQ color domain experiments. During the experiments, four different super resolution algorithms are used that are Direct Addition, MAP, POCS and IBP. Although, these methods are widely used reconstruction of monochrome images, here they are used for resolution enhancement of color images. Color super resolution performances of these algorithms are tested.
Smith, Cody S. "Compressive Point Cloud Super Resolution." DigitalCommons@USU, 2012. https://digitalcommons.usu.edu/etd/1392.
Full textHum, Herbert Hing-Jing. "The super-actor machine : a hybrid dataflowvon Neumann architecture." Thesis, McGill University, 1992. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=39346.
Full textA major goal of this dissertation is to characterize the performance of the Super-Actor Machine and compare it with other architectures for a class of programs typical of scientific computations. The thesis includes a review on the precursor called the McGill Dataflow Architecture, description of a Super-Actor Execution Model, a design for a Super-Actor Machine, description of the register-cache mechanism, compilation techniques for the Super-Actor Machine and results from a detailed simulator. Results show that the Super-Actor Machine can tolerate local memory latencies and fine-grain synchronization overheads--the execution unit can sustain 99% throughput--if a program has adequate exposed parallelism.
Lindberg, Magnus. "An Imitation-Learning based Agentplaying Super Mario." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4529.
Full textMonahan, Shean Patrick 1961. "A super computer discrete ordinates method without observable ray effects or numerical diffusion." Thesis, The University of Arizona, 1988. http://hdl.handle.net/10150/276911.
Full textDahlem, Marcus. "Optical studies of super-collimation in photonic crystals." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/34677.
Full textIncludes bibliographical references (p. [121]-125).
Recent developments in material science and engineering have made possible the fabrication of photonic crystals for optical wavelengths. These periodic structures of alternating high-to-low index of refraction materials allow the observation of peculiar effects, in particular, the propagation of optical beams without spatial spreading. This effect, called super-collimation (also known as self-collimation), allows diffraction-free propagation of micron-sized beams over centimeter-scale distances. This linear effect is a natural result of the unique dispersive properties of photonic crystals. In this thesis, these dispersive properties are studied in a two-dimensional photonic crystal slab. Both qualitative and quantitative descriptions are presented. The beam propagation method was used to simulate the evolution of a Gaussian beam inside such structures. The wavelength dependence of the super-collimation effect was studied, and it was observed that the optimum wavelength for this device was around 1500 nm. A precise contact-mode near-field optical microscopy technique was used to obtain high-resolution images of the beam profile at different positions along the photonic crystal, and showed that a 2 [micro]m beam width was conserved over 3 mm. In addition, high-resolution confocal measurements confirmed the size of the beam after 5 mm of propagation.
(cont.) The figure of merit associated with the super-collimation effect is defined by the number of diffraction lengths over which the beam stays collimated. The diffraction length is the distance in which a beam will broaden to 2¹ʹ² of its initial width. Previous experimental studies showed figures of merit smaller than 6; the results of this experiment show figures of merit as high as 376, which correspond to more than 14200 lattice constants. Preliminary results were obtained with an 8 mm sample that could achieve a figure of merit of 601.
by Marcus Dahlem.
S.M.
Russell, Bryan Christopher 1979. "Exploiting the sparse derivative prior for super-resolution." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/87902.
Full textIncludes bibliographical references (p. 69-73).
by Bryan Christopher Russell.
S.M.
Shih, Ta-Ming Ph D. Massachusetts Institute of Technology. "Super-collimation in a rod-based photonic crystal." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/42061.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Includes bibliographical references (p. 77-79).
Super-collimation is the propagation of a light beam without spreading that occurs when the light beam is guided by the dispersion properties of a photonic crystal, rather than by defects in the photonic crystal. Super-collimation has many potential applications, the most straight-forward of which is in the area of integrated optical circuits, where super-collimation can be utilized for optical routing and optical logic. Another interesting direction is the burgeoning field of optofluidics, in which integrated biological or chemical sensors can be based on super-collimating structures. The work presented in the thesis includes the design, fabrication, and characterizion of a rod-based two-dimensional photonic crystal super-collimator. The dispersion contours for the photonic crystal are simulated as part of the design process. Two different fabrication process methods are developed and applied. The super-collimator s fabricated, and the fabrication methods are analyzed and compared. Characterization of the super-collimator has resulted in the first experimental observation of upper-collimation in a two-dimensional photonic crystal of rods. The advantages of he rod-based device structure and potential applications of the super-collimator are discussed in closing.
by Ta-Ming Shih.
S.M.
Åslund, Jacob, and Anton Dahlin. "Compression of Generative Networks for Single Image Super-Resolution." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280329.
Full textI det här projektet har vi komprimerat storleken på ett generativt neuralt nät- verk som tränats för att förstora lågupplösta bilder. Efter att först ha tränat ett stort nätverk för detta ändamål, använde vi sedan knowledge distillation för att träna mindre nätverk att approximera dess utdata. Vikterna i de resulterande nätverken konverterades även från float32 till float16 för att ytterligare förminska storleken. Vi fann att storleken på originalnätverket kunde reduceras ned till 50 procent utan märkbar skillnad i resultat, och ned till 15 procent av originalstorleken med acceptabel skillnad i resultat.
He, Qing Ph D. Massachusetts Institute of Technology. "A super-nyquist architecture for rateless underwater acoustic communication." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/75455.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (p. 135-136).
Oceans cover about 70 percent of Earth's surface. Despite the abundant resources they contain, much of them remain unexplored. Underwater communication plays a key role in the area of deep ocean exploration. It is also essential in the field of the oil and fishing industry, as well as for military use. Although research on communicating wirelessly in the underwater environment began decades ago, it remains a challenging problem due to the oceanic medium, in which dynamic movements of water and rich scattering are commonplace. In this thesis, we develop an architecture for reliably communicating over the underwater acoustic channel. A notable feature of this architecture is its rateless property: the receiver simply collects pieces of transmission until successful decoding is possible. With this, we aim to achieve capacity-approaching communication under a variety of a priori unknown channel conditions. This is done by using a super-Nyquist (SNQ) transmission scheme. Several other important technologies are also part of the design, among them dithered repetition coding, adaptive decision feedback equalization (DFE), and multiple-input multiple-output (MIMO) communication. We present a complete block diagram for the transmitter and receiver architecture for the SNQ scheme. We prove the sufficiency of the architecture for optimality, and we show through analysis and simulation that as the SNQ signaling rate increases, the SNQ scheme is indeed capacity-achieving. At the end, the performance of the proposed SNQ scheme and its transceiver design are tested in physical experiments, whose results show that the SNQ scheme achieves a significant gain in reliable communication rate over conventional (non-SNQ) schemes.
by Qing He.
S.M.
Arachchige, Somi Ruwan Budhagoda. "Face recognition in low resolution video sequences using super resolution /." Online version of thesis, 2008. http://hdl.handle.net/1850/7770.
Full textBégin, Isabelle. "Camera-independent learning and image quality assessment for super-resolution." Thesis, McGill University, 2007. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=102957.
Full textLearning-based methods have been successfully applied to the single frame super-resolution problem in the past. However, sensor characteristics such as the Point Spread Function (PSF) must often be known. In this thesis, a learning-based approach is adapted to work without the knowledge of the PSF thus making the framework camera-independent. However, the goal is not only to super-resolve an image under this limitation, but also to provide an estimation of the best PSF, consisting of a theoretical model with one unknown parameter.
In particular, two extensions of a method performing belief propagation on a Markov Random Field are presented. The first method finds the best PSF parameter by performing a search for the minimum mean distance between training examples and patches from the input image. In the second method, the best PSF parameter and the super-resolution result are found simultaneously by providing a range of possible PSF parameters from which the super-resolution algorithm will choose from. For both methods, a first estimate is obtained through blind deconvolution and an uncertainty is calculated in order to restrict the search.
Both camera-independent adaptations are compared and analyzed in various experiments, and a set of key parameters are varied to determine their effect on both the super-resolution and the PSF parameter recovery results. The use of quality measures is thus essential to quantify the improvements obtained from the algorithms. A set of measures is chosen that represents different aspects of image quality: the signal fidelity, the perceptual quality and the localization and scale of the edges.
Results indicate that both methods improve similarity to the ground truth and can in general refine the initial PSF parameter estimate towards the true value. Furthermore, the similarity measure results show that the chosen learning-based framework consistently improves a measure designed for perceptual quality.
Nordberg, Emma. "Föräldrars perspektiv av Super Mario och WoW." Thesis, University of Gävle, Faculty of Health and Occupational Studies, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-7077.
Full textVardagen ställer allt färre krav på fysisk aktivitet och stillasittande aktiviteter har blivit allt vanligare. En av dessa aktiviteter är tv- och dataspel som idag tros ha fler utövare än fotboll och ishockey har tillsammans. Studiens syfte var därför att undersöka attityder och värderingar hos föräldrar med tv- och dataspelande barn. Studien var kvalitativ på en beskrivande nivå. Sammanlagt har sex semistrukturerade intervjuer genomförts med totalt nio deltagande föräldrar, sex kvinnor och tre män. Huvudresultatet i studien visade att föräldrars negativa attityd främst påverkades av våldet som förekommer i många spel. Spelen kunde också ha en negativ effekt genom att barnen blev trötta och på dåligt humör ifall de spelade för länge. Positivt var att barnen hade kul då de spelade, de lärde sig nya saker samt att de kunde känna sig stolta över vad de åstadkommit i spelen. Jämfört med andra medier jämställde föräldrar tv- och dataspelens effekter på hälsan. Föräldrarna kunde se en skillnad mellan olika konsoler då Nintendo Wii är den konsol som erbjuder rörelse, till skillnad från traditionella konsoler.
Bersin, Eric (Eric A. ). "Super-resolution localization and readout of individual solid-state qubits." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/115623.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 67-74).
A central goal in quantum information science is to establish entanglement across multiple quantum memories in a manner that allows individual control and readout of each constituent qubit. In the area of solid state quantum optics, a leading system is the negatively charged nitrogen vacancy center in diamond, which allows access to a spin center that can be entangled to multiple nuclear spins. Scaling these systems will require the entanglement of multiple NV centers, together with their nuclear spins, in a manner that allows for individual control and readout. Here we demonstrate a technique that allows us to prepare and measure individual centers within an ensemble, well below the diffraction limit. The technique relies on optical addressing of spin-dependent transitions, and makes use of the built-in inhomogeneous distribution of emitters resulting from strain splitting to measure individual spins in a manner that is non-destructive to the quantum state of other nearby centers. We demonstrate the ability to resolve individual NV centers with subnanometer spatial resolution. Furthermore, we demonstrate crosstalk-free individual readout of spin populations within a diffraction limited spot by performing resonant readout of one NV during a spectroscopic sequence of another. This method opens the door to multi-qubit coupled spin systems in solids, with individual spin manipulation and readout.
by Eric Bersin.
S.M.
Brown, Jeffrey S. (Jeffrey Steven) 1977. "An empirical analysis of super resolution techniques for image restoration." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/81525.
Full textIncludes bibliographical references (leaves 93-94).
by Jeffrey S. Brown.
S.B.and M.Eng.
Roeder, James Roger. "Assessment of super-resolution for face recognition from very-low resolution images." To access this resource online via ProQuest Dissertations and Theses @ UTEP, 2009. http://0-proquest.umi.com.lib.utep.edu/login?COPT=REJTPTU0YmImSU5UPTAmVkVSPTI=&clientId=2515.
Full textToronto, Neil B. "Super-Resolution via Image Recapture and Bayesian Effect Modeling." BYU ScholarsArchive, 2009. https://scholarsarchive.byu.edu/etd/1839.
Full textTillberg, Paul W. "Development of multiplexing strategies for electron and super-resolution optical microscopy/." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/79544.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 30-31).
The aim of this work is to increase the multiplexing capabilities of electron and super resolution optical microscopy. This will be done through the development of molecular-scale barcodes that can be resolved in one of the two high resolution imaging modes. In the optical domain, the number of colors available in stochastic optical reconstruction microscopy (STORM) will be increased by taking advantage of not only the spectral differences between STORM fluorophores but their kinetic properties as well. In the electron microscopy domain, the recently developed electron contrast-generating protein miniSOG will be concatenated to produce fully genetically encoded barcodes that can be resolved using standard transmission electron microscopy techniques. At the time of writing, the hardware for a STORM microscope has been assembled. Single molecule fluorescence blinking has been observed, though the imaging buffer still needs to be optimized for imaging. Concatamers of miniSOG have been generated and can be expressed in HEK cells and photo-oxidized.
by Paul W. Tillberg.
S.M.
McFarland, Matthew Ogden. "Enhanced Cal Poly SuPER System Simulink Model." DigitalCommons@CalPoly, 2010. https://digitalcommons.calpoly.edu/theses/376.
Full textFiroiu, Vlad. "Beating the world's best at Super Smash Bros. with deep reinforcement learning." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/108984.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (page 29).
There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of RL tasks, from Atari games to motor control to board games, are now solvable by fairly generic algorithms, based on deep learning, that learn to play from experience with often minimal knowledge of the specific domain of interest. In this work, we will investigate the performance of these methods on Super Smash Bros. Melee (SSBM), a popular multiplayer fighting game. The SSBM environment has complex dynamics and partial observability, making it challenging for man and machine alike. The multiplayer aspect poses an additional challenge, as the vast majority of recent advances in RL have focused on single-agent environments. Nonetheless, we will show that it is possible to train agents that are competitive against and even surpass human professionals, a new result for the video game setting..
by Vlad Firoiu.
S.M.
Castillo, Araújo Victor. "Ensembles of Single Image Super-Resolution Generative Adversarial Networks." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-290945.
Full textGenerative Adversarial Networks (GANs) har använts för att uppnå state-of-the- art resultat för grundläggande bildanalys uppgifter, som generering av högupplösta bilder från bilder med låg upplösning, men de är notoriskt svåra att träna på grund av instabiliteten relaterad till det konkurrerande minimax-ramverket. Dessutom kan traditionella mekanismer för att generera ensembler inte tillämpas effektivt med dessa typer av nätverk på grund av de resurser de behöver vid inferenstid och deras arkitekturs komplexitet. I det här projektet har en alternativ metod för att samla enskilda, mer stabila och modeller som är lättare att träna genom interpolation i parameterrymden visat sig ge bättre perceptuella resultat än de ursprungliga enskilda modellerna och denna metod kan användas som ett ramverk för att träna GAN med konkurrenskraftig perceptuell prestanda jämfört med toppmodern teknik.
Fowler, Matthew J. "Acquisition strategies for aging aircraft modernizing the Marine Corps' CH-53E Super Stallion Helicopter." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2001. http://handle.dtic.mil/100.2/ADA401085.
Full textThesis advisors, David F. Matthews, Donald R. Eaton, William Gates. "December 2001." Includes bibliographical references (p. 135-138). Also available in print.
Linares, Oscar Alonso Cuadros. "Mandible and Skull Segmentation in Cone Bean Computed Tomography Data." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-24072018-165943/.
Full textTomografia Computadorizada de Feixe Cônico (TCFC) é uma modalidade para obtenção de imagens médicas 3D do crânio usada para diagnóstico e tratamento de pacientes com defeitos crânio-maxilo-faciais. A segmentação tridimensional de ossos como a mandíbula e a maxila são procedimentos essências em tratamentos ortodônticos. No entanto, a TCFC apresenta características não desejáveis para processamento digital como, por exemplo, baixo contraste, inomogeneidade, ruído e artefatos. Além disso, os valores atribuídos aos voxels são unidades de Hounsfield (HU) relativas, diferentemente da Tomografia Computadorizada (TC) tradicional. Esses inconvenientes tornam a segmentação de TCFC uma tarefa difícil e demorada, a qual é normalmente realizada por meio de ferramentas desenvolvidas para processamento digital de imagens médicas. Esta tese introduz dois métodos interativos para a segmentação 3D de TCFC, os quais são divididos em duas etapas: i) redução da resolução da TCFC por meio da agrupamento de voxels em super-voxels, seguida da criação de um grafo no qual os vértices são super-voxels; ii) posicionamento de sementes pelo usuário e segmentação por algoritmos de agrupamento em grafos, o que permite separar os ossos rotulados. Os métodos foram intensamente avaliados por meio da comparação dos resultados com padrão ouro da mandíbula e do crânio, considerando diversos cenários. Os resultados mostraram que os métodos não apenas produzem segmentações precisas, como também são robustos a mudanças nos parâmetros. Foi ainda realizada uma comparação com um trabalho relacionado, gerando melhores resultados tanto na segmentação da mandíbula quanto a do crânio. Além disso, foram avaliadas TCs de pacientes com ossos faltantes e quebrados. A segmentação de uma TCFC é realizada em cerca de 5 minutos. Por fim, foram realizados testes com usuarios ortodontistas. Os resultados mostraram que nossa proposta não apenas produz segmentações precisas, como também é de fácil interação.
Avello, Miriam Y. "Fabrication of a two-terminal super conducting device with a poled ferroelectric control layer." FIU Digital Commons, 1996. http://digitalcommons.fiu.edu/etd/1340.
Full textMueller, Kyle Thomas. "Super-adiabatic combustion in porous media with catalytic enhancement for thermoelectric power conversion." Master's thesis, University of Central Florida, 2011. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4809.
Full textID: 030646196; System requirements: World Wide Web browser and PDF reader.; Mode of access: World Wide Web.; Thesis (M.S.A.E.)--University of Central Florida, 2011.; Includes bibliographical references (p. 105-119).
M.S.A.E.
Masters
Mechanical and Aerospace Engineering
Engineering and Computer Science
Aerospace Engineering; Thermofluid Aerodynamic Systems Track
Pethe, Akshay. "SUPER RESOLUTION 3D SCANNING USING SPATIAL LIGHT MODULATOR AND BAND CORRECTION." UKnowledge, 2008. http://uknowledge.uky.edu/gradschool_theses/550.
Full textSatish, Likith Poovanna Kelapanda, and Vinay Sudha Ethiraj. "Human-like Super Mario Play using Artificial Potential Fields." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3146.
Full textStudent 1: Likith Poovanna Kelapanda Staish Mob: +46735542609 Student 2: Vinay Sudha Ethiraj Mob: +46736135683
Lin, Frank Chi-Hao. "Super-resolution image processing with application to face recognition." Queensland University of Technology, 2008. http://eprints.qut.edu.au/16703/.
Full textAlanazi, Mohammad N. "Consistency checking in multiple UML state diagrams using super state analysis." Diss., Manhattan, Kan. : Kansas State University, 2008. http://hdl.handle.net/2097/995.
Full textHan, Shuang. "The Real-Time Multitask Threading Control." Thesis, Linköping University, Department of Electrical Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-10431.
Full textIn this master thesis, we design and implemented a super mode for multiple streaming signal processing applications, and got the timing budget based on Senior DSP processor. This work presented great opportunity to study the real-time system and firmware design knowledge on embedded system.
Bako, Matúš. "Rekonstrukce nekvalitních snímků obličejů." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2020. http://www.nusl.cz/ntk/nusl-417271.
Full textWang, Bei 1974. "Design and implementation of the Hitachi SuperH Processor Core." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/47511.
Full textNilsson, Erik. "Super-Resolution for Fast Multi-Contrast Magnetic Resonance Imaging." Thesis, Umeå universitet, Institutionen för fysik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-160808.
Full textMattsson, Filip. "Evolving Mario levels for dimensions of quality : An evaluation of metrics for the subjective quality of Super Mario levels." Thesis, Jönköping University, JTH, Avdelningen för datateknik och informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53235.
Full textZins, Matthieu. "Color Fusion and Super-Resolution for Time-of-Flight Cameras." Thesis, Linköpings universitet, Datorseende, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-141956.
Full textForsell, Sophie. "Game Development from Nintendo 8-bit to Wii." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5524.
Full textRapporten innehåller välstrukturerade analyser av fyra Super Mario spel som tydligt visar en skiljning i handling, hårdvaran, mjukvaran och design. Rapporten är strukturerad i sektioner för varje spel för en bättre förståelse av Super Mario spelen. Rapporten sammanfattas i jämförelser mellan spelen för en bättre översikt över paradigm skifterna mellan spelen.
Vassilo, Kyle. "Single Image Super Resolution with Infrared Imagery and Multi-Step Reinforcement Learning." University of Dayton / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1606146042238906.
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