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Dissertations / Theses on the topic 'SUS (system usability scale)'

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1

Ahlgren, Anna. "MobiAnn : androidapplikationen som underlättar lärares arbetsuppgifter." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-69263.

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Examensarbetet diskuterar behovet av ett stödsystem för lärare vid undervisning och tar upp olika aspekter utifrån lärarnas arbetssituation. Som en del av denna diskussion finns en implementation av ett system i form av en Androidapplikation. Applikationen ger lärarna möjlighet till ett stödsystem med olika användningsområde som närvarokontroll, anmärkningsmöjligheter om förseningar och stök under lektionstid, verktyg för att anteckna elevarbete och motivera betyg direkt på plats. Stor vikt har lagts på att göra applikationen lättanvänd och användarvänlig och därför har tester med användare va
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Funkquist, Martin. "Study of the impact and usage of an audience engagement tool at live events." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-260327.

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This paper describes the process of evaluating an audience engagement tool developed by a company called Stagecast. It is evaluated using the system usability scale, which is a common and simple way of measuring the usability of an application. The process starts with developing a feedback moment for the application that includes questions from the system usability scale. The application is then first tested in a laboratory setting with the feedback moment launched after an event, and second, it is tested in a real live event. The results in this paper indicate that the overall satisfaction wi
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Gunnarsson, Näva. "I gränslandet : En undersökning om hur System Usability Scale förhåller sig till användbarhet och användarupplevelse." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17377.

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Denna studie har till syfte att reda ut hur de olika MDI-begreppen användbarhet och användarupplevelse relaterar till varandra, samt hur detta relaterar till datainsamlingsmetoden System Usability Scale, eller SUS. SUS mäter användarens uppfattning av en produkts användbarhet, vilket innebär att den har kopplingar till både användbarhet och användarupplevelse och därmed skulle kunna placeras i ”gränslandet” mellan dessa. Arbetet utreder användbarhet och användarupplevelse som två begrepp var för sig, för att sedan undersöka hur de förhåller sig till varandra och avslutningsvis till SUS. Detta
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Ruoti, Scott. "Authentication Melee: A Usability Analysis of Seven Web Authentication Systems." BYU ScholarsArchive, 2015. https://scholarsarchive.byu.edu/etd/4376.

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Passwords continue to dominate the authentication landscape in spite of numerous proposals to replace them. Even though usability is a key factor in replacing passwords, very few alternatives have been subjected to formal usability studies and even fewer have been analyzed using a standard metric. We report the results of four within-subjects usability studies for seven web authentication systems. These systems span federated, smartphone, paper tokens, and email-based approaches. Our results indicate that participants prefer single sign-on systems. We utilize the Systems Usability Scale (SUS)
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Tipsword, Meghan B. S. "The Proband Usability Study: Investigating the Use of a Family Health History Application in Genetic Counseling." University of Cincinnati / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1491561063179095.

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Mohammed, Naitullah, and Mohammed Mahamood Ur Rahman Syed. "The relationship between perceived usability of a beautiful interface and of an ugly interface." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-84819.

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The relationship between the perceived usability of a beautiful interface and of an ugly interface is analyzed in this study. This study correlates the visual aesthetics of the website with perceived usability. This research is performed to know the significance of visual aesthetics on perceived usability. A website is designed with two interfaces. One interface is designed by following design guidelines with respect to usability and the other interface is designed without following guidelines. To measure the aesthetic value of these website interfaces, visual aspect questionnaire is used in c
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Hedström, Anton, and Patrik Ragnarsson. "Lara : en skattjakt med mobil datorförstärkt verklighet." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-70313.

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Prestandan i dagens mobiltelefoner har ökat på senare tid. Därmed har det blivit aktuellt med förstärkt verklighet i mobilapplikationer. Det här arbetet har undersökt hur förstärkt verklighet används i mobilapplikationer för att framhäva en plats. Genom att använda förstärkt verklighet blir det möjligt att tillföra information till den verkliga platsen. I syfte att applicera förstärkt verklighet har vi utvecklat Lara. Lara är en prototyp av ett spel i form av en virtuell skattjakt som utspelar sig på Campus Valla i Linköping. Den evolutionära prototypen har testats av fyra personer som efter t
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Gustafsson, Filip. "An Explorative Design Study of a Booking System : Evaluating the Usability and Experience of a User Interface for Novice Admin Users." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-249690.

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This study explored how the UI of booking sunbeds could be designed to be efficient and effective while being satisfactory to use for novice admin users of the system. Personas were created through a workshop that together with visual heuristics helped drive the design of an initial paper prototype that was evaluated with users. Iterating the design of the paper prototype, a hi-fi prototype was created using Adobe XD. The hi-fi prototype was evaluated using a task-based usability test with seven participants who provided quantitative data of time spent per task and number of clicks required, a
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Andersson, Jonatan. "Assessment and Improvement of Initial Learnability in Complex Systems : A Qualitative Study to Promote Intuitive Software Development." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-131025.

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This Master’s Thesis aimed to assess and propose improvements for initial learnability in Sectra AB’s Picture Archiving Communication System (PACS) by integrating usability engineering and agile software development. Assessing initial learnability and re-designing complex systems is difficult as they have a high skill cap and take longer time to learn in comparison to simpler ones. Further, companies that use agile methodologies often focus on completing small items which might hide the overarching vision of a product that can lead to usability problems. While there are several methods for ass
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Ebli, Gaia. "Valutazione dell'usabilità delle piattaforme di alto livello di visualizzazione e analisi dei dati." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/24785/.

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Oggigiorno il machine learning è parte integrante della quotidianità, oltre ad essere impiegato anche in molti altri campi come in medicina e in politica. Questa crescente permeazione del machine learning in aree differenti da quella informatica rende necessario modificare l’approccio alla materia per permettere anche a chi non ha una formazione specifica di mettere in campo tecniche di machine learning per riuscire a dare un’interpretazione più completa ai dati a disposizione. Nel corso degli anni sono state percorse strade differenti nel tentativo di rendere il machine learning più accessibi
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Fransson, Axel, and Christoffer Börjesson. "Virtuell verklighet för kommunikation och interaktion : Interaktiva rum som kommunikationsverktyg." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14832.

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Kandidatarbetet undersöker virtuell verklighet som ett spatialt och interaktivt realtids-medium för den arkitekturella domänen. Media används vanligtvis inom mäklar-, visualiserings-, och designindustrin för att representera föremål på ett förståeligt och övertygande vis genom bilder eller animerade filmer. Utgångsproblemet har varit användbarheten av högdetaljerad arkitekturell visualisering som representeras i 2D. Studier visar att 2D passar för viss abstrakt information som kronologisk sekvens eller data trender, men för komplicerad information som lokalisering och spatiala relationer är 2D
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Curtsson, Fanny. "Designing an Augmented Reality Based Navigation Interface for Large Indoor Spaces." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-300377.

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Navigating from one place to another is something we as humans do on an everyday basis, and modern technology has made it easier than ever by providing navigation tools in our mobile devices. In indoor spaces, augmented reality (AR) based navigation interfaces have shown a lot of potential, as it has been proven to increase efficiency and overall usability. However, there is a lack of research investigating how these types of interfaces should be designed to create a good user experience. This study aimed at providing more insight into this by exploring the usability of a mobile AR interface f
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Ορφανού, Κωνσταντίνα. "Εγκυροποίηση και διερεύνηση του ερωτηματολογίου System Usability Scale στο πλαίσιο των συστημάτων διαχείρισης της μάθησης". Thesis, 2014. http://hdl.handle.net/10889/8555.

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Στην παρούσα εργασία μελετάται η αποτίμηση της ευχρηστίας στο πλαίσιο των συστημάτων διαχείρισης της μάθησης (Learning Management Systems - LMS). Σκοπός της έρευνας που διεξάγεται είναι η εγκυροποίηση του ερωτηματολογίου System Usability Scale (SUS) (Brooke, 1996), ως εργαλείο αποτίμησης της ευχρηστίας, στο πλαίσιο αυτό. Επιπλέον στόχος της εργασίας είναι η εγκυροποίηση της ελληνικής μετάφρασης του ερωτηματολογίου SUS, όπως αυτή δημιουργήθηκε από τους Katsanos, Tselios and Xenos (2012), και τέλος διερευνώνται τα αποτελέσματα του SUS σε σχέση με διάφορους παράγοντες, π.χ. φύλο, ηλικία, κ.ά. Για
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Wang, Kai-hsuan, and 王凱萱. "Use evaluative priming method and mental workload scale to measure system usability of an e-learning platform." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/17962408106694300995.

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碩士<br>國立雲林科技大學<br>工業工程與管理研究所碩士班<br>101<br>The prevalence of internet access has fueled the development of e-learning systems in recent years. Designed as a teaching aid to enhance educational quality, a new version of e-learning system was introduced to the National Yunlin University of Science and Technology in 2010. Despite the good intention, the system’s current usage rate remains low. As the literature of technology adoption suggested, a system’s success depends on its users’ evaluations. When users respond negatively toward a system, their willingness to use it and satisfaction with it d
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(6630980), Aniesh Chawla. "AUTOMATED SYSTEM FOR IDENTIFYING USABLE SENSORS IN ALARGE SCALE SENSOR NETWORK FOR COMPUTER VISION." Thesis, 2019.

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<div>Numerous organizations around the world deploy sensor networks, especially visual sensor networks for various applications like monitoring traffic, security, and emergencies. With advances in computer vision technology, the potential application of these sensor networks has expanded. This has led to an increase in demand for deployment of large scale sensor networks.</div><div>Sensors in a large network have differences in location, position, hardware, etc. These differences lead to varying usefulness as they provide different quality of information. As an example, consider the cameras de
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(9755459), Kenneth Deangelo Jay Jr. "The Usage of Augmented Reality for an Instructional Task." Thesis, 2020.

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<div> <div> <div> <p>Approximately 60% of lean manufacturing systems result in failure (Pearce & Pons, 2019). The failures are attributed to a lack of understanding of lean principles and a lack of commitment by employees (Almanei, Salonitis, & Tsinopoulos, 2018). The study hypothesized that incorporating augmented reality (AR) into the processes, would improve the overall success rate. An AR proof of concept was conducted using the Toshiba dynaEdge AR100 (Dynabook, 2019). The question that guided the proof of concept was, “how did instructional task times compare between AR instruction’s and
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Čejka, Marek. "Dopady zavedení web scale discovery systémů v akademických knihovnách." Master's thesis, 2016. http://www.nusl.cz/ntk/nusl-351397.

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This diploma thesis discusses a modern concept of information retrieval and search engines for libraries and other academic institutions. The concept named "web scale discovery" comprises of search engines, whose main characteristics lie in simplicity and user friendliness for the end users while maintaining all functional qualities of traditional research databases. Users can search in a wide variety of international research databases, and also in local sources of an institution that are combined within a large central index. The theoretical section presents definitions of web scale discover
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