Academic literature on the topic 'Swarm based design'

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Journal articles on the topic "Swarm based design"

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von Mammen, Sebastian, Scott Novakowski, Gerald Hushlak, and Christian Jacob. "Evolutionary Swarm Design: How Can Swarm-based Systems Help to Generate and Evaluate Designs?" Design Principles and Practices: An International Journal—Annual Review 3, no. 3 (2009): 371–86. http://dx.doi.org/10.18848/1833-1874/cgp/v03i03/37691.

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Mukhlish, Faqihza, John Page, and Michael Bain. "Evolutionary-learning framework: improving automatic swarm robotics design." International Journal of Intelligent Unmanned Systems 6, no. 4 (October 8, 2018): 197–215. http://dx.doi.org/10.1108/ijius-06-2018-0016.

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PurposeThe purpose of this paper is to review the current state of proceedings in the research area of automatic swarm design and discusses possible solutions to advance swarm robotics research.Design/methodology/approachFirst, this paper begins by reviewing the current state of proceedings in the field of automatic swarm design to provide a basic understanding of the field. This should lead to the identification of which issues need to be resolved in order to move forward swarm robotics research. Then, some possible solutions to the challenges are discussed to identify future directions and how the proposed idea of incorporating learning mechanism could benefit swarm robotics design. Lastly, a novel evolutionary-learning framework for swarms based on epigenetic function is proposed with a discussion of its merits and suggestions for future research directions.FindingsThe discussion shows that main challenge which is needed to be resolved is the presence of dynamic environment which is mainly caused by agent-to-agent and agent-to-environment interactions. A possible solution to tackle the challenge is by incorporating learning capability to the swarm to tackle dynamic environment.Originality/valueThis paper gives a new perspective on how to improve automatic swarm design in order to move forward swarm robotics research. Along with the discussion, this paper also proposes a novel framework to incorporate learning mechanism into evolutionary swarm using epigenetic function.
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Yao, Wenting, and Yongjun Ding. "Smart City Landscape Design Based on Improved Particle Swarm Optimization Algorithm." Complexity 2020 (December 1, 2020): 1–10. http://dx.doi.org/10.1155/2020/6693411.

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Aiming at the shortcomings of standard particle swarm optimization (PSO) algorithms that easily fall into local optimum, this paper proposes an optimization algorithm (LTQPSO) that improves quantum behavioral particle swarms. Aiming at the problem of premature convergence of the particle swarm algorithm, the evolution speed of individual particles and the population dispersion are used to dynamically adjust the inertia weights to make them adaptive and controllable, thereby avoiding premature convergence. At the same time, the natural selection method is introduced into the traditional position update formula to maintain the diversity of the population, strengthen the global search ability of the LTQPSO algorithm, and accelerate the convergence speed of the algorithm. The improved LTQPSO algorithm is applied to landscape trail path planning, and the research results prove the effectiveness and feasibility of the algorithm.
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YEN, GARY G., and MOAYED DANESHYARI. "DIVERSITY-BASED INFORMATION EXCHANGE AMONG MULTIPLE SWARMS IN PARTICLE SWARM OPTIMIZATION." International Journal of Computational Intelligence and Applications 07, no. 01 (March 2008): 57–75. http://dx.doi.org/10.1142/s1469026808002144.

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This paper proposes a method to exchange information among multiple swarms in particle swarm optimization (PSO) to facilitate evolutionary search. The algorithm is developed to solve problems having landscapes with a large number of local optima. Each swarm maintains two sets of particles; one set includes the particles to be shared with other swarms, while the other involves the particles to be replaced by individuals from other swarms. The proposed algorithm also provides a new design to search for neighboring swarms in order to share common interests among the swarm's neighborhood. The particle's movement is according to one variation of PSO with three basic terms, each one to lead the particles toward the best particle in the swarm, in the neighborhood, and in the whole population. Demonstrated through a suite of benchmark test functions, the proposed algorithm shows competitive performance with improved convergence speed.
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Bozhinoski, Darko, and Mauro Birattari. "Towards an integrated automatic design process for robot swarms." Open Research Europe 1 (September 27, 2021): 112. http://dx.doi.org/10.12688/openreseurope.14025.1.

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Background: The specification of missions to be accomplished by a robot swarm has been rarely discussed in the literature: designers do not follow any standardized processes or use any tool to precisely define a mission that must be accomplished. Methods: In this paper, we introduce a fully integrated design process that starts with the specification of a mission to be accomplished and terminates with the deployment of the robots in the target environment. We introduce Swarm Mission Language (SML), a textual language that allows swarm designers to specify missions. Using model-driven engineering techniques, we define a process that automatically transforms a mission specified in SML into a configuration setup for an optimization-based design method. Upon completion, the output of the optimization-based design method is an instance of control software that is eventually deployed on real robots. Results: We demonstrate the fully integrated process we propose on three different missions. Conclusions: We aim to show that in order to create reliable, maintainable and verifiable robot swarms, swarm designers need to follow standardised automatic design processes that will facilitate the design of control software in all stages of the development.
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Liu, Hanmin, Qinghua Wu, and Xuesong Yan. "Relay Optimization Design Algorithm Based on Swarm Intelligence." Research Journal of Applied Sciences, Engineering and Technology 6, no. 1 (June 5, 2013): 165–70. http://dx.doi.org/10.19026/rjaset.6.4053.

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Quanxi Feng, Liu Sanyang, Zhang Jianke, and Yang Guoping. "Extrapolated particle swarm optimization based on orthogonal design." Journal of Convergence Information Technology 7, no. 2 (February 29, 2012): 141–52. http://dx.doi.org/10.4156/jcit.vol7.issue2.17.

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Yan, Xue Song, Qing Hua Wu, Cheng Yu Hu, and Qing Zhong Liang. "Circuit Design Based on Particle Swarm Optimization Algorithms." Key Engineering Materials 474-476 (April 2011): 1093–98. http://dx.doi.org/10.4028/www.scientific.net/kem.474-476.1093.

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This work investigates the application of Particle Swarm Optimization (PSO) algorithms in the field of evolutionary electronics. PSO was developed under the inspiration of behavior laws of bird flocks, fish schools and human communities. PSO achieves its optimum solution by starting from a group of random solution and then searching repeatedly. We propose the new means for designing electronic circuits and introduce the modified PSO algorithm. For the case studies this means has proved to be efficient, experiments show that we have better results.
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Sarangi, Archana, Shubhendu Kumar Sarangi, Sasmita Kumari Padhy, Siba Prasada Panigrahi, and Bijay Ketan Panigrahi. "Swarm intelligence based techniques for digital filter design." Applied Soft Computing 25 (December 2014): 530–34. http://dx.doi.org/10.1016/j.asoc.2013.06.001.

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Zhu, Xiaoshu, Jie Zhang, and Junhong Feng. "Multiobjective Particle Swarm Optimization Based on PAM and Uniform Design." Mathematical Problems in Engineering 2015 (2015): 1–17. http://dx.doi.org/10.1155/2015/126404.

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In MOPSO (multiobjective particle swarm optimization), to maintain or increase the diversity of the swarm and help an algorithm to jump out of the local optimal solution, PAM (Partitioning Around Medoid) clustering algorithm and uniform design are respectively introduced to maintain the diversity of Pareto optimal solutions and the uniformity of the selected Pareto optimal solutions. In this paper, a novel algorithm, the multiobjective particle swarm optimization based on PAM and uniform design, is proposed. The differences between the proposed algorithm and the others lie in that PAM and uniform design are firstly introduced to MOPSO. The experimental results performing on several test problems illustrate that the proposed algorithm is efficient.
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Dissertations / Theses on the topic "Swarm based design"

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Kayser, Markus (Markus A. ). "Towards swarm-based design : distributed and materially-tunable digital fabrication across scales." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/115741.

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Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2018.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 141-149).
Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning, on December 8, 2017 in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Media, Arts and Sciences at the Massachusetts Institute of Technology Throughout history, Nature has always been part of the discourse in Design theory and practice. The Digital Age in Design brings about new computational tools, redefining the role of Nature in Design. In this thesis, I aim to expand the role of Nature in Design and digital fabrication by investigating distributed fabrication strategies for the production of constructs that are, at once, large in scale and materially tunable towards swarm-based design. Digital fabrication approaches can be classified with respect to two basic attributes: (1) the degree of material tailorability, and (2) the level of collaboration between fabrication units. Conventional manufacturing is typically confined to only one of these attribute axes, with certain approaches utilizing complex tunable materials but virtually no collaboration, and others assembling pre-fabricated building blocks with high levels of intercommunication between fabrication units. A similar pattern is mirrored in biological systems: silkworms, for example, deposit a multifunctional tunable material with minimal communication between organisms; while ants, bees and termites operate as multi-agent communicative entities assembling larger constructs out of simple, unifunctional, 'generic' materials. The purpose of this thesis is to depart from these uniaxial manufacturing approaches and develop a novel swarm-inspired distributed digital fabrication method capable of producing tunable multifunctional materials that is also collaborative. This research merges fiber-based digital fabrication and swarm-based logic to produce a system capable of digitally fabricating complex objects and large-scale architectural components through a novel multi-robotic fabrication paradigm. I hypothesize that this design approach-its theoretical foundations, methodological set up and related tools and technologies-will ultimately enable the design of large-scale structures with high spatial resolution in manufacturing that, like biological swarms, can tune their material make-up relative to their environment during the process of construction. Building on the insights derived from case study projects, fabricating with silkworms, ants, and bees, I demonstrate the design and deployment of a multi-robotic system erecting a 4.5-meter tall structure from fiber composites This thesis addresses the current limitations of digital fabrication, namely: (a) the material limitation, through automated digital fabrication of structural multi-functional materials; (b) the gantry limitation, through the construction of large components from a swarm of cooperative small scale robots; and (c) the method limitation, through digital construction methods that are not limited to layered manufacturing, but also support free-form printing (i.e. 3D-printing without support materials), CNC woven constructions and digitally aggregated constructions.
by Markus Kayser.
Ph. D.
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Hymes, Connor. "Above the Street: Connecting Buildings and People Through Agent-Based Design Interactions." University of Cincinnati / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1491304988826573.

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Tai, Hio Kuan. "Protein-ligand docking and virtual screening based on chaos-embedded particle swarm optimization algorithm." Thesis, University of Macau, 2018. http://umaclib3.umac.mo/record=b3948431.

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Takai, Tomohiro. "Simulation based design for high speed sea lift with waterjets by high fidelity urans approach." Thesis, University of Iowa, 2010. https://ir.uiowa.edu/etd/748.

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Chiusoli, Alberto. "Hi-wire membranes. Progetto di ambienti termali a Bagni San Filippo (Si). Tettonica basata sull'auto-organizzazione di micro-membrature integrate a sistemi di membrane." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2017.

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La ricerca proposta ha l’obiettivo di indagare le potenzialità espressive e tettoniche generate attraverso la simulazione digitale delle dinamiche processuali ricorrenti nei sistemi complessi. Sono state, in particolare, sviluppate strategie di design computazionale al fine di integrare all’interno dell’algoritmo multi-agent specifiche qualità spaziali e di intrinseca efficienza costruttiva per favorire la progettazione a scala architettonica. Attraverso la ridistribuzione del controllo in moltitudini di unità autonome operative è possibile, infatti, orientare la progettazione dello spazio verso gradi di complessità crescente e di elevata risoluzione formale. Il sistema generato compie dinamicamente una riorganizzazione topologica sulla base delle relazioni locali e degli stimoli ambientali sviluppando comportamenti emergenti di organizzazione macro-superficiale. L’incorporamento di un modello spaziale locale all’interno di ogni agente, contribuisce alla generazione di morfologie particolarmente rigorose e fortemente risolute a fronte di condizionamenti extra-sistemici. In termini di progettazione, tale approccio permette di sviluppare strutture complesse, fortemente eterogenee e ridondanti, in grado di garantire continuità superficiale e strutturalità attraverso reticoli di micro-membrature reciprocamente connesse. L’intrinseca flessibilità morfologica esprime le proprie potenzialità nell’ambito architettonico individuato (complesso termale inserito in contesto naturale) grazie alla generazione di superfici continue nello spazio in grado di integrare molteplici istanze funzionali attraverso l’emergenza di comportamenti spaziali adattivi. La modulazione differenziata degli effetti espressivi superficiali deriva, infatti, dalla gestione di parametri processuali che influenzano la formazione dei pattern organizzativi e, coerentemente con essa, l’adozione di specifiche strategie in ambito costruttivo.
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Lin, Chun-Yi, and 林駿逸. "Swarm Intelligence based Structural Optimization Design." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/98242027221785521497.

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博士
大同大學
機械工程學系(所)
99
In this dissertation, two novel approaches to swarm intelligence-based methodology for optimal design of continuum structural topology and truss structure are presented. One is the ant colony algorithm mimicking the behavior of real ant colonies, and the other is the particle swarm optimization algorithm mimicking the social behavior of bird flocking. In terms of optimal design of structure topology, ant colony algorithm and binary particle swarm optimization algorithm were implemented for finding optimal solutions to multi-model structural problems. Four well-studies benchmark examples in continuum structural topology optimization problems were used to evaluate the proposed approach. The results indicate the effectiveness of the proposed algorithm. And, in terms of optimal design of truss structure, truss structure optimization considering topology, sizing, and shaping simultaneously. A two-stage ant algorithm, consisting of the ant colony algorithm and API(after "apicails" in Pachycondyla apicails) algorithm and a two-stage particle swarm optimization algorithm, consisting of the binary particle swarm optimization and the attractive and repulsive particle swarm optimization were proposed in this thesis for finding optimal truss structure. First, ant colony algorithm and binary particle swarm optimization were used to optimize the topology of truss, and then API algorithm and attractive and repulsive particle swarm optimization ware used to optimize the size and shape of truss. To confirm the effectiveness of the proposed method, several well-know truss optimization problem were used to evaluate the proposed approach. The results indicated that the proposed algorithm have better performance than those reported in the literature.
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Huang, Zhi-Liang, and 黃智樑. "LQ Regulator Design Based on Particle Swarm Optimization." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/95075383637967356282.

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碩士
國立高雄海洋科技大學
輪機工程研究所
94
In this paper, a particle swarm optimization (PSO) based linear-quadratic (LQ) state-feedback regulator is investigated. The parameters of LQ regulators are determined by PSO method. A practical example of a rotating inverse pendulum is provided to demonstrate the effectiveness of the PSO-based LQ regulators. The performance of rotating inverse pendulum controlled by PSO-based LQ regulators is more ideal than the performance of rotating inverse pendulum controlled by Traditional LQ regulators. The goal of this study, stabilized the system performance with unstable operation point, can be achieved by using the proposed controller.
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Chung, Chen Po, and 陳柏仲. "The Team Character Design Based on Particle Swarm Optimization." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/52766818891642558926.

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碩士
東海大學
資訊工程與科學系
94
Computer games have highly interactive ability and can integrate various media. Playing computer games have become people’s popular entertainment. Computer games have truly image and sound effect can give the player a rich game experence. But the technology of computer graphics alreay reach a bottleneck in the recent years. So many computer games developers have paid their attention to the AI of game characteristic. They hope the smart and various AI can make the computer game more interesting. The most computer game today use the rule-base design approach because of the simple and easy to implement. But, if the player find the weak point of the computer character, nothing can stop the player to win the game. If the computer character can learn from mistake, there may be a solution of this problem. Some scholar try to implement some learning algorithm to the computer game. But we found it needs large computation and collecting the train data sometimes are difficult. And we found the team work is easily to be found in today’s computer games. So we try to give a new approach to the team play computer game’s AI. For the application of computer game AI, the computation must be quick and stable. Particle Swarm Optimization(PSO) is a new optimization and machine learning technology in Artificial Intelligence. PSO is easy to emplement and there are few parameters to adjust. So we try to implement the PSO as the learning algorithm of computer game characteristic. But according to PSO, there is no coordination between each particle. So it can only create a powerful single character. So we propose a new learning strategy placing the emphasis on the team learning. In summery, this paper proposes a novel method based on PSO to help behavior design in computer games. Compare with the traditional PSO, proposed method can create more efficient team. And there is no need of large computation and training date, which suit the application of computer game. This new mechanism can help AI developer adjust the behavioral parameters which can save the testing time of different combination of parameter. In the experimental results, the proposed mechanism was embedded to design the team bots that indeed presents more changeable and the stable learning characteristic in the Quake III team play mode : Catch the flag.
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Huang, Ching-Ya, and 黃靜雅. "Design of Digital Filters Based on Particle Swarm Optimizations." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/35569848762909019671.

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碩士
國立高雄應用科技大學
電子工程系
97
This paper aims to design a digital filter via Particle Swarm Optimization (PSO). Emulating the collective behavior of creature, the algorithm avoids the local optimal problem and has high convergence speed to optimize the stopband attenuation of the digital filter from the searching domain. Both low pass filter and high pass filter are designed with PSO and Frequency Sampling Method (FSM). Simulation results show that the performance of the proposed method is better than that of Genetic algorithm (GA).
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Chang, Dai-Ming, and 張戴明. "Design of FIR digital filter based on particle swarm optimizations." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/68404081644509164315.

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碩士
樹德科技大學
電腦與通訊研究所
95
Digital filter design is an integral part of the DSP field. Two types of filter structures are the finite impulse response (FIR) filter and the infinite impulse response (IIR) filter, respectively. For a given filtering characteristic, FIR filter may require many system terms to achieve the desired characteristic, whereas IIR filter generally needs fewer terms to achieve the same goal. Furthermore, the FIR filter is inherently guaranteed to be stable, but the stability for the IIR filter depends highly on the choices of filter parameters. The main contribution of this thesis is to apply the optimal search algorithm, particle swarm optimization (PSO), to the design of digital FIR filter. Three different kinds of filter designs are considered in the thesis. First, we apply the PSO algorithm to estimate the optimal coefficients of digital FIR filter. In this case, the order of FIR filter is assumed to be previously known. Second, a higher-order digital differentiator design is proposed via the same PSO algorithm. Four cases of linear phase FIR filters can be designed to match the prescribed differentiation frequency response of digital differentiator. We finally extend the filter design method from one dimension to two dimensions. According to the symmetry and/or anti-symmetry of its two-dimensional impulse responses in both directions and filter lengths, it can be divided into sixteen filter types. Each of them can be taken to design certain desired frequency response in two-dimensional cases by the proposed PSO algorithm.
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Books on the topic "Swarm based design"

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Lepora, Nathan F. Decision making. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780199674923.003.0028.

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Decision making is the process by which alternatives are deliberated and chosen based on the values and goals of the decision maker. In this chapter, we describe recent progress in understanding how living organisms make decisions and the implications for engineering artificial systems with decision-making capabilities. Nature appears to re-use design principles for decision making across a hierarchy of organizational levels, from cells to organisms to entire populations. One common principle is that decision formation is realized by accumulating sensory evidence up to a threshold, approximating the optimal statistical technique of sequential analysis. Sequential analysis has applications spanning from cryptography to clinical drug testing. Artificial perception based on sequential analysis has advanced robot capabilities, enabling robust sensing under uncertainty. Future applications could lead to individual robots, or artificial swarms, that perceive and interact with complex environments with an ease and robustness now achievable only by living organisms.
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Book chapters on the topic "Swarm based design"

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Wan, Alfred D. M. "Experimental Swarm Design." In Innovative Concepts for Agent-Based Systems, 92–105. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-45173-0_7.

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Martínez Soltero, Erasmo Gabriel, Carlos Lopéz-Franco, Alma Y. Alanis, and Nancy Arana-Daniel. "Outdoor Robot Navigation Based on Particle Swarm Optimization." In Fuzzy Logic in Intelligent System Design, 225–31. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-67137-6_24.

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Singh, Raj Mohan. "Genetic Algorithm Based Optimal Design of Hydraulic Structures with Uncertainty Characterization." In Swarm, Evolutionary, and Memetic Computing, 742–49. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-27172-4_87.

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Bose, Digbalay, Souvik Kundu, Subhodip Biswas, and Swagatam Das. "Circular Antenna Array Design Using Novel Perturbation Based Artificial Bee Colony Algorithm." In Swarm, Evolutionary, and Memetic Computing, 459–66. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-35380-2_54.

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Willjuice Iruthayarajan, M., and S. Baskar. "Covariance Matrix Adapted Evolution Strategy Based Design of Mixed H2/H ∞ PID Controller." In Swarm, Evolutionary, and Memetic Computing, 171–81. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-17563-3_21.

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Vitayasak, Srisatja, and Pupong Pongcharoen. "Genetic Algorithm Based Robust Layout Design By Considering Various Demand Variations." In Advances in Swarm and Computational Intelligence, 257–65. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20466-6_28.

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Wang, Frank Xuyan. "Design Index-Based Hedging: Bundled Loss Property and Hybrid Genetic Algorithm." In Advances in Swarm and Computational Intelligence, 266–75. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20466-6_29.

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Korb, Oliver, Thomas Stützle, and Thomas E. Exner. "PLANTS: Application of Ant Colony Optimization to Structure-Based Drug Design." In Ant Colony Optimization and Swarm Intelligence, 247–58. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11839088_22.

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Carrese, Robert, and Xiaodong Li. "Preference-Based Multiobjective Particle Swarm Optimization for Airfoil Design." In Springer Handbook of Computational Intelligence, 1311–31. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-43505-2_67.

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Moslah, Mariem, Mohamed Aymen Ben HajKacem, and Nadia Essoussi. "Spark-Based Design of Clustering Using Particle Swarm Optimization." In Clustering Methods for Big Data Analytics, 91–113. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-97864-2_5.

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Conference papers on the topic "Swarm based design"

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Bharat, Tadikonda Venkata. "Agents based algorithms for design parameter estimation in contaminant transport inverse problems." In 2008 IEEE Swarm Intelligence Symposium (SIS). IEEE, 2008. http://dx.doi.org/10.1109/sis.2008.4668312.

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Yan, Chuan, Ganesh K. Venayagamoorthy, and Keith A. Corzine. "Implementation of a PSO based online design of an optimal excitation controller." In 2008 IEEE Swarm Intelligence Symposium (SIS). IEEE, 2008. http://dx.doi.org/10.1109/sis.2008.4668330.

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Wang, Lingfeng, and Chanan Singh. "PSO-Based Multi-Criteria Optimum Design of A Grid-Connected Hybrid Power System With Multiple Renewable Sources of Energy." In 2007 IEEE Swarm Intelligence Symposium. IEEE, 2007. http://dx.doi.org/10.1109/sis.2007.367945.

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van den Berg, B., R. van Es, C. Tattersall, J. Janssen, J. Manderveld, F. Brouns, H. Kurvers, and R. Koper. "Swarm-based sequencing recommendations in e-learning." In 5th International Conference on Intelligent Systems Design and Applications (ISDA'05). IEEE, 2005. http://dx.doi.org/10.1109/isda.2005.88.

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Rao, Singiresu S., and Kiran K. Annamdas. "Particle Swarm Methodologies for Engineering Design Optimization." In ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-87237.

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Particle swarm methodologies are presented for the solution of constrained mechanical and structural system optimization problems involving single or multiple objective functions with continuous or mixed design variables. The particle swarm optimization presented is a modified particle swarm optimization approach, with better computational efficiency and solution accuracy, is based on the use of dynamic maximum velocity function and bounce method. The constraints of the optimization problem are handled using a dynamic penalty function approach. To handle the discrete design variables, the closest discrete approach is used. Multiple objective functions are handled using a modified cooperative game theory approach. The applicability and computational efficiency of the proposed particle swarm optimization approach are demonstrated through illustrate examples involving single and multiple objectives as well as continuous and mixed design variables. The present methodology is expected to be useful for the solution of a variety of practical engineering design optimization problems.
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Liang, Qiao, Li Qi, and Li Chuang. "Inverted Pendulum Controller Design Based on Swarm Algorithm." In 2016 International Symposium on Computer, Consumer and Control (IS3C). IEEE, 2016. http://dx.doi.org/10.1109/is3c.2016.184.

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Yu, Ker-Wei, and Zhi-Liang Huang. "LQ Regulator Design Based on Particle Swarm Optimization." In 2006 IEEE International Conference on Systems, Man and Cybernetics. IEEE, 2006. http://dx.doi.org/10.1109/icsmc.2006.384783.

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Mohamad Ali Tousi, Seyed, Abbas Mostafanasab, and Mohammad Teshnehlab. "Design of Self Tuning PID Controller Based on Competitional PSO." In 2020 4th Conference on Swarm Intelligence and Evolutionary Computation (CSIEC). IEEE, 2020. http://dx.doi.org/10.1109/csiec49655.2020.9237318.

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9

Datta, Kamalika, Indranil Sengupta, and Hafizur Rahaman. "Particle Swarm Optimization Based Circuit Synthesis of Reversible Logic." In 2012 International Symposium on Electronic System Design (ISED). IEEE, 2012. http://dx.doi.org/10.1109/ised.2012.33.

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10

Alrasheed, M. R., C. W. de Silva, and M. S. Gadala. "A Modified Particle Swarm Optimization Scheme and Its Application in Electronic Heat Sink Design." In ASME 2007 InterPACK Conference collocated with the ASME/JSME 2007 Thermal Engineering Heat Transfer Summer Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/ipack2007-33256.

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Abstract:
Particle Swarm optimization (PSO) is a robust stochastic evolutionary computation technique which is based on the movement and intelligence of swarms. In this paper the PSO algorithm is modified to improve its performance in a class of design applications in heat transfer. The developed approach includes a new term called a chaotic acceleration factor (Ca) into the algorithm, which enhances its convergence rate and its accuracy. The modified PSO is empirically tested with well-known benchmark functions. Next it is applied in plate-fin design with the objective of dissipating the maximum heat generation from an electronic component by minimizing the entropy generation rate to obtain the highest heat transfer efficiency.
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