Academic literature on the topic 'Sword and sorcery (Game)'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Sword and sorcery (Game).'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Sword and sorcery (Game)"
Leotta, Alfio. "From Conan the Barbarian to Gunan il guerriero: Re-contextualizing spaghetti sword and sorcery." Journal of Italian Cinema & Media Studies 9, no. 2 (March 1, 2021): 225–43. http://dx.doi.org/10.1386/jicms_00063_1.
Full textPłoszaj, Joanna. "Między wzniosłością a upodleniem. Obrazowanie oraz znaczenie śmierci w fantasy przygodowej i mitopoetyckiej." Literatura i Kultura Popularna 23 (May 31, 2018): 75–91. http://dx.doi.org/10.19195/0867-7441.23.6.
Full textGULANOWSKI, PIOTR. "Robert Ervin Howard’s Vision of the Supernatural in Beyond the Black River." Journal of Education Culture and Society 4, no. 2 (January 10, 2020): 340–49. http://dx.doi.org/10.15503/jecs20132.340.349.
Full textMurphy, Brian. "From Pulps to Paperbacks: The Role of Medium in the Development of Sword‐and‐Sorcery Fiction." Journal of American Culture 44, no. 1 (March 2021): 43–53. http://dx.doi.org/10.1111/jacc.13231.
Full textCeasar Huang, Erick, Sharon Sherry Huang, and Cheng-Hua Tsai. "Gray Code in the Solution of the Nine Rings Chinese Game." Journal of Mathematics Research 9, no. 6 (October 11, 2017): 24. http://dx.doi.org/10.5539/jmr.v9n6p24.
Full textWright, Andrea. "A sheep in wolf's clothing? The problematic representation of women and the female body in 1980s sword and sorcery cinema." Journal of Gender Studies 21, no. 4 (December 2012): 401–11. http://dx.doi.org/10.1080/09589236.2012.681183.
Full textKelly, Scott M., and Alex Nealon. "Game and Technology Co. v. Activision Blizzard – a look at how inter partes reviews change the game in patent suits." Interactive Entertainment Law Review 2, no. 2 (December 2019): 88–94. http://dx.doi.org/10.4337/ielr.2019.02.05.
Full textCoanda, Iulia, and Stef Aupers. "Mechanisms of Disclosure: A Socio-technical Perspective on Sociality in Massively Multiplayer Online Role-playing Games." Television & New Media 21, no. 3 (January 29, 2019): 315–33. http://dx.doi.org/10.1177/1527476418824557.
Full textFranklin, Seb. "Racial Capitalism and the Informatics of Value." Social Text 39, no. 2 (June 1, 2021): 69–91. http://dx.doi.org/10.1215/01642472-8903620.
Full textLuo, Fu Bi. "Game Analysis on the Shareholders, the Manager and the Auditor in Equity Incentive Process." Advanced Materials Research 787 (September 2013): 997–1001. http://dx.doi.org/10.4028/www.scientific.net/amr.787.997.
Full textDissertations / Theses on the topic "Sword and sorcery (Game)"
Emery, Philip. "Revivifying the Ur-text : a reconstruction of sword-&-sorcery as a literary form." Thesis, Loughborough University, 2018. https://dspace.lboro.ac.uk/2134/36307.
Full textRovinsky, Thomas. "Conan fascisten? En idéanalytisk studie kring sword and sorcery och Robert E. Howards fiktive barbar." Thesis, Högskolan i Borås, Institutionen Biblioteks- och informationsvetenskap / Bibliotekshögskolan, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-18267.
Full textUppsatsnivå: D
Brough, Edward Luna. "Jogo de mandinga - game of sorcery - : a preliminary investigation of history, tradition, and bodily practice in capoeira angola /." Connect to resource, 2007. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1195592448.
Full textBrough, Edward Luna. "Jogo de mandinga - game of sorcery -: a preliminary investigation of history, tradition, and bodily practice in capoeira angola." The Ohio State University, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=osu1195592448.
Full textCarayon, Agnès. "La Furūsiyya des Mamlûks : Une élite sociale à cheval (1250-1517)." Thesis, Aix-Marseille, 2012. http://www.theses.fr/2012AIXM3027/document.
Full textThe Mamluks are renowned for bringing the arts of furūsiyya to their highest expression. This thesis aims to identify both the issues of their dexterity, and characteristics.The first part focuses on the literature of furūsiyya. After a historiographical balance, several treatises of furūsiyya are analyzed and compared in order to better understand the legacy and contributions properly Mamluk. An anonymous treatise of handling dabbūs and fight on horseback, also containing some of the fires of war, is edited and translated.The second part of this thesis is on their military supremacy.Their extensive training is described, but the light was also put on their horses : races, training, numbers and maintenance. A wide selection of Mamluk weapons is presented. Finally, a chapter is devoted to the problem of combat methods, very little known, which tends to moderate vision of mounted archers that is generally widespread.The last part focus on social history. It aims to demonstrate that furūsiyya mastery was seen by the Mamluks as the knowledge of a complex art, an "attribute of distinction", which distinguished them from the hoi polloi. Then, the various manifestations of belonging to this social class are analyzed: "sports" riding, gambling venues and military training, and palace-stables, and finally the institutions and the shows.The appendices contain a detailed table of manuscripts of furūsiyya, a glossary and a few plates
Chen, Si-Wun, and 陳熙文. "The San Cai Sword 3D Interactive Educational Game Prototyping-A Case Study of Upper, Downward and Forward Attack." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/3y4w96.
Full text國立體育大學
運動科學研究所
102
The San Cai Sword is a treasure of Chinese sword forms. The form is valuable in self-defense, keeping health and artistry. This study dedicates in creating a game prototype of San Cai Jian with some game-factors like interactive, challenging and interesting contents to attract users. The development of this game uses Shiva 3D as the game engine and create 3D animations by 3Ds max 2013, Motion Builder and Vicon motion capture system to present the moves of San Cai Jian. This study emulates a real Chinese sword fighting environment with 3 dimensions. Users control the character of the game and to think which move and what timing is to defeat the enemy’s attack. From this game-based method, the users finally can learn the applications of San Cai Jian naturally in an interesting environment. After the game development, this game was evaluated by questionnaire survey from martial art masters, normal publics and the people who had learned San Cai Jian. The results show there are above 80% of people have positive feedbacks about the educational effect of this game. The concrete research objects are: 1. Design a scenario-based, multi-angled game if San Cai Jian by Shiva 3D. 2. Using mobile devices like iPad and iPhone as platforms and create a game-based learning method. This study is a pioneering research in sports and martial art. Make an effort in the combination of traditional culture and modern technology.
Books on the topic "Sword and sorcery (Game)"
Inc, ebrary. The sword and sorcery anthology. San Francisco: Tachyon Publications, 2012.
Find full textPeterson, Clark, and Bill Webb. Demons and Devils (Sword Sorcery). White Wolf Publishing, 2001.
Find full textMcComb, Colin. Beyond Countless Doorways: A d20 Book of Planes (Sword & Sorcery). Malhavoc Press, 2004.
Find full textSteele, John, and Anthony Pryor. Everquest II Role-Playing Game: Player's Guide (Sword & Sorcery). White Wolf Publishing, 2005.
Find full textPryor, Anthony, and Scott Holden-James. Everyquest Role-Playing Game: Monsters of Luclin (Sword & Sorcery). Sword & Sorcery Studio, 2004.
Find full textBook chapters on the topic "Sword and sorcery (Game)"
Strugnell, John. "Hammering the Demons: Sword, Sorcery and Contemporary Society." In Twentieth-Century Fantasists, 172–82. London: Palgrave Macmillan UK, 1992. http://dx.doi.org/10.1007/978-1-349-22126-4_14.
Full text"The Harvard-Yale Game, 1900–1970." In The Intellectual Sword, 586–639. Harvard University Press, 2020. http://dx.doi.org/10.2307/j.ctv125js9b.20.
Full text"Exaggeration in Brinkmanship is a Doubleedged Sword." In Game Sutra: Rescuing Game Theory from The Game Theorists, 152–55. B1/I-1 Mohan Cooperative Industrial Area, Mathura Road New Delhi 110 044: SAGE Publications Pvt. Ltd, 2019. http://dx.doi.org/10.4135/9789353885694.n34.
Full textJerng, Mark C. "Fantasies of Blackness and Racial Capitalism." In Racial Worldmaking, 129–58. Fordham University Press, 2017. http://dx.doi.org/10.5422/fordham/9780823277759.003.0007.
Full textJerng, Mark C. "The “Facts” of Blackness and Anthropological Worlds." In Racial Worldmaking, 103–28. Fordham University Press, 2017. http://dx.doi.org/10.5422/fordham/9780823277759.003.0006.
Full text"»A Knight’s a sword with a horse.«." In Die Welt von »Game of Thrones«, 173–92. transcript-Verlag, 2016. http://dx.doi.org/10.14361/9783839437001-011.
Full textShippey, Tom. "Cultural Engineering: A Theme in Science Fiction." In Hard Reading, 89–102. Liverpool University Press, 2016. http://dx.doi.org/10.5949/liverpool/9781781382615.003.0010.
Full textNaylor, Alex. "“My Skin Has Turned to Porcelain, to Ivory, to Steel”: Feminist Fan Discourses, Game of Thrones, and the Problem of Sansa." In The Woman Fantastic in Contemporary American Media Culture. University Press of Mississippi, 2016. http://dx.doi.org/10.14325/mississippi/9781496808714.003.0003.
Full textVedral, Vlatko. "Information for all Seasons." In Decoding Reality. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198815433.003.0007.
Full textConference papers on the topic "Sword and sorcery (Game)"
Lv, Qiwumian. "Research on Three Construction Methods of Electronic Game Virtual Identity Under Biaxial Operation Taking "Chinese Paladin: Sword and Fairy", "World of Warcraft" and "Overwatch" as Examples." In Proceedings of the 3rd International Conference on Art Studies: Science, Experience, Education (ICASSEE 2019). Paris, France: Atlantis Press, 2019. http://dx.doi.org/10.2991/icassee-19.2019.70.
Full text