Journal articles on the topic 'Symbolic games'
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Ask, Kristine, Ingvild Kvale Sørenssen, and Stine Thordarson Moltubakk. "The struggle and enrichment of play: Domestications and overflows in the everyday life of gamer parents." Nordicom Review 42, s4 (2021): 107–23. http://dx.doi.org/10.2478/nor-2021-0044.
Full textKant, Gijs, and Jaco van de Pol. "Generating and Solving Symbolic Parity Games." Electronic Proceedings in Theoretical Computer Science 159 (August 1, 2014): 2–14. http://dx.doi.org/10.4204/eptcs.159.2.
Full textMadhusudan, P., Wonhong Nam, and Rajeev Alur. "Symbolic Computational Techniques for Solving Games." Electronic Notes in Theoretical Computer Science 89, no. 4 (2003): 578–92. http://dx.doi.org/10.1016/s1571-0661(05)82544-7.
Full textAlur, Rajeev, P. Madhusudan, and Wonhong Nam. "Symbolic computational techniques for solving games." International Journal on Software Tools for Technology Transfer 7, no. 2 (2005): 118–28. http://dx.doi.org/10.1007/s10009-004-0179-0.
Full textFedorchenko, Sergey, E. Karlyavina, D. Tedikov, R. Markaryan, and K. Teslyuk. "Some results of the Sociological Study «Computer Games and the Politics of Memory»." Journal of Political Research 4, no. 2 (2020): 90–105. http://dx.doi.org/10.12737/2587-6295-2020-90-105.
Full textFinkbeiner, Bernd, Manuel Gieseking, Jesko Hecking-Harbusch, and Ernst-Rüdiger Olderog. "Symbolic vs. Bounded Synthesis for Petri Games." Electronic Proceedings in Theoretical Computer Science 260 (November 28, 2017): 23–43. http://dx.doi.org/10.4204/eptcs.260.5.
Full textRhizopoulou, S. "Symbolic plant(s) of the Olympic Games." Journal of Experimental Botany 55, no. 403 (2004): 1601–6. http://dx.doi.org/10.1093/jxb/erh222.
Full textMaoz, Shahar, Or Pistiner, and Jan Oliver Ringert. "Symbolic BDD and ADD Algorithms for Energy Games." Electronic Proceedings in Theoretical Computer Science 229 (November 22, 2016): 35–54. http://dx.doi.org/10.4204/eptcs.229.5.
Full textGóngora, Pedro A., and David A. Rosenblueth. "A symbolic shortest path algorithm for computing subgame-perfect Nash equilibria." International Journal of Applied Mathematics and Computer Science 25, no. 3 (2015): 577–96. http://dx.doi.org/10.1515/amcs-2015-0043.
Full textPodvalnyi, M. A. "Consensus and Power in Tabletop Role-playing Games." Sociology of Power 32, no. 3 (2020): 53–73. http://dx.doi.org/10.22394/2074-0492-2020-3-53-73.
Full textSokolov, E. S. "Games That Kill Us: Video Games and Violence in the Russian Printed Media Discourse." Sociology of Power 32, no. 3 (2020): 165–88. http://dx.doi.org/10.22394/2074-0492-2020-3-165-188.
Full textGriffiths, Merris, and David Machin. "Television and playground games as part of children's symbolic culture." Social Semiotics 13, no. 2 (2003): 147–60. http://dx.doi.org/10.1080/1035033032000152589.
Full textMajumdar, Rupak, Kaushik Mallik, Anne-Kathrin Schmuck, and Sadegh Soudjani. "Symbolic Qualitative Control for Stochastic Systems via Finite Parity Games." IFAC-PapersOnLine 54, no. 5 (2021): 127–32. http://dx.doi.org/10.1016/j.ifacol.2021.08.486.
Full textLestari, Putu Indah, and Elizabeth Prima. "Balinese Congklak Games, Maciwa, to Improve the Development of Symbolic Thinking in Early Childhood." Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini 3, no. 1 (2019): 102. http://dx.doi.org/10.31004/obsesi.v3i1.151.
Full textCOOPER, WESLEY. "Nozick, Ramsey, and Symbolic Utility." Utilitas 20, no. 3 (2008): 301–22. http://dx.doi.org/10.1017/s0953820808003166.
Full textMalesevic, Novak. "Sign in Hamlet on structure of the linguistic sign and symbolic games." Kultura, no. 134 (2012): 41–57. http://dx.doi.org/10.5937/kultura1234041m.
Full textAriantini, Nisa, and Novi Rosita Rahmawati. "Students leadership development through Tangkap Lokam game." Psychology, Evaluation, and Technology in Educational Research 2, no. 1 (2019): 63. http://dx.doi.org/10.33292/petier.v2i1.33.
Full textFaizullaev, Alisher. "Symbolic Insult in Diplomacy." Brill Research Perspectives in Diplomacy and Foreign Policy 2, no. 4 (2017): 1–116. http://dx.doi.org/10.1163/24056006-12340008.
Full textYamauchi, Yukari, and Shun'ichi Tano. "Analysis of Symbol Generation and Integration in a Unified Model Based on a Neural Network." Journal of Advanced Computational Intelligence and Intelligent Informatics 9, no. 3 (2005): 297–303. http://dx.doi.org/10.20965/jaciii.2005.p0297.
Full textDowns, Edward, and Mary Beth Oliver. "How Can Wii Learn From Video Games?" International Journal of Gaming and Computer-Mediated Simulations 8, no. 1 (2016): 28–43. http://dx.doi.org/10.4018/ijgcms.2016010103.
Full textÜstüner, Tuba, and Craig J. Thompson. "How Marketplace Performances Produce Interdependent Status Games and Contested Forms of Symbolic Capital." Journal of Consumer Research 38, no. 5 (2012): 796–814. http://dx.doi.org/10.1086/660815.
Full textBlack, Jack, and Stuart Whigham. "‘Team GB’ or ‘Team Scotland’? Media representations of ‘Britishness’ and ‘Scottishness’ at London 2012 and Glasgow 2014." Journalism 21, no. 10 (2017): 1450–67. http://dx.doi.org/10.1177/1464884917736002.
Full textTołkaczewski, Filip. "From Symbolism to Realism. Physical and Imaginary Video Game Spaces in Historical Aspects." Homo Ludens, no. 1 (12) (December 15, 2019): 193–212. http://dx.doi.org/10.14746/hl.2019.12.10.
Full textLopez, Mario. "Reality bytes. Hybrid inter-faces, hybrid selves." Acta Orientalia Vilnensia 9, no. 1 (2008): 85–104. http://dx.doi.org/10.15388/aov.2008.1.3719.
Full textLi, Guanhong, Takashi Hashimoto, Takeshi Konno, et al. "The Mirroring of Symbols: An EEG Study on the Role of Mirroring in the Formation of Symbolic Communication Systems." Letters on Evolutionary Behavioral Science 10, no. 2 (2019): 7–10. http://dx.doi.org/10.5178/lebs.2019.70.
Full textJannah, Riya Dhotul, Ratu Ilma Indra Putri, and Zulkardi Zulkardi. "SOFT TENNIS AND VOLLEYBALL CONTEXTS IN ASIAN GAMES FOR PISA-LIKE MATHEMATICS PROBLEMS." Journal on Mathematics Education 10, no. 1 (2019): 157–70. http://dx.doi.org/10.22342/jme.10.1.5248.157-170.
Full textHuntemann, Nina. "No More Excuses: Using Twitter to Challenge The Symbolic Annihilation of Women in Games." Feminist Media Studies 15, no. 1 (2014): 164–67. http://dx.doi.org/10.1080/14680777.2015.987432.
Full textRider, Toby C. "A Campaign of Truth: The State Department, Propaganda, and the Olympic Games, 1950–1952." Journal of Cold War Studies 18, no. 2 (2016): 4–27. http://dx.doi.org/10.1162/jcws_a_00636.
Full textChernushevich, V. A., E. A. Kupriyanova, and E. I. Bobryshova. "Folk national culture as a means of forming norms of communication in childhood." Psychology and Law 6, no. 2 (2016): 93–106. http://dx.doi.org/10.17759/psylaw.2016060207.
Full textTAGSOLD, CHRISTIAN. "Modernity, space and national representation at the Tokyo Olympics 1964." Urban History 37, no. 2 (2010): 289–300. http://dx.doi.org/10.1017/s0963926810000362.
Full textVirk, Satyugjit S., Douglas B. Clark, and Pratim Sengupta. "The Design of Disciplinarily-Integrated Games as Multirepresentational Systems." International Journal of Gaming and Computer-Mediated Simulations 9, no. 3 (2017): 67–95. http://dx.doi.org/10.4018/ijgcms.2017070103.
Full textArning, Chris. "Soft power, ideology and symbolic manipulation in Summer Olympic Games opening ceremonies: a semiotic analysis." Social Semiotics 23, no. 4 (2013): 523–44. http://dx.doi.org/10.1080/10350330.2013.799008.
Full textNicoll, Fiona. "A Comparative Discussion of the Racialized Play of Symbolic Capital in Cultural and Political Economies of Indigenous Gambling in Australia and the United States." International Journal of Critical Indigenous Studies 2, no. 2 (2009): 10–24. http://dx.doi.org/10.5204/ijcis.v2i2.27.
Full textLACKO, PETER, VLADIMÍR KVASNIČKA, and JIŘÍ POSPÍCHAL. "AN EMERGENCE OF GAME STRATEGY IN MULTIAGENT SYSTEMS." International Journal of Computational Intelligence and Applications 04, no. 03 (2004): 283–98. http://dx.doi.org/10.1142/s1469026804001318.
Full textSzymański, Michał. "Computer Games in Art History. Traditional architecture and painting presented in virtual reality." E-methodology 5, no. 5 (2019): 84–99. http://dx.doi.org/10.15503/emet.v5i5.449.
Full textPelletier, Caroline. "Reconfiguring Interactivity, Agency and Pleasure in the Education and Computer Games Debate — Using Žižek's Concept of Interpassivity to Analyse Educational Play." E-Learning and Digital Media 2, no. 4 (2005): 317–26. http://dx.doi.org/10.2304/elea.2005.2.4.317.
Full textCreak, Simon. "National Restoration, Regional Prestige: The Southeast Asian Games in Myanmar, 2013." Journal of Asian Studies 73, no. 4 (2014): 853–77. http://dx.doi.org/10.1017/s0021911814001624.
Full textTræen, Bente, and Arild Hovland. "Games people play: sex, alcohol and condom use among urban Norwegians." Contemporary Drug Problems 25, no. 1 (1998): 3–48. http://dx.doi.org/10.1177/009145099802500101.
Full textHERCIU, Alexandru, and Iulia-Alexandra COJOCARU. "INTERNATIONAL ACTORS’ NUCLEAR RETHORIC – A PERPETUAL DILEMMA AND VARIOUS STANCES." STRATEGIES XXI - Command and Staff College 17, no. 1 (2021): 64–69. http://dx.doi.org/10.53477/2668-2028-21-06.
Full textJacobsen, Marc. "Greenland’s Arctic advantage: Articulations, acts and appearances of sovereignty games." Cooperation and Conflict 55, no. 2 (2019): 170–92. http://dx.doi.org/10.1177/0010836719882476.
Full textVerinis, James P. "Spiridon Loues, the Modern Foustanela, and the Symbolic Power of Pallikaria at the 1896 Olympic Games." Journal of Modern Greek Studies 23, no. 1 (2005): 139–75. http://dx.doi.org/10.1353/mgs.2005.0010.
Full textGiraldo Agudelo, María Camila, María Teresa Gómez López, and Olena Klimenko. "Acercamiento a un programa de fortalecimiento de habilidades sociales en la etapa preoperacional a través del juego simbólico. Program to strengthen social skills in the pre-operational stage through the symbolic games." Psicoespacios 9, no. 14 (2015): 161. http://dx.doi.org/10.25057/21452776.343.
Full textIsnania, Rahma, Nanang Martono, and Tri Rini Widyastuti. "Symbolic Violence in Children’s Stories: Content Analysis in Bobo Magazine." Society 8, no. 2 (2020): 677–94. http://dx.doi.org/10.33019/society.v8i2.238.
Full textValibeigi, Mojtaba. "Deconstruction and fractalization of urban identity." Journal of Urban Society's Arts 7, no. 1 (2020): 1–8. http://dx.doi.org/10.24821/jousa.v7i1.3843.
Full textGibbs, Raymond W. "The allegorical character of political metaphors in discourse." Metaphor and the Social World 5, no. 2 (2015): 264–82. http://dx.doi.org/10.1075/msw.5.2.05gib.
Full textBoomer, Jason, Tracy Harwood, and Tony Garry. "Value Transformation in the ‘Let’s Play’ Gaming Subculture." Journal of Creating Value 4, no. 2 (2018): 229–42. http://dx.doi.org/10.1177/2394964318804705.
Full textBaumann, C., A. Tijé-Dra, and J. Winkler. "Geographien zwischen Diskurs und Praxis – Mit Wittgenstein Anknüpfungspunkte von Diskurs- und Praxistheorie denken." Geographica Helvetica 70, no. 3 (2015): 225–37. http://dx.doi.org/10.5194/gh-70-225-2015.
Full textDori, Nitsa. "Children’s Toys and Games during the Shoah, as Reflected in Five Hebrew Books." Journal of Education and Training Studies 8, no. 5 (2020): 17. http://dx.doi.org/10.11114/jets.v8i5.4763.
Full textSánchez García, Manuel. "Urban archetypes applied to the study of cities in historic contemporary fictions. Symbolic urban structures in Age of Empires III and Bioshock Infinite." Culture & History Digital Journal 9, no. 1 (2020): 006. http://dx.doi.org/10.3989/chdj.2020.006.
Full textIgor, Musukhranov. "RELATION BETWEEN ALTAIANS' PEOPLE'S GAME AND ALTAIAN TRADITIONAL CHOREOGRAPHY: PROBLEM STATEMENT." Proceedings of Altai State Academy of Culture and Arts, no. 1 (2021): 21–27. http://dx.doi.org/10.32340/2414-9101-2021-1-21-27.
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