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1

Patil, Shubhangi, and Aditi Tayshete. "Assessment of risk for upper limb musculoskeletal injuries in amateur Tabla players: A Cross sectional study." International Journal of Ayurvedic Medicine 13, no. 3 (2022): 797–800. http://dx.doi.org/10.47552/ijam.v13i3.2955.

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The force and effort required to play a percussion instrument can cause musculoskeletal issues in percussionists (PRMDs). India's most popular percussion instrument is the tabla. The aim of the study was to assess the risk of upper limb musculoskeletal disorders among table players. Method: This cross-sectional study was conducted on seventy-six amateur table players, who were between the age group of 18 to 25 years. The posture of amateur table players and the risk of musculoskeletal injury among them was assessed by using Rapid Upper Limb Assessment (RULA) scale. Result: Assessment of posture while playing tabla by using RULA scale shows that 25.39 % players were at a low risk of musculoskeletal injury, 71.42% players were at a medium risk of musculoskeletal injury and 3.17% were at high risk of musculoskeletal injury. The majority of musculoskeletal pains were in the shoulder and wrist joint. Conclusion: The study shows that the tabla players are at a risk of musculoskeletal injuries and early preventive measures should be implemented to prevent long term complications of wrong posture while playing tabla.
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2

Sable, Neha A., and Nisha Shinde. "Prevalence of Wrist Pain in Young Tabla Players: Observational Study." International Journal of Health Sciences and Research 12, no. 5 (2022): 10–14. http://dx.doi.org/10.52403/ijhsr.20220502.

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Background: The most popularly used percussion instruments in Indian classical music is Tabla. Playing a percussion instrument demands great force & effort, which may make percussionists prone to playing-related musculo skeletal disorders (PRMDs). Method: A Prevalence study using convenience sampling technique was done from the music schools of Pune-Godse & Madhumati Sangeet Vidyalay with 104 subjects. The subjects aged between 11 to 25 yr old Both males & females who plays table atleast from1 yr. Wrist pain was assessed by using Numeric pain rating scale (NPRS) Subjects rated the pain in the scale of 0 No pain to 10 Worst pain at rest and after playing tabla. Result : Prevalence of pain at Rest the average percentage of person experience pain are 28.84% 74 persons out of 104 are not experiencing any pain, the % of no pain is 71.15%. Prevalence of pain after playing tabala. The average % of person experiencing pain after playing is 66.34%. 35 Person out of 104 are not experiencing any pain. The % of no pain after playing table is 33.65%. Conclusion: The prevalence of wrist pain is more in table players after playing table than compared to pain at rest. Key words: Playing related musculoskeletal disorders (PRMDs), NPRS-Numeric pain rating scale, Percussion instrument, Ergonomics, Musculoskeletal.
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Ragothaman, Mona, Nagaraja Sarangmath, Sachi Jayaram, Pazhayannur V. Swaminath, and Uday Muthane. "Task-specific dystonia in tabla players." Movement Disorders 19, no. 10 (2004): 1254–56. http://dx.doi.org/10.1002/mds.20195.

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4

Mishra, Wricha, Amitabha De, Somnath Gangopadhyay, and Ananga M. Chandra. "Playing-Related Musculoskeletal Disorders Among Indian Tabla Players." Medical Problems of Performing Artists 28, no. 2 (2013): 107–11. http://dx.doi.org/10.21091/mppa.2013.2019.

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Playing a percussion instrument demands great force and effort, which may make percussionists prone to playing-related musculoskeletal disorders (PRMDs). Of all of the percussion instruments in India, tabla is the most popular. The present study was undertaken to investigate the prevalence of discomforts among professional tabla players. Eighty-five professional tabla players voluntarily participated in the study. The Nordic Musculoskeletal Questionnaire (NMQ) and visual analog scale (VAS) were administered to all the participants. Demographic details, music-related activities, and symptoms of discomfort were also recorded. It was found that prone anatomical areas were the low back, right shoulder, neck, left shoulder, upper back, and knees. The frequency of discomfort was found to be mostly weekly for the shoulders and monthly for neck, low back, and knees. There was an association between visual analog scale and prevalence of self-reported discomforts in some body parts. It can be said that the prolonged, unsupported, folded-knee sitting posture may be the cause of discomforts.
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पौडेल: Poudel, परशुराम प्रसाद Parashuram Prasad. "नेपालमा नारी तबलावादक र चुनौतीहरू {Women tabla players and challenges in Nepal}". Tribhuvan University Journal 36, № 01 (2021): 211–24. http://dx.doi.org/10.3126/tuj.v36i01.43629.

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वाद्यवादनमा तबलावादन सङ्गीतक्षेत्रको अभिन्न अङ्ग रही आएको छ । ताल विनासङ्गीतका अन्य क्षेत्रहरू गायन, सुरवादन तथा नृत्य अधुरो मानिन्छ । पूर्वीय सङ्गीतको क्षेत्रमा तालसम्बन्धी साङ्गीतिक प्रस्तुतिको मुख्य माध्यमको रूपमा तबला वादनलाई प्रमुख प्राथमिकतादिइँदै आइरहेको पाइन्छ । परम्परागत रूपबाट तबलामा विभिन्न घरानाका वादन शैलीहरूलाईआजको स्थितिसम्म ल्याउनको लागि पुरूष तबला वादकहरू झैँ महिला तबला वादकहरूकोपनि भूमिका रहेको छ । ती प्रत्यक्ष अप्रत्यक्ष भूमिकाले यथार्थपरक परिवेशलाई उजागर गरेकाछन् र आजको स्थितिमा ल्याएका छन् । आधा आकाश ढाकेर रहेका यस सृष्टिका अभिन्न अङ्गतथा सृष्टि र सृजनामा अपरिहार्य एवं अनिवार्य भूमिका वहन गर्दै आइरहेका नारी शक्तिकोसङ्गीत जगत्को तबला वादनको क्षेत्रमा पनि उत्तिकै सशक्त भूमिका देखिन्छ आफ्नो तन, मनर धनको बलिदान गर्दै आइरहेका नारीका प्रशस्त उदाहरणहरू यथार्थमा यत्रतत्र भेटिएकातथ्यहरूलाई जानकारीमा ल्याउनु यसको मुख्य ध्येय रहेको छ ।
 {The music industry. Without rhythm Other areas of music such as singing, melody and dance are considered incomplete. Rhythm in the field of Eastern music Tabla playing as the main medium of related musical presentation is a major priority It is being given. Traditionally the tabla has been played by different families Female tabla players like male tabla players to bring it to today's situation There is also a role. These direct and indirect roles have exposed the realistic environment Are and have brought to today's situation. An integral part of this creation covering half the sky And the power of women who have been playing an indispensable and indispensable role in creation and creation Your body and mind play an equally powerful role in the field of tabla playing in the world of music And there are plenty of examples of women sacrificing money Its main goal is to bring the facts to light.}
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Ram, S. Sai. "A STUDY OF STRUGGLE IN VERSATILITY IN TABLA PERFORMANCE." ShodhKosh: Journal of Visual and Performing Arts 3, no. 1 (2022): 218–23. http://dx.doi.org/10.29121/shodhkosh.v3.i1.2022.77.

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Tabla is the most versatile among percussion instruments today. The challenge that it meets till date is the recognition that Tabla has in terms of a Solo instrument. Although acclaimed worldwide for its versatility, yet the role of Tabla as a Solo instrument remains undefined at large. The tabla player today occupies a decent place on stage during accompaniment and exhibits the art, at times with his repertoire, especially when he accompanies to instrumental music. The rich repertoire of Tabla, which is learnt through life finds its expression only through solo performances, but this is confined only to the elite artists. There is no denial to the fact that Tabla is basically an accompanying instrument. Accompaniment is a beautiful art and every tabla artist should be an able accompanist. In fact, the art of accompaniment does need a better craftsmanship and a greater aesthetic sense than the art of tabla solo presentation. Given to these facts, the repertoire of tabla finds complete expression only during a solo performance. The collection of compositions of tabla from the masters of yesteryears is huge, and how many tabla players are able to put it across the listeners, even a meagre part of what they have learnt in the lineage? And the truth is that the Tabla is the primary accompanying instrument in North Indian classical, fusion and light music today. This is the struggle in its versatility. The music fraternity and the organizers need to ponder over this and improve their endeavors to promote Tabla more, as a solo instrument also.
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7

Upadhyay, Dwijesh, and Mukesh Chandra Pant. "Development of the interrelations of tabla and kathak dance: an analytical study (with special reference to the compositions of tabla and kathak dance)." International Journal of Research -GRANTHAALAYAH 5, no. 4 (2017): 339–51. http://dx.doi.org/10.29121/granthaalayah.v5.i4.2017.1828.

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Both the tabla and the Kathak dances are rhythmic and hence there seems to be harmony among them. In the past, mridang was compatible with dance. But later when the dance included aspects such as adornment, miraculousness, pigmentation, etc., the solemn open and strongly relevant of Pakhawaj was unable to reconcile these aspects. In such a situation, the tabla instrument was used for association with Kathak dance, which is considered to be the sophisticated and developed form of mridang (pakhavajdha). The accompaniment of the tabla instrument proved successful in presenting almost all aspects of the dance accurately. Lucknow and the Banaras Gharana have played an important role in the association of Kathak dance. For the consistency of Kathak dance, the tabla players created and selected the characters, character groups, compositions according to the characters of the dance, compositions etc. The result of this is that with time, tabla playing material developed. Looking at the present form of Kathak.Dance also highlights the fact that tabla playing material has also played an important role in the development of Kathak.Nritya and its dance material. On this basis, both can be called complementary to each other. Music scholars also support the fact that while on one hand the tabla compositions have contributed to the enrichment of the Kathak dance, on the other hand various Kathakas have played an important role in the development of the tabla instrument. Based on the facts, the period of the Kathak dance and the revival of the tabla is considered to be the late 1700 century. It can be said that the tabla style and Kathak dance developed simultaneously. The tabla playing material; compositions and Kathak dance material; the development and expansion of compositions also continued to grow due to the tabla association with Kathak dance. The purpose of the proposed paper is to investigate and analyze the development of interrelations of the works of tabla and Kathak dance.
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8

Gupta, Satyadeep, Sanjai Kumar, Sumit Raghav, and Arvind Shukla. "To Find out the Incidence of Tennis Elbow in Professional Tabla Players: An Observational Study." Physiotherapy and Occupational Therapy Journal 9, no. 4 (2016): 141–45. http://dx.doi.org/10.21088/potj.0974.5777.9416.2.

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9

Swarnakar, Rahul. "STUDY OF CHANGES IN TABLA PLAYING IN MADHYA PRADESH." International Journal of Research -GRANTHAALAYAH 3, no. 1SE (2015): 1–3. http://dx.doi.org/10.29121/granthaalayah.v3.i1se.2015.3410.

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(1) Sound-oriented tablaUnder this, the players play various types of new experiments in relation to the sound of tabla tasir and their imaginations, mainly because of modern day features such as microphones, speakers etc. Their sound is displayed by controlling their playing materials according to their capacity to expand, which is the most important achievement of today's era.(2) Academic Head TablaUnder this, the playing material of the tabla is used according to the prescribed literature and scripture. In this style there is an emphasis of bonds and lack of freedom. This style continues from early education to the next. Over time, this style grows according to knowledge. This type of tabla has been played by our older generations.
 (1) ध्वनि प्रधान तबलाइसके अंतर्गत तबले की तासीर एवं अपनी कल्पना शक्तियों को जीवंत रूप देने के लिए वादक कई तरह के नए प्रयोग ध्वनि के सम्बंध में करते हैं जिसका मुख्य कारण आधुनिक समय की सुविधाएँ जैसे माइक्रोफोन, स्पीकर आदि हैं। इनकी ध्वनि विस्तार क्षमता के अनुरूप ही अपनी वादन सामग्री को नियंत्रित करके प्रदर्शित किया जाता है जो आज के युग की सबसे महत्वपूर्ण उपलब्धि है।(2) अकादमिक प्रधान तबलाइसके अंतर्गत तबले की वादन सामग्री निर्धारित साहित्य एवं शास्त्र के अनुसार प्रयोग की जाती है। इस शैली में बंधनों का जोर होता है तथा स्वतंत्रता का अभाव। यह शैली प्रारंभिक शिक्षा से लेकर आगे तक भी जारी रहती है। समय के साथ-साथ यह शैली ज्ञान के अनुसार बढ़ती रहती है। इस तरह का तबला हमारी पुरानी पीढ़ियाँ बजाती आ रही हैं।
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10

Vila Suárez, Helena, J. Arturo Abraldes Valeiras, and Nuria Rodríguez Suárez. "Estudio del perfil antropométrico del jugador juvenil de balonmano en la Región de Murcia (Study Profile Anthropometric Youth Handball Player in Murcia)." Retos, no. 16 (March 28, 2015): 80–85. http://dx.doi.org/10.47197/retos.v0i16.34980.

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Determinar la composición corporal y las diferentes características físicas y condicionales fue el primer objetivo planteado en este estudio, donde se valoraron a 45 jugadores de balonmano masculino de la Región de Murcia, correspondiente a la categoría juvenil. Los clubes analizados han sido el Murcia, Alhama, Jumilla y Águilas. El segundo objetivo de este trabajo consiste en establecer diferencias entre los equipos valorados y las líneas de juego de carácter ofensivo. El proceso de recogida de datos antropométricos se llevó a cabo siguiendo el protocolo estipulado por el ISAK. El análisis estadístico realizado fue en primer lugar descriptivo y, posteriormente, un análisis inferencial para establecer las diferencias estadísticas entre los distintos equipos y sus líneas de juego, en todas las variables de estudio. La valoración condicional se centró básicamente en la determinación del somatotipo, en la evaluación de la velocidad de lanzamiento y en la fuerza isométrica de tren superior. Los equipos de la parte superior de la tabla presentan valores superiores en las variables antropométricas pero sin ser estadísticamente significativas estas diferencias. Se constata la importancia de la mesomorfia como característica predominante en el somatotipo del jugador de balonmano. Las mayores velocidades se alcanzaron en los lanzamientos en los que hay desplazamiento previo.Abstract: The aim of this study was two fold, first to determine the body composition, physical and conditional characteristics of male handball players, who were playing in juvenile level in Murcia. A Second objective was to establish differences among the teams evaluated and offensive playing lines. The teams analyzed were playing in Murcia, Alhama, Jumilla and Águilas. 45 juvenile male handball players participated in this study. Anthropometric data were collected following ISAK protocols. A descriptive statistical analysis was made in order to obtains means and standard deviation of the simple. An ANOVA analysis was performed in order to establish differences among teams and its playing lines. The somatotype, throwing velocity and grip were analyzed in all teams The best teams show higher values in anthropometric variables than the worts, but these differences does not reach statistical significance. Mesomorphy is a very important characteristic in handball player. Higher throwing velocities were reach in throwings with previous displacements.
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Chalmers, Peter, Brandon Erickson, Robert Thompson, et al. "Poster 119: Outcomes after Surgery for Thoracic Outlet Syndrome in Professional Baseball Players: A Matched Cohort Analysis." Orthopaedic Journal of Sports Medicine 10, no. 7_suppl5 (2022): 2325967121S0068. http://dx.doi.org/10.1177/2325967121s00680.

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Objectives: Determine the performance and return to play (RTP) outcomes for professional baseball players that undergo surgical treatment for thoracic outlet syndrome. Methods: All professional baseball players who underwent surgical treatment of TOS between 2010-2017 were identified using the major league baseball (MLB) HITS (Health and Injury Tracking System) database. Demographic and performance data (pre and post-surgery) for each player was recorded. Standard demographic and return to play outcomes were measured for all players and compared between different types of TOS and league status. Performance variables were analyzed for pitchers and compared to a 1:1 matched set of control pitchers. Results: Overall, 52 players underwent surgery for TOS of which 46 (88%) were pitchers. Neurogenic TOS was the most common and seen in 69% of players. Venous TOS was seen in 29% of players, and a single player had arterial TOS. Following TOS surgery, 79% of players returned to play at the same level (RTSP) and played at least 3 years after surgery. There was no differences in RTSP rate based on the type of TOS. There was no statistically significant difference in RTP and RTSP rates between major and minor league players. In pitchers only, there was a 76% RTSP, which was not different from the natural attrition of control pitchers (p=0.874). Following TOS surgery, pitchers saw a decline in several performance metrics, but not statistically different when compared to the control pitchers. This indicated that the decline in performance following TOS surgery was similar to the decline seen in healthy professional pitchers as they age. Conclusions: The most common type of TOS seen in professional baseball players is neurogenic. The RTSP rate following surgery for TOS in all professional baseball players is 79%. There was no statistically significant difference in ability to RTP based on the type of TOS or league status. Pitchers who underwent surgery for TOS had no significant difference in pitching performance metrics following surgery compared to matched controls. Overall, surgery for thoracic outlet syndrome can help prolong a professional baseball players career and help pitchers maintain their performance over time similar to their peers who have not had surgery for TOS. [Table: see text][Table: see text][Table: see text][Table: see text]
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Liu, Ying-Chieh, Ming-Yueh Wang, and Chi-Yueh Hsu. "Competition Field Perceptions of Table-tennis Athletes and their Performance." Journal of Human Kinetics 61, no. 1 (2018): 241–47. http://dx.doi.org/10.1515/hukin-2017-0123.

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Abstract The distinction between positive and negative perceptions is fundamental in perception models. The purpose of this study was to investigate the correlation between field perceptions of table tennis players and the outcome (net result) during the matches in a competition. Experimental data were collected from 10 elite table tennis players and analysed. The results addressed the following three competition field perceptions: (1) before the service, the player’s positive perceptions had significant effect on the positive outcome (winning rate) of that service; (2) the perception after the net result of the previous service increased the positive outcome of the next service, and (3) the player’s positive/negative perception during the matches affected the win/loss outcome of that competition. In conclusion, the player’s positive perceptions enhanced their winning rate during table tennis competitions. Therefore, during the training program, coaches need to develop positive perceptions and strengthen the psychological quality of table tennis players.
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Suryapranata, James, Desi Arisandi, and Manatap Dolok Lauro. "PEMBUATAN MARKETPLACE DENGAN FITUR SISTEM PENUNJANG KEPUTUSAN UNTUK MENENTUKAN KAYU TENIS MEJA YANG SESUAI DENGAN GAYA PERMAINAN MENGGUNAKAN METODE SMART BERBASIS WEB." Jurnal Ilmu Komputer dan Sistem Informasi 8, no. 1 (2020): 97. http://dx.doi.org/10.24912/jiksi.v8i1.11476.

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Table tennis is a very popular sport in the world, including Indonesia. Table tennis Sports in Indonesia is headed by the All-Indonesia Table Tennis Association (PTMSI). In addition, Indonesia also has the largest table tennis community, Table Tennis Mania, consisting of 25,000 members who are active in social media Facebook. The purpose of making this application is to help the experienced table tennis players to choose the appropriate table tennis blade using the decision support system the SMART method. This Method allows the system to calculate player`s playing frequency with the blade`s spesification resulting the best recommendation for the player. Also this website can be used by the players of table tennis or table tennis sellers to do the sale of table tennis blade through the marketplace. This website has been tested by several people in various table Tennis Union (PTM) in Jakarta and produce positive feedback.
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Mohammadi, F. "Una investigación sobre el efecto de mediación del estilo de afrontamiento sobre la relación entre la resiliencia psicológica y el estrés percibido en atletas con lesiones deportivas." SPORT TK-Revista EuroAmericana de Ciencias del Deporte 8, no. 1 (2019): 101–6. http://dx.doi.org/10.6018/sportk.362151.

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Este estudio tuvo como objetivo evaluar el efecto de los estilos de afrontamiento en la relación entre la resistencia psicológica y el estrés percibido en atletas lesionados. La población estadística incluyó a 800 jugadores de equipos deportivos de las ligas deportivas nacionales iraníes, entre los que se seleccionaron 300 atletas como muestra del studio, basándose en la tabla de Morgan por un método de muestreo de conveniencia intencional. Los instrumentos de estudio fueron 3 cuestionarios estándar. La prueba del coeficiente de Pearson y la regresión lineal se usaron para probar las hipótesis. Los resultados mostraron que las dimensiones del estilo de afrontamiento del estrés tenían un efecto significativo sobre el estrés percibido y la resiliencia psicológica. A pesar de los problemas mentales y físicos que el estrés provoca para las personas, parece que no están inactivos hacia el estrés. Para lidiar con el estrés y sus consecuencias desfavorables, los individuos a menudo adoptan algunos comportamientos que se originan a partir de sus estilos de afrontamiento. A partir de las características de la personalidad, los estilos de afrontamiento de aproximación y evitación pueden ayudar a los pacientes lesionados a tener una capacidad de recuperación psicológica. This study was aimed at evaluating the effect of coping styles on the relationship between psychological resilience and perceived stress among injured athletes. The statistical population included 800 players of sports teams of the Iranian national sports leagues, among whom 300 athletes were chosen as the study sample based on Morgan’s table by a purposive convenience sampling method. The study instruments were 3 standard questionnaires. Pearson Coefficient test and linear regression were used to test the hypotheses. The results showed that the dimensions of stress coping style had a significant effect on perceived stress and psychological resilience. Despite the mental and physical problems stress brings about for individuals, it seems they are not inactive toward stress. To cope with stress and its unfavorable consequences, individuals often adopt some behaviors which originate from their coping styles. As personality characteristics, approach and avoidance coping styles can help injured patients have psychological resilience.
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Yadav, Krishna R., and Dr Sundar Raj Urs Dr. Sundar Raj Urs. "A Comparative Study of Somatotypes Between Badminton and Table Tennis Players." Indian Journal of Applied Research 4, no. 5 (2011): 548–49. http://dx.doi.org/10.15373/2249555x/may2014/174.

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Streuber, Stephan, Betty J. Mohler, Heinrich H. Bülthoff, and Stephan de la Rosa. "The Influence of Visual Information on the Motor Control of Table Tennis Strokes." Presence: Teleoperators and Virtual Environments 21, no. 3 (2012): 281–94. http://dx.doi.org/10.1162/pres_a_00113.

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Theories of social interaction (i.e., common coding theory) suggest that visual information about the interaction partner is critical for successful interpersonal action coordination. Seeing the interaction partner allows an observer to understand and predict the interaction partner's behavior. However, it is unknown which of the many sources of visual information about an interaction partner (e.g., body, end effectors, and/or interaction objects) are used for action understanding and thus for the control of movements in response to observed actions. We used a novel immersive virtual environment to investigate this further. Specifically, we asked participants to perform table tennis strokes in response to table tennis balls stroked by a virtual table tennis player. We tested the effect of the visibility of the ball, the paddle, and the body of the virtual player on task performance and movement kinematics. Task performance was measured as the minimum distance between the center of the paddle and the center of the ball (radial error). Movement kinematics was measured as variability in the paddle speed of repeatedly executed table tennis strokes (stroke speed variability). We found that radial error was reduced when the ball was visible compared to invisible. However, seeing the body and/or the racket of the virtual players only reduced radial error when the ball was invisible. There was no influence of seeing the ball on stroke speed variability. However, we found that stroke speed variability was reduced when either the body or the paddle of the virtual player was visible. Importantly, the differences in stroke speed variability were largest in the moment when the virtual player hit the ball. This suggests that seeing the virtual player's body or paddle was important for preparing the stroke response. These results demonstrate for the first time that the online control of arm movements is coupled with visual body information about an opponent.
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Ahamed, Farah. "The Tabla Player." Massachusetts Review 57, no. 4 (2016): 770–72. http://dx.doi.org/10.1353/mar.2016.0133.

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Hayashi, Isao, Masanori Fujii, Toshiyuki Maeda, Jasmin Leveille, and Tokio Tasaka. "Extraction of Knowledge from the Topographic Attentive Mapping Network and its Application in Skill Analysis of Table Tennis." Journal of Human Kinetics 55, no. 1 (2017): 39–54. http://dx.doi.org/10.1515/hukin-2017-0005.

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AbstractThe Topographic Attentive Mapping (TAM) network is a biologically-inspired classifier that bears similarities to the human visual system. In case of wrong classification during training, an attentional top-down signal modulates synaptic weights in intermediate layers to reduce the difference between the desired output and the classifier’s output. When used in a TAM network, the proposed pruning algorithm improves classification accuracy and allows extracting knowledge as represented by the network structure. In this paper, sport technique evaluation of motion analysis modelled by the TAM network was discussed. The trajectory pattern of forehand strokes of table tennis players was analyzed with nine sensor markers attached to the right upper arm of players. With the TAM network, input attributes and technique rules were extracted in order to classify the skill level of players of table tennis from the sensor data. In addition, differences between the elite player, middle level player and beginner were clarified; furthermore, we discussed how to improve skills specific to table tennis from the view of data analysis.
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Ivanek, Vladimir, Branko Đukić, Branimir Mikić, Miroslav Smajic, and Dragan Doder. "EFFECTS OF TECHNICAL AND TACTICAL CHARACTERISTICS ON THE PERFORMANCE OF THE TABLE TENNIS PLAYERS." Facta Universitatis, Series: Physical Education and Sport 16, no. 1 (2018): 157. http://dx.doi.org/10.22190/fupes180507014i.

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The aim of the research was to determine the effects of applied technical and tactical characteristics of table tennis players on their success in competitions. The representative sample consisted of 48 top senior table tennis players from Bosnia and Herzegovina, age 18 and 36, selected on the basis of a qualification tournament. The measuring instruments for this study included eight assessment tests for the table tennis players' technical and tactical characteristics and one test for assessing success in table tennis competitions. Technical and tactical characteristics of the participants were evaluated by five experts who analyzed the efficacy of technical and tactical characteristics of the players on a scale ranging from 1 to 5. The methods of processing the results included descriptive statistical procedures, the multiple correlation coefficient, the determinant coefficient and a multiple regression analysis. The results indicate that technical and tactical characteristics have a major impact on the player's performance and are essential for table tennis success. Based on the value of the regression coefficients and their significance, it may be concluded that the 5 variables statistically significantly contribute to the regression model are: the efficiency of the serve; the efficiency of preventing the attack of the opponent and preparation of the players’ own attack; confidence when attacking across the table; the efficiency in the active defence and the efficiency of movement during the game. In the hierarchy of significance, the most important variables are the serve efficiency and efficiency of preventing the attack of an opponent and preparation of the player's own attack. The efficiency of the serve allows an attacker to realize technical and tactical ideas and usually gain initiative in the game. By returning a serve we can prevent or at least make it harder for the opponent to attack again. A serve return can also allow us to take the initiative
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Tramer, Joseph, Lafi Khalil, Alexander Ziedas, Muhammad Abbas, Nima Mehran, and Kelechi Okoroha. "Return to Play (RTP) and Performance in the Women’s National Basketball Association (WNBA) Following Anterior Cruciate Ligament (ACL) Reconstruction (194)." Orthopaedic Journal of Sports Medicine 9, no. 10_suppl5 (2021): 2325967121S0030. http://dx.doi.org/10.1177/2325967121s00305.

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Objectives: The incidence of ACL injuries in WNBA athletes has been on the rise, despite the high rates of ACL injury there is a paucity of recent research examining the effect of ACL reconstruction on RTP and performance in these athletes. This cohort study seeks to quantify the effect of ACL reconstruction on RTP and performance on WNBA athletes. Methods: All ACL tears sustained in the WNBA from 1997-2018 were identified. BMI, age and position at the time of injury were collected for each player. RTP rates were calculated and performance data was collected for each player before and after injury to determine changes in playing time and statistical performance. Players who successfully RTP after ACL reconstruction were compared to a group of healthy controls who were matched by age, years of experience, position, height, and BMI. Statistics at one year and three years’ post-injury were compared to assess acute and longitudinal changes in performance relative to pre-injury baseline. Results: A total of fifty-nine WNBA players sustained an isolated ACL tear during the study period. Forty-one (69.5%) were able to RTP. There was no difference in demographic characteristics between forty-one players and matched controls. Following RTP athletes played an average of 7.5±12.8 fewer games, 5.1±9.2 fewer minutes per game, and scored 3.7±5.0 less points per game in their first year compared to the year prior to injury. (Table1) When compared to matched controls, WNBA players returning from ACL reconstruction demonstrated a significant decline in games played, games started, minutes per game, rebounds, assists, and blocks per game in their first season after RTP. These differences resolved by year three post-surgery (Table 2). Conclusions: There is a high RTP rate following ACL reconstruction in WNBA athletes. Players may experience a decrease in playing time and performance initially when returning to play, however these variables were found to return to baseline over time.
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Purashwani, Pushpendra. "Comparison of Level of Anxiety Between Male and Female Table Tennis Players." International Journal of Physical Education & Sports Sciences 8, no. 15 (2015): 0. http://dx.doi.org/10.29070/8/57694.

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Keskin, Burçak, Burcu Güvendi, and Metin Kaplan Kaplan. "MASA TENİSİ OYNAYAN SPORCULARIN KENDİ KENDİNE KONUŞMALARININ KARAR VERME STİLLERİ İLE İLİŞKİSİ." e-Journal of New World Sciences Academy 15, no. 4 (2020): 44–52. http://dx.doi.org/10.12739/nwsa.2020.15.4.2b0126.

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The purpose of this study is to examine the relation of self-talking with decision-making styles. A total of 143 table tennis players, including 67 females and 76 males with 22.79±7.79 average of age and average 10.01±6.30 sports years participated in the study. In order to collect data in the study, the self-talk scale developed by Zervas, Stavrou and Psychountaki (2007) and adapted to the Turkish Culture by Engur (2011), and the decision making styles scale developed by Mann et al. (1998) and adapted to Turkish by Deniz (2004) were used. According to the findings of the study, self-talk score, it was determined that self-esteem in decision making and careful decision-making scores were high and avoidant, procrastination and panic decision-making scores were low. According to the correlation analysis, cognitive function and motivational function dimensions were found to be positive with careful decision-making from sub-dimensions, and were found to be negative with procrastination and panic decision-making from sub-dimensions, and decision-making styles scale of cognitive function dimension were found to be positive with self-esteem dimension. Significant differences were determined in the sub-dimensions of the decision-making scale based on the playing for national team, age, and playing status in the leagues of the sports players. As a result, it was determined that self-talk of table tennis players in a positive way increases self-esteem and careful decision-making, while decreasing procrastination and panic and decision-making.
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Pradas, Francisco, Ana de la Torre, Carlos Castellar, and Víctor Toro-Román. "Physiological Profile, Metabolic Response and Temporal Structure in Elite Individual Table Tennis: Differences According to Gender." International Journal of Environmental Research and Public Health 18, no. 22 (2021): 11898. http://dx.doi.org/10.3390/ijerph182211898.

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No research that has analyzed the structural characteristics, physiological profile, and energy demands in the game of table tennis as played by women is available. The present study aimed to evaluate the physiological, metabolic, and temporal variables of table tennis players and to observe gender differences. Forty-eight elite table tennis players participated in this study: 24 men (25.3 ± 4.07 years) and 24 women (22.3 ± 3.8 years). During simulated competition, temporal structure, heart rate (HR), and lactate (LA) were evaluated. The maximum ergospirometric evaluations were performed in a laboratory. The total table tennis (TT) time and the total resting time (TRT) were longer for men (p < 0.05), but game density was higher for women (p < 0.05). During rallies, the real playing time (RPT) was longer for women, while the TRT was longer for men (p < 0.05). The maximum HR, minimum HR, and maximum LA concentrations were higher for men (p < 0.05). The obtained data reveal gender differences in the physiological, metabolic, structural, and temporal variables in table tennis players. The analysis of the studied variables could allow training sessions to be planned and organized according to table tennis players’ gender.
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Purashwani, Pushpendra. "A Comparative Study of Different Training Methods on the Performance of Table Tennis Players." International Journal of Physical Education & Sports Sciences 13, no. 5 (2018): 22–24. http://dx.doi.org/10.29070/13/57686.

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Hoffman, Daniel Tyler, Dan Brian Dwyer, Steven J. Bowe, Patrick Clifton, and Paul B. Gastin. "Is injury associated with team performance in elite Australian football? 20 years of player injury and team performance data that include measures of individual player value." British Journal of Sports Medicine 54, no. 8 (2019): 475–79. http://dx.doi.org/10.1136/bjsports-2018-100029.

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ObjectivesTo determine whether specific injury measures were associated with team performance in the Australian Football League (AFL).Methods15 289 injuries caused players from 18 teams to miss 51 331 matches between 1997 and 2016. Data were aggregated to the team level. We analysed the associations among injury measures and team performance (reaching finals/playoffs and specific ladder/table position). Injury measures per team included: injury incidence, injury severity, injury burden, player match availability and percentage of the full player roster injured. We also weighted injury measures by five measures of player value.ResultsAFL teams’ injury burden and player match availability were associated with final table position (r2=0.03, p<0.05). Player value weighted injury burden was different between finalists and non-finalists (mean difference=−8, p<0.001) and explained 12% of the variation in the table position of teams (p<0.001). For a team, nine missed matches due to injury (burden weighted by a best and fairest player rating system) was associated with one lower table position. Player match availability weighted by player value was higher for finalists than non-finalists (mean difference=1.7, p<0.01) and explained 7% of the variation in the table position of teams (p<0.001).Discussion and potential implicationsThe impact of injury (burden weighted by best and fairest) explained up to 12% of the variation in final table position—this is particularly relevant to making/not making playoffs as well as home ground/travel advantages for those teams that make the one-game format of AFL playoffs (not home-away or best of seven format).
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Septianingrum, Kartika, Kuncoro Darumoyo, Priagung, HS Muhammad Nurfatony, and Mohammad Irfan. "PENGARUH LATIHAN DOUBLE LEG CONE HOP DAN LUNGES TERHADAP KEKUATAN TENDANGAN LONG PASS PEMAIN SSB INTERNAL FC U-19." Journal RESPECS 4, no. 1 (2022): 11–22. http://dx.doi.org/10.31949/respecs.v4i1.1840.

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This study aims to determine the effect of the practice of duoble leg cone hops and lunges on the level of long pass ability of SSB Internal FC soccer players, Ngawi. This study uses an experimental method with a "three groups pre-test-post-test design" design. The population in this study were football players from SSB Internal FC, Ngawi, which amounted to 30 people. Data analysis used t-test with a significance level of 5%. The results showed that (1) There was a significant effect of double leg cone hop exercise on the level of long pass strength of SSB Internal FC soccer players, Ngawi, with t count -14.230 > t table 2.447, and a significance value of 0.000 < 0.05, and a percentage increase of 8.69%. (2) There is a significant effect of lunges training on the level of long pass strength of SSB Internal FC soccer players, Ngawi, with t count -5,161 > t table 2.447, and a significance value of 0.001 < 0.05, and a percentage increase of 5.94 %. (3) The duoble leg cone hop exercise was better than the lunges exercise on the strength level of the SSB Internal fc soccer player, Ngawi, with t count 2.753 > t table = 2.365 and sig, 0.022 < 0.05.
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Wang, Zhikun, Abdeslam Boularias, Katharina Mülling, and Jan Peters. "Modeling Opponent Actions for Table-Tennis Playing Robot." Proceedings of the AAAI Conference on Artificial Intelligence 25, no. 1 (2011): 1828–29. http://dx.doi.org/10.1609/aaai.v25i1.8051.

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Opponent modeling is a critical mechanism in repeated games. It allows a player to adapt its strategy in order to better respond to the presumed preferences of its opponents. We introduce a modeling technique that adaptively balances safety and exploitability. The opponent's strategy is modeled with a set of possible strategies that contains the actual one with high probability. The algorithm is safe as the expected payoff is above the minimax payoff with high probability, and can exploit the opponent's preferences when sufficient observations are obtained. We apply the algorithm to a robot table-tennis setting where the robot player learns to prepare to return a served ball. By modeling the human players, the robot chooses a forehand, backhand or middle preparation pose before they serve. The learned strategies can exploit the opponent's preferences, leading to a higher rate of successful returns.
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Tamaki, Sho, Kazuto Yoshida, and Koshi Yamada. "A Shot Number Based Approach to Performance Analysis in Table Tennis." Journal of Human Kinetics 55, no. 1 (2017): 7–18. http://dx.doi.org/10.1515/hukin-2017-0002.

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AbstractThe current study proposes a novel approach that improves the conventional performance analysis in table tennis by introducing the concept of frequency, or the number of shots, of each shot number. The improvements over the conventional method are as follows: better accuracy of the evaluation of skills and tactics of players, additional insights into scoring and returning skills and ease of understanding the results with a single criterion. The performance analysis of matches played at the 2012 Summer Olympics in London was conducted using the proposed method. The results showed some effects of the shot number and gender differences in table tennis. Furthermore, comparisons were made between Chinese players and players from other countries, what threw light on the skills and tactics of the Chinese players. The present findings demonstrate that the proposed method provides useful information and has some advantages over the conventional method.
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Sharma, Arnav. "Analysis of Relationship Between Selected Psychological Dimensions with Skill Performing Competencies of Table Tennis Players." Poonam Shodh Rachna 1, no. 7 (2022): 1–5. http://dx.doi.org/10.56642/psr.v01i07.001.

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Abstract The goal of this research was to determine whether there was a connection between a player's mental toughness and his ability level in state-level Table Tennis competition. Methods: State-level male table tennis players (n=25) took the Sports Mental Toughness Questionnaire (a measure of characteristics associated with mental toughness) and the Pushpendra Purashwani Table Tennis Skill Test (a test of table tennis skills; the Alternate Push Test and Alternate Counter Test were chosen). The data reveal a favourable relationship between mental toughness and overall athletic performance. Consistency and the Alternate Counter Test were positively correlated at the.01 level of significance. The study's findings corroborate a link between measures of mental toughness and success on the field, suggesting that mentally strong athletes also enjoy greater physical and mental prowess. There is a need for further research on the correlations of mental toughness with training experience and age of players, as well as effective strategies to increase mental toughness, as well as the differences between individual and team sports.
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Pagura, Jorge, Clovis Arns de Cunha, Roberto Nishimura, et al. "453. Neutralizing Antibody Responses to SARS-CoV-2 in Professional Soccer Players." Open Forum Infectious Diseases 8, Supplement_1 (2021): S327—S328. http://dx.doi.org/10.1093/ofid/ofab466.652.

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Abstract Background The Brazilian Football Confederation (CBF) protocol to control the spread of COVID-19 among professional soccer players is based on four cornerstone measures: (1) Tracing all symptomatic and asymptomatic COVID-19 cases by clinical monitoring and nasal swab SARS-CoV-2 RT-PCR testing up to 3 days before the soccer games; (2) Respiratory isolation of all SARS-CoV-2 positive players for at least 10 days, regardless symptoms; (3) All player with clinical suspicion of COVID-19 were immediately quarantined; (4) If a player became SARS-CoV-2 positive after the game, the other players were allowed to play the next game, if they remained asymptomatic and SARS-CoV-2 RT-PCR negative. Understanding how antibody responses to SARS-CoV-2 evolve can provide insights into therapeutic and testing approaches for COVID-19. In the present study we profile the antibody responses of players up to nine months from a SARS-CoV-2 positive RT-PCR test. Methods Serum samples were obtained from 955 soccer players, and analyzed at the same laboratory in São Paulo city, in the Hospital Israelita Albert Einstein. It was used the cPas Technology, the sVNT kit for detecting and measuring circulating neutralizing antibodies against the SARS-CoV-2 virus. Results Neutralizing antibody was positive for 416 samples (416/955=44%; C.I. 95%= [40%; 47%]). From the 955 soccer players, 454 had RT-PCR+ previously, up to nine months until the neutralizing antibody tests. From this 454 players, 172 (38%) had neutralizing antibody below 20% (C.I. 95% = [34%; 42%]), 30 (7%) between 20% and 30% (C.I. 95% = [5%; 9%]), and e 252 (56%) above 30% (C.I. 95% =[51%; 60%]). Antibody responses to SARS-CoV-2 were significantly higher in individuals RT-PCR+ (Table 1). There was no difference between the neutralizing antibody responses status to SARS-CoV-2 and the time between the RT-PCR+ and the neutralizing antibody test (p-value = 0.423; Figures 1 and 2, Table 2). Table 1. Neutralizing antibody responses to SARS-CoV-2. Figure 1. Scatter plot with Time between RT-PCR+ and neutralizing antibody (days) versus Neutralizing antibody levels. Table 2. Time between RT-PCR+ and neutralizing antibody (days) versus Neutralizing antibody levels. Conclusion This study found neutralizing activity of infection against SARS-CoV-2 in 63% RT-PCR+ individuals, but only in 26% in RT-PCR(-) players. Level of neutralizing antibody responses maintained stable until up to nine months after a RT-PCR+. Figure 2. Percentage of soccer players at each antibody level (below 20%, between 20% and 30%, and above 30%) versus time between the positive RT-PCR test and neutralizing antibody test (days). Disclosures All Authors: No reported disclosures
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Eliakim, Eyal, Elia Morgulev, Ronnie Lidor, and Yoav Meckel. "Estimation of injury costs: financial damage of English Premier League teams’ underachievement due to injuries." BMJ Open Sport & Exercise Medicine 6, no. 1 (2020): e000675. http://dx.doi.org/10.1136/bmjsem-2019-000675.

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BackgroundIn individual sports, the effect that injuries have on an athlete’s performance, success and financial profit is implicit. In contrast, the effect of a single player’s injury or one player’s absence in team sports is much more difficult to quantify, both from the performance perspective and the financial perspective.ObjectivesIn this study, we attempted to estimate the effect of injuries on the performance of football teams from the English Premier League (EPL), and the financial implications derived from this effect.MethodsOur analysis is based on data regarding game results, injuries and estimations of the players’ financial value for the 2012–2013 through the 2016–2017 seasons.ResultsWe found a statistically significant relationship (r=−0.46, 95% CI −0.6 to 0.28, p=0.001) between the number of days out due to injuries suffered by team members during a season and the place difference between their actual and expected finish in the EPL table (according to overall player value). Moreover, we can interpolate that approximately 136 days out due to injury causes a team the loss of one league point, and that approximately 271 days out due to injury costs a team one place in the table. This interpolation formula is used as a heuristic model, and given the relationship specified above accounts for a significant portion of the variance in league placement (21%), the remaining variance is related to other factors. Calculating the costs of wage bills and prize money, we estimate that an EPL team loses an average of £45 million sterling due to injury-related decrement in performance per season.ConclusionProfessional football clubs have a strong economic incentive to invest in injury prevention and rehabilitation programmes.
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Stasyuk, Roman, Yurii Ostapenko, and Eleanora Simbirska. "Activist's table tennis activity as a programming object." Scientific Journal of National Pedagogical Dragomanov University. Series 15. Scientific and pedagogical problems of physical culture (physical culture and sports), no. 4(134) (April 16, 2021): 101–5. http://dx.doi.org/10.31392/npu-nc.series15.2021.4(134).25.

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The article considers the issue of improving the system of sports training of players in table tennis on the basis of the principle of programmed learning, which is implemented in the form of a comprehensive method of training process. Programmed training in sports training of table tennis players at the preparatory stage is optimized using a system of tools and methods built in the form of a structural-logical scheme is an important area of research. Methodological ways of building a system of sports training of table tennis players on the basis of the method of programmed learning are revealed, which made it possible to determine the principles of building target tasks, which are a certain block of physical exercises structured with a single goal setting. It was necessary to summarize the experience of modern methods of organization for the construction of programmed training in sports training of table tennis players by implementing the principles of complexity and coherence of training activities. At the present stage of development of game sports fundamental knowledge of the content of game, systems of preparation, various, flexible and highly automated skills and perfect activity of functional systems of an organism is especially necessary. Difficulties that turn out to be unpredictable by a program of tactical actions are usually related to informative influences. This is due to the probable nature of the game activity, which, first of all, concerns the information aspect. Despite a certain number of standard game actions, which were mentioned above, the actions of athletes who play sports are based on the response to changes in the situation, the conditions of wrestling. With such a variety of forms of manifestations of the player's actions are constantly associated with the solution of situational motor problems that require the use of programming mechanisms.
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Combs, Patricia R., Cassie B. Ford, Maryalice Nocera, et al. "BIOMECHANIC DATA-DRIVEN BEHAVIOR MODIFICATION TO REDUCE CONCUSSION RISK IN HIGH SCHOOL FOOTBALL ATHLETES." Orthopaedic Journal of Sports Medicine 7, no. 3_suppl (2019): 2325967119S0010. http://dx.doi.org/10.1177/2325967119s00105.

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Background: Each year, between 1.1 and 1.9 million sports and recreation-related concussions occur annually in US children aged =18 years. Football has a high concussion incidence relative to other youth sports. This is particularly concerning given recent evidence suggesting sport-related concussions are associated with late-life cognitive and psychological dysfunction in former athletes. Unfortunately, there are currently few proven interventions to prevent concussion in football. The purpose of this study was to evaluate a mentored intervention program designed to teach safe play techniques and thereby reduce head impact frequency and severity in high school football players. Methods: In a clustered quasi-experimental study design, the player education intervention program was provided to two out of three teams in year one, two out of four teams in year two, and all four teams in year three. Head impacts were measured using in-helmet accelerometers worn by all players. Head impact data and game video were used to identify “high risk” players on intervention teams to receive individualized mentoring. Players were identified as candidates for intervention based on three criteria: 1) greater than 20% of head impacts sustained to the top of the head, 2) greater than 7% of impacts exceeded 60 g in peak linear acceleration, and 3) player sustained a concussion. High-risk players attended 3 individual or small-group education sessions over 3 weeks with a mentor who analyzed game film to teach safer playing techniques. Intervention effects were evaluated by comparing post-intervention to pre-intervention head impact data. Coach and player satisfaction were assessed to evaluate the program’s acceptability and impact. Results: 220 athletes (143 intervention; 77 control) participated. Of these, 32 (14%) were classified “high risk” with playing techniques amenable to intervention. Overall, 21 (66%) of mentored athletes demonstrated a reduction in top-of-head impacts (considered a high-risk impact zone) and 17 (53%) of mentored athletes demonstrated a reduction in high magnitude (>60 g) hits. On average, the proportion of top-of-head impacts dropped 2.75% in mentored players, and 2.04% in non-mentored players. The proportion of head impacts classified as high-magnitude (>60 g) dropped 1.07% from pre- to post-intervention in mentored players. There was minimal (<1%) change in high magnitude impacts in non-mentored players. In post-season exit surveys, most mentored players “agreed” (n=18, 69%) that his playing behaviors improved because of the study. Most intervention team coaches thought the study was “effective” (n=31, 97%). Conclusions/Significance: Mentoring effects were modest; however, athletes and coaches viewed the program as effective. Behavioral interventions have potential to reduce head impact frequency and severity in football but may require more intensive mentoring than the 3-session model tested in this study. Tables/Figures: [Table: see text][Table: see text]
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Debopriya Ghosh, Utpal sanyal, and Dr. Anup Adhikari. "Effect of physical training on gender difference in trained personal." International Journal of Research in Hospital and Clinical Pharmacy 2, no. 2 (2020): 54–59. http://dx.doi.org/10.33974/ijrhcp.v2i2.213.

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Many controlled studies and neurological studies demonstrate that men and women are physically and mentally different. The purpose of this study is to find out whether there is any gender difference in respiratory capacity between trained athletes of both gender. This study was conducted at Kolkata (Serampore area), West Bengal, India. The subject was trained table tennis players of age group was 14 – 17 years. Significant differences have been found in height (cm), W/H ratio and PIF (l/s) between male and female lawn tennis players and all these values are significantly higher (P<0.05) in male than female players. Greater mean height in trained male than female tennis player of same age range is advantageous for male. This might be due to their own growth pattern under the influences of different specific hormones which is not considered in this study. Higher centrally located fats in trained male than female tennis player in this age range might be due to less affectivity of physical training in male. Higher central fat distribution may hinder different lung capacities by influencing abdominal cavity. Higher peak inspiratory flow in trained male than female tennis player indicates inspiratory muscles are more powerful in male player of this age range. So, it can be concluded from this study that gender differences in lung capacities can be minimized by proper training load in female trained player at least in 14-17 years age range. This study also claimed that stature is not only the decisive factor for differences in lung capacities in male and female trained tennis player of 14-17 years age range. Body composition, central fat distribution, active inspiratory muscles and proper physical training have definite role in improving lung capacities of trained male and female tennis player.
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Haas, Fabiola, Tobias Baumgartner, Timo Klein-Soetebier, Florian Seifriz, and Stefanie Klatt. "Heatmap Analysis to Differentiate Diverse Player Types in Table Tennis—A Training and Tactical Strategy Development Potential." Applied Sciences 13, no. 2 (2023): 1139. http://dx.doi.org/10.3390/app13021139.

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(1) Background: Computer-based analyses have been widely used to study aspects of various team and racket sports. However, such analyses have so far eluded table tennis, except in special competition forms, under fixed laboratory conditions or have only tracked the ball. The aim was to detect a basic, global, positional behavior, independent of the score. (2) Methods: We investigated the player position of professional male table tennis players with respect to handedness (right/left), playing system (offensive/defensive) and racket holding (shakehand/penholder) to determine the applicability of automated analysis systems. We used existing video data of competitive matches (N = 198 sets; 2006–2020) and transliterated them into an x–y coordinate system. From this, we were able to conduct a heatmap analysis for different types of players. (3) Results: The comparison between right- and left-handed players resulted in a significant difference in the positioning of the x coordinate (D = 0.5663; p = 0.001). Both groups positioned themselves on average in their own backhanded half of the table (Re: x = −0.22 m, Li: x = 0.39 m). (4) Conclusions: Our results have yielded valuable insights into the importance of analyzing positional behavior in a differentiated manner depending on handedness, playing strategy and racket holding posture.
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Alieksieiev, O. O., M. V. Zubal, I. V. Raitarovska та O. P. Shyshkin. "Аnalysis of competitive activity of table tennis players of different qualifications of the physical culture faculty". Pedagogical and social aspects of physical education and physical therapy, № 1 (5 березня 2019): 7–24. http://dx.doi.org/10.32626/pasaopeapt.2019.7-24.

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Horswill, Ian. "Fiascomatic: A Framework for Automated Fiasco Playsets." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 11, no. 3 (2021): 22–29. http://dx.doi.org/10.1609/aiide.v11i3.12823.

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We present Fiascomatic, a mixed initiative system for generating consistent scenarios for the indie storytelling RPG Fiasco. Players can repeatedly generate scenarios, locking down aspects of a scenario they like and regenerating aspects they don’t, until they arrive at a scenario they find entertaining. It is not a story generation system; it generates scenarios from which players then generate stories. Nor is it intended to generate optimal scenarios; it generates random scenarios which the players can then curate according to their taste. Fiascomatic presents an interesting intermediate point between non-automated table-top RPGs and fully automated systems such as story generators or autonomous characters. It is a tool that can be used by Fiasco players to speed the generation of game setups while preserving creative input on the part of the players, and by Fiasco playset authors to make automated playsets.
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Okoroha, Kelechi, Bhavik H. Patel, Yining Lu, Alexander J. Idarraga, and Brian Forsythe. "Concussions in the National Basketball Association: An Analysis from 1999-2018." Orthopaedic Journal of Sports Medicine 7, no. 7_suppl5 (2019): 2325967119S0040. http://dx.doi.org/10.1177/2325967119s00407.

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Objectives: Several studies have examined the incidence and effects of concussions in professional football, baseball, and hockey, but there has been limited evaluation of the effects of concussions in National Basketball Association (NBA) players. This study aims to evaluate the epidemiologic trends of concussions, as well as the effects of concussions on in-game performance, in NBA players. Methods: Publicly available records were searched to include all players who sustained an in-game concussion while playing in the NBA from the beginning of the 1999 NBA season to the conclusion of the 2018 season. For each player the following variables were collected: date of injury, number of days and games missed before returning to game play, player efficiency rating (PER) in the season of injury, the season preceding the injury, and the season following the injury, position of the injured player, and the incidence of multiple concussions for a single player. Concussion trends before and after the institution of the NBA Concussion Protocol were calculated, as well as the effects on PER after return to play. Results: From the start of the 1999 season to the end of the 2018 season, 185 basketball-related concussions were incurred across 149 NBA players. All players were able to return to play following a first-time concussion after missing an average of 7.7 days and 3.5 games. The NBA Concussion Protocol was instituted ahead of the 2011-2012 season, prior to which there were 5.7 concussions recorded/season, with an average of 6.7 days and 3.0 games missed per first-time concussion. Following the institution of the concussion protocol, there were approximately 11 more concussions recorded/season (16.7 vs. 5.7, P = 0.007), with 1.7 more days missed (8.4 vs. 6.7, P = 0.27) and 0.9 more games missed (3.9 vs. 3.0, P = 0.24) per concussion, compared to prior seasons. Of the 149 players who suffered concussions, 27 were concussed multiple times (18.1%). There was no difference found in the incidence of recurrent concussions within the same season before vs. after the institution of the concussion protocol (4 vs. 5, P > 0.05). PER was almost identical for concussed players in the season prior to the injury, the season in which the injury occurred, and the season following the injury (13.93 vs. 13.94 vs. 13.91, P = 0.998). Conclusion: There has been a significant increase in the incidence of concussions in the NBA player following the institution of a league-wide concussion protocol. This likely reflects more accurate reporting secondary to advances in player education, medical knowledge, national media coverage, and standardized testing protocols. Despite this increase in reported concussions, the amount of time missed following injury has remained relatively constant. Player performance as reported by PER was not significantly affected by sustaining a concussion. [Figure: see text][Table: see text]
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Zia, Salam, Hannan Bin Liaqat, Hafiz Usman Zia, Xiangjie Kong, and Sultan Shamshad. "Player-aware resource compensation in interrupted cricket matches." PeerJ Computer Science 8 (March 14, 2022): e917. http://dx.doi.org/10.7717/peerj-cs.917.

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The International Cricket Council (ICC) uses the Duckworth-Lewis-Stern (DLS) method for resource compensation in interrupted games, which is an upgraded version of the Duckworth-Lewis (D/L) method. In order to compensate resources, the D/L method uses a generic resource table for all teams without considering both teams’ past performance, venue of the match, and players participating in that match. That is why teams cannot strategize according to their strengths and play according to D/L’s requirements. This paper presents a method for Player-aware Resource Compensation in Interrupted Cricket Matches (PRCICM). The PRCICM model is dynamic because it allocates a different number of resources to different teams based on their resource usage in the past, players involved in the match and venue of the match. The proposed method eliminates the need to find the generalized scoring patterns with a player-driven approach. A team-specific approach is more appropriate because of teams’ different formations and playing approaches.
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40

Tang, Shao Qiang, King Ho Holden Li, and See Leng Davy Lim. "Design enhancement of overall Paralympics wheelchair for para table tennis competition." Proceedings of the Institution of Mechanical Engineers, Part P: Journal of Sports Engineering and Technology 233, no. 3 (2018): 342–50. http://dx.doi.org/10.1177/1754337118765851.

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This study focused on enhancing the performance of the para table tennis player by implementing design modifications to the wheelchair to increase the sweep area of the player. In this article, a detailed study of pressure distribution on the player’s seat during play was performed to facilitate potential enhancements to the wheelchair that would alleviate issues that could arise from long hours of training and actual competition. Some of these issues include the discomfort and fatigue that could develop from an imbalanced posture resulting in imbalanced seat pressure distribution exerted on the gluteus maximus, as well as pressure sores that could develop during training and competition. Such issues impact the immediate and long-term development of competitiveness in the player. Through a systematic and quantitative understanding of the situation, further structural enhancements to the wheelchair as well as modifications to the training methodologies, strategies and techniques of gameplay could be implemented.
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41

Spence, Mark T., Stephen J. Sugden, and Sudhir Kale. "GAMBLING ON GAMBLING: FINANCIAL IMPLICATIONS OF RAISING BET LIMITS AND TABLE DIFFERENTIALS." Journal of Gambling Business and Economics 7, no. 1 (2013): 53–72. http://dx.doi.org/10.5750/jgbe.v7i1.600.

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The house advantage for Baccarat is known, hence the theoretical win can be determined. What is impractical to theoretically determine is the frequency and financial implications of extreme events, for example, prolonged winning streaks coupled with various betting patterns. The simulation herein provides such granularity. We explore the effect of following the ‘hot hand’, that is, rapidly escalating bets when players are on a winning streak. To minimize their exposure, casino management sets a table bet maximum as well as a table differential. These figures can and do serve as a means to differentiate one casino from another. As the allowable bet maximum increases so does the total amount bet, which increases the theoretical winnings, thus suggesting that a high bet limit and differential is beneficial for the house. However, the greater are these amounts, the greater the number of shoes that end with players losing relative to a constant betting scenario (the number of times a player wins at all can drop from ~47% of the time to less than a quarter); but there will, on occasion, be more extreme payouts to players. This simulation is therefore intended to help casino managers set betting limits that maximize total winnings while bearing in mind both the likelihood and magnitude of negative outcomes to the casino.
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42

Hegazy, Habiba, Ayman Nabil, Mohamed Abdelsalam, et al. "Usability Study of a comprehensive table tennis AR-based training system with the focus on players' strokes." Journal of Ubiquitous Systems & Pervasive Networks 13, no. 1 (2020): 01–09. http://dx.doi.org/10.5383/juspn.13.01.001.

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43

Gould, Heath P., Robert Daniel Winkelman, Joseph Tanenbaum, et al. "Performance-Based Outcomes Following Symptomatic Pars Injuries in American Professional Baseball Players." Orthopaedic Journal of Sports Medicine 7, no. 7_suppl5 (2019): 2325967119S0040. http://dx.doi.org/10.1177/2325967119s00406.

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Objectives: Previous studies in the evidence-based literature suggest that lumbar spine injuries can lead to a significant decrease in athletic performance. This phenomenon is particularly evident in sports that require repetitive truncal rotation, such as baseball. Although we have previously characterized the natural history of symptomatic spondylolysis and spondylolisthesis in professional baseball players, no prior study has investigated the impact of pars injuries on player performance in this patient population. The purpose of this study was to report performance-based outcomes following symptomatic pars injuries in elite-level baseball athletes. Methods: A retrospective cohort study was conducted among all professional baseball players who presented with a symptomatic pars defect between 2011 and 2016. Both Major League and Minor League players were enrolled using a de-identified injury surveillance database maintained by the MLB. Lumbar spine imaging reports were reviewed to confirm the radiologic diagnosis of spondylolysis or spondylolisthesis. Players were stratified according to baseball position (pitcher vs. position player). Primary outcome measures for pitchers were earned run average (ERA) and walks plus hits per inning pitched (WHIP), while primary outcomes for position players were batting average (AVG) and on-base plus slugging (OPS). Paired t tests were used to compare pre-injury statistical performance to post-injury performance, with p < 0.05 treated as statistically significant. Results: During the defined study period, 75 players presented with low-back pain in the setting of a pars defect. 47 players were diagnosed with spondylolysis (62.7%), while 28 were diagnosed with spondylolisthesis (37.3%). Of those individuals, 19 players were excluded due to incomplete statistical data in the MLB injury surveillance system. Pre-injury vs. post-injury statistical comparisons are presented in Table 1. Pitching performance after the pars injury did not significantly differ with regard to the primary outcome measures, ERA (3.45 vs. 4.73; p = 0.25) and WHIP (1.28 vs. 1.47; p = 0.26). There was also no significant difference in any of the secondary outcomes - runs per 9 innings (R/9), hits per 9 innings (H/9), walks per 9 innings (BB/9), strikeouts per 9 innings (K/9), home runs per 9 innings (HR/9), and strikeout-to-walk ratio (K/BB). Similarly, batting performance among position players did not significantly differ from pre-injury to post-injury with regard to the primary outcomes, AVG (.261 vs. .256; p = 0.59) and OPS (.672 vs. .667; p = 0.87), or any of the secondary outcomes - on-base percentage (OBP), slugging percentage (SLG), runs per plate appearance (R/PA), hits per plate appearance (H/PA), runs batted in per plate appearance (RBI/PA), extra-base hits per plate appearance (XBH/PA), home runs per plate appearance (HR/PA), and walk-to-strikeout ratio (BB/K). Conclusion: This study represents the most comprehensive analysis of the impact of symptomatic pars injuries on MLB player performance. While previous studies suggest that lumbar injuries lead to shorter careers in both pitchers and position players, our current data demonstrate that pars defects do not cause a significant decrease in performance when MLB athletes return to play following these injury episodes. Given the limitations of our study design, larger prospective investigations are needed to validate these conclusions. [Table: see text]
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44

Elmoumen, S., N. Moussaid, and R. Aboulaich. "Image retrieval using Nash equilibrium and Kalai-Smorodinsky solution." Mathematical Modeling and Computing 8, no. 4 (2021): 646–57. http://dx.doi.org/10.23939/mmc2021.04.646.

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In this paper, we propose a new formulation of Nash games for solving a general multi-objectives optimization problems. The objective of this approach is to split the optimization variables, allowing us to determine numerically the strategies between two players. The first player minimizes his function cost using the variables of the first table P and the second player, using the second table Q. The original contribution of this work concerns the construction of the two tables of allocations that lead to a Nash equilibrium on the Pareto front. The second proposition of this paper is to find a Nash Equilibrium solution, which coincides with the Kalai--Smorodinsky solution. Two algorithms that calculate P, Q and their associated Nash equilibrium, by using some extension of the normal boundary intersection approach, are tried out successfully. Then, we propose a search engine to look for similar images of a given image based on multiple image representations using Color, Texture and Shape Features.
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45

Morisaki, Tao, Ryoma Mori, Ryosuke Mori, et al. "Ultrasound-driven Curveball in Table Tennis." Proceedings of the ACM on Human-Computer Interaction 5, ISS (2021): 1–20. http://dx.doi.org/10.1145/3488548.

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Augmented Human (AH) is a research field enhancing human physical abilities or supporting human activity using advanced technologies. As one of the AH approaches, previous studies have attached an actuator to a human body or tools used for an activity. The attached actuators are used to control their movements to support an activity. In this study, instead of attaching actuators, we propose to directly apply noncontact ultrasound force to a lightweight tool to manipulate it. The advantage of using noncontact force is that users do not need to wear a specific device and to process tools used for the activity. As a proof-of-concept system, we developed an ultrasound-based curveball system by which table tennis players can shoot a curveball regardless of their physical ability. In the system, a moving ping-pong ball (PPB) is a target tool for remote manipulation. The system curves the trajectory of a moving PPB by continuously focusing ultrasound on it. Users can control the curve timing and the curve direction (left or right) using a racket-shaped controller. In the user study, we conducted an actual table tennis match using the curveball system and qualitatively confirmed that the player using the system had the upper hand. Another user study using a ball dispenser quantitatively showed that the ultrasound-driven curveball increased the number of mistakes of the opponent player 2.95 times. These results indicate that the proposed concept is feasible.
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46

Zhang, Chenyi, and Qingqing Chen. "Analysis Model of the Guiding Role of National Sportsmanship on the Consumer Market of Table Tennis and Related IoT Applications." Wireless Communications and Mobile Computing 2022 (September 5, 2022): 1–7. http://dx.doi.org/10.1155/2022/3312792.

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In general, sporting triumphs are likely to be direct reflections of a society’s socioeconomic development. Chinese table tennis achievements have had a huge impact on Chinese society since 1950. The Chinese table tennis team has won every title in a row, which not only humiliates the World Table Tennis Federation (ITBF) but also additionally prompts the present situation of “flourishing Chinese table tennis and debauched global table tennis.” Furthermore, the impacts of achievement on Chinese society are not restricted to sports. It essentially affects society. Regardless of the way that table tennis has a long history, there is little critical familiarity with the physiological necessities of players, particularly during challenge. In this layout, a gander was taken at exploring the ongoing comprehension of the body’s capabilities during table tennis planning and competition, as well as what kind of readiness is involved. The anaerobic alactic system is fundamentally called into play during hard practice and challenge, while the tirelessness structure is depended upon to recover the anaerobic stores depleted during such effort, according to match and practice examination of table tennis coordination. While the anaerobic alactic system is the most overwhelming structure involved during seasons of effort in table tennis, a solid breaking point in steadiness permits a player to recover more quickly for the accompanying match and day of competition. This study surveys explicit examinations connected with cutthroat table tennis and accentuates the requirement for table tennis-explicit preparation and exploration drives. The contribution of the study was to see how sports vision training affected certain visual abilities and table tennis players’ ability to play. The experimental group that followed a 12-week sports vision training regimen demonstrated a significant improvement in selected visual abilities and table tennis playing ability, according to the study’s findings. On all of the examined variables, the control group showed no significant improvement.
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47

Montanarini, Jake. "The space at the table between players." Journal of Arts Writing by Students 5, no. 2 (2019): 139–52. http://dx.doi.org/10.1386/jaws_00004_1.

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48

Lantz, Björn. "Bankroll management in large poker tournaments." Journal of Gambling Business and Economics 9, no. 3 (2016): 3–13. http://dx.doi.org/10.5750/jgbe.v9i3.1074.

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This study focuses on bankroll management, defined as the process of determining the right fraction of the bankroll one should put at risk in a particular advantageous situation, examined in a poker tournament context. The aim of the study is to conduct a theoretical analysis of bankroll management based on the Kelly criterion in a typical large poker tournament, using the actual World Series of Poker Main Event payout table as an example of such tournaments. A main conclusion of this paper is that a long-term profitable poker player’s expected return on investment in tournaments (i.e., the level of advantage) does not provide sufficient information to obtain an optimal bankroll management policy for the player. The level of advantage is obviously an important factor, but the player’s strategic approach to the game, that is, if the player primarily tries to avoid finishing the tournament without a payout or if the player primarily tries to finish in the very top of the ranking, is also very important to consider.
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49

Xiao, Shou Bai. "The Application of Multimedia Video Technology in 3D Table Tennis Games." Applied Mechanics and Materials 599-601 (August 2014): 1934–37. http://dx.doi.org/10.4028/www.scientific.net/amm.599-601.1934.

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With the continuous development of computer technology, the technology in designing and developing 3D games has been more and more mature. Compared to the traditional ones, 3D games present more real screen effects and stronger visual impact due to its adopting the concept of stereo space coordinates, increasing the arbitrariness of space operation and its own attraction. By applying media video technology to 3D table tennis games, players can hit the ball with the racket to implement the move of the ball in the game scene. To achieve the ball’s real-time depiction, every frame in the game must be updated. An outstanding 3D game cannot be developed without an excellent 3D game engine. The complex graphic algorithm of the game is encapsulated in modules efficiently while simple and effective SDK interface, powerful editor and matching third-party plug-ins are provided externally. Meanwhile, it possesses the function in network, database and script, etc, making the development of 3D games easier and of high quality. Numerous UI (graphical interfaces) are offered in the whole game to help players understand and learn the game. The game is operated so easily that it can be well played only through click, which simplifies the fussy operation of regular ones and provides players with more enjoyment.
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Kholid, Abdul, Ridwan Sinurat, and Muarif Arhas Putra. "PENGARUH LATIHAN INTERVAL TRAINING TERHADAP PENINGKATAN VO2 MAX PADA PEMAIN SEPAKBOLA U-16 TAMBUSAI." COMPETITOR: Jurnal Pendidikan Kepelatihan Olahraga 12, no. 2 (2020): 58. http://dx.doi.org/10.26858/cjpko.v12i2.13985.

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This study began with observations by researchers in the field who saw the ability of endurance or VO2 Max in the Tambusai U-16 Football Player was still low. Seen when players do training on the field and when participating in soccer tournament events. This study aims to determine the Effect of Interval Training (X) Training on Increasing VO2 Max on Tambusai U-16 Football Players (Y). This research was quasi-experimental methods with One-Group Pretest-Postest Design. The population in this study was the Tambusai U-16 Football Players, amounting to 20 players, while the sampling technique used saturated sampling where all populations were sampled. The study design uses the Pre-Test and Post-Test VO2 Max by using the Multistage Fitness Test (bleep test) instrument. Data analysis and testing of research hypotheses using independent t-test analysis techniques with a significant level α = 0.05. The results showed that the Interval Training Exercise affected the Increased VO2 Max, where the average score of 38,2 in the Pre-Test increased by 2,7 or 3% to 40,9 in the Post-Test. With statistical results show that (tcount 11.265> t table 1.729). It can be concluded that the Interval Training Exercise affects the Increased VO2 Max of U-16 Tambusai Football Players.
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