Academic literature on the topic 'Table top role-playing games'
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Journal articles on the topic "Table top role-playing games"
Shay, Heather. "Virtual Edgework." Journal of Contemporary Ethnography 46, no. 2 (2016): 203–29. http://dx.doi.org/10.1177/0891241615603448.
Full textHannus, Sinikka, Timo Kauppila, and Kaisa Launonen. "Type and Duration of Home Activities of Children with Specific Language Impairment: Case Control Study Based on Parents’ Reports." Child Development Research 2016 (October 25, 2016): 1–9. http://dx.doi.org/10.1155/2016/1709314.
Full textBOSTAN, Barboros, and Tim MARSH. "Fundamentals Of Interactive Storytelling." Summer 3, no. 8 (2012): 19–42. http://dx.doi.org/10.5824/1309-1581.2012.3.002.x.
Full textChung, Tsui-shan. "Table-top role playing game and creativity." Thinking Skills and Creativity 8 (April 2013): 56–71. http://dx.doi.org/10.1016/j.tsc.2012.06.002.
Full textMartinon, Jean-Paul. "The birth of language or the necessity of rule." Bulletin of the School of Oriental and African Studies 81, no. 3 (2018): 413–24. http://dx.doi.org/10.1017/s0041977x1800099x.
Full textKamm, Björn-Ole. "A Short History of Table-Talk and Live-Action Role-Playing in Japan: Replays and the Horror Genre as Drivers of Popularity." Simulation & Gaming 50, no. 5 (2019): 621–44. http://dx.doi.org/10.1177/1046878119879738.
Full textLee, Seunh Hoon, and Doo Heon Song. "Functional usability analysis of top Korean mobile role playing games based on user interface design." Indonesian Journal of Electrical Engineering and Computer Science 13, no. 1 (2019): 123. http://dx.doi.org/10.11591/ijeecs.v13.i1.pp123-128.
Full textMunivrana, Goran, Lidija Zekan Petrinović, and Miran Kondrič. "Structural Analysis of Technical-Tactical Elements in Table Tennis and their Role in Different Playing Zones." Journal of Human Kinetics 47, no. 1 (2015): 197–214. http://dx.doi.org/10.1515/hukin-2015-0076.
Full textWillard, Mary Beth. "Sign." Teaching Philosophy 41, no. 3 (2018): 303–13. http://dx.doi.org/10.5840/teachphil201882993.
Full textKoenigstein, Stefan, Lisa-Henrike Hentschel, Lena Christin Heel, and Catherine Drinkorn. "A game-based education approach for sustainable ocean development." ICES Journal of Marine Science 77, no. 5 (2020): 1629–38. http://dx.doi.org/10.1093/icesjms/fsaa035.
Full textDissertations / Theses on the topic "Table top role-playing games"
Öhman, Sebastian. "Game mechanics, Role play, and Narrative - Critically learning values through games." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20585.
Full textGutierrez, Raul. "Therapy & Dragons: A look into the Possible Applications of Table Top Role Playing Games in Therapy with Adolescents." CSUSB ScholarWorks, 2017. https://scholarworks.lib.csusb.edu/etd/527.
Full textKuusniemi, T. (Tanja). "Dungeons & discourses:a nexus analytic case study of negotiating competence and identity in table-top role-playing games." Master's thesis, University of Oulu, 2018. http://urn.fi/URN:NBN:fi:oulu-201805312343.
Full textCloete, Stephen. "Gaming between places and identities: an investigation of table-top role-playing games as liminoid phenomena." Thesis, 2010. http://hdl.handle.net/10539/8886.
Full textBreen, Lorna. "Making believe, together: a pilot study of the feasibility and potential therapeutic utility of a family tabletop role-playing game." Thesis, 2021. http://hdl.handle.net/1828/13358.
Full textGodin, Danny. "Design persuasif de jeu de rôle de table : introduction et validation d'une approche argumentative au design de jeu." Thèse, 2018. http://hdl.handle.net/1866/22426.
Full textBooks on the topic "Table top role-playing games"
Hackett, Martin. Fantasy gaming: A guide to fantasy role play and table-top battles. Sutton, 2007.
Find full textTilden, Gail. Top Secret Passwords: Nintendo Player's Guide. Nintendo of America Inc., 1992.
Find full textTom, Badgett, ed. Ultimate unauthorized Nintendo game strategies: Winning Strategies for 100 Top Games. Bantam Books, 1989.
Find full textDeuze, Mark, and Mirjam Prenger, eds. Making Media. Amsterdam University Press, 2019. http://dx.doi.org/10.5117/9789462988118.
Full textNick, Roberts. Super NES Games: Unauthorized Power Tips Book. Prima Publishing, 1993.
Find full textTom, Badgett, ed. Official Sega Genesis and Game Gear strategies, 2ND Edition. Bantam Books, 1991.
Find full textSandler, Corey. Official Sega Genesis and Game Gear strategies, 3RD Edition. Bantam Books, 1992.
Find full textDeMaria, Rusel, and Zach Meston. Sega Genesis Secrets, Volume 3. Prima Publishing, 1992.
Find full textBook chapters on the topic "Table top role-playing games"
Johnson, Greg. "A Brief History of Table-Top Role-Playing Games." In Developing Creative Content for Games. A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/9781315152554-3.
Full textBuruk, Oğuz Turan, and Oğuzhan Özcan. "User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games." In Lecture Notes in Computer Science. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58637-3_50.
Full textvan Velsen, Martin. "The Persuasive Language of Action." In Gamification. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch093.
Full text"At the Top of Their Games." In The Digital Role-Playing Game and Technical Communication. Bloomsbury Academic, 2021. http://dx.doi.org/10.5040/9781501352577.ch-004.
Full text"Table of Contents." In Games and Game Playing in European Art and Literature, 16th-17th Centuries. Amsterdam University Press, 2019. http://dx.doi.org/10.1515/9789048544844-toc.
Full textÇat, Arzu Kalafat. "Digital Games and Violence." In Handbook of Research on Children's Consumption of Digital Media. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-5733-3.ch018.
Full textConference papers on the topic "Table top role-playing games"
Buruk, Oğuz Turan, Ismet Melih Özbeyli, and Oğuzhan Özcan. "Augmented Table-Top Role-Playing Game with Movement-Based Gameplay and Arm-Worn Devices." In DIS '17: Designing Interactive Systems Conference 2017. ACM, 2017. http://dx.doi.org/10.1145/3064857.3079176.
Full textDuan, Yinglin, Tianyang Shi, Zhipeng Hu, et al. "Automatic Translation of Music-to-Dance for In-Game Characters." In Thirtieth International Joint Conference on Artificial Intelligence {IJCAI-21}. International Joint Conferences on Artificial Intelligence Organization, 2021. http://dx.doi.org/10.24963/ijcai.2021/323.
Full textOury, Laurence, Zeynab Umidova, Miche`le Auglaire, and Antonio Cipollaro. "Validation of Severe Accident Management Guidance in Belgium." In 17th International Conference on Nuclear Engineering. ASMEDC, 2009. http://dx.doi.org/10.1115/icone17-75472.
Full textReports on the topic "Table top role-playing games"
Yatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.
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