Journal articles on the topic 'Table top role-playing games'
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Shay, Heather. "Virtual Edgework." Journal of Contemporary Ethnography 46, no. 2 (2016): 203–29. http://dx.doi.org/10.1177/0891241615603448.
Full textHannus, Sinikka, Timo Kauppila, and Kaisa Launonen. "Type and Duration of Home Activities of Children with Specific Language Impairment: Case Control Study Based on Parents’ Reports." Child Development Research 2016 (October 25, 2016): 1–9. http://dx.doi.org/10.1155/2016/1709314.
Full textBOSTAN, Barboros, and Tim MARSH. "Fundamentals Of Interactive Storytelling." Summer 3, no. 8 (2012): 19–42. http://dx.doi.org/10.5824/1309-1581.2012.3.002.x.
Full textChung, Tsui-shan. "Table-top role playing game and creativity." Thinking Skills and Creativity 8 (April 2013): 56–71. http://dx.doi.org/10.1016/j.tsc.2012.06.002.
Full textMartinon, Jean-Paul. "The birth of language or the necessity of rule." Bulletin of the School of Oriental and African Studies 81, no. 3 (2018): 413–24. http://dx.doi.org/10.1017/s0041977x1800099x.
Full textKamm, Björn-Ole. "A Short History of Table-Talk and Live-Action Role-Playing in Japan: Replays and the Horror Genre as Drivers of Popularity." Simulation & Gaming 50, no. 5 (2019): 621–44. http://dx.doi.org/10.1177/1046878119879738.
Full textLee, Seunh Hoon, and Doo Heon Song. "Functional usability analysis of top Korean mobile role playing games based on user interface design." Indonesian Journal of Electrical Engineering and Computer Science 13, no. 1 (2019): 123. http://dx.doi.org/10.11591/ijeecs.v13.i1.pp123-128.
Full textMunivrana, Goran, Lidija Zekan Petrinović, and Miran Kondrič. "Structural Analysis of Technical-Tactical Elements in Table Tennis and their Role in Different Playing Zones." Journal of Human Kinetics 47, no. 1 (2015): 197–214. http://dx.doi.org/10.1515/hukin-2015-0076.
Full textWillard, Mary Beth. "Sign." Teaching Philosophy 41, no. 3 (2018): 303–13. http://dx.doi.org/10.5840/teachphil201882993.
Full textKoenigstein, Stefan, Lisa-Henrike Hentschel, Lena Christin Heel, and Catherine Drinkorn. "A game-based education approach for sustainable ocean development." ICES Journal of Marine Science 77, no. 5 (2020): 1629–38. http://dx.doi.org/10.1093/icesjms/fsaa035.
Full textWang, Haolan, Zeliang Zhang, Mohd Nor Akmal Khalid, Hiroyuki Iida, and Keqiu Li. "MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series." Information 12, no. 6 (2021): 229. http://dx.doi.org/10.3390/info12060229.
Full textBalassiano, Victor, and Steve Bullough. "Measures of academy productivity in English championship clubs." Team Performance Management: An International Journal 27, no. 3/4 (2021): 332–50. http://dx.doi.org/10.1108/tpm-09-2020-0083.
Full textFu, Michael C. "Simulation-Based Algorithms for Markov Decision Processes: Monte Carlo Tree Search from AlphaGo to AlphaZero." Asia-Pacific Journal of Operational Research 36, no. 06 (2019): 1940009. http://dx.doi.org/10.1142/s0217595919400098.
Full textGhandi, Yazdan, Nooshin Sajadei, Seyed Mojtaba Hashemi, and Javad Farahani. "Comparing Family-related Factors, Nutritional-behavioral Habits, and Lifestyle Between Obese and Non-obese Children." Journal of Arak University Medical Sciences 24, no. 2 (2021): 278–91. http://dx.doi.org/10.32598/jams.24.2.6229.1.
Full textAl-Muwallad, Ziad Abdulrahman. "English as a Foreign Language (EFL) Learners’ Perceptions on the Effectiveness of the Internet to Enhance their Learning." International Journal of Education and Literacy Studies 8, no. 3 (2020): 25. http://dx.doi.org/10.7575/aiac.ijels.v.8n.3p.25.
Full textKhairulin, Oleg. "The range of developmental potential of the game as a subject program." Psihologìâ ì suspìlʹstvo 1, no. 83 (2021): 82–116. http://dx.doi.org/10.35774/pis2021.01.082.
Full textAdharina, Nabilla Dina, and Puri Seruni. "BAGAIMANA INOVASI GAGAL: PEMBELAJARAN DARI KLASTER INDUSTRI SARUNG MAJALAYA." Indonesian Journal of Spatial Planning 1, no. 2 (2021): 29. http://dx.doi.org/10.26623/ijsp.v1i2.2972.
Full textMashuri, Hendra. "THE EFFECTIVENESS OF BASKETBALL SHOOTING TRAINING MODEL ON IMPROVING SHOOTING CAPABILITIES OF BASKETBALL PLAYERS IN PASURUAN REGENCY." JIPES - JOURNAL OF INDONESIAN PHYSICAL EDUCATION AND SPORT 3, no. 1 (2017): 71. http://dx.doi.org/10.21009/jipes.031.09.
Full textBecker, Henry Jay. "Findings from the Teaching, Learning, and Computing Survey." education policy analysis archives 8 (November 15, 2000): 51. http://dx.doi.org/10.14507/epaa.v8n51.2000.
Full textКостоварова, Валентина, and Valentina Kostovarova. "Project method as an innovative technology for teaching a professional foreign language in the non-linguistic university." Services in Russia and abroad 8, no. 7 (2014): 0. http://dx.doi.org/10.12737/7482.
Full textOczkowicz, Maria, Małgorzata Świątkiewicz, Tomasz Szmatoła, et al. "140 ASAS-EAAP Exchange Speaker Talk: Effects of different sources of fat in the diet of pigs on the liver transcriptome estimated by 3`RNA-sequencing." Journal of Animal Science 97, Supplement_3 (2019): 134. http://dx.doi.org/10.1093/jas/skz258.273.
Full textFabella, Raul V. "The Drug Menace as Contributor to the Duterte Electoral Victory." Philippine Political Science Journal 41, no. 1-2 (2020): 32–47. http://dx.doi.org/10.1163/2165025x-12340023.
Full textSpencer, Andrew, Tiffany Khong, and Maoshan Chenn. "MCL-1 Inhibitor-Induced Killing of Multiple Myeloma Is Modulated By the Relative Level of Expression of Pro-Survival Members of the BCL-2 Family and the Proto-Oncogene MYC." Blood 134, Supplement_1 (2019): 1825. http://dx.doi.org/10.1182/blood-2019-127843.
Full textCoe, Darrin. "Why People Play Table-Top Role-Playing Games: A Grounded Theory of Becoming as Motivation." Qualitative Report, November 3, 2017. http://dx.doi.org/10.46743/2160-3715/2017.3071.
Full textAbbott, Matthew S., Kimberly A. Stauss, and Allen F. Burnett. "Table-top role-playing games as a therapeutic intervention with adults to increase social connectedness." Social Work with Groups, June 21, 2021, 1–16. http://dx.doi.org/10.1080/01609513.2021.1932014.
Full textBerenbaum, Rakel, Chariklia Tziraki, Reem Baum, et al. "Focusing on Emotional and Social Intelligence Stimulation of People With Dementia by Playing a Serious Game—Proof of Concept Study." Frontiers in Computer Science 2 (December 23, 2020). http://dx.doi.org/10.3389/fcomp.2020.536880.
Full textTurner, Nigel E., Mark Howard, and Warren Spence. "Faro: A 19th-century gambling craze." Journal of Gambling Issues, no. 16 (April 1, 2006). http://dx.doi.org/10.4309/jgi.2006.16.15.
Full textHuk, Darby. "Dungeons & Dragons & Drama." Inquiry@Queen's Undergraduate Research Conference Proceedings, April 15, 2020. http://dx.doi.org/10.24908/iqurcp.14048.
Full textLupton, Deborah, and Gareth M. Thomas. "Playing Pregnancy: The Ludification and Gamification of Expectant Motherhood in Smartphone Apps." M/C Journal 18, no. 5 (2015). http://dx.doi.org/10.5204/mcj.1012.
Full textStaender, Anna, and Edda Humprecht. "Types (Disinformation)." DOCA - Database of Variables for Content Analysis, March 26, 2021. http://dx.doi.org/10.34778/4e.
Full textFoith, Michael. "Virtually Witness Augmentation Now: Video Games and the Future of Human Enhancement." M/C Journal 16, no. 6 (2013). http://dx.doi.org/10.5204/mcj.729.
Full textStauff, Markus. "Non-Fiction Transmedia: Seriality and Forensics in Media Sport." M/C Journal 21, no. 1 (2018). http://dx.doi.org/10.5204/mcj.1372.
Full textGerhard, David. "Three Degrees of “G”s: How an Airbag Deployment Sensor Transformed Video Games, Exercise, and Dance." M/C Journal 16, no. 6 (2013). http://dx.doi.org/10.5204/mcj.742.
Full textHumphry, Justine, and César Albarrán Torres. "A Tap on the Shoulder: The Disciplinary Techniques and Logics of Anti-Pokie Apps." M/C Journal 18, no. 2 (2015). http://dx.doi.org/10.5204/mcj.962.
Full textGregson, Kimberly. "Bad Avatar!" M/C Journal 10, no. 5 (2007). http://dx.doi.org/10.5204/mcj.2708.
Full textOakley, Kate, and Jinna Tay. "Street." M/C Journal 9, no. 3 (2006). http://dx.doi.org/10.5204/mcj.2624.
Full textServais, Olivier, and Sarah Sepulchre. "Towards an Ordinary Transmedia Use: A French Speaker’s Transmedia Use of Worlds in Game of Thrones MMORPG and Series." M/C Journal 21, no. 1 (2018). http://dx.doi.org/10.5204/mcj.1367.
Full textDavies, Elizabeth. "Bayonetta: A Journey through Time and Space." M/C Journal 19, no. 5 (2016). http://dx.doi.org/10.5204/mcj.1147.
Full textBarry, Derek. "Wilde’s Evenings." M/C Journal 10, no. 6 (2008). http://dx.doi.org/10.5204/mcj.2722.
Full textBarry, Derek. "Wilde’s Evenings: The Rewards of Citizen Journalism." M/C Journal 11, no. 1 (2008). http://dx.doi.org/10.5204/mcj.29.
Full textLawson, Jenny. "Food Confessions: Disclosing the Self through the Performance of Food." M/C Journal 12, no. 5 (2009). http://dx.doi.org/10.5204/mcj.199.
Full textKustritz, Anne. "Transmedia Serial Narration: Crossroads of Media, Story, and Time." M/C Journal 21, no. 1 (2018). http://dx.doi.org/10.5204/mcj.1388.
Full textKolff, Louise Moana. "New Nordic Mythologies." M/C Journal 20, no. 6 (2017). http://dx.doi.org/10.5204/mcj.1328.
Full textBurwell, Catherine. "New(s) Readers: Multimodal Meaning-Making in AJ+ Captioned Video." M/C Journal 20, no. 3 (2017). http://dx.doi.org/10.5204/mcj.1241.
Full textGoodall, Jane. "Looking Glass Worlds: The Queen and the Mirror." M/C Journal 19, no. 4 (2016). http://dx.doi.org/10.5204/mcj.1141.
Full textKuang, Lanlan. "Staging the Silk Road Journey Abroad: The Case of Dunhuang Performative Arts." M/C Journal 19, no. 5 (2016). http://dx.doi.org/10.5204/mcj.1155.
Full textHolloway, Donell Joy, Lelia Green, and Kylie Stevenson. "Digitods: Toddlers, Touch Screens and Australian Family Life." M/C Journal 18, no. 5 (2015). http://dx.doi.org/10.5204/mcj.1024.
Full textKellner, Douglas. "Engaging Media Spectacle." M/C Journal 6, no. 3 (2003). http://dx.doi.org/10.5204/mcj.2202.
Full textNansen, Bjorn. "Accidental, Assisted, Automated: An Emerging Repertoire of Infant Mobile Media Techniques." M/C Journal 18, no. 5 (2015). http://dx.doi.org/10.5204/mcj.1026.
Full textCollins, Rebecca Louise. "Sound, Space and Bodies: Building Relations in the Work of Invisible Flock and Atelier Bildraum." M/C Journal 20, no. 2 (2017). http://dx.doi.org/10.5204/mcj.1222.
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