Journal articles on the topic 'Tabletop role-playing game (TRPG)'
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Podvalnyi, M. A. "Consensus and Power in Tabletop Role-playing Games." Sociology of Power 32, no. 3 (2020): 53–73. http://dx.doi.org/10.22394/2074-0492-2020-3-53-73.
Full textForsythe, Carlie. "Roll for Initiative." Emerging Library & Information Perspectives 3, no. 1 (2020): 187–98. http://dx.doi.org/10.5206/elip.v3i1.8637.
Full textNtokos, Konstantinos. "CodePlay: A Tabletop Role-Playing Game System used in Teaching Game Programming Using Content Gamification." Computer Games Journal 9, no. 1 (2020): 45–60. http://dx.doi.org/10.1007/s40869-020-00094-5.
Full textCook, Mike P., Matthew Gremo, and Ryan Morgan. "We’re Just Playing." Simulation & Gaming 48, no. 2 (2016): 199–218. http://dx.doi.org/10.1177/1046878116684570.
Full textGabai, Joshua, and Matthew Berland. "The Handwavey Game." International Journal of Designs for Learning 12, no. 1 (2021): 34–41. http://dx.doi.org/10.14434/ijdl.v12i1.31264.
Full textSlobuski, Teresa, Diane Robson, and PJ Bentley. "Arranging the Pieces: A Survey of Library Practices Related to a Tabletop Game Collection." Evidence Based Library and Information Practice 12, no. 1 (2017): 2. http://dx.doi.org/10.18438/b84c96.
Full textKörner, Robert, Jana Kammerhoff, and Astrid Schütz. "Who Commands the Little Soldiers?" Journal of Individual Differences 42, no. 1 (2021): 19–29. http://dx.doi.org/10.1027/1614-0001/a000326.
Full textSchillinger, Nicolas. "Playing Soldiers: The War Game in Late Qing and Republican China." Journal of Chinese Military History 9, no. 1 (2020): 38–64. http://dx.doi.org/10.1163/22127453-bja10003.
Full textRogers, Peter. "Contesting the Political: Violence, Emotion and the Playful Subject." Emotions: History, Culture, Society 5, no. 1 (2021): 143–61. http://dx.doi.org/10.1163/2208522x-02010118.
Full textBodonirina, Nathalie, Lena Reibelt, Natasha Stoudmann, et al. "Approaching Local Perceptions of Forest Governance and Livelihood Challenges with Companion Modeling from a Case Study around Zahamena National Park, Madagascar." Forests 9, no. 10 (2018): 624. http://dx.doi.org/10.3390/f9100624.
Full textGoodall, Anne M., and Alexis H. Truong. "Pop culture and social insertion: How can play in adolescence and adulthood be “therapeutic”?" Journal of Community Safety and Well-Being 6, no. 1 (2021): 17–21. http://dx.doi.org/10.35502/jcswb.178.
Full textThorén, Claes. "Pen, paper, dice…screen? Digital resistance in the Swedish tabletop role-playing game community." Convergence: The International Journal of Research into New Media Technologies, November 4, 2020, 135485652095715. http://dx.doi.org/10.1177/1354856520957155.
Full textKoukia, Evmorfia. "Massively multiplayer online vs. tabletop role playing games. Is there a difference in "game addiction"?" Mental Health and Addiction Research 3, no. 1 (2018). http://dx.doi.org/10.15761/mhar.1000154.
Full textGarthoff, Jon. "Playability as Realism." Journal of the Philosophy of Games 1, no. 1 (2018). http://dx.doi.org/10.5617/jpg.2705.
Full textSchlueter, Jacob, Christian Addington, and Judy Goldsmith. "Anchored Team Formation Games." International FLAIRS Conference Proceedings 34, no. 1 (2021). http://dx.doi.org/10.32473/flairs.v34i1.128501.
Full textBateman, Chris. "No-one Plays Alone." Transactions of the Digital Games Research Association 3, no. 2 (2017). http://dx.doi.org/10.26503/todigra.v3i2.67.
Full textSidhu, Premeet, and Marcus Carter. "Pivotal Play: Rethinking Meaningful Play in Games Through Death in Dungeons & Dragons." Games and Culture, April 13, 2021, 155541202110052. http://dx.doi.org/10.1177/15554120211005231.
Full textUnderwood, Michael Robert. "The friends that game together: A folkloric expansion of textual poaching to genre farming for socialization in tabletop role-playing games." Transformative Works and Cultures 2 (February 17, 2009). http://dx.doi.org/10.3983/twc.2009.087.
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