Academic literature on the topic 'Tabletop RPG'

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Journal articles on the topic "Tabletop RPG"

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Podvalnyi, M. A. "Consensus and Power in Tabletop Role-playing Games." Sociology of Power 32, no. 3 (2020): 53–73. http://dx.doi.org/10.22394/2074-0492-2020-3-53-73.

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This article is dedicated to the issue of achieving consensus in tabletop role-playing games and also addresses the question of how exactly play­ers gain power over the interpretation of events within a tabletop RPG. A tabletop role-playing game presupposes that its participants constantly articulate statements which shift the current configuration of in-game elements and also play the role of being artistic descriptions of said shifts. The alternation and interplay of performative and descriptive statements, their convolution and also the fact that, in tabletop RPGs, unlike in the majority of
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Podvalnyi, M.A. "Consensus and power in tabletop role-playing games." Sociology of Power, no. 3 (June 7, 2020): 53–73. https://doi.org/10.22394/2074-0492-2020-3-53-73.

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This article is dedicated to the issue of achieving consensus in tabletop role-playing games and also addresses the question of how exactly players gain power over the interpretation of events within a tabletop RPG. A tabletop role-playing game presupposes that its participants constantly articulate statements which shift the current configuration of in-game elements and also play the role of being artistic descriptions of said shifts. The alternation and interplay of performative and descriptive statements, their convolution and also the fact that, in tabletop RPGs, unlike in the majority of
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Golonka, Marek. "OneBookShelf Community Content Programs and the Polish RPG Fandom." Homo Ludens, no. 1 (12) (December 15, 2019): 59–74. http://dx.doi.org/10.14746/hl.2019.12.3.

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The paper analyses the almost complete absence of Polish RPG designers from OneBookShelf’s community content programs for various tabletop RPG systems, proposing an explanation for this absence based on the development of the RPG fandom in Poland. A part of the argument is concerned with a relatively weak position of Dungeons & Dragons in Poland compared to the English market and with the Polish RPG players’ lack of interest in the market of digital materials for tabletop RPGs. The main hypothesis, however, connects the Polish absence from community content programs with how the long absen
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Weiner, Susan. "Case Studies as Tabletop RPGs." International Journal of Role-Playing, no. 8 (December 28, 2018): 21–25. http://dx.doi.org/10.33063/ijrp.vi8.262.

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For many college educators, case studies provide a relatively easy form of active learning to implement. Students connect with them and can see the application and value. There are resources for published case studies available for free online and they can be applicable to almost any topic. However, frequently, case studies mostly involve research that can be divided up among group members with perhaps a few thinking and discussing questions at the end. In this article, I introduce a method of implementing case studies using a tabletop framework, allowing students the agency to make decisions
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Mercante, David E., Diego Adão, Mariel Mendez, et al. "Factors Related to Pathological Game Patterns Among Role-playing Game (RPG) Players." Canadian Journal of Addiction 15, no. 2 (2024): 33–39. http://dx.doi.org/10.1097/cxa.0000000000000179.

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ABSTRACT Objective: Role-playing games (RPGs) are a ludic and essentially cooperative activity performed in groups and characterized by verbal dramatization of fictional characters. The aim of this study was to identify the sociodemographic profile of tabletop RPG players and to examine the relationship between pathological game patterns among tabletop RPG players and sociodemographic characteristics, game habits, and psychopathological symptoms. Previously, research investigated the occurrence of psychopathological symptoms in RPG players, but none have investigated the relationship between p
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Bean, Anthony, and Megan Connell. "The Rise of the Use of TTRPGs and RPGs in Therapeutic Endeavors." Journal of Psychology and Psychotherapy Research 10 (March 2, 2023): 1–12. http://dx.doi.org/10.12974/2313-1047.2023.10.01.

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Dungeons and Dragons (D&D) is a popular fantasy tabletop role-playing game (RPG) that has been enjoyed by millions of players since its creation in the 1970s. The game is played by a group of players, each of whom takes on the role of a character in a fantasy world. The players work together to complete quests, overcome obstacles, and defeat monsters while a "Dungeon Master" (DM) manages the story and controls the non-player characters (NPCs). In recent years, there has been an increasing interest in using D&D and other tabletop RPGs as a form of mental health therapy. This is because
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Vukojević, Borislav, and Dalibor Savić. "MEDIA CONVERGENCE OF ROLE-PLAYING GAMES (1974-2024): FROM PARTICIPATION TO COMMODIFICATION AND BACK AGAIN." MEDIA STUDIES AND APPLIED ETHICS 5, no. 2 (2024): 7–21. https://doi.org/10.46630/msae.2.2024.01.

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This study examines the impact of media convergences on the evolution of role-playing games (RPGs) from the early 1970s to the present day. The analytical focus of this research is directed at the dynamics between player community participation and the process of commodification within this genre. In this context, specific phases in the development of RPGs are highlighted, including tabletop role-playing games (TRPGs), classic computer role-playing games (CRPGs), massively multiplayer online role-playing games (MMORPGs), live-action role-playing (LARP), and actual play (AP). This study highlig
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Mariucci, Andrea. "From Dungeons & Dragons to Dragon Quest: Cultural dialogue and material shifts." Mutual Images Journal, no. 11 (December 20, 2023): 27–50. http://dx.doi.org/10.32926/2023.11.3.

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Arguably one of the most popular genres in today’s video game market is the Japanese role-playing game (JRPG). The distinguishing traits of the genre are often a matter of debate. The final decision on whether something is a JRPG usually relies more on general feelings than on rigid criteria (Mallindine 2016). However, one shared trait among the exponents of the genre is that they find its roots in Western tabletop role-playing games, such as Dungeons&Dragons (1974). As a matter of fact, Dungeons&Dragons served as an inspiration for many other role-playing games (RPGs). One such exampl
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Utami, Rahayu Dwi, and Ku-Ares Tawandorloh. "Character Quest: A Mixed-Methods Study of Role-Playing Games and Self-Regulation Skill in Kindergarten." Al-Athfal: Jurnal Pendidikan Anak 11, no. 1 (2025): 83–95. https://doi.org/10.14421/al-athfal.2025.111-06.

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Purpose – This study investigates the impact of structured role-playing game (RPG) activities on the development of self-regulation skills among kindergarten children. In particular, it examines whether participation in a purpose-designed RPG module (Character Quest) enhances young learners' attention control, emotional regulation, and behavioral inhibition.Design/methods/approach – A convergent parallel mixed-methods design was employed. Quantitatively, 30 kindergarteners (aged 5–6) completed the Self-Regulation Rating Scale before and after an eight-week RPG intervention. Qualitatively, semi
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Lasley, Joe. "Fantasy In Real Life: Making Meaning from Vicarious Experiences with a Tabletop RPG Internet Stream." International Journal of Role-Playing, no. 11 (December 20, 2021): 48–71. http://dx.doi.org/10.33063/ijrp.vi11.283.

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This study investigated the experiences of people who claimed exposure to Critical Role, a web series featuring a group of voice actors playing a tabletop role-playing game (TRPG), impacted their lives in meaningful ways beyond entertain-ment. Building on previous research that documented players engaging in role-playing games, livestreaming, and role-playing game (RPG) fandom subculture, this study specifically explored the perspectives of individuals who reported a transformation-al impact of experiencing gaming vicariously through watching Critical Role. This paper reports a detailed narrat
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Dissertations / Theses on the topic "Tabletop RPG"

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Österlund, Axel. "Etiskt Spelande i Tabletop-RPGs : En undersökning av rollen moralisk val spelar inom RPG." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15620.

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Studien i denna rapport undersöker huruvida en spelares inlevelse och engagemang kan påverkas av välutvecklad etisk inverkan i ett Dungeons & Dragons rollspel. Studien innefattar en kvalitativ undersökning och fokuserar på västerländska RPG-spel. Frågan undersöks genom att en grupp av måttligt erfarna RPG-spelare observeras och intervjuas i samband med att de spelar igenom en kort artefakt. Resultatet av undersökningen visar att genom att ge spelarna val kring deras spelarkaraktärers etiska värderingar leder till en mer positiv värdering av ett spel. Dessa val kommer från förbereda scenari
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ONeal, Rhiannon Patricia. "Gender, Identity and Tabletop Roleplay Games." OpenSIUC, 2011. https://opensiuc.lib.siu.edu/theses/760.

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Identity Performativity theory is relatively new to the field of linguistics and as such has been the subject of a growing number of research in linguistics. Most popularly, focus on performativity has been the discursive construction of gendered identity/identities. Though a number of studies have sought to examine the role language performance plays in construction, a surprising few have aimed to look at activities focused on the intentional creation and maintenance of identities in a specifically performative context such as: improvisational acting and roleplaying games. This study uses a
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von, Wenckstern Michael. "Web applications using the Google Web Toolkit." Master's thesis, Technische Universitaet Bergakademie Freiberg Universitaetsbibliothek "Georgius Agricola", 2013. http://nbn-resolving.de/urn:nbn:de:bsz:105-qucosa-115009.

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This diploma thesis describes how to create or convert traditional Java programs to desktop-like rich internet applications with the Google Web Toolkit. The Google Web Toolkit is an open source development environment, which translates Java code to browser and device independent HTML and JavaScript. Most of the GWT framework parts, including the Java to JavaScript compiler as well as important security issues of websites will be introduced. The famous Agricola board game will be implemented in the Model-View-Presenter pattern to show that complex user interfaces can be created with the Google
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Breen, Lorna. "Making believe, together: a pilot study of the feasibility and potential therapeutic utility of a family tabletop role-playing game." Thesis, 2021. http://hdl.handle.net/1828/13358.

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Interventions for children and their families have traditionally stemmed from two interrelated frameworks: play-based child therapies, and family therapies (Gil, 2015). Integrated family play therapy frameworks aim to capitalize on the strengths of both approaches by combining meaningful engagement of children through play, and systems-level insights into patterns of family functioning and interaction (Gil, 2015). A virtually unexplored avenue for play-based therapeutic applications of role-play that may lend themselves to an integrated family play therapy framework are tabletop role-playing g
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Books on the topic "Tabletop RPG"

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White, William J. Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-52819-5.

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D’Amato, James. The Ultimate Micro-RPG Book: 40 Fast, Easy, and Fun Tabletop Games. Adams Media Corporation, 2020.

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RPG Wargame Tabletop Jounal: Note for Tabletop Wargame RPG. Independently Published, 2021.

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Park, Daniel. Improv Quest: Tabletop RPG. Independently Published, 2019.

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Keech, Jason. SCP the Tabletop RPG. Independently Published, 2021.

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Thelin, Dahlia. Tabletop RPG Rulebook : Create Simple Rules for Amazing Adventure: Tabletop Rpg Books. Independently Published, 2021.

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House, Austin. ReBoot Tabletop RPG: Program Guide. Independently Published, 2019.

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Bell, W. Player Companion: Tabletop RPG Notebook. Independently Published, 2020.

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FOREVER, Bobby. Forever System 1d6: Tabletop Rpg. Independently Published, 2021.

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FOREVER, Bobby. Forever System 1d6: The Tabletop Rpg. Independently Published, 2021.

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Book chapters on the topic "Tabletop RPG"

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White, William J. "Designs & Discussions: An RPG About the Indie Scene." In Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-52819-5_6.

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Delmas, Guylain, Ronan Champagnat, and Michel Augeraud. "From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames." In Interactive Storytelling. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-10643-9_16.

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White, William J. "Before the Forge: The Discourse of RPGs, 1974–2000." In Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-52819-5_1.

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White, William J. "The Seasons of the Forge: A Structural History, 2001–2012." In Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-52819-5_2.

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White, William J. "The Rise and Fall of the Forge Booth." In Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-52819-5_3.

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White, William J. "Forge Theory: From GNS to the Big Model." In Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-52819-5_4.

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White, William J. "Go Read the Threads: Communication at the Forge." In Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-52819-5_5.

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von Kacsoh, László, Robin Horst, and Ralf Dörner. "From Stat Block to Tabletop: A First-Order Logic Framework for Authoring Immersive RPG Combat Encounters." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-92578-8_20.

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"The Right to Dream of the Middle Ages: Simulating the Medieval in Tabletop RPGs." In Digital Gaming Re-imagines the Middle Ages. Routledge, 2013. http://dx.doi.org/10.4324/9780203097236-9.

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Gay Valerie and Leijdekkers Peter. "Personalised Mobile Health and Fitness Apps: Lessons learned from myFitnessCompanion®." In Studies in Health Technology and Informatics. IOS Press, 2012. https://doi.org/10.3233/978-1-61499-069-7-248.

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Smartphones and tablets are slowly but steadily changing the way we look after our health and fitness. Today, many high quality mobile apps are available for users and health professionals and cover the whole health care chain, i.e. information collection, prevention, diagnosis, treatment and monitoring. Our team has developed a mobile health and fitness app called myFitnessCompanion® which has been available via Android market since February 2011. The objective of this paper is to share our experience with rolling out a mobile health and fitness app. We discuss the acceptance of healt
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Conference papers on the topic "Tabletop RPG"

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Petousi, Dimitra, Akrivi Katifori, Maria Roussou, Yannis Ioannidis, and Pantelis Sakellariadis. "Historical reality vs anachronistic fantasy: The history educators’ perspective on tabletop RPGs." In FDG 2023: Foundations of Digital Games 2023. ACM, 2023. http://dx.doi.org/10.1145/3582437.3587197.

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Argasiński, Jan K. "Virtual Tabletops (VTT) for Role-Playing Games (RPG) and Do-It-Yourself (DYI) Interactive Surfaces as Examples of Vernacular Design." In ISS '22: Conference on Interactive Surfaces and Spaces. ACM, 2022. http://dx.doi.org/10.1145/3532104.3571455.

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Bhatnagar, Kirti, Divyanshi Bansal, Bidhan Arya, and Abhishek Abhishek. "Design and Development of Swashplateless Micro Helicopter with Pitch-Lag Coupling." In Vertical Flight Society 80th Annual Forum & Technology Display. The Vertical Flight Society, 2024. http://dx.doi.org/10.4050/f-0080-2024-1291.

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This paper presents the design and development of a swashplateless micro helicopter with a target endurance of more than 30 minutes using an optimized direct drive rotor connected to a unique rotor hub that has blades with a flap hinge and proprietary skewed-lag hinge with pitch-lag kinematic coupling. This obviates the need for conventional swashplate based cyclic pitch control, as the cyclic variation in control angle is achieved by cyclically varying the motor RPM. UP12 underactuated propulsion system developed by VertiQ is used for the baseline design. The blades in this propulsion system
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Hassan, Mohamed Ali, Jim Strand, Andreas Strømhaug, and Lene Lykke Erichsen. "1-Click Automatic Well Design Using Integrated Cloud Software." In International Petroleum Technology Conference. IPTC, 2022. http://dx.doi.org/10.2523/iptc-22018-ms.

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Abstract Well Construction Automation is gradually becoming more prominent in oil & gas industry. It encompasses the application of digital technology in all aspects of well drilling and completion (i.e., automatic well design, digi-talization of downhole tools & surface equipment, remote monitoring, real time data transmission, and robotic rig systems). This paper presents a new workflow of Automatic Well Design, at a mere click of a computer mouse, using integrated cloud software. A software tool, named WellDesign, is used to demonstrate Automatic Well Design workflow. It utilizes ne
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Mwansa, Peter Levison, Ahmad Othman Alshaigy, Dawoud Saleh Madani Almaeeni, et al. "Augmented Reality Delivers Differential Value in Safety Assurance on Rigs Onshore Abu Dhabi During Covid-19 Pandemic Courtesy of the Wearable Camera." In ADIPEC. SPE, 2022. http://dx.doi.org/10.2118/210870-ms.

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Abstract The COVID-19 pandemic posed a real challenge to business continuity of our safety assurance programs, incident investigations and training of young engineers which are traditionally conducted through physical rig site visits. The measures taken to control the spread of the COVID-19 virus meant that physical visits to the rig sites were restricted and during certain times completely stopped. The consequence of such measure meant that the safety assurance program was heavily impacted as the weekly leadership site visits were suspended. This posed a risk of a potential increase in safety
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Amorocho, A., A. Elkasrawi, A. Abdelazim, et al. "Digital Implementation and Data Analytic for OCTG Running as Tool to Control Non-Expected Operational Cost and Enhance Efficiency in Drilling Operations for Operator Company in Abu Dhabi." In SPE/IADC Middle East Drilling Technology Conference and Exhibition. SPE, 2023. http://dx.doi.org/10.2118/214517-ms.

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Abstract Responding to requirements of Operator Company in Abu Dhabi to automate and strengthen processes of running casing and tubing, a patented digital solution has been implemented, which timestamps all key phases of the tubulars’ lifecycle from rig receipt to running then to rig return, while enabling continuous improvement through post-running data analytics. The solution relies on unique individual pipe traceability, through a combination of different methods of marking such as – data matrix, RFID & barcodes. These markings are read using a variety of digital tools including – smart
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Dash, Deepak Kumar, Dileep Chandran Nair, and Srinivas Potluri. "Digitally Distanced Inspection & Maintenance at Drilling Rigs : Applied Augmented Reality." In Abu Dhabi International Petroleum Exhibition & Conference. SPE, 2021. http://dx.doi.org/10.2118/207284-ms.

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Abstract For drilling contractors, the moment of truth is the operations at the site. If the technician at the site encounters a problem he can't solve, then everything stops. The team has to wait for a subject matter expert (SME) to arrive at the site to diagnose rectify the problem. Such process of SME mobilization and till that time Non-Productive Time (NPT) results in loss of hundreds of thousands of dollars. Hence the key challenge is converting the Sparse to Adequate availability of Right Knowledge at Right Time at Right Place, for the support of technicians. This paper is focused on the
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Muliadi, Ariel R., and Paul E. Sojka. "Evaluation of Spray Characteristics in Pharmaceutical Tablet Coating Processes: The Influences of Drum Rotational Speed and Drying Air Flow Rate." In ASME 2009 International Mechanical Engineering Congress and Exposition. ASMEDC, 2009. http://dx.doi.org/10.1115/imece2009-12678.

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In this study, drop size, velocity, and volume flux for sprays produced by a pharmaceutical nozzle (Spraying Systems 1/4-JAU-SUE15A-PA67288–45°-SS) were characterized using a Fiber-PDA system (Dantec). Spraying was performed in a 120 cm (24 in) diameter tablet pan-coater (Accela-Cota Model 10, Thomas Engineering, UK). The separate influences of drum rotational speed and drying air flow rate were studied by making measurements at four different pan-coater operating conditions: stationary drum with drying air turned on/off, and 8 rpm rotating drum with drying air turned on/off. For each case, fo
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Thibodeaux, Robert L., Logan E. Smith, and Azfar Mahmood. "Optimizing Tubular Running Services Through Digital Solutions – Doing More with Less!" In Offshore Technology Conference Asia. OTC, 2022. http://dx.doi.org/10.4043/31495-ms.

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Abstract Digital transformation is a term that continues to be popular with the oil and gas industry. The industry's historic opposition to the adoption of innovative technology seems to be fading as operators, contractors, and service providers alike continue to invest in innovative solutions around not only digital technologies, but also in process and system optimization techniques. However, while operators are more willing to adopt newer and automated technologies, the "proof of value" burden still falls on service companies. Perceived value to operators may vary slightly, but overall, the
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Hassan, Mohamed Ali, Jim Strand, and Per Inge Remmen. "Cloud-Based Software for Automated Well Planning." In Gas & Oil Technology Showcase and Conference. SPE, 2023. http://dx.doi.org/10.2118/214075-ms.

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Abstract The Automatic Well Design workflow presented in this paper is a starting step to achieve Well Construction Autonomy. This workflow made possible through modern "API" based drilling calculation engines hosted on a cloud computing environment. In the Drilling Digitalization Infrastructure, everything will be connected via Open APIs, and Real time Machine-to- Machine Communication. Modern Cloud-Based Applications will enable Engineers, within seconds, to automatically execute complex drilling simulations and calculations This software tool, named WellDesign, is a cloud based single page
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