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Journal articles on the topic 'Tamagotchi'

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1

Moolenburgh, Daniël. "Tamagotchi." Mednet 5, no. 2 (2012): 19. http://dx.doi.org/10.1007/s12462-012-0041-0.

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2

Richard, Birgit. "Technologie. Tamagotchi Für Immer." POP 8, no. 1 (2019): 9–17. http://dx.doi.org/10.14361/pop-2019-080102.

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3

Lewis, T. "Cars, phones, and Tamagotchi tribes." Computer 30, no. 11 (1997): 144, 142–143. http://dx.doi.org/10.1109/2.634872.

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4

Pettman, Dominic. "Love in the Time of Tamagotchi." Theory, Culture & Society 26, no. 2-3 (2009): 189–208. http://dx.doi.org/10.1177/0263276409103117.

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There is a popular conception among many Zeitgeist watchers, especially in places like the US, Western Europe and Australia, of the urbanized East as existing somehow further into the future. As William Gibson once stated: `The future is here; it just isn't equally distributed yet.' This kind of cultural fetishism extends to not only technolust, but the practices that new gadgets and electronics encourage. The specific phenomenon explored in this article is that of virtual girlfriends and boyfriends: whether in the form of avatars or automated SMS text messages. This particularly Japanese `cra
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5

오철훈 and Yoon Day-young. "Meaning & progress of character rearing game, Tamagotchi." Journal of Korea Design Forum ll, no. 22 (2009): 405–14. http://dx.doi.org/10.21326/ksdt.2009..22.038.

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6

Pryszmont, Martyna. "„Nasze pokolenie Tamagotchi” – obraz dorosłości w polskich utworach rapowych." Edukacja Dorosłych 83, no. 2 (2020): 63. http://dx.doi.org/10.12775/ed.2020.014.

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7

Carmagnat, Fanny, and Elizabeth Robson. "Qui a peur du Tamagotchi ? Etude des usages d'un jouet virtuel." Réseaux 17, no. 92 (1999): 343–64. http://dx.doi.org/10.3406/reso.1999.2126.

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8

Yao, Bei. "Del tamagotchi al tardigotchi: las coordenadas onto-psicológicas de las Nuevas Humanidades." Revista Internacional de Ciencias Humanas 9, no. 1 (2020): 41–52. http://dx.doi.org/10.37467/gka-revhuman.v9.2472.

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El presente artículo constituye una metacrítica del tardigotchi, en cuanto producto híbrido biológico-tecnológico, derivado del tamagotchi, y en cuanto praxis del arte objetual, con una aproximación transversal de las diversas perspectivas humanísticas, i.e., la ontológica, la ética, la estética y la psicológica. La exégesis de las relaciones intrincadas entre el tardigotchi y su génesis humana, por consiguiente, nos permite dar cuenta de las coordenadas onto-psicológicas del tardigotchi y de las nuevas humanidades y, asimismo, la materialización de nuevas reflexiones sobre las relaciones entr
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9

Higuchi, Toru, and Marvin D. Troutt. "Dynamic simulation of the supply chain for a short life cycle product—Lessons from the Tamagotchi case." Computers & Operations Research 31, no. 7 (2004): 1097–114. http://dx.doi.org/10.1016/s0305-0548(03)00067-4.

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10

Senoprabowo, Abi. "Analisis Gameplay Game Genre Virtual Pet." ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 1, no. 01 (2015): 33–44. http://dx.doi.org/10.33633/andharupa.v1i01.955.

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Game adalah struktur interaktif yang membuat pemain berjuang menuju sebuah tujuan. Game dapat memberikan emosi dan mood, menghubungkan dengan orang latihan, sarana latihan, serta dapat memberikan edukasi. Salah satu game yang berkembang saat ini adalah game bergenre Virtual pet. Game virtual pet merupakan game simulasi memelihara sesuatu. Virtual pet memiliki gameplay yang menarik dan menyenangkan yang membuat pemain seolah-olah benar-benar memiliki binatang peliharaan mereka sendiri. Virtual pet dianggap oleh sebagian besar penggunanya dapat memberikan kegembiraan serta rasa kasih sayang kare
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11

Schmauks, Dagmar. "Teddy bears, Tamagotchis, transgenic mice: A semiotic typology of artificial animals." Sign Systems Studies 28 (December 31, 2000): 309–25. http://dx.doi.org/10.12697/sss.2000.28.17.

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The expression "artificial animal" denotes a range of different objects from teddy bears to the results of genetic engineering. As a basis for further investigation, this article first of all presents the main interpretations and traces their systematic interconnections. The subsequent sections concentrate on artificial animals in the context of play. The development of material toys is fueled by robotics. It gives toys artificial sense organs, limbs, and cognitive abilities, thus enabling them to act in the real world. The second line of development, closely related to research into Artificia
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12

"L’effet Tamagotchi." Bulletin des Médecins Suisses 89, no. 21 (2008): 934. http://dx.doi.org/10.4414/bms.2008.13517.

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13

"Der Tamagotchi-Effekt." Schweizerische Ärztezeitung 89, no. 21 (2008): 934. http://dx.doi.org/10.4414/saez.2008.13517.

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14

"Modelling Social Embodiment in Social Robotic Companions: using Tamagotchi & NAO." International Journal of Innovative Technology and Exploring Engineering 9, no. 4 (2020): 575–82. http://dx.doi.org/10.35940/ijitee.d1393.029420.

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Social interactions with robots and agents have become increasingly popular as a way for humans to interact. To be able to provide these social interactions, the embodiment in particular social embodiment for the social agents are considered to be an important factor. In this paper, we introduce an experiment to measure the impor- tance of modelling of social embodiment in social agents. For which we decided to use Tamagotchi architecture in two different configurations as a virtual agent (Graphical user interface) and a physical robot (NAO robot). We then surveyed on interactions with these t
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15

Butler, Andrew M. "Towards a Language for Science Fiction Studies." M/C Journal 2, no. 9 (2000). http://dx.doi.org/10.5204/mcj.1819.

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As the science fictional years come upon us -- 1999, 2000, 2001 -- there is a sense that this is the future, and nothing much has changed. Indeed, the future has turned out to be pretty much like the past, but with Tamagotchis and Karaoke. Beyond Darko Suvin's adoption of the term "novum" and the souls sold to the demons of postmodernism, the criticism of science fiction remains more or less the same as it did thirty years ago, except that it is now often written by people who have only read Neuromancer. It is high time that this critical apparatus was shaken up. The various techniques and dev
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