Academic literature on the topic 'Tangible figure'
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Journal articles on the topic "Tangible figure"
Crespo Sogas, Patrícia, Ivette Fuentes Molina, Àlex Araujo Batlle, and Josep Maria Raya Vílchez. "Economic and Social Yield of Investing in a Sporting Event: Sustainable Value Creation in a Territory." Sustainability 13, no. 13 (June 23, 2021): 7033. http://dx.doi.org/10.3390/su13137033.
Full textLi, John C., Celeste J. Li, John Epley, and Lynn Weinberg. "Cost-Effective Management of bEnign Positional Vertigo Using Canalith Repositioning." Otolaryngology–Head and Neck Surgery 122, no. 3 (March 2000): 334–39. http://dx.doi.org/10.1016/s0194-5998(00)70043-x.
Full textLi, John C., Celeste J. Li, John Epley, and Lynn Weinberg. "Cost-effective management of benign positional vertigo using canalith repositioning." Otolaryngology–Head and Neck Surgery 122, no. 3 (March 2000): 334–39. http://dx.doi.org/10.1067/mhn.2000.100752.
Full textAfrilliana, Nadia. "Pengaruh Kualitas Pelayanan terhadap Kepuasan Pelanggan Grab di Kota Palembang." Jurnal Nasional Manajemen Pemasaran & SDM 1, no. 2 (December 25, 2020): 46–55. http://dx.doi.org/10.47747/jnmpsdm.v1i2.119.
Full textThoma, Andrea. "In-Between Images: Where is the Ground?" Acta Universitatis Sapientiae, Film and Media Studies 17, no. 1 (October 1, 2019): 45–61. http://dx.doi.org/10.2478/ausfm-2019-0014.
Full textHowell, Amanda, and Margaret Gibson. "Son of Saul and the ethics of representation: troubling the figure of the child." Cultural Studies Review 24, no. 2 (May 2, 2018): 150–65. http://dx.doi.org/10.5130/csr.v24i2.6056.
Full textHeryati, Heryati, and Nurnaningsih Nico Abdul. "KEARIFAN LOKAL PADA ARSITEKTUR VERNAKULAR GORONTALO: Tinjauan Pada Aspek Budaya dan Nilai-nilai Islam." El-HARAKAH (TERAKREDITASI) 16, no. 2 (December 30, 2014): 151. http://dx.doi.org/10.18860/el.v16i2.2774.
Full textBudiwanti, Erni. "The Role of Wali, Ancient Mosques and Sacred Tombs in the Dynamics of Islamisation in Lombok." Heritage of Nusantara: International Journal of Religious Literature and Heritage 3, no. 1 (February 17, 2015): 17–46. http://dx.doi.org/10.31291/hn.v3i1.18.
Full textPrihutama, Mundhi. "KAJIAN KONSEP ARSITEKTUR METAFORA PADA BANGUNAN BERTINGKAT TINGGI." Jurnal Arsitektur ZONASI 3, no. 2 (July 4, 2020): 220–32. http://dx.doi.org/10.17509/jaz.v3i2.25057.
Full textLi, Chunfu, Vincent Lee, Shau Yin Ha, Hai Peng Lin, Anselm Lee, Chengjuan Luo, Poh-Lin Tan, Poh-Lin Tan, and Qi Li. "Recently Improved Results of Hematopoietic Cell Transplantation in Thalassemia Patients in Asia." Blood 124, no. 21 (December 6, 2014): 1257. http://dx.doi.org/10.1182/blood.v124.21.1257.1257.
Full textDissertations / Theses on the topic "Tangible figure"
Gueirard, Ninuwe. "Recherches sur la géométrie de l'espace visuel : le cas particulier de l'appréciation de la distance." Thesis, Aix-Marseille, 2017. http://www.theses.fr/2017AIXM0478.
Full textThis thesis examines the difficulties in estimating the geometrical distance of visual space. Submitted in the field of Philosophy of Perception, this thesis is first discussed from an epistemological standpoint: how does one know that this distance is unknown or unknowable despite being perceived and discussed. The various works of Berkeley serve as a point of depart and establish a speculative framework as Berkeley held that judgment of distance results entirely from experience despite the fact that this distance cannot be seen in a phenomenal way. This thesis examines an essential question supported by this central problem, this time from an ontological position: how is the type of distance to be determined: is it unconsciously visible?tangible? or both visible and tangible at the same time? Can it be categorized in a hyperbolic space, or spherical space, or a strictly Euclidean space, or hyperbolic and spherical at the same time as Euclidean? In support of the thesis and research, various texts and experiences have been examined and contrasted, including those of Berkeley and I. Rock as well as T. Reid and M. Wagner. The goal has been to explore the limits of argumentation and to show what is implicated by these different accounts and assignment of distance in one, versus another, determined space; additionally studying subjects including the experience of the alleys or the so-called the moon illusion, which appeared to be demonstrative examples. In each instance, geometry of visual space and physiological optics confront one another, but at the center of this same fundamental debate is the question of how to define the estimation of distance philosophically?
Ribeiro, Pedro do Rêgo. "Voodoo : a system that allows children to create animated films with action figures as interface." Master's thesis, 2011. http://hdl.handle.net/1822/27838.
Full textUsing any kind of dolls as a tangible interface, has the potential to provide a friendly and easy to learn interface that allows children to control virtual characters in a more intuitive way. The research effort in this domain has been motivated by the shortcomings of conventional interfaces, typically mouse and keyboard, which in this context are neither compelling nor do promote immersion. This dissertation focuses on the design and evaluation of a system which can interpret the behaviors that children give to a doll in order to provide this behavioral information to the virtual characters. With this system, the user (children) gets the role of movie director, directing virtual characters through this natural form of interaction. This dissertation aims to evaluate the hypothesis that dolls behaviors recognition based on the context of a well-known story, may enhance the ability of children in the creation of an animated film (virtual characters animations). Unlike many approaches that use a direct mapping of the doll movements to the virtual character, it is intended to test the mapping based on the crosses between, user behavioral intention, and the context where the doll it is inserted (the role and the location of the character in the story). The results show that the concept of interaction proposed to empower the children with a way to create animated films is actually very intuitive and easy to use. However, due to the technology used, it was not possible to assess to what extent this concept really empowers children to easily and joyfully create animated films.
A utilização de qualquer tipo de boneco como sendo uma interface tangível, tem o potencial de oferecer uma interface fácil de usar e mais amigável. Isto permite as crianças o controlo de personagens virtuais de uma forma mais intuitiva. O esforço de pesquisa nesta área tem sido motivado pelo facto de os utilizadores não possuírem numa interface convencional uma forma imersiva e intuitiva para interagir. Esta dissertação foca-se na construção e avaliação de um sistema que consegue interpretar os comportamentos que uma criança dá a um boneco no sentido de animar um personagem virtual. Com este sistema o utilizador (criança) assume o papel de um realizador de cinema, dirigindo e dando ordens aos personagens virtuais através de uma forma de interação especifica. Nesta dissertação pretende-se avaliar a hipótese de que o reconhecimento dos comportamentos de um boneco baseado no contexto de uma historia conhecida, pode potenciar a capacidade das crianças na interação e criação de filmes 3D (animação de personagens virtuais). Contrariamente a várias aproximações que usam o mapeamento direto dos movimentos do boneco para o personagem virtual, pretende-se neste trabalho testar o mapeamento baseado no cruzamento entre, a deteção da intenção do utilizador, e o contexto onde o boneco está inserido (o papel e localização do personagem tendo em conta a história). Os resultados demonstram que o conceito de interação proposto para capacitar as crianças com uma forma de criar filmes de animação é realmente muito intuitivo e fácil de utilizar, no entanto devido as tecnologias utilizadas não foi realmente possível avaliar até que ponto este conceito realmente potencia a capacidade das crianças para que de uma forma divertida consigam criar filmes de animação.
Books on the topic "Tangible figure"
Allison, Henry E. Hume and the Molyneux Problem. Edited by Paul Russell. Oxford University Press, 2014. http://dx.doi.org/10.1093/oxfordhb/9780199742844.013.001.
Full textHe, Jianjun. Spring and Autumn Annals of Wu and Yue. Cornell University Press, 2021. http://dx.doi.org/10.7591/cornell/9781501754340.001.0001.
Full textBook chapters on the topic "Tangible figure"
Eichhorn, Christian, David A. Plecher, Oleksandr Golovnya, Dorothee Volkert, Atsushi Hiyama, and Gudrun Klinker. "Tangible Chess for Dementia Patients – Playing with Conductive 3D Printed Figures on a Touchscreen." In Lecture Notes in Computer Science, 38–57. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78111-8_3.
Full textBishop, Caroline. "Aristotle." In Cicero, Greek Learning, and the Making of a Roman Classic, 129–72. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198829423.003.0004.
Full textFallacara, Giuseppe, and Claudia Calabria. "About Building Stereotomy." In Advances in Media, Entertainment, and the Arts, 575–607. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0029-2.ch024.
Full textMaroofi, Fakhraddin. "Five Principles for the Practice of Knowledge Exchange in Environmental Management." In Enhancing Academic Research With Knowledge Management Principles, 25–44. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-2489-2.ch003.
Full textAskin, Ridvan. "Narrating Sensation: Michael Ondaatje’s The Collected Works of Billy the Kid." In Narrative and Becoming. Edinburgh University Press, 2016. http://dx.doi.org/10.3366/edinburgh/9781474414562.003.0003.
Full textKolb, Laura. "Other Worlds." In Fictions of Credit in the Age of Shakespeare, 151–94. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780198859697.003.0005.
Full textBennett, Peggy D. "Cultivating curiosity." In Teaching with Vitality. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190673987.003.0064.
Full textPesaro, Nicoletta. "Xiao Hong: corpi in fuga." In Diaspore. Venice: Edizioni Ca' Foscari, 2018. http://dx.doi.org/10.30687/978-88-6969-238-3/006.
Full textFox, Raymond. "Writing for Insightful Reflection." In The Use of Self. Oxford University Press, 2011. http://dx.doi.org/10.1093/oso/9780190616144.003.0015.
Full textMcGee, Caroline M. "Power, Patronage and the Production of Catholic Material Culture in Nineteenth-Century Ireland." In Figures of Authority in Nineteenth-Century Ireland, 139–60. Liverpool University Press, 2020. http://dx.doi.org/10.3828/liverpool/9781789622409.003.0008.
Full textConference papers on the topic "Tangible figure"
McIntosh, John, Renata Martin, Pedro Alcala, Stian Skjævesland, and John Rigg. "Implementation of a Digital Roadmap with Best-in-Class Applications." In SPE Offshore Europe Conference & Exhibition. SPE, 2021. http://dx.doi.org/10.2118/205418-ms.
Full textHino, Kouhei, and Masaki Oshita. "A Tangible Interface using 3D Printed Figures for Searching for Combat Motions of Two Characters." In 2019 International Conference on Cyberworlds (CW). IEEE, 2019. http://dx.doi.org/10.1109/cw.2019.00023.
Full textWhitaker, Wade, Chris Bergren, and Mary Flora. "Utilizing the Right Mix of Environmental Cleanup Technologies." In The 11th International Conference on Environmental Remediation and Radioactive Waste Management. ASMEDC, 2007. http://dx.doi.org/10.1115/icem2007-7369.
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