To see the other types of publications on this topic, follow the link: Tangible.

Dissertations / Theses on the topic 'Tangible'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 dissertations / theses for your research on the topic 'Tangible.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.

1

Kitajima, Chisa. "Time – intangible tangible –." Master's thesis, Faculdade de Ciências e Tecnologia, 2011. http://hdl.handle.net/10362/6675.

Full text
Abstract:
Dissertação para obtenção do Grau de Mestre em Arte e Ciência do Vidro<br>Time--how do we understand this notion? According to the Merriam-Webster dictionary, time is “the measured or measurable period during which an action, process, or condition exists or continues,” and also “a non spatial continuum that is measured in terms of events which succeed one another from past through present to future.” This explanation is very general. Everyone knows about “time,” and it has been interpreted and understood in various fields. As time passes, human memory fades little by little. Sometimes, we d
APA, Harvard, Vancouver, ISO, and other styles
2

Hall, Amanda. "Tangible Sentence Train." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21534.

Full text
Abstract:
My research paper discusses the explorative design process of creating a tangible sentence construction train and the implications of tangible computing in the classroom. For inspiration I looked into learning style methods and tangible computing projects for children. I aimed to follow the methods of Participatory Design and Cooperative Inquiry as part of my design process, but found reasons to explore different methods.My final prototype uses a train to provide digital support and encourage an effective way to support task interest, information retention, and sentence structure, as well as f
APA, Harvard, Vancouver, ISO, and other styles
3

Kalanithi, Jeevan James. "Connectibles : tangible social networking." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/41739.

Full text
Abstract:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2007.<br>Includes bibliographical references (p. 127-132).<br>This thesis presents "Connectibles," an instantiation of a tangible social network, a new type of social network application rooted in physical objects and real world social behavior. This research is inspired by social signaling and object theory, which together suggest that gifts act as physical symbols and constructors of social relationships. The Connectibles system leverages these gift-giving practices,
APA, Harvard, Vancouver, ISO, and other styles
4

Mendes, Laetitia dos Reis e. Silva. "Learning with tangible interfaces." Master's thesis, FCT - UNL, 2009. http://hdl.handle.net/10362/2574.

Full text
Abstract:
Trabalho apresentado no âmbito do Mestrado em Engenharia Informática, como requisito parcial para obtenção do grau de Mestre em Engenharia Informática<br>Technology is an active part of our lives and, without even noticing it, part of our daily activities became dependent on it. For that reason, software constructors began to pay special attention on people’s needs and interaction with both hardware and software they must deal with. Children are an emergent users’ group, as they are confronted with technology from an early stage of their development. Knowing that children see the world in a d
APA, Harvard, Vancouver, ISO, and other styles
5

Jansen, Yvonne. "Physical and tangible information visualization." Phd thesis, Université Paris Sud - Paris XI, 2014. http://tel.archives-ouvertes.fr/tel-00983501.

Full text
Abstract:
Visualizations in the most general sense of external, physical representations of information are older than the invention of writing. Generally, external representations promote external cognition and visual thinking, and humans developed a rich set of skills for crafting and exploring them. Computers immensely increased the amount of data we can collect and process as well as diversified the ways we can represent it visually. Computer-supported visualization systems, studied in the field of information visualization (infovis), have become powerful and complex, and sophisticated interaction t
APA, Harvard, Vancouver, ISO, and other styles
6

Ng, Kher Hui. "Tangible interaction with pushback technologies." Thesis, University of Nottingham, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.431187.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Boyle, Adele. "Constructing Memories: Time Made Tangible." Thesis, Virginia Tech, 2011. http://hdl.handle.net/10919/34950.

Full text
Abstract:
Time, by definition, is an intangible phenomenon. Everyone knows it exists and can tell the passage of time based on the track of the sun and the hands on a clock, but time itself is an invisible entity. This architectural thesis maintains that time can be made tangible through the relationships formed between people and their personal histories and memories. The predominant way the present knows anything about its past is through someoneâ s telling of it. A person who experienced the past shares with the present and in doing so, gives the past and time itself presence. This Memory Center, l
APA, Harvard, Vancouver, ISO, and other styles
8

Fireman, Brian Marc. "Between the Intangible and Tangible." Thesis, Virginia Tech, 2001. http://hdl.handle.net/10919/33173.

Full text
Abstract:
Between the intangible and tangible is the realm in which this thesis investigation takes place. The material presented here in a roughly chronological progression represents an exploration over the course of a year. This organization of thoughts and images will illustrate the processes and discoveries which occurred during this exploration. In architecture, the realm of the intangible represents ideas. Ideas are catalysts for further study and ultimate action. It was the aim of this thesis to not simply let an idea exist without further action, but to explore the evolution of an idea to
APA, Harvard, Vancouver, ISO, and other styles
9

Whitacre, Brandon M. "Visual Conversations, in Tangible Poems." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1338397773.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Courtoux, Emmanuel. "Tangible Interaction for Wall Displays." Electronic Thesis or Diss., université Paris-Saclay, 2023. http://www.theses.fr/2023UPASG028.

Full text
Abstract:
Les murs d'écrans plongent les utilisateurs dans de larges espaces d'informations ultra-haute résolution. Ils sont bien adaptés à l'analyse de grands ensembles de données car les utilisateurs peuvent se déplacer physiquement pour explorer ce qui est affiché à l'écran. Ils facilitent également la collaboration car leur taille permet facilement d'accueillir plusieurs utilisateurs à la fois. Cependant, créer des interactions efficaces avec les murs d'écrans est un défi. Les périphériques traditionnels tel que le clavier et la souris montre vite leur limite dans un contexte ou plusieurs utilisateu
APA, Harvard, Vancouver, ISO, and other styles
11

Simon, Tim. "Tangible Spatial Augmented Reality in Rapid Prototyping: Multiple and dierential tangible object manipulation and interaction." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-121298.

Full text
Abstract:
Tangible Interface Objects underpin the interactions between users and a SAR environment. When utilizing SAR for rapid-prototyping work flows, particularly when the subject of the prototyping is a user-input centric design, the role of the Tangible Interface Objects is crucial. A Tangible Interface Object with form or functionality that does not reect that of its real-world counterpart is detrimental to the prototyping workow, where realism in prototypes is highly sought after. Moving from the use of `dumb'input controls with SAR-emulated functionality to `intelligent', state-aware input contr
APA, Harvard, Vancouver, ISO, and other styles
12

Jansen, Yvonne. "Visualisation physique et tangible de l'information." Phd thesis, Université Paris Sud - Paris XI, 2014. http://tel.archives-ouvertes.fr/tel-00981521.

Full text
Abstract:
Les visualisations, dans le sens général de représentations externes et physiques de données, sont plus anciennes que l'invention de l'écriture. De manière générale, les représentations externes encouragent la cognition et la pensée visuelle, et nous avons développé des savoir-faire pour les créer et les exploiter. La révolution informatique a augmenté la quantité de données qu'il est possible de collecter et de traiter, et a diversifié les façons de les représenter visuellement. Les systèmes de visualisation assistés par ordinateur, et étudiés dans le domaine de la visualisation d'information
APA, Harvard, Vancouver, ISO, and other styles
13

Gorton, Timothy M. (Timothy Michael) 1980. "Tangible toolkits for reflective systems modeling." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/87412.

Full text
Abstract:
Thesis (M.Eng. and S.B.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2003.<br>Includes bibliographical references (p. 80-82).<br>by Timothy M. Gorton.<br>M.Eng.and S.B.
APA, Harvard, Vancouver, ISO, and other styles
14

Follmer, Sean (Sean Weston). "Remixing physical objects through tangible tools." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/69243.

Full text
Abstract:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2011.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student submitted PDF version of thesis.<br>Includes bibliographical references (p. 147-164).<br>In this document we present new tools for remixing physical objects. These tools allow users to copy, edit and manipulate the properties of one or more objects to create a new physical object. We alread
APA, Harvard, Vancouver, ISO, and other styles
15

Shkirando, Elizaveta. "Tangible interfaces for children’s mental healthcare." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23295.

Full text
Abstract:
The area of healthcare has a lot of challenges and restrictions when it comes to design. There is no access to one of the users. A research on this topic resulted in the creation of Robbi – an interactive toy that supports communication between a child and psychologist during their therapy sessions.Children (patients) as stakeholders are a very vulnerable party of this project and as they were not involved in the process directly; there was no opportunity for intervention, observation or action research. When the therapeutic session is happening, the setting of the environment has to be as com
APA, Harvard, Vancouver, ISO, and other styles
16

Gillet, Alexandre. "Interface tangible pour la modélisation moléculaire." Paris 7, 2007. http://www.theses.fr/2007PA077178.

Full text
Abstract:
L'évolution des technologies d'autofabrication assister par ordinateur permet la création de modèles physique pour des molécules biologiques complexes. La réalité augmentée, technologie d'interface d'ordinateur, permet le mélange d'objets réels et graphiques générés par ordinateur. Nous présentons une application qui démontre l'utilisation de modèles tangible de molécule et de la réalité augmenté pour la recherche et la communication en biologie moléculaire. L'environnement utilise de nouvelles techniques d'interaction homme ordinateur et de modélisation moléculaire pour permettre à l'utilisat
APA, Harvard, Vancouver, ISO, and other styles
17

Persson, Michael, and Vasiliki Mylonopoulou. "Unsolicited : A study on the attitudes of Swedish teachers regarding the inclusion of tangible and non-tangible ICT." Thesis, Umeå universitet, Institutionen för informatik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-90062.

Full text
Abstract:
Europe is becoming more technology-saturated with each passing day, and due to the 1:1-initiative, the school is no exception. The field of education is in a state of change, with a myriad of ICT (abbr. Information and communications technology) tools under development and trial. The evaluation of these tools are done mostly from the perspective of the students as users, and while the perspectives of the teachers are often utilized in their roles of educational experts, their reality as users of technology is not considered. In this thesis, through a literature review of both ICT in education
APA, Harvard, Vancouver, ISO, and other styles
18

Gallardo, Grassot Daniel 1984. "Expanding tangible tabletop interfaces beyond the display." Doctoral thesis, Universitat Pompeu Fabra, 2015. http://hdl.handle.net/10803/292735.

Full text
Abstract:
L’augment de popularitat de les taules i superfícies interactives està impulsant la recerca i la innovació en una gran varietat d’àrees, incloent-­‐hi maquinari, programari, disseny de la interacció i noves tècniques d’interacció. Totes, amb l’objectiu de promoure noves interfícies dotades d’un llenguatge més ric, potent i natural. Entre totes aquestes modalitats, la interacció combinada a sobre i per damunt de la superfície de la taula mitjançant tangibles i gestos és actualment una àrea molt prometedora. Aquest docum
APA, Harvard, Vancouver, ISO, and other styles
19

Thomas, Rhys Gethin. "A tangible augmented reality anatomy teaching tool." Thesis, Bangor University, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.510275.

Full text
APA, Harvard, Vancouver, ISO, and other styles
20

Sinha, Arnab. "Self-describing objects with tangible data structures." Phd thesis, Université Rennes 1, 2014. http://tel.archives-ouvertes.fr/tel-01062441.

Full text
Abstract:
Pervasive computing or ambient computing aims to integrate information systems into the environment, in a manner as transparent as possible to the users. It allows the information systems to be tightly coupled with the physical activities within the environment. Everyday used objects, along with their environment, are made smarter with the use of embedded computing, sensors etc. and also have the ability to communicate among themselves. In pervasive computing, it is necessary to sense the real physical world and to perceive its "context" ; a high level representation of the physical situation.
APA, Harvard, Vancouver, ISO, and other styles
21

Brave, Scott Brenner 1973. "Tangible interfaces for remote communication and collaboration." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/29140.

Full text
APA, Harvard, Vancouver, ISO, and other styles
22

Ullmer, Brygg Anders. "Models and mechanisms for tangible user interfaces." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/29129.

Full text
APA, Harvard, Vancouver, ISO, and other styles
23

Ham, Derek (Derek Allen). "Playful calculation : tangible coding for visual calculation." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/99263.

Full text
Abstract:
Thesis: Ph. D. in Design and Computation, Massachusetts Institute of Technology, Department of Architecture, 2015.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 189-194).<br>Play and calculation are often considered to be at odds. Play embraces the wildness of youth, imagination, and a sense of freedom. Calculation, to most, represents rigor, mechanistic behavior, and following inflexible rules. This work seeks to challenge these notions by putting play and calculation together. Design activities are one such place where individuals can be playful with
APA, Harvard, Vancouver, ISO, and other styles
24

Flyckt, Magnus. "Cubieo: Ambiguity in Tangible Collaborative User Interfaces." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-19640.

Full text
Abstract:
This study investigates how ambiguous qualities in a tangible user interface can generate collaboration between the users of the artifact. The goal of the ambiguous qualities is to not have an interface with a generally accepted way of interaction. In this manner the participants are challenged in their own perception of what a tangible user interface consists of. Interactions with physical objects instead of a standard mouse/keyboard input can explore new techniques of interaction.
APA, Harvard, Vancouver, ISO, and other styles
25

Sabino, João Emanuel da Silva. "The value relevance of tangible fixed assets." Master's thesis, NSBE - UNL, 2010. http://hdl.handle.net/10362/10333.

Full text
Abstract:
A Work Project, presented as part of the requirements for the Award of a Masters Degree in Finance from the NOVA – School of Business and Economics<br>This Work Project aims to verify whether gains from the revaluation of tangible fixed assets in Portugal and Spain are relevant to investors. My sample consists of Portuguese and Spanish listed firms and it spans from the mandatory adoption of IFRS in 2005 until 2009. The results suggest that gains from revaluations are relevant to investors in Portugal and Spain both individually and together and independently of the dependent variable used (Ma
APA, Harvard, Vancouver, ISO, and other styles
26

Suvorina, Svetlana. "Designing tangible musical interactions with preschool children." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23768.

Full text
Abstract:
Many cognitive scientists agree that musical play is beneficial for preschool children. They consider music to be one of the most important means to promote preschool children’s learning potential. From an interaction design point of view, music provides opportunities to engage children in collaborative play which in return is beneficial for their cognitive and physical development.I argue that tangible interaction can facilitate such collaborative and playful musical activities among preschool children and in the scope of this thesis, I explore how this can be achieved. Through the exploratio
APA, Harvard, Vancouver, ISO, and other styles
27

Gervais, Renaud. "Interaction and introspection with tangible augmented objects." Thesis, Bordeaux, 2015. http://www.theses.fr/2015BORD0286/document.

Full text
Abstract:
La plupart des métiers du travail de l’information requièrent maintenant de passer la majeure partie de nos journée devant un écran. Ceci s’ajoute au temps déjà consacré à ce médium dans nos temps libres pour le divertissement et la communication, que ce soit en utilisant des téléphones intelligents, tablettes ou ordinateurs. Alors que les avancées technologiques dans le domaine des écrans tactiles nous ont permis d’interagir avec ces appareils de manière plus expressive, par exemple en utilisant nos doigts pour interagir directement avec le contenu numérique, ce que nous voyons et manipulons
APA, Harvard, Vancouver, ISO, and other styles
28

Im, Tong-pin. "Tangible and intangible compliances in Korean traditional architecture." Thesis, University of Auckland, 2009. http://hdl.handle.net/2292/5304.

Full text
Abstract:
Korean traditional residential architecture exhibits compliance with nature in all aspects we can think of, which are dealt with under three main headings that form the substance of chapters 2, 3 and 4 respectively, “the temporal,” “the intangible” and “the tangible.” The thesis starts by reviewing the fundamental supposition and recognizing the model of the Great Ultimate and yin-yang theory. It also surveys the Chinese history of the unity of Heaven and humanity. Together these will constitute the philosophical basis for interpreting Korean architecture. Chapter 2 describes compliance with h
APA, Harvard, Vancouver, ISO, and other styles
29

Al-Megren, Shiroq. "A tangible user interface for interactive data visualisation." Thesis, University of Leeds, 2016. http://etheses.whiterose.ac.uk/13819/.

Full text
Abstract:
Information visualisation (infovis) tools are integral for the analysis of large abstract data, where interactive processes are adopted to explore data, investigate hypotheses and detect patterns. New technologies exist beyond post-windows, icons, menus and pointing (WIMP), such as tangible user interfaces (TUIs). TUIs expand on the affordance of physical objects and surfaces to better exploit motor and perceptual abilities and allow for the direct manipulation of data. TUIs have rarely been studied in the field of infovis. The overall aim of this thesis is to design, develop and evaluate a TU
APA, Harvard, Vancouver, ISO, and other styles
30

Dahlström, Mathias, and Elin Heinstedt. "Designing for Awareness and Accountability with Tangible Computing." Thesis, Blekinge Tekniska Högskola, Institutionen för arbetsvetenskap och medieteknik, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5234.

Full text
Abstract:
This project has been devoted to design a computer system with a tangible user interface, in the context of future supervision of remote drop-in dialysis patients. The tangible computer system was developed as an example of how two concepts in human work, accountability and awareness, can be supported through tangible user interfaces. A current trend within CSCW discusses accountability in design in terms of how software should make its own actions accountable. We choose to use an alternative route, namely to use the tangible interface for explicating nurses and patients actions for each other
APA, Harvard, Vancouver, ISO, and other styles
31

Ullmer, Brygg Anders. "Tangible interfaces for manipulating aggregates of digital information." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/29264.

Full text
Abstract:
Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.<br>Includes bibliographical references (p. 255-269).<br>This thesis develops new approaches for people to physically represent and interact with aggregates of digital information. These support the concept of Tangible User Interfaces (TUIs), a genre of human-computer interaction that uses spatially reconfigurable physical objects as representations and controls for digital information. The thesis supports the manipulation of information aggregates through syste
APA, Harvard, Vancouver, ISO, and other styles
32

Kumpf, Adam (Adam A. ). "Trackmate : large-scale accessibility of Tangible User Interfaces." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/51659.

Full text
Abstract:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2009.<br>Includes bibliographical references (p. 95-99).<br>There is a long history of Tangible User Interfaces (TUI) in the community of human-computer interaction, but surprisingly few of these interfaces have made it beyond lab and gallery spaces. This thesis explores how the research community may begin to remedy the disconnect between modern TUIs and the everyday computing experience via the creation and dissemination of Trackmate, an accessible (both ubiquitous a
APA, Harvard, Vancouver, ISO, and other styles
33

Mazalek, Alexandra 1976. "Tangible interfaces for interactive point-of-view narratives." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/61854.

Full text
Abstract:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2001.<br>Includes bibliographical references (p. 143-145).<br>This thesis presents three storytelling systems for interactive point-of- view narratives using tangible interface technology. The focus is the design and development of computational story models and interfaces that enable users to experience new forms of interaction with stories in the digital medium. Specifically, I propose that having multiple tightly related character viewpoints can be used as a means o
APA, Harvard, Vancouver, ISO, and other styles
34

Ovsyuk, Nina Vasylivna, and Irina Vitalievna Trush. "Process of reproduction of non-current tangible assets." Thesis, National Aviation University, 2021. https://er.nau.edu.ua/handle/NAU/53935.

Full text
Abstract:
1. Karchevskaya GG Features of the processes of reproduction of fixed assets in industrial enterprises. State and regions.Ser .: Economy and Entrepreneurship. 2018. № 2. pp. 127–121. 2. Gorodyanskaya LV Depreciation policy and directions of reproduction of financial and economic resources in accounting. Finance of Ukraine.- 2015. - № 11. - P.112-121. 3. Anisimova MV, Zagoretskaya O. Ya. Expansion of methods of reproduction of fixed assets at the enterprise. Actual problems of economy.2017.№ 6.S.190-196. 4. Rudchenko O. and others. Methodical approaches to the regul
APA, Harvard, Vancouver, ISO, and other styles
35

Bataille, Iris. "Tangible User Interfaces in the Smart Home Environment." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22791.

Full text
APA, Harvard, Vancouver, ISO, and other styles
36

Komaromi, Haque Judit. "Synchronized Dining Tangible mediated communication for remote commensality." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21898.

Full text
Abstract:
This thesis discusses commensality as a significant social activity, that helps to maintain and strengthen social bonds. It also examines the sense of touch as a communication channel, and provides an insight to how it can be used to communicate affect. Touch as contextualized medium and its relevance to interaction design is investigated. Based on studies made in psychology, physiology, sociology and communication it aims to find an answer to the question: ”How may we create togetherness -with the help of an interactive device- between loved ones separated by distance during dining, through r
APA, Harvard, Vancouver, ISO, and other styles
37

Mott, Martez Edward. "Leveraging Motor Learning for a Tangible Password System." Bowling Green State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1332124765.

Full text
APA, Harvard, Vancouver, ISO, and other styles
38

Sirera, I. Pulido Judith. "Designing A Tangible Device for Re-Framing Unproductivity." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-285518.

Full text
Abstract:
We report on the design of a tangible device for encouraging the acceptance of unproductive time. We first conducted interviews for a better understanding of the subjective experience of productivity. We found that while the idea of being productive can evoke positive feelings of satisfaction, dealing with unproductive time can be a struggle, negatively affecting people’s moods and self-esteem. These findings guided the design and implementation of RU, a tangible device for reflecting on self-care time. Our prototype offers a physical representation of the mainstream productivity mindset and p
APA, Harvard, Vancouver, ISO, and other styles
39

Garreau, Ludovic. "Élaboration d'une interface tangible pour l'assemblage en CAO." Bordeaux 1, 2005. http://www.theses.fr/2005BOR13013.

Full text
Abstract:
Dans le domaine de l'assemblage mécanique, les logiciels CAO, tout en aidant le concepteur dans sa tâche, masquent des problèmes n'apparaissant que lors de la phase de fabrication. Par exemple, la mise en position relative de deux pièces est triviale à l'aide de la souris mais peut s'avérer complexe voire impossible dans la réalité. Dans cette thèse, nous proposons de résoudre ce problème en permettant au concepteur de tester réellement l'assemblage le plus tôt possible dans le processus de conception. Dans ce but, nous avons choisi de créer une interface tangible adapteé au contrainte d'assem
APA, Harvard, Vancouver, ISO, and other styles
40

Rivière, Guillaume. "Interaction tangible sur table interactive : application aux géosciences." Thesis, Bordeaux 1, 2009. http://www.theses.fr/2009BOR13837/document.

Full text
Abstract:
Cette thèse traite des interfaces utilisateur tangibles (TUI). La première partie de ce manuscrit concerne l'interaction tangible sur table interactive. Nous introduisons tout d'abord les TUIs et les tables interactives. Nous validons une hypothèse concernant la spécialisation de la forme des interacteurs tangibles et nous en tirons les conséquences pour la conception des TUIs. Nous proposons une solution de boîtier à boutons pour y déporter certaines opérations dans le contexte d'une TUI sur table interactive. Nous abordons la construction et le développement d'un système de tables interactiv
APA, Harvard, Vancouver, ISO, and other styles
41

Mannapperuma, Chanaka. "Tangible Social Network System : Visual Markers for Social Network." Thesis, Umeå University, Department of Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-34927.

Full text
Abstract:
<p><em>Tangible social network system is a home-based communication solution specifically designed for elders. Former researches indicate that insufficient communication among elders cause several challenges in their daily activities such as social isolation, loneliness, depression and decreased appetite. In addition, lack of social participation increases the risk of Alzheimer´s (Ligt Enid, 1990). The major cause of these challenges are that elders are increasingly removed from communication technology using emails, text messaging, interact with social network systems and mobile phones due to
APA, Harvard, Vancouver, ISO, and other styles
42

Silbert, Lisa. "The Effect of Tangible Rewards on Perceived Organizational Support." Thesis, University of Waterloo, 2005. http://hdl.handle.net/10012/872.

Full text
Abstract:
Using survey data from 61 employees, a regression analysis was performed to measure the effects that tangible rewards have on the employees? perception of organizational support. The analysis found that when employees have positive valance towards a reward and recall it frequently, they have increased levels of perceived organizational support. The study demonstrates that when organizations provide employees with rewards that the employees? value and recall, the employees will feel more supported by the organization. Employees who feel supported by the organization are more likely t
APA, Harvard, Vancouver, ISO, and other styles
43

Lam, Billy Shiu Fai. "pCubee : evaluation of a tangible outward-facing geometric display." Thesis, University of British Columbia, 2011. http://hdl.handle.net/2429/33951.

Full text
Abstract:
This thesis describes the evaluation of pCubee, a handheld outward-facing geometric display that supports high-quality visualization and tangible interaction with 3D content. Through reviewing existing literatures on 3D display technologies, we identified and examined important areas that have yet to be fully understood for outward-facing geometric displays. We investigated the performance of a dynamic visual calibration technique to compensate for tracking errors, and we demonstrated four novel interaction schemes afforded by tangible outward-facing geometric displays, including static conten
APA, Harvard, Vancouver, ISO, and other styles
44

Ji, Ze. "Development of tangible acoustic interfaces for human computer interaction." Thesis, Cardiff University, 2007. http://orca.cf.ac.uk/54576/.

Full text
Abstract:
Tangible interfaces, such as keyboards, mice, touch pads, and touch screens, are widely used in human computer interaction. A common disadvantage with these devices is the presence of mechanical or electronic devices at the point of interaction with the interface. The aim of this work has been to investigate and develop new tangible interfaces that can be adapted to virtually any surface, by acquiring and studying the acoustic vibrations produced by the interaction of the user's finger on the surface. Various approaches have been investigated in this work, including the popular time difference
APA, Harvard, Vancouver, ISO, and other styles
45

Kok, Chui-wah Ranee, and 郭翠華. "Qipao: living and evolving tangible and intangible cultural heritage." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2012. http://hub.hku.hk/bib/B48345052.

Full text
Abstract:
“Clothing always shows people’s personality.” said William Shakespeare. “Even we bow our heads with silence, our clothing and bearing will still reveal our past experiences.” As for a Chinese woman, Qipao reminds and even reveals her own background and roots. Qiapo is so widely recognized that people from different countries relate it to China once they see it. Such a Chinese female identity has been built for decades. Qipao has been seen as the National Costume throughout the 20th Century until nowadays. It expressed the patriotic purposes in the sense of Chinese and the rest of the worl
APA, Harvard, Vancouver, ISO, and other styles
46

Rosso, Juan. "Surfaces malléables pour l'interaction mobile et tangible à distance." Thesis, Université Grenoble Alpes (ComUE), 2018. http://www.theses.fr/2018GREAM078/document.

Full text
Abstract:
Les curseurs sont l'un des widgets les plus utilisés pour contrôler les paramètres continus - par exemple, luminosité, volume sonore, température d'une maison intelligente, etc. Sur les téléphones mobiles, les curseurs sont représentés graphiquement, nécessitant l'attention visuelle de l'utilisateur. Ils sont principalement exploités avec un seul pouce. Alors que les curseurs de grande taille offrent de meilleures performances, ils présentent des zones difficiles à atteindre pour le pouce. Cet article explore différentes conceptions de curseurs tangibles pour offrir une interaction sans yeux e
APA, Harvard, Vancouver, ISO, and other styles
47

Pangaro, Gian Antonio 1976. "The actuated Workbench : 2D actuation in tabletop tangible interfaces." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/17620.

Full text
Abstract:
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003.<br>Page 108 blank.<br>Includes bibliographical references (p. 103-107).<br>The Actuated Workbench is a new actuation mechanism that uses magnetic forces to control the two-dimensional movement of physical objects on flat surfaces. This mechanism is intended for use with existing tabletop Tangible User Interfaces, providing computer-controlled movement of the physical objects on the table, and creating an additional feedback layer for Human Computer Interaction (H
APA, Harvard, Vancouver, ISO, and other styles
48

Xambó, Anna. "Tabletop tangible interfaces for music performance : design and evaluation." Thesis, Open University, 2015. http://oro.open.ac.uk/42473/.

Full text
Abstract:
This thesis investigates a new generation of collaborative systems: tabletop tangible interfaces (TTIs) for music performance or musical tabletops. Musical tabletops are designed for professional musical performance, as well as for casual interaction in public settings. These systems support co-located collaboration, offered by a shared interface. However, we still know little about their challenges and opportunities for collaborative musical practice: in particular, how to best support beginners or experts or both. This thesis explores the nature of collaboration on TTIs for music performance
APA, Harvard, Vancouver, ISO, and other styles
49

Ducasse, Julie. "Tabletop tangible maps and diagrams for visually impaired users." Thesis, Toulouse 3, 2017. http://www.theses.fr/2017TOU30197/document.

Full text
Abstract:
En dépit de leur omniprésence et de leur rôle essentiel dans nos vies professionnelles et personnelles, les représentations graphiques, qu'elles soient numériques ou sur papier, ne sont pas accessibles aux personnes déficientes visuelles car elles ne fournissent pas d'informations tactiles. Par ailleurs, les inégalités d'accès à ces représentations ne cessent de s'accroître ; grâce au développement de représentations graphiques dynamiques et disponibles en ligne, les personnes voyantes peuvent non seulement accéder à de grandes quantités de données, mais aussi interagir avec ces données par le
APA, Harvard, Vancouver, ISO, and other styles
50

Ferreira, João Serpa Soares Moradas. "Numerical methods and tangible interfaces for pollutant dispersion simulation." Doctoral thesis, Faculdade de Ciências e Tecnologia, 2005. http://hdl.handle.net/10362/9305.

Full text
Abstract:
Dissertação apresentada para obtenção do Grau de Doutor em Engenharia do Ambiente, pela Universidade Nova de Lisboa, Faculdade de Ciências e Tecnologia<br>The first main objective of this thesis is to reduce numerical errors in advection-diffusion modelling. This is accomplished by presenting DisPar methods, a class of numerical schemes for advection-diffusion or transport problems, based on a particle displacement distribution for Markov processes. The development and analyses of explicit and implicit DisPar formulations applied to one and two dimensional uniform grids are presented. The fir
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!