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1

Barwise, Jon. The language of first-order logic: Including the IBM-compatible Windows version of Tarski's World 4.0. 3rd ed. Stanford: Center for the Study of Language and Information, 1992.

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2

Jon, Barwise. Tarski's world 3.0: Including the Macintosh program. Stanford, CA: Center for the Study of Language and Information, 1991.

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3

1952-, Etchemendy John, ed. The language of first-order logic: Including the Macintosh program Tarski's world. 2nd ed. Stanford, CA: Center for the Study of Language and Information, 1991.

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4

Kvern, Olav Martin. Real world FreeHand 8. Berkeley, CA: Macromedia Press, 1998.

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5

1948-, Cohen Sandee, ed. Real world Illustrator 9. Berkeley, Calif: Peachpit, 2000.

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6

Mine, Mark R. Virtual world construction using ISAAC. [Orlando, Fla.?]: Link Foundation, 1996.

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7

Real world Adobe Illustrator CS3. Berkeley, Calif: Peachpit, 2008.

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8

Real world Adobe Illustrator CS4. Berkeley, CA: Peachpit, 2009.

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9

Real world Adobe Illustrator CS5. Berkeley, CA: Peachpit Press, 2011.

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10

Golding, Mordy. Real world Adobe Illustrator CS4. Berkeley, CA: Peachpit, 2009.

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11

McGraw-Hill. iCheck Microsoft Office 2007: Real world applications. Columbus, Ohio: Glencoe/McGraw-Hill, 2007.

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12

Finlay, Mark. Real-world fractals. New York: M&T Books, 1993.

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13

Blatner, David. Real world QuarkImmedia. Berkeley, CA: Peachpit Press, 1997.

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14

Goebel, John A. The book of Python: A real-world reference. San Francisco: No Starch Press, 2008.

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15

1965-, Hasan Adil, and Tehrani Francesco Safai, eds. The book of Python: A real-world reference. San Francisco: No Starch Press, 2008.

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16

Hutchings, Howard. Interfacing with C: The collected series of articles first published in "Electronics World" & "Wireless World" fromApril 1990 to April 1991. Sutton, Surrey: Reed, 1991.

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17

VBScript for the World Wide Web. Berkeley, Ca: Peachpit Press, 1997.

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18

Jon, Skeet, ed. Real-world functional programming: With examples in F# and C#. Greenwich: Manning, 2010.

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19

Bitterer, Andreas. World Wide Web programming: VisualAge for C++ and Smalltalk. Upper Saddle River, N.J: Prentice Hall PTR, 1998.

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20

Mann, Anthony T. Real-world programming with Visual Basic 4. 2nd ed. Indianapolis, Ind: Sams Pub., 1995.

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21

Mann, Anthony T. Real-world programming with Visual Basic 4. 2nd ed. Indianapolis: Sams, 1996.

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22

Gurewich, Ori. How to create real-world applications with Visual Basic. Indianapolis, Ind: Sams Pub., 1994.

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23

Real world QuarkXPress 6 for Macintosh and Windows. Berkeley, CA: Peachpit Press, 2004.

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24

Bruce, Fraser, ed. Real world Photoshop 6: Industrial strength production techniques. Berkeley, CA: Peachpit Press, 2001.

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25

Real world QuarkXPress 5: For Macintosh and Windows. Berkeley, CA: Peachpit Press, 2002.

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26

David, Blatner, ed. Real World Adobe InDesign CS3. Berkeley, Calif: Peachpit, 2008.

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27

Real world Adobe Photoshop CS5 for photographers. Berkeley, CA: Peachpit Press, 2011.

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28

Gesing, Ted. JavaScript for the World Wide Web. Berkeley, CA: Peachpit Press, 1997.

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29

Blatner, David. Real world Photoshop 3: Industrial strength production techniques. Berkeley, CA: Peachpit Press, 1996.

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30

Sande, Warren. Hello world!: Computer programming for kids and other beginners. Greenwich, Conn: Manning, 2009.

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31

Bruce, Fraser, ed. Real world, Adobe Photoshop CS: Industrial strength production techniques. Berkeley, CA: Peachpit Press, 2004.

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32

David, Maguiness, ed. PC World EXCEL 5 for Windows handbook. 2nd ed. San Mateo, Ca: IDG Books, 1994.

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33

Walkenbach, John. PC world Excel 5 for Windows handbook. 2nd ed. San Mateo, Calif: IDG Books, 1994.

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34

Real World Haskell: Code You Can Believe In. Sebastopol, California, USA: O'Reilly Media, 2008.

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35

Foundations of Java programming for the World Wide Web. Foster City, CA: IDG Books Worldwide, 1996.

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36

Kvern, Olav Martin. Real world Adobe InDesign 2. Berkeley, Calif: Peachpit Press, 2003.

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37

Carter, Sande, ed. Hello world!: Computer programming for kids and other beginners. Greenwich, Conn: Manning, 2009.

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38

Real-world programming with Visual Basic. Indianapolis, Ind: Sams Pub., 1995.

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39

Smith, Dori. Java for the World Wide Web. Berkeley, Calif: Peachpit, 1998.

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40

David, Angell, ed. PC World Word for Windows 6: Handbook. San Mateo, Calif: IDG Books, 1994.

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41

CGI programming 101: Perl for the World Wide Web. 2nd ed. Houston, TX: CGI101.COM, 2004.

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42

PHP advanced for the World Wide Web. Berkeley, CA: Peachpit Press, 2002.

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43

Castro, Elizabeth. Perl and CGI for the World Wide Web. 2nd ed. Berkeley, Calif: Peachpit, 2001.

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44

J, Deitel Paul, and Nieto T. R, eds. E-business & e-commerce: How to program. Upper Saddle River, N.J: Prentice Hall, 2001.

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45

Deitel, Harvey M. e-business & e-commerce: How to program. Upper Saddle River, N.J: Prentice Hall, 2001.

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46

TRI-Ada (Conference) (1997 Saint Louis, Mo.). Proceedings: Tri-Ada '97 Conference : the annual meeting of the Ada programming world. New York, N.Y: Association for Computing Machinery, 1997.

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47

Microsoft Visual C++ Windows applications by example: Code and explanations for real-world MFC C++ applications. Birmingham: Packt Pub., 2008.

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48

Real World Instrumentation with Python: Automated Data Acquisition and Control Systems. Cambridge: O'Reilly Media, Incorporated, 2010.

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49

Tarski's World: Version 4.0 for Macintosh (Center for the Study of Language and Information - Lecture Notes). Center for the Study of Language and Inf, 1993.

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50

Kurth, Steve. Real World Adobe Illustrator CS (Real World). Peachpit Press, 2004.

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