Academic literature on the topic 'TCP/IP offload engine'
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Journal articles on the topic "TCP/IP offload engine"
Chang, En-Hao, Chen-Chieh Wang, Chien-Te Liu, Kuan-Chung Chen, and Chung-Ho Chen. "Virtualization Technology for TCP/IP Offload Engine." IEEE Transactions on Cloud Computing 2, no. 2 (April 2014): 117–29. http://dx.doi.org/10.1109/tcc.2014.2306425.
Full textNishijima, Takamichi, Nobuhiro Yokoi, Yoichi Nakamoto, and Hiroyuki Ohsaki. "Estimation of Performance Improvement Derived from TCP/IP Offload Engine with Software Emulation." INTERNATIONAL JOURNAL OF COMPUTERS & TECHNOLOGY 12, no. 1 (December 20, 2013): 3117–30. http://dx.doi.org/10.24297/ijct.v12i1.3366.
Full textZhong, Xiaodong, Lian Chen, Yinjie Li, and Ge Jin. "Design and verification of TCP/IP offload engine in quantum key distribution system." Review of Scientific Instruments 90, no. 11 (November 1, 2019): 115102. http://dx.doi.org/10.1063/1.5117336.
Full textElbeshti, M., and M. Dixon. "A Study Using a Risc Core for 100 Gbps Ethernet Network Interfaces." Advanced Materials Research 403-408 (November 2011): 522–31. http://dx.doi.org/10.4028/www.scientific.net/amr.403-408.522.
Full textWang, Xiaojun, and Brendan Cronin. "TCP/IP Reassembly in Network Intrusion Detection and Prevention Systems." International Journal of Information Security and Privacy 8, no. 3 (July 2014): 63–76. http://dx.doi.org/10.4018/ijisp.2014070104.
Full textJuan M. SolaSloan, and Isidoro CouvertierReyes. "TOE-Em: The TCP Offload Engine Emulator for Approximating the Impact of Removing TCP/IP Protocol Processing From Apache HTTP Server." International Journal of Engineering and Industries 2, no. 4 (December 31, 2011): 1–11. http://dx.doi.org/10.4156/ijei.vol2.issue4.1.
Full textJang, Hankook, Sang-Hwa Chung, and Dae-Hyun Yoo. "Design and implementation of a protocol offload engine for TCP/IP and remote direct memory access based on hardware/software coprocessing." Microprocessors and Microsystems 33, no. 5-6 (August 2009): 333–42. http://dx.doi.org/10.1016/j.micpro.2009.03.001.
Full textBatmaz, Burak, and Atakan Doğan. "1 Gbit/s UDP/IP Offload Engine IP Core with PCIe Interface." Journal of Circuits, Systems and Computers 27, no. 04 (December 6, 2017): 1850053. http://dx.doi.org/10.1142/s0218126618500536.
Full textAkagic, Amila, and Hideharu Amano. "Design and Implementation of IP-based iSCSI Offload Engine on an FPGA." IPSJ Transactions on System LSI Design Methodology 6 (2013): 112–21. http://dx.doi.org/10.2197/ipsjtsldm.6.112.
Full textChen, Xiao Yan, and Tao Pang. "Design of NCAP Based on IEEE1451 Standard." Applied Mechanics and Materials 121-126 (October 2011): 789–94. http://dx.doi.org/10.4028/www.scientific.net/amm.121-126.789.
Full textDissertations / Theses on the topic "TCP/IP offload engine"
Hamerski, Jean Carlo. "Desenvolvimento de uma arquitetura parametrizável para processamento da pilha TCP/IP em hardware." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2008. http://hdl.handle.net/10183/15310.
Full textThe advent of new transmission lines stimulates an explosive increase of the Internet data-transmission rate. Thus, the TCP/IP processing based on software became a bottleneck, because it cannot reach the transmission line speed required, specially in the transmission of transport layer packets. This limitation brings the necessity of implementation of the TCP/IP processing in hardware, what it would bring advantages in the acceleration of data flow processing. In this way, this work presents the iNetCore architecture, described in VHDL, able to process the transport and network layers protocols in hardware. Two implementations of this architecture were implemented. The objective is to explore the design space and to analyze the results in ASIC and FPGA technology synthesis. Also, a simulation environment was built to analyze the performance in the packets computation. A HW/SW architecture containing the iNetcore was prototyped on Virtex-II Pro Development System board. In conjunction with this architecture, it was implemented a communication interface with OPB bus, which makes possible the development of application layer softwares that may use the hardware TCP/IP stack developed. Finally, experiments were realized in order to evaluate the HW/SW architecture performance in the TCP segments processing. The HW/SW architecture together with the iNetCore reached a throughput of about 1.45 Gbps in the TCP/IP packets processing. It proves its potential to use available bandwidth in gigabit networks.
Zhao, Ting. "Fast IP lookup engine /." View abstract or full-text, 2004. http://library.ust.hk/cgi/db/thesis.pl?ELEC%202004%20ZHAOT.
Full textMitharwal, Pratibha. "A study of IP network mobility in a multihomed context." Thesis, Télécom Bretagne, 2016. http://www.theses.fr/2016TELB0407/document.
Full textThis thesis presents a solution for boosting network mobility in the context of vehicular communications and content distribution in fixed network. Existing solutions for vehicular communications (i.e., network mobility), relies on tunneling in order to use multiple available interfaces on a vehicle. Even with tunnels, these solutions are unable to balance the traffic over available network interfaces thus do not reach the goal to provide optimum multi-homing benefits. Moreover, some of the existing solutions for network mobility, hide the mobility from the hosts connected to the mobile router. This in result inhibits the host nodes from participating in multi-homing related decisions such as interface selection which can be helpful in performing least cost routing. In this thesis, we propose to combine network mobility protocol with MPTCP which enables the host nodes to participate in mobility and multi-homing. This novel combination significantly improves routing and tunneling packet overhead. Moreover it increases throughput, fault tolerance, round-trip time and reduces transmission delay. The second contribution of this work is providing a solution for session continuity in context of content distribution in 5G networks. In 5G network, the IP edges will be closer to the host nodes in order to improve the user experience and reduce traffic load in the core network. The fact that a host can only be connected to a single gateway (SGW/PGW) at a time, would break the ongoing sessions for real time applications like video streaming or gaming during an occurrence of mobility event requiring gateway relocation. The thesis presents the solution for session continuity with the help of multipath TCP by benefiting from the fact that the content servers are stationary
Protopopov, Boris Vladimirovich. "Effects of communication protocol stack offload on parallel performance in clusters." Diss., Mississippi State : Mississippi State University, 2003. http://sun.library.msstate.edu/ETD-db/theses/available/etd-06272003-120226/unrestricted/etd%5Fbprotopopov%5F070903.pdf.
Full textHolomek, David. "Inteligentní elektronické zařízení REF615." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2015. http://www.nusl.cz/ntk/nusl-221129.
Full textEn-HaoChang and 張恩豪. "Virtualization Technology for TCP/IP Offload Engine." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/92094523724323121845.
Full text國立成功大學
電腦與通信工程研究所
101
Network I/O virtualization plays an important role in the cloud computing. This thesis identifies three critical factors to provide a robust network service in a virtualization environment: I/O virtualization architectures, Quality of Service (QoS), and the VMM scheduler. In order to achieve high network throughput, we virtualize TOE in different ways. First, we use device emulation in which the VMM emulates virtual TOE for each virtual machine. In order to eliminate the hypervisor overheads of device emulation, we use direct I/O access to improve network performance. The direct I/O access architecture provides the abstraction that each virtual machine is connected directly to its own control interface. Through direct I/O access, the VMM interception overhead can be eliminated and the network throughput is 5% to 20% higher than the device emulation. In addition to improve the network performance, we propose the QoS dispatcher which employs deficit weighted round robin (DWRR) algorithm to guarantee the Quality of Service (QoS) within all virtual machines. Traditionally, the VMM scheduler focuses on fairly sharing of the processor resources; however, this scheduling policy can result in poor I/O performance. We explore the relationship between the guest scheduling policy and I/O performance to find the suitable policy which can share the CPU resource fairly while obtain the acceptable I/O performance.
Chien-HengWu and 吳健亨. "A Scalable Multi-Core Architecture for TCP/IP Offload Engine." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/50654186388466255936.
Full textHsieh, Shao-Chien, and 謝紹乾. "Hardware-based Fast Connection Identification Architecturefor TCP/IP Offload Engine." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/89114580573946878984.
Full text國立雲林科技大學
資訊工程研究所
93
In recent years, the rapid evolution of the Internet and technological advances in VLSI such that the bandwidth of Ethernet from 10Mbps improve to Gigabits. If under Gigabits network transition environment, the popular protocol suit in the Internet which the TCP/IP still use conventional software process method, the process performance of a packet is much less than the network bandwidth. Therefore, the protocol process will is the major bottleneck of network transition system. As the result of the above, A new technology which the TCP/IP Offload Engine(TOE) be proposed. In common architecture of TOE, besides amount of offload protocol, the support maximum numbers of connection even more to decide the architecture is bad or good. Furthermore, the support maximum number be depend on the identity ability of connection. This paper besides discuss what is the connection identity in the TOE, and will proposed a faster identification architecture of connection for TOE. Finally, we have evaluates the performance of the proposed architecture through simulation.
Li, Jin-Jie, and 李進傑. "Research and Enhancement on TCP/IP Offload Engines." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/55802593194960695805.
Full text國立雲林科技大學
電子與資訊工程研究所碩士班
92
In this thesis, we survey the techniques to enhance the performance of the TCP/IP protocol stack for high-speed networks. Some overheads of protocol processing are pointed out, and then, seven important techniques for treating these overheads are discussed in further detailed. We investigate five representative researches published in the literature to seek some enhancement strategy for improving TCP/IP implementations in high-speed networks such as Gigabit Ethernet. To achieve high throughput during heavy traffic and low latency during light traffic for urgent data flow, we propose an enhancement strategy for TCP/IP offload engines using the technique of adaptive interrupt coalescing with types of service (TOS) to allow of dynamically adjusting the interrupt coalescing parameters. To verify our proposal, we realize an experiment running on Linux environment, networking with Gigabit Ethernet. Several experiments are conceived to perform over the implementation platform to obtain some performance measure. From the experimental figures, it shows the superiority of applications to integrate with future high-speed networks.
Peng, Mei-Chiao, and 彭美僑. "Study and Implement Direct Data Transfer for GPU as TCP/IP Offload Engine." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/30837819345601858547.
Full text國立交通大學
資訊學院資訊學程
102
With the increasing speed of GPU computing, the GFLOPS (Giga floating point per second) of GPU exceeds CPU. GPU processor uses on not only the video processing but also numerous general purpose data processing. With the increasing speed of GPU computing and Ethernet system, GPU is required to deal with the network packets that deal with by CPU originally to increase the process speed of network system. If user wants to construct such system on PC, the data will be transferred from network card to system memory then from system memory to display card. It causes delay of transfer path. To speed up network system, GPU need obtain processing data from network card faster. The library has been proposed by nowadays research and related GPU product that transferring data by DMA between GPU and 3rd party device directly. It changes the previous path that data need to be transferred to system memory first. CUDA GPUDirect library provided by NVIDIA is used to construct the environment that data transferred between display card and network device directly. Performance evaluation is done on this platform.
Book chapters on the topic "TCP/IP offload engine"
Oh, Soo-Cheol, Hankook Jang, and Sang-Hwa Chung. "Analysis of TCP/IP Protocol Stack for a Hybrid TCP/IP Offload Engine." In Parallel and Distributed Computing: Applications and Technologies, 406–9. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-30501-9_83.
Full textJang, Hankook, Sang-Hwa Chung, and Soo-Cheol Oh. "Implementation of a Hybrid TCP/IP Offload Engine Prototype." In Advances in Computer Systems Architecture, 464–77. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11572961_37.
Full textKang, Dong-Jae, Kang-Ho Kim, Sung-In Jung, and Hae-Young Bae. "TCP/IP Offload Engine Module Supporting Binary Compatibility for Standard Socket Interfaces." In Grid and Cooperative Computing - GCC 2005, 357–69. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11590354_46.
Full textYoon, In-Su, and Sang-Hwa Chung. "Implementation and Analysis of TCP/IP Offload Engine and RDMA Transfer Mechanisms on an Embedded System." In Advances in Computer Systems Architecture, 818–30. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11572961_67.
Full textBenz, M., K. Feske, U. Hatnik, and P. Schwarz. "TCP/IP Protocol Engine System Simulation." In Protocols for Multimedia Systems, 155–64. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-45481-0_13.
Full textLiu, Sanjun, Huihua Zhou, and Chao Li. "Design of Remote Engine Room Monitoring System Based on Niche Stack TCP/IP." In Proceedings of the International Conference on Human-centric Computing 2011 and Embedded and Multimedia Computing 2011, 417–25. Dordrecht: Springer Netherlands, 2011. http://dx.doi.org/10.1007/978-94-007-2105-0_38.
Full textHoskote, Yatin, Sriram Vangal, Vasantha Erraguntla, and Nitin Borkar. "A high-speed, multithreaded TCP offload engine for 10 Gb/s ethernet." In Network Processor Design, 81–98. Elsevier, 2005. http://dx.doi.org/10.1016/b978-012088476-6/50006-x.
Full textSingh, Tripty, and Dasari Naga Vinod. "Intelligent Farming With Surveillance Agribot." In Advances in Environmental Engineering and Green Technologies, 272–96. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-8027-0.ch011.
Full textConference papers on the topic "TCP/IP offload engine"
Ji, Yong, and Qing-Sheng Hu. "40Gbps multi-connection TCP/IP offload engine." In Signal Processing (WCSP 2011). IEEE, 2011. http://dx.doi.org/10.1109/wcsp.2011.6096913.
Full textShen-Ming Chung, Chun-Yi Li, Hsiao-Hui Lee, Jeng-Han Li, Yau-Chung Tsai, and Chi-Chun Chen. "Design and implementation of the high speed TCP/IP Offload Engine." In 2007 International Symposium on Communications and Information Technologies. IEEE, 2007. http://dx.doi.org/10.1109/iscit.2007.4392084.
Full textHashimoto, Koji, and Vasily G. Moshnyaga. "A new approach for TCP/IP offload engine implementation in embedded systems." In 2010 44th Asilomar Conference on Signals, Systems and Computers. IEEE, 2010. http://dx.doi.org/10.1109/acssc.2010.5757731.
Full textWu, Zhong-zhen, and Han-chiang Chen. "Design and Implementation of TCP/IP Offload Engine System over Gigabit Ethernet." In 15th International Conference on Computer Communications and Networks. IEEE, 2006. http://dx.doi.org/10.1109/icccn.2006.286280.
Full textOh, Soo-cheol, and Seong-woon Kim. "An Efficient Linux Kernel Module supporting TCP/IP Offload Engine on Grid." In 2006 Fifth International Conference on Grid and Cooperative Computing (GCC'06). IEEE, 2006. http://dx.doi.org/10.1109/gcc.2006.27.
Full textDong-Jae Kang, Chei-Yol Kim, Kang-Ho Kim, and Sung-In Jung. "Design and implementation of kernel S/W for TCP/IP offload engine(TOE)." In The 7th International Conference on Advanced Communication Technology. IEEE, 2005. http://dx.doi.org/10.1109/icact.2005.245966.
Full textJang, Hankook, Sang-Hwa Chung, and Dae-Hyun Yoo. "Implementation of an efficient RDMA mechanism tightly coupled with a TCP/IP offload engine." In 2008 International Symposium on Industrial Embedded Systems (SIES). IEEE, 2008. http://dx.doi.org/10.1109/sies.2008.4577684.
Full textChung, Shen-Ming, Chun-Yi Li, Shun-Chieh Lin, Hsu-Cheng Lin, and Hsiao-Hui Lee. "An Efficient TCP/IP Offload Embedded System with Deterministic Buffering Processes." In 2009 IEEE International Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing (ISORC). IEEE, 2009. http://dx.doi.org/10.1109/isorc.2009.10.
Full textGao, Jingbo, Wenbo Yin, Wai-Shing Luk, and Lingli Wang. "Scalable Multi-Session TCP Offload Engine for Latency-Sensitive Applications." In 2020 China Semiconductor Technology International Conference (CSTIC). IEEE, 2020. http://dx.doi.org/10.1109/cstic49141.2020.9282453.
Full textKim, Dae Won, Won Ok Kwon, Kyoung Park, and Seong Woon Kim. "Internet Protocol Engine in TCP/IP Offloading Engine." In 2008 10th International Conference on Advanced Communication Technology. IEEE, 2008. http://dx.doi.org/10.1109/icact.2008.4493759.
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