Books on the topic 'Teaching aspects in digital games'
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Reinders, Hayo, ed. Digital Games in Language Learning and Teaching. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137005267.
Full text1958-, Jenkins Henry, ed. Video games and learning: Teaching and participatory culture in the digital age. Teachers College Press, 2011.
Find full textThomas, Angela. Youth online: Identity and literacy in the digital age. Peter Lang, 2007.
Find full textAlbuquerque, Beatriz. Video games + glitch = learning: Video games vs. teachers. LAP Lambert Academic Publishing, 2012.
Find full textauthor, Pietruszewska-Kobiela Grażyna, and Sasuła Łukasz author, eds. Religijność nowych mediów. Wydawnictwo Adam Marszałek, 2017.
Find full textHemminger, Elke. The mergence of spaces: Experiences of reality in digital role-playing games. Edition Sigma, 2009.
Find full textGerardo E. de los Santos. From digital divide to digital democracy. League for Innovation in the Community College, 2003.
Find full textSquire, Kurt, Constance Steinkuehler, and Sasha Barab. Games, Learning, and Society: Learning and Meaning in the Digital Age. Cambridge University Press, 2012.
Find full textSquire, Kurt, Constance Steinkuehler, and Sasha Barab. Games, Learning, and Society: Learning and Meaning in the Digital Age. Cambridge University Press, 2012.
Find full textSquire, Kurt, Constance Steinkuehler, and Sasha Barab. Games, Learning, and Society: Learning and Meaning in the Digital Age. Cambridge University Press, 2014.
Find full textSquire, Kurt, Constance Steinkuehler, and Sasha Barab. Games, Learning, and Society: Learning and Meaning in the Digital Age. Cambridge University Press, 2012.
Find full textSquire, Kurt, Constance Steinkuehler, and Sasha Barab. Games, Learning, and Society: Learning and Meaning in the Digital Age. Cambridge University Press, 2012.
Find full textChapman, Adam. Digital Games As History: How Videogames Represent the Past and Offer Access to Historical Practice. Taylor & Francis Group, 2016.
Find full textReinders, Hayo. Digital Games in Language Learning and Teaching. Palgrave Macmillan, 2012.
Find full textReinders, Hayo. Digital Games in Language Learning and Teaching. Palgrave Macmillan, 2012.
Find full textReinders, Hayo. Digital Games in Language Learning and Teaching. Palgrave Macmillan, 2012.
Find full textCAMPBELL, Heidi, and Gregory Price GRIEVE. Playing with Religion in Digital Games. Indiana University Press, 2014.
Find full textBreuer, Johannes, Daniel Pietschmann, Benny Liebold, and Benjamin P. Lange. Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers. Taylor & Francis Group, 2018.
Find full textBreuer, Johannes, Daniel Pietschmann, Benny Liebold, and Benjamin P. Lange. Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers. Taylor & Francis Group, 2018.
Find full textEvolutionary Psychology and Digital Games: Digital Hunter-Gatherers. Taylor & Francis Group, 2018.
Find full textPlayful teaching, learning games: New tool for digital classrooms. SensePublishers, 2011.
Find full textNissenbaum, Helen, and Mary Flanagan. Values at Play in Digital Games. MIT Press, 2014.
Find full textNissenbaum, Helen, and Mary Flanagan. Values at Play in Digital Games. MIT Press, 2014.
Find full textNissenbaum, Helen, and Mary Flanagan. Values at Play in Digital Games. MIT Press, 2016.
Find full textNissenbaum, Helen, and Mary Flanagan. Values at Play in Digital Games. MIT Press, 2014.
Find full textMcDonald, Heidi. Digital Love: Romance and Sexuality in Games. CRC Press LLC, 2017.
Find full textMcDonald, Heidi. Digital Love: Romance and Sexuality in Games. Taylor & Francis Group, 2017.
Find full textMcDonald, Heidi. Digital Love: Romance and Sexuality in Games. CRC Press LLC, 2017.
Find full textKerr, Aphra. Business and Culture of Digital Games: Gamework and Gameplay. SAGE Publications, Incorporated, 2006.
Find full textKerr, Aphra. Business and Culture of Digital Games: Gamework and Gameplay. SAGE Publications, Limited, 2008.
Find full textLeonard, David J., Kishonna L. Gray, and David J. Leonardi. Woke Gaming: Digital Challenges to Social Injustice. University of Washington Press, 2018.
Find full textSchaaf, Ryan L., and Nicky Mohan. Game On: Using Digital Games to Transform Teaching, Learning, and Assessment. Solution Tree, 2016.
Find full textKerr, Aphra. Global Games: Production in the Digital Game Industry. Taylor & Francis Group, 2016.
Find full textKerr, Aphra. The Business and Culture of Digital Games: Gamework and Gameplay. Sage Publications Ltd, 2006.
Find full textKerr, Aphra. The Business and Culture of Digital Games: Gamework and Gameplay. Sage Publications Ltd, 2006.
Find full textWoke Gaming: Digital Challenges to Oppression and Social Injustice. University of Washington Press, 2018.
Find full textWoke Gaming: Digital Challenges to Oppression and Social Injustice. University of Washington Press, 2018.
Find full textMilburn, Colin. Mondo Nano: Fun and Games in the World of Digital Matter. Duke University Press, 2015.
Find full textMilburn, Colin. Mondo Nano: Fun and Games in the World of Digital Matter. Duke University Press, 2015.
Find full textGallagher, Rob. Videogames, Identity and Digital Subjectivity. Taylor & Francis Group, 2017.
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