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Journal articles on the topic 'Teaching object oriented programming'

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1

Gainutdinova, Tatyana, Marina Denisova, and Olga Shirokova. "Current Trends in the Study of Object-Oriented Programming in Higher Education." ARPHA Proceedings 1 (November 5, 2019): 163–69. https://doi.org/10.3897/ap.1.e0152.

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The article examines the current methodological and technological problems of software development, based on an object-oriented approach in the field of programming. The relevance of the topic is determined by the general need to develop a methodology for teaching object-oriented programming based on object-oriented design. In this paper the problems of teaching object-oriented programming to students studying at the Faculty of Mathematics majoring in teacher education are formulated. The methodology for development of object-oriented projects related to the implementation of mathematical abst
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KUBRICKÝ, Jan, and Milan KLEMENT. "OBJECT ORIENTED PROGRAMMING IN TEACHING." Journal of Technology and Information 1, no. 3 (2009): 136–38. http://dx.doi.org/10.5507/jtie.2009.074.

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Feldman, Yishai A. "Teaching quality object-oriented programming." Journal on Educational Resources in Computing 5, no. 1 (2005): 1. http://dx.doi.org/10.1145/1101670.1101671.

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Lipeikienė, Joana. "Object-oriented programming learning environment." Lietuvos matematikos rinkinys 41 (December 17, 2001): 308–12. http://dx.doi.org/10.15388/lmr.2001.34539.

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Various aspects of learning environments are discussed in the paper emphasizing the possibi­lities to improve teaching using them as a supplement of classroom-based teaching. Programming language C++ for Windows learning environment designed by the author is described.
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Goldwasser, Michael H., and David Letscher. "Teaching object-oriented programming in python." ACM SIGCSE Bulletin 39, no. 3 (2007): 365–66. http://dx.doi.org/10.1145/1269900.1268937.

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6

Licea, Guillermo, Reyes Juárez-Ramírez, Carelia Gaxiola, Leocundo Aguilar, and Luis G. Martínez. "Teaching object-oriented programming with AEIOU." Computer Applications in Engineering Education 22, no. 2 (2011): 309–19. http://dx.doi.org/10.1002/cae.20556.

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Abdurakhmonov, Sultonali Mukaramovich, and Shavkat Mamirovich Ibragimov. "USING VISUAL LEARNING ENVIRONMENTS IN TEACHING OBJECT-ORIENTED PROGRAMMING." Al-Farg'oniy avlodlari 1, no. 3 (2023): 51–55. https://doi.org/10.5281/zenodo.8319524.

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The article deals with the problem of teaching object-oriented programming. The paper proposes guidelines for teaching students object-oriented programming using the capabilities of various programming languages, and developing computer programs based on them. Teaching the basics of object-oriented programming makes it possible to bring the teaching of a programming course to a more modern level and expands the possibilities of future specialized courses, as well as eliminates the contradictions between the current state of programming and the content of teaching the discipline in higher educa
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Bekezhanova, A. A., E. Y. Bidaybekov, and L. L. Bosova. "DETERMINING THE CONTENT OF TEACHING FUTURE COMPUTER SCIENCE TEACHERS OBJECT-ORIENTED PROGRAMMING USING INFOGRAPHICS." Bulletin Series of Physics & Mathematical Sciences 75, no. 3 (2021): 182–88. http://dx.doi.org/10.51889/2021-3.1728-7901.22.

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The article considers the issue of teaching object-oriented programming courses for future teachers of computer science and the content of the course. The authors substantiate the role and importance of teaching object-oriented programming in the training of future teachers of computer science. The main idea of ​​this work is the use of infographics in the teaching of object-oriented programming. As a result of the analysis of foreign experience, literary sources, the authors identified the main problems of teaching object-oriented programming, as well as considered the work of various scienti
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GASNAȘ, Ala. "Current trends in the study of object-oriented programming." Acta et commentationes: Științe ale Educației 31, no. 1 (2023): 37–45. http://dx.doi.org/10.36120/2587-3636.v31i1.37-45.

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Object-oriented programming (OOP) is a paradigm that allows us to write programs by modeling real-world things in the form of classes and objects. The main goal of object-oriented programming is to develop applications that integrate various attributes such as reusability, maintainability, and operational safety. Various problems were identified and various concrete solutions were proposed regarding the teaching and learning process of the object-oriented programming course.
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Chen, Woei-Kae, and Yu Chin Cheng. "Teaching Object-Oriented Programming Laboratory With Computer Game Programming." IEEE Transactions on Education 50, no. 3 (2007): 197–203. http://dx.doi.org/10.1109/te.2007.900026.

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11

McKim, James C. "Teaching object-oriented programming and design (abstract)." ACM SIGPLAN OOPS Messenger 4, no. 2 (1993): 221. http://dx.doi.org/10.1145/157710.157775.

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12

Tomek, Ivan. "Microworlds For Teaching Concepts of Object Oriented Programming." JUCS - Journal of Universal Computer Science 1, no. (6) (1995): 423–34. https://doi.org/10.3217/jucs-001-06-0423.

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We present two examples of microworlds built into the Smalltalk environment for the purpose of teaching the main concepts of object oriented programming (OOP) and of the Smalltalk programming language. Thee distinguishing features of our microworlds are that each of them presents the student with a sequence of environments. These environments introduce one OOP concept after another, and disclose the Smalltalk environment and language in a step-by-step fashion. The starting environment does not require any programming and does not encourage the user to use Smalltalk tools, the last environment
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13

Wu, Wei. "Teaching Reform of Object-oriented Programming Curriculum based on Contextual Teaching Method." Journal of Education and Educational Research 3, no. 1 (2023): 86–88. http://dx.doi.org/10.54097/jeer.v3i1.8196.

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Object-oriented programming is the core professional course offered by artificial intelligence major in most colleges and universities. As an important compulsory programming course, how to let the students quickly master complex abstract grammar knowledge, have good practical coding ability, and to apply their knowledge to analyze and solve basic problems in the field of artificial intelligence, need scientific and effective exploration and practice for the teaching mode. Combined with the practical teaching implementation, we take C++ programming course as an example to discuss the teaching
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Zanev, Vladimir, and Atanas Radenski. "Two-Language, Two-Paradigm Introductory Computing Curriculum Model and its Implementation." Serdica Journal of Computing 5, no. 2 (2011): 129–52. http://dx.doi.org/10.55630/sjc.2011.5.129-152.

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This paper analyzes difficulties with the introduction of object-oriented concepts in introductory computing education and then proposes a two-language, two-paradigm curriculum model that alleviates such difficulties. Our two-language, two-paradigm curriculum model begins with teaching imperative programming using Python programming language, continues with teaching object-oriented computing using Java, and concludes with teaching object-oriented data structures with Java.
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15

Ali, Batiha Qais, Abd Majid Nazatul Aini, Noraidah Sahari, and Ali Noorazean Mohd. "Analysis of the learning object-oriented programming factors." International Journal of Electrical and Computer Engineering (IJECE) 13, no. 5 (2023): 5599–606. https://doi.org/10.11591/ijece.v13i5.pp5599-5606.

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Students often feel overwhelmed by object-oriented programming courses. They find it difficult and complex to learn, requiring a high cognitive load to use the concepts in coding. These issues lead to demotivation in learning programming. This research aims to identify and verify factors that contribute to learning object-oriented programming from two perspectives: interviews and surveys. A literature review was conducted to identify these factors, followed by interviews with five experts who have been teaching object-oriented programming for over ten years to confirm them. Based on the interv
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Saidova, Dilfuza Ergashovna. "Analysis of the Problems of the Teaching Object-Oriented Programming to Students." International Journal of Social Science Research and Review 5, no. 6 (2022): 229–34. http://dx.doi.org/10.47814/ijssrr.v5i6.418.

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In modern programming, the object-oriented approach is one of the most popular. Object-oriented programming has already become an integral part of university curricula. Today, the university faces a new urgent task - to prepare the future teacher of computer science for teaching this topic, to equip him with sufficient subject and methodological tools. This article provides an analysis of the problems of teaching object-oriented programming to students.
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Porkoláb, Zoltán, and Viktória Zsók. "Teaching multiparadigm programming based on object-oriented experiences." Teaching Mathematics and Computer Science 5, no. 1 (2007): 171–82. http://dx.doi.org/10.5485/tmcs.2007.0159.

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18

Kempf, Renate, and Marilyn Stelzner. "Teaching object-oriented programming with the KEE system." ACM SIGPLAN Notices 22, no. 12 (1987): 11–25. http://dx.doi.org/10.1145/38807.38809.

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19

Lieberherr, K. J., and A. J. Riel. "Contributions to teaching object-oriented design and programming." ACM SIGPLAN Notices 24, no. 10 (1989): 11–22. http://dx.doi.org/10.1145/74878.74881.

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20

Kölling, Michael, and John Rosenberg. "Blue—a language for teaching object-oriented programming." ACM SIGCSE Bulletin 28, no. 1 (1996): 190–94. http://dx.doi.org/10.1145/236462.236537.

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21

Zivkova, Emilia. "Experience in teaching object-oriented programming with C++." ACM SIGPLAN Notices 29, no. 5 (1994): 37–40. http://dx.doi.org/10.1145/181734.181743.

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22

Umar, A.Z, M.M Gumel, and H.S Tuge. "Comparing Flowchart and Swim Lane Activity Diagram for Aiding Transitioning to Object-Oriented Implementation." American Journal of Education and Technology 1, no. 2 (2022): 99–106. https://doi.org/10.54536/ajet.v1i2.612.

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Object Oriented Programming (OOP) paradigm is one of the programming styles that emerged in response to the challenge of designing complex software. However, students find it hard to conceptualize objects when they were already accustomed to non Object Oriented approach to programming. This paper hypothesizes that introducing Object Oriented (OO) notations to students during the design phase will smoothen their transition to Object Oriented Programming. To test the hypothesis, an experiment was conducted with the students of Al-Qalam University Katsina, Nigeria. The participating students were
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23

Batiha, Qais Ali, Nazatul Aini Abd Majid, Noraidah Sahari, and Noorazean Mohd Ali. "Analysis of the learning object-oriented programming factors." International Journal of Electrical and Computer Engineering (IJECE) 13, no. 5 (2023): 5599. http://dx.doi.org/10.11591/ijece.v13i5.pp5599-5606.

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<span lang="EN-US">Students often feel overwhelmed by object-oriented programming courses. They find it difficult and complex to learn, requiring a high cognitive load to use the concepts in coding. These issues lead to demotivation in learning programming. This research aims to identify and verify factors that contribute to learning object-oriented programming from two perspectives: interviews and surveys. A literature review was conducted to identify these factors, followed by interviews with five experts who have been teaching object-oriented programming for over ten years to confirm
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24

Prokopets, E. V. "Methodological Foundations of the Application of the Project Method in Teaching Object-oriented Programming." Bulletin of the Innovative University of Eurasia 92, no. 4 (2023): 33–40. http://dx.doi.org/10.37788/2023-4/33-40.

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The main problem: The article discusses the author's methodology based on the application of the project method in teaching students of the specialty 1304000 «Computer Engineering and Software» object-oriented programming. The author cites the most important aspects that need to be based on building a methodology for teaching object-oriented programming. At the same time, teachers need to focus on the process of activating the cognitive independence of students. On the basis of the methodology proposed by the author for teaching students the basics of object-oriented programming using the proj
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25

Xing, Xuexia, and Zhai Yanan. "Application and practice of personalized education based on big data analysis in Java object-oriented program design." MATEC Web of Conferences 395 (2024): 01041. http://dx.doi.org/10.1051/matecconf/202439501041.

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This paper delves into the application and practice of personalized education based on big data analysis in the teaching of Java object-oriented programming. By constructing a big data analysis model, we have achieved precise collection and processing of student learning data, thereby tailoring personalized learning paths and resource recommendations for each student. The aim of this paper is to analyze the implementation effects of this innovative educational model in the teaching of Java object-oriented programming, with the hope of providing valuable insights for improving teaching quality
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26

Chen, Yanhua. "Teaching reform and practice of object-oriented programming course." SHS Web of Conferences 166 (2023): 01029. http://dx.doi.org/10.1051/shsconf/202316601029.

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This article aims at the deficiencies in the teaching of object-oriented programming courses in our school, guided by the OBE teaching concept, and aimed at cultivating applied talents. On the one hand, carry out teaching reform and practice, and carry out the design of the ideological and political education system of the course,so as to fully mobilize the initiative and enthusiasm of students,stimulate students' innovative ability, effectively cultivate students' innovative thinking ability and unity and cooperation ability, and then improve students' ability to solve problems.To provide gua
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27

Lipeikienė, Joana, Kristina Kalpaitė, and Aušra Kluonytė. "Research of the object-oriented programming learning environment." Lietuvos matematikos rinkinys 42 (December 20, 2002): 260–66. http://dx.doi.org/10.15388/lmr.2002.32899.

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Research and results of the use of C++ Learning Environment for teaching at Vilnius Pedago­gical University are described in this paper. Results of questionnaires and Web Ct statistical data were used for the research.
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28

Choi, Se-Ill. "A Study on Teaching the Object Oriented Programming Language." Journal of the Korea institute of electronic communication sciences 11, no. 8 (2016): 751–58. http://dx.doi.org/10.13067/jkiecs.2016.11.8.751.

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29

Sims‐Knight, Judith E., and Richard L. Upchurch. "Teaching Object‐Oriented Design Without Programming: A Progress Report." Computer Science Education 4, no. 1 (1993): 135–56. http://dx.doi.org/10.1080/0899340930040113.

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30

Efan, Krismadinata, Jalius Jama, and Rudi Mulya. "A Systematic Literature Review of Teaching and Learning on Object-Oriented Programming Course." International Journal of Information and Education Technology 13, no. 2 (2023): 302–12. http://dx.doi.org/10.18178/ijiet.2023.13.2.1808.

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Object-oriented programming is a paradigm that allows us to write programs by modeling real-world things in the form of classes and objects. The main goal of Object-oriented programming is to develop software that integrates various attributes, such as reusability, maintainability, and reliability. Many researchers have identified various problems and proposed concrete solutions regarding the teaching and learning process of Object-oriented programming courses. However, a map of problems and solutions is needed that summarizes what has been discussed by previous researchers so that it can be s
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Al Ahmad, Ayat Nizar, and Randa Ali Obeidallah. "Studying the Effectiveness of a Proposed Methodology for Teaching Programming Labs Online and Students’ Perspectives toward it during COVID-19: A Case Study of Hashemite University." International Journal of Interactive Mobile Technologies (iJIM) 16, no. 05 (2022): 62–80. http://dx.doi.org/10.3991/ijim.v16i05.27123.

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The global Covid-19 lockdown had shifted traditional learning in universities toward the full implementation of eLearning. This new way of learning had overcome many challenges and showed many potentials as well. During Covid-19; Information Technology students in Hashemite University had experienced learning programming languages labs using different platforms. Six labs are available: Introduction to C++, Object oriented programming 1, Object oriented programming 2, Visual basic programming, Web programming and introduction to Database. In this paper, the transition of learning programming la
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Koster, Alexis. "Teaching Object-Oriented Programming: A Comparison Of Java And Objective-C." International Journal of Management & Information Systems (IJMIS) 19, no. 1 (2015): 7. http://dx.doi.org/10.19030/ijmis.v19i1.9055.

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The programming language Java has been for many years the language in which many Web applications as well as large server applications have been developed. More recently, it has also been used in the development of Android applications. It has often been adopted as the primary teaching language in both introductory and advanced programming courses. Due to its use on the iPhone and the iPad, Objective-C is gaining popularity and is now taught in some programming courses. Not as well designed as Java and not as general-purpose as Java, Objective-C is unlikely to supplant it in college courses.
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Mironova, Olga, Irina Amitan, Jelena Vendelin, Jüri Vilipõld, and Merike Saar. "Object-Oriented Programming for non-IT Students: Starting from Scratch." International Journal of Engineering Pedagogy (iJEP) 5, no. 4 (2015): 22. http://dx.doi.org/10.3991/ijep.v5i4.4734.

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The present paper demonstrates a teaching approach in general programming course for the first year non-IT students at Tallinn University of Technology, Estonia. The authors suggest some ways for achieving better results in programming issues that are usually complicated for the beginners.
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34

张, 力. "Exploration and Practice of Teaching Methods for Object-Oriented Programming." Creative Education Studies 09, no. 03 (2021): 553–56. http://dx.doi.org/10.12677/ces.2021.93090.

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35

Thota, Neena, and Richard Whitfield. "Holistic approach to learning and teaching introductory object-oriented programming." Computer Science Education 20, no. 2 (2010): 103–27. http://dx.doi.org/10.1080/08993408.2010.486260.

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36

Sedlacek, Peter, Marek Kvet, and Monika Václavková. "Development of FRIMAN – Supporting Tool for Object Oriented Programming Teaching." Open Computer Science 11, no. 1 (2020): 90–98. http://dx.doi.org/10.1515/comp-2020-0117.

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AbstractThe main goal of this contribution is to present the current developmental state of FRIMAN – the graphical development environment designed to support the teaching process of the object-oriented paradigm. FRIMAN project has two main purposes: 1. simplifying the understanding of the basics of the object-oriented programming for JAVA language beginners, 2. teaching students of applied informatics to collaborate in bigger project development. Therefore, an application called FRIMAN has been developed at the Faculty of Management Science and Informatics at the University of Žilina. This pr
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Xinogalos, Stelios. "A proposal for teaching Object-Oriented Programming to undergraduate students." International Journal of Teaching and Case Studies 2, no. 1 (2009): 41. http://dx.doi.org/10.1504/ijtcs.2009.026298.

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38

Artuhin, V. V., E. V. Artuhina, I. A. Balandin, and I. V. Akimova. "ABOUT TEACHING FUTURE TEACHERS THE ELEMENTS OF OBJECT-ORIENTED PROGRAMMING." Современные наукоемкие технологии (Modern High Technologies), no. 10 2023 (2023): 68–73. http://dx.doi.org/10.17513/snt.39793.

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39

Krismadinata, Efan, Chérifa Boudia, Jalius Jama, and Arie Yandi Saputra. "Effect of Collaborative Programming on Students Achievement Learning Object-Oriented Programming Course." International Journal of Information and Education Technology 13, no. 5 (2023): 792–800. http://dx.doi.org/10.18178/ijiet.2023.13.5.1869.

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Employers need qualified human resources with high competitiveness and employability skills to compete in the age of technological disruption especially collaborative work. IT Students could fill the profile. Nevertheless, teachers still face challenges in teaching object-oriented programming (OOP) to students who struggle with complexity that involves a level of abstraction necessary to understand the concepts. The objective of this paper is to discern and study the overall effects non-real-time collaborative programming using Media Wiki in OOP courses. According to the quasi-experimental met
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40

Arif, Essam M. "A methodology for teaching object-oriented programming concepts in an advanced programming course." ACM SIGCSE Bulletin 32, no. 2 (2000): 30–34. http://dx.doi.org/10.1145/355354.355367.

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41

Anohah, Ebenezer, and Jarkko Suhonen. "MEASURING EFFECT OF CULTURALLY RESPONSIVE LEARNING ENVIRONMENT FOR COMPUTING EDUCATION IN AFRICAN CONTEXT." Problems of Education in the 21st Century 73, no. 1 (2016): 6–17. http://dx.doi.org/10.33225/pec/16.73.06.

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A relevant research area in computing education is to explore aspects that motivate and promote learning in culturally responsive learning environments. This research contributes towards understanding how indigenous knowledge can be used to create a meaningful learning environment for learning object-oriented programming. The aim of research is to explore the effect of a culturally responsive learning environment for computing education in Ghana high school context. This research comprised teaching interventions that emphasized cultural significance and stimulation of Oware game as metaphors a
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Bézivin, Jean, Olivier Roux, and Jean-Claude Royer. "Teaching object-oriented programming or using the object model to teach software engineering." ACM SIGPLAN OOPS Messenger 4, no. 2 (1993): 269–76. http://dx.doi.org/10.1145/157710.157829.

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43

Andrei, Braicov, and Gasnas Ala. "Interactive Methods for the Study of Object-Oriented Programming." Journal of Educational Theory and Practice DIDACTICA PRO... 18, no. 1 (107) (2018): 32–37. https://doi.org/10.5281/zenodo.3462737.

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The use of interactive didactic methods in studying Object-Oriented Programming (OOP) contributes to an improvement in the quality of the educational process, especially the formative act of the student. The transfer of these methods to Information and Communication Technologies through Learning Management Systems provides new opportunities for creating and developing the OOP concept. Practicing them in a creative way makes the teaching process valuable and more attractive (especially for students).  
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Ramesh, V., and Ji‐Tsung Ben Wu. "An Approach to Teaching Object‐Oriented Programming Concepts in Business Schools." Decision Sciences Journal of Innovative Education 2, no. 1 (2004): 83–87. http://dx.doi.org/10.1111/j.0011-7315.2004.00023.x.

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45

Martinez, L. G., S. Marrufo, G. Licea, J. Reyes-Juarez, and L. Aguilar. "Using a Mobile Platform for Teaching and Learning Object Oriented Programming." IEEE Latin America Transactions 16, no. 6 (2018): 1825–30. http://dx.doi.org/10.1109/tla.2018.8444405.

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46

Cao, Qi. "Enhancing Student Learning and Engagement with Object- Oriented Block-Based Programming Tool." International Journal of Information and Education Technology 14, no. 7 (2024): 910–19. http://dx.doi.org/10.18178/ijiet.2024.14.7.2117.

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Technologies have been adopted and integrated into various aspects of life, including education and learning. Gamified learning is effective to promote student learning and motivations. Object-Oriented Programming (OOP) is a fundamental topic taught to university students, and in certain countries, it is introduced as an enrichment course for younger students. It is beneficial to develop young students on the interests in software programming. Equipping younger students with essential programming skills will be helpful and better prepare them to excel in the digital age in the future. This res
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47

Liu, Qiyu, Xiansheng Xu, Huanda Lu, and Jingfang Huang. "Reform of Blended Online and Offline Teaching in the Object-oriented Programming Course." Journal of Higher Education Teaching 1, no. 2 (2024): 208–12. http://dx.doi.org/10.62517/jhet.202415234.

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The article focuses on the characteristics of object-oriented programming courses and the problems in blended online and offline teaching, and integrates PBL (Problem Based Learning) method to carry out curriculum teaching reform. Firstly, a blended learning model based on PBL was designed, integrating problem exploration and resolution into various stages of blended learning to provide better goal guidance and process guidance. Through process testing and assessment of each stage and teaching activity, the learning progress and effectiveness of students were fully grasped, and the teaching pl
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48

Zaloyko, E. V., and Yu V. Tryus. "Web-oriented software for solving linear programming problems by graphical method." CTE Workshop Proceedings 3 (March 20, 2015): 290–94. http://dx.doi.org/10.55056/cte.282.

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The aim of work is to create web-oriented software for solving mathematical programming problems by graphical methods. Object of research is graphical methods for solving some mathematical programming problems. The subject of research is software for solving some mathematical programming problems by graphical methods.The results of research can be used for teaching students graphical methods for solving problems of linear, quadratic and fractional-linear programming and matrix games.
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M, Manikandakumar, and Sridevi S. "From Observation to Active Learning: A Collaborative Learning Approach for Object Oriented Programming Course." Journal of Engineering Education Transformations 36, no. 4 (2023): 150–60. http://dx.doi.org/10.16920/jeet/2023/v36i4/23125.

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Abstract: Collaborative learning using Active Learning Strategies (ALS) and Information Communication Technology (ICT) tools in programming subjects facilitate the studentsinstructors into effective ways to make everyone engaged in Teaching Learning Process. In such learning, learners required to respond one another’s ideas. Teachers are the key players in collaborative learning process by launching the learning environment, accommodating student requirements and ensuring the classroom activities. In this study, benefits of ALS and ICT tool usages have been analyzed for the Object-Oriented Pro
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50

Sakeenah, Ahmed, and Amarif Mabroukah. "AN INTERACTIVE ANIMATION TOOL FOR JAVA OBJECT ORIENTED PROGRAMMING UNDERSTANDING." International Journal of Programming Languages and Applications (IJPLA ) 9, no. 1/2/3 (2019): 1–17. https://doi.org/10.5281/zenodo.3603924.

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Java Language becomes the most common Object-Oriented Programming Language over the entire world. Students from Computer Sciences and Information Technology are struggling to lean Java concepts and programs on Java. That is because of the various difficulties in understanding Object Orientedconcepts especially by novice programmers. This research adopts the design of interactive animationtool named LearnOOP which includesan animatedvisual model that shows the role of an object within a Java program. The visual object reflects the attributes and behaviour of that object to enhance students&rsqu
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