Academic literature on the topic 'TeachLivE'

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Journal articles on the topic "TeachLivE"

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Hayes, Aleshia T., Carrie L. Straub, Lisa A. Dieker, Charlie E. Hughes, and Michael C. Hynes. "Ludic Learning." International Journal of Gaming and Computer-Mediated Simulations 5, no. 2 (2013): 20–33. http://dx.doi.org/10.4018/jgcms.2013040102.

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New and emerging technology in the field of virtual environments has permitted a certain malleability of learning milieus. These emerging environments allow learning and transfer through interactions that have been intentionally designed to be pleasurable experiences. TLE TeachLivE™ is just such an emerging environment that engages teachers in practice on pedagogical and content aspects of teaching in a simulator. The sense of presence, engagement, and ludus of TLE TeachLivE™ are derived from the compelling Mixed Reality that includes components of off-the shelf and emerging technologies. Some
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Ersozlu, Zara, Susan Ledger, Alpay Ersozlu, Fiona Mayne, and Helen Wildy. "Mixed-Reality Learning Environments in Teacher Education: An Analysis of TeachLivE™ Research." SAGE Open 11, no. 3 (2021): 215824402110321. http://dx.doi.org/10.1177/21582440211032155.

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TeachLivE™, a mixed-reality simulated classroom technology, has been used in initial teacher education programs to provide repeatable experiential learning opportunities for students now for more than a decade and in more than 80 universities worldwide. However, no broad scale investigation has been conducted into how the platform has been used or what research has been generated as a result. The aim of this study is to provide insight into the types of TeachLivE™ research carried out since its inception and to identify trends and potential gaps in this research. Peer-reviewed academic primary
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Vince Garland, Krista M., Kara Holden, and Dennis Patrick Garland. "Individualized Clinical Coaching in the TLE TeachLivE Lab." Teacher Education and Special Education: The Journal of the Teacher Education Division of the Council for Exceptional Children 39, no. 1 (2015): 47–59. http://dx.doi.org/10.1177/0888406415600769.

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Fraser, Dawn W., Tamara J. Marder, Laurie U. deBettencourt, Linda A. Myers, Kristen M. Kalymon, and Robert M. Harrell. "Using a Mixed-Reality Environment to Train Special Educators Working With Students With Autism Spectrum Disorder to Implement Discrete Trial Teaching." Focus on Autism and Other Developmental Disabilities 35, no. 1 (2019): 3–14. http://dx.doi.org/10.1177/1088357619844696.

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Special educators are encouraged to implement evidence-based practices (EBPs) with fidelity to maximize student achievement. Two national organizations identified Discrete Trial Teaching (DTT) as an EBP for students with autism spectrum disorder (ASD). The purpose of this investigation was to determine the effects of didactic training alone (simulating traditional professional development), and the effects of adding coaching in a mixed-reality environment (TLE TeachLivE™), on special educators’ implementation fidelity with DTT in their classrooms teaching students with ASD. Five special educat
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Dieker, Lisa A., Michael C. Hynes, Charles E. Hughes, Stacey Hardin, and Kathleen Becht. "TLE TeachLivE™: Using Technology to Provide Quality Professional Development in Rural Schools." Rural Special Education Quarterly 34, no. 3 (2015): 11–16. http://dx.doi.org/10.1177/875687051503400303.

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Dieker, Lisa A., Carrie Straub, Michael Hynes, et al. "Using Virtual Rehearsal in a Simulator to Impact the Performance of Science Teachers." International Journal of Gaming and Computer-Mediated Simulations 11, no. 4 (2019): 1–20. http://dx.doi.org/10.4018/ijgcms.2019100101.

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This study investigated the use of a virtual learning environment, TeachLivE, using pre-post group design to examine the effects of repeated virtual rehearsal sessions. Based upon past findings on the effectiveness of four 10-minutes sessions, the research team used refined methods to examine the effects of these sessions on 102 secondary science teachers. Teachers who took part in the simulated activities significantly increased their targeted behaviors compared to colleagues who had not taken part in the simulation activities. These results of behavior changes that occurred in the simulation
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Dawson, Melanie Rees, and Benjamin Lignugaris/Kraft. "Meaningful Practice." Teacher Education and Special Education: The Journal of the Teacher Education Division of the Council for Exceptional Children 40, no. 1 (2016): 26–50. http://dx.doi.org/10.1177/0888406416664184.

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Novice teachers need to develop foundation teaching skills to effectively address student behavior and academics in the classroom. The TLE TeachLivE™ simulation laboratory (TLE) is a virtual classroom used to supplement traditional didactic instruction and field experiences in teacher preparation programs. In this study, repeated practice and structured feedback were provided to preservice special educators in TLE to improve their delivery of specific praise, praise around, and error correction. Their weekly performance was observed in TLE during simplified teaching scenarios in intervention a
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Larson, Kristine E., Shanna E. Hirsch, Jillian P. McGraw, and Catherine P. Bradshaw. "Preparing Preservice Teachers to Manage Behavior Problems in the Classroom: The Feasibility and Acceptability of Using a Mixed-Reality Simulator." Journal of Special Education Technology 35, no. 2 (2019): 63–75. http://dx.doi.org/10.1177/0162643419836415.

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Given the high percentage of new teachers who struggle with classroom management, preservice educators need more opportunities to develop their skills in managing challenging student behaviors prior to entering the classroom. There is growing interest in using mixed-reality simulators to provide educators opportunities to receive guided practice in implementing a variety of techniques, including classroom management strategies. Yet these technologies may be difficult for preservice programs to integrate into the curriculum and may be perceived as stressful for some student teachers. The curren
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Nagendran, Arjun, Remo Pillat, Adam Kavanaugh, Greg Welch, and Charles Hughes. "A Unified Framework for Individualized Avatar-Based Interactions." Presence: Teleoperators and Virtual Environments 23, no. 2 (2014): 109–32. http://dx.doi.org/10.1162/pres_a_00177.

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This paper presents a framework to interactively control avatars in remote environments. The system, called AMITIES, serves as the central component that connects people controlling avatars (inhabiters), various manifestations of these avatars (surrogates), and people interacting with these avatars (participants). A multiserver–client architecture, based on a low-demand network protocol, connects the participant environment(s), the inhabiter station(s), and the avatars. A human-in-the-loop metaphor provides an interface for remote operation, with support for multiple inhabiters, multiple avata
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ALMEQDADI, Farouq, and Wendy HALAR. "Utilizing Virtual Environment (TeachLivE™) in the Teacher Education Program in UAE." DEStech Transactions on Economics, Business and Management, emem (December 19, 2017). http://dx.doi.org/10.12783/dtem/emem2017/17085.

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Dissertations / Theses on the topic "TeachLivE"

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Dawson, Melanie Rees. "From TeachLivE(TM) to the Classroom| Building Preservice Special Educators' Proficiency with Essential Teaching Skills." Thesis, Utah State University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10131576.

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<p> Preservice special education teachers need to develop essential teaching skills to competently address student academics and behavior in the classroom. TeachLivE&trade; is a sophisticated virtual simulation that has recently emerged in teacher preparation programs to supplement traditional didactic instruction and field experiences. Teacher educators can engineer scenarios in TeachLivE&trade; to cumulatively build in complexity, allowing preservice teachers to incrementally interleave target skills in increasingly difficult situations.</p><p> The purpose of this study was to investigate
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Dawson, Melanie Rees. "From TeachLivE™ to the Classroom: Building Preservice Special Educators’ Proficiency with Essential Teaching Skills." DigitalCommons@USU, 2016. https://digitalcommons.usu.edu/etd/4930.

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Preservice special education teachers need to develop essential teaching skills to competently address student academics and behavior in the classroom. TeachLivETM is a sophisticated virtual simulation that has recently emerged in teacher preparation programs to supplement traditional didactic instruction and field experiences. Teacher educators can engineer scenarios in TeachLivETM to cumulatively build in complexity, allowing preservice teachers to incrementally interleave target skills in increasingly difficult situations. The purpose of this study was to investigate the effectiveness of Te
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Sander, Scott A. "Exploring Preservice Science Teachers' Interpretations of Curricular Experiences While Learning to Teach in an Inquiry-Oriented Way: A Phenomenology." Miami University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=miami1406473147.

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Book chapters on the topic "TeachLivE"

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Vince Garland, Krista, and Dennis Garland. "TeachLivE™ and Teach Well: Simulations in Teacher Education." In Advances in Game-Based Learning. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44526-3_13.

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Ashtari, Nooshan. "Mixed Reality Environments in Teaching and Learning English." In Cross-Cultural Perspectives on Technology-Enhanced Language Learning. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-5463-9.ch011.

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The purpose of this chapter is to familiarize readers with various forms of mixed reality environments that are used in different countries in the field of education including teaching and learning English. MiRTLE, The MARVEL Project, TIWE Linguistico, SMALLab, Virtual Touch Toolkit, SimSchool®, Second Life, and TLE TeachLivE™ are some of these technological advances that will be discussed in detail. Further explanation about the current and future use of TLE TeachLivE™ as well as other possible forms of mixed reality environments is also provided. The chapter concludes with current limitations of mixed reality environments and potential future research and applications.
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Storey, Valerie Anne, and Neffisatu J. C. Dambo. "Mixed-Reality Immersive Environment as an Instructional Tool for Building Educational Leadership Capacity." In Handbook of Research on Learning Outcomes and Opportunities in the Digital Age. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9577-1.ch033.

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Technological innovations are changing the way education is delivered. With instructional media evolving at an exponential pace, instructional designers and educators have a variety of options when deciding what tools are best for delivering their instruction. Simulation and virtual environments are a growth area in aviation, defense, crisis management, medicine, and customer service, but the utilization of this technology in the field of educational leadership or in principal preparation programs is very much in an embryonic stage. In this chapter, the authors first provide a summary of the evolution of scenario simulation in the field of educational leadership, and develop ‘learning principles' for evaluating the effectiveness of the simulation in delivering discrete learning outcomes. They then provide a specific example of an innovative educational leadership program that is utilizing a specific virtual environment; introduce TLE TeachLivE™ (TeachLivE) as a method to help prepare future leaders for practice. Finally, they discuss professional avenues to consider while cultivating the advancement of TeachLivE™ as a supplemental method for learning.
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Ingraham, Kathleen M., Annette Romualdo, Angelica Fulchini Scruggs, Eric Imperiale, Lisa A. Dieker, and Charles E. Hughes. "Developing an Immersive Virtual Classroom." In Current and Prospective Applications of Virtual Reality in Higher Education. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-4960-5.ch006.

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As virtual reality (VR) technologies continue to improve and become more accessible, educators are increasingly incorporating VR learning experiences in teacher education contexts. This chapter is a case study of TeachLivE™, a virtual classroom platform designed for practicing teaching in a safe virtual space. This chapter describes the system, development, and challenges faced when incorporating immersive VR technologies. Recommendations are provided for future research, development, use, and facilitation of immersive VR learning experiences.
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Nel, Carisma, Elma Marais, and Lisa Dieker. "TeachLivE™: Learning from practice in a mixed-reality teaching environment." In Becoming a teacher: Research on the work-integrated learning of student teachers. AOSIS, 2020. http://dx.doi.org/10.4102/aosis.2020.bk215.02.

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Floyd, Kimberly K., and Neal Shambaugh. "Instructional Design for Simulations in Special Education Virtual Learning Spaces." In Multicultural Instructional Design. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-5225-9279-2.ch016.

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Virtual learning environments provide new teachers with experiences to apply knowledge of learner differences to semi-authentic learning situations involving students with special needs, teachers, and parents. Instructional design provides a systematic process to document instructional designs in an undergraduate special education course, which has students apply universal design for learning principles. A variation of instructional design designed for teacher education, the teacher decision cycle, documents the teaching decisions behind the use of TLE TeachLivE to provide simulated experiences in virtual learning settings, as well as supporting activity structures. Implementation guidelines are provided.
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Floyd, Kimberly K., and Neal Shambaugh. "Instructional Design for Simulations in Special Education Virtual Learning Spaces." In Handbook of Research on Instructional Systems and Educational Technology. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-2399-4.ch018.

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Virtual learning environments provide new teachers with experiences to apply knowledge of learner differences to semi-authentic learning situations involving students with special needs, teachers, and parents. Instructional design provides a systematic process to document instructional designs in an undergraduate special education course, which has students apply universal design for learning principles. A variation of instructional design designed for teacher education, the teacher decision cycle, documents the teaching decisions behind the use of TLE TeachLivE to provide simulated experiences in virtual learning settings, as well as supporting activity structures. Implementation guidelines are provided.
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Floyd, Kimberly K., and Neal Shambaugh. "Instructional Design for Simulations in Special Education Virtual Learning Spaces." In Learning and Performance Assessment. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-0420-8.ch013.

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Virtual learning environments provide new teachers with experiences to apply knowledge of learner differences to semi-authentic learning situations involving students with special needs, teachers, and parents. Instructional design provides a systematic process to document instructional designs in an undergraduate special education course, which has students apply universal design for learning principles. A variation of instructional design designed for teacher education, the teacher decision cycle, documents the teaching decisions behind the use of TLE TeachLivE to provide simulated experiences in virtual learning settings, as well as supporting activity structures. Implementation guidelines are provided.
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Conference papers on the topic "TeachLivE"

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Barmaki, Roghayeh. "Multimodal Assessment of Teaching Behavior in Immersive Rehearsal Environment-TeachLivE." In ICMI '15: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION. ACM, 2015. http://dx.doi.org/10.1145/2818346.2823306.

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