Dissertations / Theses on the topic 'Technological arts'
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Giaquinto, Kevin. "Digital Chaos| Exploring Relationships Between Technological Advancement and Visual Experience." Thesis, Rochester Institute of Technology, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1561428.
Full textMore so than any other time in history, humans are being exposed to an enormity of digital images every day. The internet, combined with accompanying technological advancements in cellular communication has created an exceptionally chaotic visual experience within the daily lives of millions of people. Through the use of digital photomontage, my artwork attempts to quantify and evaluate the impact that thousands of digital images may have on the emotional and psychological state of human beings. Concurrently, I am in interested exploring the mental repercussions of visual overload, specifically, how chaotic digital experiences may impact the quality of the human condition as a whole. I use the internet to recontextualize found images through a variety of digital manipulation methods to create a system of aesthetic and conceptual relationships. Each collage is comprised equally from images I have produced myself, and appropriated images found on the internet to indicate the increasingly ambiguous boundary between our physical and virtual realities. I often use images that imply a war-like opposition between our natural and technological environments. I believe such images are indicative of the conflicts that take place on a psychological plane of consciousness within our minds every day as we strive to cope with our new digital reality brought forth by rapid technological advancement.
Cavallo, David Paul. "Leveraging learning through technological fluency." Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/61091.
Full textMohan, Manisha. "Technological interventions to detect, communicate and prevent sexual assault." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/112540.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 83-85).
Every 98 seconds, a person in the United States is sexually abused. Every 16 hours, a woman in the United States is murdered by her romantic partner or ex-partner. Sexual abuse, assault, and harassment are regarded as some of the most common human rights violations in the world by the United Nations. Our work examines methods to prevent sexual assault, from pre-historic times to latest technologies, to inform contemporary designs. In this thesis, we investigate multiple methods to detect initial signs of assault and develop methods for communication and prevention of assault. We also explore olfactory stimuli as a potential means to prevent sexual assault in real-time. We present three technological interventions which can seamlessly integrate with existing clothing to respond to initial signs of assault like forced disrobing. The proposed solutions aim to combat Child Sexual Abuse (CSA), College Campus assault and abuse of elderly and disabled. The proposed solution operates in two modes, an active mode for instances when the victim is unconscious or cannot fight against the assaulter, for example in case infants, bed-ridden patients, elderly, disabled, intoxicated people and the passive mode where the victim can self-actuate the safety mechanism. Both modes release distress signals to prevent an assault in real-time, also alert the victim's friends and family, and call emergency services for help. Our clothing design is based on input from sexual assault survivors, 338 on-line participants, 67 volunteers and 20 users who helped us understand the real world feasibility of our system. Users evaluated the clothing appeal, functionality, cultural sensitivity and provided feedback on their general sense of security wearing the smart clothing. We demonstrate the practicality of our unobtrusive design with user studies that support our technological development and use of olfactory stimuli by showing the effect of smells on sexual arousal and partner selection. We believe our technosocial approach can help improve user safety and prevent sexual assault.
by Manisha Mohan.
S.M.
Lovell, Emily Marie. "A soft circuit curriculum to promote technological self-efficacy." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/67826.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 35-36).
The development of technological self-efficacy in young people can have a dramatic impact on diversity in the field of computing. Students'self-efficacy and scientific understanding can benefit from engaging in hands-on activities, such as creating soft, electronic textile (e-textile) circuits. There is, however, a notable lack of instructional materials to support such learning experiences. I have developed a workshop facilitation guide which outlines five e-textile activities, accompanied by a collection of low-cost craft and electronic components. The instructional materials target educators, who may facilitate e-textile activities in settings such as science museums, after-school programs, or summer camps. I have assessed the effectiveness and usability of the materials through a short series of workshops, during which I also evaluated their impact on students'technological self-efficacy.
by Emily Marie Lovell.
S.M.
Lin, Judy. "Painting Pixels: Mapping the Sublime Philosophy and Capital Attraction onto a Technological Landscape." Scholarship @ Claremont, 2018. http://scholarship.claremont.edu/scripps_theses/1168.
Full textTAYLOR, SHAWN. "SPEED AND RESOLUTION IN THE AGE OF TECHNOLOGICAL REPRODUCIBILITY." VCU Scholars Compass, 2015. http://scholarscompass.vcu.edu/etd/3888.
Full textHockman, Jason. "An ethnographic and technological study of breakbeats in hardcore, jungle and drum & bass." Thesis, McGill University, 2014. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=121313.
Full textDurant la fin des années 80 et le début des années 90 au Royaume Uni, le monde de la musique électronique destinée aux DJ a adopté de nouvelles technologies et développé des techniques innovantes pour les maîtriser, aboutissant ainsi au développement de nouveaux genres. Trois de ces genres, Hardcore, Jungle, et Drum & Bass (HJDB), ont émergé au croisement critique entre la technologie numérique et le marché grand public, permettant la production de musique numérique dans les "home studios". L'instrument clé en HJDB était l'échantillonneur numérique, un appareil offrant aux musiciens la possibilité de réaliser une instrumentation réaliste grâce à une méthode de production "couper-coller". Le point commun entre ces trois genres était l'utilisation d'extraits de batterie au rythme rapide, principalement dérivés des "breakbeats"—courts extraits de solos de percussion typiques des enregistrements Funk et Jazz de 1960 à 1980.Ce travail explore un grand nombre de problématiques n'ayant pas été traitées dans la littérature HJDB et consiste en trois objectifs principaux. Le premier est de présenter l'histoire de ces genres musicaux du point de vue de leurs créateurs. Il s'agit de passer en revue les origines des différents genres de musique électronique destinée aux DJ—au Royaume-Uni, l'incorporation des "breakbeats" dans cette musique résultant dans la naissance du genre Hardcore, et les développements ayant mené au Jungle et par la suite au Drum & Bass. Le second objectif est de présenter les principales technologies utilisées dans la création de cette musique (par example, l'échantillonneur numérique) ainsi que les techniques développées par les musiciens pour maitriser ces technologies. Enfin, le troisième objectif est de fournir des méthodes pour l'analyse numérique de la musique HJDB, par la détection automatique des "breakbeats" utilisés, celle de la localisation des "downbeats", et une estimation du degrés de modification rythmique. Chacun de ces objectifs a été étayé par des entrevues faites avec plus que vingt musiciens et propriétaires de labels ayant participé à l'histoire du HJDB. Il a été démontré que les méthodes d'analyse informatique inspirées de la connaissance spécifique du HJDB surpassent significativement les techniques générales d'analyse musicale, mettant ainsi en évidence l'importance d'une approche spécifique du genre en musicologie numérique.
Heyer, Gina Margareta. "Explorations of the painted real : technological mediation in the work of four artists." Thesis, Stellenbosch : University of Stellenbosch, 2011. http://hdl.handle.net/10019.1/6633.
Full textENGLISH ABSTRACT: This thesis is an investigation into the relationship between photorealistic painting and specific devices used to aid the artist in mediating the real. The term 'reality' is negotiated and a hybrid theoretical approach to photorealism, including mimesis and semiotics, is suggested. Through careful analysis of Vermeer's suspected use of the camera obscura, I argue that camera vision already started in the 17th century, thus signalling the dramatic shift from the classical Cartesian perspective scopic regime to the model of vision offered by the camera long before the advent of photography. I suggest that contemporary photorealist painters do not just merely and objectively copy, but use photographic source material with a sophisticated awareness in response to a rapidly changing world. Through an examination of the way in which the camera obscura and photographic camera are used in the works of four artists, I suggest that a symbiotic relationship of subtle tensions between painting and photographic technology emerges. This results in visions of the painted real that may be meaningful to contemporary society and have the ability to emotionally affect the viewer.
AFRIKAANSE OPSOMMING: Hierdie tesis ondersoek die verhouding tussen fotorealistiese skilderkuns en die spesifieke metodes wat die kunstenaar se vertolking van die werklikheid vergemaklik. Die term, 'realiteit' word krities oorweeg te midde van 'n saamgestelde teoretiese aanslag tot fotorealisme wat mimesis en semiotiek insluit. Deur 'n noukeurige analise van Vermeer se oënskynlike gebruik van die camera obscura, hou ek voor dat fotografiese sig reeds sedert die 17e eeu teenwoordig is. Hierdie gewaarwording dui op 'n dramatiese skuif vanaf 'n klassieke, Kartesiaanse perspektief en skopiese regime tot die model van visie gebied deur die kamera, lank voor die ontwikkeling van fotografie. Ek stel voor dat kontemporêre fotorealistiese skilders nie bloot objektief kopieër nie, maar fotografiese verwysings met 'n gesofistikeerde bewussyn in reaksie tot 'n vinnigveranderende wêreld gebruik. Deur 'n ondersoek na die wyse waarop die camera obscura en fotografiese kamera in die werke van vier kunstenaars gebruik word, stel ek voor dat 'n simbiotiese verhouding die subtiele spanning tussen skilderkuns en fotografiese tegnologie meemaak. Dit lei tot visionêre weergawes van 'n geskilderde realiteit wat 'n betekenisvolle posisie in die kontemporêre samelewing beklee en die moontlikheid besit om die toeskouer op 'n emosionele vlak te affekteer.
Wolf, Oliver. "Affinity with artefacts : humans' perception of movement in technological objects." Thesis, Queen Mary, University of London, 2018. http://qmro.qmul.ac.uk/xmlui/handle/123456789/44045.
Full textSalzberg, Shaun (Shaun David). "Fostering innovation : designing technological solutions to proactively encourage informal communication in the workplace." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/82433.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 105-107).
I have designed, built, and evaluated three devices to encourage informal interactions in the workplace. Previous research has found that such interactions can lead to increased idea cross-flow, creativity, productivity, and innovation at large, though few attempts to design architectural, organizational, or technological solutions have succeeded in achieving this. I believe this is because these approaches tended to focus too much on fostering an "ambient awareness" of fellow coworkers with hopes that it would indirectly lead to increased informal interactions. My hypothesis is that proactively creating such interactions as intermediated by a smart artifact in the office space would be more effective. For this thesis, I have built two versions of a device called Food Groups, as well as another one called Media Lab Mixer; Food Groups matches coworkers up to get lunch or dinner together, while Media Lab Mixer uses game dynamics to encourage them to spend more time socializing in a common space. After an initial study, the Food Groups devices received little use and were largely ineffective at fostering informal interactions. Media Lab Mixer, however, showed greater engagement and was more effective at creating the desired results, though it did not have a lasting effect after it was removed.
by Shaun Salzberg.
S.M.
Sahlen, E. Daniel. "Ceramic technology and technological traditions : the manufacture of metalworking ceramics in late prehistoric Scotland." Thesis, University of Glasgow, 2011. http://theses.gla.ac.uk/2707/.
Full textYang, Ren-Shing. "The identification and validation of the technological competencies essential for elementary school practical arts teachers in Taiwan ROC /." free to MU campus, to others for purchase, 1998. http://wwwlib.umi.com/cr/mo/fullcit?p9901311.
Full textSustersic, Paolo. "Domestic spaces in the information era : architectural design, images and life in a technological age." Thesis, University of Southampton, 2013. https://eprints.soton.ac.uk/361841/.
Full textLee, Robert William. "Influences of wood-crafting on technological development in Middle to Late Bronze Age Southern England." Thesis, University of Southampton, 2014. https://eprints.soton.ac.uk/371704/.
Full textBurd, Leo. "Technological initiatives for social empowerment : design experiments in technology-supported youth participation and local civic engagements." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/42171.
Full textPage 226 blank.
Includes bibliographical references (p. 217-225).
Never in history has the world seen so much discrepancy in wealth, power and living conditions. Believing that information and communication technologies can help address this issue, governments and funding organizations have been investing in bringing computers and internet connectivity to underserved communities. Unfortunately, many of those initiatives end up privileging the community residents who were the most visible, literate or active, leaving behind those who would need additional support and reinforcing even more the status quo. In order to foster a more democratic and participatory society, it is important to create initiatives that are more inclusive and empower individuals to control their own development. In this thesis, I propose a framework for the design and analysis of technological initiatives for social empowerment and I apply the framework in the implementation of two initiatives that focus primarily on youth participation and local civic engagement. In the Young Activists Network initiative, I worked with youth technology centers from different parts of the world organizing young people to become agents of change in the places where they live. In spite of the localized successes, the Young Activists Network approach required so much effort from our partner community organizations and volunteers that it would be virtually impossible to sustain it over time and scale it to other sites. Based on the lessons learned, I started the What's Up Lawrence project, an initiative that aimed at building a self-reinforcing, city-wide network to help young people in the organization of personally meaningful community events.
(cont.) In order to support such a network, I built What's Up, a neighborhood news system that combines the power of the telephone and of the web to make it easier for young people to share information, promote community events, and find out what is happening in their region. This thesis provides a detailed description of these initiatives. It also highlights the main technical, educational and organizational elements that have to be considered in the implementation of technological initiatives for social empowerment and suggests the creation of a special organization to help in the adoption and refinement of such initiatives.
by Leo Burd.
Ph.D.
Barnickel, Amy J. "A screen of one's own the TPEC and feminist technological textuality in the 21st century." Doctoral diss., University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4520.
Full textID: 030423289; System requirements: World Wide Web browser and PDF reader.; Mode of access: World Wide Web.; Thesis (Ph.D.)--University of Central Florida, 2010.; Includes bibliographical references (p. 216-225).
Ph.D.
Doctorate
Department of English--Texts and Technology
Arts and Humanities
Smyrnaios, Ioannis. "The correlation of technological and stylistic changes, and society, in the production of attic geometric and orientalising finewares." Thesis, Cardiff University, 2015. http://orca.cf.ac.uk/91116/.
Full textAston, Alisa Mastin. "Intrusive Thoughts and Stress During the Evacuation Phase of a Technological Disaster." UNF Digital Commons, 2004. http://digitalcommons.unf.edu/etd/330.
Full textStephenson, Iain James. "Techno-futurism and the knowledge economy in New Zealand a thesis submitted in partial fulfilment of the requirements for the degree of Master of Arts (Communication Studies), Auckland University of Technology, 2003." Full thesis. Abstract, 2003.
Find full textRandall, William Sanford. "How Methane Made the Mountain: The Material Ghost and the Technological Sublime in Methane Ghosts." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1460722538.
Full textCavallo, David Paul. "Technological fluency and the art of motorcycle maintenance : emergent design of learning environments." Thesis, Cambridge, Mass. : Massachusetts Institute of Technology, 2000. http://web.media.mit.edu/%7Ecavallo/Thesis-index.pdf.
Full textFindes også på internet (kræver læseprogrammet Acrobat Reader): http://web.media.mit.edu/%7Ecavallo/Thesis-index.pdf. Litteraturhenvisninger s. 239-246.
Dieterich, Danielle May. "Andy Warhol's Utilization of inter/VIEW Magazine as a Self Promotional Marketing Tool Updated to a Social Media Strategy For Artists in Today's Technological Age." University of Akron / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=akron1452949628.
Full textClucas, Scott Richard. "Construction as a Curriculum Organizer for Technology Education." Diss., Virginia Tech, 1997. http://hdl.handle.net/10919/30772.
Full textPh. D.
Keyser, Nicolet. "The transition from an object-oriented to a systems-oriented approach in art, leading to a redefinition of the concept of sculpture." Thesis, Stellenbosch : Stellenbosch University, 2000. http://hdl.handle.net/10019.1/52031.
Full textENGLISH ABSTRACT: In this thesis I look at the impact of technology on the concept of sculpture. However, I am more concerned with the principles behind technological change as influence, than looking at high-technology advances. A key issue that I address is the consideration of changes in society and art, and I ask the question, to what extent does three-dimensional art remain in any traditional sense 'sculpture'? It is my objective to show these changes, indicated by the transition from an object-oriented to a systems-oriented approach in art leading to a redefinition of the concept of sculpture. Although I deal with my practical work as a separate part in the thesis, there is a close integration and mutual objectives between the practical and theoretical components. The transition occurring in sculpture can directly be traced to the technological advances in society. Scientific knowledge in any period of history reflects the way people understand their world, thus affecting human perceptions of the natural world and in turn influencing artistic creation. In Chapter One, attention is given in general to some of these scientific discoveries, for example the shift from classical science to an organismic approach with its focus on the interconnectedness of all things. Also of importance is the beginning of Chaos Theory, introducing the element of chance. In Chapter Two, more specific changes in the concept of art and sculpture are dealt with. Referring to some important predecessors earlier in the zo" century. I look at art becoming an interactive system, and find the interrelationship between sculpture and architecture useful in illustrating this, because of the foregrounding of the concept of space. In Chapter Three, I examine the different way that artists deal with the issues of urbanity', for example, the Minimalists putting emphasis on the idea of sculpture as an infinitely malleable category. Shifting definitions of urbanity were responses to specific new conditions in the environment, for example, as seen in the changing features of the city. Chapter Four deals with contemporary artists' response to these conditions, starting with examples of an object-oriented approach to sculpture, moving step by step towards a different systems-oriented approach. To conclude, I speculate on all the possibilities that the virtual environments that modern computers allow us to create may for the first time open up. We are at the beginning of a new century full of promise to artists in all fields.
AFRIKAANSE OPSOMMING: In hierdie tesis kyk ek na die impak van tegnologie op die konsep van beeldhou. Maar, ek is egter meer geintereseerd in die invloed van die beginsels agter tegnologiese verandering as in die gebruik van uiters gevorderde tegnologiese instrumente. 'n Belangrike aspek vir my is die wyse waarop die veranderinge in die samelewing afgedruk work op kuns. Derhalwe vra ek tot watter mate drie-dimensionele kuns op enige tradisionele wyse steed as 'beeldhou' beskou kan word? Dit is my doelwit om hierdie veranderinge uit te wys, soos gesien kan word in die transformasie vanaf 'n objek-gerigte benadering na 'n sisteem-gerigte benadering tot die konsep van beeldhou. Hoewel ek die praktiese werk as 'n aparte deel van die tesis hanteer, is daar in nabye integrasie met gemeenskaplike doelwitte tussen die praktiese en teoretiese komponente. Die transformasie in beeldhou kan direk verbind word met die tegnologiese vooruitgang in die samelewing. Wetenskaplike kennis van enige tydperk, is 'n indikasie van die wyse waarop die mense hulomgewing verstaan. Dus affekteer dit mense se persepsie van die natuur, en in reaksie die persepsie van die kunstenaar. In hoofstuk een, word aandag gegee in die algemeen aan sommige van hierdie wetenskaplike ontdekkings, byvoorbeeld die skuif vanaf klassieke wetenskap na 'n organismiese benadering met sy fokus op die integrasie van alle dinge. Ook belangrik is die onstaan van Chaos Teorie wat klem plaas op die onvoorspelbaarheid van dinge. In hoofstuk twee kyk ek na meer spesifieke veranderinge in die konsep van kuns in die algemeen, asook beeldbou. Daar word terugverwys na sommige belangrike kunstenaars aan die begin van die 20ste eeu. Klem word geplaas op kuns as interaktiewe sisteem, en ek vind die interverhouding tussen beeldhou en argitektuur as 'n belangrike voorbeeld, as gevolg van die benadering tot die konsep van ruimte. Hoofstuk drie ondersoek die verskeie wyses waarop beeldhouers kyk na kwessies soos verstedeliking, byvoorbeeld die Minimaliste met hul beklemtoning van die idee van beeldhou as manipuleerbare kategorie. AI hierdie veranderinge is 'n reaksie op spesifieke nuwe kondisies binne die samelewing, byvoorbeeld soos gesien in die veranderende kenmerke van stede. Hoostuk vier deel dan spesifiek met hedendaagse beeldhouers se reaksie op hierdie kondisies, met die doelom voorbeelde te bespreek van van 'n objek-gerigte benadering tot beeldhou asook 'n sisteem-gerigte benadering tot beeldhou. Om af te sluit, spekuleer ek oor al die nuwe moontlikhede wat 'virtuele realiteif, daar gestel deur die moderne rekenaars, aan beeldhou kan bied. Ons staan aan die begin van 'n nuwe eeu vol potensiaal vir kunstenaars op alle gebiede.
Braun, Catherine Colletta. ""I'm really not a technology person" digital media and the discipline of English /." Columbus, Ohio : Ohio State University, 2006. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1141781398.
Full textAppiah, Edward. "An exploration of ICT for graphic design education at a public university: issues of ideation and pedagogy." Thesis, Cape Peninsula University of Technology, 2014. http://hdl.handle.net/20.500.11838/1339.
Full textDesign education has been fundamentally changed by computers and new digital technologies. New ideas and new frontiers have emerged. Available literature shows ICT has revolutionalised design education through the online studio and blended learning. In response to the growing needs of ICT in design education, new courses are being designed, while collaborations on design projects are emerging owing to virtual design studios (VDS). Researchers in design, especially in professional architecture and engineering, believe that ICTs enhance the teaching and learning of design. The adoption of ICT at the various stages of problem solving has not yet been reflected in the teaching of graphic design, especially in idea development. In developing economies, in the recent past, more attention has been paid to graphic design pedagogy, as it particularly relates to using ICT in ideation. Using the ‘multi-method’ approach, the research captured both quantitative and qualitative approaches in a pragmatic paradigm. It explored how ICT has affected the teaching and learning of ideation in graphic design in a university in a developing country. This included investigating pedagogical models and paradigms that had informed graphic design education since the incorporation of ICT. It surveyed ICT methods and the players involved in graphic design education, and documented the everyday experiences of students and educators in the lecture rooms to obtain a more holistic impression of teaching and learning. Empirical evidence suggests considerable access to computer and ICT methods by students especially. Various perceptions on the use of ICT by students in ideation activities as far as graphic design education is concerned, and how ICT is informing ideation, were also captured through the data. The study revealed activity systems of ICT integration as something that created contradictions. The contradictions were characterised by activities of collaborations and uses of ICT by students on one hand, and lecturers on the other hand. There were significant revelations of the development of the graphic design processes of using ICT in ideation. Ultimately, they were revelations of complexity of the design process for which there were no precise and fixed formulas that bring together form, function, and context conditions, and which gave credence to the orientation of pragmatism in terms of epistemology to which the study ascribed from the beginning. The study therefore elicits a review of the pedagogy of graphic design, with constructivism becoming relevant in the teaching of ideation in graphic design education.
Vieregge, Quentin David. "Narratives of Architectural Revolution in Online Christian Rhetoric." Scholar Commons, 2011. http://scholarcommons.usf.edu/etd/3394.
Full textSILVA, Sabrina Tenório Luna da. "Imagem Reciclada – Uma análise dos processos de visualidade contemporânea no cinema de found footage." Universidade Federal de Pernambuco, 2015. https://repositorio.ufpe.br/handle/123456789/17277.
Full textMade available in DSpace on 2016-07-07T13:34:01Z (GMT). No. of bitstreams: 2 license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5) Tese_Sabrina_Biblioteca.pdf: 2155567 bytes, checksum: 337e57f90faddc74b2ff7ef66e72dfb4 (MD5) Previous issue date: 2015-03-17
FACEPE
Found footage é uma regime estético que tem como base a apropriação de imagens preexistentes para a realização fílmica. Questões concernentes à reciclagem, ao arquivo e à memória são despertadas por essas obras. Além de tais temas, temos como objetivo investigar como os filmes experimentais em found footage relacionam-se com a confluência tecnológica imagética corrente, analisando a conexistência entre arquivos de distintos formatos e materialidades dentro de um mesmo espaço temporal. Para isso, investigaremos obras provenientes de distintas tecnologias, buscando evidenciar aspectos de representação mnemônica, narratividade histórica e as relações que esses filmes estabelecem com o arquivo. No início da pesquisa será realizado um mapeamento em torno das obras seminais do found footage. A partir disso, buscaremos delinear conexões estéticas e discursivas com a contemporaneidade e em seguida realizaremos uma releitura crítica sobre os conceitos de memória, narratividade histórica e arquivo. Após a releitura bibliográfica e histórica, seguiremos para a análise de filmes contemporâneos em found footage buscando, com isso, investigar as distintas formas através das quais o excesso imagético proporciona um segundo uso para as imagens tecnológicas.
Found footage is an aesthetic regime that has the appropriation of preexisting images as the main basis of the film realization. Questions concerning to the recycling, the archive and the memory are awaken by its works. Beyond this, we intend to investigate how found footage experimental movies relate with the current image technological confluence, analyzing the coexistence between archives of distinct formats and material inside the same temporary space. To this, we will investigate works from different technologies, searching to evidence aspects of mnemonic representation, historical narrative and the relations that found footage films establish with the archive. In the beginning of the research we will map the seminal works of found footage. From there, we intend to outline discursive and aesthetic connections with the contemporary works to later make a critic analysis of the concepts of memory, historic narrative and archive. In the end, we will follow to the bibliographic analysis and subsequently to the analysis of found footage contemporary films, in order to investigate the various ways in which the imagery excess provide a second use to the technical image.
Jamison, Sally. "Popular culture and literacy learning negotiating meaning with everyday literacies /." Online pdf file accessible through the World Wide Web, 2007. http://archives.evergreen.edu/masterstheses/Accession89-10MIT/Jamison_S%20MITthesis%202007.pdf.
Full textOrtega, Schelin Sean Harry. "Does This Mix Sound “Trve” To You? : Authenticity, Retro Culture and Metal Mixes." Thesis, Högskolan Dalarna, Institutionen för kultur och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:du-37643.
Full textAhrbom, Petter, and Merita Norberg. "Med hjärta, själ och öron : om managerns roll och relation till artister." Thesis, Linnéuniversitetet, Ekonomihögskolan, ELNU, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-17874.
Full textThe purpose of this paper is to increase the understanding for the different roles, division of work and the relationships between artists and music managers and what factors that may affect it, as well as what influence the new technological changes within the music industry have on the music managers’ work. The study is based on interviews with six artist managers and four artists. We can draw the conclusion that roles, division of work and the relationships between artists and music managers may look very different from one case to another. Basically, both artists and managers believe that the creative parts should be the artists’ responsibility while the business parts should be the managers’ responsibility. However, we have found that it is common that both actors want to participate in the other’s work and that is often is difficult to separate the creative tasks from the business tasks. The relationship between artists and music managers is often both personal and professional. However, trust is always important. The changes in the music industry have not reduced the importance of the music manager, but might have changed the roles and tasks that the manager will have to face.
Serrander, Agnes, and Isabelle Larsson. "Digitalisering i bildämnet." Thesis, Malmö universitet, Malmö högskola, Institutionen för kultur, språk och medier (KSM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-39799.
Full textGallois, Aurélie. "Personnages artificiels anthropomorphes et technologiques à la scène." Thesis, Bourgogne Franche-Comté, 2017. http://www.theses.fr/2017UBFCC016.
Full textFamous directors, precursors of a new theater, such as Maurice Materlinck or Edward Gordon Craig, wanted to represent life on stage, weaving some conventionnal elements into the stage, instead of just making the best of the bodily presence of the actor on stage. They repressed the very simple imitation of real for some artificial and symbolic theatre questionning the representation of human's figure and the illusion of the living. Getting rid of the actor's body like it is in its private use, in its everyday life, through the use of masks, puppets or even elder technologies as light works or optical effects, heralded the appearence of the new medias on stage. Thereby, emerged back in the 90's, many inorganic characters made with video projections in two or three dimensions, holograms, and the presence of humanoids and androids. We can find that will to replace the actors' bodies with artificial caracters using technological projections in Denis Marleau and Stéphanie Jasmin's video caracters, Michel Lemieux and Victor Pilon's holograms, and again in Oriza Hirata's robots. All these atypical characters, whether they own or not some materiality (or corporality) on stage, or that they are physical or virtual, all of these own different levels of presence according to their integration on stage and dramaturgy, to their self-suffiency and to the interplays they share with each their environnement and the real bodies with which they interact and perform. As we will see, these new theatrical and aesthetics practices that aim to use some Anthropomorphic and Technological Artificial Characters, do question the impact of our time, dealing with digital and robotic revolution, on our corporealities and our humanity, definitively raises a number of issues…
Rosales, Sepulveda Juan Carlos. "A technological innovation for capsicums production in Peru: the mechatronics arms." reponame:Repositório Institucional do FGV, 2014. http://hdl.handle.net/10438/13331.
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Peru agricultural exports have increased in recent years due to (i) free trade agreements with many countries (United States, Canada, European Union, China, Thailand, Singapore, Japan, Chile, among others), (ii) an increasing international demand for healthy products, (iii) country´s economic development and (iv) more private investments in this sector (Velazco 2012). Also, if we can compare among Peru three main regions (Coast, Andean highlands and the Jungle), It is the Coast (western region) that has a developed agricultural production due to unique weather conditions, private investments, public infrastructure, transport costs and quality of land (Gomez, 2008). This country development is also related to the production of non-traditional products for export like asparagus, artichokes, capsicums, bananas, grapes, among others; produced by agro industrial companies and small farmers and that are mainly labor intensive (Gomez, 2008 and Velazco, 2012). This very successful export diversification and self-discovery process was the result of a combination of strong natural comparative advantages (mainly excellent agro climatic conditions) and a significant innovation effort. It meant the introduction and expansion of new products and markets, the entry of new firms, and experimental research and the adoption of new techniques and process technologies developed abroad (in irrigation, crop management, post-harvesting, sanitary control, storage and packing) to produce high-quality, niche (gourmet) and higher value-added products, in line with consumer trends in sophisticated food markets. In products such as asparagus, mango, organic coffee and capsicums, Peru has become a leading world exporter (OECD). For this reason one of the government main tasks for the next years is to meet urgent agriculture producer’s needs in the areas of technological Innovation and business management (MINAG). In this context, this thesis analyzes the applicability of a new technology – the mechatronic arms – specifically to capsicums production sector in Peru. We chose Capsicums production sector (paprika, chilli pepper) because is mainly labor intensive and is the sector where my family company (DIROSE SAC) operates. This innovation consists in a 40 arms mechatronic combine, and it was first created in order to improve the efficiency on the labor intensive phase of harvest for this kind of agriculture products. It is estimated that a laborer with brief training operating the machine would be equivalent to 40 people that not only would work during daytime, but also on the night shift as well. Also, using this new technology can allow a company to make additional crops that would increase their yields and annual revenues. This thesis was developed as a business plan to make this new product available for other agriculture companies that operates in the capsicums production sector in Peru; however, this new technology has the potential to be modified in order to be available to other kind of agriculture products, in Peru and other countries.
Kim, Kyung-Ah, University of Western Sydney, of Performance Fine Arts and Design Faculty, and School of Design. "Yin-Yang O-Hang and technological art." THESIS_FPFAD_SD_Kim_K.xml, 1997. http://handle.uws.edu.au:8081/1959.7/439.
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Daffara, Sara. "Non-flint raw materials in the European Middle Palaeolithic: variability of Levallois and discoid knapping methods and study of the supply areas." Doctoral thesis, Universitat Rovira i Virgili, 2020. http://hdl.handle.net/10803/669893.
Full textEl proyecto integra datos procedentes de diferentes temas, es decir, tecnología lítica, caracterización y estudio de las áreas de suministro de materias primas líticas, con el fin de idear estrategias de explotación de ambos territorios y materias primas líticas, empleadas por grupos europeos de neandertales, especialmente no silíceas materias primas, con especial atención a las estrategias de explotación del cuarzo en las vetas. Para alcanzar los objetivos de la presente investigación, se han seleccionado cuatro sitios europeos del Paleolítico Medio. Todos los sitios comparten la presencia en sus ensamblajes líticos de cuarzo venoso como materia prima principal o complementaria y una presencia significativa de secuencias de reducción discoide y de Levallois aplicadas en diferentes litologías (cuarzo de vena, cuarcita, pórfido, sienita, pedernal y sílex). obtenidos del estudio tecnológico de los conjuntos líticos considerados permiten por primera vez definir el recurso tecnológico puesto en acción como adaptación a las características mecánicas y petrográficas de las materias primas empleadas en términos de elección de los espacios en blanco naturales, de la conformación del núcleo superficies y del desarrollo de las secuencias de corte.
The project integrates data coming from different subjects, i.e. lithic technology, characterization and study of the supply areas of lithic raw materials, in order to idefine exploitation strategies of both territories and lithic raw materials, employed by European Neanderthal groups, concerning especially non-siliceous raw materials, with particular attention for vein quartz exploitation strategies.To achieve the objectives of the present research, four Middle Paleolithic European sites have been selected. All the sites share the presence in their lithic assemblages of vein quartz as main or complementary raw material and a significant presence of discoid and Levallois reduction sequences applied on different lithologies (vein quartz, quartzite, porphyry, syenite, flint and chert).The results obtained from the technological study of the considered lithic assemblages allow for the first time to define the technological expedient put into action as adaptation to the mechanical and petrographic characteristics of the raw materials employed in terms of choice of the natural blanks, of shaping of the core surfaces and of development of the knapping sequences.
Barnes, James L. "An international study of curricular organizers for the study of technology." Diss., Virginia Tech, 1987. http://hdl.handle.net/10919/37284.
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Martinho, Maria Teresa Duarte. "O interesse pela história da arte-um estudo dos frequentadores dos cursos livres da S.N.B.A. e do AR.CO." Master's thesis, Instituições portuguesas -- ISCTE-Instituto Superior de Ciências do Trabalho e da Empresa -- -Departamento de Ciências e Tecnologias de Informação, 1999. http://dited.bn.pt:80/29179.
Full textWalker, Janice R. "Literacy, Technology, and Change: The Gates of Hell." Scholar Commons, 1999. https://scholarcommons.usf.edu/etd/1552.
Full textKim, Kyung-ah. "Yin-Yang O-Hang and technological art /." View thesis, 1997. http://library.uws.edu.au/adt-NUWS/public/adt-NUWS20030905.102630/index.html.
Full textFachinello, Sandra Albuquerque Reis. "Ecos digitais: propostas poéticas." Universidade do Estado de Santa Catarina, 2007. http://tede.udesc.br/handle/handle/734.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
The art produced with digital mean, known as digital art, involves complex questions related to the specificity of the digital media which question the ways of production, exhibition, distribution, aesthetic appreciation, authorship, that encloses the quarrels of copyright, industrial patent, free and commercial software. This study also tackles a variety of issues concerning digital production, from the poetical possibilities explored, to the quarrel of problems such as domain and access of digital language. The present research investigates artistic proposals that use digital environment, the relation between the poetical richness and the technological and technical knowledge, which depends on the access to digital means. Reflecting on the story of artists who explore the digital media, as well as texts of theoreticians and art critics, the adopted methodology was the bibliographical research and interviews with the artists: members of the SCIArts group, Tania Fraga and Malu Fragoso. The criteria for the selection of these artists was based as their contribution to the field of Brazilian digital art through exhibitions an participation in events which discuss art and technology. The study examines the poetical process of the digital production present in artworks, such, interactive installations and artistic proposals of the digital medias, as the Poetical Atrator , Gravity Fluxions: pulsations and the Tracajá Project . Were clearly articulated in speeches of the interviewed artists and in the importance of the quarrel on the technique and technology and about questions of the access and domain implied at the digital art research. The artists alert for the necessity of support to the creation of groups to research free software, for development of appropriate means of evaluations in brief that are not specific for research in digital ways, to the increase of public funding that would finance equipment and programs of high cost, and discussion on the property right of these equipment and programs. They also point out the precariousness of the critical and the exhibition spaces without the necessary structure to slow this kind of artworks in Brazil. The research Digital Echoes - poetical proposals considers that the poetical proposals in digital ways - low or high tech - creates a space of fertile artistic and critical exploration
A arte produzida com meios digitais, nomeada de arte digital, envolve questões complexas suscitadas pela especificidade dos meios digitais que questionam os modos de produção, de exibição, de distribuição, de apreciação estética, de autoria, que abrange as discussões do direito autoral, patente industrial, software proprietário e livre. Enfim, são questões que vão desde as possibilidades poéticas exploradas até o domínio e acesso da linguagem digital. A presente pesquisa busca perceber nas propostas artísticas que se utilizam do digital, a relação entre a riqueza poética e o conhecimento técnico e tecnológico, o qual depende do acesso aos meios digitais. Refletindo sobre o relato de artistas que exploram os suportes digitais, assim como de textos de teóricos e críticos de arte, a metodologia adotada foi a pesquisa bibliográfica com entrevistas semi-estruturadas e presenciais com os artistas do SCIArts, Tania Fraga e Malu Fragoso. A escolha destes artistas deu-se pelo caráter de serem artistas brasileiros pesquisadores em meios digitais, com exposições e participações em eventos atuais que discutem arte e tecnologia. O estudo aponta o processo poético dos meios digitais presente nas instalações interativas e propostas artísticas das mídias digitais como o Atrator Poético, Gravity Fluxions: pulsations e o Projeto Tracajá, que ficou mais esclarecido nas falas dos artistas entrevistados e na pertinência da discussão sobre a técnica e tecnologia e sobre questões de acesso e domínio implicadas nas pesquisas em arte digital. Os artistas alertam para a necessidade do incentivo à criação de grupos de pesquisa, que investiguem software livres, para a adequação das avaliações nos editais que não são específicos para pesquisas em meios digitais, para o aumento de editais de fomento que consigam financiar equipamentos e programas de custo mais elevado, e para a discussão sobre o direito de propriedade desses equipamentos e programas, além de salientarem a precariedade da crítica e dos espaços de exposição sem a estrutura necessária. A pesquisa Ecos digitais - propostas poéticas considera que as propostas poéticas em meios digitais sejam low ou hight tech criam um espaço de exploração fértil
Wang, Li-yan. "Teaching Art in an Age of Technological Change." The Ohio State University, 2000. http://rave.ohiolink.edu/etdc/view?acc_num=osu1392038782.
Full textDeupree, William Erik. "Innovation on a budget the development of military technology during the interwar period, 1919-1939." Master's thesis, University of Central Florida, 2011. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4934.
Full textID: 030422712; System requirements: World Wide Web browser and PDF reader.; Mode of access: World Wide Web.; Thesis (M.A.)--University of Central Florida, 2011.; Includes bibliographical references (p. 98-105).
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Amaral, Carla Giane Fonseca do. "Arte e ensino tecnológico : deslocamentos para pensar a formação docente." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2014. http://hdl.handle.net/10183/111889.
Full textThis search insets in the context of technological education and it has as initial concerns, the different movements caused by the presence of public artistic interventions performed by students in a campus of Federal Institute of Education, Science and Technology in RS. By observing the tensions related to the presence of art in that school, it was noticed that some teachers of technical education showed one kind of resistance or distrust regarding these activities. To understand the movements that art causes this environment dedicated to teaching techniques for the labor market, this study was developed in order to investigate possible displacements in teaching in technological education, from the relationship of teacher with art, especially with contemporary artistic practices. The central research question wanted to understand that displacements the art, especially contemporary art, can lead to teaching in technological education. This search is supported by several authors: Friedrich Nietzsche, with his appreciation of art as potency for life, making believe in its potency for teaching formation; Nadja Hermann, with studies regarding the contribution of aesthetic experience for education, making to think about possibilities of aesthetic education in PTE; Michel Foucault, with the notion of displacement, helps to problematize the movements caused by contemporary art practices in this area; Luciana Loponte, with de concept of artistic teaching, questions the possible gaps for a continuous process of inventing oneself among PTE teachers. The research has a qualitative approach and was carried out from the production data with application of questionnaires to teachers during exposure of artistic practices and, at another time, as was done artistic exhibition of videos in the hall of the institution. As methodological strategies were also conducted interviews with various formations teachers, interspersed with reproductions of works of art. In addition, was made analysis of documents about the learning of art in school researched and literature about the vocational training course in Brazil and continuing formation teachers for this school system. The study highlights several displacements in the relationship between teachers PTE and art: the necessity of continuing education that showed in the teachers’ reports is problematic from their initial formation; the reaction to artistic practices in school relates to the opening of teachers of art in daily life and the conceptions of art that circulate in this scenario; the initial teacher formation has not seemed to be decisive in this process; is introducing a process of displacement toward a bigger opening to artistic experiences at the school researched and artistic teaching is already present in the professional performance of some teachers who PTE. The search reinforces the discussions about relationship between contemporary art and teacher’ formation, pointing out the art potential to create alternatives of continuing education from questions brought up by contemporary artistic productions to this educational system.
Naanda, Raimo Ndapewa. "The integration of identified employability skills into the Namibian vocational education and training curriculum." Thesis, Stellenbosch : University of Stellenbosch, 2010. http://hdl.handle.net/10019.1/5357.
Full textThesis (PhD (Curriculum Studies))--University of Stellenbosch, 2010.
ENGLISH ABSTRACT: Since the advent of the 21st century the world has been experiencing rapid changes in knowledge, technology and information. These changes pose challenges to the providers of education and training in general and vocational education and training in particular. The impact of technological advancement and the nature of organisational changes in the workplace demand skills of an increasingly higher level – particularly skills in the areas of information technology, problem solving and communication. The problem identified in this study was that graduates from vocational training centres (VTCs) in Namibia did not have appropriate employability skills needed at the workplace, as indicated by Namibian employers. The aim of this study was to identify the types of employability skills considered important by employers at the workplace and to determine how such skills could be integrated into the vocational education and training curriculum in Namibia. A literature review conducted revealed that employers require workers with the following key, core or employability skills: communication, information technology, working with numbers, working with others, problem solving and improving one’s own learning and performance. The population for this study was 493 employers providing on-the-job training or employing vocational training centre graduates. A total of 244 out of the 493 employers responded. The population of the study represented the following occupational sectors: auto trades, building construction trades, metalwork trades and electrical engineering trades. Data for the study were collected through reviewing the literature on employability skills, a survey questionnaire to employers and face-to-face interviews conducted with selected employers during the research. The following questions were explored in the questionnaire and structured interviews: i) Which employability skills are important at the workplace? ii) Who is responsible for developing employability skills? iii) If it is the responsibility of vocational training centres to foster employability skills, at which educational level should employability skills education be introduced? iv) How should the acquisition of employability skills be promoted? v) How should employability skills be assessed? The study found that employers in Namibia considered employability skills such as teamwork, time management, a positive attitude, problem solving, planning, and coping with multiple tasks as the most important skills they required from vocational training centre graduates. Employers further indicated that employability skills could be developed at family/home settings as well as at school and vocational training centres and suggested that employability skills education be introduced from level 1 during the first year of training. It was also found that portfolios, observation and practical assessment were credible approaches for assessing employability skills and that this should be done in real-life contexts. Based on the conclusions arrived at in the study, it is recommended that a policy framework for employability skills be developed and implemented in the Namibian vocational education and training system. Specific recommendations are made regarding the following aspects: the type of employability skills; whose responsibility it is to develop these skills; at which level of training the development of employability skills should be implemented; how they could best be learned and how the learning of employability skills could be assessed.
AFRIKAANSE OPSOMMING: Die snelle veranderinge op die gebied van kennis, tegnologie en inligting sedert die begin van die 21ste eeu bied groot uitdagings aan die verskaffers van onderwys en opleiding in die algemeen en beroepsonderwys en -opleiding in die besonder. Die uitwerking van tegnologiese vordering en die aard van organisatoriese veranderinge in die werkplek vereis groter hoërorde-vaardighede as vantevore – veral vaardighede op die gebied van inligtingstegnologie, probleemoplossing en kommunikasie. Die probleem wat in hierdie studie aan bod gekom het, was dat gegradueerdes van beroepsopleidingsentrums in Namibië nie oor voldoende indiensneembaarheidsvaardighede wat in die werkplek benodig word, beskik nie, soos aangedui deur Namibiese werknemers. Die doel van hierdie navorsing was om die soorte indiensneembaarheidsvaardighede wat werkgewers by indiensneming van personeel as belangrik beskou te identifiseer, en om vas te stel hoe sodanige vaardighede in die kurrikulum vir beroepsonderwys en .. opleiding in Namibië geïntegreer kan word. Literatuuroorsig het getoon dat werknemers benodig word met die volgende belangrike, kern- of indiensneembaarheidsvaardighede: kommunikasie, inligtingstegnologie, syfervaardigheid, samewerking met ander persone, probleemoplossing en die verbetering van eie leer en prestasie. Die navorsingspopulasie vir hierdie studie het uit 493 werkgewers bestaan wat indiensopleiding verskaf of wat persone in diens het wat reeds hul beroepsopleiding voltooi het. Tweehonderd-vier-en-veertig werkgewers het uiteindelik aan die vraelysondersoek deelgeneem. Die motor-, konstruksie- en metaalwerkbedryf, asook die elektriese-ingenieurswesesektor, is in die navorsingspopulasie verteenwoordig. Data is ingesamel deur literatuuroorsig te doen oor indiensneembaarheidsvaardighede, en deur vraelyste en persoonlike onderhoude. Die volgende vrae is in die vraelys en tydens gestruktureerde onderhoude gestel: i) Watter indiensneembaarheidsvaardighede is in die werkplek belangrik? ii) Wie is verantwoordelik vir die ontwikkeling van indiensneembaarheids-vaardighede? iii) Indien dit die verantwoordelikheid is van beroepsopleidingsentra om indiensneembaarheids-vaardighede te bevorder, op watter opvoedkundige vlak behoort opleiding met betrekking tot indiensneembaarheidsvaardighede ingestel te word? iv) Hoe behoort die aanleer van indiensneembaarheidsvaardighede bevorder te word? v) Hoe behoort indiensneembaarheidsvaardighede geassesseer te word? Daar is bevind dat werkgewers in Namibië indiensneembaarheidsvaardighede soos spanwerk, tydbestuur, positiewe houding, probleemoplossing, beplanning en die hantering van veelvuldige take as die belangrikste vaardighede beskou wat hulle van potensiële opgeleide werknemers verwag. Werkgewers het aangedui dat indiensneembaarheidsvaardighede in die huis, in skole en deur beroepsopleidingsentrums ontwikkel kan word. Hulle het voorgestel dat opleiding in indiensneembaarheidsvaardighede in die eerste jaar van opleiding by die beroepsopleidingsentrums vanaf vlak 1 aangebied behoort te word. Verdere bevinding was dat die assessering van kwekelinge se portefeuljes, waarneming en praktiese assessering geloofwaardige benadering tot die assessering van indiensneembaarheidsvaardighede is en dat dit binne die konteks van die werklike lewe gedoen behoort te word. Daar word op grond van die bevindinge onder meer aanbeveel dat beleidsraamwerk vir die ontwikkeling van indiensneembaarheidsvaardighede in die Namibiese beroepsonderwys en .. opleidingstelsel ontwikkel en geïmplementeer word. Spesifieke aanbevelings word gemaak ten opsigte van die tipes indiensneembaarheidsvaardighede, wie se verantwoordelikheid dit is om hierdie vaardighede te ontwikkel, op watter opleidingsvlak die indiensnemingsvaardighede geïmplementeer behoort te word, hoe dit ten beste aangeleer kan word, en hoe die leerproses met betrekking tot indiensneembaarheidsvaardighede geassesseer kan word.
Geraldo, Luis Gustavo Bueno. "As galerias do virtual: o ciberflâneur e a produção artística no ciberespaço." Universidade de São Paulo, 2010. http://www.teses.usp.br/teses/disponiveis/27/27159/tde-26112011-222821/.
Full textThis paper aims to analyze the concept of the cyberflâneur and its relation to artistic production that uses digital networks as an aesthetic tool. The concept of the cyberflâneur is a theoretical construct about the figure of the flâneur, the character of the metropolis of the nineteenth century, which proposed a new way of looking to the urban phenomena. The work rescues the relation of the original concept with modern art to draw parallels with the relationship between the cyberflâneur and network art. By examining works that use the Internet as basis in the final chapter of this paper we point out new aspects in the conceptualization of the cyberflâneur, making more evident some aspects of the concept that can be related to artistic practices.
Firmeza, Yuri. "Performance e tecnologia: o lugar do corpo." Universidade de São Paulo, 2011. http://www.teses.usp.br/teses/disponiveis/27/27159/tde-06102015-105048/.
Full textThis research discusses the place of the body within the context of the natural/artificial hybridizations that arise in the contemporaneity. The research also comprehends the presentation of experimental proposal coming from and related to the theoretical aspect of this work. Throughout the dissertation, even that implicitly, the body is treated under the prism of a body-test. Test not in the sense of something to be corrected, finished by coercive practices, but a body in a state of constant invention, caught by the entropic forces of the world, and in permanent confrontation and negotiation with forms of control and power.
Horrocks, C. W. "Techno-theory : critiques of culture and technological being." Thesis, Kingston University, 2011. http://eprints.kingston.ac.uk/22366/.
Full textGuerra, Priscila Duarte. "A face revisitada por meio de máscaras pós-humanas: desafios estéticos e subjetivos." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/27/27159/tde-06022018-095724/.
Full textThis research intends to examine the aesthetic and subjective possibilities inherent to posthuman masks. In order to analyze the artistic approach of the face, we selected some works by Lygia Clark, Hyungkoo Lee, France Cadet and Sterling Crispin for case studies. These, highlighted in chapters one, two, three and four, allow us to analyze in detail works that clarify inductively the dynamics of the situation investigated. In dialogue with the case studies a laboratory research is conducted where the face is also fabricated as an artistic mask within the scope of the researcher\'s production, created from the confluence of artisanal, mass production and digital media, generating three-dimensional models and its consequent physical representation through digital fabrication. We grouped the works in accordance with the artistic procedures of recreation, dissimulation and simulation. Certain issues arising from the analysis of the works have gained theoretical basis through conceptual topics that discuss aesthetic and subjective aspects. For the study, we developed bibliographic research, case study of the works of selected artists, laboratory research and participation in congresses and exhibitions related to Technological Art. The subjective and perceptive results of the manipulation of the face in the technological art reflect the questioning about the construction of singularities and the changes in the concept of human being. Thus, it intends to contribute to academia, society and the arts in the discussion about emerging subjectivities in technological context.
Gigliotti, Carol A. "Aesthetics of a Virtual World: Ethical Issues in Interactive Technological Design." The Ohio State University, 1993. http://rave.ohiolink.edu/etdc/view?acc_num=osu1391600444.
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