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1

Sulyandari, Ari Kusuma. "PENGARUH GADGED PADA ANAK USIA DINI." Thufuli : Jurnal Ilmiah Pendidikan Islam Anak Usia Dini 1, no. 1 (2019): 11. http://dx.doi.org/10.33474/thufuli.v1i1.2712.

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Many people are already using gadgets. Not just adults and teenagers. Children also use gadgets. Gadgets can not be avoided due to technological advances in modern times. Many people use gadgets, so kids come to use them. Because children imitate what they see. Many apps on the gadget draw people to use it. Easy internet connection, multiply gadget users.Wearing gadgets for a long time and without parental supervision, brings a bad impact for young children. Gadged psychologically disturbing and causing tantrums. not only psychological, physical health is also disrupted because of the gadget. wearing gadgets at a long time affect eye health.Not only bad effects, gadgets also have a good impact on child development. Wearing gadget apps as well as interactive vidio, beneficial to the child's cognitive development. Parents should be selective and think again to give gadgets to children. Parental supervision and not spending time using gadgets, have a good and beneficial impact on early childhood users
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Sriandila, Regil, and Dadan Suryana. "Exploring the Impact of Digital Devices on Social Development in Young Children." AL-ISHLAH: Jurnal Pendidikan 15, no. 2 (2023): 2230–39. http://dx.doi.org/10.35445/alishlah.v15i2.3735.

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This study aims to describe the gadget phenomenon in early childhood social development. Technological developments, especially gadgets, have penetrated and even made early childhood consumers of gadgets. Despite the fact that gadgets are electronic tools for adult conversation, not toddlers. However, parents give gadgets in early childhood as a way to calm children. To see the social development of early childhood while using gadgets, the researchers used the case studies research method. Data collection was carried out by observation and interviews. The results of the study show that parents should consider what image they convey to their children and how they communicate responsible smartphone consumption. So that gadgets as technological advances can still be used, but the social development of early childhood as social beings is not disturbed by the preoccupation with using gadgets.
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3

Mamadalieva, Sugdiyona, Ozodbek Abdurakhimov, and Azizbek Tojidinov. "CYBERCRIME AND TECHNOLOGICAL GADGETS." Research and implementation 2, no. 2 (2024): 16–22. https://doi.org/10.5281/zenodo.10648502.

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The article shows how gadgets and newly manufactured devices affect the world in the era of modernized information technologies, as well as how they create opportunities to make people's lives easier. At a time when information technology is rapidly developing it is shown that the concepts of information security, cyber security and cyber crime are increasing in importance. The importance of cybercrimes, their types and methods of committing, issues of prevention of cybercrimes are highlighted. Active users of digital technologies are in the digital world, digital it is said that it is a vital necessity to follow the culture and take measures to protect oneself from cybercrimes
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Boiliu, Fredik Melkias. "Peran Pendidikan Agama Kristen Di Era Digital Sebagai Upaya Mengatasi Penggunaan Gadget Yang Berlebihan Pada Anak Dalam Keluarga Di Era Disrupsi 4.0." REAL DIDACHE: Journal of Christian Education 1, no. 1 (2020): 25–38. http://dx.doi.org/10.53547/realdidache.v1i1.73.

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This article reviews the teaching of Christian religious education in the digital age as an effort to overcome the excessive use of gadgets in children in families in the era of disruption 4.0. Technological advances are so fast and increasingly sophisticated bring major changes in human life in various fields. In this case, such a gadged can have a big impact and everyone in the world must have been connected with the gadget. The use of gadgets is not for people who work, but almost all people, including children and toddlers, are already using gadgets in their daily activities. Gadgets have good values and benefits for certain people, but many negative impacts arise in the excessive use of gadgets for teenagers, children, and even toddlers. Therefore, parents have a very important role to overcome the excessive use of gadgets in children through the teaching of Christian religious education in the family. In carrying out Christian religious education in the family, parents play a role as teachers, educators and assistants to children in the use of gadgets. The method used in this paper is literature review and library research.
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Masroni, Masroni, Ukhtul Izzah, Dwi Ariyani, and Fransiska Erna Damayanti. "BAHAYA GADGET DAN BULLIYING SERTA EDUKASI PUBERITAS PADA ANK USIA SEKOLAH DASAR DALAM MENGHADAPI MASA REMAJA DI SDIT AL USWAH 1 BANYUWANGI." EJOIN : Jurnal Pengabdian Masyarakat 2, no. 1 (2024): 186–96. http://dx.doi.org/10.55681/ejoin.v2i1.2218.

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Nowdays technological developments are very rapid, a gadget can be defined as a tool that can be easily connected to the internet. If you use gadgets wisely, you will get many benefits. However, if gadget use cannot be controlled it will have a negative impact. One of the negative impacts is dependence or addiction to gadgets. Apart from the use of gadgets, bullying also often occurs nowadays. Around three million children are addicted to gadgets, bullying behavior and abuse in the school environment. Efforts to increase children's awareness regarding the dangers of bullying and the use of gadgets as well as puberty education can be done through health promotion, programs created in schools can be more focused and cost-effective. Health education is one of the effective promotive and preventive efforts that can be carried out to increase the knowledge of students and female students which can influence changes in a person's behavior in order to prevent acts of violence, bullying, or excessive use of technological tools, in addition to achieving personal readiness in facing puberty.
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Esti, Amira, and Mona Yolanda. "HUBUNGAN PENGGUNAAN GATGED TERHADAP GANGGUAN EMOSI DAN PRILAKU REMAJA DI SMAN 1 SUMATERA BARAT." Ensiklopedia Education Review 4, no. 3 (2022): 136–40. http://dx.doi.org/10.33559/eer.v4i3.1445.

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One form of technological development that is currently popular is gadgets. The benefits of technological developments have negative impacts such as gadget addiction. Gadget addiction has an impact on the development of children and adolescents. Children or teenagers who are addicted to gadgets will be preoccupied with themselves so that they ignore the environment around them and can ignore sleeping hours and reduce learning achievement. Based on an initial survey of 15 students at SMAN 1, students said they did not have close friends both at home and at school, had explosive emotions, and had no patience. This research is a quantitative research using a cross sectional research design. This study used a simple random sampling technique (Proportional Random Sampling), namely sampling which was carried out by giving equal opportunities to all individuals or population units randomly using the sampling method commonly used by researchers, with a total of 50 respondents. Univariate and Bivariate data processing using computerized Chi-Square analysis. Univariate results found (52%) teenagers using gadgets, (72%) teenagers having abnormal behavior and (56.3%) teenagers having abnormal emotions. There is a significant relationship between the use of gadgets and adolescent behavior. And there is a significant relationship between the use of gadgets and adolescent emotions. Keywords: Gadget, Emotional Disorder, Behavior, Teenagers
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7

July Trisnawati Hutabarat, Kristina Ompusunggu, Leni Elisa Silaban, Lasrin Aliando Padang, and Damayanti Nababan. "PENGABDIAN MASYARAKAT KEPADA PEMUDA AWAL MENGENAI DAMPAK GADGET Di SMK St.NAHANSON PARAPAT SIPOHOLON." Perigel: Jurnal Penyuluhan Masyarakat Indonesia 1, no. 4 (2022): 14–25. http://dx.doi.org/10.56444/perigel.v1i4.227.

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Abstract Gadget is a small device that has a special function related to today's technological developments. Almost all humans, especially high school/vocational school children nowadays, already have Gadgets. Gadgets are used to meet the needs of today's life which is the main target in everyday life. The impact of using positive gadgets is as a good learning tool, but the negative impact of gadgets makes attitudes that are not good or affect one's behavior and health. So from that, the author provides community service to early youth regarding the impact of Gadgets at St. Vocational High School. Nahanson parapat sipoholon, to use Gadgets in a good way. The method used by the author is the Qualitative Method, in which the author gives an explanation through material regarding the impact of gadgets. the development of globalization with the demands of the need for rapid exchange of information, the role of technology has become very important. So that it makes users uncontrollable in using these gadget
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Hia, Elvi Putri Jelita, Marhendra Betzy Erlian Sono, Mery Cristina Lumban Gaol, Evraim Anggreini Br Hombing, Rahel Triastuti Hutabarat, and Yunardi Kristian Zega. "Melindungi Anak di Era Digital: Peran Orang Tua Kristen dalam Mengelola Penggunaan Gadget dengan Bijak." REAL DIDACHE: Journal of Christian Education 4, no. 1 (2024): 51–66. http://dx.doi.org/10.53547/rdj.v4i1.521.

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The development of technology has both positive and negative impacts on humanity. One prominent technological advancement is the existence of gadgets, serving as efficient communication media. The use of gadgets, especially by teenagers, often leads to negative impacts due to misuse. The role of parents is crucial in preventing the negative effects of gadgets on teenagers as they are the primary source of education for children. This research aims to elucidate the role of parents in preventing the negative effects of gadgets on teenagers, focusing on the teaching of Christian Religious Education (PAK) within the family. The research method employed is descriptive qualitative research with literature review. The findings of this research suggest that parents should accompany teenagers in gadget usage through several steps: firstly, paying attention to teenagers' activities while using gadgets; secondly, establishing agreements or designated schedules for gadget usage; thirdly, making agreements regarding the features or programs allowed during gadget play; fourthly, allocating time for children to share about their daily activities; and fifthly, avoiding excessive gadget usage when around children. Through the implementation of these steps, parents can effectively guide teenagers in using gadgets positively and create a healthy technological family environment.Keywords: Digital Era; Gadget Generation; Christian Education; The Role Of ParentsAbtrakPerkembangan teknologi memberikan dampak positif dan negatif pada manusia. Salah satu kemajuan teknologi yang mencolok adalah keberadaan gadget, sebagai media komunikasi yang efisien. Penggunaan gadget, terutama oleh remaja, sering menimbulkan dampak negatif akibat penyalahgunaan. Peran orang tua menjadi krusial dalam mencegah dampak negatif gadget terhadap remaja sebagai sumber pendidikan pertama bagi anak-anak. Penelitian ini bertujuan mengungkapkan peran orang tua dalam pencegahan efek negatif gadget pada remaja, dengan fokus pada pengajaran Pendidikan Agama Kristen (PAK) dalam keluarga. Metode penelitian yang digunakan adalah penelitian kualitatif deskriptif dengan kepustakaan. Hasil dari penelitian ini adalah orang tua harus dapat mendampingi remaja dalam penggunaan gadget dengan beberapa langkah, yaitu: pertama, memperhatikan aktivitas remaja saat menggunakan gadget; kedua, menetapkan kesepakatan atau jadwal waktu yang ditentukan untuk penggunaan gadget; ketiga, membuat kesepakatan mengenai fitur atau program yang diperbolehkan digunakan saat bermain gadget; keempat, memberikan waktu bagi anak untuk bercerita tentang aktivitas harian mereka; dan kelima, menghindari penggunaan gadget secara berlebihan ketika berada di dekat anak. Melalui implementasi langkah-langkah tersebut, orang tua dapat memainkan peran yang efektif dalam membimbing remaja menggunakan gadget secara positif dan menciptakan lingkungan keluarga yang sehat secara teknologi.Kata Kunci: era digital; generasi gadget; pendidikan agama kristen; peran orang tua
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9

Rizqi Nursasmita. "Increasing School-Age Children's Understanding of The Impact of Gadgets Through Snake-Ladder Games." International Journal of Community Services 1, no. 1 (2023): 62–66. http://dx.doi.org/10.61777/injcs.v1i1.9.

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Background: Gadgets are one of common technological developments that are usedby all groups,including children. School-age children (6-12 years) use gadgets due toparents who are busy working and gadget prices are getting cheaper due tocompetition in the market.Objective: Reducing the negative impact of gadgets on children, especially schoolstudents.Method: One of the things that can be done is through educational game tools,namely playing snake-ladder games about the negative effects of gadgets. Result: The results obtained are that children's knowledge about the negative effects ofgadgets increases and it is expected to reduce the use of gadgets for school children. Conclusion: This activity was that the results of children's knowledge about thenegative effects of gadgets increased. Furthermore, it can be applied in other HealthCenter Services assisted areas by involving other audio-visual media.
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10

Pebriana, Putri Hana. "Analisis Penggunaan Gadget terhadap Kemampuan Interaksi Sosial pada Anak Usia Dini." Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini 1, no. 1 (2017): 1. http://dx.doi.org/10.31004/obsesi.v1i1.26.

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Technological developments increasingly sophisticated and growing. This leads to various influences of human lifestyle both mindset and behavior. One of the technological developments that affect the human mind is the gadget. Gadgets are media used as a means of modern communication. Gadgets not only affect the mindset or behavior of adults, but also affect the behavior of young children. In essence, early childhood tend to be happy with new things that he got through the activity by playing. Playing is fun for the kids, with children's play can explore all the potential. The majority of children in Indonesia spend time playing with gadgets. Surely this affects the development of children, especially in the development of social interaction. Social interactions can be interpreted as relationships that occur within induvidu groups are interconnected both in communication and social action. The purpose of this study to describe the use of gadgets to the ability of social interaction of early childhood. The research method used in this study is literature review is by connecting research with existing literature and fill the gap in previous research. The results obtained in this study is the use of gadgets most children use it to play. From these small things, children who initially love to play with their friends can change with the usual given a gadget as a substitute for playmates.
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11

Ramadhan, Firly, and Nur Istiqomah. "Dampak Penggunaan Gadget Bagi Perkembangan Peserta Didik Di SMPN 1 Bantan." Jurnal Al-Kifayah: Ilmu Tarbiyah dan Keguruan 2, no. 1 (2023): 84–93. http://dx.doi.org/10.53398/ja.v2i1.290.

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This study aims to determine and understand the impact of using gadgets on the development of students' behavior at SMPN 1 Bantan. The method used in this study is a qualitative method. The results of the study show that the use of gadgets greatly impacts the development of student behavior, both positive and negative impacts depending on how a student uses the gadget, if the use of the gadget is good then it will also have a good impact on the development of behavior, otherwise if the gadget is used unwisely then will have a negative impact on the development of student behavior at SMPN 1 Bantan. Children must also be able to use gadgets if they are to be used in the future, because following technological advances is one of the adaptive functions of humans. Gadgets are sophisticated media that can be interpreted as vital goods/instruments, which can be used for all daily needs, as with other electronic equipment, a tool is a container with two sides, when used properly it will provide benefits for both parties. Good for adults and children
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12

Lestari, Puji, Mona Saparwati, and Umi Aniroh. "STUDI DESKRIPTIF: PERILAKU DIGITAL PARENTING TENTANG PENGGUNAAN GADGET PADA ANAK USIA SEKOLAH." Coping: Community of Publishing in Nursing 11, no. 5 (2023): 475. http://dx.doi.org/10.24843/coping.2023.v11.i05.p13.

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The presence of the development of gadgets has a positive impact on children, including providing ease in communicating, digging for information to entertainment, but in various situations the presence of technological developments actually has a negative impact on children, one of which is dependence or addiction. Children who are addicted become more emotional, form a rebellious character because of the desire not to be disturbed when playing gadgets, become lazy, and lazy to learn. Parents have an obligation to control and in addition supervise every form of information received by children through gadgets. This study aims to determine the picture of digital parenting behavior about the use of gadgets in school-age children in Semarang City. This research is a descriptive research with a cross sectional approach. The data is presented descriptively to describe the frequency distribution of digital parenting behavior about gadget use in elementary school-age children in Semarang City. The results showed that digital parenting behavior in most categories was sufficient (68,0%). It is expected that parents will further increase digital parenting behavior about the use of gadgets to prevent and control the occurrence of gadget addiction in school-age children.
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Kbarek, Yuliana Ida, Maylar Gurning, and Inggerid Agnes Manoppo. "The Impact Of Gadget Use On The Social Behavior Of Elementary School Children : Literature Review." Indonesian Journal of Health Services 2, no. 1 (2025): 11–16. https://doi.org/10.63202/ijhs.v2i1.54.

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One of the technological advances is marked by the presence of communication tools that can help ease work by making it easier for people to carry out daily activities, one of which is gadgets. Gadgets are tools used to make it easier to find information and communicate. The aim of this research is to determine the effect of gadget use on social behavior ini elementary school children. Method: The study in this research is a literature review, taken using google schoolar which is limited from 2019 to 2024 with the keywords gadget use, elementary school children, social behavior. Based on the results of a literature review of 10 journals, it was found that many elementary school age children still don’t know the impact of using gadgets on social behavior and Conclusion : Most students use gadgets in their daily lives, because of the ease of technology in supporting human activities. Gadgets also have a positive impact on the environment & help friends. However, uncontrolled use of gadgets also has negative impacts, such as anger, indifference to the environment and preferring to play with gadgets rather than interacting with peers. Therefore, it’s very important for parents, families and schools to inform children about the effects that gadgets can have, limit the use of these devices and encourage them to participate in physical activities and interact directly with their peers, so that children’s learning and social development can be improved by appropiate supervision.
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Khaliq, Abdul, Rasheed Ahmad, and Asma Asif. "Impact of Technology-based Teaching on Learners during Covid-19 Pandemic Lockdown." Global Educational Studies Review VI, no. III (2021): 51–61. http://dx.doi.org/10.31703/gesr.2021(vi-iii).06.

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During Covid-19 students attended their classes on line with the use of technological gadgets at home. The purpose of the current study is to explore the perceptions (negative or positive) of parents about the use of technological gadgets by their children, during Covid-19 pandemic lock down period to attend their classes. For this purpose, cluster sampling technique was applied to collect data from 177 parents whose children were using technological gadgets to attend their classes. Data were collected through a questionnaire and were analyzed by using Statistical Package for Social Sciences (SPSS). The findings reveal that most of the parents have a positive belief about the use of gadgets. Whereas most of the parents are aware of the harmful effects of excessive use of technological gadgets. On the basis of findings, parents are advised to keep strict checks and balances of their children while using their technological gadgets to save them.
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Mardiyana, Rina. "The Effectiveness of Increasing Parental Competence in Assisting Children Accessing Gadgets in The Covid-19 Pandemic Era Before and After Being Given Counseling." Jombang Nursing and Midwifery Journal 1, no. 1 (2022): 40–48. http://dx.doi.org/10.57101/jnmj.v1i1.8.

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Parents are people who play a role and are fully responsible for their children. During the COVID-19 pandemic, all activities and daily habits have changed, especially in education. For this reason, parental assistance in accessing gadgets during the COVID-19 pandemic is very necessary. The role of parents in assisting children's success while studying at home is central to that. One of the challenges of parents in this modern era is the magnitude of the existence of technology in children's lives, so that it is almost inseparable from the activities of daily life, and one of them is gadgets as a form of modernity. Gadget is a term that comes from English, which means a small electronic device that has a special function. One thing distinguishing gadget from other electronic devices is the element of "novelty". Every day, gadgets always appear by presenting the latest technology that makes human life more practical. Gadget is one of the multifunctional technological devices, and its development is very fast. Gadget users are not only adults. Even children are very familiar with gadgets. The purpose of this study was that respondents, especially parents, can be more competent in accompanying their children when accessing gadgets and increasing parental competence in assisting children accessing gadgets was one solution to increase children's learning motivation. The type of this study used is quantitative with a pre-experimental design. The population of this study were all mothers of Muslimat NU 6 Kindergarten children. While the sampling technique in this study was Total sampling, the sample was all mothers of Muslimat NU 6 Kindergarten children. The results of this study used cross-tabulation, there was an effect of increasing parental competence in accompanying children accessing gadgets with the motivation of learning for Muslimat NU 6 Kindergarten children.
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Hidayat, Amat, Anton Nasrullah, Siti Rizkiyah, et al. "Mengurai Dampak Penggunaan Gadget pada Tumbuh Kembang Anak Usia Dini: Perspektif Kesehatan dan Pendidikan di PAUD Al Barokah." Jurnal Pengabdian Masyarakat (ABDIRA) 5, no. 2 (2025): 101–9. https://doi.org/10.31004/abdira.v5i2.582.

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The use of gadgets among early childhood is increasing along with technological developments. Gadgets provide various conveniences, but excessive use can have a negative impact on children's growth and development, especially in terms of health and education. This service aims to educate parents and teachers at PAUD Al Barokah about the impact of gadget use on early childhood and provide strategies to minimize its negative impacts. The method used is counseling with a participatory approach through discussion and training. The results of the service show an increase in participants' knowledge regarding managing gadget use time and implementing healthier activities to support optimal child development. In conclusion, early childhood education and health can be protected by limiting gadget use and replacing it with more interactive and physical activities.
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Rozi, Fatkhur. "Pendidikan Jasmani Solusi Atasi Kecanduan Gadget." Asatiza: Jurnal Pendidikan 2, no. 1 (2021): 49–55. http://dx.doi.org/10.46963/asatiza.v2i1.251.

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Gadgets are the technological developments created through sophisticated previous devices with more practical goals and functions. The development of gadgets provides convenience and effectiveness of the work that a person does. On the other hand, it also has a negative impact if use is not under control. The existence of gadgets is not only used by adults but also by adolescents and children. Uncontrolled and excessive use of gadgets can lead to addiction at the age of children and impact children's development, such as emotional and behavioral disorders, lack of movement that triggers health problems and triggers individualistic attitudes. This study aimed to solve gadget addiction through the implementation of good physical education in schools. This study was a qualitative study with a scientific review approach. The results provided an overview of the formation of good character, growth of social values that exist during physical education to prevent the younger generation being addicted to gadgets.
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Luluk Widi Astuti and Suryadi. "The Impact of Gadget Use on Children's Emotional Development." ATTAQWA: Jurnal Pendidikan Islam dan Anak Usia Dini 4, no. 2 (2025): 152–59. https://doi.org/10.58355/attaqwa.v4i2.162.

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Technological advances are currently developing very quickly so that they have an impact on the lives of people, including children. Gadgets are one of the technologies that are currently very rampant, even early childhood is natural in using gadgets. The purpose of this study is to describe how the influence of gadget use on children's emotional development in Margototo Metro Kibang village. In this study, a qualitative method is used where the researcher obtains data based on observations, interviews, and documentation. As a result, researchers found that when children excessively use gadgets without parental control, they will tend to experience problems with their emotional development such as irritability, not being able to control themselves, and avoiding social interactions. Even so, if the use of gadgets in children can be limited and directed correctly by parents, gadgets can be useful as a learning medium. Therefore, parental involvement in the use of gadgets in children must actively monitor it so that children's emotional development continues to run well in the development of this technology.
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Khairuldin, Wan Mohd Khairul Firdaus Wan, Wan Nur Izzati Wan Nor Anas, Mohamad Zaidin Mohamad, Abdul Hanis Embong, and Wan Khairul Aiman Wan Mokhtar. "The Role of Prophet Muhammad s.a.w in Educating Children and its Applications to Prevent Gadget Addiction among Children." International Journal of Early Childhood Special Education 13, no. 2 (2021): 718–22. http://dx.doi.org/10.9756/int-jecse/v13i2.211112.

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Nowadays, technological advances are expanding rapidly around the world, including Malaysia. Technology has a lot of positive impacts on the survival of everyday society, such as meeting human needs and wants. One of the technologies that are gaining the community's attention, including children today, is gadgets. However, using these gadgets sometimes causes people to become addicted to using them if not controlled. This situation also affects children because children also include those who are easily addicted to using gadgets. Although gadgets provide benefits, when their use is excessive and uncontrolled, this will have a detrimental effect on health and morale. Therefore, there are two main objectives of this article written. First, to explain the disadvantages of gadget addiction in children, the second objective is to analyze the role of Prophet Muhammad s.a.w in educating children and its application to prevent gadget addiction. To fulfil the objectives, the documentation method is carried out. The data were collected and analyzed based on content analysis to apply the Prophet Muhammad s.a.w method in educating children to overcome gadget addiction among children. The study found three main ways of the Prophet Muhammad s.a.w in educating children imitated by parents in overcoming children's addictions such as parents being role models to children, communicating with the child and choosing friends.
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Hidayatullah, Syarif, and Hafidz Hafidz. "Melawan Kecanduan Gadget: Stategi Guru Akidah Akhlak di Madrasah Aliyah." Attadrib: Jurnal Pendidikan Guru Madrasah Ibtidaiyah 7, no. 2 (2025): 270–81. https://doi.org/10.54069/attadrib.v7i2.873.

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The use of gadgets among students is increasing with technological advancements. This study aims to analyze students' gadget usage habits at MAN 1 Surakarta, the factors influencing their usage, and the school's and parents' supervision efforts. The findings show that students frequently use gadgets outside of class hours, such as during breaks, before teachers enter the classroom, and after lessons are completed. However, students remain disciplined during teaching and learning activities due to strict rules. If a student uses a gadget during lessons, the device is confiscated and the parents are called to the school. School policy also influences Gadget use, where only regular class students are allowed to bring gadgets. In contrast, PK and Boarding School students are only permitted to bring laptops for learning purposes. The factors influencing this habit are divided into external factors, such as the school environment, peer influence, and parental supervision, and internal factors, such as motivation, the need for entertainment, and student discipline. Based on these findings, it can be concluded that students fall into the category of mild addiction, as they do not use gadgets excessively and still comply with school rules. Therefore, consistent supervision from teachers and parents is crucial to guide students in using gadgets wisely to balance education, worship, and other activities. This research highlights the importance of collaboration between teachers especially Akidah Akhlak teachers and parents, along with counselling staff, in fostering student digital awareness. Additionally, schools are encouraged to develop adaptive and educational gadget usage policies so that technology can be utilized for learning and strengthening students' religious character.
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Nurul Fitriani, Adhim Vayla Rahmadio Mijaya, Ad'ha Ramadhani, Iqlimatul Inayah Ya’kub, Muhrajan Piara, and Irdianti Irdianti. "Intervensi Psikoedukasi Kecanduan Gadget Pada Murid Sit Al-Fathanah." Joong-Ki : Jurnal Pengabdian Masyarakat 2, no. 3 (2023): 662–68. http://dx.doi.org/10.56799/joongki.v2i3.2086.

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Gadget is a term used to refer to various types of technological tools that are growing rapidly and have special functions, such as smartphones, iPhones, computers and tablets. Gadgets are in great demand by various groups, both adults and children, because of their sophistication. Too frequent and excessive use of gadgets can cause addictive effects. This service activity is in the form of psychoeducation which is carried out at MI SIT AL-Fathanah. The psychoeducational method used is the lecture method with the aim of making it an effort for children to understand the impact of gadget addiction as well as giving pre-tests before lectures and post-tests after giving lectures. The results of the insights that have been given show that there is a change in students' knowledge after education is given. The expected benefits after carrying out this education are knowledge for students, especially children who often play gadgets.
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Milla Ignatesia Ginting, Aslamiah, and Novitawati. "Economic Status, Parenting Patterns, and Duration of Gadget Use Influence the Social Development of Group B Children." Jurnal Pendidikan Anak Usia Dini Undiksha 11, no. 3 (2024): 504–13. http://dx.doi.org/10.23887/paud.v11i3.68997.

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In the era of globalization, more and more children are being influenced by technological advances. One of the technological advances that children like is gadgets. The introduction of gadgets to children usually starts with parents and family showing videos or games on the gadget in the hope that the child will stop crying and not be fussy. This research aims to analyze and describe parents' economic status, parenting patterns, gadget use duration, and early childhood social development. This research method is descriptive quantitative. The total sample was 158 parents. The data collection instrument uses a questionnaire that meets the validity and reliability test requirements. Data analysis to test hypotheses uses path analysis. Based on the results of this research, it was found that first, there is a direct relationship between economic status and children's social development. Second, parenting styles and children's social development. Third, the duration of gadget use depends on the child's social development. Fourth, economic status and duration of gadget use. Fifth, parenting patterns and duration of gadget use. Sixth, economic status through the duration of gadget use and children's social development. Seventh, economic status through the duration of gadget use and children's social development. It was concluded that there was a relationship between economic status, parenting patterns, and duration of gadget use with the social development of early childhood.
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Stevanus, Ivan, and Lusila Parida. "POLA INTERAKSI SOSIAL SISWA PENGGUNA GADGET DI SEKOLAH DASAR KOTA YOGYAKARTA." VOX EDUKASI: Jurnal Ilmiah Ilmu Pendidikan 12, no. 2 (2021): 305–19. http://dx.doi.org/10.31932/ve.v12i2.1356.

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ABSTRAKPenelitian ini bertujuan memberikan bukti empiris terkait pola interaksi sosial antar siswa, dan memaparkan gambaran terkait dampak pemanfaatan gadget dikalangan siswa sekolah dasar kota Yogyakarta. Penelitian ini menggunakan metode survei, dengan teknik pengumpulan data melalui angket. Populasi dan sampel penelitian diambil secara purposive sampling yaitu siswa kelas II dan Kelas V dari empat sekolah dasar swasta dan negeri di kota Yogyakarta dengan tingkat perbedaan predikat akreditasi sekolah. Hasil penelitian menunjukan bahwa ada dua gambaran yang dominan dari pola interaksi sosial siswa sekolah dasar dalam memanfaatkan gadget yakni pola asosiatif dan disasosiatif. Kehadiran dan berkembangnya gadget sangat positif membantu siswa dalam kegiatan belajar, dan dipihak lain gadget juga mereduksi pola interaksi sosial dan personal dikalangan siswa. Untuk menghidupkan pola interaksi sosial siswa dengan adanya gadget maka sekolah perlu membuat pendekatan pembelajaran yang edukatif adaptif dalam memanfaatkan kemajuan teknologi sebagai instrumen kunci keberhasilan pembelajaran abad 21.Kata Kunci: gadget, interaksi sosial, pola asosiatif dan disasosiatif ABSTRACTThis study aims to provide empirical evidence regarding patterns of social interaction between students, and to describe the impact of using gadgets among elementary school students in the city of Yogyakarta. This study uses a survey method, with data collection techniques through questionnaires. The population and sample of the study were taken by purposive sampling, namely class II and class V students from four private and public elementary schools in the city of Yogyakarta with different levels of school accreditation predicate. The results showed that there were two dominant images of the social interaction patterns of elementary school students in using gadgets, namely associative and dissociative patterns. The presence and development of gadgets is very positive in helping students in learning activities, and on the other hand gadgets also reduce social and personal interaction patterns among students. To turn on students' social interaction patterns with gadgets, schools need to make an adaptive educative learning approach in utilizing technological advances as a key instrument for the success of 21st century learning.Keywords: gadgets, social interaction, associative and dissociative patterns
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Dewi, Ika Sari, Etti Rahmawati, Dina Nazriani, Amalia Meutia, and Suri Mutia Siregar. "Positive parenting : protect children from the hazard of gadgets." ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat 4, no. 2 (2019): 831–36. http://dx.doi.org/10.32734/abdimastalenta.v4i2.4231.

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Technological developments have colored every aspect of life in various age levels. The age group of children belongs to a group that is vulnerable to the development of these technologies, especially the use of gadgets. Rational and age-appropriate gadget usage is one way to overcome the impact of using gadgets. This community service program aims to provide information and skills on how to deal with or handle the use of gadgets for children. This program is carried out with the delivery of 4 (four) materials through lectures, focus group discussions, and role play. Four material presented are: introduction to children's growth and development, the impact of gadgets, how to recognize the behavior of children who are addicted to gadgets, and design activities to make children avoid gadgets. The results of data analysis of the tests before and after the implementation of the program showed information about child growth and development which contributed 21.66% in increasing parents 'and teachers' knowledge of their children's development, information about the dangers of gadgets contributed 40.75% in increasing the knowledge of parents and teachers, and information about positive parenting has a very significant role of 46.05% in increasing the knowledge of parents and teachers towards positive parenting.
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Wa Ode Nurl Ainun Asgaf, Rauly Rahmadhani, and Trisnawaty. "The Relationship between Intensity of Gadget Use and Speech and Language Development in Toddlers." Media Publikasi Promosi Kesehatan Indonesia (MPPKI) 7, no. 11 (2024): 2699–705. http://dx.doi.org/10.56338/mppki.v7i11.6137.

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Background : The alpha generation are those born after 2010, who are claimed to be the smartest generation because they were born and grew up in an era of rapid technological and internet development. So that we can find many toddlers who are familiar with gadgets. However, excessive use of gadgets will reduce toddler interaction with the environment and toddlers rarely communicate with people around them, this naturally disrupts the process of toddler speech and language development. Objective: This study aims to analyze the relationship between the intensity of gadget use and the development of speech and language aspects in toddlers in Wameo Village, Baubau City. Method: This study is an observational analytic type with a cross sectional approach. This study used 77 samples taken using purposive sampling technique which were then measured using a questionnaire. Result: The results showed that toddlers who used gadgets with mild intensity experienced normal speech and language development, 10.4% of toddlers who used gadgets with moderate intensity experienced delays, and 33.8% who used gadgets with severe intensity experienced delays. Hypothesis testing using the Chi-Square Test obtained a p-velue value of 0.000 (P <0.05). Conclusion: In conclusion, there is a significant relationship between the intensity of gadget use and delayed speech and language development in toddlers in Wameo Village, Baubau City.
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Herna, Alifiani, Nurhayati, and Ningsih Yulia. "Analisis Penggunaan Gadget Terhadap Pola Komunikasi Keluarga." Faletehan Health Journal 6, no. 2 (2020): 51–55. https://doi.org/10.5281/zenodo.4288160.

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Nowadays gadgets have become an important requirement for humans. Increasingly advanced technological developments have a direct influence on the fields of communication, information and entertainment. The increasing number of gadget users has a negative impact, where one of them decreases the effective communication pattern between adolescents and parents. The purpose of this study was to determine the relationship of the Use of Gadgets to Family Communication Patterns in Class X Students at SMK Yabhinka Cilegon in 2018. This study used a descriptive correlation study with a cross sectional. total samples 76 students. The researcher used the instrument gadget usage questionnaire and a pattern of communication with the family questionnaire. The results showed that of the 45 respondents with the use of gadgets there were often 44 people (97.8%) whose communication patterns with their families were not good and 1 (2.2%) whose pattern of communication with their families was good. 32 respondents with the use of gadgets sometimes have 5 people (15.6%) whose communication patterns with their families are not good and 27 people (84.4%) have good communication patterns with their families. The results of the chi square test show the value of p = 0,000 (<0.05) and the value of OR (Odss Ratio) 237. Conclude there is a relationship between the use of gadgets to patterns of communication with families.
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Lalu Saparwadi. "Sosialisasi Dampak Gadget Bagi Anak Usia Dini." Sejahtera: Jurnal Inspirasi Mengabdi Untuk Negeri 2, no. 3 (2023): 01–07. http://dx.doi.org/10.58192/sejahtera.v2i3.1050.

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Gadgets have an important role in human life. In addition, the gadget also has a negative impact on its users. This negative impact is caused by use not in accordance with the actual function, especially children. The purpose of this service activity is 1) to provide information about children's cognitive development, 2) to provide information regarding technological developments and their impact on child development, and 3) to provide information on the impact of gadgets on children's development and solutions for dealing with children who are addicted to gadgets. The methods used in this dedication are lectures, discussions, problem solving solutions. This dedication activity was carried out at Plus Muhammadiyah Pancor Elementary School. The results of this dedication show that the participants were enthusiastic and active in discussion activities during the activity.
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Setiawan, Heri Satria, Rudi Hermawan, and Rudi Apriyadi Raharjo. "Application of Healthy and Safe Internet in Controlling Negative Internet Impacts for Students at MI Darussa'adah, South Jakarta." REKA ELKOMIKA: Jurnal Pengabdian kepada Masyarakat 2, no. 2 (2021): 58–66. http://dx.doi.org/10.26760/rekaelkomika.v2i2.58-66.

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The use of gadgets today has become a major requirement for everyone. In the present, many children are using gadget since childhood especially to watch videos on youtube, play online games, and search for learning materials through the help of the internet.This can be a good step so that children easily adapt to technological developments. But on the other hand, parents must worry if children play gadgets too often and access things that are not age-appropriate, which is not necessarily suitable for their age. It is important for parents to monitor the use of gadgets in children. The role of parents and teachers in dealing with this situation, they must have the ability to monitor and control the use of the internet by parental control applications. It is able to select, limit, and supervise what applications can be accessed by children and adolescents so they can still use gadgets as a learning and entertainment medium without having to be addicted and poisoned by negative content.
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Ageng Saepudin Kanda S and Didah Nurhidayah. "Penomena Penggunaan Gadget Terhadap Minat Belajar Anak Usia Dini 5-6 Tahun Di TK Teratai Merah Kab. Bandung." Student Scientific Creativity Journal 2, no. 1 (2024): 198–205. http://dx.doi.org/10.55606/sscj-amik.v2i1.2738.

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Education is the key to the development of a nation. Education is carried out through efforts to determine all the natural strengths that children have, both as humans and as members of society, to achieve the highest safety and happiness. In line with this, the educational process should also be focused on the process of developing all human potential so that we can become ourselves with superior abilities and personalities so that we can create adequate resources. The method used in writing this article is a qualitative method. Qualitative research is research that looks at the perspective of social reality, namely by seeing the world as it is, therefore a qualitative researcher must be someone with an open mind. Basically, qualitative research has two objectives, namely: first, describing and revealing and second, describing and explaining. According to Ma'Tuf in M.Hatis, a gadget is a small technological electronic device or item that has a special function, but is often associated as an innovation or new item. A gadget among the public is no longer foreign, in this advanced era it is very sophisticated because the gadgets that are made are small and have many benefits and there are positive and negative sides to the use of gadgets. The use of gadgets in young children aged 5-6 years is indeed the use of gadgets It has a big influence on children because nowadays children are more concerned with playing with gadgets than studying and some of these children's families give their children a personal gadget.
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Kumar, Tanesh, An Braeken, Anca Delia Jurcut, Madhusanka Liyanage, and Mika Ylianttila. "AGE: authentication in gadget-free healthcare environments." Information Technology and Management 21, no. 2 (2019): 95–114. http://dx.doi.org/10.1007/s10799-019-00306-z.

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Abstract Mobile and sensor related technologies are significantly revolutionizing the medical and healthcare sectors. In current healthcare systems, gadgets are the prominent way of acquiring medical services. However, the recent technological advancements in smart and ambient environments are offering users new ways to access the healthcare services without using any explicit gadgets. One of the key challenges in such gadget-free environments is performing secure user authentication with the intelligent surroundings. For example, a secure, efficient and user-friendly authentication mechanism is essential for elderly/disabled people or patients in critical conditions requiring medical services. Hence, modern authentication systems should be sophisticated enough to identify such patients without requiring their physical efforts or placing gadgets on them. This paper proposes an anonymous and privacy-preserving biometrics based authentication scheme for such gadget-free healthcare environment. We performed formal security verification of our proposed scheme using CDVT /AD tool and our results indicate that the proposed scheme is secure for such smart and gadget-free environments. We verify that the proposed scheme can resist against various well-known security attacks. Moreover, the proposed system showed better performance as compared with existing biometrics based remote user authentication schemes.
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Sepdianto, Tri Cahyo, Faisal Agus Mustofa, and Andi Hayyun Abiddin. "Pola asuh orang tua terhadap adiksi penggunaan gawai pada anak usia sekolah: Literature review." Holistik Jurnal Kesehatan 16, no. 6 (2022): 561–67. http://dx.doi.org/10.33024/hjk.v16i6.8304.

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Background: In this modern era, technological developments involving gadgets and gadgets are growing very rapidly. As adults, they already understand the use of the device and can control it themselves, but as children, they still tend to play, which has an addictive or addictive effect. Parenting patterns are very necessary to control and supervise the use of gadgets or gadgets in children.Purpose: To determine the parenting pattern of the addiction to the use of gadgets in school-age children.Method: Using a literature review study through a PEOS search strategy in one database, namely Google Scholar.Results: There were 5 studies that met the inclusion criteria including using a cross-sectional, quasi-experimental design, and observational analytic; studies published between 2017-2022. Based on the results of the analysis, it was found that permissive parenting contributed to higher levels of gadget addiction in elementary school students. Democratic parenting affects the level of gadget addiction in elementary school students. Permissive parenting shows a high level of dependence among elementary school children.Conclusion: Parenting patterns affect the level of device addiction in elementary school children.Keywords: Parenting Style; Gadgets; Elementary school-age childrenPendahuluan: Di era modern ini, perkembangan teknologi yang melibatkan gadget dan gadget berkembang sangat pesat. Sebagai orang dewasa, mereka sudah memahami penggunaan perangkat dan dapat mengontrolnya sendiri, tetapi sebagai anak-anak, mereka masih cenderung bermain, yang efeknya menimbulkan kecanduan atau efek kecanduan. Pola asuh orang tua sangat diperlukan untuk mengontrol dan mengawasi penggunaan gawai atau gadget pada anak.Tujuan: Untuk mengetahui pola asuh orang tua terhadap adiksi penggunaan gawai pada anak usia sekolah.Metode: Menggunakan literature review study melalui strategi pencarian PEOS pada satu data base yaitu google scholar.Hasil: Didapatkan 5 studi yang sesuai dengan kriteria inklusi diantaranya menggunakan desain cross-sectional, kuasi-eksperimental, observational analitik. studi yang dipublikasikan antara tahun 2017-2022. Berdasarkan hasil analisis didaptakn abahwa pola asuh permisif berkontribusi pada tingkat kecanduan gadget yang lebih tinggi pada siswa sekolah dasar. Pola asuh demokratis mempengaruhi tingkat kecanduan gadget pada siswa sekolah dasar. Pola asuh permisif menunjukkan tingkat ketergantungan yang tinggi di antara anak-anak sekolah dasar.Simpulan: Pola asuh orang tua mempengaruhi tingkat kecanduan perangkat pada anak sekolah dasar.
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Mokhtar, Mohd Ieruwan Mohamed. "The Effectiveness of Gadget in Speaking Arabic as a Foreign Language During the Covid 19." American Journal of Social Sciences and Humanities 6, no. 1 (2021): 39–46. http://dx.doi.org/10.20448/801.61.39.46.

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In the 4th Industrial Revolution (IR 4.0) era, learning a foreign language including Arabic has continued to become challenging for non-native speakers besides it has been identified as one of the difficult foreign languages around the world, according to the UNESCO report. To overcome this, the contemporary Arabic language students are practically being engaged with different technological gadgets in mastering the language. Nevertheless, the story is different for students facing connectivity and technological barriers. In general, the advancement of technology in line with IR 4.0 has undoubtedly helped in making the learning process more resourceful than usual. The technology equipment has been helping educators to communicate knowledge effectively. The use of technological tools is essential in facilitating learning processes, especially in languages which is a productive skill. However, many parties have been facing challenges of coping with the frequent changes and advancements in technology as it moves fast. Likewise, ethics in education while using these gadgets during the learning process must be observed. As the objectives of this study is to investigate and identify the effects that contribute to the difficulties in learning Arabic, the implementation of technological gadgets in learning a language is significant. It empowers the learners to practice throughout the learning process while addressing their needs. This helps educators change their negative perceptions of teaching the Arabic language as a foreign language by using any technological gadget. This paper is a theoretical study (conceptual) and not a research paper. The methodology used was the descriptive qualitative method.
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Marifah, Asirotul, and Naning Puji Suryantini. "REDUCE THE USE OF GADGETS: Parent’s coping strategies for children’s social development." INTERNATIONAL JOURNAL OF NURSING AND MIDWIFERY SCIENCE (IJNMS) 3, no. 3 (2019): 165–73. http://dx.doi.org/10.29082/ijnms/2019/vol3/iss3/239.

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Today's technological advances are very rapid and increasingly sophisticated with the creation of gadgets. Gadgets greatly affect the development of elementary school students, especially developments in social interaction. The purpose of this study was to analyze the influence of the old usage of gadgets with the social development of school children. The design of this research is correlation analysis with the cross-sectional approach. The population in this study were all 1-5 grade students at Jabon 2 Mojoanyar Elementary School in Mojokerto Regency with 125 children. The sampling technique uses total sampling. The sample of this study amounted to 125 children. The research instrument used a social development questionnaire. Data analysis using crosstab. The results of this study indicate that most children use gadgets> 2 hours a day, 89 children (71.2%), and most school-age children have sufficient social development, 83 children (66.4%). The results of the crosstab analysis show that the longer children use gadgets, the less social development of children. Children who use gadgets over time from the time limit specified by some experts make them addicted and less sensitive to the surrounding environment. Children tend to be individual and passive in interacting with their social environment and peers.
 
 Keywords: Gadget, social Development, school-age children
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Antu, Mihrawaty S., Nur Ayun R. Yusuf, Gusti Pandi Liputo, and Fatia Ali. "The relationship between intensity of gadget use and the level anxiety of parents with children 3-6 years old." An Idea Health Journal 4, no. 01 (2024): 18–24. http://dx.doi.org/10.53690/ihj.v4i01.182.

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Technological progress is growing rapidly, especially the use of digital technology in the form of gadgets has been crazy about all walks of life, including children. The use of gadgets in children is currently very concerning, where the intensity of children's gadget use has exceeded normal limits both in frequency and frequency to spectacle. So that it causes feelings of anxiety in parents. The purpose of this study is to determine the relationship between the intensity of using gadgets and the anxiety level of parents who have children aged 3-6 years in Jaya Bakti village. This research is a quantitative research with a cross sectional approach. The sampling technique used purposive sampling with a total sample of 50 respondents. Data analysis used the Pearson Correlation test. The results of the study obtained a p value = 0.004, which means that there is a relationship between the intensity of using gadgets and the anxiety level of parents who have children aged 3-6 years in Jaya Bakti Village. It is hoped that parents can control, supervise, accompany and provide time limits for the intensity of using gadgets for children, so that they can reduce parents' anxiety levels.
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Mentang, Paulus Joseph, and Fransiska Karamoy. "Pengaruh Penggunaan Gadget bagi Keluarga di Paroki Santo Antonius Padua Taratara." ECCE: Jurnal Pendidikan Pastoral Kateketik 1, no. 2 (2023): 29–35. http://dx.doi.org/10.59975/ecce.v1i2.19.

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Technological progress (Gadgets) aims to make all human activities easier, but this must also be accompanied by a wise attitude of humans as users of this technology. Gadgets function to facilitate virtual interaction and communication, but if used unwisely they have the potential to be bad for communication and interaction between users. This article carries the title "The Effect of Using Gadgets on Families in St. Mary's Parish. Anthony Padua Taratara”. The background to this article stems from several problems, namely how gadgets are used in families at St. Antonius Padua Taratara, how is family life in St. Patrick's Parish? Antonius Padua Taratara, and knowing the influence of gadget use on families in St. Anthony Padua Taratara. The research method used is a quantitative approach. The research sample consisted of 619 families taken randomly from 823 families in St. Mary's Parish. Anthony Padua Taratara. The research instrument used was a questionnaire with alternative answers: Strongly Agree (4), Agree (3), Disagree (2), and Disagree (1). The research results obtained show that there is an influence of gadget use on the family. This is proven by the results obtained by Fcount of 65,054 with a significance level of 0.000 <0.005, and a correlation value of 0.308 and a coefficient of determination of 9.5%. So it can be concluded that there is a very low and significant influence on the use of gadgets on the family.
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Nursanti, Tinjung Desy, and Herlina Herlina. "Analisis Pengaruh Suasana Toko, Variasi Merchandise, dan Kualitas Pelayanan terhadap Keputusan Pembelian Aksesoris Gadget: Studi Kasus Gerai Wellcommshop Mal Citraland." Binus Business Review 3, no. 1 (2012): 356. http://dx.doi.org/10.21512/bbr.v3i1.1324.

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The growing technological applications encourage people to use gadgets as the easiest way to connect their daily lives. The demand for gadgets creates new kind of business opportunities. Many companies can produce supporting product such gadget accessories. One company that engaged in the provision of gadget accessories is Wellcomshop. The company is aggressively increasing sales of gadget accessories. Therefore, the company wants to evaluate the variables that influence purchasing decisions of gadget accessories. The purpose of this study is to determine whether there is influence between variables store atmosphere, merchandise varieties, and quality of service in determining purchasing decisions in Wellcomm Accessories Gadget Shop Mall Citraland. This study is an associative research and using a simple method of correlation and multiple regressions. The population in this study is the consumer Wellcommshop Citraland Mall, while the samples are 90 respondents. The results show that the variation of merchandise (x2) and quality of service (x3) has a significant influence on purchase decisions. While, the atmosphere of the store (x1) does not significantly influence purchasing decisions.
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Gurusinga, Mona Fitri, Afrilius Simanjuntak, Meta Hutagalung, and Siti Marlina. "The Relationship Of The Duration Of Gadget Use With The Emotional Intelligence Of Adolescents In SMA Negeri 1 Binjai Langkat District." Jurnal Pengabdian Masyarakat Putri Hijau 3, no. 2 (2023): 27–32. http://dx.doi.org/10.36656/jpmph.v3i2.1208.

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In this era of globalization, many teenagers are affected by technological advances, one of the technologies that teenagers enjoy is gadgets. Gadgets have an appeal to teenagers where gadgets can be used to fill various applications. However, excessive use of gadgets in adolescents can make teenagers not care about the environment, so that it can affect the ability to empathize, express emotions appropriately, manage emotions, and all of these are aspects of emotional intelligence. The purpose of this study was to determine the relationship between the duration of gadget use and adolescent emotional intelligence in SMA Negeri 1 Binjai, Langkat Regency. This type of research is correlational with a cross sectional approach. The population in this study was 280 10th grade students at SMA Negeri 1 Binjai Langkat Regency, the sample size used was 74 respondents. The sampling technique used is simple random sampling. Methods of data collection using a questionnaire. The statistical test used in this study was Chi-square with 0.05. The results of this study indicate that the duration of gadget use shows that there is a relationship between the duration of using gadgets and emotional intelligence in SMA Negeri 1 Binjai, Langkat Regency (p=0.02; p<0.05) with a prevalence ratio of 2.78. From the results of the study, parents must be more selective in giving rules for teenagers to play gadgets, namely by frequently monitoring the content seen by teenagers whether it is in accordance with their age and providing rules for the time limit for teenagers to play gadgets so that teenagers do not lose track of time in the sense that teenagers do not neglecting bedtime or bathing, schoolwork, and ignoring the people around the teenager.
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Rindrayani, Sulastri Rini, Lely Lely Widyawati, and Ajar Dirgantoro. "The Effect of Digital Literacy, Gadget Use, And Availability of Technological Media in School on Junior High School Students’ Learning Motivation." IJE : Interdisciplinary Journal of Education 3, no. 1 (2025): 1–11. https://doi.org/10.61277/ije.v3i1.189.

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This study aimed to examine the effect of digital literacy, gadget use, and availability of technological media on students’ learning motivation. This study employed stratified proportional random sampling involving 253 students of SMPN 1 Tanggunggunung Tulungagung. Data collection was conducted through a questionnaire using a Likert Scale. Data analysis utilized multiple linear regression. The results of partial hypothesis testing (t-test) indicated that digital literacy, gadget use, and availability of technological media each have a positive and significant partial effect on students' learning motivation. Simultaneously, digital literacy, gadgets use, and the availability of technological media demonstrated a significant positive effect on students' learning motivation. The contribution of the three independent variables to the dependent variable was 83.2%, while the remaining 17% was explained by other variables not explained in this study. The research results prove that students' digital literacy skills, supported by the gadget use for accessing learning resources and the availability of technological media in schools as learning resources, can increase students' learning motivation.
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Lestari, Sri. "POLA KOMUNIKASI INTERPERSONAL ORANG TUA DAN ANAK DALAM MEMAHAMI BAHAYA GADGET DI TANGERANG." Jurnal Visi Komunikasi 20, no. 02 (2022): 169. http://dx.doi.org/10.22441/visikom.v20i02.14350.

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Technological developments have spread among the community, including children. Currently, not a few children have and are good at operating gadgets. Gadgets can have a positive and negative impact on children. Because it is necessary for parents to provide direction to children so as not to be affected by the negative impact of gadgets by using effective communication patterns. Communication patterns are needed to analyze how the picture of communication that occurs between parents and children as active gadget users. The method used in this research is descriptive qualitative accompanied by in-depth interviews (in-depth interviews) in collecting the data needed for research. The results of this study were obtained through analysis of the recap of the results of indepth interviews with each informant. It is shown that indeed every parent has their own way of educating their children, especially in playing gadgets. Obtained from 5 families (Mother and Child), 1 family that applies permissive communication patterns, 2 families that apply democratic communication patterns and 2 families that apply authoritarian communication patterns.
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Shelly Alvareza Zazkia and Siti Fatonah. "THE INFLUENCE OF GADGETS ON THE DEVELOPMENT OF ELEMENTARY SCHOOL CHILDREN AND SOLUTIONS FOR PARENTS BASED ON THE THEORY OF PERENIALISM." Sunan Kalijaga International Journal on Islamic Educational Research 5, no. 2 (2021): 15–27. http://dx.doi.org/10.14421/skijier.2021.52.02.

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Perennialism is a learning theory that maintains the purity of traditional teachings, and rejects modernization that rejects human life. Gadgets are products resulting from the modernization that is happening at this time. In fact, Gadgets were created to make it easier for humans to communicate between each other, but the fact is that technological advances are still being misused by some groups of people, so that they can have quite a fatal impact on these users. This research method is descriptive qualitative. This type of research is literature or literature research. Literature research is a type of research that collects data sources based on reference materials such as books, journals, articles and other scientific works. The results of this study indicate that gadgets are not a basic requirement for elementary school children, and intense supervision from parents is also needed on this problem.
 Keyword: Perennialism, Gadget, Primary School Children
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Sutika, I. Made, Putu Ronny Angga Mahendra, and Stevin Ira Aricindi Gah. "Dampak Penggunaan Gadget Terhadap Minat Belajar PPKn Siswa di SMK Dwijendra Denpasar Tahun Pelajaran 2019/2020." Jurnal Pacta Sunt Servanda 1, no. 2 (2020): 64–74. http://dx.doi.org/10.23887/jpss.v1i2.363.

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 Gadgets have become a part of student’s life, so the exsistence of gadgets causes both positive and negative effect. The gadget can give positive effect such as efficiency on education development, simplification of finding information and communication, and it makes students technologi literate.This study aimed at determining the effect of using gadgets on students Pancasila and Civics Education learning interest in grade XI of Hospitality at SMK Dwijendra. Furthermore, this study also aimed at determining students’ learning interest of grade XI of Hostitality at SMK Dwijendra Denpasar.This research was conducted in grade XI of Hospitality at SMK Dwijendra Denpasar. This type of research was descriptive using a qualitative approach, the subjects of this study were students. The data collection techniques were observation techniques, interview techniques, and documentation. The data were analyzed using inductive data analysis techniques, with steps including data collection, and drawing conclusion. The findings showed that the effect of using gadgets on students Pancasila and Civics Education learning interest in grade XI of Hospitality at SMK Dwijendra were 1) positive effect, namely technology-based learning resourcs, increasing knoledge about technological progress; 2) negative effect, namely lack of enthuisasm for student learning, social stroge, undisciplined; 3) due to gadget addiction, students were no longer interested in learning achievement decreased.
 
 
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Sadruddin Bahadur Qutoshi, Zahra Jabeen, and Sabit Rahim. "Children’s Exposure with Technological Gadgets and its Relationship with Gender, Age, and Family Structure: A study on COVID -19 Pandemic." JECCE 7, no. 2 (2023): 1–16. https://doi.org/10.30971/jecce.v7i2.1887.

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Covid-19 pandemic forced roughly 1.5 billion learners around the globe (i.e., from early childhood education to university level) to stay at home. Among them, children have been greatly affected by the lockdown and exposed to a diverse range of technological gadgets. Thus, technological gadgets created an engaging space for children to spend their time at home. In the context of Gilgit-Baltistan (GB), Pakistan, this study examines the children’s exposure with technological gadgets and its relationship with gender, age/grade level, and family structure during Covid-19 pandemic lockdown. Through a survey questionnaire, the data were collected from 150 parents. By using Statistical Package for Social Sciences (SPSS 21.0), the data were analyzed. Both the Descriptive (percentages and frequencies) and Inferential (independent t-test and correlation) statistics were applied. The findings of the study revealed that 18% children at informed parents’ program level (i.e., 0-3years), 40% at ECD level (3-8years) and 42% at upper primary level were expose with technological gadgets. However, boys were found to be more exposed with technological gadgets (i.e., 70.7%) as compared to girls (i.e., 28%) during Covid-19 Pandemic Lockdown period in GB. Findings showed that 38% children were found to be in nuclear families, 55% children were in joint and only 6% were in extended families. Mostly children use mobile and laptop/ computers (39.3%) whereas only 16.7% children use TV in Gilgit. It was also revealed that 58.7% parents supervise while 41.3% parents does not supervise their children while using technological gadgets. However, there was no significant difference between male and female children across age group. The study recommended to carry out a research study in the future to investigate the family structure and use of technological devices by increasing the sample size and research sites to get more insights.
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Maretha, Carla, and Yulia Wahyuningsih. "CONCEPTUAL METAPHORS IN PSYCHOLINGUISTIC STUDY: STAGE MODEL OF INFORMATION PROCESSING." SIGEH ELT : Journal of Literature and Linguistics 3, no. 1 (2023): 50–60. http://dx.doi.org/10.36269/sigeh.v3i1.1459.

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This article concerns psycholinguistics glasses metaphor is not always a tool of rhetoric or literature, but a form of strong computational ability that significantly supports human cognition by allowing similar relationship structures in different conceptual domains identifiedthe discussion of psycholinguistics regarding the intelligence of verbal linguistics of children who are explained by the picture of the stage theory where the gadget is the external stimulus and the conceptual metaphor of the keywords of friends and gadgets that are paradox Gadgets as one of some technological advances depend on the purpose and attention of parents to children.the mapping of conceptual metaphors in psycholinguistics in the domain of friends namely learning, playing, stories, and influence.
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44

Stevens, J. Richard. "Equipping James Bond: Guns, Gadgets, and Technological Enthusiasm." Journal of American History 106, no. 4 (2020): 1118. http://dx.doi.org/10.1093/jahist/jaz799.

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Sari, Dhita Kurnia, Pambudi Hardika Dwipurra, Shifaun Nisa’ Rizky, and Lia Datul Masrifah. "Traditional Games, Use Gadget Pendampingan Permainan Tradisional dalam mengurangi penggunaan Gadget pada Anak Pra Sekolah di PAUD Cahaya Hati Kota Kediri." Journal of Community Engagement in Health 5, no. 1 (2022): 51–63. http://dx.doi.org/10.30994/jceh.v5i1.339.

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Traditional games are one of the ancestral heritage that has been passed down from generation to generation. The game is conditional on the values of local wisdom which are reflected in the ethics and norms that apply in playing a game. Indonesian traditional games have their own characteristics compared to other countries, in accordance with the diversity of ethnic groups in Indonesia which have many traditional games from various regions. In this day and age, technology is growing rapidly, with increasingly rapid technological developments, negative things cannot be avoided in the use of technology today, especially the use of gadgets. The thing that is very concerning today is that gadgets have been introduced to minors whose minds are still very unstable if they find things that are bad for them. Therefore, we are students of the Surya Mitra Husada Institute of Health Sciences in Kediri who carry out community service activities in the context of Helping Traditional Games In Reduce Gadget Use and aiming to educate that there are traditional games that are very entertaining. And after we provided assistance, many PAUD Cahaya Hati students did not understand what traditional games were because they were used to using gadgets in this technological age
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Ulya, Ni'matul, Ana Setyowati, and Swasti Artanti. "Pengabdian Masyarakat dengan “Sosialisasi Pengaruh Penggunaan Gadget pada Anak” di Posyandu Remaja Kelurahan Banyurip." Jurnal ABDIMAS-HIP Pengabdian Kepada Masyarakat 4, no. 2 (2023): 111–16. http://dx.doi.org/10.37402/abdimaship.vol4.iss2.274.

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The development of advanced technology can increase internet usage in adolescents to spend time every day using social media or the like. Gadgets have an important role in human life, as technological advances are created to make big changes from children to adults. On the other hand, gadgets have a negative or bad impact if their use is not adjusted to the actual benefits or functions. Socialization of the "Effect of Gadget Use" at the Youth Posyandu of Banyurip Village, Pekalongan City on Friday, February 10, 2023 with 20 participants. This community service activity was very effective and gave significant results with the results of the participants' knowledge before the socialization was mostly in the moderate category, namely 8 people and after socialization the participants had good knowledge as many as 13 people. The author hopes that teenagers, especially in the Banyurip Village area, can have a positive attitude and can manage their time in using gadgets
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Nikmah, Rohmatun, and Reni Permata Sari. "The Relationship of Gadget Use and Social-Emotional Development in South Lampung, Indonesia." Symmetry & Sigma: Journal of Mathematical Structures and Statistical Patterns 1, no. 1 (2024): 42–57. https://doi.org/10.58989/symmerge.v1i1.9.

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The current era has seen rapid technological progress, notably in gadgets. However, excessive gadget use, particularly among preschoolers, reveals detrimental effects on their social and emotional development. Data from the Indonesian Ministry of Health highlights that about 16% of Indonesian toddlers experience social and emotional disorders linked to excessive gadget use. Initial studies show that limited gadget exposure correlates with better social and emotional development. The present study, comprising a cohort of 96 respondents, has elucidated a significant correlation between gadget usage and the social and emotional maturation of preschool children. Empirical findings corroborate that restrained gadget usage correlates positively with favorable social and emotional developmental outcomes. Dissemination of this knowledge can be effectively facilitated through mediums such as leaflets, videos, or parenting presentations. Collective endeavors are imperative to ensure equitable growth and development among children in this era characterized by rapid technological advancements
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Hasibuan, Maulana Hasan, Alwi Padly Harahap, and Aurora Hanifah. "ROLE OF THE PROPHET IN EDUCATING CHILDREN AND ITS IMPLEMENTATION IN PREVENTING GADGET ADDICTION IN CHILDREN." SANGKéP: Jurnal Kajian Sosial Keagamaan 7, no. 2 (2024): 309–30. http://dx.doi.org/10.20414/sangkep.v7i2.11159.

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Currently, technological advances are rapidly developing worldwide, including in Indonesia. One technology that is currently attracting a lot of attention from the public, including children, is gadgets. However, the use of these gadgets sometimes causes people to become addicted to using them if they are not controlled. This research aims to determine the role of the Prophet in educating children and its implementation in preventing gadget addiction in children. This research uses qualitative research with descriptive-analytic data analysis techniques. The results of this research show that Prophet Muhammad has an important role in educating children, contributing to efforts to prevent gadget addiction in children. In addition, parents also play an important role in preventing gadget addiction in children, especially by being good role models as the Prophet was a role model for his people. It is very important for parents to build good communication with their children by applying teachings of the Prophet Muhammad in interacting with children. Likewise, discipline in educating children provides valuable lessons for parents in guiding their children with clear, consistent, and loving rules. Finally, parents can help children choose friends who have positive habits or engage in other creative activities that do not involve excessive use of gadgets. By emulating the Prophet's way of educating children, parents can be more effective in preventing gadget addiction in children, forming good character, and instilling strong religious values from an early age.
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Hasanuddin, Indirwan, Zainab, and Dewi Aulia Harianto. "The Impact Of Gadget Use On Eye Health Disorders In Elementary School Students." Comprehensive Health Care 6, no. 3 (2022): 93–100. http://dx.doi.org/10.37362/jch.v6i3.844.

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One of the communication tools that are often used today is a gadget. Gadget communication tools are one of the results of technological advances at this time. Over time many children and teenagers have used gadgets as both entertainment and learning media. As we know that the gadget screen itself uses small writing compared to books. So this results in a closer reading distance and will certainly increase the need for vision in its use which can cause visual symptoms such as eye fatigue blurred vision dizziness and dry eyes.This research is a type of quantitative research using analytic method with a retrospective design with a sample of 30 people with a total sampling technique. This research was conducted by carrying out eye examinations and filling out questionnaires by respondents to determine the impact of using gadgets on eye health problems in students at SDN 20 Pangsid Sidenreng Rappang Regency. The data obtained were then analyzed by univariate and bivariate using chi-square test. The results of this study are the results of measuring the intensity of gadget use and the status of eye health problems in students after filling out the questionnaire and eye examination using the Snellen chart the p-value 0.000 with a significance level of p < a (0,05) which means There is an Impact of Use Gadgets Against Eye Health Disorders in Students of SDN 20 Pangsid Sidenreng Rappang Regency.
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Dey, Titin Novayanti, Damayanti Damayanti, Dwi Handayani, and Siti Sarah Bintang. "Counseling About The Dangers Of Use Of Gadgets On The Social Emotional Development Of Children Aged 6-10 In Denai Lama Village, Kec. Pantai Labu." JURNAL PENGMAS KESTRA (JPK) 3, no. 1 (2023): 64–68. http://dx.doi.org/10.35451/jpk.v3i1.1750.

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Technological developments are very rapid and significant, which is marked by social media that is increasingly widespread and easily accessible. Evidenced by the increasing purchase of gadgets or smartphones, this is in line with the increasing number of gadget users. The use of gadgets that cannot be limited, ranging from children to adults, has an impact not only in a positive but also negative way. According to several data sources, children with excessive use of gadgets can interfere with children's emotional and social development, besides that children with a period of growth and development will experience delays in recent years. The purpose of doing this community service is to educate about the dangers of using Gadgets on the Social Emotional Development of children aged 6-10 years in Denai Lama Village, Pantai Labu District. The community service method is carried out in the form of counseling using a laptop displaying PPT (Power Point Text) data taken using an analytical survey with a Cross-Sectional Study research approach. Results: Of the 35 parent participants (male/mother) who attended, 36.0% of parents knew and were aware of the dangers of using gadgets, 64.0% of parents who did not know and were not aware of the dangers of using gadgets. Conclusion: There are still many parents who do not know and are fully aware of the dangers caused by the use of gadgets for the development of children aged 6-10 years, so education is still needed in the form of counseling and information that is easily accessible to the public.
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