Academic literature on the topic 'Technologies Persuasives'

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Journal articles on the topic "Technologies Persuasives"

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Pluchart, Sandra. "Quelques enjeux psychiques du pouvoir pastoral appliqué aux technologies persuasives." In Analysis 8, no. 3 (2024): 100475. http://dx.doi.org/10.1016/j.inan.2024.100475.

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Pluchart, Sandra. "Les effets subjectifs des technologies persuasives : entre illusion et fiction." Recherches en psychanalyse N° 35/36, no. 1/2 (2024): 85–100. http://dx.doi.org/10.3917/rep2.035.36.0085.

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Dans cet article, nous interrogerons les incidences subjectives des technologies persuasives couplées aux réseaux sociaux. Nous soutenons l’hypothèse que ces dernières favorisent l’illusion de la complétude de l’Autre par la présentation de leurres en analogie avec la dimension spectaculaire de la magie. Nous supposons que ces images comportent des effets subjectifs et, au premier rang, l’envie comme un effet de cette présentification de l’Autre en la promotion de soi. Cependant, le sujet peut se dégager de la contemplation des images dans les réseaux sociaux, notamment en s’appuyant sur des m
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McGregor, Catherine, and Jason Price. "Websites as civic tools for advocacy: An examination of two Canadian adult literacy sites." Canadian Journal for the Study of Adult Education 22, no. 2 (2010): 27–46. http://dx.doi.org/10.56105/cjsae.v22i2.970.

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This research study explores how web-based technologies might enhance the ways in which not-for-profit adult education organizations engage in advocacy practices in the field of literacy education. Using postmodern policy analysis as a framework, it examines the affordances and limitations of the web-based tools used by two national literacy organizations in Canada, considering how civic agency and advocacy are represented, mediated, and discursively constructed. Discussion of narrative framing, persuasive technologies, and policy tactics offers potential insights into conceiving of how knowle
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King, Phillip, and Jason Tester. "The landscape of persuasive technologies." Communications of the ACM 42, no. 5 (1999): 31–38. http://dx.doi.org/10.1145/301353.301398.

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Guerini, Marco, and Oliviero Stock. "Intelligent Persuasive Technologies: Prospects for Tourism." Information Technology & Tourism 12, no. 2 (2010): 107–23. http://dx.doi.org/10.3727/109830510x12887971002620.

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Linder, Christian. "Are Persuasive Technologies Really Able to Communicate?" International Journal of Technoethics 5, no. 1 (2014): 44–58. http://dx.doi.org/10.4018/ijt.2014010104.

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Since a while the ethics of persuasive technology (PT) have been discussed. One interesting approach is the assessment of PTs in the light of discourse ethics and the speech-act theory as proposed recently. While some see such an approach as promising, the author will illustrate that the application of discourse ethics is only appropriate for a few limited persuasive strategies. It is argued that most often PT does not provide the essentials of a discourse; reason or arguments to convince the counterpart. In line with discourse ethics the elements of speech-act theory refer to the precondition
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Simons, Joseph J. P. "Psychological Frameworks for Persuasive Information and Communications Technologies." IEEE Pervasive Computing 15, no. 3 (2016): 68–76. http://dx.doi.org/10.1109/mprv.2016.52.

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Lodoen, Shannon. "Analyzing Smartphones as Persuasive Technologies: A Rhetorical Perspective." IEEE Technology and Society Magazine 44, no. 1 (2025): 33–42. https://doi.org/10.1109/mts.2025.3538933.

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Idrees, Abdul Rahman, Robin Kraft, Agnes Mutter, Harald Baumeister, Manfred Reichert, and Rüdiger Pryss. "Persuasive technologies design for mental and behavioral health platforms: A scoping literature review." PLOS Digital Health 3, no. 5 (2024): e0000498. http://dx.doi.org/10.1371/journal.pdig.0000498.

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This review investigates persuasive design frameworks within eHealth, concentrating on methodologies, their prevalence in mental and behavioral health applications, and identifying current research gaps. An extensive search was conducted across 8 databases, focusing on English publications with full text available. The search prioritized primary research articles, post-2011 applications, and eHealth platforms emphasizing treatment or support. The inclusion process was iterative, involving multiple authors, and relied on detailed criteria to ensure the relevance and contemporaneity of selected
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Kodapanakkal, Rabia I., Mark J. Brandt, Christoph Kogler, and Ilja van Beest. "Moral Frames Are Persuasive and Moralize Attitudes; Nonmoral Frames Are Persuasive and De-Moralize Attitudes." Psychological Science 33, no. 3 (2022): 433–49. http://dx.doi.org/10.1177/09567976211040803.

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Moral framing and reframing strategies persuade people holding moralized attitudes (i.e., attitudes having a moral basis). However, these strategies may have unintended side effects: They have the potential to moralize people’s attitudes further and as a consequence lower their willingness to compromise on issues. Across three experimental studies with adult U.S. participants (Study 1: N = 2,151, Study 2: N = 1,590, Study 3: N = 1,015), we used persuasion messages (moral, nonmoral, and control) that opposed new big-data technologies (crime-surveillance technologies and hiring algorithms). We c
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Dissertations / Theses on the topic "Technologies Persuasives"

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Foulonneau, Anthony. "Les technologies persuasives adaptatives." Thesis, Université Grenoble Alpes (ComUE), 2017. http://www.theses.fr/2017GREAM085/document.

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Cette thèse traite des technologies persuasives et plus particulièrement de leur adaptation, pour en optimiser l’efficacité et la pertinence auprès de l’utilisateur. Les technologies persuasives sont des technologies conçues pour modifier le comportement de leurs utilisateurs, sans utilisation de la coercition ni de la tromperie. L’étude de la persuasion technologique se caractérise par un grand nombre de techniques pour altérer le comportement de l’utilisateur, mais des méthodes pour mettrent en oeuvre ces technologies encoreperfectibles.Elles ont pour fondement la persuasion inter-personnell
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Corrégé, Jean-Baptiste. "Application des normes sociales aux technologies persuasives : le cas de la rénovation énergétique." Thesis, Université Paris-Saclay (ComUE), 2018. http://www.theses.fr/2018SACLS530/document.

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Cette thèse s'intéresse à la question des changements de comportement, et notamment à la manière dont cette question s'applique au domaine informatique à travers les technologies persuasives. Dans un contexte applicatif particulier, celui de la rénovation de logements, nous nous intéressons au rôle que peuvent jouent les informations à disposition des utilisateurs sur leur façon d'élaborer leur projet de rénovation. Une façon de modifier les comportements des utilisateurs est de modifier les buts qu'ils poursuivent, soit de manière explicite, soit de manière implicite. Si l'efficacité de la pr
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Rei, David. "Interactions Humain-Machine Adaptées à la Personnalité des Utilisateurs : Application de Motivation à l'Activité Physique." Electronic Thesis or Diss., université Paris-Saclay, 2024. http://www.theses.fr/2024UPASG012.

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L'activité physique est un moyen reconnu de prévention des maladies non transmissibles. Elle a un impact positif sur la santé et le bien-être si elle est réalisée régulièrement, avec un seuil minimal d'activité. Le manque d'activité physique est une problématique de santé publique connue et documentée depuis longtemps, avec une importance sociétale forte, accentuée ces dernières années avec la crise liée au Covid-19. Il est donc nécessaire de motiver les gens à pratiquer des activités physiques accessibles et faciles à mettre en oeuvre, telle que la marche à pied. De nombreuses interventions d
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Khaghani, Far Iman. "Persuasive Technologies for Active Ageing." Doctoral thesis, Università degli studi di Trento, 2016. https://hdl.handle.net/11572/368843.

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Most of the world countries are challenged with a large ageing population who spend most of their time at home and are mostly sedentary (8.5 hours per day as of today). Sedentary behavior and physical inactivity affect the social, physical and mental states of people leading to social isolation and physical declines and hence an ideal candidate for chronic and degenerative diseases. To maintain an active aging process (healthy state of physical, mental and social wellbeing), regular and daily exercising is necessary. However, many older adults do not maintain regular exercising due to poor
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Khaghani, Far Iman. "Persuasive Technologies for Active Ageing." Doctoral thesis, University of Trento, 2016. http://eprints-phd.biblio.unitn.it/1708/1/Iman-Khaghanifar-thesis-min.pdf.

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Most of the world countries are challenged with a large ageing population who spend most of their time at home and are mostly sedentary (8.5 hours per day as of today). Sedentary behavior and physical inactivity affect the social, physical and mental states of people leading to social isolation and physical declines and hence an ideal candidate for chronic and degenerative diseases. To maintain an active aging process (healthy state of physical, mental and social wellbeing), regular and daily exercising is necessary. However, many older adults do not maintain regular exercising due to poor
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Hanell, Jenny. "Quantified Dog: Supporting Dog Health through Persuasive Technologies." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209575.

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In collaboration with HappyTail, a Swedish company developing a mobile application for dog owners, this qualitative research study examines and identifies important factors, for developers or other stakeholders, to have in mind when developing mobile applications that aim to support dog health. According to behavioural scientists, there needs to be a bridge between health themed mobile applications and behavioural change theories in order to achieve desirable results. Therefore, literature on dog health as well as on behavioural and persuasive technologies were reviewed. To fully understand do
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Whelan, Maxine E. "Persuasive digital health technologies for lifestyle behaviour change." Thesis, Loughborough University, 2018. https://dspace.lboro.ac.uk/2134/32507.

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BACKGROUND. Unhealthy lifestyle behaviours such as physical inactivity are global risk factors for chronic disease. Despite this, a substantial proportion of the UK population fail to achieve the recommended levels of physical activity. This may partly be because the health messages presently disseminated are not sufficiently potent to evoke behaviour change. There has been an exponential growth in the availability of digital health technologies within the consumer marketplace. This influx of technology has allowed people to self-monitor a plethora of health indices, such as their physical act
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Larsson, Emma. "CHALLENGING PERSUASIVE PRINCIPLES IN MOBILE APPLICATIONS." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-11382.

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This thesis focuses on persuasion and how principles of persuasion embedded within mobile health applications are there to promote attitude and behavioral change. It includes a background in rhetoric; beginning with the Aristotelian method for persuasion, then stretching on to psychological rhetoric, and finally how the Aristotelian methods have worked its way into everyday society, especially in marketing and games. The thesis then benefits from the rhetoric background as it explores Dr. BJ Fogg’s model of behavior as well as his principles of persuasion. An analysis of the mobile health appl
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Shevchuk, N. (Nataliya). "Application of persuasive systems design for adopting green information systems and technologies." Doctoral thesis, Oulun yliopisto, 2019. http://urn.fi/urn:isbn:9789526223780.

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Abstract Critical environmental situation requires academics and practitioners of various disciplines join efforts at planning sustainable development of the society. In information systems research, Green Information Systems and Technologies domain is the one that directly contributes to strengthening environmental values of individuals, communities, and organizations. Abundance of technology influences people most of the time. Although this influence is not always positive, research on persuasive technologies and behavior change support systems searches for the beneficial ways to utilize the
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PILLONI, PAOLO. "Persuasive Mobile Systems Design to Help People be Physically Active." Doctoral thesis, Università degli Studi di Cagliari, 2014. http://hdl.handle.net/11584/266503.

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This PhD thesis puts forward the results of research activities I have carried out at the Department of Mathematics and Computer Science of the University of Cagliari since March 2011. My work can be placed in the general field of Human-Computer Interaction and, more precisely, in the relative new and trending area of Persuasive Computing. Broadly speaking, a persuasive system is a system designed to change some habits or behaviors of the users by means of persuasion. My research activity sets out to address fundamental questions related to the application of mobile persuasive technolog
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Books on the topic "Technologies Persuasives"

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S, Ianovski Leonid, Carrick Patrick, and Lewis Research Center, eds. Propellant technologies: A persuasive wave of future propulsion benefits. National Aeronautics and Space Administration, Lewis Research Center, 1997.

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Palaszewski, Bryan. Propellant technologies: A persuasive wave of future propulsion benefits. National Aeronautics and Space Administration, Lewis Research Center, 1997.

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La Hera, Teresa, Jeroen Jansz, Joost Raessens, and Ben Schouten, eds. Persuasive Gaming in Context. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463728805.

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The rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in recent decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called 'persuasive games', that is, gaming practices that combine the dissemination of information with attempts to en
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de Vries, Peter W., Harri Oinas-Kukkonen, Liseth Siemons, Nienke Beerlage-de Jong, and Lisette van Gemert-Pijnen, eds. Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-55134-0.

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Fogg, B. J. Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies). Morgan Kaufmann, 2002.

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Vries, Peter W. de, Harri Oinas-Kukkonen, Liseth Siemons, Nienke Beerlage-de Jong, and Lisette van Gemert-Pijnen. Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors. Springer, 2017.

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Fogg, B. J. Persuasive Technology: Using Computers to Change What We Think and Do (Morgan Kaufmann Series in Interactive Technologies). Tandem Library, 2002.

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Schneider, Florian. Introduction. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190876791.003.0001.

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This chapter establishes the relevance of nationalism in the digital age, and it discusses the importance of contemporary China in this regard, not merely as a simple case, but as a vast laboratory for social, cultural, and political change. The chapter introduces the ambiguities and contradictions that characterize digital politics in China today, and it outlines the themes that shape scholarly debates about digital China. This prominently includes discussions about the potential of digital technologies like the internet to empower Chinese citizens against the state and the ruling Chinese Com
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de Melo-Martín, Inmaculada. Procreative Liberty. Oxford University Press, 2016. http://dx.doi.org/10.1093/med/9780190460204.003.0003.

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Proponents of reprogenetics usually use a right-based liberal approach as the framework to assess and defend these technologies. They claim that reproductive choice is a basic freedom and that interfering with individuals’ autonomous reproductive choices is legitimate only when such choices clearly and seriously harm others. This chapter shows that, although appeals to procreative freedom are persuasive regarding some aspects of reproduction, they fail to settle important questions about the permissibility of reprogenetics. It calls attention to the lack of agreement on the existence and natur
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McNarry, Melitta A., and Neil Armstrong. Aerobic trainability. Edited by Neil Armstrong and Willem van Mechelen. Oxford University Press, 2017. http://dx.doi.org/10.1093/med/9780198757672.003.0034.

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The key parameters of aerobic fitness are arguably peak oxygen uptake (V̇O2), pulmonary V̇O2 kinetics, blood lactate/ventilatory gas exchange thresholds, and exercise economy. The effects of training on these parameters are well-established in adults but, with the exception of peak V̇O2, data from children and adolescents are sparse and confounded by methodological and ethical issues. It has been hypothesized that children lack trainability due to the existence of a maturation threshold that must be surpassed before training adaptations manifest themselves. While a persuasive theoretical argum
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Book chapters on the topic "Technologies Persuasives"

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Wai, Conrad, and Pete Mortensen. "Persuasive Technologies Should Be Boring." In Persuasive Technology. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-77006-0_12.

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Kaptein, M. C. "Formalizing Customization in Persuasive Technologies." In Persuasive Technology. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20306-5_3.

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O’Brien, Alyssa J., Christine Alfano, and Eva Magnusson. "Improving Cross-Cultural Communication Through Collaborative Technologies." In Persuasive Technology. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-77006-0_17.

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Hamari, Juho, Jonna Koivisto, and Tuomas Pakkanen. "Do Persuasive Technologies Persuade? - A Review of Empirical Studies." In Persuasive Technology. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07127-5_11.

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Andrew, Adrienne, Gaetano Borriello, and James Fogarty. "Toward a Systematic Understanding of Suggestion Tactics in Persuasive Technologies." In Persuasive Technology. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-77006-0_32.

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Barral, Oswald, Gabor Aranyi, Sid Kouider, et al. "Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction." In Persuasive Technology. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07127-5_1.

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Oyebode, Oladapo, Darren Steeves, and Rita Orji. "Persuasive Strategies and Emotional States: Towards Emotion-Adaptive Persuasive Technologies Design." In Persuasive Technology. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-30933-5_14.

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Lucero, Andrés, Rodrigo Zuloaga, Selene Mota, and Felipe Muñoz. "Persuasive Technologies in Education: Improving Motivation to Read and Write for Children." In Persuasive Technology. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11755494_20.

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Fozard, James L., and William D. Kearns. "Persuasive GERONtechnology: Reaping Technology’s Coaching Benefits at Older Age." In Persuasive Technology. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11755494_30.

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Krischkowsky, Alina, Bernhard Maurer, and Manfred Tscheligi. "Captology and Technology Appropriation: Unintended Use as a Source for Designing Persuasive Technologies." In Persuasive Technology. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-31510-2_7.

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Conference papers on the topic "Technologies Persuasives"

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Pauli, Amalie Brogaard, Isabelle Augenstein, and Ira Assent. "Measuring and Benchmarking Large Language Models’ Capabilities to Generate Persuasive Language." In Proceedings of the 2025 Conference of the Nations of the Americas Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 1: Long Papers). Association for Computational Linguistics, 2025. https://doi.org/10.18653/v1/2025.naacl-long.506.

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Kalchenko, Valeriya. "INFLUENCE OF MODERN MASS MEDIA ON MORAL AND SOCIAL COGNITION: HOW KREMLIN'S PROPAGANDA BECAME ONE OF THE MAIN CAUSES OF THE RUSSIA-UKRAINE WAR, 2014-2024." In 11th SWS International Scientific Conferences on SOCIAL SCIENCES - ISCSS 2024. SGEM WORLD SCIENCE, 2024. https://doi.org/10.35603/sws.iscss.2024/s07/41.

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Propaganda was historically a neutral descriptive term; it was used by playwrights in ancient Greece to express the act of promoting political and religious beliefs. In the 19th century, with the birth of the press, cinema and radio, propaganda transformed into a tool destined to shape people�s beliefs and behaviours. It is generally biased, misleading, or even false to promote a specific agenda or point of view. Especially in Europe, in the first half of the 20th century, propaganda was used by European dictatorial regimes: Nazism, Fascism and Communism for popular consensus building and poli
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Fogg, BJ. "Creating persuasive technologies." In the 4th International Conference. ACM Press, 2009. http://dx.doi.org/10.1145/1541948.1542005.

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Muhammad Abdullahi, Aisha, Rita Orji, and Kiemute Oyibo. "Personalizing Persuasive Technologies." In UMAP '18: 26th Conference on User Modeling, Adaptation and Personalization. ACM, 2018. http://dx.doi.org/10.1145/3213586.3225246.

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Gräßler, Iris, and Alena Tušek. "Case study on the software-supported development of competences in Scenario-Technique." In 6th International Conference on Human Systems Engineering and Design Future Trends and Applications (IHSED 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1005548.

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In the context of digital usages, acting on practices, avoiding risky behaviors or moving towards more responsible mobile consumption are questions that have become central to our hyperconnected lives. Corporate Sustainability and Responsibility (CSR) strategies are underway, but companies are struggling to translate into action in some technocentric areas, such as in the Telco world. This paper proposes to examine the interest of the reflexive approach, as described by Vacher (2011), for the user-centered design of innovative and participatory services. Two educational devices were tested wit
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Oyibo, Kiemute, Ifeoma Adaji, Rita Orji, Jaap Ham, and Julita Vassileva. "Adaptive and Personalized Persuasive Technologies." In UMAP '21: 29th ACM Conference on User Modeling, Adaptation and Personalization. ACM, 2021. http://dx.doi.org/10.1145/3450614.3461450.

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Emets, V. F., and Jan Rogowski. "Using persuasive technologies in computer systems." In 2017 12th International Scientific and Technical Conference on Computer Sciences and Information Technologies (CSIT). IEEE, 2017. http://dx.doi.org/10.1109/stc-csit.2017.8098763.

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Kientz, Julie A., Eun Kyoung Choe, Brennen Birch, et al. "Heuristic evaluation of persuasive health technologies." In the ACM international conference. ACM Press, 2010. http://dx.doi.org/10.1145/1882992.1883084.

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Cherry, Erin. "Session details: Persuasive technologies and applications." In CHI '14: CHI Conference on Human Factors in Computing Systems. ACM, 2014. http://dx.doi.org/10.1145/3250972.

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Ahmad, Wan Nooraishya Wan, and Nazlena Mohamad Ali. "Trust perceptions in using persuasive technologies." In 2016 3rd International Conference on Computer and Information Sciences (ICCOINS). IEEE, 2016. http://dx.doi.org/10.1109/iccoins.2016.7783187.

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