Journal articles on the topic 'Technologies XR'
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B. Vivekanandam. "Recent development in Extended Reality technologies." Recent Research Reviews Journal 2, no. 1 (2023): 135–44. http://dx.doi.org/10.36548/rrrj.2023.1.11.
Full textMukawa, Hiroshi. "43‐1: Invited Paper: Review and Perspective of XR Technologies for Immersive Experience." SID Symposium Digest of Technical Papers 55, no. 1 (2024): 559–62. http://dx.doi.org/10.1002/sdtp.17584.
Full textDoolani, Sanika, Callen Wessels, Varun Kanal, et al. "A Review of Extended Reality (XR) Technologies for Manufacturing Training." Technologies 8, no. 4 (2020): 77. http://dx.doi.org/10.3390/technologies8040077.
Full textKrodel, Tim, Vera Schott, and Jivka Ovtcharova. "XR Technology Deployment in Value Creation." Applied Sciences 13, no. 8 (2023): 5048. http://dx.doi.org/10.3390/app13085048.
Full textGupta, Nithin, Nikki M. Barrington, Nicholas Panico, et al. "Assessing views and attitudes toward the use of extended reality and its implications in neurosurgical education: a survey of neurosurgical trainees." Neurosurgical Focus 56, no. 1 (2024): E18. http://dx.doi.org/10.3171/2023.10.focus23647.
Full textRakkolainen, Ismo, Ahmed Farooq, Jari Kangas, et al. "Technologies for Multimodal Interaction in Extended Reality—A Scoping Review." Multimodal Technologies and Interaction 5, no. 12 (2021): 81. http://dx.doi.org/10.3390/mti5120081.
Full textNovakova, Hana, and Peter ŠTarchoň. "Creative Industries: Challenges and Opportunities in XR Technologies." SHS Web of Conferences 115 (2021): 03011. http://dx.doi.org/10.1051/shsconf/202111503011.
Full textMohamed, Hebatallah Hamdy. "Smart Integration of XR Technologies in Architectural Education: Metaverse Opportunities and Challenges." Smart Design Policies 1, no. 1 (2024): 33–44. https://doi.org/10.38027/smart-v1n1-5.
Full textTaheri, Ali, and Claudio Aguayo. "XR technologies and experience-based learning." Pacific Journal of Technology Enhanced Learning 4, no. 1 (2022): 44–45. http://dx.doi.org/10.24135/pjtel.v4i1.146.
Full textKidik, Aysegul, and Burak Asiliskender. "XR Experience in Architectural Design Studio Education: A Systematic Literature Review." Journal of Design Studio 6, no. 1 (2024): 153–67. http://dx.doi.org/10.46474/jds.1472518.
Full textWarin, Chris, Viktoriya Pak, and Delphine Reinhardt. "Privacy Perceptions Across the XR Spectrum: An Extended Reality Cross-Platform Comparative Analysis of A Virtual House Tour." Proceedings on Privacy Enhancing Technologies 2025, no. 1 (2025): 150–68. http://dx.doi.org/10.56553/popets-2025-0009.
Full textHaimson, Oliver L., Aloe DeGuia, Rana Saber, and Kat Brewster. "Extended Reality Trans Technologies: Bridging Digital and Physical Worlds to Support Transgender People." Proceedings of the ACM on Human-Computer Interaction 8, CSCW2 (2024): 1–27. http://dx.doi.org/10.1145/3686972.
Full textVlake, Johan H., Denzel LQ Drop, Jasper Van Bommel, et al. "Reporting Guidelines for the Early-Phase Clinical Evaluation of Applications Using Extended Reality: RATE-XR Qualitative Study Guideline." Journal of Medical Internet Research 26 (November 29, 2024): e56790. http://dx.doi.org/10.2196/56790.
Full textCrolla, Kristof, Jingwen Song, Andreea Bunica, and Abdullah Tahir Sheikh. "Integrating Extended Reality in Architectural Design Studio Teaching and Reviews: Implementing a Participatory Action Research Framework." Buildings 14, no. 6 (2024): 1865. http://dx.doi.org/10.3390/buildings14061865.
Full textOh, Subin, and Taeshik Shon. "Digital Forensics for Analyzing Cyber Threats in the XR Technology Ecosystem within Digital Twins." Electronics 13, no. 13 (2024): 2653. http://dx.doi.org/10.3390/electronics13132653.
Full textBibri, Simon Elias, and Senthil Kumar Jagatheesaperumal. "Harnessing the Potential of the Metaverse and Artificial Intelligence for the Internet of City Things: Cost-Effective XReality and Synergistic AIoT Technologies." Smart Cities 6, no. 5 (2023): 2397–429. http://dx.doi.org/10.3390/smartcities6050109.
Full textCatbas, Fikret Necati, Furkan Luleci, Mahta Zakaria, et al. "Extended Reality (XR) for Condition Assessment of Civil Engineering Structures: A Literature Review." Sensors 22, no. 23 (2022): 9560. http://dx.doi.org/10.3390/s22239560.
Full textPIŠOT, Rado, Uroš MARUŠIČ, and Luka ŠLOSAR. "Addressing the Paradox of Rest with Innovative Technologies." Slovenian Journal of Public Health 64, no. 2 (2025): 68–72. https://doi.org/10.2478/sjph-2025-0009.
Full textRivera-Carlisle, Joanna. "CONTEXTUALISING THE CONTESTED: XR AS EXPERIMENTAL MUSEOLOGY." Herança 6, no. 1 (2023): 15–31. http://dx.doi.org/10.52152/heranca.v6i1.676.
Full textRivera-Carlisle, Joanna. "CONTEXTUALISING THE CONTESTED: XR AS EXPERIMENTAL MUSEOLOGY." Herança 6, no. 1 (2023): 53–68. http://dx.doi.org/10.29073/heranca.v6i1.676.
Full textLi, Shixian, Qian-Cheng Wang, Hsi-Hsien Wei, and Jieh-Haur Chen. "Extended Reality (XR) Training in the Construction Industry: A Content Review." Buildings 14, no. 2 (2024): 414. http://dx.doi.org/10.3390/buildings14020414.
Full textMeccawy, Maram. "Creating an Immersive XR Learning Experience: A Roadmap for Educators." Electronics 11, no. 21 (2022): 3547. http://dx.doi.org/10.3390/electronics11213547.
Full textAlizadehsalehi, Sepehr, and Ahmad Hadavi. "Synergies of Lean, BIM, and Extended Reality (LBX) for Project Delivery Management." Sustainability 15, no. 6 (2023): 4969. http://dx.doi.org/10.3390/su15064969.
Full textChango, Xavier, Omar Flor-Unda, Angélica Bustos-Estrella, Pedro Gil-Jiménez, and Hilario Gómez-Moreno. "Extended Reality Technologies: Transforming the Future of Crime Scene Investigation." Technologies 13, no. 8 (2025): 315. https://doi.org/10.3390/technologies13080315.
Full textMatthews, Benjamin, Zi Siang See, and Denise Doyle. "XR and creativity: Transformative technologies for good." Virtual Creativity 11, no. 1 (2021): 3–7. http://dx.doi.org/10.1386/vcr_00039_2.
Full textStanney, Kay M., JoAnn Archer, Anna Skinner, et al. "Performance gains from adaptive eXtended Reality training fueled by artificial intelligence." Journal of Defense Modeling and Simulation: Applications, Methodology, Technology 19, no. 2 (2021): 195–218. http://dx.doi.org/10.1177/15485129211064809.
Full textIan F. Akyildiz and Hongzhi Guo. "Wireless communication research challenges for Extended Reality (XR)." ITU Journal on Future and Evolving Technologies 3, no. 1 (2022): 1–15. http://dx.doi.org/10.52953/qgkv1321.
Full textMuñoz-La Rivera, Felipe, Javier Mora-Serrano, Eugenio Oñate, and Sofia Montecinos-Orellana. "A Comprehensive Framework for Integrating Extended Reality into Lifecycle-Based Construction Safety Management." Applied Sciences 15, no. 10 (2025): 5690. https://doi.org/10.3390/app15105690.
Full textA. Alshumaimeri, Yousif. "Gamifying the Learning Experience in the Language Classroom." Asian Journal of Multidisciplinary Research & Review 4, no. 6 (2023): 116–63. http://dx.doi.org/10.55662/ajmrr.2023.4604.
Full textA. Alshumaimeri, Yousif. "Gamifying the Learning Experience in the Language Classroom." Asian Journal of Multidisciplinary Research & Review 5, no. 5 (2024): 107–48. http://dx.doi.org/10.55662/ajmrr.2024.5504.
Full textRAMESHWAR, Jason Robert, and Graham S. KING. "Caribbean Metaverse Development: A Literature Review Perspective." Journal of Metaverse 2, no. 2 (2022): 83–99. http://dx.doi.org/10.57019/jmv.1120470.
Full textPanagiotidis, Panagiotis. "Augmented and Mixed Reality in Language Learning." European Journal of Education 4, no. 2 (2021): 28. http://dx.doi.org/10.26417/501ibq23c.
Full textEbnali, Mahdi, Phani Paladugu, Christian Miccile, et al. "Extended Reality Applications for Space Health." Aerospace Medicine and Human Performance 94, no. 3 (2023): 122–30. http://dx.doi.org/10.3357/amhp.6131.2023.
Full textLuo, Qinpei, Hongliang Zhang, Minrui Xu, et al. "An Overview of 3GPP Standardization for Extended Reality (XR) in 5G and Beyond." GetMobile: Mobile Computing and Communications 27, no. 3 (2023): 10–17. http://dx.doi.org/10.1145/3631588.3631592.
Full textMaathuis, Clara, Marina Anca Cidota, Dragoș Datcu, and Letiția Marin. "Integrating Explainable Artificial Intelligence in Extended Reality Environments: A Systematic Survey." Mathematics 13, no. 2 (2025): 290. https://doi.org/10.3390/math13020290.
Full textZhang, Yueying, and Xiaoran Huang. "Integrating Extended Reality (XR) in Architectural Design Education: A Systematic Review and Case Study at Southeast University (China)." Buildings 14, no. 12 (2024): 3954. https://doi.org/10.3390/buildings14123954.
Full textRazzak, Rehma, Joy Li, Selena He, and Estate Sokhadze. "Investigating Sex-Based Neural Differences in Autism and Their Extended Reality Intervention Implications." Brain Sciences 13, no. 11 (2023): 1571. http://dx.doi.org/10.3390/brainsci13111571.
Full textAlnagrat, Ahmed, Rizalafande Che Ismail, Syed Zulkarnain Syed Idrus, and Rawad Mansour Abdulhafith Alfaqi. "A Review of Extended Reality (XR) Technologies in the Future of Human Education: Current Trend and Future Opportunity." Journal of Human Centered Technology 1, no. 2 (2022): 81–96. http://dx.doi.org/10.11113/humentech.v1n2.27.
Full textAlnagrat, Ahmed, Rizalafande Che Ismail, Syed Zulkarnain Syed Idrus, and Rawad Mansour Abdulhafith Alfaqi. "A Review of Extended Reality (XR) Technologies in the Future of Human Education: Current Trend and Future Opportunity." Journal of Human Centered Technology 1, no. 2 (2022): 81–96. http://dx.doi.org/10.11113/humentech.v1n2.27.
Full textOrtega-Gras, Juan-José, María-Victoria Gómez-Gómez, María-Victoria Bueno-Delgado, Josefina Garrido-Lova, and Gregorio Cañavate-Cruzado. "Designing a Technological Pathway to Empower Vocational Education and Training in the Circular Wood and Furniture Sector through Extended Reality." Electronics 12, no. 10 (2023): 2328. http://dx.doi.org/10.3390/electronics12102328.
Full textMaddali, Hanuma Teja, Andrew Irlitti, and Amanda Lazar. "Probing the Potential of Extended Reality to Connect Experts and Novices in the Garden." Proceedings of the ACM on Human-Computer Interaction 6, CSCW2 (2022): 1–30. http://dx.doi.org/10.1145/3555211.
Full textSon, Mi Young. "Study on the Use of AR, VR, and XR Technologies in Fashion Retail: Focusing on Technology Features, Experience Values and Intention to Use." Human Ecology Research 63, no. 1 (2025): 25–39. https://doi.org/10.6115/her.2025.003.
Full textLee, Ching-Hsin, Po-Jui Chen, Hung-Yi Lai, Mi-Mi Chen, Sze-Yuen Yau, and Ching-Yi Lee. "Mapping the use of extended reality (XR) in radiation oncology education: a scoping review protocol." BMJ Open 15, no. 6 (2025): e094791. https://doi.org/10.1136/bmjopen-2024-094791.
Full textVermandere, Jelle, Maarten Bassier, and Maarten Vergauwen. "Two-Step Alignment of Mixed Reality Devices to Existing Building Data." Remote Sensing 14, no. 11 (2022): 2680. http://dx.doi.org/10.3390/rs14112680.
Full textKluge, Murielle G., Steven Maltby, Angela Keynes, Eugene Nalivaiko, Darrell J. R. Evans, and Frederick R. Walker. "Current State and General Perceptions of the Use of Extended Reality (XR) Technology at the University of Newcastle: Interviews and Surveys From Staff and Students." SAGE Open 12, no. 2 (2022): 215824402210933. http://dx.doi.org/10.1177/21582440221093348.
Full textMcGuirt, Jared T., Natalie K. Cooke, Marissa Burgermaster, et al. "Extended Reality Technologies in Nutrition Education and Behavior: Comprehensive Scoping Review and Future Directions." Nutrients 12, no. 9 (2020): 2899. http://dx.doi.org/10.3390/nu12092899.
Full textBarbu, Monica, Dragos-Daniel Iordache, Ionuț Petre, Dragos-Cătălin Barbu, and Lidia Băjenaru. "Framework Design for Reinforcing the Potential of XR Technologies in Transforming Inclusive Education." Applied Sciences 15, no. 3 (2025): 1484. https://doi.org/10.3390/app15031484.
Full textOng, Triton, Hattie Wilczewski, Samantha R. Paige, Hiral Soni, Brandon M. Welch, and Brian E. Bunnell. "Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint." JMIR Serious Games 9, no. 3 (2021): e26520. http://dx.doi.org/10.2196/26520.
Full textOH, Seung-Hwan. "A Comparison and Analysis of Digital Video Composite Shooting Methods, Considering the Purpose and Direction of Video Content Classification: A Focus on XR Studio and Virtual Production." Korea Industrial Technology Convergence Society 29, no. 2 (2024): 39–52. http://dx.doi.org/10.29279/jitr.2024.29.2.39.
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