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Journal articles on the topic 'Technology and arts'

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1

Philip, Robert, and John Griffiths. "Nimbus: Technology Serving the Arts." Notes 53, no. 2 (1996): 485. http://dx.doi.org/10.2307/900145.

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2

Birkett, D. "Hyper reality opera [technology - arts]." Engineering & Technology 16, no. 5 (2021): 56–58. http://dx.doi.org/10.1049/et.2021.0510.

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3

Hebert, David G. "Technology and arts education policy." Arts Education Policy Review 117, no. 3 (2016): 141–45. http://dx.doi.org/10.1080/10632913.2016.1187932.

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4

Gupta, Gireesh K. "Information technology and liberal arts." ACM SIGCSE Bulletin 33, no. 2 (2001): 55–57. http://dx.doi.org/10.1145/571922.571956.

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5

Gilberti, Anthony F. "Technology as Liberal Arts: Impacts." Bulletin of Science, Technology & Society 12, no. 4-5 (1992): 211–15. http://dx.doi.org/10.1177/027046769201200407.

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6

Brockway, John P. "Technology & The Liberal Arts." Bulletin of Science, Technology & Society 6, no. 2 (1986): 240–45. http://dx.doi.org/10.1177/027046768600600216.

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7

Brockway, John P. "Technology & the Liberal Arts." Bulletin of Science, Technology & Society 6, no. 3 (1986): 240–45. http://dx.doi.org/10.1177/027046768600600316.

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8

Manchester, Ralph A. "Technology in Performing Arts Healthcare Research." Medical Problems of Performing Artists 29, no. 3 (2014): 121–22. http://dx.doi.org/10.21091/mppa.2014.3026.

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Two articles in this issue of Medical Problems of Performing Artists use specific technologies to advance our understanding of particular aspects of performance health. Clemente et al. used three-dimensional accelerometers to measure the motion of the head, jaw, and neck in pianists. Saito et al. used electromyography (EMG) in the soleus muscles of dancers along with transcranial magnetic stimulation to show that the corticospinal tract adapts to the demands of dancing. These two examples of the use of technology in performing arts medicine research led me to review past issues of the journal
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9

Laske, Otto. "Third Biennial Arts and Technology Symposium." Computer Music Journal 15, no. 4 (1991): 94. http://dx.doi.org/10.2307/3681083.

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10

Dragoş, Răzvan. "Theater, Between Technology and Visual Arts." Theatrical Colloquia 10, no. 2 (2020): 85–92. http://dx.doi.org/10.2478/tco-2020-0022.

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AbstractSince Antiquity, there have been biunivocal links between theater, technology and visual arts, each of these branches being, if not decisively influenced by the others, at least stimulated. Technology was put at the service of theater either as a logistical part or in “main” roles, sometimes in competition with the actor, in other words with the man. In the first case we are dealing with elevators, cranes, light or sound devices and so on. In the second, with automatic machines, largely autonomous. Applied arts, costumes, scenery, stage props and everything related to scenography are l
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11

Pope, Carol A. "Technology in Language Arts Teacher Education." Clearing House: A Journal of Educational Strategies, Issues and Ideas 73, no. 4 (2000): 196–200. http://dx.doi.org/10.1080/00098650009600949.

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12

Pope, Carol A. "Technology in Language Arts Teacher Education." Clearing House: A Journal of Educational Strategies, Issues and Ideas 72, no. 4 (1999): 196–97. http://dx.doi.org/10.1080/00098659909599389.

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13

TAKAHASHI, Yasusuke. "Graphic Arts Technology in Imformation Society." Journal of the Society of Mechanical Engineers 93, no. 857 (1990): 311–15. http://dx.doi.org/10.1299/jsmemag.93.857_311.

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14

Norman, Wayne D. "Infusing Technology Into the Liberal Arts." Bulletin of Science, Technology & Society 7, no. 1-2 (1987): 49–54. http://dx.doi.org/10.1177/027046768700700110.

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15

Kozhagulov, Aidyn, Bauyrzhan Zhankushkov, Miyat Dzhanaev, Maria Derbissova, Tolkun Zhumasheva, and Sultan Bodan. "Competence development through art technology." World Journal on Educational Technology: Current Issues 14, no. 6 (2022): 1795–806. http://dx.doi.org/10.18844/wjet.v14i6.8339.

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The purpose of this research; is to evaluate the competence development process through art technology through the eyes of students studying in the visual arts and drawing department. The study group of the research consists of 40 visual arts and drawing department students studying at various universities in Kazakhstan. Research data were collected by semi-structured interview technique. The descriptive analysis technique was used in the analysis of the interviews with the students who constitute the sample group of the research. As a result of the research; it has been determined that the ma
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16

Gouzouasis, Peter. "Technology as Arts-Based Education: Does the Desktop Reflect the Arts?" Arts Education Policy Review 107, no. 5 (2006): 3–9. http://dx.doi.org/10.3200/aepr.107.5.3-9.

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17

YOSHIDA, Kiichi. "403 Technology Education as Liberal Arts and College of Technology." Proceedings of Conference of Kanto Branch 2000.6 (2000): 95–96. http://dx.doi.org/10.1299/jsmekanto.2000.6.95.

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18

Dahlan, Dahlan. "Teaching the English language Arts with technology." Tamaddun 18, no. 1 (2019): 10–13. http://dx.doi.org/10.33096/tamaddun.v18i1.22.

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Abstract
 In order to cultivate the kind of technology literacy in our students called for by leaders in the field, it must simultaneously be cultivated in our teachers. While the literature in the field of English education demonstrates the efficacy of computer technology in writing instruction and addresses its impact on the evolving definition of literacy in the 21st century, it does not provide measured directions for how English teachers might develop technology literacy themselves or specific plans for how they might begin to critically assess the potential that technology might hol
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19

Bernal, Raul Niño. "Evolutionary Immersion, Digital Arts, Science and Technology." ARJ – Art Research Journal / Revista de Pesquisa em Artes 2, no. 2 (2015): 11–122. http://dx.doi.org/10.36025/arj.v2i2.7287.

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A theoretical defense of aesthetics as an open science, of knowledge from the perspective of computational information and electronic networks. The transformation of technologies vis-à-vis the evolutionary creation and immersion of digital arts and the use of computing poses a wider conception about interaction, participation and visual concepts in terms of an event horizon. Artists and scientists who use the digital medium face two transformation processes in the creative milieu: in the first place, understanding the transformation of the matter used in the past to represent objects and works
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20

King, Nancy. "Can the Arts and Humanities Survive Technology?" Arts Education Policy Review 94, no. 1 (1992): 2–9. http://dx.doi.org/10.1080/10632913.1992.9940916.

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21

Howlett, James, and Brad Huff. "Industrial Arts/Technology: What are We Doing?" Phi Delta Kappan 88, no. 10 (2007): 764–67. http://dx.doi.org/10.1177/003172170708801013.

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22

Guo, ShiDa. "Formative Arts Based on 3D Printing Technology." Journal of Physics: Conference Series 1533 (April 2020): 022031. http://dx.doi.org/10.1088/1742-6596/1533/2/022031.

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23

Assmus, Patricia Galvis. "Research and technology within the fine arts." ACM SIGGRAPH Computer Graphics 31, no. 4 (1997): 46. http://dx.doi.org/10.1145/271247.271274.

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24

Aubrecht, Gordon J. "Space colonization: Technology and the liberal arts." Physics Teacher 25, no. 3 (1987): 191. http://dx.doi.org/10.1119/1.2342211.

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25

Noll, A. Michael. "Technology literacy for undergraduate liberal arts students." ACM SIGCUE Outlook 19, no. 1-2 (1986): 42–45. http://dx.doi.org/10.1145/951656.951660.

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26

Weaver, Gary R. "Technology Studies in a Liberal Arts Context." Bulletin of Science, Technology & Society 7, no. 1-2 (1987): 55–60. http://dx.doi.org/10.1177/027046768700700111.

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27

Andrews, John. "15th ARTS Advances in Reliability Technology Symposium." Quality and Reliability Engineering International 20, no. 3 (2004): iii. http://dx.doi.org/10.1002/qre.647.

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28

Wong, Alice M. K., Chung-Chih Lin, Su-Chu Hsu, et al. "Combining Eldercare Technology with Interactive Arts Environment." Rehabilitation Practice and Science 43, no. 4 (2015): 225–37. http://dx.doi.org/10.6315/2015.43(4)03.

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29

Hari, Waskito, Wayan Karja I, and Luh Sustiawati Ni. "The Use of Arts Learning Management Technology." International Journal of Social Science and Human Research 07, no. 02 (2024): 1264–70. https://doi.org/10.5281/zenodo.10698105.

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The role of technology in arts learning management is very significant, bringing new opportunities, challenges, and unlimited potential. Some important points related to the role of technology in arts learning involve digital learning, innovation, computational skills, digital-based education, and collaboration. The digital era allows students and teachers to communicate and interact efficiently, creating a more interactive and inclusive learning environment. The development of innovative art learning models using technology, such as audiovisual media, has a high potential for exploring knowle
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30

BOREIKO, Galyna, Olha MOSKVYCH, and Nadiia ZELENINА. "THEATRE AND TECHNOLOGY: THE INFLUENCE OF MODERN TECHNOLOGY ON THEATRE ARTS." Humanities science current issues 1, no. 85 (2025): 79–86. https://doi.org/10.24919/2308-4863/85-1-12.

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31

Pérez, Elena, Sophia Efstathiou, and Tsjalling Swierstra. "Getting our hands dirty with technology." Peripeti 16, S8 (2019): 104–21. http://dx.doi.org/10.7146/peri.v16is8.117599.

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This paper argues for the involvement of the performing and applied arts in technological development in the field of Responsible Research and Innovation (RRI). It discusses the challenges and the benefits for the arts, and presents existing methods in the field of RRI. It then describes two practical case studies called gameformances carried out by the authors.
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32

Pahlavonjon Qizi, Botiraliyeva Zulfizarxon. ""THE ROLE OF FINE ARTS IN THE SCIENCE OF TECHNOLOGY"." European International Journal of Multidisciplinary Research and Management Studies 02, no. 06 (2022): 155–59. http://dx.doi.org/10.55640/eijmrms-02-06-30.

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After all, beauty affects people's minds, hearts and will and enriches their spiritual world. The importance of fine arts and artistic work in the development of children's creativity is enormous. An aesthetic approach to life is the foundation of inspiration, helping to turn technology into a source of joy and spirituality. In the process of aesthetic education, children's views, feelings and tastes are formed.
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33

Ye, Weiwu, Shihong Li, Shuaibing Liu, and Yuan Zhou. "Application of Artificial Intelligence Technology in Martial Arts Education Governance." Discrete Dynamics in Nature and Society 2022 (August 29, 2022): 1–13. http://dx.doi.org/10.1155/2022/5606280.

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Martial arts education has a relatively comprehensive educational function. Compared with other educational methods, it has some unique features. When martial arts education carries out moral education, it not only attaches importance to the teaching of moral norms but also requires martial arts practitioners to practice moral norms, so martial arts education is more practical in improving moral literacy. In fact, the role of martial arts education is far from just playing its role in strengthening the body. This kind of prejudice of mindset conceals the diversity characteristics of martial ar
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34

Oraon, Jayanti, and Sourav Chandra Gorain. "Investigating the Perception of University Students Towards Technology Enhanced Learning of Purulia District." Galore International Journal of Applied Sciences and Humanities 7, no. 4 (2023): 7–18. http://dx.doi.org/10.52403/gijash.20230402.

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The use of technology to support learning and teaching in the educational setting is referred to as technology enhanced learning. Using contemporary technology, technology enhanced learning enables learners to learn anything. This perception is shown mostly in university students. Therefore, the objective of this study is to observe the perception of P.G. level students towards technology enhanced learning. The findings show that there is no significant difference between the attitude of Male-Female, Arts-Science, Rural Male-Urban Male, Rural Female-Urban Female, Rural Male-Rural Female, Arts
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35

Vyacheslav, Romanenko, Tropin Yura, Boychenko Natalya, and Goloha Valeriy. "Monitoring student performance using computer technology." Slobozhanskyi Herald of Science and Sport 7, no. 2(70) (2019): 36–39. https://doi.org/10.5281/zenodo.3041836.

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<strong><em>Purpose:</em></strong> <em>to develop a computer program for students of the department of martial arts of KhSAPC, which allows you to monitor and account for their knowledge in the discipline &quot;Theory and methods of the chosen sport&quot; and &quot;Varieties of wrestling&quot;. </em> <strong><em>Material &amp; Methods</em></strong><strong><em>:</em></strong><em> analysis of scientific and methodological information, computer programming method. </em> <strong><em>Results:</em></strong><em> analysis of scientific and methodological information confirmed the relevance and signifi
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36

Ajayi, Joseph Babatunde. "Creative Arts Education As A Foundation for Technological Advancement." Advances in Multidisciplinary & Scientific Research Journal Publications 37, no. 2 (2023): 155–70. http://dx.doi.org/10.22624/aims/accracrossborder2023v2p11.

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The creative arts have been a major catalyst for technological advancement. However, due to lack of synergy between creative arts education and technology, there has been a relegation of creative arts education, which has led to a comparatively less creative drive and advancement in technological output. This paper explores the role of creative arts education as a foundation for technological advancements by x-raying the definitions of arts and technology and also highlighting the historical role of creative arts in technological inventions. This paper suggests factors affecting the synergy be
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37

HAO, YUANXIANG, and Jimin Kim. "Analysis of Practical Arts(Technology & Home economics) Curriculum of Elementary and Middle School in 2022 in China." Korean Association For Learner-Centered Curriculum And Instruction 23, no. 14 (2023): 107–21. http://dx.doi.org/10.22251/jlcci.2023.23.14.107.

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Objectives The study was analyzing the Practical Arts(Technology &amp; Home economics) Curriculum of Elementary and Middle School in the revised national curriculum of China in 2022, hoping to get enlightenment from the Arts(Technology &amp; Home economics) education in China. Methods The content analysis of literature study method for this study was used. Results This paper analyzes the changes of Practical Arts(Technology &amp; Home economics) curriculum in China, the overall composition of the revised Practical Arts(Technology &amp; Home economics) curriculum documents of Elementary and Mid
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38

Mocan, Rodica. "Digital Technology and The New Arts From The Philosophy of Technology Perspective." Ekphrasis. Images, Cinema, Theory, Media 19, no. 1 (2018): 97–111. http://dx.doi.org/10.24193/ekphrasis.19.7.

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39

Ahn, Hyun Woo. "A Study on the Acceptability of the 4th Industrial Revolution Technology in the Arts and Culture Field - Focusing on Field Experts in the Performing Arts and Visual Arts." Korea Association Of Cultural Economics 25, no. 2 (2022): 27–65. http://dx.doi.org/10.36234/kace.2022.25.2.27.

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This study starts with the premise that the emergence of all new technologies, including the 4IR technology, inevitably brings changes to the culture and arts field experts and organizations.&#x0D; The conclusions of the study are as follows. Firstly, the experience and technical capabilities of general technologies increase the level of preparation for the 4IR technology or the direct experience value of technology. Secondly, artistic and cultural companies or organizations with high strategic orientation have been showing higher readiness for the 4IR technology.&#x0D; Thirdly, the more posit
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40

LONG, Jingjing. "Research on "language + technology" for new liberal arts." Region - Educational Research and Reviews 6, no. 7 (2024): 35. http://dx.doi.org/10.32629/rerr.v6i7.2330.

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Under the background of new liberal arts, the requirements for translation talent training are gradually improved. In order to cultivate "language + technology" talents, we must change the teaching concept and form a talent training system for new liberal arts. At present, the development of translation major has attracted much attention, and this major has become the cradle for the training and disseminating talents. In reality, with the emergence of new translation technologies and equipment, the training of translation professionals is facing new challenges. In order to meet the practical n
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41

Hu, Zhengjuan. "Research on the Application of Computer in the Design of Arts and Crafts." E3S Web of Conferences 290 (2021): 02025. http://dx.doi.org/10.1051/e3sconf/202129002025.

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Firstly, this paper expounds the design methods of traditional arts and crafts, including the traditional design methods of sculpture crafts, glass crafts and ceramic crafts. Then it analyzes the advantages of computer technology in the design of arts and crafts, including improving the product performance of arts and crafts, improving the design interest of arts and crafts designers and improving the modern flavor of arts and crafts; then it expounds the application of computer technology in different stages of arts and crafts design in detail, including the early preparation, concrete implem
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42

Tracy Chao, Ining, Terry Butler, and Peter Ryan. "Providing a Technology Edge for Liberal Arts Students." Journal of Information Technology Education: Research 2 (2003): 331–48. http://dx.doi.org/10.28945/332.

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43

Duggan, Mary Kay, Richard A. Lanham, George P. Landow, and Paul Delany. "The Electronic Word: Democracy, Technology, and the Arts." Journal of Education for Library and Information Science 36, no. 1 (1995): 79. http://dx.doi.org/10.2307/40322989.

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44

Skerpan, Elizabeth. "The Electronic Word: Democracy, Technology, and the Arts." Rhetorica 13, no. 4 (1995): 465–67. http://dx.doi.org/10.1525/rh.1995.13.4.465.

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45

Carrier, David. "Theoretical Perspectives on the Arts, Sciences and Technology." Leonardo 19, no. 1 (1986): 77. http://dx.doi.org/10.2307/1578306.

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46

Anderson, Frances E. "Electronic Media, Videodisc Technology, and the Visual Arts." Studies in Art Education 26, no. 4 (1985): 224. http://dx.doi.org/10.2307/1320846.

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47

Carrier, David, and Richard A. Lanham. "The Electronic Word: Democracy, Technology and the Arts." Leonardo 28, no. 1 (1995): 73. http://dx.doi.org/10.2307/1576163.

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48

Singer, Bayla, and Richard A. Lanham. "The Electronic Word: Democracy, Technology, and the Arts." Technology and Culture 37, no. 1 (1996): 174. http://dx.doi.org/10.2307/3107212.

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49

Doherty, Christo, and Tegan Bristow. "Technology arts education in South Africa: Mutant collaborations." Technoetic Arts 12, no. 2 (2014): 237–49. http://dx.doi.org/10.1386/tear.12.2-3.237_1.

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50

Laske, O. "Knowledge technology and the arts: A personal view." Computers & Mathematics with Applications 32, no. 1 (1996): 85–88. http://dx.doi.org/10.1016/0898-1221(96)00090-9.

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