Academic literature on the topic 'Technology Based Media'

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Journal articles on the topic "Technology Based Media"

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김문석. "A Media Contents based Media skin Fusion Technology Research." Journal of Digital Design 14, no. 3 (2014): 605–14. http://dx.doi.org/10.17280/jdd.2014.14.3.060.

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Apriani, Hamidah. "Utilization of "Learning House" as A Technology-Based Media for Technology-Based Indonesian Learning." Edunesia: Jurnal Ilmiah Pendidikan 4, no. 2 (2023): 695–710. http://dx.doi.org/10.51276/edu.v4i2.294.

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today. If it is used in education, its function is to convey teaching materials, one of which is by utilizing technology such as the internet to access several existing sources. This research aims to gain knowledge about the application of "Rumah Belajar" as a technology-based learning media for Indonesian. The role of technology is very important in the field of education today. In addition, teacher creativity is needed to create interesting learning media and facilities. The research method used in This research is descriptive. Data collection is done by reviewing the results of similar stud
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Mustafa, Bahaa. "Analyzing education based on metaverse technology." Technium Social Sciences Journal 32 (June 9, 2022): 278–95. http://dx.doi.org/10.47577/tssj.v32i1.6742.

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The Metaverse is a post-reality universe, a perpetual multi-user environment that combines physical reality and digital virtuality. It is based on the convergence of technologies that enable multisensory interactions with virtual environments, digital objects, and people, such as virtual reality (VR) and augmented reality (AR). As a result, Metaverse is a web of social, networked immersive environments on persistent multi-user platforms. It allows for real-time, embodied user communication and dynamic interactions with digital artifacts. Its first incarnation was a web of virtual worlds betwee
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W Anggraeni, E., and S. I. P. Persada. "How to Become Technology-Based Entrepreneur." International Journal of Research and Applied Technology 1, no. 1 (2021): 103–8. http://dx.doi.org/10.34010/injuratech.v1i1.5650.

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This study aims to describe the millennial generation to become online entrepreneurs, where the problem in this generation is a high level of consumption. Therefore, this generation must be more observant to see business opportunities in popular activities on social media, especially Instagram and utilize social networking as a market business. This research used a descriptive method and interviews to describe the ease of access to social media, the level of consumptive achievement in the millennial generation, and the widespread use of social media for the business market. The results of this
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Noviyanti, Nur Irma. "Instagram Social Media As Guidance And Counseling Media Based On Technology." International Journal of Applied Guidance and Counseling 1, no. 1 (2020): 16–19. http://dx.doi.org/10.26486/ijagc.v1i1.1045.

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one of the most important counselor tasks to response industrial revolution 4.0 is guidance and counselingservice using new innovation, suchus social-media. Internet user Indonesia are 64,8 % from all citizen, with user duration using social-media 3-4 hours each day. Social media acess is the second priority after using communication needed. Instagram is the second social-media with high access by user after facebook. Instagram is one of social-media application to share text, image, or video. This work is gained to analyse that instagram could be used by counselor as media to do guidance and
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Li, Yuhui, and Wenjing Zhuge. "Application of Animation Control Technology Based on Internet Technology in Digital Media Art." Mobile Information Systems 2022 (April 6, 2022): 1–11. http://dx.doi.org/10.1155/2022/4009053.

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The advent of the Internet era has endowed artistic creation with new forms and connotations, and more and more digital media technologies have entered the stage of artistic creation and exhibition. At the same time, Internet technology has also provided more abundant artistic resources and art forms for digital media art for reference. With the development of animation control technology, various character animations present three-dimensional visual effects. Digital media art has emerged as a new concept in the field of multimedia applications and the integration and development of various te
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Maulina, Maulina, Jerico Feliciano Ignacio, Lejhana Andrea C. Bersabe, Apple Jane Dj Serrano, Naicellyn G. Carpio, and Erica G. Dellos Santos. "TECHNOLOGY-BASED MEDIA USED IN TEACHING LISTENING SKILLS." EXPOSURE : JURNAL PENDIDIKAN BAHASA INGGRIS 11, no. 1 (2022): 85–99. http://dx.doi.org/10.26618/exposure.v11i1.6564.

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This paper shows the effectiveness of technology-based media designed for listening skills. The effectiveness of different technology-based media is gaining importance to students and teachers. They are the main subjects in this paper because the problem that arises at school where learning English as their second language addresses the decreased potential for the succession of learning. This study mentioned the difficulties in English as they struggle to reach success learning even there are other materials to use, like media belonging to not technology-based. That is why technology-based med
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Deng, Lei Lei. "FFmpeg Technology Based on Media Asset Management System Design." Applied Mechanics and Materials 409-410 (September 2013): 1633–37. http://dx.doi.org/10.4028/www.scientific.net/amm.409-410.1633.

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The use of FFmpeg technology, overcome the current media asset management of some defects, better play the role of media assets. In response to various types of video data, audio data, text, pictures, and other media digital data storage, inventory management, query, edit material transcoding, information dissemination, and equipment and fixed assets to conduct a comprehensive management. The results show that, based on the " technology " of mass media resources, is to promote the media industry is the motive power of development, any form of content are the media core assets. The media asset
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Jing, Tee Wee. "Trust Index based Model to Define News Credibility in Social Media Using Blockchain Technology." Journal of Advanced Research in Dynamical and Control Systems 12, SP7 (2020): 1622–28. http://dx.doi.org/10.5373/jardcs/v12sp7/20202266.

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Zaenap, Siti, Sri Utaminingsih, and Santoso. "Media Technology Takontikasi Games Based of Realistic Mathematics." Journal of Physics: Conference Series 1823, no. 1 (2021): 012090. http://dx.doi.org/10.1088/1742-6596/1823/1/012090.

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Dissertations / Theses on the topic "Technology Based Media"

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Bayraktaroglu, Serkan. "Management agendas for technology-based learning media." Thesis, Coventry University, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.286773.

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Larsson, Carl-Johan. "User-Based Predictive Caching of Streaming Media." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-246044.

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Streaming media is a growing market all over the world which sets astrict requirement on mobile connectivity. The foundation for a gooduser experience when supplying a streaming media service on a mobiledevice is to ensure that the user can access the requested content.Due to the varying availability of mobile connectivity measures has tobe taken to remove as much dependency as possible on the quality ofthe connection. This thesis investigates the use of a Long Short-TermMemory machine learning model for predicting a future geographicallocation for a mobile device. The predicted location in co
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Ramos, Chavez Roberto. "Towards network based media processing using cloud technologies." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-240415.

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Media delivery based on HTTP adaptive bitrate streaming protocol has become one of themost popular methods for streaming video and audio over the Internet. These services arecommonly built on top of centralized infrastructures that rely on network conditions or computingresources, which may reduce performance applications on the client side. Massive increases incloud technologies, such as infrastructure as a service (IaaS), container as a service (CaaS), andnew deployment paradigms like function as a service (FaaS) provide accessible deployment ofvirtual functions in multiple locations, which
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Synnes, Kåre. "Net-based Learning and the mStar Environment." Licentiate thesis, Luleå tekniska universitet, Datavetenskap, 1999. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-26674.

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This licentiate thesis focuses on how to design a robust and flexible environment for net-based learning. The environment is required to be scalable for large groups, robust over lossy networks, flexible to meet different learning scenarios, and support interactivity. The mStar environment presented in this thesis has been developed to meet these requirements. The environment is scalable through the use of IP multicast and a server-less design. Robustness is achieved by separating traffic by loss tolerance, where traffic that accept no loss uses a reliable multicast protocol and traffic that c
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Westerlund, Olle. "A concept on the Internet--‐based television." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-170627.

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Television is moving towards Internet-based services with an increasing popularity of online streaming and connected TV sets. However, the lean-back viewing experience is often forgotten in the design of such services – traditional broadcasted television is still the source for relaxed entertainment in the living room. In this study, a concept of a new TV service is proposed. The aim is to create a solution where the qualities in traditional television are preserved in an online environment. The decisions that were taken when shaping this concept are based on a literature study, a market analy
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Lundell, Vinkler Mikael, and Peilin Yu. "Conversational Chatbots with Memory-based Question and Answer Generation." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-171927.

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The aim of the study is to contribute to research in the field of maintaining long-term engagingness in chatbots, which is done through rapport building with the help of user and agent specific memory. Recent advances in end-to-end trained neural conversational models (fully functional chit-chat chatbots created by training a neural model) present chatbots that converse well with respect to context understanding with the help of their short-term memory. However, these chatbots do not consider long-term memory, which in turn motivates further research. In this study, short-term memory is develo
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Larsson, Holmgren Nils David Teodor, and Emil Myresten. "Sonificiation of Twitter hashtags using earcons based on vowel formants." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-299335.

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The amount of notifications we receive from our digital devices is higher today than ever, often causing distress in users constantly having to move their devices into the center of attention, digesting the information received visually. By using earcons, a sonic abstraction of the underlying information, we can give the users an understanding of what information is received by allowing them to digest in auditorily. This can be seen as a potential part of a concept called calm technologies, allowing users to keep one thing in the center of attention, while simultaneously monitoring others in t
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Elrod, Nathan J. "Panoptix: Exploring prison-based social media as a design space." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1573575537667779.

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Bankell, Evelyn. "Development and Evaluation of an Interactive Map-Based File Transfer Monitor." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-178130.

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This thesis aims to investigate whether a map-based visualization of real-time file transfers can provide an overview and facilitate the workflow for the employees at Filmgate, a VFX company. In particular, how the interface should be implemented to provide a quick and easy overview as well as without being perceived as distracting or cluttered. This thesis describes the work process of designing, developing, and evaluating a web application to visualize file transfers between employees and remote workers located around the world. To receive theoretical knowledge, a prestudy was carried out th
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Peter, David Mark. "Improving community college faculty effectiveness through technology-based learning communities." ScholarWorks, 2011. https://scholarworks.waldenu.edu/dissertations/1169.

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College faculty members are often inadequately prepared to use technology in their classrooms. They often learn technology without institutional support, and without understanding technology's impact on student learning. As a result of these shortcomings, the use of technology in the college classroom is often not systematic or focused on improving learning. This study used a conceptual framework based on Wenger's learning community or community of practice idea. This study examined a Midwestern university where faculty made only limited use of classroom technology and did not demonstrate cont
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Books on the topic "Technology Based Media"

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Shafika, Isaacs, and infoDev (Program), eds. Survey of ICT and education in Africa: A summary report based on 53 country surveys. InfoDev, 2007.

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Foundation, Julia Stoschek, ed. High performance: Time-based media art since 1996 : Julia Stoschek Collection at ZKM, Center for Art and Media, Karlsruhe. Distanz, 2014.

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Marques, Oge. Content-based image and video retrieval. Kluwer Academic Publishers, 2002.

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Dong, Zhou. Hu lian wang chong su da guo fa zhan zhi lu: Ji yu wei guan shu ju de shi zheng yan jiu = Reshaping the development of China : roles of new media and micro-based evidence. Jing ji guan li chu ban she, 2017.

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Lesser, Lori E. Think like a lawyer, talk like a geek 2013: Get fluent in technology. Practising Law Institute, 2013.

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Poole, Curtis. The digital producer: Getting it done with computer-based tools. Focal Press, 2000.

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Jordan, Frith, ed. Mobile interfaces in public spaces: Locational privacy, control, and urban sociability. Routledge, 2012.

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Orlando, Sáenz, and Simposio del Programa Nacional de Estudios del Medio Ambiente y el Hábitat (1992 : Villavicencio, Meta, Colombia), eds. El entorno natural y construído del hombre colombiano: Bases para un plan del Programa Nacional de Ciencias del Medio Ambiente y el Hábitat. COLCIENCIAS, 1993.

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Elsa, Neira de Uribe, and Programa Nacional de Electrónica, Telecomunicaciones e Informática (Colombia). Simposio, eds. Nuevas tecnologías para la modernización: Bases par un plan del Programa Nacional de Electrónica, Telecomunicaciones e Informática. COLCIENCIAS, 1993.

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Cartwright, Steve, and G. Phillip Cartwright. Designing and Producing Media-Based Training. Taylor & Francis Group, 1999.

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Book chapters on the topic "Technology Based Media"

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Lin, Kuan-Cheng, Sheng-Hwa Hsu, and Jason C. Hung. "Adaptive SVM-Based Classification Systems Based on the Improved Endocrine-Based PSO Algorithm." In Active Media Technology. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-35236-2_55.

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Calegari, Silvia, and Gabriella Pasi. "Evaluating Ontology-Based User Profiles." In Active Media Technology. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-35236-2_38.

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Kichou, Saida, Hakima Mellah, Youssef Amghar, and Fouad Dahak. "Tags Weighting Based on User Profile." In Active Media Technology. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23620-4_24.

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Zhang, Shaobai, Xiefeng Cheng, and Zhiquan Feng. "Parallel Design Based on Neural Network." In Active Media Technology. Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-45336-9_33.

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Chau, Chun Keung, Chak Shun Lai, and Bertram Emil Shi. "Feature vs. Model Based Vocal Tract Length Normalization for a Speech Recognition-Based Interactive Toy." In Active Media Technology. Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-45336-9_17.

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Baraglia, Ranieri, Claudio Frattari, Cristina Ioana Muntean, Franco Maria Nardini, and Fabrizio Silvestri. "A Trajectory-Based Recommender System for Tourism." In Active Media Technology. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-35236-2_20.

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Zhu, Tingshao. "Clustering Web Users Based on Browsing Behavior." In Active Media Technology. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15470-6_53.

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Liu, Weidong, and Xiangfeng Luo. "A Semantic Coherence Based Intelligent Search System." In Active Media Technology. Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-02750-0_42.

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Mandl, Monika, Alexander Felfernig, and Monika Schubert. "Consumer Decision Making in Knowledge-Based Recommendation." In Active Media Technology. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04875-3_12.

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Fatayan, Arum, Opi I. Setiani, Abdul R. A. Ghani, and Berlin T. W. Firdausya. "Technology Based Interactive Media Development." In Proceedings of the 3rd Annual International Conference on Natural and Social Science Education (ICNSSE 2023). Atlantis Press SARL, 2024. http://dx.doi.org/10.2991/978-2-38476-242-2_33.

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Conference papers on the topic "Technology Based Media"

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Wang, Xiaoyue, and Xinran Ba. "Implementation of Social Media Analysis System Based on Database Technology." In 2024 International Conference on Culture-Oriented Science & Technology (CoST). IEEE, 2024. http://dx.doi.org/10.1109/cost64302.2024.00082.

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Gu, Yun, Deyuan Chen, and Tingshao Zhu. "Research on suicide risk identification technology based on social media." In 6th International Conference on Information Science, Electrical, and Automation Engineering (ISEAE 2024), edited by Dehai Zhang and Tao Lei. SPIE, 2024. http://dx.doi.org/10.1117/12.3037705.

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Shangmingzhu, Jiang. "Social Media Characteristic Algorithm Based on Deep Network." In 2024 Asia Pacific Conference on Innovation in Technology (APCIT). IEEE, 2024. http://dx.doi.org/10.1109/apcit62007.2024.10673631.

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Benarous, Leila, and Ihssene Khadidja Bendjazia. "Deep Learning content-based search in media files." In 2024 25th International Arab Conference on Information Technology (ACIT). IEEE, 2024. https://doi.org/10.1109/acit62805.2024.10876969.

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Yeh, Lo-Yao, Jiun-Long Huang, Ting-Yin Yen, and Jen-Wei Hu. "A Collaborative DDoS Defense Platform Based on Blockchain Technology." In 2019 Twelfth International Conference on Ubi-Media Computing (Ubi-Media). IEEE, 2019. http://dx.doi.org/10.1109/ubi-media.2019.00010.

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OKeefe, Linda. "Sound Art and New Media: An Alternate History." In Rethinking the History of Technology-based Music. University of Huddersfield, 2022. http://dx.doi.org/10.5920/soundartandnewmedia.

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Astuti, Astri Widi, Muhammad Yudhi Rezaldi, Slamet Riyanto, and Rino Richardo. "A Review: Augmented Reality Technology-Based Interactive Learning Media." In 2022 5th International Conference on Networking, Information Systems and Security: Envisage Intelligent Systems in 5g//6G-based Interconnected Digital Worlds (NISS). IEEE, 2022. http://dx.doi.org/10.1109/niss55057.2022.10085418.

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Koç, Nur Emine, and Asena Tunalı. "Legitimization of Gender-Based Violence Through Media." In COMMUNICATION AND TECHNOLOGY CONGRESS. ISTANBUL AYDIN UNIVERSITY, 2021. http://dx.doi.org/10.17932/ctc.2021/ctc21.003.

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Violence is a problematic phenomenon that has a global impact on both individuals and societies. From the reporting aspect of the news to the composition of television programs, violence has taken over the media. Considering the forms of violence in both social media and mainstream media, the use of language is observed to resemble a favor to the ones who commit these acts of violence, not the ones who are subject to it. Accessibility of the events occurring at any given moment within or outside of the border of individuals and the changing realities is a necessity. All these changes in our da
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Koç, Nur Emine, and Asena Tunalı. "Legitimization of Gender-Based Violence Through Media." In COMMUNICATION AND TECHNOLOGY CONGRESS. ISTANBUL AYDIN UNIVERSITY, 2021. http://dx.doi.org/10.17932/ctcspc.21/ctc21.001.

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Violence is a problematic phenomenon that has a global impact on both individuals and societies. From the reporting aspect of the news to the composition of television programs, violence has taken over the media. Considering the forms of violence in both social media and mainstream media, the use of language is observed to resemble a favor to the ones who commit these acts of violence, not the ones who are subject to it. Accessibility of the events occurring at any given moment within or outside of the border of individuals and the changing realities is a necessity. All these changes in our da
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Fidian, Athia, Agrissto Bintang Aji Pradana, Zulfikar Bagus Pambuko, Agus Triyogo, and Aulia Hanifah Qomar. "Technology engagement in English reading skills: A study on social media." In 3RD INTERNATIONAL CONFERENCE OF BIO-BASED ECONOMY FOR APPLICATION AND UTILITY. AIP Publishing, 2023. http://dx.doi.org/10.1063/5.0120222.

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Reports on the topic "Technology Based Media"

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Phinisee, Eri, Autumn Toney, and Melissa Flagg. AI and Industry: Postings and Media Portrayals. Center for Security and Emerging Technology, 2021. http://dx.doi.org/10.51593/20200059.

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Artificial intelligence is said to be transforming the global economy and society in what some dub the “fourth industrial revolution.” This data brief analyzes media representations of AI and the alignments, or misalignments, with job postings that include the AI-related skills needed to make AI a practical reality. This potential distortion is important as the U.S. Congress places an increasing emphasis on AI. If government funds are shifted away from other areas of science and technology, based partly on the representations that leaders and the public are exposed to in the media, it is impor
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Govidan, Kannan, Rubal Dua, Ahm Mehbub Anwar, and Prateek Bansal. Enabling Net-Zero Shipping An Expert Review-Based Agenda for Emerging Techno-Economic and Policy Research. King Abdullah Petroleum Studies and Research Center, 2024. http://dx.doi.org/10.30573/ks--2024-dp46.

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Net-zero shipping is emerging as a global priority, underscored by the shipping sector’s increasing projected contribution to climate change, making it critical to understand the emerging associated research priorities. We outline key techno-economic and policy research priorities for achieving effective and equitable net-zero shipping. We translate contemporary media issues to techno-economic and policy research priorities, corroborating the identified priorities through the academic literature, and consulting an array of maritime experts in the fields of policy, technology, fuel, and infrast
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Morkun, Vladimir S., Natalia V. Morkun, and Andrey V. Pikilnyak. Augmented reality as a tool for visualization of ultrasound propagation in heterogeneous media based on the k-space method. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3757.

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For programming the AR tools, interactive objects and creating the markers, the method of fiber spaces (k-space) for modeling of ultrasonic wave propagation in an inhomogeneous medium using coarse grids, with maintaining the required accuracy was used. The algorithm and tools of augmented reality were introduced into the adaptive control system of the pulp gas phase in the iron ore flotation process using a control action on the basis of high-energy ultrasound dynamic effects generated by ultrasonic phased arrays. The tools of augmented reality based on k-space methods allow to facilitate wide
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Nucera, Diana J., and Catalina Vallejo. Media-making Pedagogies for Empowerment & Social Change: An Interview with Diana J. Nucera (AKA Mother Cyborg). Just Tech, Social Science Research Council, 2022. http://dx.doi.org/10.35650/jt.3022.d.2022.

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" As part of our “What Is Just Tech?” series, we invited several social researchers–scholars, practitioners, artists, and activists—to respond to a simple yet fundamental question: “What is just technology?” This interview was conducted by Just Tech program officer Catalina Vallejo, who spoke with Diana J. Nucera, AKA Mother Cyborg, a multimedia artist, educator, and organizer based in Detroit, Michigan. Nucera (she/her) uses music, performance, DIY publishing, community-organizing tactics, and popular education methods to elevate collective technological consciousness and agency. Her art draw
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Borrett, Veronica, Melissa Hanham, Gunnar Jeremias, et al. Science and Technology for WMD Compliance Monitoring and Investigations. The United Nations Institute for Disarmament Research, 2020. http://dx.doi.org/10.37559/wmd/20/wmdce11.

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The integration of novel technologies for monitoring and investigating compliance can enhance the effectiveness of regimes related to weapons of mass destruction (WMD). This report looks at the potential role of four novel approaches based on recent technological advances – remote sensing tools; open-source satellite data; open-source trade data; and artificial intelligence (AI) – in monitoring and investigating compliance with WMD treaties. The report consists of short essays from leading experts that introduce particular technologies, discuss their applications in WMD regimes, and consider s
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Raza, Oneir, and Sara Hennessy. Exploring the Gender Differences in Technology Use for Educational Purposes at Home Among Students in Pakistan. EdTech Hub, 2025. https://doi.org/10.53832/edtechhub.1099.

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This report examines gender disparities in the use of educational technology (EdTech) among students in Pakistan, with the aim of informing policies that foster more inclusive and equitable digital learning environments. Drawing on data from a survey of over 2,000 teachers and interviews with EdTech stakeholders in Islamabad, the report explores how sociocultural norms and parental attitudes shape differential access to and use of EdTech at home—particularly disadvantaging female students. It identifies key barriers including limited access to affordable internet and devices, low digital liter
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Chapman and Toema. PR-266-09211-R01 Physics-Based Characterization of Lambda Sensor from Natural Gas Fueled Engines. Pipeline Research Council International, Inc. (PRCI), 2012. http://dx.doi.org/10.55274/r0010022.

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The increasingly strict air emission regulations may require implementing Non-Selective Catalytic Reduction (NSCR) systems as a promising emission control technology for stationary rich burn spark ignition engines. Many recent experimental investigations that used NSCR systems for stationary natural gas fueled engines showed that NSCR systems were unable to consistently control the exhaust emissions level below the compliance limits. Modeling of NSCR components to better understand, and then exploit, the underlying physical processes that occur in the lambda sensor and the catalyst media is no
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Goreczky, Péter. Southeast Asia in the US-China Tech Rivalry I. : The Business Sector in Focus. Külügyi és Külgazdasági Intézet, 2022. http://dx.doi.org/10.47683/kkielemzesek.ke-2022.16.

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Due to the unique opportunities provided by its digital economy, Southeast Asia is a major arena of market expansion for US-based and Chinese tech juggernauts today. For now, the presence and strategy of the two nation’s companies in the ASEAN region has been driven by market considerations. At the same time, social media platforms and mobile operation systems can serve as sources of soft power, which means that Big Tech and ASEAN start-ups could drift into the US-China conflict in the future. In the Southeast Asian market, US tech giants do not have to worry about being crowded out by their C
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Oleksiuk, Vasyl P., and Olesia R. Oleksiuk. Exploring the potential of augmented reality for teaching school computer science. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4404.

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The article analyzes the phenomenon of augmented reality (AR) in education. AR is a new technology that complements the real world with the help of computer data. Such content is tied to specific locations or activities. Over the last few years, AR applications have become available on mobile devices. AR becomes available in the media (news, entertainment, sports). It is starting to enter other areas of life (such as e-commerce, travel, marketing). But education has the biggest impact on AR. Based on the analysis of scientific publications, the authors explored the possibilities of using augme
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Yatsymirska, Mariya. Мова війни і «контрнаступальна» лексика у стислих медійних текстах. Ivan Franko National University of Lviv, 2023. http://dx.doi.org/10.30970/vjo.2023.52-53.11742.

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The article examines the language of the russian-ukrainian war of the 21st century based on the materials of compressed media texts; the role of political narratives and psychological-emotional markers in the creation of new lexemes is clarified; the verbal expression of forecasts of ukrainian and foreign analysts regarding the course of hostilities on the territory of Ukraine is shown. Compressed media texts reflect the main meanings of the language of the russian-ukrainian war in relation to the surrounding world. First of all, the media vocabulary was supplemented with neologisms – aggressi
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