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Journal articles on the topic 'Technology educative'

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1

Tesouro-Cid, Montserrat, and Juan Puiggalí-Allepuz. "The virtual school: technology as an educative tool." Comunicar 14, no. 27 (October 1, 2006): 171–77. http://dx.doi.org/10.3916/c27-2006-26.

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The virtual school es neither restricted to a physical place (the school) nor a fiexed timetable. On the wntrary, students and teachen interact without spacial or temporary restriaions. Virtual school provide big opportunities to the students who cannot attend regular classes for different reasons and in some cases technolow turns out to be a more successful model than wnventional education. La «escuela virtual» es aquella escuela que no imparte docencia dentro de un único espacio físico (escuela) ni dentro de unos horarios fijos (horario escolar) y en ella cualquier alumno o profesor puede conectarse e interacturar sin restricciones espaciales ni temporales. Estas escuelas virtuales proporcionan grandes oportunidades a los estudiantes que no pueden asistir al curso regular por diferentes motivos y en algunos casos la tecnología puede ser un modelo con mayor éxito que la educación convencional.
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Scaramuzza, Andrea, Claudio Cavalli, and Ivana Rabbone. "Control-IQ technology enhanced by educative path in diabetes children." Diabetes Research and Clinical Practice 169 (November 2020): 108525. http://dx.doi.org/10.1016/j.diabres.2020.108525.

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Minovic, Miroslav, Velimir Štavljanin, and Miloš Milovanovic. "Educational Games and IT Professionals." International Journal of Human Capital and Information Technology Professionals 3, no. 4 (October 2012): 25–38. http://dx.doi.org/10.4018/jhcitp.2012100103.

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In this paper the authors will give a perspective on educational games application in the field of IT. Main topic of this research will be capacity for applying modern information technologies for developing game-based learning platform. During analysis, they found that more research is needed in order to improve application of games in education of IT professionals. At first place, researches should cover listed problems: how to design educative games in order to achieve better learning effects; how to develop software tools to automate educative game development process; and establish methods and techniques for knowledge and skills assessment utilizing educative games.
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Krygina, Irina, and Svetlana Rybak. "The improvement of educational technologies as the factor of constructive development of Russian society." E3S Web of Conferences 210 (2020): 18039. http://dx.doi.org/10.1051/e3sconf/202021018039.

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The article is devoted to the conceptual analysis of problems related to the development of the idea of higher education in modern society, the formation of the educational and educative policy of the state in the light of the ongoing transformational processes and the need to improve educational technology as a modern form of educational and educative activities. The purpose of this work is to actualize scientific and research interest to the problem of legal education and legal education in order to optimize the activities of the state in this direction and implement a unified legal policy in the system of legal leaning and legal education. The analysis based on systemic, structural, functional and comparative approaches made it possible to reveal and substantiate the scientific and theoretical concepts of the modern educational and legal process, and the presented categorical characteristics of the modern educational and educative model and legal education reflect the institutional and legal environment that is emerging in Russian legal space that affects the state and social processes of modern Russian society.
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Gilbert, Jane. "Makerspace in Education - Disruptive Technology or Just Another Passing Fad?" Teachers' Work 14, no. 2 (December 14, 2017): 80–98. http://dx.doi.org/10.24135/teacherswork.v14i2.232.

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Makerspaces are now common in schools. This idea, which originated outside education, is being advocated as a way to improve student engagement in learning and/or to foster creativity and/or innovation. It is also linked with “future-focused” education and is seen by some as a potentially disruptive force for good in education. This paper evaluates these claims. It looks at the origins of the makerspace concept and at how and why it was taken up by educationists. Via an exploration of the ideas about knowledge, learning and education assumed by its proponents, it assesses makerspace’s general educative potential and its likely contribution to the development of future-focused education. It concludes that the makerspace idea could be usefully disruptive in terms of education’s future development, but that this is unlikely without system-wide cognitive change.
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������ and Anatoliy Bychkov. "Technological and Supplementary Education in Terms of Standardization." Standards and Monitoring in Education 3, no. 6 (December 17, 2015): 46–50. http://dx.doi.org/10.12737/17282.

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The work discloses the possibility of usage of an additional education as a resource to ensure primary school pupils mastering with FGOS requirements for the course �Technology�. Personal and metasubject learning outcomes taken as the system forming start of the process of technological education. Personal achievements of the students acquire qualitative new content according to modern state of the technosphere and society. The problem of making a connection and content succession between educative & research and project activities of scholars as an important part of FGOS (2nd generation) for school and contents of creative labour of students in the additional education system is revealed in the work. Substantiated that the work of teachers is directed to ensure the compatibility and interoperability of general (the course �Technology�) and additional education.
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Velasco Ramírez, María Luisa. "Los Objetos de Aprendizaje y su aplicación en la Experiencia Educativa "Algorítmica"." CPU-e, Revista de Investigación Educativa, no. 4 (November 9, 2012): 206–28. http://dx.doi.org/10.25009/cpue.v0i4.131.

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En este trabajo se describe cómo el concepto de objeto de aprendizaje suscita nuevas formas de operar la información, propiciadas por la tecnología predominante de Internet. Se describe la experiencia educativa Algorítmica y el procedimiento para estandarizar recursos en formato electrónico previamente desarrollados para esta experiencia.AbstractIn this paper it is described how the concept of learning object provokes new forms to operate the information, caused by predominant technology of Internet. One describes to educative experience Algorithmic and the procedure to standardize resources in electronic format previously developed for this experience.
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Oliveira, Paula Marciana Pinheiro de, António Luís Rodrigues Faria de Carvalho, and Lorita Marlena Freitag Pagliuca. "Cultural adaptation of educative technology in health: string literature with a focus on breastfeeding." Texto & Contexto - Enfermagem 23, no. 1 (March 2014): 134–41. http://dx.doi.org/10.1590/s0104-07072014000100016.

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String literature about breastfeeding was linguistically and culturally adapted to Portugal. Methodological development study, undertaken at Escola Superior de Enfermagem do Porto, Portugal, between March and May 2012, during a "sandwich" doctoral program in Porto. The theoretical framework of Psychometrics was used, organized in three hubs. In this research, the first was adopted, the theoretical hub, that is, previously constructed health education technology was adapted and, for this purpose, assessed by three expert judges. As a result of this adaptation, modifications were made and it was perceived that string literature about breastfeeding is an important health promotion strategy and that, in order to use it, the presence of health professionals for any clarifications is fundamental. In addition, knowledge is needed about the reality and profile of the users with a view to avoiding constraints. Therefore, nursing has adopted this kind of strategies and perceived the positive result of this use.
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Reid, Aileen M. "Applying an educative approach to engage stakeholder values in evaluations of STEM research and education programmes." Evaluation Journal of Australasia 20, no. 2 (May 14, 2020): 103–8. http://dx.doi.org/10.1177/1035719x20918497.

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Stakeholder values regarding a programme’s worth and their own principles or standards can aid or impede an evaluation. The evaluator’s challenge and responsibility is to successfully engage multiple stakeholder value orientations in the evaluation process. Stakeholder engagement is essential within evaluations of programmes aimed at broadening participation of underrepresented individuals and institutions in science, technology, engineering and mathematics (STEM). This article describes an educative approach to engage stakeholder values within evaluations of STEM research and education programmes funded by the U.S. National Science Foundation (NSF). Reflections and implications for evaluation theory and practice applicable to any STEM evaluation context, and more broadly to the field of evaluation, are discussed.
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Rosyidah, Masayu, Marhaini Marhaini, Reny Kartika Sary, Febi Ardianto, and Yosi Apriani. "PELATIHAN PENGGUNAAN MMICROSOFT OFFICE BAGI GURU SMP AL-HAMIDIYAH PALEMBANG." Jurnal Abdimas Madani dan Lestari (JAMALI) 1, no. 2 (September 1, 2019): 70–78. http://dx.doi.org/10.20885/jamali.vol1.iss2.art3.

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The teacher is a professional educator with the task of educating, teaching, guiding, directing, training, assessing, and evaluating students in early and secondary education in certain formal institutions. One of the problems faced by Al-Hamidiyah Middle School teachers is the low competency of teachers, especially in the use of computer technology devices. This is unfortunate, even though the demands on teachers' assignments are in line with the enactment of the 2013 curriculum, where teachers are required to work using applications, learning media using information technology, application-based assessment systems, computer-based national exams, and others. This obstacle occurs because there is still a lack of teacher motivation to add competence outside the main task for a variety of reasons conveyed. The approach used in this dedication activity with a persuasive-educative approach, by providing knowledge, understanding, and skills in using Microsoft Office. The method used in the form of lectures, practice, and discussion. The results of this dedication the teacher understands and is able to practice directly.
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Kurucz, Elizabeth C., Barry A. Colbert, and Joel Marcus. "Sustainability as a provocation to rethink management education: Building a progressive educative practice." Management Learning 45, no. 4 (June 28, 2013): 437–57. http://dx.doi.org/10.1177/1350507613486421.

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Penna, Lucia Helena Garcia, Joana Iabrudi Carinhanha, and Ligia Costa Leite. "The educative practice of professional caregivers at shelters: coping with violence lived by female adolescents." Revista Latino-Americana de Enfermagem 17, no. 6 (December 2009): 981–87. http://dx.doi.org/10.1590/s0104-11692009000600009.

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This study aimed to identify strategies caregiving professionals at shelters discuss and use in care delivery to violence situations lived by female adolescents; and to discuss educative practice as a care technology for coping with violence. Based on qualitative research, the data were produced through interviews with caregivers at a municipal adolescent shelter and were interpreted according to content analysis. The results evidenced individual and institutional strategies for care delivery to the adolescents. In conclusion, educative actions are care technologies in the reframing process of life's value by female adolescents living on the streets or in shelters, considering the cultural diversity - a dialogical action systemized and institutionalized for coping with the violence they experience.
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Fernández-Enríquez, Roger, and Laura Delgado-Martín. "Augmented Reality as a Didactic Resource for Teaching Mathematics." Applied Sciences 10, no. 7 (April 8, 2020): 2560. http://dx.doi.org/10.3390/app10072560.

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This paper is an example of how to use new technologies to produce didactic innovative resources that ease the teaching and learning process of mathematics. This paper is focused on augmented reality technology with the aim of achieving the creation of didactic resources related to the polyhedra taught in a course of compulsory secondary education in Spain. First, we introduce the basis of this technology and present the theoretical framework in which we make an exhaustive analysis that justifies its usage with educative purposes. Secondly, we explain how to build the polyhedra in augmented reality using the Unity game engine and the Vuforia software development kit (SDK), which enables the use of augmented reality. Using both tools, we create an augmented reality application and some augmented reality notes with the purpose of helping in the process of visualization and comprehension of the three-dimensional geometry related to polyhedra. Finally, we design an innovative, didactic proposal for teaching the polyhedra in the third course of compulsory Secondary Education in Spain, using the resources created with the augmented reality technology.
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Kamil, Sitti Utami Rezkiawaty, Hasriyani Amin, S. Saidin, and Ambo Upe. "The Implementation of Information and Communication Technology on Learning Process in Communication Department of UHO Facing Industrial Revolution 4.0 [Penerapan Teknologi Komunikasi dan Informasi Pada Pembelajaran Jurusan Ilmu Komunikasi UHO Menghadapi Revolusi Industri 4.0]." Proceeding of Community Development 2 (February 21, 2019): 344. http://dx.doi.org/10.30874/comdev.2018.348.

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The most obvious progress in communication technology and information today is the speed and ease of access that can be enjoyed by anyone. Entering the era of industrial revolution 4.0, a collaboration between the world of education and communication technology should be encouraged to facilitate access to information in the learning process so that it can answer the challenges of today's modern world. Taking policy and decisions related to higher education must be able to adapt to the conditions in this fourth generation industrial revolution era. This paper tries to explain the urgency of a Communication and Information Technology Application Training in the Learning Process of the Communication Science Department in Facing the Age of Industrial Revolution 4.0. As for the approach used is an approach that we call a persuasive-educative approach, which is intended to provide a number of understandings, skills, and knowledge so that it can apply communication and information technology to the learning process of the communication science department. In this training, the methods were lectures, discussions and practices/exercises. The results show that through this Training can encourage the strengthening of academic programs and research and innovation in the learning process of communication sciences. The creation of a communication and information technology-based learning atmosphere in the communication science department that is supported by information systems and integrated education services in communication science laboratories.
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15

Coanca, Mariana. "Connecting the English Class to the Internet of Things." European Scientific Journal, ESJ 14, no. 8 (March 31, 2018): 30. http://dx.doi.org/10.19044/esj.2018.v14n8p30.

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It goes without saying that the World Wide Web drives learners/students to become more autonomous as it offers an array of tools that cater for students’ diverse needs and learning styles. This paper connects the teaching and learning English for Specific Purposes to the ecosystem of the Internet of Things. More precisely, we explore the concept of Internet of Things and its characteristics and address seminal questions about its role in education. After analyzing the findings, we focus on the educative value of digital technologies to our practice as language educators. Drawing on our experience of teaching with web-based tools, we showcase a lesson plan that increased students’ motivation, interaction and engagement. The paper concludes that teaching will definitely become more and more dependent on technology but policy makers need to consider proactively the use of digital technologies as pedagogical tools and to collaborate extensively with educators and technology experts/developers to create innovative strategies for education.
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Gower, Lily, and Janet McDowall. "Interactive music video games and children's musical development." British Journal of Music Education 29, no. 1 (February 21, 2012): 91–105. http://dx.doi.org/10.1017/s0265051711000398.

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Interactive music video games are a readily available, mainstream technology but they are not generally seen as educative tools. Nor are they established within school teaching and learning environments. This study investigated children's use of these games from a music education perspective. Nine children, aged 9–11 years, and two specialist music teachers each participated in an individual semi-structured interview. The child participants were drawn from four metropolitan schools and the teachers were from different metropolitan schools. Results indicate that the games may help to develop some music skills and knowledge and that the games are of high interest and importance to students. The music teachers acknowledged the potential of interactive music video games to be incorporated into traditional music curriculum but they each expressed a belief that ideally the technology needs further development, including a greater capacity to compose and create using the programs. These findings suggest that, based on constructivist learning theories, there may be a place for these games in music education.
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Bello, Hashim Sabo, Sa’adatu Umar Idris, and Abubakar Bappayo. "Media and educational technology in Nigeria: Managing the broadcast programmes of Radio Nigeria Globe FM towards girl child education." International Journal of Innovative Research in Education 7, no. 1 (June 30, 2020): 16–25. http://dx.doi.org/10.18844/ijire.v7i1.4715.

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This study was carried out in Shall and Yalwa village areas of Tafawa Balewa and Dass local government areas, respectively, in Bauchi state (Nigeria) with a strong view of determining the efficacy of media in education towards managing girl child issues in Nigeria. An intensive oral interview was employed in data collection from staff of Radio Nigeria Globe FM, as well as the students and staff of schools and the parents from both Shall and Yalwa villages. The study employed a survey design and utilized a documentary approach to obtain data. Descriptive statistics (means, frequency and percentages) and χ2were used in analysing the socio-economic characteristics of the stakeholders in girl child education. The results revealed that 91.2% of the responses hold the opinion that the strategies used by the Radio Nigeria GlobeFM to intervene in girl child education proffered unique and far-reaching benefits in educating the girl child to discover herself and associate with the right group of people, marry the right kind of men, make the right contributions and help men develop sustainable environment. The results also revealed that 61.8% of the responses hold the belief that Radio Nigeria GlobeFM programmes on the Nigerian girl child are much effective, educative and relevance. The study suggested that the adoption of educational technology strategies is a way forward to managing girl child education, which is a progressive approach in Nigeria, there by setting up booster stations and organise village rallies, discussion programmes with women as moderators to serve as role models for young girls, radio links programme to initiates talks with parents and other stakeholders, initiate kiddies programme fashioned after the likes of the world of children and finally strategies for career guidance. Keywords: Broadcast programme, educational technology, girl child, management, media.
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Zanetti, Margot, Giulia Iseppi, and Francesco Peluso Cassese. "A “psychopathic” Artificial Intelligence: the possible risks of a deviating AI in Education." Research on Education and Media 11, no. 1 (June 1, 2019): 93–99. http://dx.doi.org/10.2478/rem-2019-0013.

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Abstract This work analyses the use of artificial intelligence in education from an interdisciplinary point of view. New studies demonstrated that an AI can “deviate” and become potentially malicious, due to programmers’ biases, corrupted feeds or purposeful actions. Knowing the pervasive use of artificial intelligence systems, including in the educational environment, it seemed necessary to investigate when and how an AI in education could deviate. We started with an investigation of AI and the risks it poses, wondering if they could be applied also to educative AI. We then reviewed the increasing literature that deals with the use of technology in the classroom, and the criticism about it, referring to specific use cases. Finally, as a result, the authors formulate questions and suggestions for further research, to bridge conceptual gaps underlined by lack of research.
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Hadijah, Sitti, Marhamah Marhamah, and Shalawati Shalawati. "INTERACTIVE AND EDUCATIVE LEARNING MEDIA IN ENGLISH LANGUAGE TEACHING AT SENIOR HIGH SCHOOLS." AL-ISHLAH: Jurnal Pendidikan 12, no. 2 (December 30, 2020): 304–15. http://dx.doi.org/10.35445/alishlah.v12i2.202.

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This research aims to describe senior high school students’ perspectives about the use of learning media in English language teaching context and to investigate the sorts of interactive and educative learning media in English language teaching. This research worked on descriptive research design, both qualitative and quantitative data were collected through a questionnaire. This study involved 171 senior high school students who voluntary filled in the questionnaire. The research findings reveal that the use of learning media to support learning process needs to be improved since the media used needs to be adjusted with the current trend of learning that is technology-based learning media. In addition, Powerpoint slides, video, film, online or traditional games were found as interactive and educative learning media from the students’ perspectives. The students are excited when the teachers are presenting media in their learning process, even though it only simply presented through Powerpoint. In other words, learning media has an essential role to support effective learning atmosphere for the students.
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Longhurst, Max L., Daniel C. Coster, Paul G. Wolf, Aaron M. Duffy, Hyunju Lee, and Todd Campbell. "Multi-Year Professional Development Grounded in Educative Curriculum Focused on Integrating Technology With Reformed Science Teaching Principles." School Science and Mathematics 116, no. 8 (December 2016): 430–41. http://dx.doi.org/10.1111/ssm.12197.

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Estrems, Manuel, Fernando Cerdán, Diego García, Horacio T. Sánchez, and Patricio Franco. "The Application of PDAs and Smartphones in the Classroom as Instruments for Improvement of Learning Monitoring." Materials Science Forum 625 (August 2009): 113–21. http://dx.doi.org/10.4028/www.scientific.net/msf.625.113.

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The skill of students in the use of new technologies could provoke serious problems of lower attention toward studied contents in the classroom. Nevertheless, many advantages can be also highlighted from an educational point of view: high ability for the search of technical information, quicker exchange of information by keyboard interface, good communication resources for group works, etc. In this sense, the quality of teaching action can be remarkably improved by the application of educational platforms based on electronic devices such as PDA and Smartphones, as proved by the project of educative innovation that was carried out by the authors of this work. With the purpose of promoting the philosophy of continuous improvement into the teaching/learning process, these authors created a platform dedicated to facilitate the interactive communication between teacher and students inside the classroom, as a useful educative tool to provide a feedback about learning level achieved by students. The new technology is oriented to assist to the teacher by means of introduction of the Shewhart Cycle –or also named PDCA (Plan, Do, Check, Act) Cycle–, avoiding the waste of sheet and significant time losses during the educative practice. The results obtained regarding the course “Quality Engineering” that belongs to degree of Industrial Engineering are shown in this work, although similar benefits could be achieved for other courses contained in technical teachings.
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Jackiw, Nicholas, and Nathalie Sinclair. "Dragon Play: Microworld Design in a Whole-Class Context." Journal of Educational Computing Research 27, no. 1 (July 2002): 111–45. http://dx.doi.org/10.2190/ryw7-eg6h-qu6v-8rec.

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We propose a whole-class view of microworld design, in which the total ecology of students, technology, and teacher is considered by the decisions and choices of the design. Through a case-study analysis of a classroom implementation, we illustrate a dynamic geometry microworld designed using such an approach and attempt to identify both the effects such an approach has on student affect and participation and the roles that educational technology fills in such a social context. We argue that whole-class microworld design not only has practical benefits in terms of classroom time and management, but also develops social interactions conducive to educative learning experiences.
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Dugan, Omur. "Teaching Olympism: European Olympic Committees Mobile Quiz Application." New Trends and Issues Proceedings on Humanities and Social Sciences 4, no. 5 (November 16, 2017): 34–40. http://dx.doi.org/10.18844/prosoc.v4i5.2670.

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The European Olympic Committee is a non-governmental not-for-profit organization whose objective is to propagate the fundamental principles of Olympism at European level.Olympism refers to the philosophy of the Olympic Games. Olympism seeks to create a way of life by blending sport with culture, education and international co-operation. It is based on the joy of effort, the educational value of good example, social responsibility and respect for universal fundamental ethical principles. The goal of the Olympism is to contribute to building a peaceful and better world by educating youth through sport practices with Olympism and its values. To contribute to this important aim; Olympic Culture and Legacy Commission of European Olympic Committees has been working on educational materials such as; books, leaflets, informative Power Point presentations etc. All prepared materials are sent to member countries of EOC to be used in different sport related educative environments. It is seen that, initially, the National Olympic Committees are responsible of spreading, promoting and using them. There is no specific feedback on how the guide books, leaflets etc. has an impact on young people on learning Olympism and its values. As technology grows, education materials are in need to change too. Especially young people and children who are very likely to use smartphones, tablets etc. are growing in numbers massively. As a matter of this change, Olympic Education had to have a new era in changing the way of teaching Olympism and its values. The EOC launched a mobile quiz application about Olympism and its values in February 2017, by the work of its Olympic Culture and Legacy Commission. This paper will focus on what Olympic Education is, how it is evolved through technology and discuss the newly launched ‘Olympism Quiz Mobile Application’ for young athletes. Keywords: Olympism; Olympic education; mobile application; mobile quiz; sport education;
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Rezaei, Sohrab, and Mohammad Ali Meshkatian. "Iranian Teachers’ Attitude towards Using Social Media and Technology to Increase Interaction amongst Students inside or outside the Classroom." Theory and Practice in Language Studies 7, no. 6 (June 1, 2017): 419. http://dx.doi.org/10.17507/tpls.0706.02.

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Internet and Social media is a ubiquitous phenomenon affecting many areas of life, including education. From various disciplines have used some forms of social media in their personal as well as professional lives, the English Language Teaching (ELT) teachers are no exception. Many studies on the area have been conducted such as those reviewed by Inayati (2013), and Tess (2013). However, despite the fact that Iran is among the high users of a number of social media, such study in Iran is still scarcely found in International journals. Therefore, this paper addresses the issue by studying how Iranian ELT teachers perceive social media in relation to their teaching as well as their general attitudes towards this type of media. A number of ELT teachers in recent popular social media (telegram, whatsapp) were surveyed with regards to their attitude and perception of social media use in teaching English. Analysis of the survey results showed that generally, the participants indicated positive attitude towards the employment of social media in ELT. In addition, most participants also showed high awareness of the educative potentials offered by social media in ELT practices, and several factors which could potentially hinder the actual use of social media were also identified. Some implications were drawn based on the findings of the study, some of which are related to the aspect of education management.
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POLČIC, Ľudovít, and Milan ĎURIŠ. "BRIEF SUMMARIZATION OF RESEARCH'S RESULTS OF VERIFICATION OF EDUCATIVE BOX OF BRICKS DURING LESSONS OF DESIGN AND TECHNOLOGY." Journal of Technology and Information 1, no. 3 (December 1, 2009): 82–86. http://dx.doi.org/10.5507/jtie.2009.059.

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Yulisman, Yulisman, and Serdiansah Serdiansah. "Aplikasi Pengenalan Kebudayaan Provinsi Riau Berbasis Android." Jurnal Teknologi Sistem Informasi dan Aplikasi 2, no. 3 (July 30, 2019): 79. http://dx.doi.org/10.32493/jtsi.v2i3.3294.

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Current technological developments have an impact on the application of technology in the field of education, especially in the learning process. SMA Negeri 1 Cirenti is a school located in Riau Province, Kuantan Singingi Regency. The learning process in SMA Negeri 1 Cirenti which has been done in a conventional way, namely the teacher explains the subject matter based on books and other supporting media such as material about the introduction of culture in Riau Province. The material is very important for students to preserve culture and customs in the future, and so that the material is more interesting, the use of technology as a learning media that can be accessed wherever students are. Smart phone technology can be utilized in the education sector by creating applications that are capable of supporting learning media. The purpose of this study is to design and create an Android-based mobile phone application as an application for learning introduction to culture in Riau Province. Making this application uses a prototype development method with eclipse software and java programming language, as well as for testing applications with the blackbox method. The results of this study are applications that introduce educative and interactive culture of Riau Province based on Android to students and teachers with applications that can be directly installed on a smart phone.
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Riaz, Anum, and Muhammad Taimoor Awais. "Gamification” of teaching science, technology, engineering and mathematics (STEM): Conceptual cartography." Advances in Social Sciences Research Journal 7, no. 12 (January 10, 2021): 641–57. http://dx.doi.org/10.14738/assrj.712.9585.

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Conceptual mapping was to study the term gamification in science, technology, engineering, and mathematics (STEM) learning. In total, 287 texts were obtained, of which 39 documents were selected for review. The axes of analysis were: notion, categorization, characterization, differentiation, division, linkage, methodology and exemplification. The result consisted of a systematization of the gamification concept and its methodological aspects for teaching STEM. The main findings will differentiation between gamification, serious educational games, and game-based learning. This will allow planning. The purpose of this documentary research, carried out with the method of Conceptual Cartography, was to make a conceptual study of the term “gamification”, specifically in the learning of science, technology, engineering and mathematics (STEM). A total of 287 texts were obtained and finally 39 documents were selected for revision. Eight axes of analysis were applied: notion, categorization, characterization, differentiation, division, linkage, methodology and exemplification. The result was a systematization of the concept “gamification” and its methodological aspects for the teaching of STEM. The main finding was a differentiation between “gamification”, “educative serious games” and “game-based learning”. This would allow planning differentiated educational strategies according to specific teaching objectives.
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Bello, Mukhtar. "Global Status on Fuel Cells and Hydrogen Technology." Advanced Materials Research 1116 (July 2015): 173–89. http://dx.doi.org/10.4028/www.scientific.net/amr.1116.173.

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Though, fuel cells and hydrogen technology is known to the scientific community for almost two centuries, in recent years, there has been a renewed interest due to global efforts to develop and use clean and efficient energy conversion technologies for sustainable development. Thus, this chapter presents an educative discussion on the current status of fuel cells and hydrogen technology. Brief discussion on the fuel cells operation principle, different types of fuel cells and historical developments is presented. Efforts by private companies for the development and deployment of fuel cells and current status of fuel cells for the different application sectors, namely; stationary power generation, transport sector and portable power sector have also been discussed. In general, within the last decade, there has been significant progress in the development and deployment of fuel cells in the three application sectors. However, stationary power generation sector has witnessed the most impressive increase in the use of fuel cells interms of both the system shipments (200% increase from 2010 to 2012) and megawatts shipped (250% increase from 2010 to 2012). On the availability of hydrogen, several technical challenges still remain concerning its production, storage and distribution. However, there is encouraging progress on the provision of hydrogen filling stations with about 208 available stations worldwide as of 2012, which will support the deployment of fuel cell vehicles. Thus, with the on-going serious academic research efforts, increasing investment by private companies and sustained governments’ support, the future for fuel cells and hydrogen technology looks bright.
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Candolfi Arballo, Norma, Ervey Leonel Hernández Torres, and Bernabé Rodríguez Tapia. "Vinculación entre Universidad y sector productivo como estrategia para la disminución de la Brecha Digital Industrial." Tecnología Educativa Revista CONAIC 3, no. 1 (January 31, 2021): 29–34. http://dx.doi.org/10.32671/terc.v3i1.143.

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Las Tecnologías de la Información y Comunicación (TIC) son una alternativa para la activación del desarrollo económico y la competitividad de un país; sin embargo, estudios demuestran que el estado actual de la brecha digital en México se extiende del sector social al sector productivo. Una estrategia de apoyo a la disminución de la brecha digital y generación de proyectos en materia de TIC, es la formación y actualización continua en modalidad virtual; en la Escuela de Ciencias de la Ingeniería y Tecnología se desarrollan iniciativas de innovación, consientes que los futuros egresados serán factor de cambio en los procesos productivos actuales; en este trabajo se expone una propuesta para vincular al sector educativo e industrial, así mismo incorporar al estudiante en el ambiente laboral, con la finalidad de desarrollar habilidades y competencias que den frente a las necesidades actuales y promueva un escalamiento industrial en las empresas regionales. Information and Communications Technology (ICT) are an alternative to activate a country economic development and competitiveness; however, studies shows that the actual state of digital divide in Mexico extends from social to productive sectors. A support strategy to reduce digital divide and increase the generation of ICT projects’ is vocational training and continuing education trough virtual education. Conscious of the role played by graduates as exchange factor on current productive processes, at School of Engineering Sciences and Technology are developed innovation initiatives; this paper presents a proposal to link educative and industrial sectors and to incorporate students to work environment, as well as generate abilities and competences to face current needs and promote an industrial upgrading on regional industries.
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Škorić, Sanja. "The application of digital technology in business registration." Pravo - teorija i praksa 37, no. 4 (2020): 1–12. http://dx.doi.org/10.5937/ptp2004001s.

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The application of digital technology has succeeded, on the one hand, in facilitating the business and whole life of the modern humans, and, on the other hand, in slightly putting in the background the long-maintained habits and values that have become obsolete and unnecessary with digitalization. Almost the entire year of 2020, due to the global pandemic and restrictive measures, as well as business in it, has been reduced to the virtual world and digitalization. Although the application of new technologies is not new, this year it has received a special treatment, and the business entities have been required to adjust their business, the work from home, the online work, through various Internet applications with which help there can be organized certain meetings, seminars, educative programmes, conferences as well as closer business contacts with a picture and tone being alive. So, digital technologies have, in this so-called Covid19 year, taken over our entire, both business and a large part of private life. However, if the focus is put on a lot of positive aspects of the application of new technologies, especially in modern business, where their application saves time and energy, and thus money, then a digital registration of business entities is certainly one of them. For example, in Serbia, since 2018, with a few clicks, it has been possible to electronically register a one-member or multi-member limited liability company and an entrepreneur. However, the application of digital technologies in the process of registration and setting up the business entities has existed much longer than the e-registration. Along with the increasing application and importance of digital technologies in this area, there are opened up some new dilemmas and emerged new challenges that modern business entities have to be faced. The same thing can be applied to the new challenges the registration authorities are faced.
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Van Den Dool, Peter, and Paul Kirschner. "Integrating the Educative Functions of Information and Communications Technology (ICT) in teachers' and learners' toolboxes: a reflection on pedagogical benchmarks for ICT in teacher education." Technology, Pedagogy and Education 12, no. 1 (March 2003): 161–79. http://dx.doi.org/10.1080/14759390300200151.

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Tobarra, Llanos, Alejandro Utrilla, Antonio Robles-Gómez, Rafael Pastor-Vargas, and Roberto Hernández. "A Cloud Game-Based Educative Platform Architecture: The CyberScratch Project." Applied Sciences 11, no. 2 (January 16, 2021): 807. http://dx.doi.org/10.3390/app11020807.

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The employment of modern technologies is widespread in our society, so the inclusion of practical activities for education has become essential and useful at the same time. These activities are more noticeable in Engineering, in areas such as cybersecurity, data science, artificial intelligence, etc. Additionally, these activities acquire even more relevance with a distance education methodology, as our case is. The inclusion of these practical activities has clear advantages, such as (1) promoting critical thinking and (2) improving students’ abilities and skills for their professional careers. There are several options, such as the use of remote and virtual laboratories, virtual reality and game-based platforms, among others. This work addresses the development of a new cloud game-based educational platform, which defines a modular and flexible architecture (using light containers). This architecture provides interactive and monitoring services and data storage in a transparent way. The platform uses gamification to integrate the game as part of the instructional process. The CyberScratch project is a particular implementation of this architecture focused on cybersecurity game-based activities. The data privacy management is a critical issue for these kinds of platforms, so the architecture is designed with this feature integrated in the platform components. To achieve this goal, we first focus on all the privacy aspects for the data generated by our cloud game-based platform, by considering the European legal context for data privacy following GDPR and ISO/IEC TR 20748-1:2016 recommendations for Learning Analytics (LA). Our second objective is to provide implementation guidelines for efficient data privacy management for our cloud game-based educative platform. All these contributions are not found in current related works. The CyberScratch project, which was approved by UNED for the year 2020, considers using the xAPI standard for data handling and services for the game editor, game engine and game monitor modules of CyberScratch. Therefore, apart from considering GDPR privacy and LA recommendations, our cloud game-based architecture covers all phases from game creation to the final users’ interactions with the game.
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Gamboa, Jerame, and Alberto G. Gamboa. "Impact to information computer technology: computer competency of Tinajero high school teachers in Philippines." Religación. Revista de Ciencias Sociales y Humanidades 5, no. 24 (June 30, 2020): 152–57. http://dx.doi.org/10.46652/rgn.v5i24.645.

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This study aims to describe the computer competency of high school teachers at Tinajero High School, in the Philippines, during the calendar year 2019. Specifically, it sought to identify and describe the teachers’ computer competency, strengths and weaknesses, and problems in MS Word, Excel, and PowerPoint. Most of the conducted studies focused on the computer competency of the students. Few studies addressed the computer competency level of the teachers. In this digital age, teachers are not exempted on learning he Microsoft application. Sooner or later, the world will be embracing a mode of instruction that uses more of computer than of those traditional ways. This study used a descriptive-survey type of study and a validated competency test from Module quizzes from Innovate: A Mentor’s Guide to ICT Foundation Competencies by Microsoft Philippines. Findings showed the teachers are highly competent on MS Word, competent on MS Excel, and MS PowerPoint. Insufficiency of the computer equipment was identified as the main problem. It is therefore recommended to further strengthen the ICT capability training being given to the teachers so that technology will be maximized in making the educative system more impactful to the learners.
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Muñoz-Reyes, Yessica, and Wendy Almendrales. "Management of teachers’ education in the area of Administration facing the competitive and technological challenges of the XXI century." Desarrollo Gerencial 10, no. 2 (December 5, 2018): 5–8. http://dx.doi.org/10.17081/dege.10.2.3285.

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Corruption, financial disequilibrium, unemployment, inflation, among other factors, have been the cause of the general crisis in today’s society, they have produced a time lag for the economic, educational and social development of Latin American countries. Colombia is not the exception to this set of problems, on the contrary, it is a country that today has been hit by economic and financial difficulties, corruptive acts at a national governmental level, drug trafficking, and a series of conflicts that have brought instability to the productive system of the country, therefore affecting growth in as much as competitiveness, innovation and technology. Facing these problems from the national government point of view, it is necessary to shape some educative policies at a higher educational level. The Higher Educational Institutions, including technical and technological must make reforms to their institutional structures, adapting them to market demands. That is why, inside general parameters, the education of teachers must be included as a main cross sectional axis for student’s learning.
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Potgieter, Ferdinand Jacobus. "TOWARDS A SPIRITUALITY OF OPEN DISTANCE LEARNING." Progressio: South African Journal for Open and Distance Learning Practice 37, no. 2 (November 9, 2015): 64–78. http://dx.doi.org/10.25159/0256-8853/585.

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This article suggests attention to the paideia of the soul as an educative corrective for preparing open distance learning students for living in the current technology-dependent world. This world is undergirded by a technology-rich knowledge society that privileges new informational epistemologies. In an attempt to suggest a spirituality of open distance learning that is based on the paideia (full-blown completeness) of the soul, use is made of the integrated interpretations of three relevant viewpoints. It is shown that spirituality in open distance learning is neither religion nor ethics; that it is essentially about the meaning in and of life, meaning-making and meaning-decoding, self-transcendence (especially as meaning-making), connection, engagement and a re-interrogation of all the major existentialist questions. It is a journey towards wholeness and compassion (as knowledge of love) of every student teacher.
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Attoye, Daniel, Timothy Adekunle, Kheira Tabet Aoul, Ahmed Hassan, and Samuel Attoye. "A Conceptual Framework for a Building Integrated Photovoltaics (BIPV) Educative-Communication Approach." Sustainability 10, no. 10 (October 19, 2018): 3781. http://dx.doi.org/10.3390/su10103781.

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Global interest in Building Integrated Photovoltaics (BIPV) has grown following forecasts of a compound annual growth rate of 18.7% and a total of 5.4 GW installed worldwide from 2013 to 2019. Although the BIPV technology has been in the public domain for the last three decades, its adoption has been hindered. Existing literature asserts that proper information and education at the proposal or early design stage is an important way of addressing adoption barriers. However, there is a lack of BIPV communication approaches for research, and market proposals that focus on clear information about its benefits. This has limited the adoption of BIPV.. Based on this, the present study aims to develop a conceptual framework for an educative-communication approach for presenting BIPV proposals to encourage its adoption. This is aimed at developing holistic research and market proposals which justify scholarly investigation and financial investment. Using a multiple case study investigation and Design Research Methodology (DRM) principles, the study developed an approach which combines core communication requirements, the pillars of sustainability and a hierarchical description of BIPV alongside its unique advantages. A two-step evaluation strategy involving an online pilot survey and a literature-based checklist, was used to validate the effectiveness of the developed approach. Our results show that understanding environmental and economic benefits was found to be significantly important to people who are likely adopters of BIPV (p < 0.05), making these benefits crucial drivers of adoption. Statistical significance was also found between those who do not know the benefits of using solar energy for electricity, and interest in knowing these benefits (p < 0.05). We thus conclude that proper communication of these benefits can safely be advanced as important facilitators of BIPV adoption. In general, this study elaborates the need and strategies for appropriate dissemination of innovative ideas to encourage and promote adoption of technological advancement for a sustainable global future.
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Morgan, Natalie. "Children as digital citizens: Closing the gap on parental engagement." Information Technology, Education and Society 17, no. 1 (July 1, 2020): 41–54. http://dx.doi.org/10.7459/ites/17.1.04.

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As technology users become progressively younger, the frequency of exposure and risk in the use of technology continues to increase worldwide. Internationally, digital citizenship is growing rapidly. As students enter primary school already a part of this technological explosion, educative policies and practices are expanding to younger year levels. Schools progressively find themselves taking a lead role in supporting their entire community’s development as digital citizens. It is timely to ask about the effectiveness of their approaches to doing so, and to consider the challenges ahead in both school and at home. This paper examines the curriculum, theories, research and practicalities relating to children as digital citizens. This article suggests that the active role children play in influencing and facilitating the nature and extent of their technological and personal relationships is attributed to a three-way relationship between teacher, student and parent. Much remains to be done regarding parental engagement and involvement in parent-school relationships to ensure the safety and physical and mental health of our children. Schools and teachers can support parental engagement by continuously building and rebuilding partnerships to connect learning, digital knowledge and competence at home and at school, so as to provide children and adolescents with the right tools. As schools and their communities become increasingly reliant on digital technology, providing effective links through education and information on digital literacies and fluency offers children a network of support.
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Reid, Nathalie Sandra, Joanne Farmer, Claire Desrochers, and Sue McKenzie-Robblee. "Early Career Teachers’ Experiences of Communicating with Families via Technology: Educatively Dwelling in Tension." in education 25, no. 1 (June 13, 2019): 34–50. http://dx.doi.org/10.37119/ojs2019.v25i1.420.

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A variety of online programs, apps, and digital learning management systems currently “provide teachers with a means to more easily communicate and share information with students and parents through discussion forums, social media, videoconferencing, email, grade books, and announcements” (Howell & O’Donnell, 2017, p.28). While technology is often seen as shaping positive shifts in teachers’ and schools’ abilities to communicate with families, we, the five co-researchers in the study Understanding the Interactions Between Early Career Teachers and Families, wondered how early career teachers were experiencing the use of technology to interact with families. During semi-structured interviews with each of the 20 teacher participants, we were awakened, for example, to tensions experienced by many of the teachers when expectations to communicate with families electronically conflicted with their longings for more relational and reciprocal interactions. Yet, we also came to see that the teachers were learning to dwell in these tensions in ways that opened potential for educative (Dewey, 1938) growth and movement toward the kinds of interactions with families they were imagining. This paper takes up technology as one of the resonant threads drawn from and across the teachers’ storied experiences, and inquires narratively into the kinds of generative tensions that many of the teachers were experiencing and drawing on as they imagined increased relational and reciprocal ways of interacting with families, and then moves to wonder how dwelling in these tensions might shape preservice and in-service teacher education.Keywords: Early career teachers; families; technology; interactions; agency
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Pebriyanti, Ni Kadek, and Ary Wira Andika. "Sistem Pakar Penentuan Tanaman Obat pada Penyakit THT berbasis Web." SINTECH (Science and Information Technology) Journal 1, no. 1 (April 20, 2018): 34–40. http://dx.doi.org/10.31598/sintechjournal.v1i1.198.

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With the use of technology in the world of health, facilitate the public in obtaining information. In this case, handling of mild ENT disease can be done with the initial handling that is utilizing medicinal plants as one good alternative. However, lack of information obtained, resulting in less people know what medicinal plants that can be utilized. Therefore, it is necessary to build a system that is educative by providing information of ENT and medicinal diseases of any medicines that can be utilized in the follow up of ENT disease in suffering. This system also provides information on medicinal plants outside of ENT diseases.
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Saifudin, Febry Ramadan, and Ira Mentayani. "GALLERI ARSITEKTUR BANJAR." LANTING JOURNAL OF ARCHITECTURE 9, no. 1 (February 29, 2020): 41–47. http://dx.doi.org/10.20527/lanting.v9i1.541.

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Banjar Architecture Gallery is one of the solutions to increase the interest of the people of Banjarmasin city for the benefit of developing their own city. The essence needed about building construction can be a creative and educative socialization agent to make visitors understand Banjarmasin city architecture. In the end, the Architectural Gallery Design can be realized as a single mass building by presenting a Banjar house holographic collection presented from the house, the history of the house's hierarchy, and the initial process of making a house. On the 1st floor tells the history and process of making banjarise house. The second floor is where we proceed with hologram technology.
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., Rustam. "SISTEM NILAI DAN HUBUNGANNYA DENGAN PROSES PENDIDIDKAN ISLAM." Inspiratif Pendidikan 7, no. 2 (December 1, 2018): 293. http://dx.doi.org/10.24252/ip.v7i2.7913.

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This journal deals with research studies on the value system and its relationship in the process of Islamic education (Axiology Study of Islamic Education). The main problem is how the value system relates to the process of Islamic education and the degree to which the value system relates to the process of Islamic education. This problem is seen with a pedagogical approach and discussed with library research methods, processed by inductive, deductive and comparative methods. Writing this journal intends to find out how the system of values and relationships in the process of Islamic education. The results of the writing indicate that the value system is very important, moreover this system is elements that are regularly and interrelated with the values caused by the subject. The relationship with the Islamic teaching process is very close to value, so it has a reciprocal relationship, meaning the subject with an object or in other words there is a cause for the emergence of everything. Values do not arise by themselves, but there are factors that are prerequisites. The realization of the value system in the process of Islamic education is not only used as a consultation material in the formulation of the objectives of Islamic education, but also a reference in education systems, strategies, and technology as well as educative interactions with the outside world and within Islamic educational institutions.
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Hollebrands, Karen. "Mathematics Teacher Educator: Looking Back and Looking Forward." Mathematics Teacher Educator 8, no. 1 (September 2019): 3–6. http://dx.doi.org/10.5951/mathteaceduc.8.1.0003.

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In this editorial, I look back at what the Mathematics Teacher Educator journal has accomplished during its short existence. In particular, I examine how past editors and panelists have worked to clearly establish the unique identity of the journal. This clearly articulated vision has assisted in attracting well-aligned, high-quality manuscript submissions. It also provides educative scaffolds for authors, reviewers, and editors that have led to the publication of articles relevant to mathematics teacher educators. I then look forward to consider how we can harness the power of the internet to enrich readers' experiences with the journal. Many ways exist for an online journal to capitalize on technology to communicate, interact, and connect.
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Syafitri, Siska Eka. "THE POWER OF BROCHURE: A MULTIMODAL DISCOURSE ANALYSIS ON CHILDREN EDUCATIVE TOY “HAFIZ AND HAFIZAH TALKING DOLL”." AICLL: ANNUAL INTERNATIONAL CONFERENCE ON LANGUAGE AND LITERATURE 1, no. 1 (April 17, 2018): 27–33. http://dx.doi.org/10.30743/aicll.v1i1.4.

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Brochure as a media in promoting a product has developed by the growing of technology in this multimedia era. The inovation in brochure in fact is needed to support a success marketing. The images and words which are showed in the brochure should be present in meaningful and creative ways. It will catch the interest and raise the curiosity of the customers. Seeing the situation, studying the popular product by the brochure delivered is very important. “Hafiz and Hafizah Talking Doll” is one of the popular product in this global era. It is a kind of educative toy that is contained of many features as its superiority . This product has caught many customer and we can find so many online brochures in the internet. Therefore, analyzing the brochure of “Hafiz and Hafizah Talking Doll” is very essential. Multimodal Discourse Analysis is applied in this research to get the understanding of the brochure.
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MORI, Shinnosuke, Toru YAMAMOTO, Akihiro SAKAGUCHI, and Mitsuhisa KUSUHASHI. "A Study on Educative Effects Using a Teaching Material of Mechanical System in Subject of Technology and Homemaking of Junior High Schools." Journal of JSEE 55, no. 6 (2007): 111–17. http://dx.doi.org/10.4307/jsee.55.6_111.

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De Stefano, Luca. "Porous Silicon Optical Biosensors: Still a Promise or a Failure?" Sensors 19, no. 21 (November 3, 2019): 4776. http://dx.doi.org/10.3390/s19214776.

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Even if the first published article on a porous silicon (PSi)-based biosensor dates back to more than twenty years ago, this technology still attracts great attention from many research groups around the world. In this brief review, the pros and cons of porous silicon-based optical biosensors will be highlighted on the basis of some recent results and published papers on this subject. The aim of the paper is to give a straightforward introduction to PhD students and young researchers on this subject, which is particularly full of educative content, since it is highly multidisciplinary. Fabrication of PSi-based optical biosensors requires competencies related to many different scientific topics ranging from material science, physics and optics to healthcare and environmental monitoring through surface chemistry and more.
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Ofodile, Uche Connie, and Mangut Mankilik. "Development and Validation of a Hybrid Active Learning Strategy for Teaching Direct Current Electricity Concepts for Secondary Schools in Nigeria." International Journal for Innovation Education and Research 3, no. 8 (August 31, 2015): 56–66. http://dx.doi.org/10.31686/ijier.vol3.iss8.409.

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The study was carried out to develop and validate a Hybrid Active Learning Strategy (HALS) for teaching direct current electricity concepts (DCEC) in physics for secondary schools in Nigeria. The relevant literature reviewed revealed that the inappropriate use of relevant teaching strategies and the non-use of modern innovative technology in the teaching of physics result in lack of better understanding of concepts and hence, the poor performance of students in physics. In view of this, the HALS package which is a combination of active learning strategies including computer simulation was developed to help teachers to be more effective and students to understand DCEC concepts better. The developmental platform for the package is Microsoft visual basic 6. Other applications used during the design process include Adobe (macromedia) Director, Flash 8, Fireworks and Flash Player for animation, construction and display. The validation of HALS Package was done applying: subject content validation, computer expert validation, educational technology expert validation, personalized validation and group validation. The HALS package is generally perceived as very educative, comprehensive, adequate, relevant, user friendly and loaded with a lot of ingenuity.
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Novoa-Echaurren, Angela, and Alejandra Canales-Tapia. "Pedagogical Uses of Digital Technologies by Pre and In-Service Teachers: Literature Review from a Global Perspective to the Chilean Context." Proceedings 2, no. 21 (October 26, 2018): 1335. http://dx.doi.org/10.3390/proceedings2211335.

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The broad integration of information and communication technologies (ICT) in students’ and teachers’ lives requires education professionals to think of new ways to provide teaching and learning opportunities. Public and institutional policies, non-governmental organizations and technological innovation companies demonstrate a clear intention to incorporate ICT in schools. This situation leads to new demands on teachers who need to reflect on how to offer teaching and learning provisions with ICT to maximise student-learning gains. This paper focuses on the implications of the new educational landscape to the training and support of Chilean pre-service and in-service teachers. Our work discusses the research literature that deals with the rise of “new” ICT pedagogies, the relationship between them and the notion of active student participation. We suggest that it is important to prepare teachers earlier in their teacher-training programme and during their professional development in the pedagogical use of technology. In particular, pre-service and in-service teachers should be provided with learning opportunities that help them to understand and practice the skills of pedagogic planning and the evaluation of the educative possibilities of ICT.
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Buchanan, Rachel. "Through growth to achievement: Examining edtech as a solution to Australia’s declining educational achievement." Policy Futures in Education 18, no. 8 (March 26, 2020): 1026–43. http://dx.doi.org/10.1177/1478210320910293.

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In many educational jurisdictions, school systems are striving to demonstrate constant improvement. In Australia, the latest iteration of this concern is represented by the recent federal government report, Through growth to achievement. The report offers a number of recommendations to address declining achievement in Australian schooling. Pulling together scholarship on policy and educational technology I provide an analysis of key aspects of this report. This analysis draws attention to three salient features of the report: continuous assessment for continuous improvement; education as personalized learning; and growth mindset as a policy mandate. I explore the implications for schooling in Australia if these features were to be taken up. Analysis indicates that Australia could undergo significant change: teaching would be reconstituted as a process of continuous assessment; processes of personalized learning would lead to algorithmically tethered educative opportunities based upon students’ previous achievement and choices; and learners would be reshaped by technologies of persuasion. Given that educational jurisdictions globally are increasingly advocating for these types of educational solutions, this research is valuable as it provides a basis for further critique of such technologies being proffered as a panacea for educational disadvantage.
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Tobarra, Llanos, Antonio Robles-Gómez, Rafael Pastor, Roberto Hernández, Andrés Duque, and Jesús Cano. "A Cybersecurity Experience with Cloud Virtual-Remote Laboratories." Proceedings 31, no. 1 (November 15, 2019): 3. http://dx.doi.org/10.3390/proceedings2019031003.

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In recent years, there has been a great increase in the daily use of technology, to the extent that people are almost permanently connected to the Internet. In our particular case, we are interested in maintaining information security, which is known as cybersecurity. Traditional security techniques are obsolete, so it becomes necessary to acquire new practical skills with a problem-based learning methodology. Therefore, this paper presents a new approach based on virtual-remote laboratories for the creation of dynamic cybersecurity scenarios in the Cloud. Additionally, the factors that influence the intentions of the participants in the subject employed for this work have been studied. This information has been gathered by using both the answers obtained from an opinion survey and available information in the activity records of the educative labs.
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Shomirzayev, M. Kh. "Technology Of Educational Process In School Technology Education." American Journal of Social Science and Education Innovations 02, no. 07 (July 30, 2020): 212–23. http://dx.doi.org/10.37547/tajssei/volume02issue07-28.

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