Academic literature on the topic 'Technology immersion'
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Journal articles on the topic "Technology immersion"
Devi, Jayanthila. "Tele-immersion." International Journal of Informatics and Communication Technology (IJ-ICT) 5, no. 2 (August 1, 2016): 73. http://dx.doi.org/10.11591/ijict.v5i2.pp73-78.
Full textDuan Chen, 段晨, 宗明成 Zong Mingcheng, 范伟 Fan Wei, and 孟璐璐 Meng Lulu. "Focus Control Technology in Immersion Lithography." Acta Optica Sinica 38, no. 9 (2018): 0912002. http://dx.doi.org/10.3788/aos201838.0912002.
Full textSchroeder, Sabine. "Superior, whisker‐reduced immersion tin technology." Circuit World 31, no. 4 (December 2005): 42–46. http://dx.doi.org/10.1108/03056120510603134.
Full textBernal, Raul Niño. "Evolutionary Immersion, Digital Arts, Science and Technology." ARJ – Art Research Journal / Revista de Pesquisa em Artes 2, no. 2 (September 25, 2015): 11–122. http://dx.doi.org/10.36025/arj.v2i2.7287.
Full textStickler, John C. "Total immersion: new technology creates new experiences." Museum International 47, no. 1 (March 1995): 36–40. http://dx.doi.org/10.1111/j.1468-0033.1995.tb01222.x.
Full textLiang, Jun, Xian Quan Han, Bo Hu, and Yong Tan. "Canal Reach Deformation Monitoring Technology Based on Terrestrial LIDAR Scanning Technology." Advanced Materials Research 383-390 (November 2011): 4175–79. http://dx.doi.org/10.4028/www.scientific.net/amr.383-390.4175.
Full textGoehre, J., M. Schneider-Ramelow, K. F. Becker, and M. Hutter. "Immersion Silver as Universal Surface Finish for COB Technology." International Symposium on Microelectronics 2010, no. 1 (January 1, 2010): 000867–73. http://dx.doi.org/10.4071/isom-2010-tha3-paper7.
Full textEgeland, Paul. "New Teachers and Technology Preparation: Immersion or Infusion?" i-manager's Journal on School Educational Technology 5, no. 2 (November 15, 2009): 1–7. http://dx.doi.org/10.26634/jsch.5.2.1024.
Full textLin, Burn J. "Hot-Lot Equivalent of Technology Development—Immersion Lithography." Journal of Micro/Nanolithography, MEMS, and MOEMS 3, no. 2 (April 1, 2004): 201. http://dx.doi.org/10.1117/1.1695567.
Full textKumar, Mukesh, Rajkumar, Dinesh Kumar, and P. J. George. "Semiconductor applications of plasma immersion ion implantation technology." Bulletin of Materials Science 25, no. 6 (November 2002): 549–51. http://dx.doi.org/10.1007/bf02710548.
Full textDissertations / Theses on the topic "Technology immersion"
Daggett, Kristina Marie. "Immersion through technology." [Ames, Iowa : Iowa State University], 2010. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1476289.
Full textEnström, Hasse. "Nostalgi och ökad immersion." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18978.
Full textHäger, Ellen. "Enhanced Immersion in Augmented Reality Applications." Thesis, Linköpings universitet, Institutionen för systemteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-145217.
Full textAndersson, Tom, and Hampus Strömsholm. "Immersion, Make and Break the Game - a Study on the Impact of Immersion." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20496.
Full textImmersion can be considered as an essential part in digital games and developers are constantly challenged when trying to create immersive game experiences to an ever growing demand. However, as previous work suggests, immersion is not an easy concept to grasp and the area must be divided into smaller sub-areas. The sub-areas can then be investigated both individually and in relation to one another. This thesis breaks out three sub-areas (immersive features), that contribute to the overall feeling of immersion, to explore and test. The immersive features are used to create an artifact in the form of a game where all features can be tested. The data presented in this thesis shows that the three features have different amounts of impact on immersion. Furthermore, this thesis shows how the selected features relate to each other and how they together affect the overall game.
Coleman, Donnie Steve. "Technological Immersion Learning: A Grounded Theory." Diss., Virginia Tech, 2017. http://hdl.handle.net/10919/75155.
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Liang, Liu. "Test Immersion in DomeTheater using Tracking device." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-69280.
Full textPereswetoff-Morath, Alexander. "THE OCULUS RIFT’S EFFECTS ON IMMERSION SURROUNDINGMORAL CHOICE : A study of modern VR technology and itseffects on a user’s spatial immersion in avirtual environment." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-10013.
Full textGustafsson, Axel. "Supporting Immersion of Board Games utilising Phone-based Augmented Reality." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21918.
Full textLu, Dongsheng. "Virtual Reality sickness during immersion: An investigation ofpotential obstacles towards general accessibility of VR technology." Thesis, Uppsala universitet, Institutionen för informatik och media, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-327184.
Full textKarlsson, Fredrik, and Marcus Lundberg. "Designriktlinjer för handinteraktion för att stödja immersion i VR : En studie om att skapa riktlinjer för design av handinteraktion för VR för att stödja immersion." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-35373.
Full textVirtual reality (VR) is becoming more commonly used by people in areas like educationand entertainment. However, for VR to be a serious platform for creating education andentertainment services, the sense of immersion is an important part of the userexperience. Today there are several methods to interact with VR, but they often lack thefeeling of being natural and realistic. Hand interaction is seen as a natural way for peopleto interact with VR and has potential to create immersion. However, even though handinteraction is seen to be a natural way of interacting with VR there’s no guidelinesavailable to facilitate the design of VR-services with hand interaction. To study how handinteraction can be designed to support immersion in VR, we’ve asked the question:“How can hand interaction be designed for virtual reality to support immersion?”Through our study, we have identified aspects that are important for hand interaction tobe able to support immersion. The question has been studied through a design orientedapproach with qualitative data gathering methods such as participant test, interviews andobservations. The test participants were recruited based on their previous experience ofVR and games. The study contributes with knowledge regarding what is important for
Books on the topic "Technology immersion"
Words, worlds and narratives: Transmedia and immersion. Oxford: Inter-Disciplinary Press, 2014.
Find full textTeaching literature in virtual worlds: Immersive learning in English studies. New York: Routledge, 2011.
Find full textAurelia, Sagaya, and Sara Paiva, eds. Immersive Technology in Smart Cities. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-66607-1.
Full textFröhlich, Bernd, Joachim Deisinger, and Hans-Jörg Bullinger, eds. Immersive Projection Technology and Virtual Environments 2001. Vienna: Springer Vienna, 2001. http://dx.doi.org/10.1007/978-3-7091-6221-7.
Full textImmersive learning: Designing for authentic practice. Alexandria, Virginia, USA: ASTD Press, 2013.
Find full textCai, Yiyu. 3D Immersive and Interactive Learning. Singapore: Springer Singapore, 2013.
Find full textD'Agustino, Steven. Immersive environments, augmented realities, and virtual worlds: Assessing future trends in education. Hershey PA: Information Science Reference, 2013.
Find full textEarly biliteracy development: Exploring young learners? use of their linguistic resources. New York: Routledge, 2011.
Find full textChar Davies' immersive virtual art and the essence of spatiality. Toronto: University of Toronto Press, 2007.
Find full textMcRobert, Laurie. Char Davies' immersive virtual art and the essence of spatiality. Toronto: University of Toronto Press, 2007.
Find full textBook chapters on the topic "Technology immersion"
Mcdougall, Anne, and Jennifer Betts. "Teacher professional development in a technology immersion school." In Information Technology, 222–27. Boston, MA: Springer US, 1997. http://dx.doi.org/10.1007/978-0-387-35081-3_28.
Full textJudge, Andy. "Designing Permanent Magnet Machines for Ferrofluid Immersion." In Energy Technology 2013, 189–98. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2013. http://dx.doi.org/10.1002/9781118658352.ch21.
Full textQian, Wang, Xu Ying, Tian Yinsheng, and Ding Li. "Test Technology Research on Immersion Thermal Manikin." In Advances in Intelligent Systems and Computing, 107–16. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-96071-5_12.
Full textWadsö, Lars, and Dmytro Orlov. "Adding Dimensions to the Immersion Testing of Magnesium Corrosion." In Magnesium Technology 2018, 31–36. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-72332-7_7.
Full textOrlov, Dmytro, Bastien Reinwalt, Ilyes Tayeb-Bey, Lars Wadsö, Jelena Horky, Andrea Ojdanic, Erhard Schafler, and Michael Zehetbauer. "Advanced Immersion Testing of Model Mg-Alloys for Biomedical Applications." In Magnesium Technology 2020, 235–42. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36647-6_37.
Full textLevin, Ilya, Alexey Dordopulo, Alexander Fedorov, and Yuriy Doronchenko. "Design Technology for Reconfigurable Computer Systems with Immersion Cooling." In Communications in Computer and Information Science, 554–64. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-05807-4_47.
Full textLuo, Jianhui, Yong Yuan, and Pengfei He. "Numerical Investigation on Shear Mechanical Performance of Immersion Joint." In High Tech Concrete: Where Technology and Engineering Meet, 1058–66. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-59471-2_123.
Full textElias, John Z. "Immersed in Immersion: Simulation as Technology and Theory of Mind." In Intelligent Systems Reference Library, 227–40. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-31140-6_12.
Full textSinclair, Nathalie. "Time, Immersion and Articulation: Digital Technology for Early Childhood Mathematics." In ICME-13 Monographs, 205–21. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-73432-3_11.
Full textShirzadian, Najereh, Judith A. Redi, Thomas Röggla, Alice Panza, Frank Nack, and Pablo Cesar. "Immersion and Togetherness: How Live Visualization of Audience Engagement Can Enhance Music Events." In Advances in Computer Entertainment Technology, 488–507. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-76270-8_34.
Full textConference papers on the topic "Technology immersion"
Mulkens, Jan, Bob Streefkerk, and Martin Hoogendorp. "ArF immersion lithography using TWINSCAN technology." In Photonics Asia 2004, edited by Yangyuan Wang, Jun-en Yao, and Christopher J. Progler. SPIE, 2005. http://dx.doi.org/10.1117/12.578071.
Full textWang, C. T., W. L. Chang, C. Y. Chen, and Douglas Yu. "Immersion in Memory Compute (ImMC) Technology." In 2020 IEEE Symposium on VLSI Technology. IEEE, 2020. http://dx.doi.org/10.1109/vlsitechnology18217.2020.9265019.
Full textVidaña Montes, Ana Cecilia, and Ernesto Momox. "EXPERIENTAL ART - VR IMMERSION." In 13th International Technology, Education and Development Conference. IATED, 2019. http://dx.doi.org/10.21125/inted.2019.2321.
Full textZhou, N., K. Racette, M. Hibbs, T. Mizoguchi, D. Hasselbeck, M. Barrett, R. Nolan, et al. "Evaluation of 32nm advanced immersion lithography pellicles." In Photomask Technology, edited by Hiroichi Kawahira and Larry S. Zurbrick. SPIE, 2008. http://dx.doi.org/10.1117/12.801663.
Full textLipton, Lenny. "High-resolution immersion viewer." In IS&T/SPIE 1994 International Symposium on Electronic Imaging: Science and Technology, edited by Scott S. Fisher, John O. Merritt, and Mark T. Bolas. SPIE, 1994. http://dx.doi.org/10.1117/12.173867.
Full textSewell, Harry, Diane McCafferty, Louis Markoya, Eric Hendrickx, Jan Hermans, and Kurt Ronse. "32nm node technology development using interference immersion lithography." In Microlithography 2005, edited by John L. Sturtevant. SPIE, 2005. http://dx.doi.org/10.1117/12.601012.
Full textBrooker, Peter D. "Fourier optic imaging equations for the immersion case." In Photomask Technology, edited by Kurt R. Kimmel and Wolfgang Staud. SPIE, 2003. http://dx.doi.org/10.1117/12.518884.
Full textCotte, Eric P., Ruediger Haessler, Benno Utess, Gunter Antesberger, Frank Kromer, and Silvio Teuber. "Pellicle choice for 193-nm immersion lithography photomasks." In Photomask Technology, edited by Wolfgang Staud and J. Tracy Weed. SPIE, 2004. http://dx.doi.org/10.1117/12.569280.
Full textMilster, Tom, Tao Chen, Dongseok Nam, and Tuviah E. Schlesinger. "Maskless lithography with the solid immersion lens nanoprobes." In Photomask Technology, edited by Wolfgang Staud and J. Tracy Weed. SPIE, 2004. http://dx.doi.org/10.1117/12.569328.
Full textZhang, Peng. "Novel depolymerizable topcoat for immersion lithography." In Advances in Resist Technology and Processing XXIII. SPIE, 2006. http://dx.doi.org/10.1117/12.656629.
Full textReports on the topic "Technology immersion"
Ilami, Ashkan, Mohammadali Amini-Tehrani, and Hadi Zamanian. Application of immersive technology interventions in sexual victims: A systematic review protocol. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, September 2021. http://dx.doi.org/10.37766/inplasy2021.9.0081.
Full textStonum, Ron. A Survey of Immersive Technology For Maintenance Evaluations. Fort Belvoir, VA: Defense Technical Information Center, April 1998. http://dx.doi.org/10.21236/ada349708.
Full textSayers, Dave, Rui Sousa-Silva, Sviatlana Höhn, Lule Ahmedi, Kais Allkivi-Metsoja, Dimitra Anastasiou, Štefan Beňuš, et al. The Dawn of the Human-Machine Era: A forecast of new and emerging language technologies. Open Science Centre, University of Jyväskylä, May 2021. http://dx.doi.org/10.17011/jyx/reports/20210518/1.
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