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1

Words, worlds and narratives: Transmedia and immersion. Oxford: Inter-Disciplinary Press, 2014.

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2

Teaching literature in virtual worlds: Immersive learning in English studies. New York: Routledge, 2011.

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3

Aurelia, Sagaya, and Sara Paiva, eds. Immersive Technology in Smart Cities. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-66607-1.

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4

Fröhlich, Bernd, Joachim Deisinger, and Hans-Jörg Bullinger, eds. Immersive Projection Technology and Virtual Environments 2001. Vienna: Springer Vienna, 2001. http://dx.doi.org/10.1007/978-3-7091-6221-7.

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5

Immersive learning: Designing for authentic practice. Alexandria, Virginia, USA: ASTD Press, 2013.

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6

Cai, Yiyu. 3D Immersive and Interactive Learning. Singapore: Springer Singapore, 2013.

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7

D'Agustino, Steven. Immersive environments, augmented realities, and virtual worlds: Assessing future trends in education. Hershey PA: Information Science Reference, 2013.

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8

Early biliteracy development: Exploring young learners? use of their linguistic resources. New York: Routledge, 2011.

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9

Char Davies' immersive virtual art and the essence of spatiality. Toronto: University of Toronto Press, 2007.

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10

McRobert, Laurie. Char Davies' immersive virtual art and the essence of spatiality. Toronto: University of Toronto Press, 2007.

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11

Knight, Doug. Technologies de l'information et de la communication (TIC): Trousse d'évaluation pour la salle de classe : secondaire 2e cycle : immersion. Edmonton: Alberta Learning, Direction de l'éducation française, 2004.

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12

International Immersive Projection Technology Workshop (1st 1997 Stuttgart, Germany). 1. International Immersive Projection Technology Workshop: 14./15. July 1997, Center of the Fraunhofer Society, Stuttgart IZS. Edited by Bullinger H. -J, Riedel Oliver 1965-, Fraunhofer-Institut für Arbeitswirtschaft und Organisation., and Fraunhofer-Institut für Produktionstechnik und Automatisierung. Berlin: Springer-Verlag, 1997.

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13

Knight, Doug. Technologies de l'information et de la communication (TIC): Trousse d'évaluation pour la salle de classe : élémentaire 1er et 2e cycles : immersion. Edmonton: Alberta Learning, Direction de l'éducation française, 2004.

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Alberta. Direction de l'éducation française. Technologies de l'information et de la communication (TIC): Trousse d'évaluation pour la salle de classe : secondaire 1er cycle : immersion. Edmonton: Alberta Learning, Direction de l'éducation française, 2004.

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15

Department of Energy Offshore Immersion Suits Guidance on Performance Criteria (Offshore Technology Report). Stationery Office Books, 1989.

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16

A Further In-water Performance Assessment of Life Jacket and Immersion Suit Combinations (Offshore Technology Information). Health and Safety Executive (HSE), 1991.

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17

(Editor), Randall Packer, and Ken Jordan (Editor), eds. Multimedia: From Wagner to Virtual Reality, Expanded Edition. W. W. Norton & Company, 2002.

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18

Multimedia: From Wagner to Virtual Reality. New York, N.Y: W. W. Norton & Company, 2002.

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19

(Editor), Randall Packer, and Ken Jordan (Editor), eds. Multimedia: From Wagner to Virtual Reality, Expanded Edition. W. W. Norton & Company, 2002.

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20

Randall, Packer, and Jordan Ken, eds. Multimedia: From Wagner to virtual reality. New York: Norton, 2002.

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21

Teaching Literature in Virtual Worlds: Immersive Learning in English Studies. Taylor & Francis Group, 2011.

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22

Alaimo, Stacy. Feminist Science Studies and Ecocriticism. Edited by Greg Garrard. Oxford University Press, 2014. http://dx.doi.org/10.1093/oxfordhb/9780199742929.013.014.

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This article examines what feminist science studies can offer for ecocriticism. It explains that feminist science studies traces the routes and interconnections between gender, science, technology, and cultural systems. The concepts of material-semiotic immersion and transcorporeality overcome the subject/object divide and highlight the entanglement of human and other agents. The article considers representations of the deep ocean as an alien space or as a genetic resource, and asks whether they act as ‘ecoporn’ or encourage ethical engagement with conservation issues.
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23

(Editor), Hans-Jvrg Bullinger, and Oliver Riedel (Editor), eds. 1. International Immersive Projection Technology Workshop. Springer, 1997.

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24

Kozinets, Robert V., and Manuela Nocker. Netnography. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198796978.003.0007.

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Robert V. Kozinets and Manuela Nocker explain how data can be collected using online ethnography or netnography—unconventional in organizational research. A netnography is a specific set of related data collection, analysis, ethical, and research practices. The approach has been used to study online collaboration, and the conversations, languages, online behaviours, and symbolic repertoires of different groups. Online netnography is distinct from traditional in-person ethnography. Ethnography focuses on single field sites; netnography addresses the dispersed nature of online sociality. Prolonged field immersion is less meaningful in netnographic investigations. And the pace of internet technology development encourages a pace of research faster than that of traditional ethnography. As our social and corporate worlds become intertwined, widening access to personal information, ownership of that information is contentious, raising research ethics dilemmas. Ethnography and netnography are not value-neutral, and technology is encouraging us to question what we wish to achieve with our research.
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25

Zheng, Robert Z. Cognitive and Affective Perspectives on Immersive Technology in Education. IGI Global, 2020.

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26

Zheng, Robert Z. Cognitive and Affective Perspectives on Immersive Technology in Education. IGI Global, 2020.

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27

Zheng, Robert Z. Cognitive and Affective Perspectives on Immersive Technology in Education. IGI Global, 2020.

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28

Zheng, Robert Z. Cognitive and Affective Perspectives on Immersive Technology in Education. IGI Global, 2020.

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29

Immersive Audio Signal Processing (Information Technology: Transmission, Processing and Storage). Springer, 2006.

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30

Cai, Yiyu. 3D Immersive and Interactive Learning. Springer, 2013.

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31

Cai, Yiyu. 3D Immersive and Interactive Learning. Springer, 2013.

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32

Dive into UDL: Immersive Practices to Develop Expert Learners. International Society for Technology in Education, 2018.

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33

Havelková, Tereza. Opera as Hypermedium. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780190091262.001.0001.

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This book deals with contemporary relationships between opera and the media. It is concerned with both the use of media on stage and opera on screen. Drawing on the concept of hypermediacy from media studies, it situates opera within the larger context of contemporary media practices, and particularly those that play up the multiplicity, awareness, and enjoyment of media. The discussion is driven by the underlying question of what politics of representation and perception opera performs within this context. This entails approaching operas as audiovisual events (rather than works or texts) and paying attention to what they do by visual means, along with the operatic music and singing. The book concentrates on events that foreground their use of media and technology, drawing attention to opera’s inherently hypermedial aspects. It works with the recognition that such events nevertheless engender powerful effects of immediacy, which are not contingent on illusionism or the seeming transparency of the medium. It analyzes how effects like presence, liveness, and immersion are produced, contesting some critical claims attached to them. It also sheds light on how these effects, often perceived as visceral or material in nature, are related to the production of meaning in opera. The discussion pertains to contemporary pieces such as Louis Andriessen and Peter Greenaway’s Rosa and Writing to Vermeer, as well as productions of the canonical repertory such as Wagner’s Ring Cycle by Robert Lepage at the Met and La Fura dels Baus in Valencia.
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34

Prasad, Ramjee, and Sudhir Dixit. Human Bond Communication: The Holy Grail of Holistic Communication and Immersive Experience. Wiley & Sons, Incorporated, John, 2017.

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35

Prasad, Ramjee, and Sudhir Dixit. Human Bond Communication: The Holy Grail of Holistic Communication and Immersive Experience. Wiley & Sons, Incorporated, John, 2017.

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36

Heath, Sebastian, ed. DATAM: Digital Approaches to Teaching the Ancient Mediterranean. The Digital Press at the University of North Dakota, 2020. http://dx.doi.org/10.31356/dpb016.

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DATAM: Digital Approaches to Teaching the Ancient Mediterranean provides a series of new critical studies that explore digital practices for teaching the Ancient Mediterranean world at a wide range of institutions and levels. These practical examples demonstrate how gaming, coding, immersive video, and 3D imaging can bridge the disciplinary and digital divide between the Ancient world and contemporary technology, information literacy, and student engagement. While the articles focus on Classics, Ancient History, and Mediterranean archaeology, the issues and approaches considered throughout this book are relevant for anyone who thinks critically and practically about the use of digital technology in the college level classroom. DATAM features contributions from Sebastian Heath, Lisl Walsh, David Ratzan, Patrick Burns, Sandra Blakely, Eric Poehler, William Caraher, Marie-Claire Beaulieu and Anthony Bucci as well as a critical introduction by Shawn Graham and preface by Society of Classical Studies Executive Director Helen Cullyer.
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37

Wankel, Charles, and Patrick Blessinger. Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation. Emerald Publishing Limited, 2012.

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38

Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation. Emerald Publishing Limited, 2012.

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39

(Editor), B. Fröhlich, J. Deisinger (Editor), and H. J. Bullinger (Editor), eds. Immersive Projection Technology and Virtual Environments 2001: Proceedings of the Eurographics Workshop, Stuttgart, Germany, May 16-18, 2001 (Eurographics). Springer, 2001.

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40

Meyer, Petra Maria. Sound, Image, Dance, and Space in Intermedial Theatre. Edited by Yael Kaduri. Oxford University Press, 2016. http://dx.doi.org/10.1093/oxfordhb/9780199841547.013.42.

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The chapter focuses philosophically on theatre as one of the acoustic spaces for staging in which sound design acquires an ever higher status in an advanced technical intermedia interplay. Theatre-dramaturgy is transformed into intermedial dramaturgy. The author notes a fundamental “acoustic turn” in theatre, which locates compositional processes within new audiovisual interplays. “ICH2 Intermedial Dance Performance for Planetaria” (2005–2006)—a cutting-edge hybrid form of theatre using advanced digital technologies—is discussed. The performance combines expressive body movements, 360° interactive motion graphics, and sound. In this way “ICH²” is a unique piece of the emerging genre called digital theatre, in which technology enables alterable and immersive stage settings and a new acoustic space. The author explores Merleau Ponty’s conception of embodiment, Lacan’s conception of the “imaginary turn,” and aesthetic innovations in the domain of scenography, thus reflecting historical, theoretical, aesthetical, and practical aspects.
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41

Kukkonen, Karin. 4E Cognition and Eighteenth-Century Fiction. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190913045.001.0001.

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The early novel developed modes of writing that are considered gripping and immersive, because they foreground physical states, meaningful gestures, and emotional excitement. This monograph shows how these changes relate to “embodied” and “enactive” cognition, “embed” themselves into the cultural and material contexts, and “extend” readers’ thoughts. In an investigation of works from Eliza Haywood, Charlotte Lennox, Sarah Fielding, and Frances Burney, it traces the ways in which such “4E cognition” can contribute to a new perspective on stylistic and narrative changes in eighteenth-century fiction. The embodied dimension of literary language is then related to the media ecologies of letter writing, book learning, and theatricality in the eighteenth century. As the novel feeds off and into these social and material contexts, it comes into its own as a lifeworld technology that might not answer to standards of nineteenth-century realism but that feels real because it is integrated into the lifeworld and its embodied experiences. Together with the issue of realism, this book revisits traditional understandings of the “rise of the novel” and earlier historical perspectives in cognitive literary studies. And the perspective from 4E cognition, it is argued, opens links to book history and media ecologies that can launch historically situated cognitive approaches to literature.
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42

Bulman, James C., ed. The Oxford Handbook of Shakespeare and Performance. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780199687169.001.0001.

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Shakespearean performance criticism has undergone a sea change in recent years, and strong tides of discovery are continuing to shift the contours of the discipline. The essays in this volume, written by scholars from around the world, reveal how these critical cross-currents are influencing the ways we now view Shakespeare in performance. Essays are divided into four groups. The first group interrogates how Shakespeare continues to achieve contemporaneity for Western audiences by exploring modes of performance, acting styles, and aesthetic choices that are regarded as experimental. The second group tackles the burgeoning field of reception: how and why audiences respond to performances, or actors to the conditions in which they perform; how immersive productions turn spectators into actors; how memory and cognition shape and reshape the performances we think we saw. The third group addresses the ways in which technology has altered our views of Shakespeare, both through the mediums of film and sound recording, and through digitalizing processes which have caused a profound reconsideration of what performance is and how it is accessed. The final group grapples with intercultural Shakespeare, considering not only matters of cultural hegemony and appropriation in a ‘global’ importation of non-Western productions to Europe and North America, but also how Shakespeare has been made ‘local’ in performances staged or filmed in African, Asian, and Latin American countries. Together, these groundbreaking essays attest to the richness and diversity of Shakespearean performance criticism as practised today, and point the way to critical continents not yet explored.
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