Academic literature on the topic 'Teenagers' digital culture'

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Journal articles on the topic "Teenagers' digital culture"

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Stockman, Caroline. "The Changing Meaning of Teenagers in Today’s Digital Education and Economy." Journal of Education and Culture Studies 6, no. 3 (2022): p60. http://dx.doi.org/10.22158/jecs.v6n3p60.

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Teenagers or adolescents are complex cultural constructions. This paper will trace a brief history on the origin of the notions as relevant to the Global North. It considers related UK educational policy, and the specific economic interest in ‘the teenage consumer’. The consideration of young people for their significant economic value sparked direct marketing and advertising strategies. Concerns over unconscious manipulation of adolescents were stilled by reassurances of autonomy and freedom of choice. In today’s digital economy, similar meaning-making occurs. However, this paper argues that
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Larsen, Malene Charlotte. "Sociale netværkssider og digital ungdomskultur: Når unge praktiserer venskab på nettet [Social Network Sites and Digital Youth Culture: When young people practice friendship online]." MedieKultur: Journal of media and communication research 25, no. 47 (2009): 20. http://dx.doi.org/10.7146/mediekultur.v25i47.1474.

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During the past few years, hundreds of thousands of Danes have created personal profiles on websites such as Arto, Facebook and MySpace. With the emergence and popularisation of these sites, we have witnessed a new media concept: social network(ing) sites. As is often the case with new media, teenagers have been the first to take social network sites to heart. In this paper I discuss the concept of online social networking and describe how social network sites are used as part of everyday teenage life to maintain social relations. I do this, firstly, by presenting a number of concepts that I c
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Mutiah Dina Maya, Agnes Veronika, Riani Tazkia Hadi, et al. "Analisis Dampak Media Digital terhadap Persepsi Identitas Nasional di Kalangan Remaja." Jurnal Motivasi Pendidikan dan Bahasa 2, no. 4 (2024): 200–209. https://doi.org/10.59581/jmpb-widyakarya.v2i4.4328.

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This research aims to analyze the impact of digital media on perceptions of national identity among teenagers. In the midst of globalization and technological advances, digital media—especially social media—plays a significant role in shaping teenagers' views and information behavior, including their understanding of national identity. Through a qualitative approach involving in-depth interviews and content analysis from various digital platforms, this research identifies how digital media both strengthens and changes teenagers' perceptions of cultural and national values. The findings show th
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Sembiring, Tamaulina Br, and Sabil Mokodenseho. "The Impact of Online Interactions on Mental Health among Adolescents in West Java." Eastasouth Journal of Social Science and Humanities 1, no. 01 (2023): 1–9. http://dx.doi.org/10.58812/esssh.v1i01.142.

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Using a quantitative methodology, this study explores the complex relationship between teenage psychological wellness and digital social networking in West Java. A varied group of 250 teenagers took part, offering insights on their use of digital devices and mental well-being. The study identifies complex relationships between online experiences and psychological wellbeing, emphasizing both positive and negative correlations. The results highlight the importance of context-specific knowledge, given the diversity of West Java's culture and population. With implications for theory, practice, and
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Olson. "Tensions in the Third Space: Examining the Digital Visual Culture of Teenagers." Visual Arts Research 42, no. 1 (2016): 8. http://dx.doi.org/10.5406/visuartsrese.42.1.0008.

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Zhang, Mengru. "Research on the Ways the Big Data Affecting Youth and Its Impact on Society." Lecture Notes in Education Psychology and Public Media 3, no. 1 (2023): 1076–80. http://dx.doi.org/10.54254/2753-7048/3/2022609.

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With the popularization of digital products, their functions improve all the time, not only just the performance of these products but also improved function via getting knowing more about users. This realization of acquiring familiarization with users belongs to the technique of analyzing big data. Naturally, teenagers serving as one of the main parts of various ages users must have been affected by the growth of the developing digital market in both positive and negative ways. When enjoying the convenience brought by it, teenagers also face the problems of leak privacy, being addicted to the
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Maeni, Purmaningrum. "Social Campaign Design about the Story of Sundanese Pantun Ciung Wanara for Teenagers in Bandung." Jomantara: Indonesian Journal of Art and Culture, Vol. 3 No. 1 January 2023 (January 31, 2023): 14–46. http://dx.doi.org/10.23969/jijac.v3i1.7066.

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Teenagers are the next generation that will have to bequeath culture to the next generation. Without sufficient understanding, the influence of incoming foreign cultures could replace the local culture. The era of digitalization and culture that also continues to develop should be harmonized. In the sphere of literacy, the era of digitalization brings influence and change to comics. Digital comics that elevate the stories and cultural traditions of a particular region is one example of a form of cultural rejuvenation. Like Metalu Kyoyuzuki's digital comics, 7 Wonders which tells the story of J
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Berdi, Dinara, Gulzhan Niyazova, Nurbanu Bayterekova, Gulnazira Koshanova, and Indira Usembayeva. "Digital hygiene skills and cyberbullying reduction: a study among teenagers in Kazakhstan." International Journal of Evaluation and Research in Education (IJERE) 13, no. 6 (2024): 4170. http://dx.doi.org/10.11591/ijere.v13i6.28418.

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<span>Cyberbullying is a growing concern among teenagers, leading to adverse psychological and emotional consequences. To address this issue, this study aimed to identify the role of digital hygiene skills in reducing cyberbullying experiences among teenagers in Kazakhstan. A quantitative research approach was employed, and the data were collected using a questionnaire with items related to digital hygiene skills and cyberbullying experiences, which were measured on a 5-point Likert scale. A stratified random sample of 238 students from town and district middle schools in the Turkistan r
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Wang, Xiaoyi, Ziwei Xie, and Yuan Zhu. "Research on the Influence of International Communication of Chinese Literature on Teenagers’ Physical and Mental Health in the Digital Humanistic Environment." Journal of Environmental and Public Health 2022 (September 28, 2022): 1–6. http://dx.doi.org/10.1155/2022/2464083.

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Research Background. With the enhancement of China’s international influence, China has stepped into the international ecological environment in the fields of economy, politics, culture, art, and so on, accompanied by the spread of China’s culture and literature. China’s 5000-year-old cultural history and artistic characteristics are integrated into the ecological field of the international environment. Research Purpose. The international spread of Chinese literature also has a certain impact on the physical and mental health of teenagers. This paper studies and discusses the impact of interna
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Mishra, Anubhav, Satish S. Maheswarappa, and Charles L. Colby. "Technology readiness of teenagers: a consumer socialization perspective." Journal of Services Marketing 32, no. 5 (2018): 592–604. http://dx.doi.org/10.1108/jsm-07-2017-0262.

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Purpose The purpose of this study is to explore the role of culture-specific socialization factors such as antecedents to technology readiness index (TRI) scale to understand the adoption of cutting-edge technologies among teenagers. Design/methodology/approach The conceptual model was empirically tested using survey data from 381 teenagers. The data were analyzed using structural equation modeling. Findings Parent–child communication, peers, media and self-construal have varying influence on technology readiness of teenagers. The effects of parent–child interactions are mediated by self-const
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Dissertations / Theses on the topic "Teenagers' digital culture"

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Rsaissi, Youness. "La mise en scène de soi des adolescent.es « en ligne » et « hors ligne » sous le prisme du genreEnjeux, contradictions et continuités entre le collège et TikTok." Electronic Thesis or Diss., CY Cergy Paris Université, 2024. http://www.theses.fr/2024CYUN1321.

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Dans cette thèse, je m'intéresse aux dynamiques du cybersexisme et aux pratiques numériques des adolescent·es, en mettant un accent particulier sur le réseau social TikTok. Mon objectif est d'offrir une analyse détaillée des enjeux, des contradictions et des continuités qui existent entre les espaces réels, le collège, et les espaces virtuels. J'essaie de comprendre comment les jeunes se présentent, s'expriment et se mettent en scène en ligne, sous le prisme du genre. Cette recherche vise à montrer comment, dans ces environnements, les adolescent·es naviguent entre le respect et la transgressi
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Christophe, Thibault. "Les pratiques d'écoute musicale des adolescents en régime numérique." Thesis, Toulouse 2, 2015. http://www.theses.fr/2015TOU20122/document.

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Cette recherche interroge les pratiques d'écoute musicale des adolescents en régime numérique. Depuis la « démocratisation » des voies d'accès illégales (Napster, KazAa, eMule, et aujourd'hui le convertisseur YouTube) et l'avènement du numérique (abonnements téléphoniques et ADSL, taux d'équipements), les modes de production et de consommation de la musique se trouvent bouleversées. Nous appuyant sur une ethnographie (combinant entretiens compréhensifs et observation participante) menée auprès d'adolescents, notre objectif est de comprendre comment la musique peut faire sens dans leur quotidie
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Lumsden, Karen. "Rebels of the road a sociological analysis of Aberdeen's "boy racer" culture and the societal reaction to their behaviour /." Thesis, Available from the University of Aberdeen Library and Historic Collections Digital Resources, 2009. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?application=DIGITOOL-3&owner=resourcediscovery&custom_att_2=simple_viewer&pid=53344.

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Lima, Cármen Lúcia Amorim e. Ferraz. "O TELESPECTADOR JOVEM E A TV CULTURA DE SÃO PAULO." Universidade Metodista de São Paulo, 2008. http://tede.metodista.br/jspui/handle/tede/825.

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Made available in DSpace on 2016-08-03T12:30:46Z (GMT). No. of bitstreams: 1 Carmen Lucia.pdf: 686393 bytes, checksum: a3ff295b78630e18785cc117522f5b1b (MD5) Previous issue date: 2008-04-08<br>This paper intends to think over the quality of television programs dedicated to youngsters on Tv Cultura, based in Sao Paulo. The public TV channel, rewarded locally and abroad for the quality of its children's programs, which captivates so well the young viewer, loses over eighty per cent of its audience when kids become teenagers, and ages range from 12 to 17 years old. The objective is to identify
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Marczyk, Organek Katherine D. "Sleep in Early Adolescence: an Examination of Bedtime Behaviors, Nighttime Sleep Environment, and Parent-set Bedtimes Among a Racially/ethnically Diverse Sample." Thesis, University of North Texas, 2015. https://digital.library.unt.edu/ark:/67531/metadc804905/.

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Early adolescence (e.g., 10-14 years old) is a time during which health habits and behaviors first develop that carry over into adulthood. This age range is also a time when changes are often first observed in typical sleep patterns, such as a delay in bedtimes, decreased total sleep times, and increased sleep problems. Electronic media and social networking have become essential to adolescent interpersonal communication and are negatively associated with adolescent sleep. Room and/or bed sharing practices and having a parent-set bedtime are still common in this age range, though no study has
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Steyn, Conrad Johan. "'n Literatuur teologiese ondersoek na die liturgie en die post-moderne senior kind/tiener." Diss., Pretoria : [S.n.], 2004. http://upetd.up.ac.za/thesis/available/etd-06172005-094849/.

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Потапова, А. В., та A. V. Potapova. "Информационно-коммуникационные технологии как средства преподавания основ православной культуры младшим подросткам : магистерская диссертация". Master's thesis, 2016. http://hdl.handle.net/10995/43694.

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The dissertation focuses on the challenges of teaching “Foundations of Orthodox Culture” course to junior teenagers in general schools. Based on the analysis of age-specific psychological, pedagogical and cultural traits of younger teenagers as a specific cultural group, the author explores the main challenges faced by teachers of “Foundations of Orthodox Culture” curriculum in Russian general education schools. As a potential approach to overcoming some of these challenges, the author has designed a digital encyclopedic dictionary to facilitate modern (i.e. utilizing information and communica
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Books on the topic "Teenagers' digital culture"

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Crosnier, Hervé Le. Culturenum: Jeunesse, culture & éducation dans la vague numérique. C & F éditions, 2013.

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Wee, Valerie. Teen media: Hollywood and the youth market in the digital age. McFarland & Company, Inc., Publishers, 2010.

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Alvermann, Donna E. Adolescents' online literacies: Connecting classrooms, digital media, and popular culture. Peter Lang, 2010.

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E, Alvermann Donna, ed. Adolescents' online literacies: Connecting classrooms, digital media, and popular culture. P. Lang, 2010.

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Lardellier, Pascal. Le pouce et la souris: Enquête sur la culture numérique des ados. Fayard, 2006.

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Multilokalität und Vernetzung: Beiträge zur technikbasierten Gestaltung jugendlicher Sozialräume. Juventa, 2009.

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Pragmatics of Text Messaging: Making Meaning in Messages. Taylor & Francis Group, 2018.

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McSweeney, Michelle A. Pragmatics of Text Messaging: Making Meaning in Messages. Taylor & Francis Group, 2018.

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McSweeney, Michelle A. Pragmatics of Text Messaging: Making Meaning in Messages. Taylor & Francis Group, 2018.

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McSweeney, Michelle A. Pragmatics of Text Messaging: Making Meaning in Messages. Taylor & Francis Group, 2018.

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Book chapters on the topic "Teenagers' digital culture"

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Cipolla-Ficarra, Francisco V., Miguel Cipolla-Ficarra, and Jacqueline Alma. "Knowledge and Background of the Multimedia Culture." In Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4490-8.ch041.

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The chapter compares three digital and analogical animation series from the referential and contextual space-temporal point of view, which are mainly aimed at the infantile audience. The study detects the key elements that make these series acceptable by the adult audience. The results of the experiments with children, teenagers, young, and adults establish trends in the contents of interactive systems for new supports such as multimedia in mobile phones.
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Júnior, Almir Zandoná, Raúl Eirín-Nemiña, and Jesús Rodríguez Rodríguez. "Motor Games Among Teenagers Immersed in Cyberculture." In Advances in Early Childhood and K-12 Education. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-7998-9621-0.ch023.

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This chapter arises from an excerpt of research with the aim of investigating the influences of cyberculture on bodily practices among adolescents and, in particular, investigating the characteristics of digital games that make up cyberculture. Therefore, a qualitative research is proposed, having as methodological procedure a bibliographical research based on classic references about games and about the characteristics of cyberculture. In this way, the chapter makes a qualitative overview of the development of cyberculture as an expression of our time, followed by how digital games are consolidated in contemporaneity, in order to point out the different theoretical lines that deal with digital games among teenagers. Therefore, the result of a bibliographical research, this chapter intends to present the discussions about games among teenagers who are inserted in the contemporary dynamics of virtualized culture.
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Bata, Hatem. "Technology and Teenage Pregnancy." In Socio-Cultural Influences on Teenage Pregnancy and Contemporary Prevention Measures. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-6108-8.ch009.

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Technology plays a fundamental part in teenagers' lives since the majority of them are deemed digital natives having grown using communications, media, and digital technologies. As technology evolves, it becomes more available and more affordable to more young people. There are 104 countries where 80% of youth have internet connection. In Africa and Asia, there are more females online than males. Several educators, academics, and public health practitioners expect technology to be a remedy to all social problems or a cause for all evil in the world due to the ubiquity of technology. This chapter takes a skeptical outlook at technology by demonstrating how technology could be a cause of social problems and also be a part of the solution if used properly. The author attempts to refute the notion of technological determinism. This chapter aims to look at the role of media, communication, and educational technology, and their relationship with teenage pregnancy.
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Rosenthal, Gregory Samantha. "Digital Queers." In Living Queer History. University of North Carolina Press, 2021. http://dx.doi.org/10.5149/northcarolina/9781469665801.003.0007.

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This final chapter explores the impact of the internet on queer spaces in Southwest Virginia. The narrative includes a history of how LGBTQ people in Southwest Virginia have used the internet since 1990s to find each other and build community, including the impacts of the Internet on queer sexual practices. The author explores two key initiatives of the History Project that have sought to reground young people in their material culture, including the Roanoke LGBT Memorial Library, and the project’s Arts Initiative, which has included public art, sculpture, zines, poetry, and spoken word performances. The author begins the chapter exploring her own sexual awakening online as a teenager in the 1990s, and how the Internet shaped her discovery of queer pornography. The narrative also explores the digital divide within LGBTQ communities.
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Mendes, Kaitlynn, Jessica Ringrose, and Jessalynn Keller. "Teen Feminist Digital Activisms." In Digital Feminist Activism. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190697846.003.0007.

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Chapter 7 explores how teen girls are using social media to engage with institutionalized and systematic forms of sexism, sexual objectification, and harassment constitutive of not only what can be termed rape culture but also lad culture in secondary schools in the UK, US, and Canada. The chapter draws on interview data with 27 teenage girls including individual Skype interviews with 11 teen girls in Canada, US, UK, and Ireland and in-person focus groups with 16 girls from a London secondary school feminist club. We show how platforms such as Twitter, Facebook, Tumblr, and group chats provide different affordances and vernaculars for girls to challenge rape culture collectively and individually. We focus on the minutia of moments such as when girls challenge a rape joke on Facebook, collectively operate a feminist Twitter account, or negotiate instances of trolling, offering unique insight into the nuances of using social media as teen feminist activists attending school.
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"‘Johnny I Want My Liver Back’: Revisiting a Teenage Folktale in the Digital Age." In Storying Humanity: Narratives of Culture and Society. BRILL, 2015. http://dx.doi.org/10.1163/9781848884403_002.

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"BESTRIDE 'til I Can't No More." In Old Town Road. Duke University Press, 2023. http://dx.doi.org/10.1215/9781478027645-008.

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Chapter 7 chronicles—week by week, milestone by milestone—how “Old Town Road” came to dominate 2019 pop culture and the charts. At the start of the year, Lil Nas X was still a closeted teenager living on his sister's couch; he was an independent recording artist trying to make his song go viral. By the summer, he would sign with a major label, team with a childhood hero on a remix, spawn headlines about the definition of country music and racism, break a string of chart records, come out as gay, and appear on the cover of Time magazine. These feats were all enabled by a confluence of digital-era phenomena and intersectional ferment.
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Sanjek, Rick. "The Consumer: From Whom and How the Money Flows." In American Popular Music and Its Business in the Digital Age. Oxford University PressNew York, 2024. http://dx.doi.org/10.1093/oso/9780190653828.003.0005.

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Abstract Without consumers spending money on music, there is no music business. By 1985, the Sony Walkman and MTV had extended personal access to music beyond the car radio and home stereo. Music was also omnipresent as background in restaurants, stores, and businesses of all kind. Then the ensuing decade through 1995 experienced growth for all things related to music, especially in consumer spending, which is examined in detail. Concert ticket average rose from under $20 to over $30.This chapter also traces the electronic ticketing industry from its inception through the ascendency of Ticketmaster; the transformation of the secondary ticketing market from street corner scalping to internet-based legitimacy; radio format demographics; the rise of MTV to cultural icon; the emergence of rap and grunge as the voice of teenage angst; the political battle over explicit lyrics, free speech, and parental advisory stickers; and the development of the MP3 digital file.
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Conference papers on the topic "Teenagers' digital culture"

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Cirnu, Carmen elena, and Nazime Tuncay. "METAPHORS IN DIGITAL GAME CULTURE." In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-119.

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METAPHORS IN DIGITAL GAME CULTURE Nazime Tuncay, PhD. Ministry of Education, Youth and Sports, North Cyprus, drnazimetuncay@gmail.com, Carmen Elena Cirnu, PhD National Institute for Research &amp; Development in Informatics Bucharest, Romania carmen.cirnu@ici.ro Abstract A nation's culture is in the soul of its digital games. In this century, nearly all of the teenagers use digital devices. Digital games play an innovative method in sharing global cultural awareness among the teenagers. What are the differences in students' choices of digital games? Is there a relation between students' digita
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Zheng, Xinghua, and Na Zheng. "The construction of the mobile Internet platform to the teenagers' minority culture communication." In Proceedings of the International Conference on Art Design and Digital Technology, ADDT 2022, 16-18 September 2022, Nanjing, China. EAI, 2022. http://dx.doi.org/10.4108/eai.16-9-2022.2324917.

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Wulandari, Ade, Nani Nurhaeni, and Martiningsih Martiningsih. "Digital technology and local culture in the development of promotional media for the prevention of drug abuse for teenagers based on students’, parents’, and teachers’ points of view in Bima." In THE 7TH INTERNATIONAL CONFERENCE ON SCIENCE AND TECHNOLOGY (ICST22): Smart innovation research on science and technology for a better life. AIP Publishing, 2024. http://dx.doi.org/10.1063/5.0199760.

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Cesário, Vanessa, Antônio Eduardo Coelho, and Valentina Nisi. "Cultural Heritage Professionals Developing Digital Experiences Targeted at Teenagers in Museum Settings: Lessons Learned." In Proceedings of the 32nd International BCS Human Computer Interaction Conference. BCS Learning & Development, 2018. http://dx.doi.org/10.14236/ewic/hci2018.58.

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ZHOROVA, Iryna, Serhiy DANYLYUK, and Olha KHUDENKO. "Civic education of students by means of literature: european experience." In Învățământul superior: tradiţii, valori, perspective. "Ion Creanga" State Pedagogical University, 2023. http://dx.doi.org/10.46727/c.29-30-09-2023.p108-122.

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The article reveals the theoretical and methodical aspects of students’ civic education by means of literature. Emphasis is placed on the fact that in the conditions of unstable development of society, escalation of conflicts both between states and between fellow citizens, the issue of students’ civic education is actualized. The authors understand this concept as a form of social education, the formation of a citizen of a specific state, capable of successfully acting for the sake of preserving democracy and peace. Currently, informal education, in addition to the content of “social and civi
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Reports on the topic "Teenagers' digital culture"

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Hossain, Sumaiya, and Wahid bin Ahsan. Impact of Social Media Reels and Short Videos on Self-Esteem, Behavior, and Mental Health Among Bangladeshi Teenagers. Userhub, 2024. http://dx.doi.org/10.58947/journal.zbvn23.

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This study investigates the impact of social media reels and short videos, particularly on platforms like TikTok and Instagram, on the self-esteem and social behavior of Bangladeshi teenagers. Utilizing a qualitative case study design, we conducted in-depth interviews with 15 participants, including 13 teenagers, an educator, and a social media expert from urban areas in Bangladesh. The findings reveal that exposure to curated, idealized content on these platforms fosters social comparison, contributing to lowered self-esteem, especially among female participants. The algorithm-driven nature o
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