Academic literature on the topic 'Terrain generation'
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Journal articles on the topic "Terrain generation"
Yogendra, Sisodia. "GAN-Generated Terrain for Game Assets." Indian Journal of Artificial Intelligence and Neural Networking (IJAINN) 2, no. 6 (2022): 1–3. https://doi.org/10.54105/ijainn.F1060.102622.
Full textFrade, Miguel, F. Fernandez de Vega, and Carlos Cotta. "Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators." International Journal of Computer Games Technology 2009 (2009): 1–13. http://dx.doi.org/10.1155/2009/125714.
Full textFischer, Roland, Philipp Dittmann, René Weller, and Gabriel Zachmann. "AutoBiomes: procedural generation of multi-biome landscapes." Visual Computer 36, no. 10-12 (2020): 2263–72. http://dx.doi.org/10.1007/s00371-020-01920-7.
Full textHu, Zexin, Kun Hu, Clinton Mo, Lei Pan, and Zhiyong Wang. "Terrain Diffusion Network: Climatic-Aware Terrain Generation with Geological Sketch Guidance." Proceedings of the AAAI Conference on Artificial Intelligence 38, no. 11 (2024): 12565–73. http://dx.doi.org/10.1609/aaai.v38i11.29150.
Full textLatif, Abdul, Megat F. Zuhairi, Fazal Qudus Khan, Princy Randhawa, and Akshet Patel. "A Critical Evaluation of Procedural Content Generation Approaches for Digital Twins." Journal of Sensors 2022 (July 29, 2022): 1–13. http://dx.doi.org/10.1155/2022/5629645.
Full textLee, Hyunju, Sunghyun Hahn, Sangchul Lee, Sangil Lee, and Kwansik Seo. "A Study on Terrain Profile Generation for Terrain Following." Journal of the Korean Society for Aeronautical & Space Sciences 51, no. 1 (2023): 49–56. http://dx.doi.org/10.5139/jksas.2023.51.1.49.
Full textShen, Zhenyuan. "Procedural Generation in Games: Focusing on Dungeons." SHS Web of Conferences 144 (2022): 02005. http://dx.doi.org/10.1051/shsconf/202214402005.
Full textDembogurski, Renan Augusto, Bruno José Dembogurski, José Luiz Ribeiro De Souza Filho, Dhiego Oliveira Sad, Rodrigo De Souza Silva, and Marcelo Bernardes Vieira. "Interactive Virtual Terrain Generation using Augmented Reality Markers." Journal on Interactive Systems 3, no. 3 (2013): 1. http://dx.doi.org/10.5753/jis.2012.619.
Full textClark, O. G., R. Kok, and P. Champigny. "Generation of a virtual terrain." Environmental Modelling & Software 12, no. 2-3 (1997): 143–49. http://dx.doi.org/10.1016/s1364-8152(97)00004-2.
Full textZheng, Wenhui, Haiyun Wang, and Xiaofang Huang. "Study on Delaunay Triangular Mesh Delineation for Complex Terrain Based on the Improved Center of Gravity Interpolation Method." Applied Sciences 14, no. 4 (2024): 1370. http://dx.doi.org/10.3390/app14041370.
Full textDissertations / Theses on the topic "Terrain generation"
LeMoine, Pierre. "Large Scale Generation of Voxelized Terrain." Thesis, Linköpings universitet, Institutionen för systemteknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-102761.
Full textOscar, Roosvall. "Procedural Terrain Generation Using Ray Marching." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13664.
Full textHolst, Hanna. "Avoiding cracks between terrain segments in a visual terrain database." Thesis, Linköping University, Department of Science and Technology, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2828.
Full textGAO, YING. "VIRTUAL TERRAIN GENERATION AND GPU BASED RENDERING." University of Cincinnati / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1148322986.
Full textAndereck, Michael. "Procedural Terrain Generation Based on Constraint Paths." The Ohio State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=osu1388357258.
Full textFurtado, Henrique. "Procedural Generation of Volumetric Data for Terrain." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-260320.
Full textKulikov, Vitaliy Y. (Vitaliy Yurievich) 1981. "Building model generation project : generating a model of the MIT campus terrain." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/28428.
Full textDupont, Stéphane. "Generation de modeles numeriques de terrain par interferometrie ros." Nice, 1997. http://www.theses.fr/1997NICE5121.
Full textArnoldsson, Anton. "A Study on Controllability for Automatic Terrain Generators." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20124.
Full textSaunders, Ryan L. "Terrainosaurus: realistic terrain synthesis using genetic algorithms." Texas A&M University, 2006. http://hdl.handle.net/1969.1/4892.
Full textBooks on the topic "Terrain generation"
L, Kaplan Michael, and United States. National Aeronautics and Space Administration., eds. Meso-beta scale numerical simulation studies of terrain-induced jet streak mass/momentum perturbations: Final report. Dept. of Marine, Earth, and Atmospheric Sciences, North Carolina State University, 1995.
Find full textLin, Yuh-Lang. Meso-beta scale numerical simulation studies of terrain-induced jet streak mass/momentum perturbations: Final report. Dept. of Marine, Earth, and Atmospheric Sciences, North Carolina State University, 1995.
Find full textL, Kaplan Michael, and United States. National Aeronautics and Space Administration., eds. Meso-beta scale numerical simulation studies of terrain-induced jet streak mass/momentum perturbations: FY94 November annual report. National Aeronautics and Space Administration, 1994.
Find full textLin, Yuh-Lang. Meso-beta scale numerical simulation studies of terrain-induced jet streak mass/momentum perturbations: FY94 November annual report. National Aeronautics and Space Administration, 1994.
Find full textL, Kaplan Michael, and United States. National Aeronautics and Space Administration., eds. Meso-beta scale numerical simulation studies of terrain-induced jet streak mass/momentum perturbations: FY94 May semi-annual report. National Aeronautics and Space Administration, 1994.
Find full textKoh, Eng-Kiat. Generating and structuring terrain features on parallel vector architectures. Dept. of Computer Science, University of Illinois at Urbana-Champaign, 1988.
Find full textMel'nichuk, Viktor, and Oleg Mihaylov. Military topography in the activities of law enforcement agencies. INFRA-M Academic Publishing LLC., 2025. https://doi.org/10.12737/2189085.
Full textHonikel, Marc Wolfgang. Fusion of spaceborne stereo-optical and interferometric SAR data for digital terrain model generation. 2002.
Find full textMeso-beta scale numerical simulation studies of terrain-induced jet streak mass/momentum perturbations: Final report. Dept. of Marine, Earth, and Atmospheric Sciences, North Carolina State University, 1995.
Find full textMeso-beta scale numerical simulation studies of terrain-induced jet streak mass/momentum perturbations: FY94 November annual report. National Aeronautics and Space Administration, 1994.
Find full textBook chapters on the topic "Terrain generation"
Li, Qicheng, Guoping Wang, Feng Zhou, Xiaohui Tang, and Kun Yang. "Example-Based Realistic Terrain Generation." In Advances in Artificial Reality and Tele-Existence. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11941354_84.
Full textLi, Qicheng, Chen Zhao, Qiang Zhang, Weining Yue, and Guoping Wang. "Region-Based Artificial Terrain Texture Generation." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_11.
Full textBlackman, Sue. "Terrain Generation: Creating a Test Environment." In Beginning 3D Game Development with Unity 4:. Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-4900-9_4.
Full textBlackman, Sue. "Terrain Generation: Creating a Test Environment." In Beginning 3D Game Development with Unity. Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3423-4_4.
Full textvan Lawick van Pabst, Joost, and Hans Jense. "Dynamic Terrain Generation Based on Multifractal Techniques." In High Performance Computing for Computer Graphics and Visualisation. Springer London, 1996. http://dx.doi.org/10.1007/978-1-4471-1011-8_13.
Full textSeon, Dongsu, and Shinkyu Jeong. "Terrain-Driven Wind Environment Generation for UAM." In Lecture Notes in Electrical Engineering. Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-2635-8_39.
Full textValencia-Rosado, Luis Oswaldo, and Oleg Starostenko. "Methods for Procedural Terrain Generation: A Review." In Lecture Notes in Computer Science. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21077-9_6.
Full textPfeifer, Norbert, and Gottfried Mandlburger. "LiDAR Data Filtering and Digital Terrain Model Generation." In Topographic Laser Ranging and Scanning. CRC Press, 2018. http://dx.doi.org/10.1201/9781315154381-11.
Full textPonce Atencio, Yalmar, Francisco Espinoza Montes, Iraida Ortiz Guizado, Mary Luz Huamán Carrion, and Noemi Porras Diaz. "Generation of 3D Terrain Surfaces from Satellite Images." In Communications in Computer and Information Science. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-90241-4_23.
Full textEmmendorfer, Leonardo Ramos, Isadora Bicho Emmendorfer, Luis Pedro Melo de Almeida, Deivid Cristian Leal Alves, and Jorge Arigony Neto. "A Self-interpolation Method for Digital Terrain Model Generation." In Computational Science and Its Applications – ICCSA 2021. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-86653-2_26.
Full textConference papers on the topic "Terrain generation"
T, Arundhathi, Priyadharshini R, Priyanka G, Vatturi Harshitha, Kavitha Subramani, and Jaba Sheela L. "Smartwatch-Powered Vehicle Navigation On Unmapped Terrain." In 2024 Third International Conference on Smart Technologies and Systems for Next Generation Computing (ICSTSN). IEEE, 2024. http://dx.doi.org/10.1109/icstsn61422.2024.10670946.
Full textGabani, Kathan, Het Pathak, Isitbhai Thakkar, Nilesh Jain, Senthurapandi Rajendran, and Dipyaman Mukherjee. "Dynamic Terrain Generation With Deep GANs." In International Conference on Artificial Intelligence and Robotics. Machine Intelligence Research Group (MIRG), 2023. https://doi.org/10.52968/15066433.
Full textVoulgaris, Georgios, Ioannis Mademlis, and Ioannis Pitas. "Procedural Terrain Generation Using Generative Adversarial Networks." In 2021 29th European Signal Processing Conference (EUSIPCO). IEEE, 2021. http://dx.doi.org/10.23919/eusipco54536.2021.9616151.
Full textKamal, K. Raiyan, and Yusuf Sarwar Uddin. "Parametrically controlled terrain generation." In the 5th international conference. ACM Press, 2007. http://dx.doi.org/10.1145/1321261.1321264.
Full textFeng, Haoran, Burkhard C. Wünsche, and Alex Shaw. "Generating Realistic River Patterns with Space Colonization." In WSCG 2023 – 31. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. University of West Bohemia, Czech Republic, 2023. http://dx.doi.org/10.24132/csrn.3301.26.
Full textFrade, Miguel, F. Fernandez de Vega, and Carlos Cotta. "Genetic Terrain Programming An Aesthetic Approach to Terrain Generation." In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2008. http://dx.doi.org/10.5176/978-981-08-8227-3_cgat08-43.
Full textEtheredge, Paul, Matt Rigney, Brad Seal, Jamie Burns, Tom Fronckowiak, and Josh Walters. "RAPID CREATION OF MULTISPECTRAL TERRAINS FOR USE IN IN-BAND SCENE GENERATION AND OTHER ANALYTICAL TOOLS." In 2024 NDIA Michigan Chapter Ground Vehicle Systems Engineering and Technology Symposium. National Defense Industrial Association, 2024. http://dx.doi.org/10.4271/2024-01-3851.
Full textOng, Teong Joo, Ryan Saunders, John Keyser, and John J. Leggett. "Terrain generation using genetic algorithms." In the 2005 conference. ACM Press, 2005. http://dx.doi.org/10.1145/1068009.1068241.
Full textBecher, Michael, Michael Krone, Guido Reina, and Thomas Ertl. "Feature-based volumetric terrain generation." In I3D '17: Symposium on Interactive 3D Graphics and Games. ACM, 2017. http://dx.doi.org/10.1145/3023368.3023383.
Full textWrenninge, Magnus, Mårten Larsson, Lucio Flores, and Brad Herman. "A production tool for terrain generation." In ACM SIGGRAPH 2005 Sketches. ACM Press, 2005. http://dx.doi.org/10.1145/1187112.1187172.
Full textReports on the topic "Terrain generation"
Neiderer, Andrew M. Terrain Generation Using Fractal Methods. Defense Technical Information Center, 2001. http://dx.doi.org/10.21236/ada396871.
Full textYakich, Valerie R., and J. D. Lashlee. Functional Decomposition of Modeling and Simulation Terrain Database Generation Process. Defense Technical Information Center, 2008. http://dx.doi.org/10.21236/ada492047.
Full textTrott, Kevin. Analysis of Digital Topographic Data Issues In Support of Synthetic Environment Terrain Data Base Generation. Defense Technical Information Center, 1996. http://dx.doi.org/10.21236/ada351879.
Full textMargerum, Eugene A., and Anne Werkheiser. Computer Generation of Fractal Terrains. Defense Technical Information Center, 1988. http://dx.doi.org/10.21236/ada201171.
Full textLasko, Kristofer, and Elena Sava. Semi-automated land cover mapping using an ensemble of support vector machines with moderate resolution imagery integrated into a custom decision support tool. Engineer Research and Development Center (U.S.), 2021. http://dx.doi.org/10.21079/11681/42402.
Full textBlais-Stevens, A., A. Castagner, A. Grenier, and K D Brewer. Preliminary results from a subbottom profiling survey of Seton Lake, British Columbia. Natural Resources Canada/CMSS/Information Management, 2023. http://dx.doi.org/10.4095/332277.
Full textPrecambrian bedrock geology, Boothia Peninsula, Nunavut, NTS 57-F and parts of 57-C, D, E, G and 67-D, E, H. Natural Resources Canada/CMSS/Information Management, 2023. http://dx.doi.org/10.4095/331417.
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