Dissertations / Theses on the topic 'Terrain generation'
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LeMoine, Pierre. "Large Scale Generation of Voxelized Terrain." Thesis, Linköpings universitet, Institutionen för systemteknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-102761.
Full textOscar, Roosvall. "Procedural Terrain Generation Using Ray Marching." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13664.
Full textHolst, Hanna. "Avoiding cracks between terrain segments in a visual terrain database." Thesis, Linköping University, Department of Science and Technology, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2828.
Full textGAO, YING. "VIRTUAL TERRAIN GENERATION AND GPU BASED RENDERING." University of Cincinnati / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1148322986.
Full textAndereck, Michael. "Procedural Terrain Generation Based on Constraint Paths." The Ohio State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=osu1388357258.
Full textFurtado, Henrique. "Procedural Generation of Volumetric Data for Terrain." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-260320.
Full textKulikov, Vitaliy Y. (Vitaliy Yurievich) 1981. "Building model generation project : generating a model of the MIT campus terrain." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/28428.
Full textDupont, Stéphane. "Generation de modeles numeriques de terrain par interferometrie ros." Nice, 1997. http://www.theses.fr/1997NICE5121.
Full textArnoldsson, Anton. "A Study on Controllability for Automatic Terrain Generators." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20124.
Full textSaunders, Ryan L. "Terrainosaurus: realistic terrain synthesis using genetic algorithms." Texas A&M University, 2006. http://hdl.handle.net/1969.1/4892.
Full textGraniela, Benito. "Harmony an architecture for network centric heterogeneous terrain database re-generation." Doctoral diss., University of Central Florida, 2011. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4768.
Full textXu, Kai. "Database support for multi-resolution terrain models /." St. Lucia, Qld, 2004. http://www.library.uq.edu.au/pdfserve.php?image=thesisabs/absthe17869.pdf.
Full textGrelsson, David. "Tile Based Procedural Terrain Generation in Real-Time : A Study in Performance." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5409.
Full textSahlin, Jesper, and Victor Olsson. "A Smart Terrain based model for generating behavioural patterns." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20441.
Full textBishop, Jacob L. "Search Pattern Generation and Path Management for Search over Rough Terrain with a Small UAV." BYU ScholarsArchive, 2010. https://scholarsarchive.byu.edu/etd/2275.
Full textDunn, Ian Thomas. "Procedural Generation and Rendering of Large-Scale Open-World Environments." DigitalCommons@CalPoly, 2016. https://digitalcommons.calpoly.edu/theses/1678.
Full textFarley, McKay T. "Fast Spheroidal Weathering with Colluvium Deposition." BYU ScholarsArchive, 2011. https://scholarsarchive.byu.edu/etd/2746.
Full textYoung, III James Russell. "An Evaluation of DEM Generation Methods Using a Pixel-Based Landslide Detection Algorithm." Thesis, Virginia Tech, 2021. http://hdl.handle.net/10919/104863.
Full textReeves, Debra. "Negotiating the terrain of higher learning: Second-generation Cambodian American students in pursuit of postsecondary education." Scholarly Commons, 2005. https://scholarlycommons.pacific.edu/uop_etds/2517.
Full textOlsson, Fredrik, and Magnus Nyqvist. "Automated generation of waypoints : for pathfinding in a static environment." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18324.
Full textShort, Nathaniel Jackson. "3-D Point Cloud Generation from Rigid and Flexible Stereo Vision Systems." Thesis, Virginia Tech, 2009. http://hdl.handle.net/10919/36426.
Full textHnaidi, Houssam. "Contrôle dans la génération de formes naturelles." Thesis, Lyon 1, 2010. http://www.theses.fr/2010LYO10139.
Full textLeo, Christian, and Oskar Hansen. "Spherical Terrains Compared : A Standardized Performance Comparison Between Heightmaps and Marching Cubes." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21757.
Full textGasch, García Cristina. "Procedural Generation of Natural Environments." Doctoral thesis, Universitat Jaume I, 2021. http://hdl.handle.net/10803/671254.
Full textBrodd, Adam, and Andreas Eriksson. "User perception on procedurally generated cities affected with a heightmapped terrain parameter." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18491.
Full textParborg, Sebastian, and Rasmus Holm. "Generative design of game graphics and levels." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-149036.
Full textHernandez, Vilchis Nofret Berenice. "Etre journaliste en Palestine. : Esquisse d'une profession dans un terrain en conflit." Thesis, Aix-Marseille, 2015. http://www.theses.fr/2015AIXM3018.
Full textHeiding, John. "Increasing Phenotype Diversity In Terrain Generation Using Fourier Transform : Implementation of Fourier transform as an intermediate phenotype for genetic algorithms." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18981.
Full textČejchan, Daniel. "Generování a zobrazování rozsáhlých voxelových scén." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-399205.
Full textGenevaux, Jean-David. "Représentation, modélisation et génération procédurale de terrains." Thesis, Lyon 2, 2015. http://www.theses.fr/2015LYO22013/document.
Full textPech, Thomas Joel. "A Deep-Learning Approach to Evaluating the Navigability of Off-Road Terrain from 3-D Imaging." Case Western Reserve University School of Graduate Studies / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=case1496377449249936.
Full textLautakoski, Johan. "Procedurell generering av terräng Perlin noise eller Diamond-Square : med fokus på exekveringstid och framkomlighet." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12940.
Full textTell, Noah, and Anton Thun. "An approach of using Delaunay refinement to mesh continuous height fields." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-208391.
Full textZanella, Alain. "Surpression de fluides et fracturation de roches mères en différents contextes tectoniques : modélisation analogique et exemples de terrain." Phd thesis, Université Rennes 1, 2013. http://tel.archives-ouvertes.fr/tel-00980281.
Full textCarli, Daniel Michelon de. "GERAÇÃO PROCEDURAL DE CENÁRIOS 3D DE CÂNIONS COM FOCO EM JOGOS DIGITAIS." Universidade Federal de Santa Maria, 2012. http://repositorio.ufsm.br/handle/1/5394.
Full textMederly, Peter. "Tvorba hudby počítačem." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-237019.
Full textNilsson, Mikael, and Patrik Magnusson. "Half Acute : Spelprojekt till Swedish Game Awards." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-51581.
Full textWells, William David. "Generating enhanced natural environments and terrain for interactive combat simulations (GENETICS) /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2005. http://library.nps.navy.mil/uhtbin/hyperion/05Sep%5FWells%5FPhD.pdf.
Full textWells, William D. "Generating enhanced natural environments and terrain for interactive combat simulations (GENETICS)." Monterey, California. Naval Postgraduate School, 2005. http://hdl.handle.net/10945/10052.
Full textSandikkaya, Mustafa Abdullah. "Prochaine generation paneuropéennes équations de prédiction de mouvements de terrains pour les paramêtres de ingénierie." Thesis, Grenoble, 2014. http://www.theses.fr/2014GRENU008/document.
Full textNajahi, Yakin. "Urbis Terram - Designing and Implementing a Procedural City Generation Tool for Unity3D Game Engine." Digital WPI, 2017. https://digitalcommons.wpi.edu/etd-theses/398.
Full textOkabe, Shu. "Modèles faiblement supervisés pour la documentation automatique des langues." Electronic Thesis or Diss., université Paris-Saclay, 2023. http://www.theses.fr/2023UPASG091.
Full textCamozzato, Daniel. "A method for growth-based procedural floor plan generation." Pontifícia Universidade Católica do Rio Grande do Sul, 2015. http://hdl.handle.net/10923/7579.
Full textCAZZANIGA, ILARIA. "Processing and analysis of latest generation satellite data for monitoring optically complex waters." Doctoral thesis, Università degli Studi di Milano-Bicocca, 2019. http://hdl.handle.net/10281/241143.
Full textOliveira, Péricles Silva de, and 21-98498-9543. "Generation and Ranking of Candidate Networks of Relations for Keyword Search over Relational Databases." Universidade Federal do Amazonas, 2017. http://tede.ufam.edu.br/handle/tede/5806.
Full textSestito, Benedetta. "The Southern Annular Mode: air-sea interaction and its representation in the last generation climate models." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2022.
Find full textElementi, Marco <1978>. "Assimilation of Meteosat Second Generation (MSG) satellite data in a regional numerical weather prediction model using a one-dimensional variational approach." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/443/1/Tesi_Dottorato_Marco_Elementi.pdf.
Full textElementi, Marco <1978>. "Assimilation of Meteosat Second Generation (MSG) satellite data in a regional numerical weather prediction model using a one-dimensional variational approach." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/443/.
Full textMenšík, Jakub. "Zobrazování voxelových scén pomocí ray tracingu v reálném čase." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2021. http://www.nusl.cz/ntk/nusl-445579.
Full textNiu, Ning. "Tasting and Touring: Chinese Consumers’ Experiences with Wine Tourism." Thesis, The University of Sydney, 2023. https://hdl.handle.net/2123/29889.
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