Journal articles on the topic 'Terrain generation'
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Yogendra, Sisodia. "GAN-Generated Terrain for Game Assets." Indian Journal of Artificial Intelligence and Neural Networking (IJAINN) 2, no. 6 (2022): 1–3. https://doi.org/10.54105/ijainn.F1060.102622.
Full textFrade, Miguel, F. Fernandez de Vega, and Carlos Cotta. "Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators." International Journal of Computer Games Technology 2009 (2009): 1–13. http://dx.doi.org/10.1155/2009/125714.
Full textFischer, Roland, Philipp Dittmann, René Weller, and Gabriel Zachmann. "AutoBiomes: procedural generation of multi-biome landscapes." Visual Computer 36, no. 10-12 (2020): 2263–72. http://dx.doi.org/10.1007/s00371-020-01920-7.
Full textHu, Zexin, Kun Hu, Clinton Mo, Lei Pan, and Zhiyong Wang. "Terrain Diffusion Network: Climatic-Aware Terrain Generation with Geological Sketch Guidance." Proceedings of the AAAI Conference on Artificial Intelligence 38, no. 11 (2024): 12565–73. http://dx.doi.org/10.1609/aaai.v38i11.29150.
Full textLatif, Abdul, Megat F. Zuhairi, Fazal Qudus Khan, Princy Randhawa, and Akshet Patel. "A Critical Evaluation of Procedural Content Generation Approaches for Digital Twins." Journal of Sensors 2022 (July 29, 2022): 1–13. http://dx.doi.org/10.1155/2022/5629645.
Full textLee, Hyunju, Sunghyun Hahn, Sangchul Lee, Sangil Lee, and Kwansik Seo. "A Study on Terrain Profile Generation for Terrain Following." Journal of the Korean Society for Aeronautical & Space Sciences 51, no. 1 (2023): 49–56. http://dx.doi.org/10.5139/jksas.2023.51.1.49.
Full textShen, Zhenyuan. "Procedural Generation in Games: Focusing on Dungeons." SHS Web of Conferences 144 (2022): 02005. http://dx.doi.org/10.1051/shsconf/202214402005.
Full textDembogurski, Renan Augusto, Bruno José Dembogurski, José Luiz Ribeiro De Souza Filho, Dhiego Oliveira Sad, Rodrigo De Souza Silva, and Marcelo Bernardes Vieira. "Interactive Virtual Terrain Generation using Augmented Reality Markers." Journal on Interactive Systems 3, no. 3 (2013): 1. http://dx.doi.org/10.5753/jis.2012.619.
Full textClark, O. G., R. Kok, and P. Champigny. "Generation of a virtual terrain." Environmental Modelling & Software 12, no. 2-3 (1997): 143–49. http://dx.doi.org/10.1016/s1364-8152(97)00004-2.
Full textZheng, Wenhui, Haiyun Wang, and Xiaofang Huang. "Study on Delaunay Triangular Mesh Delineation for Complex Terrain Based on the Improved Center of Gravity Interpolation Method." Applied Sciences 14, no. 4 (2024): 1370. http://dx.doi.org/10.3390/app14041370.
Full textGupta, Gaurav, and Ashish Dutta. "Trajectory generation and step planning of a 12 DoF biped robot on uneven surface." Robotica 36, no. 7 (2018): 945–70. http://dx.doi.org/10.1017/s0263574718000188.
Full textHong, Kyungwoo, Sungjoong Kim, Hyochoong Bang, Jiyeon Jeon, and Wonyong Choi. "Trajectory Generation Algorithm for Terrain Following based on Terrain Elevation." Journal of the Korean Society for Aeronautical & Space Sciences 51, no. 6 (2023): 391–98. http://dx.doi.org/10.5139/jksas.2023.51.6.391.
Full textFox, Andrian J., and Michael J. Gooch. "Automatic Dem Generation for Antarctic Terrain." Photogrammetric Record 17, no. 98 (2001): 275–90. http://dx.doi.org/10.1111/0031-868x.00183.
Full textSantamaría-Ibirika, Aitor, Xabier Cantero, Mikel Salazar, et al. "Procedural approach to volumetric terrain generation." Visual Computer 30, no. 9 (2013): 997–1007. http://dx.doi.org/10.1007/s00371-013-0909-y.
Full textSerin, Ekrem, Serdar Hasan Adali, and Selim Balcisoy. "Automatic path generation for terrain navigation." Computers & Graphics 36, no. 8 (2012): 1013–24. http://dx.doi.org/10.1016/j.cag.2012.08.006.
Full textBoyapati, Meghashyam, and John R. Rankin. "Fractal terrain generation for SIMD architectures." International Journal of Computer Applications in Technology 34, no. 4 (2009): 298. http://dx.doi.org/10.1504/ijcat.2009.024083.
Full textDawkins, Jeremy J., David M. Bevly, and Robert L. Jackson. "Fractal terrain generation for vehicle simulation." International Journal of Vehicle Autonomous Systems 10, no. 1/2 (2012): 3. http://dx.doi.org/10.1504/ijvas.2012.047693.
Full textAhmed, Sameer, and Bipin Pandey. "Procedural Terrain Generation by Sampling a 2D Monochrom Perlin Noise Map in Unity." Asian Journal of Research in Computer Science 16, no. 1 (2023): 37–42. http://dx.doi.org/10.9734/ajrcos/2023/v16i1333.
Full textFan, Nai Mei, and Zhi Feng Zhang. "An Algorithm for Large-Scale Terrain Generation Based on Quadtree." Applied Mechanics and Materials 446-447 (November 2013): 946–50. http://dx.doi.org/10.4028/www.scientific.net/amm.446-447.946.
Full textHawbecker, Patrick, and Matthew Churchfield. "Evaluating Terrain as a Turbulence Generation Method." Energies 14, no. 21 (2021): 6858. http://dx.doi.org/10.3390/en14216858.
Full textKim, Jinmo. "Maze Terrain Authoring System in Immersive Virtual Reality for New Visual Realism." Symmetry 11, no. 4 (2019): 490. http://dx.doi.org/10.3390/sym11040490.
Full textGrossmannová, Pavla, and Daniel Švábek. "Procedural Terrain Generation and Path Searching in Education." International Journal of Information and Communication Technologies in Education 6, no. 4 (2017): 15–26. http://dx.doi.org/10.1515/ijicte-2017-0016.
Full textWang, Xuan, Shuhuan Liu, Junfang Zhang, et al. "Research on terrain grids generation in CFD software." Thermal Science, no. 00 (2023): 186. http://dx.doi.org/10.2298/tsci230620186w.
Full textZhang, Guangzi, Lizhe Chen, Yu Zhang, Yan Liu, Yuyao Ge, and Xingquan Cai. "Translating Words to Worlds: Zero-Shot Synthesis of 3D Terrain from Textual Descriptions Using Large Language Models." Applied Sciences 14, no. 8 (2024): 3257. http://dx.doi.org/10.3390/app14083257.
Full textPark, Sangkun. "Infinite Terrain Mesh Generation Using Ray Marching." Korean Journal of Computational Design and Engineering 27, no. 3 (2022): 226–32. http://dx.doi.org/10.7315/cde.2022.226.
Full textBecher, Michael, Michael Krone, Guido Reina, and Thomas Ertl. "Feature-Based Volumetric Terrain Generation and Decoration." IEEE Transactions on Visualization and Computer Graphics 25, no. 2 (2019): 1283–96. http://dx.doi.org/10.1109/tvcg.2017.2762304.
Full textHnaidi, Houssam, Eric Guérin, Samir Akkouche, Adrien Peytavie, and Eric Galin. "Feature based terrain generation using diffusion equation." Computer Graphics Forum 29, no. 7 (2010): 2179–86. http://dx.doi.org/10.1111/j.1467-8659.2010.01806.x.
Full textDoran, Jonathon, and Ian Parberry. "Controlled Procedural Terrain Generation Using Software Agents." IEEE Transactions on Computational Intelligence and AI in Games 2, no. 2 (2010): 111–19. http://dx.doi.org/10.1109/tciaig.2010.2049020.
Full textŞen, Zekai. "Terrain topography classification for wind energy generation." Renewable Energy 16, no. 1-4 (1999): 904–7. http://dx.doi.org/10.1016/s0960-1481(98)00304-8.
Full textDixon, A. R., G. H. Kirby, and D. P. M. Wills. "A Data Structure for Artificial Terrain Generation." Computer Graphics Forum 13, no. 1 (1994): 37–48. http://dx.doi.org/10.1111/1467-8659.1310037.
Full textPuig-Centelles, Anna, Peter A. C. Varley, Oscar Ripolles, and Miguel Chover. "Automatic terrain generation with a sketching tool." Multimedia Tools and Applications 70, no. 3 (2012): 1957–86. http://dx.doi.org/10.1007/s11042-012-1214-x.
Full textHwang, Huicheol, Kyehyun Kim, Roger Blanco i. Ribera, and Junyong Noh. "Stereoscopic image generation of background terrain scenes." Computer Animation and Virtual Worlds 22, no. 2-3 (2011): 317–23. http://dx.doi.org/10.1002/cav.415.
Full textNishikawa, Masanori, Tetsuya Hiyama, Kazuhisa Tsuboki, and Yoshihiro Fukushima. "Numerical Simulations of Local Circulation and Cumulus Generation over the Loess Plateau, China." Journal of Applied Meteorology and Climatology 48, no. 4 (2009): 849–62. http://dx.doi.org/10.1175/2008jamc2041.1.
Full textSmelik, Ruben M., Tim Tutenel, Klaas Jan de Kraker, and Rafael Bidarra. "Declarative Terrain Modeling for Military Training Games." International Journal of Computer Games Technology 2010 (2010): 1–11. http://dx.doi.org/10.1155/2010/360458.
Full textSingh, C. H., V. Mishra, and K. Jain. "HIGH-RESOLUTION MAPPING OF FORESTED HILLS USING REAL-TIME UAV TERRAIN FOLLOWING." ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences X-1/W1-2023 (December 5, 2023): 665–71. http://dx.doi.org/10.5194/isprs-annals-x-1-w1-2023-665-2023.
Full textTouya, Guillaume, Hugo Boulze, Anouk Schleich, and Hervé Quinquenel. "Contour Lines Generation in Karstic Plateaus for Topographic Maps." Proceedings of the ICA 2 (July 10, 2019): 1–8. http://dx.doi.org/10.5194/ica-proc-2-133-2019.
Full textCai, Xingquan, Mengyao Xi, Nu Yu, Zhe Yang, and Haiyan Sun. "A Terrain Elevation Map Generation Method Based on Self-Attention Mechanism and Multifeature Sketch." Computational Intelligence and Neuroscience 2022 (March 29, 2022): 1–19. http://dx.doi.org/10.1155/2022/9481445.
Full textVolkmar, Georg, Dmitry Alexandrovsky, Asmus Eike Eilks, Dirk Queck, Marc Herrlich, and Rainer Malaka. "Effects of PCG on Creativity in Playful City-Building Environments in VR." Proceedings of the ACM on Human-Computer Interaction 6, CHI PLAY (2022): 1–20. http://dx.doi.org/10.1145/3549493.
Full textSong, Wei, Seoungjae Cho, Yulong Xi, Kyungeun Cho, and Kyhyun Um. "Real-Time Terrain Storage Generation from Multiple Sensors towards Mobile Robot Operation Interface." Scientific World Journal 2014 (2014): 1–12. http://dx.doi.org/10.1155/2014/769149.
Full textTian, Yuan, and Feng Gao. "Efficient motion generation for a six-legged robot walking on irregular terrain via integrated foothold selection and optimization-based whole-body planning." Robotica 36, no. 3 (2017): 333–52. http://dx.doi.org/10.1017/s0263574717000418.
Full textLevus, Ye V., P. Ya Pustelnyk, R. О. Moravskyi, and M. Yu Morozov. "Architecture of a distributed software system for procedural planetoid terrain generation." Ukrainian Journal of Information Technology 5, no. 1 (2023): 1–8. http://dx.doi.org/10.23939/ujit2023.01.001.
Full textKosari, Amirreza, Hossein Maghsoudi, and Abolfazl Lavaei. "Path generation for flying robots in mountainous regions." International Journal of Micro Air Vehicles 9, no. 1 (2016): 44–60. http://dx.doi.org/10.1177/1756829316678877.
Full textYu, Zhi Jing, Xiao Pan, and Wei Tian. "Multi-Texture Mapping on Terrain by the Constraints Based on Random Noise." Applied Mechanics and Materials 121-126 (October 2011): 976–80. http://dx.doi.org/10.4028/www.scientific.net/amm.121-126.976.
Full textMENDONÇA, R. L., and J. L. PORTUGAL. "Digital Terrain Model Generation from Filtering Data of LiDAR of Area With Rugged Terrain." Anuário do Instituto de Geociências - UFRJ 41, no. 3 (2018): 568–79. http://dx.doi.org/10.11137/2018_3_568_579.
Full textMusikhin, Vasilii, and Iurii Kurkov. "Generation of digital terrain model using radar photography." Вестник Пермского национального исследовательского политехнического университета. Геология. Нефтегазовое и горное дело 12, no. 9 (2013): 116–24. http://dx.doi.org/10.15593/2224-9923/2013.9.13.
Full textLu, Ping, and Bion L. Pierson. "Optimal aircraft terrain-following analysis and trajectory generation." Journal of Guidance, Control, and Dynamics 18, no. 3 (1995): 555–60. http://dx.doi.org/10.2514/3.21422.
Full textGénevaux, Jean-David, Éric Galin, Eric Guérin, Adrien Peytavie, and Bedrich Benes. "Terrain generation using procedural models based on hydrology." ACM Transactions on Graphics 32, no. 4 (2013): 1–13. http://dx.doi.org/10.1145/2461912.2461996.
Full textGolubev, Kirill, Aleksander Zagarskikh, and Andrey Karsakov. "Dijkstra-based Terrain Generation Using Advanced Weight Functions." Procedia Computer Science 101 (2016): 152–60. http://dx.doi.org/10.1016/j.procs.2016.11.019.
Full textTecław, Mateusz, and Maciej Szłapczyński. "Generation of Spatial Terrain Using the Hermes Editor." Pomiary Automatyka Robotyka 28, no. 2 (2024): 113–18. http://dx.doi.org/10.14313/par_252/113.
Full textZhang, Wei, Chun Hua Zhang, and Yan Zhang. "On Real-Time Modeling of 3D Terrain Database." Advanced Materials Research 760-762 (September 2013): 1884–87. http://dx.doi.org/10.4028/www.scientific.net/amr.760-762.1884.
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