Academic literature on the topic 'Tessellation'
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Journal articles on the topic "Tessellation"
Chang, Wei. "Application of Tessellation in Architectural Geometry Design." E3S Web of Conferences 38 (2018): 03015. http://dx.doi.org/10.1051/e3sconf/20183803015.
Full textNguyen, Linh Ngoc, Viola Weiss, and Richard Cowan. "COLUMN TESSELLATIONS." Image Analysis & Stereology 34, no. 2 (June 28, 2015): 87. http://dx.doi.org/10.5566/ias.1285.
Full textNagel, Werner, and Viola Weiss. "Crack STIT tessellations: characterization of stationary random tessellations stable with respect to iteration." Advances in Applied Probability 37, no. 4 (December 2005): 859–83. http://dx.doi.org/10.1239/aap/1134587744.
Full textNagel, Werner, and Viola Weiss. "Crack STIT tessellations: characterization of stationary random tessellations stable with respect to iteration." Advances in Applied Probability 37, no. 04 (December 2005): 859–83. http://dx.doi.org/10.1017/s0001867800000574.
Full textBlackwell, Paul G., and Jesper Møller. "Bayesian analysis of deformed tessellation models." Advances in Applied Probability 35, no. 1 (March 2003): 4–26. http://dx.doi.org/10.1239/aap/1046366096.
Full textBlackwell, Paul G., and Jesper Møller. "Bayesian analysis of deformed tessellation models." Advances in Applied Probability 35, no. 01 (March 2003): 4–26. http://dx.doi.org/10.1017/s0001867800012052.
Full textMecke, Joseph, Werner Nagel, and Viola Weiss. "The iteration of random tessellations and a construction of a homogeneous process of cell divisions." Advances in Applied Probability 40, no. 1 (March 2008): 49–59. http://dx.doi.org/10.1239/aap/1208358886.
Full textMecke, Joseph, Werner Nagel, and Viola Weiss. "The iteration of random tessellations and a construction of a homogeneous process of cell divisions." Advances in Applied Probability 40, no. 01 (March 2008): 49–59. http://dx.doi.org/10.1017/s0001867800002378.
Full textKizilörenli, Ecenur, and Feray Maden. "Tessellation in Architecture from Past to Present." IOP Conference Series: Materials Science and Engineering 1203, no. 3 (November 1, 2021): 032062. http://dx.doi.org/10.1088/1757-899x/1203/3/032062.
Full textPonížil, Petr, Ivan Saxl, and Jaroslav Procházka. "Classification and Computer Simulation of 2D Tessellations." Materials Science Forum 567-568 (December 2007): 281–84. http://dx.doi.org/10.4028/www.scientific.net/msf.567-568.281.
Full textDissertations / Theses on the topic "Tessellation"
Kvalsvik, Jakobsen Andreas. "Tessellation based Terrain Rendering." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-18623.
Full textHess, Steffen. "Particle hydrodynamics with tessellation techniques." Diss., lmu, 2011. http://nbn-resolving.de/urn:nbn:de:bvb:19-131613.
Full textCervin, Albert. "Adaptive Hardware-accelerated Terrain Tessellation." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-91334.
Full textI den här rapporten för examensarbete presenteras en algoritm för att utföra adaptiv hårdvarutessellation av terräng. Algoritmen använder sig av ett offline-steg där ett höjdfält analyseras med avseende på kurvatur och resultatet lagras i en densitets-karta. Den här densitets-kartan används sedan som en resurs i hårdvarutessellationen där den påverkar en tessellationsfaktor för en given triangel-kant. Algoritmen har implementerats i spelmotorn FrostbiteTM2 skapad av EATM DICETM och producerar goda resultat samtidigt som den gör rendering av terrängen effektivare. Detta medf¨or att detaljnivån för terrängrenderingen kanökas, vilket i sin tur leder till en visuell förbättring. Algoritmen är för närvarande endast implementerad för hårdvarutessellation men skulle också kunna användas för mjukvarugenerering av terrängens geometri. Algoritmen fungerar tillfredsställande och producerar goda resultat med en acceptabel hastighet.
Panzitta, Michael James. "Tessellation for computer image generation." Master's thesis, University of Central Florida, 1987. http://digital.library.ucf.edu/cdm/ref/collection/RTD/id/2611.
Full textOf the vast number of algorithms used in modern computer image generation, most rely upon data bases comprised of polygons. This becomes a severe impediment when curved objects must be modeled and displayed with an acceptable level of speed and accuracy. A technique is needed to provide a means of modeling curved surfaces, storing them in a data base, and displaying them using existing algorithms. Tessellation is one methd of achieving such goals.
M.S.
Masters;
College of Engineering
Engineering
Engineering
51 p.
vi, 51 leaves, bound : ill. ; 28 cm.
O'Connor, Kevin Luke. "Image segmentation through optimal tessellation." Thesis, Imperial College London, 1988. http://hdl.handle.net/10044/1/47210.
Full textSchaap, Willem Egbert. "DTFE the Delaunay Tessellation Field Estimator /." [S.l. : [Groningen : s.n.] ; University Library Groningen] [Host], 2006. http://irs.ub.rug.nl/ppn/298831376.
Full textLöwgren, Martin, and Niklas Olin. "PN-triangle tessellation using Geometry shaders : The effect on rendering speed compared to the fixed function tessellator." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3818.
Full textLambert, Thibaud. "Level-Of-Details Rendering with Hardware Tessellation." Thesis, Bordeaux, 2017. http://www.theses.fr/2017BORD0948/document.
Full textIn the last two decades, real-time applications have exhibited colossal improvements in the generation of photo-realistic images. This is mainly due to the availability of 3D models with an increasing amount of details. Currently, the traditional approach to represent and visualize highly detailed 3D objects is to decompose them into a low-frequency mesh and a displacement map encoding the details. The hardware tessellation is the ideal support to implement an efficient rendering of this representation. In this context, we propose a general framework for the generation and the rendering of multi-resolution feature-aware meshes compatible with hardware tessellation. First, we introduce a view-dependent metric capturing both geometric and parametric distortions, allowing to select the appropriate resolution at rendertime. Second, we present a novel hierarchical representation enabling on the one hand smooth temporal and spatial transitions between levels and on the other hand a non-uniform hardware tessellation. Last, we devise a simplification process to generate our hierarchical representation while minimizing our error metric. Our framework leads to huge improvements both in terms of triangle count and rendering time in comparison to alternative methods
Alonso, Ortega Rodrigo Ignacio. "A delaunay Tessellation based void finder algorithm." Tesis, Universidad de Chile, 2016. http://repositorio.uchile.cl/handle/2250/139868.
Full textIngeniero Civil en Computación
En el campo de la cosmología, los vacíos son regiones del espacio cuya densidad es nota- blemente menor que la densidad de fondo, abarcando distancias en el rango de 20 50 Mpc/h (1 Mpc/h ∼ 2,10 × 1019 km). Los primeros vacíos fueron descubiertos en los primeros catá- logos sistemáticos de galaxias lejanas a fines de la década de 1970. Sus propiedades han sido reconocidas como críticas para la comprensión de la estructura a gran escala del universo. Múltiples esfuerzos han sido destinados al estudio de los vacíos cósmicos para una mejor com- prensión de las etapas tempranas y posterior evolución del universo a gran escala, mediante el refinamiento y validación de los modelos cósmicos actuales. La tarea de detectar vacíos, sin embargo, no es trivial y es subjetiva pues la definición de vacío es algo ambigua. Hasta el día de hoy diversos autores continúan investigando este campo, por ejemplo mediante el diseño de mejores algoritmos para detectarlos dentro de catálogos o surveys de galaxias. Considerando lo anterior, hemos desarrollado un algoritmo de detección de vacíos basado en teselaciones de Delaunay: el algoritmo DELFIN (DELaunay Edge Void FINder) que se caracteriza por ser robusto, eficiente y extensible (tanto en 2-d y 3-d), aplicable en grandes catálogos de galaxias. Hemos alcanzado estas características mediante modificaciones y ex- tensiones sobre el algoritmo de Hervías et al. publicado en 2014. Nuestro algoritmo comparte algunas similitudes elementales con otros trabajos, pero las teselaciones de Delaunay proveen mayor maleabilidad y mejor rendimiento. Además, hemos validado nuestro algoritmo tanto con datos artificiales como reales, evaluándonos frente a un algoritmo buscador de vacíos ya existente (Foster y Nelson, 2008), con resultados alentadores. Tanto la implementación 2-d como la implementación 3-d (bajo ciertos supuestos) corren en tiempo O(n log n), donde n es el número de galaxias. Finalmente, proponemos algunas áreas para futura investigación, a partir de las cuales este algoritmo se vería beneficiado, así como también algunas sugerencias sobre cómo abordar y resolver algunos problemas asociados.
Olsson, Victor, and Viktor Eklund. "CPU Performance Evaluation for 2D Voronoi Tessellation." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18259.
Full textBooks on the topic "Tessellation"
(Firm), Tessellations, ed. Puzzellations: Tessellation puzzles with nearly endless solutions. Tempe, AZ: Tessellations, 1996.
Find full textPublications, Dale Seymour, ed. Tessellation winners: Escher-like original student art, the first contest. Palo Alto, CA: Dale Seymour Publications, 1991.
Find full textF, Voronoi G., and Dirichlet G. L, eds. Voronoi Translated: Introduction to Voronoi tessellation and essays by G.L.Dirichlet and G.F.Voronoi. Bangkok: Kittix Publishing, 2001.
Find full textFathauer, Robert. Tessellations. Boca Raton : AK Peters/CRC Press, 2021.: A K Peters/CRC Press, 2020. http://dx.doi.org/10.1201/9780429197123.
Full textJackie, Robinson. Tessellations. Durango, CO (600 Main Ave., Durango 81301): Animas Quilts Pub., 1992.
Find full textOkabe, Atsuyuki, Barry Boots, Kokichi Sugihara, Sung Nok Chiu, and D. G. Kendall, eds. Spatial Tessellations. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2000. http://dx.doi.org/10.1002/9780470317013.
Full textGroup, Pearson Learning, ed. Tessellations everywhere. Parsippany, NJ: Celebration Press, 2008.
Find full textBook chapters on the topic "Tessellation"
Ždímalová, Mária. "Tessellation." In Lecture Notes in Networks and Systems, 225–34. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-29796-1_19.
Full textShekhar, Shashi, and Hui Xiong. "Dirichlet Tessellation." In Encyclopedia of GIS, 245. Boston, MA: Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-35973-1_301.
Full textAkiyama, Jin, and Kiyoko Matsunaga. "Tessellation Polyhedra." In Treks into Intuitive Geometry, 235–55. Tokyo: Springer Japan, 2015. http://dx.doi.org/10.1007/978-4-431-55843-9_10.
Full textIto, Yasushi. "Voronoi Tessellation." In Encyclopedia of Applied and Computational Mathematics, 1546–47. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-540-70529-1_315.
Full textMukundan, Ramakrishnan. "Mesh Tessellation." In 3D Mesh Processing and Character Animation, 91–128. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-81354-3_5.
Full textHrach, Rudolf. "Plane Tessellation." In MINTUS – Beiträge zur mathematisch-naturwissenschaftlichen Bildung, 111–32. Wiesbaden: Springer Fachmedien Wiesbaden, 2022. http://dx.doi.org/10.1007/978-3-658-38867-6_5.
Full textAkiyama, Jin, and Kiyoko Matsunaga. "Tessellation Polyhedra." In Treks into Intuitive Geometry, 437–57. Singapore: Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-99-8608-8_12.
Full textFathauer, Robert. "Tessellation Metamorphoses and Dissections." In Tessellations, 301–10. Boca Raton : AK Peters/CRC Press, 2021.: A K Peters/CRC Press, 2020. http://dx.doi.org/10.1201/9780429197123-19.
Full textGruen, Holger. "Vertex Shader Tessellation." In GPU Pro 360, 119–28. Boca Raton : Taylor & Francis, CRC Press, [2018]: A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/b22483-8.
Full textDillard, Scott E., Vijay Natarajan, Gunther H. Weber, Valerio Pascucci, and Bernd Hamann. "Tessellation of Quadratic Elements." In Algorithms and Computation, 722–31. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11940128_72.
Full textConference papers on the topic "Tessellation"
Lacerda, Tiago Beltrão, Ageu D. Guerra, Thainá O. N. Souza, Adriano De A. Borges, Wilson A. de Magalhães, and Ana C. A. Fernandes. "Connecting Customer Experience and Mobile Network Performance with Voronoi Tessellation." In 2024 19th International Symposium on Wireless Communication Systems (ISWCS), 1–6. IEEE, 2024. http://dx.doi.org/10.1109/iswcs61526.2024.10639109.
Full textImada, Rinki, and Tomohiro Tachi. "Geometry and Kinematics of Cylindrical Waterbomb Tessellation." In ASME 2021 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2021. http://dx.doi.org/10.1115/detc2021-69252.
Full textColmenares, Juan A., Nitesh Mor, Krste Asanović, John D. Kubiatowicz, Gage Eads, Steven Hofmeyr, Sarah Bird, et al. "Tessellation." In the 50th Annual Design Automation Conference. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2463209.2488827.
Full textLee, Hyunjin, Yuna Jeong, and Sungkil Lee. "Recursive tessellation." In SIGGRAPH Asia 2013 Posters. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2542302.2542322.
Full textBoubekeur, Tamy, and Marc Alexa. "Phong Tessellation." In ACM SIGGRAPH Asia 2008 papers. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1457515.1409094.
Full textFuchi, Kazuko, Andrew S. Gillman, Alexander B. Cook, Alexander M. Pankonien, and Philip R. Buskohl. "Designing Fractal Origami Tessellations Through Eigen Analysis." In ASME 2018 Conference on Smart Materials, Adaptive Structures and Intelligent Systems. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/smasis2018-8020.
Full textKlett, Yves, and Peter Middendorf. "Kinematic Analysis of Congruent Multilayer Tessellations." In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/detc2015-47340.
Full textKlett, Yves, Fabian Muhs, and Peter Middendorf. "Behavior of Congruent Tessellation Stacks Under Torsional Loading." In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-60123.
Full textXing, David, and Zhong You. "Origami Claw Tessellation and Its Stacked Structure." In ASME 2022 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2022. http://dx.doi.org/10.1115/detc2022-88680.
Full textKinoshita, Yuichiro, Kentaro Go, Reiji Kozono, and Kohei Kaneko. "Origami tessellation display." In CHI '14: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2559206.2581172.
Full textReports on the topic "Tessellation"
Butler, Lee A., and Clifford Yapp. Adaptive Geometry Shader Tessellation for Massive Geometry Display. Fort Belvoir, VA: Defense Technical Information Center, March 2015. http://dx.doi.org/10.21236/ada616646.
Full textNaghipour, Avaz. Construction of quantum codes with large minimum distance from hyperbolic tessellations. Peeref, April 2023. http://dx.doi.org/10.54985/peeref.2304p9929295.
Full textMERLAND, Romain, Bruno LÉVY, and Guillaume CAUMON. Building PEBI Grids Conforming To 3D Geological Features Using Centroidal Voronoi Tessellations. Cogeo@oeaw-giscience, September 2011. http://dx.doi.org/10.5242/iamg.2011.0064.
Full textBishop, Joseph E. Simulating the pervasive fracture and fragmentation of materials and structures using randomly close-packed Voronoi tessellations. Office of Scientific and Technical Information (OSTI), September 2008. http://dx.doi.org/10.2172/945908.
Full textApostolatos, A., R. Rossi, and C. Soriano. D7.2 Finalization of "deterministic" verification and validation tests. Scipedia, 2021. http://dx.doi.org/10.23967/exaqute.2021.2.006.
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