Journal articles on the topic 'Texture-based rendering'
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Sun, Yuhong, Jiatao Wang, and Lijuan Han. "Pencil drawing rendering based on example texture." Journal of Computational Methods in Sciences and Engineering 17, no. 4 (November 24, 2017): 635–44. http://dx.doi.org/10.3233/jcm-170747.
Full textCeles, Waldemar, and Frederico Abraham. "Fast and versatile texture-based wireframe rendering." Visual Computer 27, no. 10 (August 27, 2011): 939–48. http://dx.doi.org/10.1007/s00371-011-0623-6.
Full textCaban, J. J., and P. Rheingans. "Texture-based Transfer Functions for Direct Volume Rendering." IEEE Transactions on Visualization and Computer Graphics 14, no. 6 (November 2008): 1364–71. http://dx.doi.org/10.1109/tvcg.2008.169.
Full textQian, Wen Hua, Dan Xu, Kun Yue, Zheng Guan, and Yuan Yuan Pu. "Texture Deviation Mapping Based on Detail Enhancement." Advanced Engineering Forum 6-7 (September 2012): 32–37. http://dx.doi.org/10.4028/www.scientific.net/aef.6-7.32.
Full textTsunematsu, Yuta, Norihiko Kawai, Tomokazu Sato, and Naokazu Yokoya. "Texture Transfer Based on Energy Minimization for Painterly Rendering." Journal of Information Processing 24, no. 6 (2016): 897–907. http://dx.doi.org/10.2197/ipsjjip.24.897.
Full textBajaj, Chandrajit, Insung Ihm, and Sanghun Park. "Compression-Based 3D Texture Mapping for Real-Time Rendering." Graphical Models 62, no. 6 (November 2000): 391–410. http://dx.doi.org/10.1006/gmod.2000.0532.
Full textKniss, J., P. McCormick, A. McPherson, J. Ahrens, J. Painter, A. Keahey, and C. Hansen. "Interactive texture-based volume rendering for large data sets." IEEE Computer Graphics and Applications 21, no. 4 (2001): 52–61. http://dx.doi.org/10.1109/38.933524.
Full textKähler, Ralf, and Hans-Christian Hege. "Texture-based volume rendering of adaptive mesh refinement data." Visual Computer 18, no. 8 (December 1, 2002): 481–92. http://dx.doi.org/10.1007/s00371-002-0174-y.
Full textYang, Chao, Shui Yan Dai, Ling Da Wu, and Rong Huan Yu. "Smoothly Rendering of Large-Scale Vector Data on Virtual Globe." Applied Mechanics and Materials 631-632 (September 2014): 516–20. http://dx.doi.org/10.4028/www.scientific.net/amm.631-632.516.
Full textZeng, Tao, Yan Liu, and Enshan Ouyang. "Combination of oriented-plane curvature reproduction and squeeze film effect-based texture reproduction to simulate curved and textured surface." Mechanics & Industry 22 (2021): 21. http://dx.doi.org/10.1051/meca/2021024.
Full textWenhua, Qian, Xu Dan, Yue Kun, and Guan Zheng. "Video Texture Synthesis Based on Flow-Like Stylization Painting." Scientific World Journal 2014 (2014): 1–9. http://dx.doi.org/10.1155/2014/689496.
Full textWANG, Dong, Yu-nan ZHANG, Cheng-di LIN, and Tao LIU. "Rendering method for large-area terrain based on texture array." Journal of Computer Applications 30, no. 7 (July 30, 2010): 1832–34. http://dx.doi.org/10.3724/sp.j.1087.2010.01832.
Full textSoh, Youngsung, and Yongsuk Hae. "A New Depth Image Based Rendering with Local Texture Analysis." Advanced Science Letters 9, no. 1 (April 30, 2012): 173–78. http://dx.doi.org/10.1166/asl.2012.2507.
Full textTian, Lei, Dapeng Chen, Xiulan Wen, and Aiguo Song. "Force Display and Tactile Display of Color Image Texture." International Journal of Pattern Recognition and Artificial Intelligence 35, no. 08 (March 27, 2021): 2154023. http://dx.doi.org/10.1142/s0218001421540239.
Full textZHENG, XIN, XIAODONG WANG, HAIFENG CUI, and TONG RUAN. "AN EFFICIENT MULTI-RESOLUTION TEXTURE SYNTHESIZING METHOD BASED ON WAVELET TRANSFORM." Journal of Circuits, Systems and Computers 18, no. 08 (December 2009): 1505–16. http://dx.doi.org/10.1142/s0218126609005824.
Full textWang, Lei. "Research of Air Pollution Dispersion Visualization Based on GPU and Volume Rendering." Advanced Materials Research 765-767 (September 2013): 3058–60. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.3058.
Full textMISAKI, Yuji, Fumihiko INO, and Kenichi HAGIHARA. "Cache-Aware, In-Place Rotation Method for Texture-Based Volume Rendering." IEICE Transactions on Information and Systems E100.D, no. 3 (2017): 452–61. http://dx.doi.org/10.1587/transinf.2016edp7178.
Full textSATOH, TETSU R. "Texture-Based Rendering for Dynamical Systems by Non-Linear Ray Tracing." Journal of the Visualization Society of Japan 23, Supplement1 (2003): 411–12. http://dx.doi.org/10.3154/jvs.23.supplement1_411.
Full textChang, Chih-Wen, Wen-Chieh Lin, Tan-Chi Ho, Tsung-Shian Huang, and Jung-Hong Chuang. "Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling." Computer Graphics Forum 27, no. 2 (April 2008): 517–26. http://dx.doi.org/10.1111/j.1467-8659.2008.01149.x.
Full textMěch, Radomír. "Real-Time Image-Based Rendering Using Surface Proxies and Texture Packing." Journal of Graphics Tools 8, no. 4 (January 2003): 1–19. http://dx.doi.org/10.1080/10867651.2003.10487590.
Full textLippert, L., and M. H. Gross. "Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps." Computer Graphics Forum 14, no. 3 (August 1995): 431–43. http://dx.doi.org/10.1111/1467-8659.1430431.
Full textLippert, L., and M. H. Gross. "Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps." Computer Graphics Forum 14, no. 3 (August 1995): 431–43. http://dx.doi.org/10.1111/j.1467-8659.1995.cgf143_0431.x.
Full textZhao, Xi Qing, Wen Ying Zhang, Peng Sun, and Li Jun Wang. "The Adjustment of Texture Mapping Based on Image-Entropy." Advanced Materials Research 765-767 (September 2013): 2866–69. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.2866.
Full textZhang, Yin Xia, Guo Hua Geng, and Ming Quan Zhou. "The Simulation of Rusty Phenomenon Based on Image Texture Feature." Applied Mechanics and Materials 513-517 (February 2014): 3972–75. http://dx.doi.org/10.4028/www.scientific.net/amm.513-517.3972.
Full textSun, Jin Guang, Xin Nian Yang, Yang Li, and Jun Tao Wang. "Real-Time Flame Simulation Based on Volume Rendering." Applied Mechanics and Materials 130-134 (October 2011): 2643–46. http://dx.doi.org/10.4028/www.scientific.net/amm.130-134.2643.
Full textRui, Xiao, Ji Cheng Quan, Xiu Ying Zhao, and Hong Wei Wang. "Texture Model Simplification Algorithm Based on Feature Preserving." Advanced Materials Research 791-793 (September 2013): 1458–62. http://dx.doi.org/10.4028/www.scientific.net/amr.791-793.1458.
Full textWang, Junpeng, Fei Yang, and Yong Cao. "A cache-friendly sampling strategy for texture-based volume rendering on GPU." Visual Informatics 1, no. 2 (June 2017): 92–105. http://dx.doi.org/10.1016/j.visinf.2017.08.001.
Full textNdjiki-Nya, P., M. Koppel, D. Doshkov, H. Lakshman, P. Merkle, K. Muller, and T. Wiegand. "Depth Image-Based Rendering With Advanced Texture Synthesis for 3-D Video." IEEE Transactions on Multimedia 13, no. 3 (June 2011): 453–65. http://dx.doi.org/10.1109/tmm.2011.2128862.
Full textMeseth, Jan, Gero Müller, and Reinhard Klein. "Reflectance field based real-time, high-quality rendering of bidirectional texture functions." Computers & Graphics 28, no. 1 (February 2004): 105–12. http://dx.doi.org/10.1016/j.cag.2003.10.011.
Full textHu, Da Bin, Jian Bo Xiao, and Jin Hui Hu. "Real-Time Simulation of Dynamic Cloud Based on Fractal." Applied Mechanics and Materials 220-223 (November 2012): 2841–45. http://dx.doi.org/10.4028/www.scientific.net/amm.220-223.2841.
Full textSaga, Satoshi, and Junya Kurogi. "Sensing and Rendering Method of 2-Dimensional Haptic Texture." Sensors 21, no. 16 (August 17, 2021): 5523. http://dx.doi.org/10.3390/s21165523.
Full textChoi, Seungmoon, and Hong Z. Tan. "Perceived Instability of Virtual Haptic Texture: III. Effect of Update Rate." Presence: Teleoperators and Virtual Environments 16, no. 3 (June 1, 2007): 263–78. http://dx.doi.org/10.1162/pres.16.3.263.
Full textWang, Shyh-Roei, Yung-Nien Sun, and Fong-Ming Chang. "Artifact removal and texture-based rendering for visualization of 3D fetal ultrasound images." Medical & Biological Engineering & Computing 46, no. 6 (December 18, 2007): 575–88. http://dx.doi.org/10.1007/s11517-007-0286-7.
Full textGuo, Fan, Jin Tang, and Xiaoming Xiao. "Foggy Scene Rendering Based on Transmission Map Estimation." International Journal of Computer Games Technology 2014 (2014): 1–13. http://dx.doi.org/10.1155/2014/308629.
Full textLI, XIAOYING, and ENHUA WU. "RELIEF TEXTURE MAPPING ON FIELD PROGRAMMABLE GATE ARRAY." International Journal of Image and Graphics 06, no. 04 (October 2006): 641–55. http://dx.doi.org/10.1142/s021946780600246x.
Full textZhang, Xuequan, Jin Liu, Zihe Hu, and Ming Zhong. "Flow Modeling and Rendering to Support 3D River Shipping Based on Cross-Sectional Observation Data." ISPRS International Journal of Geo-Information 9, no. 3 (March 9, 2020): 156. http://dx.doi.org/10.3390/ijgi9030156.
Full textXiao, Yahui. "Research on Visual Image Texture Rendering for Artistic Aided Design." Scientific Programming 2021 (August 7, 2021): 1–8. http://dx.doi.org/10.1155/2021/1190912.
Full textDeng, Bao Song, Tie Qing Deng, Rong Huan Yu, and Jia Wei Yu. "Seamless Rendering of Large Scale Terrain." Advanced Engineering Forum 6-7 (September 2012): 1026–30. http://dx.doi.org/10.4028/www.scientific.net/aef.6-7.1026.
Full textLI, PING, HANQIU SUN, JIANBING SHEN, and CHEN HUANG. "HDR IMAGE RERENDERING USING GPU-BASED PROCESSING." International Journal of Image and Graphics 12, no. 01 (January 2012): 1250007. http://dx.doi.org/10.1142/s0219467812500076.
Full textKumar, Halaguru Basavarajappa Basanth, and Haranahalli Rajanna Chennamma. "Classification of Computer Graphic Images and Photographic Images Based on Fusion of Color and Texture Features." Revue d'Intelligence Artificielle 35, no. 3 (June 30, 2021): 201–7. http://dx.doi.org/10.18280/ria.350303.
Full textHoarau, Charlotte, and Sidonie Christophe. "Cartographic continuum rendering based on color and texture interpolation to enhance photo-realism perception." ISPRS Journal of Photogrammetry and Remote Sensing 127 (May 2017): 27–38. http://dx.doi.org/10.1016/j.isprsjprs.2016.09.012.
Full textHwang, Jinwoo, June Sic Kim, Jae Seok Kim, In Young Kim, and Sun I. Kim. "Real-time volume rendering of four-dimensional images based on three-dimensional texture mapping." Journal of Digital Imaging 14, S1 (June 2001): 202–4. http://dx.doi.org/10.1007/bf03190339.
Full textLi, Wang, Guan, Xie, Huang, Wen, and Zhou. "A High-performance Cross-platform Map Rendering Engine for Mobile Geographic Information System (GIS)." ISPRS International Journal of Geo-Information 8, no. 10 (September 20, 2019): 427. http://dx.doi.org/10.3390/ijgi8100427.
Full textHwang, Jin-Woo, Jong-Min Lee, In-Young Kim, In-Ho Song, Yong-Hee Lee, and SunI Kim. "A PC-based high-quality and interactive virtual endoscopy navigating system using 3D texture based volume rendering." Computer Methods and Programs in Biomedicine 71, no. 1 (May 2003): 77–84. http://dx.doi.org/10.1016/s0169-2607(02)00054-8.
Full textHuang, Xiangxiang, Quansheng Zhu, and Wanshou Jiang. "GPVC: Graphics Pipeline-Based Visibility Classification for Texture Reconstruction." Remote Sensing 10, no. 11 (November 1, 2018): 1725. http://dx.doi.org/10.3390/rs10111725.
Full textSun, Jing, and Hong Tao Wang. "Research on Optimization and Application of LOD Algorithm in Virtual Reality Visualization of Terrain." Applied Mechanics and Materials 687-691 (November 2014): 1258–61. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.1258.
Full textShin, Donghee, Kyungwoon Cho, and Hyokyung Bahn. "File Type and Access Pattern Aware Buffer Cache Management for Rendering Systems." Electronics 9, no. 1 (January 15, 2020): 164. http://dx.doi.org/10.3390/electronics9010164.
Full textLu, Dongming, and Yunhe Pan. "Image-Based Virtual Navigation System for Art Caves." International Journal of Virtual Reality 4, no. 4 (January 1, 2000): 83–96. http://dx.doi.org/10.20870/ijvr.2000.4.4.2658.
Full textBoyles, Michael, and Shiaofen Fang. "3Dive: An Immersive Environment for Interactive Volume Data Exploration." International Journal of Virtual Reality 5, no. 1 (January 1, 2001): 38–51. http://dx.doi.org/10.20870/ijvr.2001.5.1.2667.
Full textHaubner, M., A. Lösch, F. Eckstein, M. D. Seemann, W. van Eimeren, M. Reiser, and K. H. Englmeier. "Hybrid Rendering of Multidimensional Image Data." Methods of Information in Medicine 36, no. 01 (January 1997): 1–10. http://dx.doi.org/10.1055/s-0038-1634687.
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