Academic literature on the topic 'Texture mapping'

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Journal articles on the topic "Texture mapping"

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Oliveira, Miguel, Gi-Hyun Lim, Tiago Madeira, Paulo Dias, and Vítor Santos. "Robust Texture Mapping Using RGB-D Cameras." Sensors 21, no. 9 (2021): 3248. http://dx.doi.org/10.3390/s21093248.

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The creation of a textured 3D mesh from a set of RGD-D images often results in textured meshes that yield unappealing visual artifacts. The main cause is the misalignments between the RGB-D images due to inaccurate camera pose estimations. While there are many works that focus on improving those estimates, the fact is that this is a cumbersome problem, in particular due to the accumulation of pose estimation errors. In this work, we conjecture that camera poses estimation methodologies will always display non-neglectable errors. Hence, the need for more robust texture mapping methodologies, ca
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Vázquez, Sergio, and Margarita Amor. "Texture Mapping on NURBS Surface." Proceedings 2, no. 18 (2018): 1197. http://dx.doi.org/10.3390/proceedings2181197.

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Texture mapping allows high resolution details over 3D surfaces. Nevertheless, texture mapping has a number of unresolved problems such as distortion, boundary between textures or filtering. On the other hand, NURBS surfaces are usually decomposed into a set of Bézier surfaces, since NURBS surface can not be directly rendered by GPU. In this work, we propose a texture mapping directly on the NURBS surfaces using the RPNS (Rendering Pipeline for NURBS Surface) method, which allows the rendering of NURBS surface directly on the GPU. Our proposal facilitates the implementation while minimizing th
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Buyukdemircioglu, Mehmet, and Sander Oude Elberink. "Automated texture mapping CityJSON 3D city models from oblique and nadir aerial imagery." ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences X-4/W5-2024 (June 27, 2024): 87–93. http://dx.doi.org/10.5194/isprs-annals-x-4-w5-2024-87-2024.

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Abstract. The incorporation of detailed textures in 3D city models is crucial for enhancing their realism, as it adds depth and authenticity to the visual representation, thereby closely mimicking the surfaces and materials found in actual urban environments. Existing 3D city models can be enriched with energy-related roof and façade details, such as the material type (such as windows, green façades, bricks) and sunlight reflectance which can be derived from texture information. However, a common limitation of these models is their lack of very high resolution textures, which which reduces the
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Lai, Jiing-Yih, Tsung-Chien Wu, Watchama Phothong, Douglas Wang, Chao-Yaug Liao, and Ju-Yi Lee. "A High-Resolution Texture Mapping Technique for 3D Textured Model." Applied Sciences 8, no. 11 (2018): 2228. http://dx.doi.org/10.3390/app8112228.

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We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and packing, texture transferring, and texture correction and optimization for generating a high-quality texture map of a three-dimensional (3D) model for applications in e-commerce presentations. The main problems in texture mapping are that the texture resolution is generally worse than in the original images and considerable photo inconsistency exists at the transition of different image sources. To improve the texture resolution, we employed an oriented boundary box method for placing mesh islan
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He, Haiqing, Jing Yu, Penggen Cheng, et al. "Automatic, Multiview, Coplanar Extraction for CityGML Building Model Texture Mapping." Remote Sensing 14, no. 1 (2021): 50. http://dx.doi.org/10.3390/rs14010050.

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Most 3D CityGML building models in street-view maps (e.g., Google, Baidu) lack texture information, which is generally used to reconstruct real-scene 3D models by photogrammetric techniques, such as unmanned aerial vehicle (UAV) mapping. However, due to its simplified building model and inaccurate location information, the commonly used photogrammetric method using a single data source cannot satisfy the requirement of texture mapping for the CityGML building model. Furthermore, a single data source usually suffers from several problems, such as object occlusion. We proposed a novel approach t
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Hu, PengPeng, Taku Komura, Duan Li, Ge Wu, and Yueqi Zhong. "3D textile reconstruction based on KinectFusion and synthesized texture." International Journal of Clothing Science and Technology 29, no. 6 (2017): 793–806. http://dx.doi.org/10.1108/ijcst-01-2017-0007.

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Purpose The purpose of this paper is to present a novel framework of reconstructing the 3D textile model with synthesized texture. Design/methodology/approach First, a pipeline of 3D textile reconstruction based on KinectFusion is proposed to obtain a better 3D model. Second, “DeepTextures” method is applied to generate new textures for various three-dimensional textile models. Findings Experimental results show that the proposed method can conveniently reconstruct a three-dimensional textile model with synthesized texture. Originality/value A novel pipeline is designed to obtain 3D high-quali
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Francois, G., S. Pattanaik, K. Bouatouch, and G. Breton. "Subsurface Texture Mapping." IEEE Computer Graphics and Applications 28, no. 1 (2008): 34–42. http://dx.doi.org/10.1109/mcg.2008.16.

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Takai, Takeshi, and Takashi Matsuyama. "Harmonized Texture Mapping." Journal of The Institute of Image Information and Television Engineers 63, no. 4 (2009): 488–99. http://dx.doi.org/10.3169/itej.63.488.

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Yuksel, Cem, Sylvain Lefebvre, and Marco Tarini. "Rethinking Texture Mapping." Computer Graphics Forum 38, no. 2 (2019): 535–51. http://dx.doi.org/10.1111/cgf.13656.

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Sun, Xin, Guofu Xie, Yue Dong, et al. "Diffusion curve textures for resolution independent texture mapping." ACM Transactions on Graphics 31, no. 4 (2012): 1–9. http://dx.doi.org/10.1145/2185520.2185570.

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Dissertations / Theses on the topic "Texture mapping"

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Kaur, Avneet. "Texture mapping using tiled textures." Texas A&M University, 2004. http://hdl.handle.net/1969.1/426.

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This thesis work presents a simple and practical technique for seamlessly texturing quadrilateral meshes. Using this technique, an isotropic homogeneous texture can be mapped to any quadrilateral mesh without any discontinuity or singularity in the resultant texturing. The method involves organizing a set of square texture tiles that satisfy specific boundary conditions into one texture image file which is called a tiled texture. Based on the tiled textures, we have developed an extremely simple texture mapping algorithm that randomly assigns one tile to every patch in any given quadrilateral
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Ye, Andy G. "Procedural texture mapping on FPGAs." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape8/PQDD_0001/MQ45615.pdf.

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Demirer, Mehmet. "High performance algorithms for texture mapping." Thesis, University of Sussex, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.262579.

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Kouropalatis, John. "Texture mapping acceleration using cache memories." Thesis, University of Sussex, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.341532.

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Winberg, Olov. "Examining Automatic Texture Mapping of Arbitrary Terrains." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-12437.

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In this thesis, methods for texture mapping voxel based terrain of arbitrary topology, are studied. Traditional methods for generating terrain often use 2D height maps which has its limitations in topology, but often can rely on fast and simple planar projection for texture mapping. To generate terrain of arbitrary topology and support features like caves, overhangs and vertical cliffs, the terrain representation needs to expand from two dimensions and surface rendering to three dimensions and volumetric rendering, and also needs other, more elaborate methods for texture mapping. The initial p
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Tigges, Mark. "Two-dimensional texture mapping of implicit surfaces." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape7/PQDD_0020/MQ48051.pdf.

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Leksell, Mats. "Parameterization of triangular meshes for texture mapping." Thesis, Linköpings universitet, Institutionen för teknik och naturvetenskap, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-95298.

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A parameterization of a three-dimensional triangular mesh M to a two dimensional parameter domain is a invertibel PM : S - R, where is the set of all points on the surface. one of the use for such a mapping is for mapping an image from the parameter space D-R onto S. thesis evalutes several apporaches for creating such a mapping. for this purpos , the optimal mapping is an isomtry, i.e. a mapping that preserves the length of all the edges. Such a mapping is however often impossible or somputationally unpratical, so various tradeoffs have to made. each method evaluated here has its own set of s
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Hassan, Mostafa. "Proposed workflow for UV mapping and texture painting." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12799.

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Context. There are several workflows for texturing 3D models. 3D models will often have to be constructed and textured before they can be viewed in a game engine. Files would have to be exported and imported in order to view the result. This thesis will look at the usability of having the programs that are used to construct and texture assets connected with each other. In other words, a program would send and receive data in real-time which can be used to avoid the exporting and importing of assets. Objectives. Define a better workflow for texturing models that will be used for games. Compare
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Senkoro, Leila. "Texture mapping algorithms for displays in virtual reality." Thesis, University of Sussex, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.400023.

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Dunnett, Graham J. "Texture mapping architectures for high performance image generation." Thesis, University of Sussex, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.363363.

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Books on the topic "Texture mapping"

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Ye, Andy G. Procedural texture mapping on FPGAs. National Library of Canada, 1999.

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Lansdale, Robert C. Texture mapping and resampling for computer graphics. National Library of Canada = Bibliothèque nationale du Canada, 1991.

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Engler, Olaf. Introduction to texture analysis: Macrotexture, microtexture, and orientation mapping. 2nd ed. Taylor & Francis, 2010.

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Olaf, Engler, ed. Introduction to texture analysis: Macrotexture, microtexture and orientation mapping. Gordon & Breach, 2000.

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Intelmann, Steven S. Automated, objective texture segmentation of multibeam echosounder data: Seafloor survey and substrate maps from James Island to Ozette Lake, Washington outer coast. U.S. Dept. of Commerce, National Oceanic and Atmospheric Administration, National Ocean Service, National Marine Sanctuary Program, 2007.

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Kevin, Ring, ed. 3D engine design for virtual globes. CRC Press, 2011.

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Oldfield, Robin Bryan. Lithological mapping of Northwest Argentina with remote sensing data using tonal, textural and contextual features. Aston University. Department of Civil Engineering, 1988.

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Ann, Frazier, and Geological Survey (U.S.). National Mapping Division, eds. Land cover classification from SPOT multispectral and panchromatic images using neural network classification of fuzzy clustered spectral and textural features. U.S. Dept. of the Interior, U.S. Geological Survey, National Mapping Division, 1995.

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Lemeshewsky, George. Land cover classification from SPOT multispectral and panchromatic images using neural network classification of fuzzy clustered spectral and textural features. U.S. Geological Survey, 1995.

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Texture Mapping 1. Gnomon Workshop, 2004.

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Book chapters on the topic "Texture mapping"

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Weik, Martin H. "texture mapping." In Computer Science and Communications Dictionary. Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_19487.

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Marschner, Steve, Peter Shirley, Michael Ashikhmin, et al. "Texture Mapping." In Fundamentals of Computer Graphics. A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9781315372198-11.

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Marschner, Steve, and Peter Shirley. "Texture Mapping." In Fundamentals of Computer Graphics, 5th ed. A K Peters/CRC Press, 2021. http://dx.doi.org/10.1201/9781003050339-11.

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Chen, Jim X. "Blending and Texture Mapping." In Guide to Graphics Software Tools. Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-901-1_4.

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Chajdas, Matthäus G., Christian Eisenacher, Marc Stamminger, and Sylvain Lefebvre. "Virtual Texture Mapping 101." In GPU Pro 360. A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9781351261524-4.

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Chen, Jim X., and Chunyang Chen. "Blending and Texture Mapping." In Foundations of 3D Graphics Programming. Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-284-5_4.

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Engler, Olaf, Stefan Zaefferer, and Valerie Randle. "Orientation Microscopy and Orientation Mapping." In Introduction to Texture Analysis, 3rd ed. CRC Press, 2023. http://dx.doi.org/10.1201/9781003258339-12.

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Weng, Yanlin, Dongping Li, and Yiying Tong. "Constrained Texture Mapping on Subdivision Surfaces." In Computational Visual Media. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34263-9_13.

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Guo, Yan-Wen, Jin Wang, Xiu-Fen Cui, and Qun-Sheng Peng. "A New Constrained Texture Mapping Method." In Entertainment Computing - ICEC 2005. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11558651_5.

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Lee, Tong-Yee, and Shaur-Uei Yan. "Texture Mapping on Arbitrary 3D Surfaces." In Computational Science and Its Applications – ICCSA 2004. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-24709-8_76.

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Conference papers on the topic "Texture mapping"

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Yu, Honghao, Yizhan Chen, and Zhenyu Xue. "Texture-specific image editing with TALC-Net." In Second International Conference on Remote Sensing, Mapping and Image Processing (RSMIP 2025), edited by Fabio Tosti and Román Alvarez. SPIE, 2025. https://doi.org/10.1117/12.3067565.

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Usovaitė, Ana. "Texture mapping and lighting effects." In The 13th International Conference on Engineering and Computer Graphics BALTGRAF-13. Vilnius Gediminas Technical University, 2015. http://dx.doi.org/10.3846/baltgraf.2015.014.

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The light mapping is a texturing method. It is useful because the common lighting required more computer recourses and various difficult calculations. All lighting and shading methods required powerful computers. In order to solve this problem we can use the light mapping. For this method we need two textures: first texture for surface detail and second texture for fighting simulation. The multitexturing is the best way to realise the combination of the two textures. All three graphics programing platforms (DirectX, OpenGL and WebGL) have the opportunity to implement a light mapping. WebGL is
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Oliveira, Manuel M., Gary Bishop, and David McAllister. "Relief texture mapping." In the 27th annual conference. ACM Press, 2000. http://dx.doi.org/10.1145/344779.344947.

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Madaras, Martin, and Roman Ďurikovič. "Skeleton texture mapping." In the 28th Spring Conference. ACM Press, 2012. http://dx.doi.org/10.1145/2448531.2448547.

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Tarini, Marco, Cem Yuksel, and Sylvain Lefebvre. "Rethinking texture mapping." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2017. http://dx.doi.org/10.1145/3084873.3084911.

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Maillot, Jérôme, Hussein Yahia, and Anne Verroust. "Interactive texture mapping." In the 20th annual conference. ACM Press, 1993. http://dx.doi.org/10.1145/166117.166120.

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François, Guillaume, Sumanta Pattanaik, Kadi Bouatouch, and Gaspard Breton. "Subsurface texture mapping." In ACM SIGGRAPH 2006 Sketches. ACM Press, 2006. http://dx.doi.org/10.1145/1179849.1180064.

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Lee, Lo-Wei, Shih-Wei Tseng, and Wen-Kai Tai. "Improved Relief Texture Mapping Using Minmax Texture." In 2009 International Conference on Image and Graphics (ICIG). IEEE, 2009. http://dx.doi.org/10.1109/icig.2009.181.

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Sander, Pedro V., John Snyder, Steven J. Gortler, and Hugues Hoppe. "Texture mapping progressive meshes." In the 28th annual conference. ACM Press, 2001. http://dx.doi.org/10.1145/383259.383307.

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Ye, Andy G., and David M. Lewis. "Procedural texture mapping on FPGAs." In the 1999 ACM/SIGDA seventh international symposium. ACM Press, 1999. http://dx.doi.org/10.1145/296399.296438.

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Reports on the topic "Texture mapping"

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Cohen, Jonathan, Christ Tchou, Tim Hawkins, and Paul Debevec. Real-Time High-Dynamic Range Texture Mapping. Defense Technical Information Center, 2001. http://dx.doi.org/10.21236/ada459538.

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Solomon, Jeff, and Mark Horowitz. Using Texture Mapping With Mipmapping to Render a VLSI Layout. Defense Technical Information Center, 2001. http://dx.doi.org/10.21236/ada419603.

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Maloney, Megan, Sarah Becker, Andrew Griffin, Susan Lyon, and Kristofer Lasko. Automated built-up infrastructure land cover extraction using index ensembles with machine learning, automated training data, and red band texture layers. Engineer Research and Development Center (U.S.), 2024. http://dx.doi.org/10.21079/11681/49370.

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Automated built-up infrastructure classification is a global need for planning. However, individual indices have weaknesses, including spectral confusion with bare ground, and computational requirements for deep learning are intensive. We present a computationally lightweight method to classify built-up infrastructure. We use an ensemble of spectral indices and a novel red-band texture layer with global thresholds determined from 12 diverse sites (two seasonally varied images per site). Multiple spectral indexes were evaluated using Sentinel-2 imagery. Our texture metric uses the red band to s
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van Egmond, F. M., S. van der Veeke, M. Knotters, R. I. Koomans, D. J. J. Walvoort, and J. Limburg. Mapping soil texture with a gamma-ray spectrometer : comparison between UAV and proximal measurements and traditional sampling : validation study. Statutory Research Tasks Unit for Nature & the Environment, 2018. http://dx.doi.org/10.18174/466037.

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Paran, Ilan, and Molly Jahn. Genetics and comparative molecular mapping of biochemical and morphological fruit characters in Capsicum. United States Department of Agriculture, 2005. http://dx.doi.org/10.32747/2005.7586545.bard.

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Original objectives: The overall goal of our work was to gain information regarding the genetic and molecular control of pathways leading to the production of secondary metabolites determining major fruit quality traits in pepper and to develop tools based on this information to assist in crop improvement. The specific objectives were to: (1) Generate a molecular map of pepper based on simple sequence repeat (SSR) markers. (2) Map QTL for capsaicinoid (pungency) content (3) Determine possible association between capsaicinoid and carotenoid content and structural genes for capsaicinoid and caro
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Cotten, David, Brandon Adams, Nancy O'Hare, et al. Vegetation mapping at Horseshoe Bend National Military Park: Photointerpretation key and final vegetation map. National Park Service, 2019. https://doi.org/10.36967/2267065.

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The University of Georgia Department of Geography’s Center for Geospatial Research (CGR), with the support of the National Park Service (NPS) Vegetation Mapping Inventory (VMI) Program, described and mapped vegetation at Horseshoe Bend National Military Park (HOBE). This mapping effort was accomplished through collaboration with the NPS Southeast Coast Network (SECN), the North Carolina office of NatureServe (/Durham, N.C.), and Atkins North America, Inc. A final map of vegetation communities was created for Horseshoe Bend National Military Park (NMP) to the association level of the National V
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Wells, Aaron, Tracy Christopherson, Gerald Frost, et al. Ecological land survey and soils inventory for Katmai National Park and Preserve, 2016–2017. National Park Service, 2021. http://dx.doi.org/10.36967/nrr-2287466.

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This study was conducted to inventory, classify, and map soils and vegetation within the ecosystems of Katmai National Park and Preserve (KATM) using an ecological land survey (ELS) approach. The ecosystem classes identified in the ELS effort were mapped across the park, using an archive of Geo-graphic Information System (GIS) and Remote Sensing (RS) datasets pertaining to land cover, topography, surficial geology, and glacial history. The description and mapping of the landform-vegetation-soil relationships identified in the ELS work provides tools to support the design and implementation of
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Ferrero-Regis, Tiziana, and Marissa Lindquist. Mapping South-East Queensland fashion and textile networks for circular communities. Queensland University of Technology, 2024. http://dx.doi.org/10.5204/rep.eprints.250775.

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The report Mapping South East Queensland fashion and textile networks for circular communities provides an analysis of the fashion and textile manufacturing industry in South East Queensland (SEQ), and a strategy to achieve circular communities in the sector. It responds to the urgent need for a solution that deals with textile waste in the clothing industry. The report reveals the geographical distribution of fashion and textile businesses, their concentration in specific areas of the Greater Brisbane Region (GBR), their businesses dimension and their practices in procuring textiles. Data is
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Crisosto, Carlos, Susan Lurie, Haya Friedman, Ebenezer Ogundiwin, Cameron Peace, and George Manganaris. Biological Systems Approach to Developing Mealiness-free Peach and Nectarine Fruit. United States Department of Agriculture, 2007. http://dx.doi.org/10.32747/2007.7592650.bard.

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Peach and nectarine production worldwide is increasing; however consumption is flat or declining because of the inconsistent eating quality experienced by consumers. The main factor for this inconsistent quality is mealiness or woolliness, a form of chilling injury that develops following shipping periods in the global fruit market today. Our research groups have devised various postharvest methods to prolong storage life, including controlled atmosphere and delayed storage; however, these treatments only delay mealiness. Mealiness texture results from disruption of the normal ripening process
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Nassar, Ghalia. Mapping the Dutch textile recycling system through the Butterfly Framework : KB34 report. Wageningen Social & Economic Research, 2025. https://doi.org/10.18174/689640.

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