Dissertations / Theses on the topic 'The importance of game for the child'
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Plocha, Aleksandra Helena. "The Importance of Imaginative Play in Child Development." Thesis, Boston College, 2007. http://hdl.handle.net/2345/502.
Full textThe future of imaginative playtime in the lives of children today is at great risk. Currently, 40% of schools are considering eliminating- or have already eliminated- recess from the school day. The goal of this essay is to argue the irreplaceable value that imaginative play has in contributing to the cognitive, emotional, and social growth of a child. In making a case for the importance of play in child development, all three of these areas of potential growth will collectively be considered as true development of the child. To lay the foundation for these specific categories of benefits, it is necessary to understand the general biological background supporting the innate importance of play, as well as the previous work of those who have researched this subject. Once this information is presented, the cognitive, emotional, and social benefits of imaginative play will be explored in more detail, and the effects of play deprivation and play reintroduction will be discussed. In this manner, it is the aim of this presentation to demonstrate the exceptional importance of imaginative play
Thesis (BA) — Boston College, 2007
Submitted to: Boston College. College of Arts and Sciences
Discipline: Psychology
Discipline: College Honors Program
Morelock, John Ray. "Motivating Students in Game-Based Learning: The Importance of Instructor Teaching Practices." Diss., Virginia Tech, 2018. http://hdl.handle.net/10919/86192.
Full textPh. D.
Game-based learning—the use of games to achieve learning objectives—is a promising and increasingly popular way to introduce active learning into engineering classrooms, which is something engineering education as a field has been trying to achieve for decades. However, if game-based learning is to reach a wider audience of engineering instructors, research on the teaching practices instructors use in game-based learning classrooms is important, so that researchers can provide practical recommendations to instructors and make game-based learning less intimidating. However, little work has been done to study these teaching practices, and the work that exists tends to look at high-level trends across teaching practices, rather than offering specific pieces of advice. Moreover, research on how to improve student motivation in game-based learning settings is lacking, which is a problem because student motivation is important for learning and is one of the biggest theoretical benefits of using games in education. To fill in some of these gaps, I conducted instructor and student interviews around seven non-digital game-based learning activities in engineering, with the goal of furthering game-based teaching research and providing practical recommendations to instructors considering or currently using games in their classrooms. Using an established framework of student motivation and an existing means of grouping teaching practices, I interviewed instructors about how they expected their teaching practices to affect student motivation, and I interviewed these instructors’ students about how they actually perceived their instructors’ actions as affecting their motivation. By comparing instructor and student responses, I came up with several recommendations for gamebased learning practice that are likely to have a high impact on student motivation, and I produced a framework to serve as a visual aid to help instructors implement teaching practices that can bolster student motivation at any phase of a game-based learning activity. I also supplemented my interview data with observation data to provide readers with detailed summaries of each case I studied. The recommendations I offer in my framework can serve as useful resources for instructors looking to implement game-based learning activities or improve their existing game-based learning activities, especially in engineering. Moreover, my study serves as a model for future researchers who want to qualitatively study game-based teaching practices or motivation in game-based learning using established frameworks.
Karl, Bethany C. "The Importance of Child Life Within the Neonatal Intensive Care Unit (NICU)." Ohio University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1428577797.
Full textHall, Claudia. "Tabletop role-playing game characters| A transdisciplinary and autoethnographic examination of their function and importance." Thesis, California Institute of Integral Studies, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=3743712.
Full textThis dissertation uses mythological studies, psychological ideas and sociological techniques to introduce the reader to the thesis that tabletop role-playing game (TRPG) characters are intricate, semi-independent personae of their players, who have the potential to be equal in influence to an individual’s other expressions of personality (e.g. employee, parent, friend, etc). TRPG characters, like all aspects of personality, exist at the junction of mythical, psychological, and sociological forces. Unlike other personae, TRPG characters exist within alternative realities deliberately crafted from heroic mythology, which feature group-centered behavior at their core.
By examining differences between character and player perspectives, especially the group based norm of heroism common across many kinds of TRPGs, the importance of studying TRPG characters as personae in their own right is emphasized. The dissertation concludes with ways for TRPG scholars to increase emphasis on TRPG character studies, and with ways for non-TRPG studies to benefit from an increased emphasis on personae play as an important aspect of psychosocial growth, especially with regard to how heroism is understood in American culture.
Varga, Kristina. "U.S.,ISRAEL, PALESTINE : - A REFLECTION OVER THE IMPORTANCE OF NEGOTIATION -." Thesis, Linnéuniversitetet, Institutionen för samhällsvetenskaper, SV, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21342.
Full textDelong, Allen Wayne. "Parents of first-generation college students their perceptions on the importance of college /." Connect to this title online, 2003. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1069865199.
Full textDocument formatted into pages; contains xiv, 162 p. Includes bibliographical references (p. 157-162). Abstract available online via OhioLINK's ETD Center; full text release delayed at author's request until 2006 Dec. 1.
Rust, Amy J. "Teenage pregnancy, depression, and high risk parenting attitudes in relation to child physical abuse the importance of school programs /." Online version, 1999. http://www.uwstout.edu/lib/thesis/1999/1999rustam.pdf.
Full textZhou, Yile. "Parent-child interactions in home numeracy activities: investigating the effect of game format." Diss., University of Iowa, 2019. https://ir.uiowa.edu/etd/6901.
Full textBarbera, Michael D. "The importance of fathers in the promotion of children's literacy." [Denver, Colo.] : Regis University, 2006. http://165.236.235.140/lib/MBarberaPartI2006.pdf.
Full textJohansson, AnnaKarin. "Passive Smoking in Children : The Importance of Parents’ Smoking and Use of Protective Measures." Doctoral thesis, Linköping, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-5174.
Full textNguyen, Vu Trung. "Children's diarrhea in Hanoi, Vietnam : importance of enteric pathogens /." Stockholm, 2005. http://diss.kib.ki.se/2005/91-7140-233-0/.
Full textMcBroom, Evan S. "An Examination of Correlates of Video Game and Internet Addiction." University of Toledo / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1365086721.
Full textBurks, Carrie C. "ASSESSMENT IN EARLY CHILDHOOD INTERVENTION: THE IMPORTANCE OF TRAINING." UKnowledge, 2018. https://uknowledge.uky.edu/edsrc_etds/68.
Full textVela, Valentina. "THE IMPORTANCE OF SOCIAL SUPPORT FOR NEWLY EMANCIPATED FOSTER YOUTH." CSUSB ScholarWorks, 2015. https://scholarworks.lib.csusb.edu/etd/190.
Full textDutta, Gitanjali. "Child labor in Vietnam : the relative importance of poverty, returns to education, labor mobility, and credit constraints /." free to MU campus, to others for purchase, 2002. http://wwwlib.umi.com/cr/mo/fullcit?p3074396.
Full textKnaack, Brooke E. "Can We Play A Game? Art Therapy with a Child Who is Reluctant to Make Art." Digital Commons at Loyola Marymount University and Loyola Law School, 2011. https://digitalcommons.lmu.edu/etd/92.
Full textAvgoustis, Effie. "The importance of childhood emotional neglect to adolescent dating violence : is insecure attachment style a risk factor? /." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ56162.pdf.
Full textMahto, Haldhar. "The perceptions of Anganwadi workers and mothers of the importance of nutritional care of children during the first 3 years of life : a study of Jharkhand, India." University of the Western Cape, 2015. http://hdl.handle.net/11394/5490.
Full textIndia has the highest prevalence of child malnutrition in the world and is ranked among the worst performing Commonwealth countries in terms of child undernutrition. This poor performance is despite the implementation of the Integrated Child Development Scheme (ICDS) since 1975, which seeks to combat malnutrition through community-based Anganwadi workers. Anganwadi workers play a pivotal role in the implementation of the ICDS Programme and thus their understanding of the key concepts relating to the services provided at the centres is crucial. This study is carried out in the Indian state of Jharkhand, where almost half of the population is undernourished. The study seeks to gain insights on the understanding and perceptions of Anganwadi workers and the mothers with whom they interact, regarding the long term impact of being malnourished in the first 3 years of life. The study used a qualitative approach, with data collection methods including focus group discussions as well as individual in-depth interviews. The study findings suggest that the majority of Anganwadi workers know about the services provided. However, they were unable to state the reasons underlying why these services are important. Mothers on the other hand could only mention three out of six services and many mentioned that the services were scheduled on certain days. In addition, mothers were concerned about the services provided and mentioned that there was poor information sharing even though at times they expressed an interest in the programme. The knowledge of Anganwadi workers about the importance of nutrition in the first three years of life was limited. The same was observed among the mothers in this study. Anganwadi workers identified deficiencies in their training as a reason for their limited understanding about issues pertaining to nutrition within the programme. In conclusion, this study suggests a general lack of knowledge about programme components amongst the Anganwadi workers and mothers. The ICDS programme has failed to develop an understanding about the service components, its importance and consequences for malnutrition. Furthermore, there are limited services offered at the centre, presenting missed opportunities. This has resulted in mothers being deprived of important information which may be crucial in improving child survival and cognitive development. There is thus an urgent need to evaluate ICDS training provided to Anganwadi workers as well as constant retraining to reinforce critical messages. This will ensure that there is congruence between training and practice in the largest nutrition programme in the world.
Miller, Joseph B. "The importance of having warm and caring teachers for children with behavior problems." Scholarly Commons, 2010. https://scholarlycommons.pacific.edu/uop_etds/2408.
Full textBurgos, Anthony E., Karen E. Schetzina, L. Beth Dixon, and Fernando S. Mendoza. "Importance of Generational Status in Examining Access to and Utilization of Health Care Services by Mexican American Children." Digital Commons @ East Tennessee State University, 2005. https://dc.etsu.edu/etsu-works/5099.
Full textWarm, Anna. "The role of video game violence in hostile affect, cognitions and attributional style among adolescent players." Thesis, University of Central Lancashire, 1999. http://clok.uclan.ac.uk/19055/.
Full textSeher, Christin L. "Efficacy of Game On! The Ultimate Wellness Challenge in Increasing Nutrition Knowledge Among Elementary School Children." University of Akron / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=akron1216835487.
Full textSamuelsson, Margareta. "The social network and its importance for the mental health of children in single-parent families a comparison between a clinical group and a control group." Lund : Dept. of Child and Youth Psychiatry, University of Lund, 1995. http://catalog.hathitrust.org/api/volumes/oclc/39632315.html.
Full textSouza, Rubens Andrà Carloto de. "Um Estudo sobre o Processo de SingularizaÃÃo de CrianÃas atravÃs do Jogo Protagonizado." Universidade Federal do CearÃ, 2010. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=4616.
Full textEsse estudo objetiva compreender o processo de singularizaÃÃo de crianÃas na educaÃÃo infantil a partir de suas interaÃÃes na situaÃÃo lÃdica de jogo protagonizado. A base teÃrica engloba autores da teoria histÃrico-cultural da mente â principalmente Vigotski, Leontiev e Elkonin â, assim como alguns outros teÃricos que tratam do desenvolvimento psicossocial do homem (Edgar Morin e Elias Norbert) e pensadores que discutem sobre o brincar das crianÃas (BrougÃre e Oliveira). De acordo com esses referenciais, partiu-se do pressuposto da imprescindibilidade das relaÃÃes e interaÃÃes sociais na formaÃÃo da personalidade, assim como da pressuposiÃÃo de que o jogo protagonizado à uma atividade fundamental para o desenvolvimento psicolÃgico da crianÃa, incidindo na sua singularidade. O estudo empÃrico foi realizado numa escola federal de educaÃÃo infantil da cidade de fortaleza. Treze crianÃas com idades entre 4 e 6 anos participaram da pesquisa. Utilizou-se o mÃtodo da observaÃÃo participante com inspiraÃÃo etnogrÃfica. Os dados foram gerados atravÃs da filmagem das interaÃÃes de crianÃas em situaÃÃo de jogo protagonizado. As gravaÃÃes se centraram na aÃÃo protagonizada e nos episÃdios de negociaÃÃo. A anÃlise se pautou pela interpretaÃÃo microgenÃtica do corpus, de modo que se realizou o estudo das atividades discursivas das crianÃas em situaÃÃo interativa, com o intuito de se obter indÃcios do processo de singularizaÃÃo nesses episÃdios. Os conceitos empÃricos utilizados para analisar os dados foram os seguintes: âprotagonizaÃÃoâ, ânegociaÃÃo de regras e papÃisâ, âinversÃo de papÃis e posiÃÃesâ e âdramaâ. Eles consistem nas principais formas de interaÃÃo que evidenciaram o processo de singularizaÃÃo das crianÃas no jogo. Os resultados apontam que o modo como elas se conduziam nos momentos de negociaÃÃo; suas posturas perante os colegas, principalmente as atitudes de afastamento e aproximaÃÃo ao outro brincante; o convite para mudar de lugar com o parceiro; as relaÃÃes de poder; o modo como realizavam suas protagonizaÃÃes; e os mecanismos criativos utilizados pelas crianÃas na elaboraÃÃo de argumentos e na reconstruÃÃo das relaÃÃes sociais sÃo elementos importantes do processo de singularizaÃÃo que emerge no jogo.
This study aims to understand the childrenâs singularization process in education from their interactions in situations of childrenâs role-playing games. The theoretical basis spans authors of the historical-cultural theory of the mind â especially Vygotsky, Leontiev and Elkonin â, some other theorists who deal with manâs psycho-social development and thinkers who discuss childrenâs games. According to theses references, we started from the premise of indispensability of social relationships and interactions in shaping personality, as well as the assumption that role-playing games is a fundamental activity for childrenâs psychological development, affecting their singularity. This empirical study was carried out on a federal childhood education school in Fortaleza. Thirteen children between 4 and 6 years of age were the research subjects. We used the method of participatory observation with ethnographic inspiration. The data were generated through shooting the childrenâs interactions in situations of role-playing game. Shootings were focused in role-playing action and negotiation episodes. The analysis was guided by microgenetic corpus interpretation, so that the study was carried out on the childrenâs discourse activities in interactive situations, in order to gather evidence of the singularization process in these episodes. The analytical concepts adopted consist of the main forms of interaction during role-playing games, which showed the childrenâs singularization process, namely: âprotagonizationâ, ârule and role negotiationâ, ârole ando position swappingâ and âdramaâ. The results show the way the children acted in negotiation moments; Their attitudes towards their peers, especially those of moving closer to or away from each other; the invitations to swap roles; power relationships; the way they performed their protagonizations; and the creative mechanisms used by children in developing their arguments and reconstructing social relationships are key elements of the singularization that emerge during the game.
SOUZA, Rubens André Carloto de. "Um estudo sobre o processo de singularização de crianças através do jogo protagonizado." http://www.teses.ufc, 2010. http://www.repositorio.ufc.br/handle/riufc/2757.
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This study aims to understand the children’s singularization process in education from their interactions in situations of children’s role-playing games. The theoretical basis spans authors of the historical-cultural theory of the mind — especially Vygotsky, Leontiev and Elkonin —, some other theorists who deal with man’s psycho-social development and thinkers who discuss children’s games. According to theses references, we started from the premise of indispensability of social relationships and interactions in shaping personality, as well as the assumption that role-playing games is a fundamental activity for children’s psychological development, affecting their singularity. This empirical study was carried out on a federal childhood education school in Fortaleza. Thirteen children between 4 and 6 years of age were the research subjects. We used the method of participatory observation with ethnographic inspiration. The data were generated through shooting the children’s interactions in situations of role-playing game. Shootings were focused in role-playing action and negotiation episodes. The analysis was guided by microgenetic corpus interpretation, so that the study was carried out on the children’s discourse activities in interactive situations, in order to gather evidence of the singularization process in these episodes. The analytical concepts adopted consist of the main forms of interaction during role-playing games, which showed the children’s singularization process, namely: “protagonization”, “rule and role negotiation”, “role ando position swapping” and “drama”. The results show the way the children acted in negotiation moments; Their attitudes towards their peers, especially those of moving closer to or away from each other; the invitations to swap roles; power relationships; the way they performed their protagonizations; and the creative mechanisms used by children in developing their arguments and reconstructing social relationships are key elements of the singularization that emerge during the game.
Esse estudo objetiva compreender o processo de singularização de crianças na educação infantil a partir de suas interações na situação lúdica de jogo protagonizado. A base teórica engloba autores da teoria histórico-cultural da mente – principalmente Vigotski, Leontiev e Elkonin –, assim como alguns outros teóricos que tratam do desenvolvimento psicossocial do homem (Edgar Morin e Elias Norbert) e pensadores que discutem sobre o brincar das crianças (Brougére e Oliveira). De acordo com esses referenciais, partiu-se do pressuposto da imprescindibilidade das relações e interações sociais na formação da personalidade, assim como da pressuposição de que o jogo protagonizado é uma atividade fundamental para o desenvolvimento psicológico da criança, incidindo na sua singularidade. O estudo empírico foi realizado numa escola federal de educação infantil da cidade de fortaleza. Treze crianças com idades entre 4 e 6 anos participaram da pesquisa. Utilizou-se o método da observação participante com inspiração etnográfica. Os dados foram gerados através da filmagem das interações de crianças em situação de jogo protagonizado. As gravações se centraram na ação protagonizada e nos episódios de negociação. A análise se pautou pela interpretação microgenética do corpus, de modo que se realizou o estudo das atividades discursivas das crianças em situação interativa, com o intuito de se obter indícios do processo de singularização nesses episódios. Os conceitos empíricos utilizados para analisar os dados foram os seguintes: “protagonização”, “negociação de regras e papéis”, “inversão de papéis e posições” e “drama”. Eles consistem nas principais formas de interação que evidenciaram o processo de singularização das crianças no jogo. Os resultados apontam que o modo como elas se conduziam nos momentos de negociação; suas posturas perante os colegas, principalmente as atitudes de afastamento e aproximação ao outro brincante; o convite para mudar de lugar com o parceiro; as relações de poder; o modo como realizavam suas protagonizações; e os mecanismos criativos utilizados pelas crianças na elaboração de argumentos e na reconstrução das relações sociais são elementos importantes do processo de singularização que emerge no jogo.
Yau, Emily. "The Importance of Rising ‘Non-Resistance’ to China's Biopolitically Strategic One Child Policy: Culturally Productive Discourses of ‘Little Emperors’ and ‘Rural Others’." Scholarship @ Claremont, 2013. http://scholarship.claremont.edu/scripps_theses/255.
Full textÖhman, Sebastian. "Game mechanics, Role play, and Narrative - Critically learning values through games." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20585.
Full textKemppainen, David. "Indian Child Welfare Act of 1978 : comparing tribal and judges' ratings of the importance of cultural values in the placement of Indian children /." Full-text version available from OU Domain via ProQuest Digital Dissertations, 1995.
Find full textPetersen, Melvina L. "Knowledge of first time mothers about the importance of tactile stimulation during infancy and early childhood." Thesis, Stellenbosch : Stellenbosch University, 2012. http://hdl.handle.net/10019.1/20251.
Full textENGLISH ABSTRACT: Research indicates that human touch plays an integral role in an infant’s ability to thrive and grow, with a correlation existing between tactile stimulation and optimal physical, emotional, cognitive, and social development. The aim of this study was to explore the level of knowledge of first time mothers attending Mowbray Maternity Hospital (MMH) regarding the importance of tactile stimulation during infancy and early childhood. A descriptive, non-experimental, research design was employed, using a pilot tested structured questionnaire for data collection during face-to-face interviews conducted by the Principal Investigator. Questions were divided into four domains: knowledge about the impact of tactile stimulation on the bonding domain, the emotional domain, physical domain and the social domain of infants and children. The inclusion of one open-ended question allowed participants to suggest recommendations for improved knowledge and care. A sample of 41 participants, constituting 40% of the study population (N=101) was randomly selected from MMH. Prior ethical approval was obtained from the Human Research Ethics Committee of Stellenbosch University, and operational approval from the Western Cape Department of Health, and the Research Committee and Senior Management of MMH. Written informed consent was obtained from the study participants. The quantitative data was analysed using Statistica (Version 10) with the assistance of a statistician. The qualitative data yielded from the one open-ended question was analysed thematically and then quantified. The findings show that 90% (n=37) of the participants were knowledgeable about tactile stimulation strategies, 81% (n=33) knew about the impact of tactile stimulation on the bonding domain, 75% (n=31) on the emotional domain, 52% (n=21) on the physical domain and 43% (n=18) on the social domain. Although all participants had reported for out-patient antenatal care on four and more occasions, 73% (n=30) indicated that they had improved their knowledge regarding pregnancy, labour, birth, and parenting by reading magazines, 20% (n=8) reported that a health care worker had spoken to them about the benefits of tactile stimulation, and 15% (n=6) had received literature on the benefits of tactile stimulation. The open-ended question generated several findings which included suggestions to enhance healthcare by providing information and training about tactile stimulation and perinatal matters when attending antenatal clinic; by offering assistance with infant feeding during the postnatal period; and by improving the attitude and professional stance of health care workers. The study findings suggest that first time mothers at MMH are not adequately knowledgeable about the importance of tactile stimulation during infancy and early childhood. Grounded in the empirical findings and based on the suggestions offered by the participants, several recommendations, including improved information and training, were identified toward strengthening tactile stimulation knowledge and practice at both the parental and health care provider levels.
AFRIKAANSE OPSOMMING: Studies toon dat menslike aanraking ‘n belangrike rol in ‘n baba se algemene vermoëns om te groei speel, terwyl ‘n positiewe korrelasie tussen koestering en optimale fisiese, emosionele, kognitiewe en sosiale ontwikkeling bestaan. Die doel van hierdie studie was om vas te stel of moeders, wat vir die eerste keer geboorte geskenk het, en geskeduleer was om by Mowbray Kraamhospitaal geboorte te skenk, ingelig was aangaande die belangrikheid van streling tydens babaskap en die vroeë kinderjare. ‘n Beskrywende, nie-eksperimentele navorsingstudie is uitgevoer, deur van ‘n gestruktureerde, onderhoudsvraelys vir die insameling van data gebruik te maak. Vrae was opverdeeld in die volgende seksies: kennis rakende die impak van babastreling op die band tussen moeder en baba, kennis rakende die impak op die emosienele dimensie, en kennis rakende die impak van babastreling op die fisiese en sosiale dimensies van babas en kinders. Die ewekansige gekose studie-groep van een-enveertig deelneemers het 40% van die studie-populasie uitgemaak. Voorafgaande etiese en operationele toestemming is vanaf die Menslike Etiese Kommittee van die Universiteit van Stellenbosch, die Wes-Kaapse Departement van Gesondheid en vanaf die Navorsings kommittee en Bestuur van Mowbray Kraamhospitaal verkry. Geskrewe toestemming is voor aanvang van die een-tot-een onderhoude vanaf die deelneners verkry. Die kwantitiewe data is met die hulp van ‘n statistikus deur die gebruik van die sagteware, Statistica (Weergawe10) geanaliseer. Die kwalitiewe data wat na aanleiding van die oop-eindigende vraag verkry is, is tematies geanaliseer en gekwantifiseer. Die resultate het getoon dat meeste 90% (n=37) van die deelnemers met die algemene praktyke van babastrelingstrategië gedurende babaskap bekend was. Die persentasie vir deelnemers se kennis rakende die impak van babastreling op die band tussen moeder en baba was 81% (n=33), en vir kennis omtrent die emosienele dimensie 75% (n=31), die impak van babastreling op die fisiese 52% (n=21) en die sosiale 43% (n=18) dimensies van babas en kinders. Alhoewel alle deelneemers vir voorgeboorte kliniek gerapporteer het, het 73% (n=30), terugvoer dat hulle hulle kennis omtrent swangerskap, geboorte en ouerskap verbreed het deur tydskrifte te lees, 20% (n=8) van die deelnemers gerapporteer het dat ‘n gesondheidswerker met hulle omtrent die voordele van babastreling gepraat het, terwyl 15% (n=6) leesmaterial rakende die voordele van babstreling ontvang het. Die oop-eindigende vraag het verskeie bevindings opgelewer met voorstelle met betrekking tot die verbetering van gesondheidsorg en opleiding, opleiding aangaande die voorgeboortelike sorg wat hulle ontvang het en aangaande perinatale aangeleenthede en stimulasie van babas deur streling. Deelneemers het ook voorgestel dat verpleegsters hulp aan moeders behoort te verleen met die voeding van hul babas in die periode na geboorte en dat gesondheidsorgwerkers hulle professionaliteit en gesindhede jeens pasiënte behoort te verbeter. Ten slotte het die uitkomste van hierdie studie aangedui dat, moeders wat vir die eerste keer geboorte geskenk het by Mowbray Kraamhospitaal, onvoldoende kennis dra oor die belangrikheid van stimulasie van hulle babas en jong kinders deur streling. Gegrond in die empiriese bevindings en gebaseer op die voorstelle van deelnemers, is verskeie aanbevelings geïdentifiseer vir die moontlike verbetering van kennis rakende streling op die ouer- en gesondheidswerkervlakke.
Sparks, Shannon. "Children, Caregiving, Culture, and Community: Understanding the Place and Importance of Kith and Kin Care in the White Mountain Apache Community." Diss., The University of Arizona, 2007. http://hdl.handle.net/10150/194817.
Full textBirmantienė, Violeta. "Muzikos vaidmuo vaiko dorinio ugdymo procese." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2008. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2008~D_20080924_181930-34343.
Full textChildren are our future, the power of creation. Them we supervising, educating, developing. The spirit world of child fast changing for him does influence our community, they cherishing values. Child is great source of opportunities, witch could dry, if by him will touch bad artisan hand. Therefore in psychic of child should we penetrate very careful. This master work fundamental purpose is research, if music educate moral of child? This topic I missed analysis, although in intellectual climate of Lithuania same problems constantly treating. So my work purpose is topical in Lithuanian concept context. At this master work I experimented to answer at his question, with reference varied science literature and articles. Special impact power of music for human since many centuries ago cognize, priests, philosophers. Philosophers accent, that in great music, language of intonation expressing and specifically feel as integral unity of being meaning. Plato said „formative perfect Citizen first place belong to music”. By V. Lansbergis „music in general meaning is life, love expression with all their variety”. Music make child happy, help to be disciplined, and do impact to child vision, feelings, emotions, behavior. The music learns to hear, stimulate active interesting in art. And by impact of these factors the child and adult human could feel great emotional and mind experience. Music is one of great ways to relax and to joy. If pedagogue or parents help cherishing music... [to full text]
Johnson, James E. "Does keeping score matter : the relationship between parents' achievement goals, attitudes about winning, and game behavior." Virtual Press, 2001. http://liblink.bsu.edu/uhtbin/catkey/1217396.
Full textSchool of Physical Education
Hoffman, Jill Ashley. "Promoting Healthy Social-Emotional Development in Vulnerable Young Children: The Importance of Head Start Teachers and Centers." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1468933916.
Full textUppal, Kiranjeet Kaur. "The importance of parental socialization and Early Maladaptive Schemas in the development and maintenance of psychological symptoms in young adults." CSUSB ScholarWorks, 2006. https://scholarworks.lib.csusb.edu/etd-project/3015.
Full textLenormand, Marie. "Le jeu dans la thérapie des enfants : une approche psychanalytique." Thesis, Aix-Marseille 1, 2011. http://www.theses.fr/2011AIX10157/document.
Full textThis doctorate envisions the question of the function of play in the treatment of children, from a clinical and theoretical point of view. First, three psychoanalytic approaches are put into perspective. The approach pioneered by Donald Woods Winnicott – who made play the paradigm of the psychoanalytic cure – is considered through the notion of playing. We consider the theoretical paradoxes of this notion, as well as the impasses to which it can lead if it is not clearly distinguished from the common notion of play. Next, we unpack two of Melanie Klein's concepts : firstly, her “psycho-analytic play technique,” a discovery that opened up the cure to children, and that exposed the difficulty of reducing play to technè, and secondly, a theory of play conceived of as “personification” whose mechanism, by definition schizo-paranoid, consists in the combination of Spaltung and “projection.” Finally, the Freudian model conceives of play as a formation of the unconscious, just like dreams or faulty acts. For Freud, the game is a space where fantasies are created. We will compare Ernst's and Hans' play with that of Arpad, Sándor Ferenczi's “little chanticleer”, in order to tease out two possible tendencies of play: on the one hand, negation, and on the other hand, disavowal. Following this exposition, we propose a Freudian-inflected tripartite structure of play. According to this classification, we distinguish play based on the mechanism of negation (Verneinung) that we call “trompe-l'oeil” games; play based on disavowal (Verleugnung) that we call “decoy” games; and finally “suppléance” games based on the mechanism of foreclusion (Verwerfung). We maintain that detecting the principal mechanism at play in a child's game is an indispensable moment for receiving him as a patient. A second line of thought, in counterpoint to this triple classification, attempts to describe the “three dimensions” of play. If the first classification divided the notion of play, we now attempt to illuminate play's multiple facets. First of all, we interrogate the “frame” of playing, in other words, its structure. What makes a game a game and what is the clinical interest of this distinction? Next, a phenomenology of the “being-at-play” induces a study of the content of play. Play will be considered along two axes: on the one hand, the game as world-making, and on the other hand, the game as “untamed thought” (Levi-Strauss) with a mythical structure. Our hypothesis is that the determinants of the subject are enunciated in the form taken by the game. Finally, we consider the active dimension of play: the child as playing and not as plaything. In this section, we explore the creative and innovative dimension of playing in contrast with the content of his play, allowing us to move beyond an approach to playing that remains colored, from a clinical point of view, by psychopathology. For the subject, this dimension of play inaugurates a new relationship to the real
Sena, Silvio [UNESP]. "A dialética entre a intervenção pedagógica no jogo de papéis e o desenvolvimento psíquico da criança contemporânea em idade pré-escolar." Universidade Estadual Paulista (UNESP), 2018. http://hdl.handle.net/11449/153067.
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Vinculada à linha de pesquisa Processos Formativos, Infância e Juventude, do Programa de Pós-Graduação em Educação da Faculdade de Ciências e Tecnologia - FCT/UNESP, Campus de Presidente Prudente, esta tese se originou da premissa de que, na proposição dos documentos oficiais, a brincadeira e as interações se configuram como atividades-eixo da Educação Infantil e, na perspectiva da psicologia histórico-cultural, o jogo de papéis sociais ocupa o status de atividade-guia do desenvolvimento psíquico da criança contemporânea em idade pré-escolar. Como resultado do problema revelado na existência de poucos estudos voltados às formas e meios de se intervir de forma indireta e direta no jogo de papéis sociais, elege esse tipo de intervenção como objeto central de estudo. O objetivo geral visou a analisar e interpretar as interferências da intervenção pedagógica no jogo de papéis para o desenvolvimento psíquico da criança contemporânea em idade pré-escolar. Os objetivos específicos cumpriram a intenção de intervir e mensurar, a partir dos elementos estruturais do jogo de papéis, o nível de jogo praticado pela criança em idade pré-escolar e estabelecer, de maneira dialética e integrada, a correlação entre o avanço do nível de jogo praticado e os elementos que medeiam e conformam o processo de humanização da criança em idade pré- escolar, na tendência do enfoque histórico cultural, a saber: o biológico, o histórico-cultural e a atividade. O referencial teórico se revelou no enfoque histórico-cultural, compreendido como base epistemológica que abarca o marxismo, a psicologia histórico-cultural e a pedagogia histórico-crítica. Participaram vinte crianças de uma turma de pré-escolares com idade de três anos e dez meses a quatro anos e dois meses de uma escola da rede pública municipal de uma cidade do Extremo-Oeste do Estado de São Paulo. O trabalho empírico se subdividiu nas fases de constatação diagnóstica inicial, de intervenção e de constatação diagnóstica conclusiva. A metodologia se caracterizou como pesquisa-intervenção e os dados advieram de observação participante, de registros cursivos em caderno de campo, de fotografias e de filmagens. As categorias de análise específicas surgiram dos elementos estruturais do jogo de papéis, em destaque: “caráter das ações”, “utilização de objetos substitutos”, “adoção de um papel”, e, “relação com os coetâneos”. A análise dos dados produzidos culminou em resultados que permitiram concluir que: a ênfase concedida ao jogo de papéis no contexto educacional não deve se articular a concepções de cunho espontaneísta, utilitário ou propedêutico; no contexto educacional formal da pré-escola, o jogo de papéis deve ser estimado como atividade-guia do desenvolvimento psíquico da criança contemporânea em idade pré-escolar; a intervenção pedagógica direta no jogo de papéis não deve transgredir o conteúdo e a sequência de ações perseguida por aquele que brinca; formas indiretas são as mais adequadas para se intervir no jogo de papéis, com o propósito de enriquecer o conteúdo e as possibilidades de sequências de ações; e, a adequada intervenção pedagógica no jogo de papéis justifica e dota de sentido função social da escola e do professor pré-escolar, entre outras. Com base no arcabouço teórico, no trabalho empírico e nas conclusões destacadas, comprovou-se o pressuposto, que delineou a tese, de que a intervenção do professor pré-escolar no jogo de papéis não deve se limitar à circunscrição da organização prévia dos espaços e dos materiais para a efetivação do brincar infantil. Além disso, cabe a esse professor intervir de forma indireta e direta nessa forma de atividade, com vistas a promover o avanço do nível do jogo de papéis e, por consequência, o desenvolvimento psíquico da criança pré-escolar.
Connected to the line of research on Childhood and Youth Formation Processes of the PostGraduation Program in Education of Facult of Science and Technology - FCT/UNESP, Campus of Presidente Prudente, SP, Brazil, this thesis came to be based on the premise that, in the proposal of the official documents, playing and interactions are configured as axeactivities of early childhood education and, from the perspective of historical-cultural psychology, social papers game role-playing occupies the status of guiding activity of the psychic development of the preschool-age child. As a result of the problem revealed in the existence of few studies focused on the ways and means of intervening indirectly and directly in the social papers game, this type of intervention is chosen as the central object of study. The general aim was to "analyze and interpret the interferences of the pedagogical intervention in role playing for the psychic development of contemporary preschool children". Specific objectives fulfilled the intention of "intervening and measuring, from the structural elements of role-playing practiced by pre-school children ‘and’ to establish, in a dialectical and integrated manner, the correlation between the progress of the level of playing practiced and the elements that mediate and conform the process of humanization of the child in preschool age, in the tendency of the historical-cultural focus, namely: the biological, the historical-cultural and the activity". The theoretical referential was revealed in the historicalcultural approach, understood as the epistemological basis that embraces Marxism, historicalcultural psychology and historical-critical pedagogy. Twenty children participated, from a group of preschoolers, aged three years and ten months to four years and two months, froman extreme-western townin the State of São Paulo municipal public network school. The empirical work was subdivided into the phases of initial diagnosis (FCDI), intervention (FI) and conclusive diagnosis (FCDC). The methodology was characterized as an intervention research and the data came from participant observation, cursive records in field notes, photographs and filming. Specific categories of analysis have emerged from the structural elements of role-playing, in particular: "character of the actions", "use of substitute objects", "adoption of a role", and "relationship with peers". The analysis of the produced data culminated in results which have allowed to conclude that: the emphasis given to role-playing in the educational context should not be tied to conceptions of spontaneous, utilitarian or propaedeutic nature; in the formal educational context of preschool, role-playing must be estimated as the guiding activity of the preschool-age toddler psychic development; the direct pedagogical intervention in the role-playing must not transgress the content and the sequence of actions, pursued by the one who plays; indirect forms are the most appropriate to intervene in role-playing, in order to enrich the content and possibilities of the sequences of actions; the adequate pedagogical intervention in role-playing justifies and endorses the social function of the school and the preschool teacher, among others. Based on the theoretical framework, the empirical work and the highlighted conclusions, the assumption made, which outlined the thesis was that: "the intervention of the preschool teacher in role-playing should not be limited to the circumscription of the previous organization of spaces and materials for effective childplaying. In addition, this one teacher must intervene indirectly and directly in this form of activity, aiming to promote the advancement of the level of role-playing and, consequently, the psychic development of the pre-school child".
Alvares, Lorena Olímpio. "O BRINQUEDO EM INSTITUIÇOES PÚBLICAS DE EDUCAÇAO INFANTIL: OS SIGNIFICADOS ATRIBUÍDOS POR PAIS E PROFESSORAS." Pontifícia Universidade Católica de Goiás, 2011. http://localhost:8080/tede/handle/tede/1026.
Full textThis dissertation analyzes the meaning given the toy for parents and teachers at a public institution of education. The issue involved the need for a study about the importance of toys for child development, as well as the conceptualization that is attributed to terms such as play, game, toy and game. Another aspect investigated concerns the way parents and educators understand how children appropriate the toys to create play situations, as well as its importance in education. In order to proceed to this investigation, we sought a grounding in the theoretical framework that follows the socio-historical perspective of Vygotsky (1916-1934), which postulates the influence and interplay of social, cultural and the biological development of the individual. Also contributed to the construction of this theoretical framework, other authors, as Kishimoto (2008), Elkonin (1998), Huizinga (1999, 1993); by Brougère (1997,1999, 2004) and Rock (2005). For Vygotsky (2007), is the experience in the human environment, the activity that occurred in the interaction with other individuals that allow the development of a new and complex psychological system in children. This study about the meanings attributed by parents of young children and teachers from kindergarten through play and the toy can help us understand the social situation of children compared to adults. To perform this study, besides reviewing the literature, we conducted a field survey, a qualitative approach, whose main instrument of data collection was the interview, guided tours designed specifically for this purpose: a model for educators and another for parents. Analyzing the results obtained on how parents and teachers realize how children take ownership of the toy to create situations of play, we could see that they believe in development through interaction in everyday life, where the toy acts as a facilitator.
Esta dissertação analisa o significado atribuído ao brinquedo por pais e professoras de uma instituição pública de educação infantil. O tema implicou na necessidade de um estudo acerca da importância do brinquedo para o desenvolvimento infantil, assim como, da conceituação que se atribui a termos como lúdico, jogo, brinquedo e brincadeira. Outro aspecto investigado refere-se à forma como os pais e educadoras compreendem a maneira como crianças apropriam-se do brinquedo para criar situações lúdicas, bem como, sua importância na educação infantil. Com o fim de proceder-se a esta investigação, buscou-se embasamento em um referencial teórico que segue a perspectiva sócio-histórica de Vigotsky (1916-1934), que postula a influência e a inter-relação dos aspectos sociais, culturais e biológicos no desenvolvimento do indivíduo. Contribuíram, também, para a construção deste referencial teórico, outros autores, como Kishimoto (2008), Elkonin (1998), Huizinga (1999, 1993); Brougére (1997,1999,2004); e Rocha (2005). Para Vigotsky (2007), é a vivência no meio humano, na atividade ocorrida na interação com outros indivíduos que permitem o desenvolvimento de um novo e complexo sistema psicológico na criança. Este estudo acerca dos significados atribuídos por pais de crianças pequenas e professoras da educação infantil ao lúdico e ao brinquedo pode ajudar-nos a entender a situação social das crianças em relação aos adultos. Para realizar este estudo, além da revisão da literatura, realizamos uma pesquisa de campo, numa abordagem qualitativa, cujo principal instrumento de coleta de informações foi a entrevista, orientada por roteiros elaborados especificamente para este fim: um modelo para as educadoras e outro para os pais. Ao analisarmos os resultados obtidos acerca de como os pais e professoras percebem a forma como as crianças se apropriam do brinquedo para criar situações de brincadeira, pudemos perceber que eles acreditam no desenvolvimento a partir da interação no cotidiano, onde o brinquedo atua como facilitador.
Burji, Carla. "Evaluating feedback during the Step It Up! game to increase physical activity exhibited by elementary school students during recess." Scholarly Commons, 2019. https://scholarlycommons.pacific.edu/uop_etds/3629.
Full textThomas, Bernice Karen. "The importance of documentation for the protection of unaccompanied and separated migrant children and the realisation of access to socio-economic rights: An assessment of the participation and roles of stakeholders." University of Western Cape, 2021. http://hdl.handle.net/11394/8335.
Full textThis paper reports on the findings of a study on the importance of documentation for unaccompanied separated migrant children on South African soil. The objectives of the study is to identify what the international and national laws and policies state about protecting children’s rights, particularly, their socio-economic rights, in the context of irregular migration. Their rights to have legal documentation, their right to education as well as health care, among others. Most importantly, the paper attempts to gain an understanding of the role and obligations of South African stakeholders in terms of the requirements of documentation and the implementation of the relevant laws and policies. To understand what the relevant stakeholders such as NGO’s, DE, Health, DSD and DHA do to protect USMC’s socio-economic rights. Their right to documentation, their right to education, to health care, to the justice system and child protection systems.
Irnazarov, Farrukh. "Cantralasiens strategiska betydelse:Den nye stora kampen mellan USA och Ryssland." Thesis, Linköping University, Department of Management and Economics, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2821.
Full textThe aim of this thesis is to assess the strategic importance of Central Asia as a whole and interests of great powers in the region in particular within the theoretical framework chosen. The work shows Central Asia as an area of the New Great Game, analogue of the original Great Game which was played out between the British Empire and Tsarist Russia in XIX century. The parallels between the original Great Game and the New Great Game are drawn in order to understand the scope and the true intentions of the players of the latter one. Also, the security issues in the contemporary Central Asia are explored and analyzed to provide with the background for future predictions. Furthermore, the indirect purpose of the thesis is to examine whether the international system has changed from that of two centuries ago by comparing the structure of the international systems at the time of two Games.
Different theories are gathered into one system theory which serves as a framework for analytical elaboration. The theories used are - the theory of offensive realism, regional security complex theory, strategic theory and the concept of strategic geography, where the applicable essence is withdrawn for analysis of the processes in the contemporary Central Asia. The strategic interests of the regional powers in Central Asia are described and analyzed with the significant help of the theoretical part.
In order to reach the aim of the research the historical concept of the Great Game is chosen as a method. By comparison of the location, players, means and goals with the New Great Game the validity of concept is verified and, consequently, applied to the Central Asian case.
On the basis of theoretical and methodological parts the empirical findings are withdrawn and analyzed in turn providing us with the reasonable conclusions on the issue. The perspectives of the two key players - the US and Russia - are analyzed and the possible predictions are made. In a similar way, certain scenarios are provided to Central Asian states, depending on the development of the New Great Game. Finally, the recommendations for further research are given.
Last but not least, this work is a study of one part of geopolitics in one region at one time, thereby the conclusion drawn is actual only for one region, but not for the discipline as a whole.
Barros, Ana Lucia da Silveira. "Sequências explicativas produzidas pela criança de cinco anos de idade em atividade lúdica." Universidade de São Paulo, 2006. http://www.teses.usp.br/teses/disponiveis/8/8139/tde-10112006-080411/.
Full textIn this research, we examine the communication and the language in the fiction game, emphasizing the sequences about explanation and justification produced by the child. Conceiving the explanation as a conduct that is developed in an interactive context and that the explanation and justification conducts (CEJ) are language informative use manifestations, linked to the capacity of considering the mental state of the other one (Veneziano and Hudelot, 2003), we analyze the interaction between an adult and a five year old child, focusing the explications and justifications in a playful activity of fiction. Several studies (François, 1996; Hudelot, 1997; Hudelot and Vasseur, 1997) show that adult\'s discursive conducts bring effects for the interaction, because they are interventions that raise reactions in the child. Supported in the organization and elaboration of the fiction game proposed for Verba (1999) use the game \"Lego\" to intermediate the interaction between adult-child and relate adult\'s discursive conducts with explanation/justification?s conducts in the child. As the author points out (op. cit), the partitioned fiction game needs the establishment of a common significances, resultanting the elaboration of the social changes between partners, who allow, the each participant, interpret from other?s talking and doing in the context of the game. Under the optics that the explanation appears as a way to modifying the other?s representations, the intention was to verify how the explanations /justification?s conducts collaborate for the elaboration and organization of the fiction game. So, we examine how the adult\'s discursive relations suggested by Hudelot (1987) behaved, in relation to the proposed tutelary categories for Verba (1990) for the fiction game, in the explanation /justification?s conducts produced by the child. We verify, in the observed fiction activities, that the adult generally asks explanations, because many of the significances given by the child were not understood or there was a distance among significances between each other in order to create a misunderstanding. We also observed the moments in which the child foresees his/her explanations and justifications to negotiate his/her point of view and, lead the adult in his/her proposition. Thus, we confirmed our hypothesis that the explanation/ justification?s conducts, in the fiction activity, appear on the dialogue situation, as much when the interaction or the communication is interrupted for the lack of comprehension of one matter, arisen in this playful activity, as much when there is a distance between his/her intentions, ideas and significances. The explanation/justification?s conducts in the fiction game with ?Lego? were present in many occasions in the objects significances division, actions events and linkages, in which child\'s imagination prevailed. Sometimes, the adult asked an explanation to understand the child\'s fantasy better and take part in the activity close to him/her. Finally, it is proved that partitioned fiction game enables to the child develop abilities to represent the world and, when establishing relations among things and confronts them with other person, it makes use of the development to of competences to argue, to explain and to justify.
Andersson, Moa. "What key design features can be identified in creating a tool/game for helping children open up about sexual abuse through the collaboration with health care professionals?" Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17227.
Full textKumarasinghe, Sepalika Hylinee. "Trainee's voices : an exploration of the importance of child development, the theories of childhood and play-based learning for any adult who works with young children from birth to preschool years." Thesis, Durham University, 2007. http://etheses.dur.ac.uk/3928/.
Full textTallec, Marston Kevin. "An international comparative history of youth football in France and the United States (C.1920-C.2000) : the age paradigm and the demarcation of the youth game as a separate sector of the sport." Thesis, De Montfort University, 2012. http://hdl.handle.net/2086/9497.
Full textRandles, Halle Ann Schoener. "Perceptions of Ohio Principals in Schools Which Include at Least One Primary Grade Level Regarding Their Knowledge of and the Importance of Preparation for Specific Elements Relating to Special Education." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1312899405.
Full textVáňová, Ivana. "Didaktická hra v současné výuce." Master's thesis, 2016. http://www.nusl.cz/ntk/nusl-353184.
Full textROTHOVÁ, Marie. "Názory pedagogů na zařazování soutěživých her do prostředí mateřské školy." Master's thesis, 2018. http://www.nusl.cz/ntk/nusl-376415.
Full textXU, JING-HUI, and 徐靖惠. "Human Computer Interaction in an Acupressure Game Child-Parent Interaction." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/55481115582027425508.
Full text嶺東科技大學
數位媒體設計系碩士班
104
Due to user age gets younger, it is an important factor for developing and designing 3C products. This research intends to design an interacting interface for younger users and creates a child-parent interactive acupressure game system. In this research, the author evaluates usability of game system. The author conducts two questionnaires to test the measure scale of child-parent interactive acupressure game system and the measure scale of demand and feeling of child-parent interactive installation. The interviewees are parents paired with children at the age of 6 to 12 are 31. The results show as the following: 1. The Arduino and Makey Makey installation of a game system is found positive in simplicity and satisfaction. It can enhance child-parent interaction. Furthermore,children feel more satisfied with usability than their parents; 2. Game system designed with learning elements, narrative plot, and virtual characters can advance the usability for parents as well as children; 3. The portability of the device is not an influential factor; 4. The interviewees feel more identified and convenient with game system designed with a vocal device; 5. Game system design should consider interactions between interface, children, and parents so that the interactions circulate constantly.The author recommends that developing tangible interactive installations should consider the usability and applicability for children’s development in the future research.
JIAN, TING-WEI, and 簡廷瑋. "Design and develop a parent-child interactive game for learning." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/94344120047879872428.
Full text南臺科技大學
資訊管理系
105
Modern smart phone usage is quite high, with the function more and more, its convenience to bring us is the excessive dependence, has been focused on the hands of the smart phone, the formation of the so-called "Phubbing", long Time down on the body will have an impact, like the eyes, hands or fixed posture on the body caused by injury, interpersonal interaction also rely on the communication App and reduce, or too addicted to the app on the function to reduce the interpersonal interaction, so we This is the idea, the use of GPS positioning technology combined with NFC to develop a digital game learning solution App, through the smart phone or mobile device using this App, hoping to allow users to not only be able to exercise but also thinking and learning, The use of a party to give tools or tips to solve the problem of the way to achieve interpersonal interaction between the effect, but also allow family or friends to enhance mutual interaction between.
Kuo, Tzu-Yu, and 郭姿妤. "A study of Parent-Child Play in Digital Game-Based Learning." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/673cqj.
Full text中華大學
資訊管理學系碩士班
101
This study conducted an empirical study of parent-child play in a multiplayer competitive English vocabulary learning game to investigate parents’ and children’s attitudes towards educational games and whether there were differences between parents’ and children’s attitudes after parent-child play. In the globalized society, English communication competence is indispensable and learning English has be-come a part of lives in many non English speaking countries Twenty groups of par-ent-child volunteers were recruited. The children were fifth or sixth grade elemen-tary students. The results show that the educational game can effectively enhance children’s recognition of English vocabulary. Both children and parents had positive attitudes towards the game in terms of pedagogy, game, society, and system. Inter-view responses show that parent-child play in multiplayer competitive educational games provides a solution for parents to help low academic performance children learn. Many parents gave their children advice to spell words and almost children were willing to accept advice even though they were opponents in the game. Chil-dren may feel a sense of accomplishment when they win their parents so that get motivated to learn through parent-child play. Children enjoyed parent-child play in that they can have more time to interact with their parents. This study provides evi-dences that parent-child play in educational games can be a possible way to not only let parents help children learn but also enhance parent-child relationships.