Academic literature on the topic 'The Inner Game'

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Journal articles on the topic "The Inner Game"

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McKenzie, Christine. "The Inner Game of TennisThe Inner Game of Tennis Timothy Gallwey." Nursing Management 15, no. 2 (May 2008): 9. http://dx.doi.org/10.7748/nm.15.2.9.s12.

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Long-Nicholson, Cindy. "Mastering Your Inner Game." Sport Psychologist 17, no. 2 (June 2003): 242–43. http://dx.doi.org/10.1123/tsp.17.2.242.

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JONES, STOKES. "The ‘Inner Game’ of Ethnography." Ethnographic Praxis in Industry Conference Proceedings 2010, no. 1 (August 2010): 250–59. http://dx.doi.org/10.1111/j.1559-8918.2010.00022.x.

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Qin, Cheng-Zhong. "The Inner Core of an n-Person Game." Games and Economic Behavior 6, no. 3 (May 1994): 431–44. http://dx.doi.org/10.1006/game.1994.1025.

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Watson, John E. "Mandibular Block Injections - The Inner Game." Australian Endodontic Journal 25, no. 3 (December 1999): 147–50. http://dx.doi.org/10.1111/j.1747-4477.1999.tb00128.x.

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Willis, John. "The Inner Game of Facilities Management." Facilities 10, no. 10 (October 1992): 8–10. http://dx.doi.org/10.1108/eum0000000002207.

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Inbar, Dan. "The Inner Game of Educational Leadership." Management in Education 10, no. 3 (June 1996): 12–14. http://dx.doi.org/10.1177/089202069601000306.

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Lee, Jae-soong. "Language Game of Private and Inner Sensation." Journal of the New Korean Philosophical Association 84 (April 30, 2016): 337–57. http://dx.doi.org/10.20433/jnkpa.2016.04.84.337.

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Stackel, Leslie. "Learning the art of the ‘inner game’;." Employment Relations Today 13, no. 1 (March 1986): 83–87. http://dx.doi.org/10.1002/ert.3910130111.

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Green, Barry. "The Inner Game: Breaking through your Barriers." American String Teacher 36, no. 1 (February 1986): 41–45. http://dx.doi.org/10.1177/000313138603600121.

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Barry Green has been Principal Bassist with the Cincinnati Symphony since 1967, and is Adjunct Professor of Double Bass at the University of Cincinnati, College-Conservatory of Music. Known for his books on bass pedagogy, his solo albums and premiers of new music for bass, he also presents unique ‘Inner Game’ lectures and entertaining bass recitals throughout the U. S., and in Europe, Asia and Mainland China. Mr. Green's new book, The Inner Game of Music (with Timothy Gallwey), about overcoming the mental obstacles to learning and playing music, has just been published by Doubleday/Anchor Press.
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Dissertations / Theses on the topic "The Inner Game"

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Kurki, Saara. "How to let go : Different ways to detect and release tensions." Thesis, Kungl. Musikhögskolan, Institutionen för klassisk musik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kmh:diva-4186.

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The aim of my project was to find different ways to make playing easier and freer. What does it actually mean to let go and what could help to achieve more secure and relaxed feeling in your body when playing your instrument? I collected and experimented with exercises from a book The Inner Game of Music and Alexander Technique. I found out that knowing more precisely what to focus on and being more aware of the body can have a great effect. I discovered more gentle ways to teach myself and learned about the importance of how we are treating and using our bodies during practicing and in everyday situations.

The sounding part consists of the following recording; Esa-Pekka Salonen: Pentatonic Étude.

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Lunday, Brian Joseph. "Resource Allocation on Networks: Nested Event Tree Optimization, Network Interdiction, and Game Theoretic Methods." Diss., Virginia Tech, 2010. http://hdl.handle.net/10919/77323.

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This dissertation addresses five fundamental resource allocation problems on networks, all of which have applications to support Homeland Security or industry challenges. In the first application, we model and solve the strategic problem of minimizing the expected loss inflicted by a hostile terrorist organization. An appropriate allocation of certain capability-related, intent-related, vulnerability-related, and consequence-related resources is used to reduce the probabilities of success in the respective attack-related actions, and to ameliorate losses in case of a successful attack. Given the disparate nature of prioritizing capital and material investments by federal, state, local, and private agencies to combat terrorism, our model and accompanying solution procedure represent an innovative, comprehensive, and quantitative approach to coordinate resource allocations from various agencies across the breadth of domains that deal with preventing attacks and mitigating their consequences. Adopting a nested event tree optimization framework, we present a novel formulation for the problem as a specially structured nonconvex factorable program, and develop two branch-and-bound schemes based respectively on utilizing a convex nonlinear relaxation and a linear outer-approximation, both of which are proven to converge to a global optimal solution. We also investigate a fundamental special-case variant for each of these schemes, and design an alternative direct mixed-integer programming model representation for this scenario. Several range reduction, partitioning, and branching strategies are proposed, and extensive computational results are presented to study the efficacy of different compositions of these algorithmic ingredients, including comparisons with the commercial software BARON. The developed set of algorithmic implementation strategies and enhancements are shown to outperform BARON over a set of simulated test instances, where the best proposed methodology produces an average optimality gap of 0.35% (compared to 4.29% for BARON) and reduces the required computational effort by a factor of 33. A sensitivity analysis is also conducted to explore the effect of certain key model parameters, whereupon we demonstrate that the prescribed algorithm can attain significantly tighter optimality gaps with only a near-linear corresponding increase in computational effort. In addition to enabling effective comprehensive resource allocations, this research permits coordinating agencies to conduct quantitative what-if studies on the impact of alternative resourcing priorities. The second application is motivated by the author's experience with the U.S. Army during a tour in Iraq, during which combined operations involving U.S. Army, Iraqi Army, and Iraqi Police forces sought to interdict the transport of selected materials used for the manufacture of specialized types of Improvised Explosive Devices, as well as to interdict the distribution of assembled devices to operatives in the field. In this application, we model and solve the problem of minimizing the maximum flow through a network from a given source node to a terminus node, integrating different forms of superadditive synergy with respect to the effect of resources applied to the arcs in the network. Herein, the superadditive synergy reflects the additional effectiveness of forces conducting combined operations, vis-à-vis unilateral efforts. We examine linear, concave, and general nonconcave superadditive synergistic relationships between resources, and accordingly develop and test effective solution procedures for the underlying nonlinear programs. For the linear case, we formulate an alternative model representation via Fourier-Motzkin elimination that reduces average computational effort by over 40% on a set of randomly generated test instances. This test is followed by extensive analyses of instance parameters to determine their effect on the levels of synergy attained using different specified metrics. For the case of concave synergy relationships, which yields a convex program, we design an inner-linearization procedure that attains solutions on average within 3% of optimality with a reduction in computational effort by a factor of 18 in comparison with the commercial codes SBB and BARON for small- and medium-sized problems; and outperforms these softwares on large-sized problems, where both solvers failed to attain an optimal solution (and often failed to detect a feasible solution) within 1800 CPU seconds. Examining a general nonlinear synergy relationship, we develop solution methods based on outer-linearizations, inner-linearizations, and mixed-integer approximations, and compare these against the commercial software BARON. Considering increased granularities for the outer-linearization and mixed-integer approximations, as well as different implementation variants for both these approaches, we conduct extensive computational experiments to reveal that, whereas both these techniques perform comparably with respect to BARON on small-sized problems, they significantly improve upon the performance for medium- and large-sized problems. Our superlative procedure reduces the computational effort by a factor of 461 for the subset of test problems for which the commercial global optimization software BARON could identify a feasible solution, while also achieving solutions of objective value 0.20% better than BARON. The third application is likewise motivated by the author's military experience in Iraq, both from several instances involving coalition forces attempting to interdict the transport of a kidnapping victim by a sectarian militia as well as, from the opposite perspective, instances involving coalition forces transporting detainees between interment facilities. For this application, we examine the network interdiction problem of minimizing the maximum probability of evasion by an entity traversing a network from a given source to a designated terminus, while incorporating novel forms of superadditive synergy between resources applied to arcs in the network. Our formulations examine either linear or concave (nonlinear) synergy relationships. Conformant with military strategies that frequently involve a combination of overt and covert operations to achieve an operational objective, we also propose an alternative model for sequential overt and covert deployment of subsets of interdiction resources, and conduct theoretical as well as empirical comparative analyses between models for purely overt (with or without synergy) and composite overt-covert strategies to provide insights into absolute and relative threshold criteria for recommended resource utilization. In contrast to existing static models, in a fourth application, we present a novel dynamic network interdiction model that improves realism by accounting for interactions between an interdictor deploying resources on arcs in a digraph and an evader traversing the network from a designated source to a known terminus, wherein the agents may modify strategies in selected subsequent periods according to respective decision and implementation cycles. We further enhance the realism of our model by considering a multi-component objective function, wherein the interdictor seeks to minimize the maximum value of a regret function that consists of the evader's net flow from the source to the terminus; the interdictor's procurement, deployment, and redeployment costs; and penalties incurred by the evader for misperceptions as to the interdicted state of the network. For the resulting minimax model, we use duality to develop a reformulation that facilitates a direct solution procedure using the commercial software BARON, and examine certain related stability and convergence issues. We demonstrate cases for convergence to a stable equilibrium of strategies for problem structures having a unique solution to minimize the maximum evader flow, as well as convergence to a region of bounded oscillation for structures yielding alternative interdictor strategies that minimize the maximum evader flow. We also provide insights into the computational performance of BARON for these two problem structures, yielding useful guidelines for other research involving similar non-convex optimization problems. For the fifth application, we examine the problem of apportioning railcars to car manufacturers and railroads participating in a pooling agreement for shipping automobiles, given a dynamically determined total fleet size. This study is motivated by the existence of such a consortium of automobile manufacturers and railroads, for which the collaborative fleet sizing and efforts to equitably allocate railcars amongst the participants are currently orchestrated by the \textit{TTX Company} in Chicago, Illinois. In our study, we first demonstrate potential inequities in the industry standard resulting either from failing to address disconnected transportation network components separately, or from utilizing the current manufacturer allocation technique that is based on average nodal empty transit time estimates. We next propose and illustrate four alternative schemes to apportion railcars to manufacturers, respectively based on total transit time that accounts for queuing; two marginal cost-induced methods; and a Shapley value approach. We also provide a game-theoretic insight into the existing procedure for apportioning railcars to railroads, and develop an alternative railroad allocation scheme based on capital plus operating costs. Extensive computational results are presented for the ten combinations of current and proposed allocation techniques for automobile manufacturers and railroads, using realistic instances derived from representative data of the current business environment. We conclude with recommendations for adopting an appropriate apportionment methodology for implementation by the industry.
Ph. D.
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Silva, Laura Argento Luis da. "É forjando que nos tornamos ferreiros = criação teatral e criatividade na educação." [s.n.], 2009. http://repositorio.unicamp.br/jspui/handle/REPOSIP/251232.

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Orientador: Márcia Maria Strazzacappa Hernandéz
Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Educação
O exemplar da FE acompanha um Clipe de apresentação da pesquisa.
Made available in DSpace on 2018-08-18T16:14:43Z (GMT). No. of bitstreams: 1 Silva_LauraArgentoLuisda_M.pdf: 2394194 bytes, checksum: dfa02cff7ef8b5498f381748e1bb1fd8 (MD5) Previous issue date: 2009
Resumo: A pesquisa apoiada pela FAPESP, insere-se na busca atual de novos paradigmas na formação continuada de educadores, buscando ampliar a reflexão em torno das contribuições mútuas das áreas da arte e da educação. Realizou uma investigação relacionando estas áreas, focando-se na utilização da experiência teatral para a construção do saber pedagógico, criando elos entre a criação artística e a criatividade na prática educacional. Objetivou-se, com seu desenvolvimento, investigar possibilidades criativas de aproximação entre teoria e prática pedagógicas, partindo da proposição do educador francês Célestin Freinet: "Se você não voltar a ser como uma criança, não entrará no Reino Encantado da Pedagogia". Estruturou-se tendo como base pesquisa de campo realizada na AMIC - Amigos da Criança/ Centro Espírita Fé e Amor, tendo seus procedimentos metodológicos identificados com aqueles da Pesquisa Participante, ou Pesquisa Criação, desdobrando-se em três frentes distintas: experimentação prática por meio de oficinas teatrais realizadas com um grupo constante de educadoras; acompanhamento dos cotidianos destas educadoras em sala de aula; entrevistas. As principais referências teóricas (além de Freinet) foram: Janusz Korczak, Augusto Boal, Constantin Stanislavski e Viola Spolin. Os temas desenvolvidos foram: a empatia do educador em relação ao educando; as opressões que aquele exerce sobre este; o jogo simbólico como possibilidade de comunicação entre o mundo adulto e o infantil; a busca pela criança interior do educador por meio de suas memórias e brincadeiras de infância; a confiança trabalhada pela expressão corporal; possibilitando a criatividade, a espontaneidade, a auto superação, a recuperação de sua identidade, em um processo que culminou em uma montagem cênica e apresentações públicas de uma peça teatral.
Abstract: The research supported by FAPESP, is in search of new paradigms in the current continuing education of educators, seeking to expand the discussion around the mutual contributions of the areas of art and education. Conducted an investigation relating these areas, focusing on the use of the theatrical experience for the construction of pedagogical knowledge, creating links between artistic creation and creativity in educational practice. The objective, to its development, was to investigate creative possibilities of rapprochement between educational theory and practice, based on the proposition of the French educator Celestin Freinet: "If you do not return to the way of a child, you won't enter the Kingdom of Good Teaching." It's structure was based on field research conducted in AMIC - Friends of Children / Center Spiritist Faith and Love, and its methodological procedures identified with those of the Research Participant, or Creation Research and was split into three distinct fronts: experimental practice through theatrical workshops held with a group of educators, monitoring the daily of educators in the classroom and interviews. The main theoretical references (besides Freinet) were: Janusz Korczak, Augusto Boal, Constantin Stanislavski and Viola Spolin. The themes that were developed: the empathy of the teacher on the student, the oppression that the teatcher has on this, the symbolic game as a possibility for communication between the adult and child world, the search for the child inside the educator through his memories and tricks of childhood, the trust built up by the body expression, allowing the creativity, spontaneity, self overrun, the recovery of their identity in a process that culminated in an assembly stage and public presentations of a theatrical piece.
Mestrado
Educação, Conhecimento, Linguagem e Arte
Mestre em Educação
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Koblih, Miroslav. "Koučování v mezinárodní společnosti v ČR." Master's thesis, Vysoká škola ekonomická v Praze, 2009. http://www.nusl.cz/ntk/nusl-15416.

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In my diploma thesis I analyse coaching as a method of learning and development of employees. The main points of theoretical part are the Inner Game and GROW method. In practical part of my thesies I concider how coaching works in two different international companies in the Czech Republic - T-Mobile CZ and DHL Express CZ. Last part of my thesis contains confrontation of both companies.
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Safavi, Safoura. "The Inner Gaze In Artistic Practice." Thesis, Stockholms konstnärliga högskola, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uniarts:diva-934.

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”A finger pointing at the moon is not the moon...” -Buddhist Quote ”...but it can point you in the right direction.” -Charles Tart, American psychologist In this Master’s Thesis I will be presenting the idea of an Inner Gaze as an inherent witnessing system used in artistic practice. I will be mirroring my own practice as a Musician/Artist/Sound-Designer in the teachings of Hypnosis and The Science of Consciousness. Further I will share and analyze the collected data gathered from interviews with artists from different artistic fields, in order to gain a better understanding of how they experience their creative and performing minds. Is there any coherence in how we experience creativity? How common are the sensations of altered states of consciousness among artists? Can other artists relate to the idea of an inner gaze? Is this something we long to further explore and develop and would such a concept be beneficial for the artist and its works?
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Schinagel, Lior Janan, and Lior Janan Schinagel. "Leadership Self-Assessment: A Gaze Into the Inner Self." Thesis, The University of Arizona, 2017. http://hdl.handle.net/10150/625146.

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Through the course of this semester I have been fortunate to partake in an Honors seminar directed to applying some of the fundamental principles of leadership theory in the lives of its students, specifically as it relates to the projects(business plans) we were completing in as part of the requirement for the Entrepreneurship program – for me, personally, it related to Pocket Pantry – a smartphone app designed to enhance and simplify the modern grocery shopping experience. The means to achieve this end were to observe and listen to an array of demonstrated Entrepreneurs (all of whom were UA graduates) and take note of the specific ingredients that they felt had contributed to their success as leaders and businesspeople. The lessons learned from these incredible speakers were enhanced using several key leadership surveys (i.e. the Big 5 Personality Test). The combination of these mediums led to a comprehensive leadership assessment, the distilled findings of which are reach and explored in the following Thesis paper.
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Lehmann, MB, PJ Funston, CR Owen, and R. Slotow. "Reproductive biology of a pride of lions on Karongwe Game Reserve, South Africa." African Zoology, 2008. http://encore.tut.ac.za/iii/cpro/DigitalItemViewPage.external?sp=1000674.

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The reproductive biology of a pride of lions (Panthera leo) was studied on the 8500 ha Karongwe Game Reserve from 1999 to 2005. Over this period, the pride consisted of between four and 11 lions with a paired coalition of adult males during the first three years and a single adult male for the next three years.We recorded shorter than normal interbirth intervals, high birth rates of 1.3 cubs/lioness/year, very high cub survival rates, and subadults leaving the pride at young ages. This translated into substantially faster growth rates than are typical in large lion populations in ecologically similar circumstances such as Kruger National Park, but are similar to those of lions in Serengeti National Park. These demographic characteristics were probably induced initially by a lack of intense intraspecific competition and high prey availability, but population stability was maintained through the removal of young subadults by management. Interestingly, variability in conception rates between lionesses resulted in lower growth rates than have been found in other similar reintroduced lion populations. These demographic traits characterize many of the small reintroduced lion populations, and call for appropriate management to avoid the consequences of high predator densities.
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Heaps-Nelson, G. Thomas. "Game theoretic models of inter-firm R&D dynamics in semiconductor manufacturing." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/81108.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Engineering Systems Division, 2013.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 269-278).
This dissertation demonstrates that valuable strategic insight and a reasonable measure of predictive power can be obtained by developing and analyzing context-rich parsimonious game theoretic strategy models during large technology transitions in concentrated industries. Such models enable clear and compact analysis of oligopolistic competitive dynamics which are typically addressed by more informal processes in much of current managerial practice. This result is established by constructing 3-player game theory models of two prominent, ongoing technology transitions in semiconductor manufacturing: EUV lithography (EUVL) and 450mm silicon wafers. The iterative multi-data-source process used for establishing appropriate game structures and payoff estimates is described in detail. Contextual realism was augmented by in-depth behavioral analysis of select industry players and by interactions with the equipment supplier facing groups at a semiconductor device manufacturer. The robust game theoretic prediction from the EUV lithography R&D model was subsequently validated by the announcement of a series of chipmaker investments totaling greater than $6B in the largest photolithography supplier in July/August 2012 (including significant financial assistance to EUV equipment readiness) and by several other industry financing events in late 2012. Although no such distinct confirmatory evidence exists for the 450mm wafer model predictions, it was found to have substantial face validity. Based on learning from the modeling efforts, criteria are proposed for determining whether other technology transitions will be amenable to such analysis. Generalizability to similar transitions in other industries (including aerospace and automotive) is discussed. Industry strategists, technology and business strategy scholars, and innovation policy makers should find the work of interest.
by George Thomas Heaps-Nelson.
Ph.D.
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Trabelsi, Nessrine. "A Game Theoretic Framework for User Association & Inter-cell Interference Management in LTE Cellular Networks." Thesis, Avignon, 2016. http://www.theses.fr/2016AVIG0215/document.

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Conduit par une croissance exponentielle dans les appareils mobiles et une augmentation continue de la consommation individuelle des données, le trafic de données mobiles a augmenté de 4000 fois au cours des 10 dernières années et près de 400millions fois au cours des 15 dernières années. Les réseaux cellulaires homogènes rencontrent de plus en plus de difficultés à gérer l’énorme trafic de données mobiles et à assurer un débit plus élevé et une meilleure qualité d’expérience pour les utilisateurs.Ces difficultés sont essentiellement liées au spectre disponible et à la capacité du réseau.L’industrie de télécommunication doit relever ces défis et en même temps doit garantir un modèle économique pour les opérateurs qui leur permettra de continuer à investir pour répondre à la demande croissante et réduire l’empreinte carbone due aux communications mobiles. Les réseaux cellulaires hétérogènes (HetNets), composés de stations de base macro et de différentes stations de base de faible puissance,sont considérés comme la solution clé pour améliorer l’efficacité spectrale par unité de surface et pour éliminer les trous de couverture. Dans de tels réseaux, il est primordial d’attacher intelligemment les utilisateurs aux stations de base et de bien gérer les interférences afin de gagner en performance. Comme la différence de puissance d’émission est importante entre les grandes et petites cellules, l’association habituelle des mobiles aux stations de bases en se basant sur le signal le plus fort, n’est plus adaptée dans les HetNets. Une technique basée sur des offsets individuelles par cellule Offset(CIO) est donc nécessaire afin d’équilibrer la charge entre les cellules et d’augmenter l’attraction des petites cellules (SC) par rapport aux cellules macro (MC). Cette offset est ajoutée à la valeur moyenne de la puissance reçue du signal de référence(RSRP) mesurée par le mobile et peut donc induire à un changement d’attachement vers différents eNodeB. Comme les stations de bases dans les réseaux cellulaires LTE utilisent les mêmes sous-bandes de fréquences, les mobiles peuvent connaître une forte interférence intercellulaire, en particulier en bordure de cellules. Par conséquent, il est primordial de coordonner l’allocation des ressources entre les cellules et de minimiser l’interférence entre les cellules. Pour atténuer la forte interférence intercellulaire, les ressources, en termes de temps, fréquence et puissance d’émission, devraient être alloués efficacement. Un modèle pour chaque dimension est calculé pour permettre en particulier aux utilisateurs en bordure de cellule de bénéficier d’un débit plus élevé et d’une meilleure qualité de l’expérience. L’optimisation de tous ces paramètres peut également offrir un gain en consommation d’énergie. Dans cette thèse, nous proposons une solution dynamique polyvalente effectuant une optimisation de l’attachement des mobiles aux stations de base et de l’allocation des ressources dans les réseaux cellulaires LTE maximisant une fonction d’utilité du réseau qui peut être choisie de manière adéquate.Notre solution, basée sur la théorie des jeux, permet de calculer les meilleures valeurs pour l’offset individuelle par cellule (CIO) et pour les niveaux de puissance à appliquer au niveau temporel et fréquentiel pour chaque cellule. Nous présentons des résultats des simulations effectuées pour illustrer le gain de performance important apporté par cette optimisation. Nous obtenons une significative hausse dans le débit moyen et le débit des utilisateurs en bordure de cellule avec 40 % et 55 % de gains respectivement. En outre, on obtient un gain important en énergie. Ce travail aborde des défis pour l’industrie des télécoms et en tant que tel, un prototype de l’optimiseur a été implémenté en se basant sur un trafic HetNets émulé
Driven by an exponential growth in mobile broadband-enabled devices and a continue dincrease in individual data consumption, mobile data traffic has grown 4000-fold over the past 10 years and almost 400-million-fold over the past 15 years. Homogeneouscellular networks have been facing limitations to handle soaring mobile data traffic and to meet the growing end-user demand for more bandwidth and betterquality of experience. These limitations are mainly related to the available spectrumand the capacity of the network. Telecommunication industry has to address these challenges and meet exploding demand. At the same time, it has to guarantee a healthy economic model to reduce the carbon footprint which is caused by mobile communications.Heterogeneous Networks (HetNets), composed of macro base stations and low powerbase stations of different types, are seen as the key solution to improve spectral efficiency per unit area and to eliminate coverage holes. In such networks, intelligent user association and interference management schemes are needed to achieve gains in performance. Due to the large imbalance in transmission power between macroand small cells, user association based on strongest signal received is not adapted inHetNets as only few users would attach to low power nodes. A technique based onCell Individual Offset (CIO) is therefore required to perform load balancing and to favor some Small Cell (SC) attraction against Macro Cell (MC). This offset is addedto users’ Reference Signal Received Power (RSRP) measurements and hence inducing handover towards different eNodeBs. As Long Term Evolution (LTE) cellular networks use the same frequency sub-bands, mobile users may experience strong inter-cellxv interference, especially at cell edge. Therefore, there is a need to coordinate resource allocation among the cells and minimize inter-cell interference. To mitigate stronginter-cell interference, the resource, in time, frequency and power domain, should be allocated efficiently. A pattern for each dimension is computed to permit especially for cell edge users to benefit of higher throughput and quality of experience. The optimization of all these parameters can also offer gain in energy use. In this thesis,we propose a concrete versatile dynamic solution performing an optimization of user association and resource allocation in LTE cellular networks maximizing a certainnet work utility function that can be adequately chosen. Our solution, based on gametheory, permits to compute Cell Individual Offset and a pattern of power transmission over frequency and time domain for each cell. We present numerical simulations toillustrate the important performance gain brought by this optimization. We obtain significant benefits in the average throughput and also cell edge user through put of40% and 55% gains respectively. Furthermore, we also obtain a meaningful improvement in energy efficiency. This work addresses industrial research challenges and assuch, a prototype acting on emulated HetNets traffic has been implemented
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Ahrens, Fred. "Knowledge Exchange Behavior in Supply Channel Relationships:A Social Exchange and Game-theoretic Approach." University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1439295990.

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Books on the topic "The Inner Game"

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The inner game. London: Macmillan, 1993.

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Green, Barry. The inner game of music. New York: Anchor Press/Doubleday, 1986.

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Gallwey, W. Timothy. The Inner Game of Tennis: The Classic Guide to the Mental Side of Peak Performance. New York: Random House, 1997.

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Gallwey, W. Timothy. The inner game of golf. New York: Random House, 1998.

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Timothy, Gallwey W., ed. The inner game of music. Garden City, N.Y: Anchor Press/Doubleday, 1986.

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Gallwey, W. Timothy. The inner game of tennis. Toronto: Bantam Books, 1988.

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Green, Barry. The inner game of music. London: Pan, 1987.

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Gallwey, W. Timothy. The Inner Game of Stress. New York: Random House Publishing Group, 2009.

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Havey, Jonathan Harvard. Blue Dragon: Inner dragon. San Francisco: VIZ Media, 2009.

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Ringland, Alan. Inner game techniques in sport: Skill learning. [S.l: The Author], 1990.

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Book chapters on the topic "The Inner Game"

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Göknar, Evren. "The Inner Game." In Major Label Mastering, 107–10. New York : Routledge, 2020.: Focal Press, 2020. http://dx.doi.org/10.4324/9781315164106-15.

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Sigmund, Karl, Maarten Boerlijst, and Martin A. Nowak. "Automata and Inner States for Repeated Games." In Game Theory, Experience, Rationality, 131–39. Dordrecht: Springer Netherlands, 1998. http://dx.doi.org/10.1007/978-94-017-1654-3_11.

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Choi, Maurice Kwok-to, and Kwok-bun Chan. "The Feelings of the Men: Looking into an Inner World." In Online Dating as A Strategic Game, 127–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39985-5_7.

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Baier, Christel, Norine Coenen, Bernd Finkbeiner, Florian Funke, Simon Jantsch, and Julian Siber. "Causality-Based Game Solving." In Computer Aided Verification, 894–917. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-81685-8_42.

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AbstractWe present a causality-based algorithm for solving two-player reachability games represented by logical constraints. These games are a useful formalism to model a wide array of problems arising, e.g., in program synthesis. Our technique for solving these games is based on the notion of subgoals, which are slices of the game that the reachability player necessarily needs to pass through in order to reach the goal. We use Craig interpolation to identify these necessary sets of moves and recursively slice the game along these subgoals. Our approach allows us to infer winning strategies that are structured along the subgoals. If the game is won by the reachability player, this is a strategy that progresses through the subgoals towards the final goal; if the game is won by the safety player, it is a permissive strategy that completely avoids a single subgoal. We evaluate our prototype implementation on a range of different games. On multiple benchmark families, our prototype scales dramatically better than previously available tools.
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Satybaldy, Abylay, and Changhee Joo. "Content Sponsoring with Inter-ISP Transit Cost." In Game Theory for Networking Applications, 57–68. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-93058-9_5.

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Ter Hark, Michel. "Language-Games as Context of Meaning." In Beyond the Inner and the Outer, 25–42. Dordrecht: Springer Netherlands, 1990. http://dx.doi.org/10.1007/978-94-009-2089-7_2.

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Hofer, Veronika. "Michael Heidelberger, Die innere Seite der Natur. Gustav Theodor Fechners Wissenschaftlich-philosophische Weltauffassung, Frankfurt/Main: Klostermann, 1993." In Game Theory, Experience, Rationality, 420–23. Dordrecht: Springer Netherlands, 1998. http://dx.doi.org/10.1007/978-94-017-1654-3_39.

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Sayin, Muhammed O., Hossein Hosseini, Radha Poovendran, and Tamer Başar. "A Game Theoretical Framework for Inter-process Adversarial Intervention Detection." In Lecture Notes in Computer Science, 486–507. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01554-1_28.

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Eckartz, Silja, and Christiaan Katsma. "A Negotiation Game to Support Inter-organizational Business Case Development." In Frontiers in Gaming Simulation, 113–20. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-04954-0_14.

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Ko, Chun-Han, and Hung-Yu Wei. "Credit-Token Based Inter-cell Radio Resource Management: A Game Theoretic Approach." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 663–78. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-10625-5_42.

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Conference papers on the topic "The Inner Game"

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Zhu, Jichen, Santiago Ontañón, and Brad Lewter. "Representing game characters' inner worlds through narrative perspectives." In the 6th International Conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2159365.2159393.

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Kim, Byeong Jeong, Eun Taek You, and Seop Hyeong Park. "A Gesture and Interaction Method for Inner Object Selection in AR Advertising." In Art, Culture, Game, Graphics, Broadcasting and Digital Contents 2015. Science & Engineering Research Support soCiety, 2015. http://dx.doi.org/10.14257/astl.2015.113.21.

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Guciz, A. E., A. M. Erkmen, and I. Erkmen. "Game Theoretic Colony Control of Holonic Robots Inspecting Inner Surfaces of Pipes." In Fourth International Conference and Exposition on Robotics for Challenging Situations and Environments. Reston, VA: American Society of Civil Engineers, 2000. http://dx.doi.org/10.1061/40476(299)30.

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Kogiso, Kiminao, Koji Kita, and Kenji Sugimoto. "Game-based inner approximation of maximal output admissible sets under references unknown in advance." In 2013 European Control Conference (ECC). IEEE, 2013. http://dx.doi.org/10.23919/ecc.2013.6669308.

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Lorthioir, Guillaume, and Katsumi Inoue. "Design Adaptive AI for RTS Game by Learning Player's Build Order." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. California: International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/737.

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Digital games have proven to be valuable simulation environments for plan and goal recognition. Though, goal recognition is a hard problem, especially in the field of digital games where players unintentionally achieve goals through exploratory actions, abandon goals with little warning, or adopt new goals based upon recent or prior events. In this paper, a method using simulation and bayesian programming to infer the player's strategy in a Real-Time-Strategy game (RTS) is described, as well as how we could use it to make more adaptive AI for this kind of game and thus make more challenging and entertaining games for the players.
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Adiga, Abhijin, Sarit Kraus, Oleg Maksimov, and S. S. Ravi. "Boolean Games: Inferring Agents' Goals Using Taxation Queries." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. California: International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/220.

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In Boolean games, each agent controls a set of Boolean variables and has a goal represented by a propositional formula. We study inference problems in Boolean games assuming the presence of a PRINCIPAL who has the ability to control the agents and impose taxation schemes. Previous work used taxation schemes to guide a game towards certain equilibria. We present algorithms that show how taxation schemes can also be used to infer agents' goals. We present experimental results to demonstrate the efficacy our algorithms. We also consider goal inference when only limited information is available in response to a query.
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Azizsoltani, Hamoon, Yeo Jin Kim, Markel Sanz Ausin, Tiffany Barnes, and Min Chi. "Unobserved Is Not Equal to Non-existent: Using Gaussian Processes to Infer Immediate Rewards Across Contexts." In Twenty-Eighth International Joint Conference on Artificial Intelligence {IJCAI-19}. California: International Joint Conferences on Artificial Intelligence Organization, 2019. http://dx.doi.org/10.24963/ijcai.2019/273.

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Learning optimal policies in real-world domains with delayed rewards is a major challenge in Reinforcement Learning. We address the credit assignment problem by proposing a Gaussian Process (GP)-based immediate reward approximation algorithm and evaluate its effectiveness in 4 contexts where rewards can be delayed for long trajectories. In one GridWorld game and 8 Atari games, where immediate rewards are available, our results showed that on 7 out 9 games, the proposed GP-inferred reward policy performed at least as well as the immediate reward policy and significantly outperformed the corresponding delayed reward policy. In e-learning and healthcare applications, we combined GP-inferred immediate rewards with offline Deep Q-Network (DQN) policy induction and showed that the GP-inferred reward policies outperformed the policies induced using delayed rewards in both real-world contexts.
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Yang, Changbao, and Xiuqing Wu. "Study on the relationship between the main interests of the parties in the development process of Inner Mongolia industrial and mining industry from the perspective of game theory and its reasons." In 2018 International Conference on Advances in Social Sciences and Sustainable Development (ASSSD 2018). Paris, France: Atlantis Press, 2018. http://dx.doi.org/10.2991/asssd-18.2018.25.

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Padwalkar, Omkar, and Kashmira Deshpande. "Inter-applicative game strategy design algorithm." In 2013 International Conference on Electronics, Computers and Artificial Intelligence (ECAI). IEEE, 2013. http://dx.doi.org/10.1109/ecai.2013.6636191.

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Arpalı, Ziya. "Philosophy of the 2008 Global Crisis." In International Conference on Eurasian Economies. Eurasian Economists Association, 2013. http://dx.doi.org/10.36880/c04.00652.

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The crisis in late 2007 and early 2008, re-questioning of capitalism and re-evaluating institutional structures have arisen. Developed countries which directing of the world economy started a process along with the comments that developed countries maintain their existence. By Western economists led to criticism of the crisis inform of "today's form of capitalism, can’t establish compliance with the changing world". The economic model based on the Balance of Imbalance is scheduled to sleep period in future years of the world management system. The sleeping process has been completed by the broken Balance of Imbalance. The process of planning in the field of application and the name given is crisis. This process should have a philosophy that mobilizing the internal dynamics of the economy. At the same time this crisis shown that money-driven economy conversion process is necessity in capitalism. The process of falling asleep economic model, in other words, the output from the crisis, not the money lead the economy but the economy lead the money. Transformation process will be realized at some point. In this study, it is introduced the philosophy of the crisis, in order to put into action the inner dynamics of capitalism’s legal infrastructure, the political preferences of the founders of the political game and to pass system into sleeping process the necessity of the transformation an economic model to the upper structure have been identified.
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Reports on the topic "The Inner Game"

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Baran, Nicole, Paola Sapienza, and Luigi Zingales. Can we infer social preferences from the lab? Evidence from the trust game. Cambridge, MA: National Bureau of Economic Research, January 2010. http://dx.doi.org/10.3386/w15654.

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Kelly, Elish, Joanne Banks, Seamus McGuinness, and Dorothy Watson. Playing senior inter-county Gaelic games: experiences, realities and consequences. ESRI, September 2018. http://dx.doi.org/10.26504/rs76.

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