Dissertations / Theses on the topic 'The Inner Game'
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Kurki, Saara. "How to let go : Different ways to detect and release tensions." Thesis, Kungl. Musikhögskolan, Institutionen för klassisk musik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kmh:diva-4186.
Full textThe sounding part consists of the following recording; Esa-Pekka Salonen: Pentatonic Étude.
Lunday, Brian Joseph. "Resource Allocation on Networks: Nested Event Tree Optimization, Network Interdiction, and Game Theoretic Methods." Diss., Virginia Tech, 2010. http://hdl.handle.net/10919/77323.
Full textPh. D.
Silva, Laura Argento Luis da. "É forjando que nos tornamos ferreiros = criação teatral e criatividade na educação." [s.n.], 2009. http://repositorio.unicamp.br/jspui/handle/REPOSIP/251232.
Full textDissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Educação
O exemplar da FE acompanha um Clipe de apresentação da pesquisa.
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Resumo: A pesquisa apoiada pela FAPESP, insere-se na busca atual de novos paradigmas na formação continuada de educadores, buscando ampliar a reflexão em torno das contribuições mútuas das áreas da arte e da educação. Realizou uma investigação relacionando estas áreas, focando-se na utilização da experiência teatral para a construção do saber pedagógico, criando elos entre a criação artística e a criatividade na prática educacional. Objetivou-se, com seu desenvolvimento, investigar possibilidades criativas de aproximação entre teoria e prática pedagógicas, partindo da proposição do educador francês Célestin Freinet: "Se você não voltar a ser como uma criança, não entrará no Reino Encantado da Pedagogia". Estruturou-se tendo como base pesquisa de campo realizada na AMIC - Amigos da Criança/ Centro Espírita Fé e Amor, tendo seus procedimentos metodológicos identificados com aqueles da Pesquisa Participante, ou Pesquisa Criação, desdobrando-se em três frentes distintas: experimentação prática por meio de oficinas teatrais realizadas com um grupo constante de educadoras; acompanhamento dos cotidianos destas educadoras em sala de aula; entrevistas. As principais referências teóricas (além de Freinet) foram: Janusz Korczak, Augusto Boal, Constantin Stanislavski e Viola Spolin. Os temas desenvolvidos foram: a empatia do educador em relação ao educando; as opressões que aquele exerce sobre este; o jogo simbólico como possibilidade de comunicação entre o mundo adulto e o infantil; a busca pela criança interior do educador por meio de suas memórias e brincadeiras de infância; a confiança trabalhada pela expressão corporal; possibilitando a criatividade, a espontaneidade, a auto superação, a recuperação de sua identidade, em um processo que culminou em uma montagem cênica e apresentações públicas de uma peça teatral.
Abstract: The research supported by FAPESP, is in search of new paradigms in the current continuing education of educators, seeking to expand the discussion around the mutual contributions of the areas of art and education. Conducted an investigation relating these areas, focusing on the use of the theatrical experience for the construction of pedagogical knowledge, creating links between artistic creation and creativity in educational practice. The objective, to its development, was to investigate creative possibilities of rapprochement between educational theory and practice, based on the proposition of the French educator Celestin Freinet: "If you do not return to the way of a child, you won't enter the Kingdom of Good Teaching." It's structure was based on field research conducted in AMIC - Friends of Children / Center Spiritist Faith and Love, and its methodological procedures identified with those of the Research Participant, or Creation Research and was split into three distinct fronts: experimental practice through theatrical workshops held with a group of educators, monitoring the daily of educators in the classroom and interviews. The main theoretical references (besides Freinet) were: Janusz Korczak, Augusto Boal, Constantin Stanislavski and Viola Spolin. The themes that were developed: the empathy of the teacher on the student, the oppression that the teatcher has on this, the symbolic game as a possibility for communication between the adult and child world, the search for the child inside the educator through his memories and tricks of childhood, the trust built up by the body expression, allowing the creativity, spontaneity, self overrun, the recovery of their identity in a process that culminated in an assembly stage and public presentations of a theatrical piece.
Mestrado
Educação, Conhecimento, Linguagem e Arte
Mestre em Educação
Koblih, Miroslav. "Koučování v mezinárodní společnosti v ČR." Master's thesis, Vysoká škola ekonomická v Praze, 2009. http://www.nusl.cz/ntk/nusl-15416.
Full textSafavi, Safoura. "The Inner Gaze In Artistic Practice." Thesis, Stockholms konstnärliga högskola, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uniarts:diva-934.
Full textSchinagel, Lior Janan, and Lior Janan Schinagel. "Leadership Self-Assessment: A Gaze Into the Inner Self." Thesis, The University of Arizona, 2017. http://hdl.handle.net/10150/625146.
Full textLehmann, MB, PJ Funston, CR Owen, and R. Slotow. "Reproductive biology of a pride of lions on Karongwe Game Reserve, South Africa." African Zoology, 2008. http://encore.tut.ac.za/iii/cpro/DigitalItemViewPage.external?sp=1000674.
Full textHeaps-Nelson, G. Thomas. "Game theoretic models of inter-firm R&D dynamics in semiconductor manufacturing." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/81108.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 269-278).
This dissertation demonstrates that valuable strategic insight and a reasonable measure of predictive power can be obtained by developing and analyzing context-rich parsimonious game theoretic strategy models during large technology transitions in concentrated industries. Such models enable clear and compact analysis of oligopolistic competitive dynamics which are typically addressed by more informal processes in much of current managerial practice. This result is established by constructing 3-player game theory models of two prominent, ongoing technology transitions in semiconductor manufacturing: EUV lithography (EUVL) and 450mm silicon wafers. The iterative multi-data-source process used for establishing appropriate game structures and payoff estimates is described in detail. Contextual realism was augmented by in-depth behavioral analysis of select industry players and by interactions with the equipment supplier facing groups at a semiconductor device manufacturer. The robust game theoretic prediction from the EUV lithography R&D model was subsequently validated by the announcement of a series of chipmaker investments totaling greater than $6B in the largest photolithography supplier in July/August 2012 (including significant financial assistance to EUV equipment readiness) and by several other industry financing events in late 2012. Although no such distinct confirmatory evidence exists for the 450mm wafer model predictions, it was found to have substantial face validity. Based on learning from the modeling efforts, criteria are proposed for determining whether other technology transitions will be amenable to such analysis. Generalizability to similar transitions in other industries (including aerospace and automotive) is discussed. Industry strategists, technology and business strategy scholars, and innovation policy makers should find the work of interest.
by George Thomas Heaps-Nelson.
Ph.D.
Trabelsi, Nessrine. "A Game Theoretic Framework for User Association & Inter-cell Interference Management in LTE Cellular Networks." Thesis, Avignon, 2016. http://www.theses.fr/2016AVIG0215/document.
Full textDriven by an exponential growth in mobile broadband-enabled devices and a continue dincrease in individual data consumption, mobile data traffic has grown 4000-fold over the past 10 years and almost 400-million-fold over the past 15 years. Homogeneouscellular networks have been facing limitations to handle soaring mobile data traffic and to meet the growing end-user demand for more bandwidth and betterquality of experience. These limitations are mainly related to the available spectrumand the capacity of the network. Telecommunication industry has to address these challenges and meet exploding demand. At the same time, it has to guarantee a healthy economic model to reduce the carbon footprint which is caused by mobile communications.Heterogeneous Networks (HetNets), composed of macro base stations and low powerbase stations of different types, are seen as the key solution to improve spectral efficiency per unit area and to eliminate coverage holes. In such networks, intelligent user association and interference management schemes are needed to achieve gains in performance. Due to the large imbalance in transmission power between macroand small cells, user association based on strongest signal received is not adapted inHetNets as only few users would attach to low power nodes. A technique based onCell Individual Offset (CIO) is therefore required to perform load balancing and to favor some Small Cell (SC) attraction against Macro Cell (MC). This offset is addedto users’ Reference Signal Received Power (RSRP) measurements and hence inducing handover towards different eNodeBs. As Long Term Evolution (LTE) cellular networks use the same frequency sub-bands, mobile users may experience strong inter-cellxv interference, especially at cell edge. Therefore, there is a need to coordinate resource allocation among the cells and minimize inter-cell interference. To mitigate stronginter-cell interference, the resource, in time, frequency and power domain, should be allocated efficiently. A pattern for each dimension is computed to permit especially for cell edge users to benefit of higher throughput and quality of experience. The optimization of all these parameters can also offer gain in energy use. In this thesis,we propose a concrete versatile dynamic solution performing an optimization of user association and resource allocation in LTE cellular networks maximizing a certainnet work utility function that can be adequately chosen. Our solution, based on gametheory, permits to compute Cell Individual Offset and a pattern of power transmission over frequency and time domain for each cell. We present numerical simulations toillustrate the important performance gain brought by this optimization. We obtain significant benefits in the average throughput and also cell edge user through put of40% and 55% gains respectively. Furthermore, we also obtain a meaningful improvement in energy efficiency. This work addresses industrial research challenges and assuch, a prototype acting on emulated HetNets traffic has been implemented
Ahrens, Fred. "Knowledge Exchange Behavior in Supply Channel Relationships:A Social Exchange and Game-theoretic Approach." University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1439295990.
Full textLiu, Zheng. "The development of inter-firm trust in different national culture contexts : cases from the animation game industry." Thesis, University of Cambridge, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.609550.
Full textNymark, Marianne Kristine. "The effect of sports diplomacy on inter-Korean relations." Thesis, Stockholms universitet, Institutionen för Asien-, Mellanöstern- och Turkietstudier, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-157874.
Full textSyftet med den här uppsatsen är att förklara hur sportevenemang, i vilka Nord- och Sydkorea har på något sätt samarbetat eller tävlat gemensamt, har påverkat relationen mellan de två länderna. Det här genomförs genom en undersökning av specifika evenemang; 1988 års sommar-OS i Seoul, tävlingarna 1991 där de förenade pingis- och fotbollslagen deltog, samarbetet under ”Solskenspolitiken”, från 1998 till 2008, såväl som 2018 års vinter-OS i Pyeongchang. Underlaget består mestadels utav nyhetsreportage och vetenskapliga rapporter. Resultatet visar att även om samarbete i sport är möjligt mellan de två länderna på den koreanska halvön, har dessa bara inträffat under gynnsamma politiska omständigheter. Det kommer även fram att sportevenemang i sin tur har påverkat den interkoreanska relationen och även genererat fortsatta diskussioner mellan Nord- och Sydkorea, en så kallad ”spridningseffekt".
McDonough, Suzanne Lacy. "Comparison of an inter-active dance video game and traditional exercise equipment relative to use preferences and energy expenditure in adolescent females ages 16-18 /." Full text available from ProQuest UM Digital Dissertations, 2008. http://0-proquest.umi.com.umiss.lib.olemiss.edu/pqdweb?index=0&did=1850500751&SrchMode=1&sid=1&Fmt=2&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1277393354&clientId=22256.
Full textTypescript. Vita. "May 2008." Major Professor: Scott G. Owens Includes bibliographical references (leaves 69-81). Also available online via ProQuest to authorized users.
Dickson, Jessica Lynn. "Seeing selves and others: rethinking 'the tourist gaze' of township tourism as inter-subjectivity in Cape Town, South Africa." Master's thesis, University of Cape Town, 2011. http://hdl.handle.net/11427/10343.
Full textIncludes bibliographical references (p. 102-111).
This dissertation is intended as an "ethnography of the particular" that might demonstrate the inter-subjectivity of 'hosts' and 'guests' subject-positions so often presented as static and oppositional of township tourism in Cape Town, South Africa. The majority of research engages in a continuing debate that emphasizes either the 'hosts' or 'guests' of a global tourism industry as either the victims or profiteers of exploitation, or innovative and entrepreneurial agents of change. I attempt is to look for the transformative potentials in the ambiguities and ambivalences surrounding township tourism, as an industry representing evidence of further penetration by neoliberalism in sub-Saharan Africa, that does not pardon the proclivities of late capitalism to widen the gaps of social stratification, but rather questions its determinism in shaping subjectivities.
Hamouti, Rhizlane. "L'impact des stratégies inter-organisationnelles sur l'innovation produit et sur la performance marché de l'innovation produit : le cas de l'industrie des jeux vidéo." Thesis, Montpellier 1, 2014. http://www.theses.fr/2014MON10038.
Full textThis thesis examines the typologies of inter-organizational strategies that firms can adopt to develop product innovation. It also highlights the implications of these strategies on the product innovation and on the market performance of these innovations. From a theoretical point of view, this research is based on (1) the analysis framework for the inter-organizational strategies, emphasizing the concepts of individual strategy, cooperation with non-competitors and co-opetition, as well as on (2) the product innovation, in the view of radical and incremental innovation concepts. The field of this research is the video game sector. The methodology is mixed. A qualitative exploratory study, based on the analysis of thirty interviews conducted with key actors in the video game industry, allowed the identification of the inter-organizational strategies, used to develop radical and incremental products innovations and to develop a typology. A quantitative study tests the relationship between the inter-organizational strategies identified and product innovation (binary logistic regression), and the link between these strategies and the market performance of product innovation (multivariate linear regression and estimated means comparison).This thesis highlights three key findings : (1) the first result shows that coopetition is the most viable strategy for product innovation and for the market performance of radical and incremental product innovation; (2) the second result shows that the horizontal coopetition is the most viable strategy for the market performance of radical and incremental product innovation, compared with the vertical coopetition, (3) while the strategy of simultaneously horizontal and vertical coopetition will be the most viable for the market performance of radical and incremental product innovation, in comparison with the horizontal coopetition. Thus, this thesis shows that the market performance of product innovation varies with the strategy, the partner and the type of product innovation (radical or incremental). In addition, the thesis highlights that, although coopetition is considered a high-risk strategy, risk is associated with a high level of performance
Yoon, Liv Gi-He. "‘Nice Korea, Naughty Korea’ : media framings of North Korea and the inter-Korean relationship in the London 2012 Olympic Games." Thesis, University of British Columbia, 2014. http://hdl.handle.net/2429/45981.
Full textFoulon, Samuel. "Contribution à l'étude et à la réalisation de systèmes de communication inter puces à très haut débit en gamme millimétrique." Thesis, Lille 1, 2013. http://www.theses.fr/2013LIL10008/document.
Full textThe transistors operating frequencies are well above 200GHz in the last silicon technology nodes. These performances have encouraged the research of the communication systems operating at millimeter wave frequencies. Such performances allow higher and higher multi-gigabit data rate and also more compact communication systems with on Silicon integrated antennas.The objective of this research work was to design a multi-gigabit wireless chip to chip communication system at 140GHz. Such a short-range communication system could be designed to improve or replace the inter-chip interconnects where data rates are limited. Secondly this communication system could also be used to improve the testability of on wafer dies by performing contactless test. The communication system with phase noise cancelation topology specifically self-heterodyne and self-homodyne, studied during the research work, are based on the carrier signal emission in addition to the modulated signal simplifies the frequency synthesis of the emitter and receiver parts. Millimeter wave frequency communication systems are conventionally based on carrier frequency recovering system that is complex and consumes a lot of energy. An On-Off Keying (OOK) modulation has been selected and all the parts of the transceiver have been designed in 0.13μm SiGe:C BiCMOS technology. The silicon area of the circuit is 0.31mm² including the antennas. This transceiver achieves a data rate up to 14Gbps at a distance of 0.6mm with an energy efficiency of 5.7pJ/bit. Moreover a self-heterodyne QPSK demonstration at 140GHz was performed with an EVM of 27% to 10Gbps
Rechka, Sanae. "Développement de la sensibilité dans l'imagerie médicale TEP à détecteurs multiples." Thèse, Université de Sherbrooke, 2010. http://savoirs.usherbrooke.ca/handle/11143/1922.
Full textQian, Xiaomin. "Inter-media agenda-setting effects among Chinese newspapers, Chinese blogs and the New York Times during coverage of the Beijing 2008 Olympic Games." [Ames, Iowa : Iowa State University], 2009. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1473249.
Full textFrancisqueti, Fabiane Valentini [UNESP]. "Inter-relação do Gama- orizanol e ativação dos receptores Adipo- R1 e Adipo- R2: possível efeito na melhora da função renal associada à obesidade." Universidade Estadual Paulista (UNESP), 2018. http://hdl.handle.net/11449/153030.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
A obesidade está associada a diversas comorbidades, como dislipidemia, hipertrigliceridemia, resistência à insulina (RI) e diabetes mellitus tipo 2, além de estresse oxidativo e inflamação. Além disso, na obesidade ocorre um desequilíbrio na produção de adipocinas, com aumento de citocinas proinflamatórias e diminuição de adiponectina, o que pode ocasionar disfunções renais e metabólicas. O γ-orizanol, composto presente no arroz, têm demonstrado potencial ação antiadipogênica, anti-inflamatória e antioxidante. Sendo assim o objetivo deste estudo foi avaliar os efeitos do γ-orizanol sobre a ativação dos receptores Adipo- R1 e Adipo- R2 e seus papéis na melhora da função renal. Foram utilizados ratos Wistar machos (n=60 animais), 21 dias de idade, provenientes Biotério Central da Faculdade de Medicina de Botucatu. Os animais foram divididos em seis grupos (n=10 animais/grupo) para receberem dieta padrão (G1), dieta padrão + γ-orizanol (G2), dieta rica em carboidratos (G3), dieta rica em carboidratos no início e depois com γ-orizanol (G4), dieta rica em carboidratos no início e depois dieta padrão + γ-orizanol (G5) e dieta rica em carboidrato + γ-orizanol (G6) por 30 semanas. Detectada a proteinuria, o grupo G4 começou a receber γ-orizanol e o grupo G5 teve a troca da ração. A obesidade foi caracterizada pelo índice de adiposidade e comorbidades: pressão arterial sistêmica, perfis glicêmico, lipídico e hormonal. No tecido adiposo foi analisado o perfil inflamatório por ELISA. A função renal foi avaliada pela proteinuria e foi também analisado o perfil inflamatório e estresse oxidativo. Após o período experimental, os animais que receberam o tratamento com o composto tiveram uma recuperação da função renal, melhora da inflamação e estresse oxidativo renais. Como conclusão, o composto se mostrou efetivo na recuperação da função renal associada à obesidade.
Obesity is associated with several comorbidities such as dyslipidemia, hypertriglyceridemia, insulin resistance (IR) and diabetes mellitus type 2, and also oxidative stress and inflammation, situations that trigger an imbalance in production adipokine, or increase of proinflammatory cytokines and decreased adiponectin. This condition can lead renal and metabolic disorders. γ-oryzanol, main phytosterol present in rice has shown potential antiadipogênica, anti-inflammatory and antioxidant action. Thus the aim of this study was to evaluate, the effects of γ-oryzanol on the activation of Adipo-R1 and Adipo-R2 receptors and their role in improvement of renal function. It was used male Wistar rats (n = 60 animals), 21 days old, from Central Animal Laboratory of the Botucatu Medical School. The animals were be divided into six groups (n = 10 animals / group) to receive standard diet (G1), standard diet + γ-oryzanol (G2), high-carbohydrate diet (G3), high-carbohydrate diet at first and then with γ-oryzanol (G4), high-carbohydrate diet at first and then standard diet + γ-oryzanol (G5) and high carbohydrate diet + γ-oryzanol (G6) for 30 weeks. When detected proteinuria, the G4 group started receiving γ-oryzanol and the G5 group was the exchange of the feed. Obesity was characterized by adiposity index and co-morbidities: blood pressure, blood glucose, lipid and hormonal. In adipose tissue was analyzed the inflammatory profile for ELISA. Renal function was evaluated by proteinuria. It was analyzed the inflammatory status and oxidative stress in renal tissue. After the treatment, the animals presented a recovery of renal function, improvement of inflammation and oxidative stress. So, it is possible to conclude that γ-oryzanol was effective to recovery renal function associated to obesity.
Francisqueti, Fabiane Valentini. "Inter-relação do Gama- orizanol e ativação dos receptores Adipo- R1 e Adipo- R2 possível efeito na melhora da função renal associada à obesidade /." Botucatu, 2018. http://hdl.handle.net/11449/153030.
Full textResumo: A obesidade está associada a diversas comorbidades, como dislipidemia, hipertrigliceridemia, resistência à insulina (RI) e diabetes mellitus tipo 2, além de estresse oxidativo e inflamação. Além disso, na obesidade ocorre um desequilíbrio na produção de adipocinas, com aumento de citocinas proinflamatórias e diminuição de adiponectina, o que pode ocasionar disfunções renais e metabólicas. O γ-orizanol, composto presente no arroz, têm demonstrado potencial ação antiadipogênica, anti-inflamatória e antioxidante. Sendo assim o objetivo deste estudo foi avaliar os efeitos do γ-orizanol sobre a ativação dos receptores Adipo- R1 e Adipo- R2 e seus papéis na melhora da função renal. Foram utilizados ratos Wistar machos (n=60 animais), 21 dias de idade, provenientes Biotério Central da Faculdade de Medicina de Botucatu. Os animais foram divididos em seis grupos (n=10 animais/grupo) para receberem dieta padrão (G1), dieta padrão + γ-orizanol (G2), dieta rica em carboidratos (G3), dieta rica em carboidratos no início e depois com γ-orizanol (G4), dieta rica em carboidratos no início e depois dieta padrão + γ-orizanol (G5) e dieta rica em carboidrato + γ-orizanol (G6) por 30 semanas. Detectada a proteinuria, o grupo G4 começou a receber γ-orizanol e o grupo G5 teve a troca da ração. A obesidade foi caracterizada pelo índice de adiposidade e comorbidades: pressão arterial sistêmica, perfis glicêmico, lipídico e hormonal. No tecido adiposo foi analisado o perfil inflamatório por ELISA. A ... (Resumo completo, clicar acesso eletrônico abaixo)
Abstract: Obesity is associated with several comorbidities such as dyslipidemia, hypertriglyceridemia, insulin resistance (IR) and diabetes mellitus type 2, and also oxidative stress and inflammation, situations that trigger an imbalance in production adipokine, or increase of proinflammatory cytokines and decreased adiponectin. This condition can lead renal and metabolic disorders. γ-oryzanol, main phytosterol present in rice has shown potential antiadipogênica, anti-inflammatory and antioxidant action. Thus the aim of this study was to evaluate, the effects of γ-oryzanol on the activation of Adipo-R1 and Adipo-R2 receptors and their role in improvement of renal function. It was used male Wistar rats (n = 60 animals), 21 days old, from Central Animal Laboratory of the Botucatu Medical School. The animals were be divided into six groups (n = 10 animals / group) to receive standard diet (G1), standard diet + γ-oryzanol (G2), high-carbohydrate diet (G3), high-carbohydrate diet at first and then with γ-oryzanol (G4), high-carbohydrate diet at first and then standard diet + γ-oryzanol (G5) and high carbohydrate diet + γ-oryzanol (G6) for 30 weeks. When detected proteinuria, the G4 group started receiving γ-oryzanol and the G5 group was the exchange of the feed. Obesity was characterized by adiposity index and co-morbidities: blood pressure, blood glucose, lipid and hormonal. In adipose tissue was analyzed the inflammatory profile for ELISA. Renal function was evaluated by proteinuria. It w... (Complete abstract click electronic access below)
Doutor
Burfitt, Brian Anthony Accounting Australian School of Business UNSW. "Using formal management accounting controls to account for value in kind in inter-organisational alliances : a case study of the Sydney 2000 olympic games." Publisher:University of New South Wales. Accounting, 2009. http://handle.unsw.edu.au/1959.4/44411.
Full textPullen, Naomi Margaret. "Dwelling at the margins : an exegesis of the film Boundaries." Queensland University of Technology, 2006. http://eprints.qut.edu.au/16313/.
Full textKawamura, Regina Claudia. "\'O ano da morte de Ricardo Reis\': o leitor no jogo da ficção." Universidade de São Paulo, 2009. http://www.teses.usp.br/teses/disponiveis/8/8150/tde-03022010-164024/.
Full textThe following paperwork has as its goal to analyze the construction process of the meaning as an interaction game between the writer, text and reader, from the reading of the romance O Ano da Morte de Ricardo Reis, by José Saramago. The plot engages a dialog between the poetical universe of Fernando Pessoa, the fiction of Jorge Luis Borges and the Portuguese newspapers from 1936, in an inter-textual process where the reader, from his own repertory, interacts with the texts information, in order to build the meaning in a game of re-signification with the inter-texts that permeate the masterpiece. In this analysis there will be also an approach to other possibilities that the novel offers, such as the chess game between the character Ricardo Reis and his imminent death, and the reading game, which is present inside the romance, that by its own, persuades the reader to reflect on the relevance of his role as a producer of meaning in the face of the text.
Antunes, Daiane de Lima. "Jogos digitais, competência em informação e midiática : uma inter-relação para a competitividade das organizações contemporâneas /." Universidade Estadual Paulista (UNESP), 2018. http://hdl.handle.net/11449/153082.
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Apresentam-se reflexões e resultados de pesquisa exploratória e teórica sobre a sociedade atual e a necessidade de se estruturar num mundo tecnológico de informações e comunicações, haja vista que as carências de informações impostas pela competitividade encontram-se baseadas na geração de novos conhecimentos e o acesso ao uso da informação correta. Na sociedade contemporânea, viver com a informação é uma questão de sobrevivência. Desde a sua formação, o homem busca desenvolver o conhecimento para criar mecanismos e melhor adaptar-se ao meio. A comunicação e subsequentemente a escrita, com certeza foram o grande passo para alcançar uma sociedade estruturada na informação e no conhecimento. No meio corporativo, informação e conhecimento são as palavras de ordem, são elas que devem estar intrínsecas nos processos de gestão a fim de desenvolver a competência em informação e midiática como diferencial competitivo, ou seja, propiciar o acesso e uso da informação e dos recursos midiáticos de forma inteligente para construir conhecimento e aplicá-lo à realidade. O uso das mídias deve atuar como aliado nesse processo de transformação do conhecimento em competência em informação e midiática. Para tal, pretendeu-se estudar o uso dos jogos digitais corporativos (serious games) – os quais têm como principal característica capacitar colaboradores através de um ambiente virtual que simula a realidade e faz com que os jogadores pratiquem atividades para aprender, sem que sofram danos reais - como instrumentos facilitadores nesse processo, no que atuarão como simuladores nos estágios de tomada de decisão com o objetivo de minimizar falhas, reduzir tempo e custo. A pesquisa envolveu as empresas Oniria LDSoftware Ltda. e I9ação, tendo sido realizada em duas etapas:1- pesquisa/revisão bibliográfica de natureza exploratória que permitiu a construção de referencial teórico de apoio e 2 - estudo de caso descritivo apoiado em pesquisa documental junto a documentos institucionais e sites das empresas, observação in loco e entrevistas com gestores. Os resultados apontaram que os jogos digitais corporativos não só colaboram com o desenvolvimento da competência em informação e midiática, como também de outras 9 competências e habilidades importantes para o processo de gestão. Evidenciou-se, ainda, que os jogos digitais corporativos são ferramentas midiáticas eficazes para capacitar e aperfeiçoar a competência em informação e midiática e todas as demais que se acham envolvidas em ambientes corporativos, trazendo competitividade à ambiência de negócios onde forem utilizados.
Reflections and results of exploratory and theoretical research on current society and the need to structure itself in a technological world of information and communications are presented, since the lack of information imposed by competitiveness is based on the generation of new knowledge and the access to the use of the correct information. Living in modern society is a matter of survival. Since its formation, man seeks to develop knowledge to create mechanisms and better adapt to the environment. Communication, and subsequently writing, were certainly the biggest step towards a society structured in information and knowledge. In the corporate environment, information and knowledge are the slogans, they must be intrinsic in the management processes in order to develop information and media literacy as a competitive differential; that is, to provide access and use of information and resources in an intelligent way to build knowledge and apply it to reality. The use of media must act as an ally in this process of transforming knowledge into information and media literacy. The purpose of this exercise was to study the use of corporate games (serious games); these ones whose main characteristic is to train employees through a virtual environment that simulates reality and causes players to practice activities, without causing damages; as facilitators in this process, in which they will act as simulators in the decision - making stages in order to minimize failures, reduce time and cost. The survey involved the companies Oniria LDSoftware Ltda. and I9ação. It was carried out in two stages: 1 - research / bibliographic review of an exploratory nature that allowed the construction of a theoretical support framework and 2 - a descriptive case study supported by documentary research with institutional documents and company websites, observation in local and interviews with managers. The results showed that corporate digital games not only contribute to the development of information and media literacy, but also to other skills and abilities important to the management process. It has also been shown that corporate digital games are effective media tools to train and improve information and media literacy and all others involved in corporate environments, bringing competitiveness to the business environment where they are used.
Hu, Qinglin. "Temporal variation and inter-relationship of movement and resource selection of red deer (Cervus elaphus) with respect to climate : a case study : a thesis submitted in partial fulfillment of the requirements for the degree of Master of Science (Environmental Science) at the University of Canterbury /." Thesis, University of Canterbury. Environmental Science, 2006. http://hdl.handle.net/10092/1299.
Full textFarhat, Soha. "Access Selection and Pricing in Multi-operator Wireless Networks." Thesis, Rennes 1, 2016. http://www.theses.fr/2016REN1S029/document.
Full textWe consider a roaming-based infrastructure sharing system, where multiple operators share their radio access in a multi-operator environment. Indeed, when the home operator of a user is unable to satisfy its constraints, because of lack of resources or QoS, a transaction event is triggered. It consists in transferring the considered user to another operator in order to access the service. Moreover, when there are more than two operators sharing their access, the user transfer process includes an access selection decision in order to choose the best operator for service. Furthermore, when a user is transferred, its home operator must pay some transaction cost as cooperation fees for the new service operator. This transaction is seamless to the user. Therefore, the inter-operators sharing agreement set for cooperation must include three important issues: the selection decision algorithm, the transaction cost pricing scenario, and the percentage of resources shared by each operator. In the first part, we introduce our selection decision algorithm in a multi-operator environment, NP-BPA (Nearest Performance and Best Profit Algorithm). It is based on a multi-criteria cost function which groups the different parameters that enable a satisfying selection decision, for the operators and users. In the second part, we study the transaction cost. We find rational that an operator sets its transaction cost as a function of its service price. We consider a sharing system of three partners, interacting to decide the best transaction cost. Taking into account that the service of a guest user may affect the probability of acceptance of a client, an operator looks for preserving the expected revenue from its client. Therefore, we propose the first pricing scenario, ACAG (As Client As Guest) that aims to set the transaction cost of an operator equal to its service price. However, every operator seeks to maximize its revenue; therefore it is expected to set a higher transaction cost. How much higher? This must respect the sharing agreement between different partners and the service prices they adopt. To be optimistic, we propose a second pricing scenario MIWC (Max In When Cooperating). With this scenario all partners agree to have a transaction cost equal to the highest service price announced in the system. But, this scenario may cause losses in some cases where an operator setting a low service price performs a lot of transactions. To be fair, we propose a third pricing scenario MCWC (Min Cost When Cooperating). With this scenario all partners agree to have a transaction cost equal to the lowest service price announced in the system. In order to decide the best pricing scenario to adopt in the sharing system, a two stage Stackelberg game, TPA (Transaction Pricing and Access Selection) game, is formulated. In this game, the operators are the players; the service operators are the leaders and the home operator of a transferred user is a follower. In the third part, we consider a three operator sharing system with hybrid access mode. In this system partners decide to share a restricted amount of their capacity. We show how the sharing factor affects the blocking rates and affect the global profits. Further, the achieved profit does not depend only on the sharing factor, but also on the adopted pricing scenario. Therefore an economic framework based on game theoretical analysis is proposed. It models the interaction between the sharing system operators for resource sharing and pricing, in addition to the access selection. A sequential game is formulated, where the players are the operators. In the first stage, the sharing partners decide the proportion of resources they will share and the transaction pricing scenario in order to maximize their own profits. In the second stage, the home operator of a transferred user selects the suitable service operator. A bi-level optimization problem is solved and equilibrium is found
Breman, Anna. "The economics of altruism, paternalism and self-control." Doctoral thesis, Stockholm : Economic Research Institute (EFI), Stockholm School of Economics, 2006. http://www2.hhs.se/EFI/summary/698.htm.
Full textAdouane, Amine Mohamed. "Dynamic management of spectral resources in LTE networks." Thesis, Versailles-St Quentin en Yvelines, 2015. http://www.theses.fr/2015VERS007V/document.
Full textThe exponential growth in the number of communications devices has set out new ambitious targets to meet the ever-increasing demand for user capacity in emerging wireless systems. However, the inherent impairments of communication channels in cellular systems pose constant challenges to meet the envisioned targets. High spectral reuse efficiency was adopted as a solution to higher data rates. Despite its benefits, high spectral reuse leads to increased interference over the network, which degrades performances of mobile users with bad channel quality. To face this added interfence, OFDM (Orthogonal Frequency Division Multiplexing) is used for the new 4th generation network. Thanks to its orthogonality OFDM eliminates the intra-cellular interference, but when the same resources are used in two adjacents cells, the inter-cell interference becomes severe. To get rid of the latter, several methods for Inter-Cell Interference Coordination (ICIC) have been proposed. ICIC allows coordinated radio resources management between multiple cells. The eNodeBs can share resource usage information and interference levels over the X2 interface through LTE-normalized messages. Non-cooperative game theory was largely applied were eNodeBs selfishly selects resource blocks (RBs) in order to minimize interference. In this thesis, we stress on ICIC for the downlink of a cellular OFDMA system in the context of the SOAPS (Spectrum Opportunistic Access in Public Safety) project. This project focuses on the improvement of frequency resource scheduling for Broadband Services provision by PMR (Private Mobile Radio) systems using LTE technologies. We addressed this problem with four different solutions based on Non-cooperative game theory, three algorithms are devoted to RB selection in order to manage the interference, while the last one is a power control scheme with power economy and enhanced system performances
Sabir, Essaïd. "MAC protocols design and a cross-layered QoS framework for next generation wireless networks." Phd thesis, Université d'Avignon, 2010. http://tel.archives-ouvertes.fr/tel-00544071.
Full textDandelot, Damien. "La structure de la réalité sociale abstraite inhérente aux sociétés prescrites : La quiddité des liens et des structures de coopérations intra-organisationnels issus de l’activité réelle, dans le cas du processus de co-construction de sens découlant des décisions stratégiques." Thesis, Paris, CNAM, 2012. http://www.theses.fr/2012CNAM0833/document.
Full textBased on the idea that the subsidiaries of a company are able to call into question the decisions of senior management (the parent company), the holistic approach developed in this study assumes that an organization can be a “being”, implying thereby that the information in its possession is external to the individuals who compose it. This raises the question of whether it is conceivable to ignore the individual in such a relationship of domination. This thesis proposes a model based on the results which show the difficult exclusion of the individual in a meta-organizational context (in which members would be organizations and not individuals). Along these same lines, the organization’s human dynamics are at the heart of this research: there exists by and through the individual a dynamic resulting from actual activity that allows the organization to live by itself, while also allowing prescribe to evolve. Although the results show that the organization is not a dead and strengthless object, and it has the opportunity to live by itself, it is the individuals who —through their conditional commitments— allow the separate existence of an organizational structure’s intra-consciousness, which imposes rights and obligations. In this perspective, the proposed model aims to draw the structures of abstract social reality (referred as Entity X in this study) by showing the strengths and organizational constraints that weigh on individual members, while raising the human capacity to emerge from the structures prescribed by the sensemaking of links and transversal structures for cooperation that originate from the actual activity
Weisz, Mario. "Electrothermal device-to-circuit interactions for half THz SiGe∶C HBT technologies." Thesis, Bordeaux 1, 2013. http://www.theses.fr/2013BOR14909/document.
Full textThe power generate by modern silicon germanium (SiGe) heterojunction bipolar transistors (HBTs) can produce large thermal gradients across the silicon substrate. The device opering temperature modifies model parameters and can significantly affect circuit operation. This work characterizes and models self-heating and thermal coupling in SiGe HBTs. The self-heating effect is evaluated with low frequency and pulsed measurements. A novel pulse measurement system is presented that allows isothermal DC and RF measurements with 100ns pulses. Electrothermal intra- and inter-device feedback is extensively studied and the impact on the performance of two analog circuits is evaluated. Novel test structures are designed and fabricated to measure thermal coupling between single transistors (inter-device) as well as between the emitter stripes of a multi-finger transistor (intra-device). Thermal coupling factors are extracted from measurements and from 3D thermal simulations. Thermally coupled simulations of a ring oscillator (RO) with 218 transistors and of a 60GHz power amplifier (PA) are carried out. Current mode logic (CML) ROs are designed and measured. Layout optimizations lead to record gate delay of 1.65ps. The thermal performance of a 60GHz power amplifier is compared when realized with a multi-transistor array (MTA) and with a multi-finger trasistor (MFT). Finally, perspectives of this work within a CAD based circuit design environment are discussed
Hsueh, Hsiao-Fan, and 薛孝帆. "The Answer Within- Unlocking the Inner Door of Wisdom. Effect Study of the Use of Self-Awareness Game “The Answer” in Group Counseling." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/nw48k5.
Full text實踐大學
家庭研究與兒童發展學系家庭諮商與輔導碩士班
105
The goal of this research is to explore and examine the self-awareness game "The Answer 1205" and how it enable individuals to evaluate their own experiences and feelings before and after playing the game. This study is conducted through semi-structured interviews using a qualitative research methodology called Hermeneutic Phenomenology. The research data is collected using the Interpersonal Process Recall Interview and analyzed via Thematic Analysis. Here are some of the key performances an individual in the case study will experience: (1) from bewilderment to illumination, (2) experience of synchronicity, and (3) cultivate positive emotions. The impact will bring about: (1) new insight and acceptance, (2) ability to choose one thought over another, (3) positive reminders and suggestions, and (4) the motivation to change. Researchers analyzed "The Answer 1205" and identified three key success factors - game architecture and planning, execution by the game facilitator, and also high participation and engagement from the audience.
Tai, Yu-Wen, and 戴于雯. "The Outer Games and Inner Games of a Pole Vault Coach." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/30770345374970302470.
Full text國立臺北教育大學
體育學系碩士班
102
Pole vault is the most complicated and technique-needed sport in the track and field. Players have to concentrate on single technical instruction, and abnormally making mistakes may lose the game. Pole vault usually takes longer time. Players are suffering from nervous pressure and torture by waiting for another upgrading and trials. Because of these difficulties, players could not perform well as usual. This research is focused on Yang, the national representative coach. Coach Yang cultivates many outstanding players including some record holders. This study using observation and interview with coach Yang, analyzes the outer games and inner games of a pole vault coach. In this case, coach Yang, as well as a player, knowing that a good player should combine the outer techniques with inner mental skills at the same time, achieves the best performance. Coach Yang help players conquer the negative influence of thinking about the outside techniques, which often lead players to distracting in the game. By using inner mental skills: feeling, awareness, self-trust, and relaxed concentration help players to overcome the pressure, fear, and self-doubt. Players combining both outer and inner field is able to success beyond oneself limit.
Wu, Kai-Ju, and 吳愷儒. "Coloring-Based Channel Allocation for Inter-WBANs: A Game Theory Approach." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/v42b66.
Full textChiu, Chun-Yu, and 邱俊予. "The Analysis of Inter-player Difference in a Simulated Car Racing Game." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/49371111588243129894.
Full text國立交通大學
多媒體工程研究所
100
In this thesis, we research the driving behavior of players in the TORCS racing game platform. At first we introduce the reason and purpose to research player behavior, and then we introduce the TORCS racing game architecture, some TORCS-related researches and other researches on the player behavior. There are driving behavior differences between each players, this thesis provides some methods to compare different players, and construct statistical individual player models, then use player models to predict the driver of racing trajectories.
Ko, Chun-Han, and 柯君翰. "A Game Theoretic Resource Allocation for Inter-BS Coexistence in IEEE 802.22." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/11018537786268723342.
Full text國立臺灣大學
電信工程學研究所
97
IEEE 802.22 is the first cognitive-radio-based wireless communication standard. We propose a spectrum transaction scheme for dynamic resource renting and offering (DRRO) and adaptive on demand channel contention (AODCC) in IEEE 802.22 inter-BS coexistence mechanismto achieve efficient and fair spectrum sharing. Game theory is applied to formulate and analyze the proposed spectrum sharing algorithm. We first analyze the simplest two-basestation (BS) game through a graphical method to gain insights for the solution. Then, the Nash Equilibrium of the n-BS game is derived and the utility profile at the Nash equilibrium is shown to be unique. We prove several desirable properties, including allocative efficiency, Pareto optimality, weighted max-min fairness, and weighted proportional fairness, are attained at the Nash equilibrium. Lastly, we design a strategy-proof spectrum allocation mechanism based on the proposed spectrum sharing algorithm so that truthful strategies optimize each BS''s performance.
Chi-YouWang and 王啟祐. "Inter-Operator Bandwidth Sharing in Integrated EPON/WiMAX Networks: A Game-Theoretic Approach." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/73053152651470816684.
Full textLemos, Tiago Luís Fernandes. "An Educational Game about Math and Magic." Master's thesis, 2018. http://hdl.handle.net/10362/66166.
Full textHao-HsuanChang and 張豪軒. "Mathematical Programming Models for Synthesizing Indirect Inter-Plant Heat Integration Schemes Based on Game Theory." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/ddvd38.
Full text國立成功大學
化學工程學系
104
A systematic profit-allocation methodology has been developed in this study on the basis of game theory for realistic total-site indirect heat integration. The two types of intermediate fluid are used to exchange the inter-plant heat are hot oil and steam/cooling water. These two indirect heat integration methodologies are modified from the traditional sequential heat integration methodology to the four consecutive design steps. Four consecutive design steps are proposed in this work to determine (1) the minimum total utility cost, (2) the fairest trading prices of all inter-plant heat flows under the constraints of Nash equilibrium and the negotiation power and also the lower bounds determined in step 1, (3) the minimum number of heat-transfer units and the corresponding matches under the constraints of inter-plant heat-flow patterns determined in step 2, and (4) the best total-site heat exchanger network under the constraints of optimal matches determined in step 3. Compare to the direct heat integration methodology and the indirect heat integration methodology proposed in this study, the former can save more on utility cost saving but save less on capital cost saving since the former can offer the more opportunities of inter-plant hear exchange and achieve the total energy saving but the HEN is relatively complicated. Consequently, these two indirect heat can improve inter-plant feasibility through the more safe and simple HEN and fair profit based on game theory.
Shi-HaoChen and 陳仕豪. "Performance Optimization of Gate-All-Around MOSFETs by Inner Spacers at 5 nm Technology Node." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/jg54wt.
Full text國立成功大學
奈米積體電路工程碩士學位學程
106
The evolution of semiconductor technology has been progressed since Moore’s Law proposed in 1964. Dimension scaling is always the challenge for each technology node to reduce producing cost. With the continuous scaling of devices, short-channel effects are more and more severe in limiting the performance enhancement. Multi-gate struc-tures, which enhance the gate control on short-channel effects and optimize the electri-cal characteristics, can overcome the limitation; FinFET is generally applied for ad-vanced semiconductor fabrications. However, for sub-5 nm technology node, FinFETs can not offer the enough gate control, resulting in worse short-channel effects. On the other hand, GAA MOSFETs with the superior gate control of channel electrostatic are considered as a possible extension for the following technology nodes. Nevertheless, they increase the undesirable parasitic capacitances. In this thesis, an analytical model is used to calculate the parasitic capacitances caused by GAA MOSFETs. Next, the optimization by inner spacer is presented to re-duce the additional parasitic capacitances. Such methodology helps us to ensure that the improvement is effective and feasible. Then we use Synopsys TCAD to do the process simulations. GAA MOSFETs are processed with SiGe epitaxy. Electrical characteristic comparison for the devices with and without inner spacers is discussed. 5nm technology node in ITRS roadmap is the specification we adopt in this thesis. Different spacer lengths are the main topic; the longer spacers extend the effective channel length and improve short-channel effects. Furthermore, the future design, a new integration scheme featuring bulk Si-base and cost-effective fabrication, is proposed. To overcome the drawback of GAA MOSFETs compared to FinFET: the increase of parasitic capacitances, inner spacers are adopted in fabrication. The proposed process is feasible and promising in the future based on our preliminary data.
Huang, Hsiao-Chi, and 黃筱琪. "Influence of Inter-group Competition and Gender on Cooperative Game-based Programming for Elementary School Students." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/rhpnb4.
Full textKuo, Cheng-Jie, and 郭丞傑. "Applying Game Theory to Analyze Inter-firm Decisions on Environmental Investment and Production Planning under a Cap and Trade Policy." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/73789863836721091396.
Full text中原大學
工業與系統工程研究所
104
With the increasing awareness of global carbon emissions, lowering the amount of greenhouse gases becomes an important issue faced by most countries in general. Since its first introduction, Kyoto Protocol gave no significant contributions in reducing emissions. This caused UNFCCC to sign the Paris Agreement in 2015, where every participating country is bound to actively reduce the amount of emissions in order to keep global temperature rise below 2℃. Under the effect of carbon reduction policy, customers will not only consider the product price but also will consider the amount of carbon emissions to fabricate the product. Carbon emission from a product depends on the level of the component. High level component usually emits lower carbon and saves more energy in its fabrication process but increasing its price. Therefore, in the competitiveness among companies, carbon emission has become an important factor besides product price. In reducing carbon emissions, companies need to limit their emissions based on the government policies, carbon prices, production costs, demand trends and carbon reduction strategies from competitors. Companies can choose some strategies to effectively reduce the carbon emissions while also enhance their competitiveness by: investing in energy efficient and high capacity equipment, planning the capacity allocation, finding suitable timing for carbon trading, pricing and selecting component levels. This paper utilizes dynamic programming and game theory to formulate the model which helps the companies to choose the most optimum strategy in maximizing the total profit. At first, dynamic programming simulates the profit of each scenario, and later game theory is applied to obtain Nash equilibrium values for the strategies from both companies and their competitors. Through given numerical examples, we analyze the obtained results, managerial implications, and find out the trade-off between economic and environmental sustainability.
Wu, Tung-Han, and 吳東翰. "Analysis and Modeling of Edge Effect on Inter-Poly Dielectric Layer of Floating Gate Flash Memory." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/29512279502310702623.
Full text國立清華大學
電子工程研究所
99
The “edge effect” means that edge of oxide would be abnormal after performing high temperature process, and the efficiency of device will degrade. Edge effect on inter-poly dielectric (IPD) layer of floating gate flash memory occurs when re-oxidation restores the damage of edge of IPD layer which is due to defining gate pattern of floating gate flash memory, re-oxidation would lead to thickening of oxide edge, and program speed of memory will become lower. The contribution of this thesis is to propose a model which can analyze edge effect on inter-poly dielectric (IPD) layer of floating gate flash memory and compare them to the edge effect on tunneling oxide. Simulation by MEDICI and proposed model shows that when IPD edge thickens 6nm, memory window reduces 0.3-0.9V; when tunneling oxide edge thickens 2nm, memory window reduces 0.1-2.2V, it shows that program speed variation due to edge effect on tunneling oxide is larger than on IPD layer. Besides, there are two shapes of edge in proposed model: linear edge and parabolic edge. When IPD edge thickens 6nm and edge encroachment is not overlapped, we adopt linear edge to analyze variation of program speed. We find that memory window is 0.2V smaller than the result which is analyzed by parabolic edge, so variation of program speed of linear edge is larger than of parabolic edge when edge encroachment is not overlapped. Thinner edge can increase program speed. The simulation shows that memory window increases 0.5-0.8V when thickness of IPD edge reduces 4nm, but too thinner edge on IPD layer could result in program saturation.
Costa, Daniela Cristina Ferreira da. "Como respondemos a uma transgressão: julgamentos de justiça e relações inter-grupos." Master's thesis, 2017. http://hdl.handle.net/1822/48051.
Full textQuando ocorre uma transgressão, uma reação provável é a de infligir dano ao culpado, em busca da reparação do equilíbrio Outra reação possível em alguns casos é a procura de compensação à vítima. Podemos considerar a existência de dois tipos de justiça: retributiva e restaurativa. Este estudo pretendeu avaliar a reação de testemunhas a situações de iniquidade, dependendo da intensidade da injustiça e da identidade social do perpetrador e da vítima. Participaram 156 universitários que jogaram uma versão modificada do Jogo de Punição por Terceiros A tarefa dos participantes consistiu em decidir quantos pontos iriam atribuir ao Recipiente (compensação) ou retirar ao Ditador (punição). Verificou-se que os participantes são sensíveis à iniquidade das situações e procuram resolver a injustiça das divisões optando pelos dois tipos de justiça existentes, independentemente do grupo a que a vítima e o ofensor pertencem. Os participantes foram sensíveis à condição social quando a divisão era justa e manifestaram os efeitos previsíveis: favoritismo do endogrupo e black sheep effect. Assim, parece existir uma tendência para a restauração da equidade, nas situações de iniquidade, que se sobrepõe ao impacto das relações inter-grupos.
When a transgression occurs, the primary reaction is to inflict harm on the perpetrator to reestablish balance Another possible reaction is the compensation of the victim. We can consider the existence of two types of justice: retributive and restorative This study intended to evaluate the reaction of witnesses to situations of iniquity, depending on the intensity of the injustice and the social identity of the perpetrator and the victim. 156 college students participated in a modified version of the Third-Party Punishment Game The task of the participants was to decide how many points they would assign to the Receptor (compensation) or withdraw from the Dictator (punishment). It was found that the participants are sensitive to the inequity of situations and seek to resolve the injustice by choosing the two types of justice, regardless of the group to which the victim and the offender belong. Participants were sensitive to the intergroup relations when the division was fair and manifested predictable effects: ingroup favoritism and black sheep effect. There seems to be a tendency for the restoration of equity in situations of inequity that overlaps the impact of intergroup relations.
Lin, You-Shiuan, and 林佑宣. "A Study of Learner’s Perception of Integrated 2D and 3D Multiple Visual Media: Using the Inter-School Online Game as an Example." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/33775266788237979239.
Full text國立清華大學
資訊系統與應用研究所
101
In this study, we designed a multiple visual media learning environment that combined 2D and 3D methods to present learning contents. There are three kinds of visual media modes, including "Manipulative 3D model", "3D animation", and "2D graphic". We used the learner-centered pedagogy and provided a diverse and multi-visual learning environment for learners. The topic of learning contents is the traditional inter-school competition, which called "Mei-Chu Game". The main system is an online game for learning that called "Mei-Chu Game Online", integrated with 2D and 3D multiple visual media learning environment. The representatives of Mei-Chu Game were presented through multiple visual media. Learners can learn the knowledge of Mei-Chu Game by playing the game. In this study, the duration of online experiment was started from November 2012 to December 2012. The 88 participants are college freshmen of two schools. Within the duration of experiment (two weeks), learners can login the system by their preferences. We found Manipulative 3D model is the best on satisfaction, learning and the presentation of Mei-Chu representatives according to the data analysis. The advantages of Manipulative 3D model including interactive, adaptive, self-manipulative, interesting, multiple viewpoints, self-exploration, motivate active learning and make learning impressed. According to the pre-test and post-test questionnaires, system records and interview, we summarized the following results based on research questions: (1) Manipulative 3D model is interactive and fun, and 2D graphic is relatively easy to use, (2) In the application of learning, manipulative 3D model is generally better than others, it can motivate to learn and let learners engage, (3) In the presentation of Mei-Chu representatives, manipulative 3D model is generally better than others, it can support multiple viewpoints and present in the three-dimensional form, (4) The satisfactions of visual graphics and instructions are positive, (5) Adopting the multiple visual media can improve learning outcome of Mei-Chu Game, (6) The satisfaction of using the method of multiple visual media to show the learning contents is positive, it can make learning more interesting, (7) Overall, multiple visual media is a adoptable method in designing multimedia materials, and the Manipulative 3D model is preferred. Based on the research results and findings, we proposed the suggestions of 3D mosel design: (1) Enhanced the maneuverability of 3D model, (2) Use the advantage of multiple viewpoints well, and add mysterious learning contents for exploration to meet learners' curiosity and motivate active learning, (3) Provide the range of viewpoints appropriately, (4) Increase various displays of 3D model based on scenarios. Finally, we indicated some future studies for the instructional designers.
Orduna, Alegria Maria Elena. "Optimization of Agro-Socio-Hydrological Networks under Water Scarcity Conditions: Inter- and Trans-disciplinary Approaches for Sustainable Water Resources Management." 2020. https://tud.qucosa.de/id/qucosa%3A75005.
Full textHo, Ching Yuan, and 何青原. "Study of Tunnel Oxide and Inter-poly Dielectric with WSix Gate for Application in Nano-scale NAND Flash Memory Technology." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/11079680279743839275.
Full text國立清華大學
電子工程研究所
97
The objective of this dissertation is to investigate the feasibility of continued scaling for nanoscale floating gate NAND flash memory by means of integration optimization and novel process application. The analysis of anomalous tunnel oxide re-growth has been clarified and has obtained good reliability from shallow trench isolation modification. The functionality of interpoly dielectric layer constrained by coupling ratio reduction is enhanced using plasma nitridation method; simultaneously, aluminum oxide is evaluated as candidate for future interpoly dielectric material. The size effect of word line is mitigated by using process flow design, and then the low sheet resistance is proposed for achieving fast programming speed. The bit line contact with high aspect ratio structure suffered from severe junction leakage owing to silicon substrate loss; a novel selective epitaxial silicon growth technology is proposed as salicide sacrifice layer for junction leakage current reduction. To incorporate our process modification with novel technologies, the floating gate NAND can be easily extend to sub- 50 nm generation. First of all, the advanced high-density plasma (HDP) method for self-aligned shallow trench isolation (SA-STI) suffers from existed moisture during trench gap filling, and then induces abnormal tunneling oxide re-growth; consequently, it probably exhibits poor tunnel oxide qualities. The optimal STI integrated process is proposed to mitigate moisture encroachment of tunnel oxide. Secondly, for nano-scaling dimension of memory cell, coupling capability between control gate and floating gate is gradually degraded, thus program / erase speed both face critical challenge; plasma nitridation of interpoly dielectric are proposed to enhance gate’s coupling and program / erase speed. Besides, solutions of retention problem by oxidation process of bottom oxide are provided. To evaluate higher dielectric constant material as future IPD candidate, SiO2-Al2O3-SiO2 (OAO) stacked film instead of conventional IPD material is studied for thermal resistance, lower current leakage and less electron trap. Thirdly, sheet resistance (Rs) reduction of WSix gate as well as integrated gate process optimization is explored in detail for WSix extrusion investigation and operation speed improvement. Consequently, the selective epitaxial growth silicon (SEG) technique is evaluated to reduce junction leakage for bit line contact without sacrificing contact resistance. To adopt our studying results, the conventional floating fate NAND flash structure is capable of extending to 50 nm node and beyond.
Hein, Nina Celine. "Placebokontrollierte, doppelblinde Crossover-Studie zur Untersuchung der Wirkung einer parenteralen Gabe von Pantoprazol auf die Kontraktilität des Herzen." Doctoral thesis, 2015. http://hdl.handle.net/11858/00-1735-0000-0022-5F86-A.
Full textMiddeke, Angélina-Charline. "Effektivität von Kleingruppenunterricht im Vergleich zu einer Computersimulation in einem ‚Blended learning‘- Szenario im Medizinstudium." Doctoral thesis, 2019. http://hdl.handle.net/11858/00-1735-0000-002E-E612-9.
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