Academic literature on the topic 'The model of creative development'

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Journal articles on the topic "The model of creative development"

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Tan, Siow-Kian, Shiann-Far Kung, and Ding-Bang Luh. "A MODEL OF ‘CREATIVE EXPERIENCE’ IN CREATIVE TOURISM." Annals of Tourism Research 41 (April 2013): 153–74. http://dx.doi.org/10.1016/j.annals.2012.12.002.

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Khestanov, Rouslan. "Creative Industries — Models of Development." Sotsiologicheskoe Obozrenie / Russian Sociological Review 17, no. 3 (2018): 173–96. http://dx.doi.org/10.17323/1728-192x-2018-3-173-196.

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With the rise of the concept of “culture”, numerous attempts were made to integrate it into state policy, but failed. “Culture” then required a clear and unambiguous definition. A new effort, known as the “debate about cultural and creative industries”, was undertaken in a new historical context at the beginning of this century. This article tries to clarify the main arguments and positions in these recent debates, and to analyze the attempt of a new operationalization of culture by means of economic discourse in the critical perspective. This attempt was carried out under the new academic slogan of “creative industries”, with which politicians, international and national functionaries, as well as representatives of the academic community pinned their hopes on the invention of a new model of economic growth. One of the principal theses of the article is that this kind of operationalization is not realistic because “creativity”, like “culture”, is not amenable to any mathematization, commodification, or unambiguous interpretation. The policy of “creative industries” is considered through a tendency to a total commercialization of cultural production and its global standardization. The article analyzes different national models of its implementation, as well as the results. One of the most important outcomes of this policy is a growing distrust of the “archaic” forms of cultural knowledge that have been formed in and by national states: the statistical approach as well as its instruments are inappropriate and inadequate as state-of-the-art when the corporate sector almost completely defines rules and standards of a cultural production. This raises the question of whether the state needs a holistic view of culture and the exercising of control functions in this sector of production. In this perspective, the article raises the problem of whether the policy of creative industries is adequate and appropriate for the Russian Federation.
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Akhmetova, Albina Maratovna. "MODEL OF DEVELOPMENT OF UNIVERSITY STUDENTS’S CREATIVE THINKING." Sovremennye issledovaniya sotsialnykh problem, no. 7 (July 30, 2016): 18. http://dx.doi.org/10.12731/2218-7405-2016-7-18-33.

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Bruch, Catherine B. "Bridging Curriculum with Creative Development: Creative Characteristics Models." Gifted Child Quarterly 30, no. 4 (October 1986): 170–73. http://dx.doi.org/10.1177/001698628603000405.

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Shakhazhanova, Gulnar Karimzhanovna, Nartay Kuandykovich Zhussupov, and Mukhabbat Nurzhauovna Baratova. "Management of Teachers’ Creative Activity Development." Academic Journal of Interdisciplinary Studies 10, no. 3 (May 10, 2021): 188. http://dx.doi.org/10.36941/ajis-2021-0075.

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The paper justifies the management of teachers' creative activity development based on best practices described by Seit Kaskabasov. It analyzes and generalizes the theoretical positions of the modern state of the problem of teachers' creative activity development based on available psychological and pedagogical scientific research. It also contains the description of the creation and experimental testing of a creative activity development model applied to university teachers. The results of the study are recommended for practical use in universities to improve the effectiveness of the managerial qualities of the teaching staff. Received: 8 December 2020 / Accepted: 22 March 2021 / Published: 10 May 2021
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Cuevas Romero, Sara. "Creatividad y modelos de enseñanza a través de la expresión corporal, en el ámbito de educación secundaria obligatoria (Musical creativity through body expression, in the field of compulsory secondary education)." Retos, no. 25 (March 6, 2015): 100–106. http://dx.doi.org/10.47197/retos.v0i25.34490.

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Presentamos una investigación, basada en la creación como desarrollo de un proceso de aprendizaje entre el alumnado de primero de Educación Secundaria Obligatoria, que parte de los cuatro parámetros del sonido, y la búsqueda de recursos musicales y expresivos, donde convergen la composición, la interpretación y la expresión corporal. Desde el punto de vista metodológico, nos encontramos ante una investigación empírica (experimental), basada en la recogida de datos de una realidad educativa, orientada a la mejora de la práctica docente. Los resultados en esta investigación, se obtienen tras realizar un análisis estadístico de los datos obtenidos sobre el nivel de inventiva y de comunicación, para comprobar si existen diferencias significativas en el desarrollo creativo del alumnado de 1º ESO, tras la utilización de dos modelos de enseñanza diferentes (modelo tradicional y modelo creativo).Palabras clave: Expresión corporal, creación musical, creatividad, Educación Secundaria Obligatoria, modelo de enseñanza tradicional, modelo de enseñanza creativo.Abstract: We present an investigation, based on the creation and development of a learning process among students in Secondary Education first, that some of the four parameters of the sound, and the pursuit of musical resources and expressive, which converge composition, performance and body language. From the methodological point of view, we are faced with an empirical (experimental), based on the collection of data in an educational reality, aimed at improving teaching practice. The results in this research, are obtained after statistical analysis of the data obtained on the level of inventiveness and communication, to check if there are significant differences in the creative development of students in 1st ESO, after the use of two models of teaching different (traditional model and creative model).Key words: Body language, musical creation, creativity, Secondary Education, traditional teaching model, creative teaching model.
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Prayudi, Prayudi, Kartika Ayu Ardhanariswari, and Ninik Probosari. "The Quadruple Helix Communication Model in Yogyakarta’s Creative City Development." Jurnal ASPIKOM 5, no. 2 (July 15, 2020): 294. http://dx.doi.org/10.24329/aspikom.v5i2.704.

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Developing a creative city is a challenge that requires the collaboration of all creative actors. It is challenging when the development of creative cities adopts the quadruple helix model. The study was essential to introduce the quadruple helix communication model. It employed a qualitative research method to understand how each creative actor communicates and collaborates in the development process of Yogyakarta as a creative city. The result found that the proposed quadruple helix communication model was the development of the transactional communication model. This model emphasized the provision of space for both one way-way and two-way communication to emerge. The quadruple helix communication model helped the development planning of Yogyakarta as a creative city. The use of one-way or two-way communication related to the achieved goal: to inform, consult, collaborate, or empower. Further, this model identified the role of each creative actor in Yogyakarta in developing the creative city.
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Matadamas Torres, Lorenzo Alejandro, Juan Regino Maldonado, Blasa Celerina Cruz Cabrera, Maricela Castillo Leal, and Veronica Hernández Mendoza. "La economía creativa en México: caso Oaxaca / The creative economy in Mexico: Oaxaca’s case." Revista Internacional de Cultura Visual 5, no. 2 (December 14, 2018): 89–99. http://dx.doi.org/10.37467/gka-revvisual.v5.1805.

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ABSTRACTSince the 2000s, in developing as well as developed countries, the subject of creative economy in economic development and growth has been relevant. In Mexico, studies in this regard are extremely important in marginalized states where creative and cultural activities contribute to regional economic development and strengthen the cultural ties and identity of indigenous peoples. The article proposes a model of creative economy for Mexico starting in Oaxaca, in addition to revealing its economic contribution to the state. First, scientific articles on creative economy published in scientific databases from 2000 to 2018 were reviewed. Next, the creative and cultural economic units, their generated jobs and their contributions to the GDP of the state production were identified.RESUMENDesde los años dos mil, en países en vías de desarrollo como desarrollados ha sido relevante el tema de economía creativa en el desarrollo y crecimiento económico. En México los estudios al respecto son de suma importancia en estados marginados donde las actividades creativas y culturales aportan al desarrollo económico regional y fortalecen el arraigo cultural e identidad de los pueblos indígenas. El artículo propone un modelo de economía creativa para México a partir del caso de Oaxaca, además de revelar su contribución económica al estado. Primero se revisaron artículos científicos sobre economía creativa publicados en bases de datos científicas de 2000 a 2018. En seguida, se identificaron las unidades económicas creativas y culturales, sus empleos generados y sus aportaciones al PIB de la producción del estado.
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Saucedo Estrada, Hael Karina. "LA CREATIVIDAD RECURSO ECONÓMICO: COMO ESTRATEGIA DE CRECIMIENTO." Investigación & Negocios 13, no. 21 (April 30, 2020): 23. http://dx.doi.org/10.38147/invneg.v13i21.81.

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Hoy en día la Creatividad aún permanece poco visible en nuestro país y para los economistas, donde la creatividad desempeña un papel importante en el desarrollo de estrategias regional en los últimos años, mostrando una evidencia de datos. El presente artículo tiene como objetivo mostrar el valor dinámico a partir de la teoría económica de las clases creativas de Florida (2002), manifestándose a través de una revisión bibliométrica y cuatro modelos que muestran la relación entre las industrias creativas y la economía en su conjunto y descubriendo una base metodológica de este hallazgo donde los modelos 3 y 4 son los más apropiados para una política económica creativa y cultural.Palabras Claves: Creatividad, Clase Creativa, Economía Creativa, Crecimiento Económico Abstract:Today, Creativity still remains poorly visible in our country and for economists, where creativity plays an important role in the development of regional strategies in recent years, showing evidence of data. This article aims to show the dynamic value from the economic theory of the creative classes of Florida (2002), manifesting itself through a bibliometric review and four models that show the relationship between the creative industries and the economy as a whole and discovering a methodological basis for this finding where models 3 and 4 are the most appropriate for a creative and cultural economic policy.Keywords: Creativity, Creative Class, Creative Economy, Economic Growth Model
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Lee, Sang Soo, and Yuna Lee. "Development of Blended Instructional Model for Creative Problem Solving." Journal of Educational Technology 23, no. 2 (June 30, 2007): 135–59. http://dx.doi.org/10.17232/kset.23.2.135.

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Dissertations / Theses on the topic "The model of creative development"

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Kohler, W. Paul. "The creative processes in video game development : a model set illustrating the creative processes with theoretical and practical implications." Thesis, University of Warwick, 2012. http://wrap.warwick.ac.uk/45392/.

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This thesis sets out to examine the creative process in developing large TV console video games. Using methods based on the philosophy of Grounded Theory, interviews were conducted at four game development studios. From these interviews and the extant literature, a Model Set was constructed to reflect the creative process. The underlying premise of the Model Set is that a Darwinian process of variation, selection, and retention, is the kernel of the creating process. The Model Set is comprised of four components: a rigorous domain specific definition of the creative process, a defined perspective, a Core Creating Model, and a Creative Continuum. The Core Creating Model is the mechanism of the creating process, while the Creative Continuum provides a platform to evaluate the video game in terms of the creative definition. Following from the Model Set are four key research findings as contributions to knowledge and current research directions. These findings are: 1) Creativity is not all about ideas, as commonly perceived. Decision-making is a fundamental element of creativity, 2) The Core Creating Mechanism provides a distinction between Creativity and Discovery, while placing both within an understandable context, 3) The Model Set challenges the common assumption that more creativity is better, 4) The creative process is structured in multiple ways. It is of critical importance to understand these difference structures when researching and managing the creative process. The creative process in video game development is not monotonic: it is bimodal, that is, there is creativity both at the beginning and at the conclusion of the development process. Not all creative processes follow this pattern. The Model Set and four key research findings are a contribution to knowledge as they expand and deepen our understanding of the creative process. From these findings, the thesis discusses the theoretical and practical implications of the research.
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Scratchley, Linda Sharon. "Managerial creativity : the development and validation of a typology and predictive model." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape15/PQDD_0019/NQ27241.pdf.

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Breslow, Jay. "The Community Creativity Collective: Introducing and Refining a Community-Based Model for Creative Curriculum Development." Thesis, University of Oregon, 2015. http://hdl.handle.net/1794/19195.

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Calls for more creative teaching and learning in classrooms are often matched by increasingly stringent accountability measures. Negotiating the creativity/accountability paradox is difficult for teachers, who are often isolated as they interpret, design, and deliver curriculum in their classrooms. This dissertation introduces and refines a 7-stage process called the Community Creative Collective (3-C) designed to generate solutions to three problems that derive from this paradox. First, narrowing of curriculum inhibits the ability of teachers to generate creative teaching and learning. Second, factors, including time constraints and teacher training, limit teachers' ability to develop the creative habit. Third, inclusion of family and community members as co-creators of curriculum provides a potential source of creative curriculum development. Three research questions guide the exploration of the process: 1. How does the 3-C process allow teachers and community members to collaboratively generate creative teaching and learning opportunities for their students? 2. What are the distinguishing features of this collaborative curricular process? 3. How does such a process impact teachers' interpretations of their role as interpreters, designers and deliverers of curriculum? Using a Design Based approach, these questions investigate the process as it was implemented in a 5th-grade classroom. The first question uses a case study methodology to trace the development of the 3-C process as it was developed and implemented. Findings demonstrated that communication at multiple stages impacted the generation of creative ideas. The second question uses qualitative data from documents, interviews, audio and video recordings and observations to extrapolate some of the distinguishing feature of the process. Key features included the Ideational Speed Dating (ISD) process for idea-generation, the 3-C process as a peak flow experience and the impact of parent and community expertise to generate creative classroom content. The third question uses interviews with the participating teacher to examine the impact of the 3-C process on her interpretation of her role in the classroom. The process influenced her view on family and community involvement, providing space through which tensions can be resolved and creative engagement can flourish. Finally refinements for future iterations are discussed in addition to implications for future research.
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Brook, Simon Richard. "Industrial playwriting : forms, strategies, and methods for creative production." Queensland University of Technology, 2009. http://eprints.qut.edu.au/30137/.

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This study, in its exploration of the attached play scripts and their method of development, evaluates the forms, strategies, and methods of an organised model of formalised playwriting. Through the examination, reflection and reaction to a perceived crisis in playwriting in the Australian theatre sector, the notion of Industrial Playwriting is arrived at: a practice whereby plays are designed and constructed, and where the process of writing becomes central to the efficient creation of new work and the improvement of the writer’s skill and knowledge base. Using a practice-led methodology and action research the study examines a system of play construction appropriate to and addressing the challenges of the contemporary Australian theatre sector. Specifically, using the action research methodology known as design-based research a conceptual framework was constructed to form the basis of the notion of Industrial Playwriting. From this two plays were constructed using a case study method and the process recorded and used to create a practical, step-by-step system of Industrial Playwriting. In the creative practice of manufacturing a single authored play, and then a group-devised play, Industrial Playwriting was tested and found to also offer a valid alternative approach to playwriting in the training of new and even emerging playwrights. Finally, it offered insight into how Industrial Playwriting could be used to greatly facilitate theatre companies’ ongoing need to have access to new writers and new Australian works, and how it might form the basis of a cost effective writer development model. This study of the methods of formalised writing as a means to confront some of the challenges of the Australian theatre sector, the practice of playwriting and the history associated with it, makes an original and important contribution to contemporary playwriting practice.
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Werner, Rolf M. "The development of a dynamic model for value creation." Thesis, University of East London, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.403728.

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Vesele, Anna. "Baltic glass : the development of new creative models based on historical and contemporary contextualization." Thesis, University of Sunderland, 2010. http://sure.sunderland.ac.uk/3659/.

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The aim of this research was to demonstrate the creative potential of a particular type of coloured flat glass. This glass is produced in Russia and is known as Russian glass. The present researcher has refined methods used by Baltic glass artists to create three-dimensional artworks. The examination of the development of glass techniques in Estonia, Latvia and Lithuania was necessary in order to identify these methods and to contextualize the researcher’s personal practice. This study describes for the first time the development of glass art techniques in the Baltic States from the 1950s to the present day. A multi-method approach was used to address research issues from the perspective of the glass practitioner. The methods consisted of the development of sketches, models and glass artworks using existing and unique assembling methods. The artworks underlined the creative potential of flat material and gave rise to a reduction in costs. In conjunction with these methods, the case studies focused on the identification of similarities among Baltic glass practices and similarities of approach to using various glass techniques. The collaboration with peers and participation at glass events served to position the researcher’s personal practice in the context of glass art in the Baltic States. The practical results of this research demonstrated the potential of Russian glass in the creation of three-dimensional artworks in several ways. The theoretical results also identified the importance of traditional culture and influences among contemporary Baltic glass artists. Links were established between the researcher’s personal practice and the common principles behind that of Baltic artists. The thesis provides practitioners and glass professionals with a significant body of knowledge. The artworks which form part of this thesis demonstrate the potential of the techniques and, it is to be hoped, pave the way for further investigation and development by other glass practitioners.
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Stuckey, Rachel E. "Creating a Model for Developmental, Cross-Cultural Design." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1342716398.

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Duvall, Zachary W. "A Sustainable Water Supply for Santorini: Creating a Model for Islands of the Aegean Sea." Cincinnati, Ohio : University of Cincinnati, 2006. http://www.ohiolink.edu/etd/view.cgi?acc_num=ucin1148267337.

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Thesis (Master of Community Planning)--University of Cincinnati, 2006.
Advisor: Carla Chifos. Title from electronic thesis title page (viewed June 3, 2009). Includes abstract. Keywords: Desalination; Sustainable Development; Island Development; Water Resources; Tourism Development. Includes bibliographical references.
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Young, Lewis L. "Online Student Discussions in a Blended Learning Classroom: Reconciling Conflicts Between a Flipped Instruction Model and Reform-Based Mathematics." BYU ScholarsArchive, 2014. https://scholarsarchive.byu.edu/etd/4209.

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Two ideas are prevalent in teacher professional development today. Teachers are finding new and innovative ways to incorporate technology into their classroom. The use of video and social media is increasing. One type of pedagogy that has emerged among the blended learning pedagogies is flipped instruction, where students participate in some of the instruction outside of the classroom. Another prevalent idea is the focus on inquiry learning and reform-based mathematics instruction. This pedagogy adheres to the idea that students can use their problem solving skills to understand complex mathematics. This qualitative content analysis outlines how one researcher sought to find a balance between the two ideas. The two ideas conflicted at times, but the researcher ultimately found innovative ways to reconcile those conflicts. The study describes how one fourth-grade class used a website to engage in mathematics conversations in a blended learning environment. This blended learning environment maintained the values of a reform-based mathematics classroom. The researcher found that students engaged in conversation online contained instances where students formed theories, questioned one another's theories, built on the thinking of other students, used precise and formal language, and used evidence to support student thinking. Teachers that implement blended learning or flipped instruction should seek out methods that adhere to an inquiry approach to teaching mathematics. The researcher also found that the development of a student in a particular conceptual understanding may have an impact on the depth of conversation they engage in.
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Servedio-Panbechi, Danielle. "Project Pink Ink| Development of a Creative Arts-based Program and Funding Model for a Non-Profit Organization Serving Cancer Patients and Survivors." Thesis, The Chicago School of Professional Psychology, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3732659.

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This project involved the development of a funding database and grant library for the organization Project Pink Ink. Interviews with stakeholders in the organization were conducted to garner information to inform grant selection as well as program need. Content analysis was applied to the transcripts of the interviews. The interviews suggest a great need for a complementary program for oncology patients. After all of the information garnered was synthesized, a grant application was completed and a grant was submitted to obtain funding for the Project Pink Ink organization.

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Books on the topic "The model of creative development"

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Jan, Allen, ed. Early childhood curriculum: A creative-play model. 3rd ed. Upper Saddle River, N.J: Merrill/Prentice Hall, 2003.

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Jan, Allen, ed. Early childhood curriculum: A creative play model. 4th ed. Upper Saddle River, N.J: Pearson/Merrill Prentice Hall, 2008.

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Catron, Carol Elaine. Early childhood curriculum: A creative-play model. 2nd ed. Upper Saddle River, N.J: Merrill, 1999.

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Aghion, Philippe. A model of growth through creative destruction. Cambridge, MA: National Bureau of Economic Research, 1990.

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Caballero, Ricardo J. How high are the giants' shoulders: An empirical assessment of knowledge spillovers and creative destruction in a model of economic growth. Cambridge, MA: National Bureau of Economic Research, 1993.

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Kai fang jing ji xia chuang zao xing zhi li yu Zhongguo chan ye fa zhan: The creative intelligence and industry development in China under opening economic environment. Beijing: Zhongguo she hui ke xue chu ban she, 2006.

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Pogodina, Svetlana. The development of children's visual creativity under the influence of artistic standards within the framework of the concept of transformable aesthetic archetypes. ru: INFRA-M Academic Publishing LLC., 2022. http://dx.doi.org/10.12737/1857069.

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The monograph, based on many years of experimental research and analysis of scientific sources, analyzes psychological and pedagogical ideas in the field of children's productive activity and substantiates a new methodology for the development of visual creativity in preschool and primary school children in educational institutions of various types. The educational model of the development of children's visual creativity, proposed and substantiated by the author, creates favorable environmental and methodological conditions for the manifestation of creative initiative, stimulates imaginative thinking, eliminates artistic standards and stereotypes of perception of the world and its expressive display in creative activity, releases the primordial deep experience of imaginative perception of the world by a child and directs it to create a high-quality artistic product when with the help of expressive means mastered by the child during training. The grounded and tested scale of assessment of quality of development of children's fine art and pedagogical technology of development of children's fine art under the influence of artistic standards are presented. For a wide range of readers interested in the upbringing and education of children.
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United Nations. Commission for Social Development, ed. Presentation to the United Nations Commission for Social Development, 45th session, 7-16 February 2007: Promoting employment and decent work for all : towards a good practice model in Namibia : research paper. Windhoek: [s.n.], 2007.

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Varlamov, Oleg. Mivar databases and rules. ru: INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1508665.

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The multidimensional open epistemological active network MOGAN is the basis for the transition to a qualitatively new level of creating logical artificial intelligence. Mivar databases and rules became the foundation for the creation of MOGAN. The results of the analysis and generalization of data representation structures of various data models are presented: from relational to "Entity — Relationship" (ER-model). On the basis of this generalization, a new model of data and rules is created: the mivar information space "Thing-Property-Relation". The logic-computational processing of data in this new model of data and rules is shown, which has linear computational complexity relative to the number of rules. MOGAN is a development of Rule - Based Systems and allows you to quickly and easily design algorithms and work with logical reasoning in the "If..., Then..." format. An example of creating a mivar expert system for solving problems in the model area "Geometry"is given. Mivar databases and rules can be used to model cause-and-effect relationships in different subject areas and to create knowledge bases of new-generation applied artificial intelligence systems and real-time mivar expert systems with the transition to"Big Knowledge". The textbook in the field of training "Computer Science and Computer Engineering" is intended for students, bachelors, undergraduates, postgraduates studying artificial intelligence methods used in information processing and management systems, as well as for users and specialists who create mivar knowledge models, expert systems, automated control systems and decision support systems. Keywords: cybernetics, artificial intelligence, mivar, mivar networks, databases, data models, expert system, intelligent systems, multidimensional open epistemological active network, MOGAN, MIPRA, KESMI, Wi!Mi, Razumator, knowledge bases, knowledge graphs, knowledge networks, Big knowledge, products, logical inference, decision support systems, decision-making systems, autonomous robots, recommendation systems, universal knowledge tools, expert system designers, logical artificial intelligence.
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Model-based development: Applications. Upper Saddle River, NJ: Addison-Wesley, 2011.

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Book chapters on the topic "The model of creative development"

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Snoeckx, Koen. "Creating an alternative governance model for creative clusters." In Creative Cluster Development, 37–52. 1 Edition. | New York: Routledge, 2020. | Series: Regions and cities: Routledge, 2020. http://dx.doi.org/10.4324/9780429319020-6.

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Daitoh, Ichiroh, and Kazuo Nishimura. "Productive Consumption in a Two-Sector Model of Economic Development." In Creative Complex Systems, 101–11. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-4457-3_7.

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Jackson, Lizzie. "Models of co-working in Toronto’s innovation districts." In Creative Cluster Development, 117–29. 1 Edition. | New York: Routledge, 2020. | Series: Regions and cities: Routledge, 2020. http://dx.doi.org/10.4324/9780429319020-15.

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Sisarica, Anja, and Neil Maiden. "An Emerging Model of Creative Game-Based Learning." In Serious Games Development and Applications, 254–59. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40790-1_25.

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Chrząszcz, Jerzy. "Indicating and Assessing Quality Criteria for Cause-Effect Models." In Creative Solutions for a Sustainable Development, 220–32. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-86614-3_18.

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Kaliteevskii, Vasilii, Arthur Deder, Nemanja Peric, and Leonid Chechurin. "Concept Extraction Based on Semantic Models Using Big Amount of Patents and Scientific Publications Data." In Creative Solutions for a Sustainable Development, 141–49. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-86614-3_11.

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Villanueva, Nova. "Creating a High Poly Model." In Beginning 3D Game Assets Development Pipeline, 151–78. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7196-4_6.

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Jackson, Wallace. "3D Model Hierarchy Creation: Using Primitives to Create a Game Board." In Pro Java 9 Games Development, 341–68. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-0973-8_14.

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Damanik, Fithria Khairina, Nasimussabah, and Wiwik Dwi Pratiwi. "Walking Trail Model for Tourism Development in Dago Pojok Creative Village, Bandung." In Proceedings of the 6th International Conference of Arte-Polis, 373–83. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-5481-5_36.

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Lin, Chun-Hung, Eric Zhi-Feng Liu, Chan-Hsin Kou, Marjo Virnes, Erkki Sutinen, and Shan-Shan Cheng. "A Case Analysis of Creative Spiral Instruction Model and Students’ Creative Problem Solving Performance in a LEGO® Robotics Course." In Learning by Playing. Game-based Education System Design and Development, 501–5. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3_61.

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Conference papers on the topic "The model of creative development"

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Choi, Jongko, Bonsung Gu, and Chin Sangyoon. "Development of prediction model of construction workers accident occurrence through machine learning." In Creative Construction Conference 2018. Budapest University of Technology and Economics, 2018. http://dx.doi.org/10.3311/ccc2018-113.

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Koh, Won-kyung, Il-han Yu, and Dae-woon Jeong. "Development of Planning-Stage Feasibility-Assessment Model for Extension Remodeling Projects of Old Apartment Buildings." In Creative Construction Conference 2019. Budapest University of Technology and Economics, 2019. http://dx.doi.org/10.3311/ccc2019-041.

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Leonardo, Messi, Naticchia Berardo, Carbonari Alessandro, Ridolfi Luigi, and Di Giuda Giuseppe Martino. "Development of a Digital Twin Model for Real-Time Assessment of Collision Hazards." In Creative Construction e-Conference 2020. Online: Budapest University of Technology and Economics, 2020. http://dx.doi.org/10.3311/ccc2020-003.

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Muhammad Akil Musi, Muhammad, Muhammad Akil Musi, Rusmayadi Rusmayadi, and Yusri Bachtiar. "Development of Model Creative Game Through Natural Media." In Proceedings of the 5th International Conference on Education and Technology (ICET 2019). Paris, France: Atlantis Press, 2019. http://dx.doi.org/10.2991/icet-19.2019.157.

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Liu, Lin, Jianmin Wang, Xiaojun Ye, and Hongji Yang. "A Creative Lifecycle Model for Internetware Based Software Development." In Internetware '15: The Seventh Asia-Pacific Symposium on Internetware. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2875913.2875920.

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Pracihara, B. S., Luthfiyah Nurlaela, Muchlas Samani, and I. G. P Asto Buditjahyanto. "Model Creativepreneur at Vocational High School Art and Creative Industries Sector for Creative Industry Development." In 2019 IEEE Eurasia Conference on IOT, Communication and Engineering (ECICE). IEEE, 2019. http://dx.doi.org/10.1109/ecice47484.2019.8942701.

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"Model-Based Software Development for Interactive Systems: Ready for Practice?" In International Conference on Advanced Computational Technologies and Creative Media. International Institute of Engineers, 2014. http://dx.doi.org/10.15242/iie.e0814550.

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Li, Tian-yi, and Gang Fang. "Research on the Development of Chinese Cultural and Creative Industries Based on Input-Output Analysis." In 2019 International Conference on Economic Management and Model Engineering (ICEMME). IEEE, 2019. http://dx.doi.org/10.1109/icemme49371.2019.00029.

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Hasanah, Aan, Qiqi Yuliati Zaqiah, and Yeti Heryati. "Model of Islamic Education Curriculum Development to Improve Studentsr Creative Thinking." In International Conference on Islamic Education (ICIE 2018). Paris, France: Atlantis Press, 2018. http://dx.doi.org/10.2991/icie-18.2018.34.

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Zainal, Andri, T. Citra Farza, and Kustoro Budiarta. "The Development of Creative Clinic Model In University: Issues And Implications." In The 3rd International Conference Community Research and Service Engagements, IC2RSE 2019, 4th December 2019, North Sumatra, Indonesia. EAI, 2020. http://dx.doi.org/10.4108/eai.4-12-2019.2293825.

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Reports on the topic "The model of creative development"

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Ruff, Grigory, and Tatyana Sidorina. THE DEVELOPMENT MODEL OF ENGINEERING CREATIVITY IN STUDENTS OF MILITARY INSTITUTIONS. Science and Innovation Center Publishing House, December 2020. http://dx.doi.org/10.12731/model_of_engineering_creativity.

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The troops of the national guard of the Russian Federation are equipped with modern models of weapons, special equipment, Informatization tools, engineering weapons that have artificial intelligence in their composition are being developed, " etc., which causes an increase in the requirements for the quality of professional training of future officers. The increasing complexity of military professional activities, the avalanche-like increase in information, the need to develop the ability to quickly and accurately make and implement well-known and own engineering solutions in an unpredictable military environment demonstrates that the most important tasks of modern higher education are not only providing graduates with a system of fundamental and special knowledge and skills, but also developing their professional independence, and this led to the concept of engineering and creative potential in the list of professionally important qualities of an officer. To expedite a special mechanism system compact intense clarity through cognitive visualization of the educational material, thickening of educational knowledge through encoding, consolidation and structuring Principle of cognitive visualization stems from the psychological laws in accordance with which the efficiency of absorption is increased if visibility in training does not only illustrative, but also cognitive function, which leads to active inclusion, along with the left and right hemispheres of the student in the process of assimilation of information, based on the use of logical and semantic modeling, which contributes to the development of engineering and creative potential.
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Ivanova, Iryna, and Elena Afanasieva. MODEL OF INTERACTION BETWEEN ADVERTISING, PR AND JOURNALISM. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11060.

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The article is an overview of the journalism – PR – advertising relationship at the terminological, empirical-analytical and practical levels. It traces the state of the discussion of these correlations in the post-soviet media such as Ukraine. The study describes that domesticating the importance of the appropriate partnership between the three communication technologies. The thesis is that journalism, advertising and PR create a mutual connection that takes place in an atmosphere of PR and advertising permissiveness and deepens with the development of digitalization, Social network development. The present research is based on a comprehensive approach. The inductive and deductive methods are adopted to discuss theoretical materials, and the interdisciplinary research method is used to detect PR-specific features as a philosophy of a new journalism project. The interpretive approach, usually employed to analyze media text as a complex synthetic structure, was also taken into consideration. The analytical method application identified the modern means of substantiating the ideological, esthetical and informative value of brand journalism and spin doctor. The innovative character of modern media as a behavioral strategy in the advertising and PR industry consists in the fact that it is a form of creative production and behavior rather than adapting a specific communication situation. The article examines the main directions of contemporary interactions between PR, advertising and journalism as a media content creation. In this context, it is asserted that advertising, journalism and PR activities can contribute to the creation of media content. At some point, good media content is achieved not only as a result of this competition but also from the correlation between PR, advertising and journalism.
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Wailzer, Magdalena, and Laura Soyer. Co-Developing an impact model for evaluating the societal impact of participatory research approaches. Fteval - Austrian Platform for Research and Technology Policy Evaluation, April 2022. http://dx.doi.org/10.22163/fteval.2022.547.

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In recent years, an increased focus on societal impact of research unfolding through productive interactions between stakeholders and participatory research processes has been seen. These complex interventions call for more flexible and participatory evaluation processes. This paper sets out to describe the co-creative development of an Impact Model and Reflection Instruments by different stakeholders that make desired and expected societal effects of participatory research visible, and enable a systematic evaluation of these expected changes. The aim of the Impact Model and the (modular) set of Impact Reflection Instruments is first and foremost to support researchers in the planning and evaluation of societal impacts of their participatory research approaches. In addition, we share the design of the co-development phase and reflections that serve as practical guidance for evaluators who aim to apply theory-based models in participatory settings in other contexts. Finally, the Impact Model and Reflection Instruments aim to enable increased comparability across research projects with participatory research approaches.
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Markova, Ivana. Textile Curriculum Development Model: Creating Continuity in Textile Education via Microscopic Fiber Identification. Ames (Iowa): Iowa State University. Library, January 2019. http://dx.doi.org/10.31274/itaa.8444.

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Zhang, Yongping, Wen Cheng, and Xudong Jia. Enhancement of Multimodal Traffic Safety in High-Quality Transit Areas. Mineta Transportation Institute, February 2021. http://dx.doi.org/10.31979/mti.2021.1920.

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Numerous extant studies are dedicated to enhancing the safety of active transportation modes, but very few studies are devoted to safety analysis surrounding transit stations, which serve as an important modal interface for pedestrians and bicyclists. This study bridges the gap by developing joint models based on the multivariate conditionally autoregressive (MCAR) priors with a distance-oriented neighboring weight matrix. For this purpose, transit-station-centered data in Los Angeles County were used for model development. Feature selection relying on both random forest and correlation analyses was employed, which leads to different covariate inputs to each of the two jointed models, resulting in increased model flexibility. Utilizing an Integrated Nested Laplace Approximation (INLA) algorithm and various evaluation criteria, the results demonstrate that models with a correlation effect between pedestrians and bicyclists perform much better than the models without such an effect. The joint models also aid in identifying significant covariates contributing to the safety of each of the two active transportation modes. The research results can furnish transportation professionals with additional insights to create safer access to transit and thus promote active transportation.
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Aghion, Philippe, and Peter Howitt. A Model of Growth Through Creative Destruction. Cambridge, MA: National Bureau of Economic Research, January 1990. http://dx.doi.org/10.3386/w3223.

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Caballero, Ricardo, and Mohamad Hammour. Creative Destruction and Development: Institutions, Crises, and Restructuring. Cambridge, MA: National Bureau of Economic Research, August 2000. http://dx.doi.org/10.3386/w7849.

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Berezhnova, K. M. Website development for the creative association "NTP PRODUCTION". Technical institute (branch) Federal State Autonomous Educational Institution of Higher Professional Education «North-Eastern Federal University named after M.K. Ammosov» in Nerungry, 2019. http://dx.doi.org/10.18411/s-2019-24-b.

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Peters, Michael, and Fabrizio Zilibotti. Creative Destruction, Distance to Frontier, and Economic Development. Cambridge, MA: National Bureau of Economic Research, October 2021. http://dx.doi.org/10.3386/w29333.

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Tomaz, Elisabete, Pedro Costa, Maria Assunção Gato, Ana Rita Cruz, and Margarida Perestrelo. Discussing impact assessment on creative tourism: a theoretical and analytical model. DINÂMIA'CET-ISCTE, 2020. http://dx.doi.org/10.15847/dinamiacet-iul.wp.2020.05.

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