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1

Kohler, W. Paul. "The creative processes in video game development : a model set illustrating the creative processes with theoretical and practical implications." Thesis, University of Warwick, 2012. http://wrap.warwick.ac.uk/45392/.

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This thesis sets out to examine the creative process in developing large TV console video games. Using methods based on the philosophy of Grounded Theory, interviews were conducted at four game development studios. From these interviews and the extant literature, a Model Set was constructed to reflect the creative process. The underlying premise of the Model Set is that a Darwinian process of variation, selection, and retention, is the kernel of the creating process. The Model Set is comprised of four components: a rigorous domain specific definition of the creative process, a defined perspective, a Core Creating Model, and a Creative Continuum. The Core Creating Model is the mechanism of the creating process, while the Creative Continuum provides a platform to evaluate the video game in terms of the creative definition. Following from the Model Set are four key research findings as contributions to knowledge and current research directions. These findings are: 1) Creativity is not all about ideas, as commonly perceived. Decision-making is a fundamental element of creativity, 2) The Core Creating Mechanism provides a distinction between Creativity and Discovery, while placing both within an understandable context, 3) The Model Set challenges the common assumption that more creativity is better, 4) The creative process is structured in multiple ways. It is of critical importance to understand these difference structures when researching and managing the creative process. The creative process in video game development is not monotonic: it is bimodal, that is, there is creativity both at the beginning and at the conclusion of the development process. Not all creative processes follow this pattern. The Model Set and four key research findings are a contribution to knowledge as they expand and deepen our understanding of the creative process. From these findings, the thesis discusses the theoretical and practical implications of the research.
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Scratchley, Linda Sharon. "Managerial creativity : the development and validation of a typology and predictive model." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape15/PQDD_0019/NQ27241.pdf.

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Breslow, Jay. "The Community Creativity Collective: Introducing and Refining a Community-Based Model for Creative Curriculum Development." Thesis, University of Oregon, 2015. http://hdl.handle.net/1794/19195.

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Calls for more creative teaching and learning in classrooms are often matched by increasingly stringent accountability measures. Negotiating the creativity/accountability paradox is difficult for teachers, who are often isolated as they interpret, design, and deliver curriculum in their classrooms. This dissertation introduces and refines a 7-stage process called the Community Creative Collective (3-C) designed to generate solutions to three problems that derive from this paradox. First, narrowing of curriculum inhibits the ability of teachers to generate creative teaching and learning. Second, factors, including time constraints and teacher training, limit teachers' ability to develop the creative habit. Third, inclusion of family and community members as co-creators of curriculum provides a potential source of creative curriculum development. Three research questions guide the exploration of the process: 1. How does the 3-C process allow teachers and community members to collaboratively generate creative teaching and learning opportunities for their students? 2. What are the distinguishing features of this collaborative curricular process? 3. How does such a process impact teachers' interpretations of their role as interpreters, designers and deliverers of curriculum? Using a Design Based approach, these questions investigate the process as it was implemented in a 5th-grade classroom. The first question uses a case study methodology to trace the development of the 3-C process as it was developed and implemented. Findings demonstrated that communication at multiple stages impacted the generation of creative ideas. The second question uses qualitative data from documents, interviews, audio and video recordings and observations to extrapolate some of the distinguishing feature of the process. Key features included the Ideational Speed Dating (ISD) process for idea-generation, the 3-C process as a peak flow experience and the impact of parent and community expertise to generate creative classroom content. The third question uses interviews with the participating teacher to examine the impact of the 3-C process on her interpretation of her role in the classroom. The process influenced her view on family and community involvement, providing space through which tensions can be resolved and creative engagement can flourish. Finally refinements for future iterations are discussed in addition to implications for future research.
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Brook, Simon Richard. "Industrial playwriting : forms, strategies, and methods for creative production." Queensland University of Technology, 2009. http://eprints.qut.edu.au/30137/.

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This study, in its exploration of the attached play scripts and their method of development, evaluates the forms, strategies, and methods of an organised model of formalised playwriting. Through the examination, reflection and reaction to a perceived crisis in playwriting in the Australian theatre sector, the notion of Industrial Playwriting is arrived at: a practice whereby plays are designed and constructed, and where the process of writing becomes central to the efficient creation of new work and the improvement of the writer’s skill and knowledge base. Using a practice-led methodology and action research the study examines a system of play construction appropriate to and addressing the challenges of the contemporary Australian theatre sector. Specifically, using the action research methodology known as design-based research a conceptual framework was constructed to form the basis of the notion of Industrial Playwriting. From this two plays were constructed using a case study method and the process recorded and used to create a practical, step-by-step system of Industrial Playwriting. In the creative practice of manufacturing a single authored play, and then a group-devised play, Industrial Playwriting was tested and found to also offer a valid alternative approach to playwriting in the training of new and even emerging playwrights. Finally, it offered insight into how Industrial Playwriting could be used to greatly facilitate theatre companies’ ongoing need to have access to new writers and new Australian works, and how it might form the basis of a cost effective writer development model. This study of the methods of formalised writing as a means to confront some of the challenges of the Australian theatre sector, the practice of playwriting and the history associated with it, makes an original and important contribution to contemporary playwriting practice.
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Werner, Rolf M. "The development of a dynamic model for value creation." Thesis, University of East London, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.403728.

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6

Vesele, Anna. "Baltic glass : the development of new creative models based on historical and contemporary contextualization." Thesis, University of Sunderland, 2010. http://sure.sunderland.ac.uk/3659/.

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The aim of this research was to demonstrate the creative potential of a particular type of coloured flat glass. This glass is produced in Russia and is known as Russian glass. The present researcher has refined methods used by Baltic glass artists to create three-dimensional artworks. The examination of the development of glass techniques in Estonia, Latvia and Lithuania was necessary in order to identify these methods and to contextualize the researcher’s personal practice. This study describes for the first time the development of glass art techniques in the Baltic States from the 1950s to the present day. A multi-method approach was used to address research issues from the perspective of the glass practitioner. The methods consisted of the development of sketches, models and glass artworks using existing and unique assembling methods. The artworks underlined the creative potential of flat material and gave rise to a reduction in costs. In conjunction with these methods, the case studies focused on the identification of similarities among Baltic glass practices and similarities of approach to using various glass techniques. The collaboration with peers and participation at glass events served to position the researcher’s personal practice in the context of glass art in the Baltic States. The practical results of this research demonstrated the potential of Russian glass in the creation of three-dimensional artworks in several ways. The theoretical results also identified the importance of traditional culture and influences among contemporary Baltic glass artists. Links were established between the researcher’s personal practice and the common principles behind that of Baltic artists. The thesis provides practitioners and glass professionals with a significant body of knowledge. The artworks which form part of this thesis demonstrate the potential of the techniques and, it is to be hoped, pave the way for further investigation and development by other glass practitioners.
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Stuckey, Rachel E. "Creating a Model for Developmental, Cross-Cultural Design." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1342716398.

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8

Duvall, Zachary W. "A Sustainable Water Supply for Santorini: Creating a Model for Islands of the Aegean Sea." Cincinnati, Ohio : University of Cincinnati, 2006. http://www.ohiolink.edu/etd/view.cgi?acc_num=ucin1148267337.

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Thesis (Master of Community Planning)--University of Cincinnati, 2006.
Advisor: Carla Chifos. Title from electronic thesis title page (viewed June 3, 2009). Includes abstract. Keywords: Desalination; Sustainable Development; Island Development; Water Resources; Tourism Development. Includes bibliographical references.
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Young, Lewis L. "Online Student Discussions in a Blended Learning Classroom: Reconciling Conflicts Between a Flipped Instruction Model and Reform-Based Mathematics." BYU ScholarsArchive, 2014. https://scholarsarchive.byu.edu/etd/4209.

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Two ideas are prevalent in teacher professional development today. Teachers are finding new and innovative ways to incorporate technology into their classroom. The use of video and social media is increasing. One type of pedagogy that has emerged among the blended learning pedagogies is flipped instruction, where students participate in some of the instruction outside of the classroom. Another prevalent idea is the focus on inquiry learning and reform-based mathematics instruction. This pedagogy adheres to the idea that students can use their problem solving skills to understand complex mathematics. This qualitative content analysis outlines how one researcher sought to find a balance between the two ideas. The two ideas conflicted at times, but the researcher ultimately found innovative ways to reconcile those conflicts. The study describes how one fourth-grade class used a website to engage in mathematics conversations in a blended learning environment. This blended learning environment maintained the values of a reform-based mathematics classroom. The researcher found that students engaged in conversation online contained instances where students formed theories, questioned one another's theories, built on the thinking of other students, used precise and formal language, and used evidence to support student thinking. Teachers that implement blended learning or flipped instruction should seek out methods that adhere to an inquiry approach to teaching mathematics. The researcher also found that the development of a student in a particular conceptual understanding may have an impact on the depth of conversation they engage in.
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Servedio-Panbechi, Danielle. "Project Pink Ink| Development of a Creative Arts-based Program and Funding Model for a Non-Profit Organization Serving Cancer Patients and Survivors." Thesis, The Chicago School of Professional Psychology, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3732659.

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This project involved the development of a funding database and grant library for the organization Project Pink Ink. Interviews with stakeholders in the organization were conducted to garner information to inform grant selection as well as program need. Content analysis was applied to the transcripts of the interviews. The interviews suggest a great need for a complementary program for oncology patients. After all of the information garnered was synthesized, a grant application was completed and a grant was submitted to obtain funding for the Project Pink Ink organization.

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11

Van, Zyl Cecile. "A script development model for the creation of computer games / Cecile van Zyl." Thesis, North-West University, 2008. http://hdl.handle.net/10394/4196.

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The concept of game development has traditionally not implemented the skills of professional writers to develop the scripts for a computer game. However, due to the growth in complexity and size of the computer game development process, as well as the growing teams of people involved in the development of computer games, the need to employ skilled writers has emerged in modern computer game development. It has, however, become clear that the role of the writer within the collaborative game development process is still ill-defined. And therefore, the writer who wishes to start writing for the games industry, is faced with a great deal of obstacles. It was therefore deemed necessary to develop a script development model for the creation of computer games that can assist the writer of a computer game by means of thorough guidance. The aim of this research project is therefore to develop such a model. The first step towards the establishment of a script development model, would be to determine the position of the writer in the collaborative game production communication process. In order to establish this, a communication model was developed for the communication process of the computer game development process, based on Roman Jakobson's communication model. After the position of the writer in the communication process was established, a game development model was developed to determine the position of the writer within the entire game development process. This was done so that the functions and responsibilities of the writer - within a greater collaborative development process - could be determined. This model was developed based on existing software development models, as well as two different models from the games industry that focus on different aspects within the game development process. With the position, functions and responsibilities of the writer determined, it was possible to postulate a script development model for the creation of computer games. This model was developed with an emphasis on the game context, creative strategies and analytical frameworks available to the writer. Furthermore guidelines were provided on the actual scripting of the computer game script, based on elements from drama theory. To test the script development model, a non-functional prototype (thin-slice) computer game script was developed based on the Fritz Deelman-series (Leon Rousseau). The script development model was used as guideline to establish whether the script development model could in future be used to develop a full-scale, implementable computer game script.
Thesis (M.A. (Afrikaans and Dutch))--North-West University, Potchefstroom Campus, 2008.
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Short, Samuel William. "Sustainable value creation : alignment of stakeholder interests through business model innovation." Thesis, University of Cambridge, 2014. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.708269.

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13

McIlroy, Mark. "Creating a sustainable, competitive advantage within a ‘winning’ football academy model in South Africa." Diss., University of Pretoria, 2010. http://hdl.handle.net/2263/24700.

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African football academies are a seriously neglected field of research but are a highly important step in the evolution of football (Scherrens, 2007). The study is motivated by the lack of research on football academy structures in particular South Africa. The primary focus of the research is on football development in South Africa, whilst it also reviews substantial literature concerning the phenomenon of elite sport development in order to explain the dynamics surrounding the football academy structure. The study identifies the relevant key components within the current football models and proposes a ‘winning’ model for South Africa. The study unpacks two theoretical frameworks, in understanding the impact of competitive advantage within a football academy. Through gaining insight into the strategic models employed within the various researched academy systems, this study outlines the important resources, competencies and capabilities within a football academy. The analysis revealed certain trends and provided the basis for the answering of the research questions. Hence the broad scope which is critical to understanding the football development phenomenon.The research aims to empower administrators and management of football clubs in South Africa with the strategic knowledge to provide a sustainable and competitive academy through player development, which can aid our national teams. The dynamic processes involved in football development enabled a winning model for a football academy in South Africa which could provide a competitive, sustainable advantage for a football academy. Copyright
Dissertation (MBA)--University of Pretoria, 2010.
Gordon Institute of Business Science (GIBS)
unrestricted
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14

Hengels, Adam (Adam P. ). "Creating a practical model using real options to evaluate large-scale real estate development projects." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/33198.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2005.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Includes bibliographical references (leaves 60-62).
Real Options analysis has only begun to be recognized as way to evaluate real estate and is considered "beyond the cutting edge" of financial analysis. Several academic papers have looked at ways that real estate can be analyzed using real options; however a universally practical financial model using real options has not successfully been achieved. There are several reasons why real options analysis has not quickly come to the forefront of financial analysis. The first obstacle is that real options analysis can be quite rigorous and mathematically complex, making it difficult to be easily adopted by the everyday analyst. Presently, the most common method of analyzing real estate is using Discounted Cash Flow, which is relatively systematic and can be universally understood by most persons in the finance world. However, real options theory is not nearly as intuitive, even to the most sophisticated financial persons. There is no tried and true, universally recognized methodology for real options analysis of real estate, at least not yet. Discounted Cash Flow does a very good job analyzing most real estate. However, complex, multi-phased, or very speculative developments justify significantly more sophisticated analysis methods, such as real options.
(cont.) Real options is relatively new to real estate, and awaits daring pioneers who are willing to create intuitive, thorough, and transparent models that could be used by future real estate analysts before real options analysis will ever become a mainstream method for analyzing real estate. With this in mind, this thesis intends to present a practical, comprehensive, and intuitively transparent financial model using Microsoft Excel for analyzing real estate development projects. This thesis will hopefully serve as a basis for future models, and will aid in others' understanding of the advantages and drawbacks of such analysis and how to properly utilize it as a tool for real-world projects. It is also the intent of this model to be utilized and further refined by future students in the Real Estate Development Studio course at MIT and by real-world real estate practitioners.
by Adam Hengels.
S.M.
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15

Åström, Josef. "Value creation and value capture in AI offerings : A process framework on business model development." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-79602.

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Purpose – The purpose of this study is to explore how AI providers ensure value creation and value capture dimensions when developing AI offerings. This by illustrating activities that builds the dimensions and to increase the understanding on how value creation and value capture interplay. Method – To fulfill its purpose, this study adopted an inductive exploratory single case-study approach, conducted at a market leading telecom provider of AI related services. In total, 23 interviews were held with the case company, and the results were generated by applying a three step process of thematic analysis, where the framework’s phases and its underlying activities were identified. Findings – This study’s findings are presented in a process framework, explicitly illustrating key activities for the value creation and value capture dimensions. The framework further suggests AI providers to design AI offerings by going through three phases, i.e. identifying prerequisites for value creation, connecting value creation with value capture opportunities and designing the value offering. It is also found that AI providers must develop multiple business models, and operate them simultaneously, to operationalize AI successfully. Theoretical and practical implications – This study contributes to the theoretical understanding of AI by identifying activities building the value creation and value capture dimensions. In addition, the process framework can be used by practitioners when developing or refining business model architectures for AI offerings. Limitations and future research – This study is limited by its scope, and future research is recommended to perform extended studies where both providers and its customers are included. In addition, this study’s findings highlights the importance of developing and operating multiple business model to operationalize AI successfully. However, this also induces risks of business model cannibalization, which calls for more research.
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Coleman, William James. "The development and practical implementation of a project management model for enhancing new venture creation success." Thesis, Bloemfontein: University of Technology, Free State, 2014. http://hdl.handle.net/11462/238.

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Thesis (M. Tech. (Business Admin.)) - Central University of Technology, Free State, 2014
Research by the Global Entrepreneurship Monitor (GEM) continuously indicate that new venture creation success rate in South Africa is disturbingly low. This situation arises despite numerous support mechanisms in place to encourage citizens to establish their own businesses. This is an indication that current approaches to encourage new venture creation are not working. New approaches must therefore be found. The goal of this study was to combine the processes of project management and entrepreneurship, two seemingly diametrically opposed management philosophies into an integrated process model that will contribute to enhancing the new venture creation process. So, at the heart of this study is the wish to assist prospective entrepreneurs in their new venture creation journey. To achieve this objective, action research design, an emerging approach to qualitative research was adopted. Specifically, the canonical action research was used. Holistically, the study can be described as applied, cross-sectional, descriptive and exploratory in nature. Through a series of iterative canonical action research cycles, a model was developed. The results suggest that despite their seemingly diametrically opposed management philosophies, an integrated project management model for new venture creation is achievable.
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Chavan, Meena S., of Western Sydney Nepean University, and School of Business and Industry Operations Management. "Entrepreneurship development amongst the ethnic community in Australia : a model for ethnic small business creation and success." THESIS_XXX_BIOM_Chavan_M.xml, 2000. http://handle.uws.edu.au:8081/1959.7/725.

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This research seeks to analyse the phenomenon of ethnic business creation amongst the ethnic community in Australia. The main emphasis is on finding the reasons for the process of ethnic business creation over time, focusing on the ethnic resources that the intending ethnic business operators bring to such activities through links to their country of origin. This is a resource-based study, which looks at ethnic resources as a means of sustained competitive advantage and as strategy for success in ethnic business operations in Australia. It attempts to gauge the extent of interactive processes between business operations and the relevant ethnic resources, some of which have a great influence in determining ethnic business people’s success. Policies aimed directly at facilitating, encouraging and strengthening these processes would be a valuable development. This research also examines the theories of small business development and identifies their applicability and relevance to the development of ethnic small business in Australia. The findings of this study enabled the development of a new theory and model for ethnic business creation that links the creation and success of ethnic small businesses to the use of productive diversity principles.
Doctor of Philosophy (PhD)
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18

Chavan, Meena S. "Entrepreneurship development amongst the ethnic community in Australia : a model for ethnic small business creation and success /." View thesis, 2000. http://library.uws.edu.au/adt-NUWS/public/adt-NUWS20030805.132801/index.html.

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19

Watters, Gráinne. "Understanding and creating CPD for and with teachers : the development and implementation of a model for CPD." Thesis, University of Newcastle upon Tyne, 2014. http://hdl.handle.net/10443/2577.

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This document consists of a Systematic Review, a Bridging Document and an Empirical Research report. The Systematic Review explores continuing professional development available to teachers, in particular considering what supports teachers to continually develop their practice. Taking a meta-ethnography approach the review examined seven studies. Synthesis and consequent mapping indicated three third order constructs necessary for teachers’ professional learning to occur; intersubjectivity, reflection and common goal. The review led to the development of a model with three overlapping constructs, needed for such professional learning to occur. The Bridging Document links the Systematic Review findings to the Empirical Research, giving critical justification for how and why decisions were made. It includes exploration of research foci, theoretical paradigm, methodology and analysis. A discussion of how ethics, reflexivity, ontology and epistemology are embedded throughout helps the reader further understand the research. In chapter three the Systematic Review model was used to plan an intervention for teachers. Action Research was carried out with four Heads of House. Semi-structured interviews were used before and after the Action Research cycles to explore the Heads of House experience. This intervention led to transformative learning for the group and analysis suggests that although the Systematic Review model is valid it is a dynamic interaction rather than a static model. Also it includes two additional themes – trust and otherness. The main findings were the change in talk from pre to post interview which highlighted a difference in agentic resources individually and collectively. Implications include highlighting the unique contribution educational psychologists can make and how teachers’ sense of agency can increase through collaborative problem solving. Possible future research is also explored.
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20

Sloane, III Edward Gary. "Remapping the ‘Geography of our Heart’: Towards a Place-Based Model of Education in Faith in Appalachia and Beyond." Thesis, Boston College, 2020. http://hdl.handle.net/2345/bc-ir:109008.

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Thesis advisor: Thomas Groome
How should educators in faith respond to the reality of human-caused climate change and environmental destruction, especially in view of Pope Francis’ prophetic challenge for Catholics to take this reality with utmost and urgent seriousness? In particular, I address those educators in faith who work in and with communities that have borne the disproportionate costs of these realities. Indigenous peoples and those who live in communities where extractive and polluting industries such as timbering, mining, energy production from hydroelectric dams, and plastics production are paramount in my mind. However, I also address those whose imagination and communities are shaped by a consumer society that depends on the displacements and exploitation of the 2/3rds world. Drawing on the work of sociologist, Rebecca Scott, who identifies the thought patterns of the West as being grounded in a “logic of extraction,” I believe that educators in faith have an important role to play in assuring the reception of Pope Francis’ challenge among Catholic faithful to listen to the cry of Earth and the poor, particularly among most White Catholics in the West. In view of the dislocations of extractive socio-economic and cultural-political systems, this dissertation suggests that an appropriate pedagogical response begins with cultivating a deep sense of place. It is essential that each person comes to view their own being as grounded in places composed not only of human built environments but of land, water, and air. As opposed to the more common attitude of “care” or “stewardship” of Creation, the guiding vision of our relationship to Creation should be one of kinship. I give particular attention to the place of Appalachia as a case study for modelling what I call a critical Creation-centered pedagogy. To develop this pedagogy I draw upon Thomas Groome’s model of Shared Christian Praxis, bringing it into dialogue with place-based education. In my examination of place-based approaches to learning I give particular attention to the land education model developed by Indigenous educators. The choice of Appalachia is quite simply because Appalachia, particularly West Virginia, is my place. It is a place I love and know, and I hope that each reader will engage this dissertation with their own place in mind. This pedagogy is a critical pedagogy because it emphasizes the importance of identifying relationships of power that produce and maintain an extractive mentality. I give particular attention to settler colonialism, capitalism, and consumerism as extractive structural systems toward which education in faith must attend if it is to be a force of healing and justice. Young people engaged in critical Creation-centered education in faith are encouraged to think critically about the often complex and contradictory ways in which they are “placed” within these networks of power. It is Creation-centered because I regard Earth as our first and primary teacher. In dialogue with Urie Bronfenbrenner, I develop an understanding of the human person that is thoroughly relational. Human health and well-being are reciprocally related to the health and well-being of the “social ecologies” in which persons live. This requires that educators in faith attend to significant relationships and institutions as well as socio-economic and cultural-political systems with/in the lives of their students. With particular attention to adolescence, I examine the possibilities of Bronfenbrenner’s understanding of human development for faith development. For young people living in or displaced from places such as Appalachia, damaged by extractive systems, it is especially important that they are connected to empowering networks that allow them to nurture positive relationships with God, self, others, and Creation. These relationships must also empower agency from an early age. Young people should also be encouraged in developmentally appropriate ways to act as stakeholders within the significant communities and groups to which they belong. To this end, I draw upon the potential of connecting Positive Youth Development theory to education in faith, with particular attention to recent developments in this field that focus on youth-based community organizing and activism as especially salient for the positive and empowered faith development of young people displaced by oppressive systems of power. Education in faith, when grounded in place, has much to contribute to this process. However, this requires reading the Judeo-Christian tradition with place in mind. The Judeo-Christian tradition offers an alternative logic that calls for a conversion from extraction to jubilee. Covenantal values of sabbath and jubilee express a connection to the land which was central to Jesus’ ministry and preaching on the Kingdom of God. Jesus’ own experience of being placed in Galilee in the context of the extractive economies of the Roman Empire influenced his spiritual development and relationship to the Creator-liberator God. Ultimately, the Judeo-Christian God is a God of life and this includes the life of all beings and all of Creation. Jesus nurtured a movement that brought people into their own power, encouraging a new relationship to land and place. Education in faith should carry forth this mission by creating contexts for healing and justice in places damaged by extraction. Critical Creation-centered pedagogy involves all members of a community and to this extent place-based education in faith moves young people beyond the traditional classroom and challenges the traditional teacher-student relationship. Particularly for young people from oppressed communities, it is important that they discover knowledge present in their place and community. I address primary caregivers and families, classroom educators, parish communities, and the wider civic and bioregional community all of whom have a role to play within a place-based pedagogy. I also give attention to the unique role summer camp programs might play in this process. I conclude by attending to the work already being done by Catholics in Appalachia to seek a faith grounded in a healing and justice bringing relationship to Earth, testifying to the theological vision and ministerial work of the Catholic Committee of Appalachia. My own faith owes much to the ongoing witness of this remarkable movement, which I first encountered as a high school student. In part, my dissertation is an attempt to bring pedagogical focus to the theological and ministerial vision of this remarkable movement of the Spirit in the mountains
Thesis (PhD) — Boston College, 2020
Submitted to: Boston College. Graduate School of Arts and Sciences
Discipline: Religious Education and Pastoral Ministry
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Lidvall, Andreas, and Elina Jormakka. "Capitalizing on circular economy : A Case Study of Circular Business Model Innovation at Scandi Gruppen AB." Thesis, Internationella Handelshögskolan, Jönköping University, IHH, Företagsekonomi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-48971.

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Moving towards a more circular economic model is necessary in order to secure the sufficiency of vital raw materials and to achieve a balance between both economic and environmental prosperity. However, the discussion regarding circular economy from a business perspective is still rather limited, and the practical applications of circular economy are mostly related to waste management and industrial applications. Needless to say, circular economy is much more than just large-scale recycling. Circular economy, as a system which aims to ensure a more circular flow of resources, materials and energy, can embody a variety of expressions from closing resource loops to redesigning products, services and the nature of ownership towards favoring renting, sharing, reusing and other alternative ways of maximize the resource efficiency and extend product life. Hence, the principles of circularity can be applied across all industries, instead of just those operating in the industrial sector. Standing on the way of the development of a global circular economy is the perceived mismatched objectives of profit seeking businesses and sustainability advocators. Businesses want high sales levels and profit margins, whereas at the core of environmental sustainability is often to promote conscious consumption and cut down on activities resulting in pollution and waste. And because circular economy is often strongly associated with sustainability matters, businesses tend to stray away from it as it is considered to work against a company’s purpose of making profit. Yet here is the catch – instead of seeing circular economy just as a sustainability tool, it can also be considered as a viable business opportunity which when effectively exploited, can be a source of competitive advantage and a source of economic value
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Brown, Angela. "Creating a workforce development model : a social enterprise/private sector partnership in the delivery of children and adult care services." Thesis, University of Sunderland, 2014. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.589997.

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Social enterprise has been afforded a high profile by the UK government as a vehicle for enabling economic and social regeneration. The opportunity offered to social enterprise organisations to bid for public sector contracts has been growing with both the last and current government. This raises questions of viability, coherence and governance of social enterprises to address community problems. This report examines a private sector third sector partnership in the North East of England which has delivered commissioned children's services. The private sector company history is tracked from inception in 1999, through the creation of a limited company delivering bespoke and accredited training in childcare. In 2011 the company extended the offer of training to include adult care, and is currently working on innovative programmes to respond to the policy agenda on workforce development and personalisation in adult services. In 2006 the private company set up a separate distinct social enterprise company employing the people whom it had trained in response to unemployment within the ex student body. Whilst much has been written about social enterprise potential to answer local problems of regeneration, this report examines a narrative journey from the perspective of the people within the social enterprise organisation. The questions focus on the people within the company; a journey from student to business owner, and considers the process, relationships and effects of collaborative working between organisations founded on rather different principles of operation. These relationships are explored with public sector procurement in a local authority to ascertain the benefits and disadvantages for sustainability and potential new markets. The report reflects upon the development of practice from private sector business, to a model which interacts with social enterprise and concludes that for the majority of third sector organisations the attempt to become a vehicle for economic and social generation is overly ambitious. The intention of the research is to establish a national model of private sector initiated social enterprise companies linked to training, workforce development and design, with an offer to commissioned services within local authorities. The approach of the doctoral report in structuring a mode of enquiry which enables a framework and articulates a process has been a powerful tool for change.
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PADUR, DIVYACHAPAN SRIDHARAN. "DEVELOPMENT AND TESTING OF AN ENHANCED PREPROCESSOR FOR CREATING 3D FINITE ELEMENT MODELS OF HIGHWAY BRIDGES AND A POST PROCESSOR FOR EFFICIENT RESULT GENERATION." University of Cincinnati / OhioLINK, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1078472870.

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Kirkland, Debra K. (Debra Kay). "Enhancing the Effectiveness of the Lecture Method Through Narrative: the Development of a Model and Manual for Creating and Using Didactic Narratives." Thesis, University of North Texas, 1990. https://digital.library.unt.edu/ark:/67531/metadc500978/.

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Studies show that the use of narratives enhances the lecture method of teaching. The model and manual developed in this study focus on the needs of lecturers who require creative guidance in all aspects of creating and using didactic narratives. This study suggests that the subject content of a lecture has a deep structure that can be used to generate the surface structure of a didactic narrative. The model and manual are informed by theories and models from a variety of disciplines that have been adapted for analyzing subject content, transforming subject content structure into a parallel narrative structure, and integrating the narrative into lecture.
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Creeley, Hannah Highton. "Creating an asset management model for Massachusetts state-aided public housing : a study of policies and practices to inform the Massachusetts Department of Housing and Community Development." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/49689.

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Thesis (M.C.P.)--Massachusetts Institute of Technology, Dept. of Urban Studies and Planning, 2009.
Includes bibliographical references (leaves 70-73).
Local housing authorities in the Commonwealth of Massachusetts currently manage over 50,000 state-aided public housing units on a consolidated, authority-wide level-a style of property management that does not allow for the detailed monitoring or assessment of each property within a local housing authority's portfolio. The private real estate sector and federal public housing authorities with more than 500 federal public housing units manage properties according to an asset management model in which the funding, budgeting, accounting, and management systems are conducted on a property-specific level. Recently adopted for federal public housing authorities, asset management is recognized as an effective tool for generating increased efficiency and accountability as well as improved financial and physical performance for individual properties. Some academics and professionals argue that public housing is fundamentally different from the private sector and should not adopt a private sector business practice. The differences cited include unique resident populations (one is high-need, low-income and the other is independent and financially stable) and the objectives of each sector (one is considered a public service and the other is profit-driven). This thesis investigates the models and mechanisms of two asset management models used in the public housing sector in order to best inform the Massachusetts Department of Housing and Community Development on how to move towards an asset management model for state-aided public housing.
(cont.) First, strategic asset management employed by the social rented sectors of Europe and Australia is driven by four primary characteristics: market-oriented, systematic, comprehensive, and proactive. Second, the U.S. Department of Housing and Urban Development's asset management model for federal public housing authorities is technical and process-oriented with a focus on five core reform areas: property-based funding, budgeting, accounting, management, and performance assessment. Each case is informative in creating an asset management model for Massachusetts state-aided public housing that will increase efficiency and accountability, place a focus on property performance, and end the stigma and isolation of public housing.
by Hannah Highton Creeley.
M.C.P.
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Tidwell, Allison Leigh, Katherine MSW Abbate, and Mallory PhD Lucier-Greer. ""What Does that Even Mean?" Improving Research Accessibility through the Creation and Application of a Tailored Dictionary." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/secfr-conf/2020/schedule/40.

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The scientist-practitioner model underscores the importance of effectively translating research into practice. However, family science research can be difficult for professionals and lay people alike to understand due to the use of scientific jargon. To narrow the gap between research publication and practice, the Military REACH team produced an eight-step process to create a dictionary of terms relevant to research and the military. This dictionary aids Military REACH’s target audiences (i.e., military families, helping professionals, and military leadership and policy makers) in comprehending complex terminology and, therefore, facilitates the understanding and implementation of research. To date, over 220 terms have been included in this online dictionary. Application of the eight-step method will also be discussed to facilitate the adaptation for other online dictionaries.
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Gaur, Aakanksha. "Exploring the creation and evolution of ICT for development initiatives in India : issues of scaling through bricolage, business model design and inclusive innovation." Thesis, Cergy-Pontoise, Ecole supérieure des sciences économiques et commerciales, 2016. http://www.theses.fr/2016ESEC0008/document.

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Cette thèse de doctorat étudie la façon dont les organisations, en particulier les entreprises sociales, créent et mettent en œuvre des technologies de l'information et de la communication (TIC) pour les populations vivant "au bas de la pyramide" (BoP) et comment de tels projets permettent de lutter contre l'exclusion (ICT4D). Ce travail de recherche est basé sur des données recueillies à partir de deux organisations situées en Inde, l'une opérant principalement dans les zones rurales et l'autre dans les milieux urbains. Ces deux organisations ciblent principalement les populations marginalisées, et opèrent dans un marché strictement réglementé. Ces données ont été collecté principalement à partir d'approches qualitatives. comprenant des interviews, et des documents d'archives. Après un chapitre introductif présentant les motivations et spécificités de ce travail, cette thèse est composée de trois articles. Le premier article explique comment les entreprises sociales répondent à la fois à une mission sociale et une mission de profit, en fournissant des services TIC aux populations marginalisées. Cet article explique comment les entreprises sociales utilisent différentes formes de bricolage pour faire face aux défis liés aux ressources disponibles et aux contraintes réglementaires. Le deuxième article examine l'importance des composants d'un modèle d'affaire dans la fourniture de TIC. Cet article suggère que, en plus de la proposition, l'architecture et la finance, le réseau "innofusion" et la valeur de co-création sont deux éléments supplémentaires essentiels à un modèle d'affaire pertinent pour les communautés marginalisées. Le troisième article propose une théorisation du rôle de l'innovation inclusive (une forme d'innovation émergente pour les marchés à faible revenu) pour permettre le développement des communautés marginalisées. Cette approche propose de tenir compte (1) du rôle des institutions financières dans les zones rurales et (2) de la prolifération rapide des TIC pour faciliter l'innovation inclusive, en prenant pour exemple les femmes en milieu rural. Enfin, cette thèse offre plusieurs contributions théoriques et pratiques. Tout d'abord, en mobilisant le concept de bricolage, cette recherche fournit des indications utiles à la compréhension des TIC pour les populations marginalisées, en particulier dans un contexte de ressources limitées et d'environnement restrictif. Le deuxième article propose également une contributions théorique majeure puisqu'il souligne l'importance des composants d'un modèles d'affaire en proposant l'addition de deux nouveaux composants pour l'introduction des TIC au sein des populations marginalisées à savoir le réséau innofusion, et la co-création de valeur. Et le troisième article fournit une analyse précise et détaillée de l'innovation inclusive pour les populations marginalisées. Enfin, cette thèse suggère aux professionnels comment structurer leurs opérations et leurs modèles de revenus pour des populations à faible revenu. De manière générale, cette thèse ouvre la voie pour l'étude des populations marginalisées, en terme de recherche en système d'information, qui a reçu jusqu'alors une attention trop limitée
This dissertation investigates how organizations (specifically social enterprises) create and implement information and communication technologies for development (ICT4D) projects for the people at the bottom of the pyramid (BoP) and how such initiatives achieve scale. Building upon the case of mobile money in India, it explains how organizations develop ICT4D projects for the BoP, and explores the issues of business models, inclusivity and scaling in such projects. It is based on data collected from two organizations, one with operations mainly in rural areas and the other one in an urban setting. These organizations which primarily target marginalized communities, operate in a strictly regulated market, and face initial resource challenges. The data is collected from multiple sources, including interviews and archival material such as organizational records, annual reports, formal project reports, etc. Following the introductory chapter, the dissertation comprises three related papers. The first explains how social enterprises that have both a social and a profit mission, provide ICT-enabled services to the people at the BoP and achieve scale. It discusses how ICT social enterprises employ different forms of bricolage to cope with resource challenges and regulatory constraints and scale up. The second paper examines the role of business models in providing ICTs to the BoP and discusses the key components of such business models. It proposes that in addition to the previously discussed value proposition, value architecture and value finance components, innofusion network and value co-creation are also crucial components of such business models due to the specific characteristics of the BoP communities. The final paper of this dissertation theorizes the role of inclusive innovation (an emerging form of innovation in low income markets) in enabling development for marginalized communities. Taking into account 1) the role of micro financial institutions in rural areas and 2) the rapid proliferation of mobile technologies, it studies the ways in which micro financial institutions leverage mobile technologies to facilitate inclusive innovation in marginalised communities, specifically those for women. The dissertation offers contributions to theory and practice. First, by investigating bricolage, it provides useful insights into understanding aspects of scaling for ICT social enterprises, particularly in resource constrained and restrictive environments. Second, it discusses the particular importance of business models for the BoP. Given the specificities of BoP communities, I propose five key dimensions of business models that are appropriate for delivering ICTs. Extending this, the third paper also proposes contributions to the emerging field of inclusive innovation and provides a novel way to understand innovation in marginalised communities. The dissertation also provides practitioners (that deal with BoP communities) useful insights into the ways in which they might structure their operations and revenue models and deal with the partners they could engage with to expand and scale. Finally, this dissertation argues for more focus on marginalised communities such as women in rural areas that have received limited attention in IS research
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28

Shamsian, Negin. "Health informatics in plastic surgery : the creation, development and evaluation of an interactive upper limb surgery website with an anatomical three dimensional visualisation model." Thesis, University of Leeds, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.613421.

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Background: The concept of informed consent is one that is not clearly elucidated. Prior to any invasive procedure, surgeons have a legal obligation to inform patients about the procedure. Traditionally, this has involved a discussion with a surgeon , occasionally supplemented by written leaflet information directed at the specific procedure. Objective: The main objective was to create, develop and evaluate an interactive upper limb surgery website with an anatomical three dimensional visualisation model. The purpose of this was to compare the use and effectiveness of an oral consultation alone and an oral consultation with a web-based visualisation package on the rate of information retention in patients undergoing carpal tunnel decompression. Methods: This was a prospective study with 50 participants who underwent a standard oral consultation. Detailed information was given about the indication, the probable complications and the details of the forthcoming carpal tunnel decompression procedure. There was a post consultation questionnaire measuring information retention of the standard risks of carpal tunnel decompression. This was then followed with a visualisation intervention (standardised information supported by an interactive three dimensional hand website and carpal tunnel model). Information retention was measured following the exposure to the multimedia package. The main outcome measure was patient's immediate information retention of the risks of surgery. Results: Patients who had the oral consultation and visualisation had higher information retention of the risks of surgery. Conclusions: Using an interactive computerised hand surgery visualisation model increased the information retention of the patients. The presentation of the visualised information in the Visualisation Group did not require significantly more time than the standard consultation. Discussion: Patients want more information and greater involvement in decisions about their treatment according to The Healthcare Commission Survey results from 2004 - 2010. The results of the survey reveal that patients are being discharged without enough information. Risks, benefits and expected outcomes of treatments still need to be communicated better to patients. Given the substantial increase in recent years of medico-legal claims against surgeons in the United Kingdom with Plastic Surgery traditionally one of the most vulnerable, computerised visualisation may provide a means of improving the consent process thereby decreasing litigation,
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Puskas, Marcia L. "Creative play and child development." CSUSB ScholarWorks, 1985. https://scholarworks.lib.csusb.edu/etd-project/185.

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30

van, der Heijden Anna M. H. "Creating an Environmental Education Website at the Smithsonian Environmental Research Center." Miami University / OhioLINK, 2002. http://rave.ohiolink.edu/etdc/view?acc_num=miami1019050512.

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31

Lucena, Nathaniel. "A Mediational Model of the Creative Process." W&M ScholarWorks, 2007. https://scholarworks.wm.edu/etd/1539626540.

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32

Doneman, Michael. "Creative industries development in regional Queensland." Queensland University of Technology, 2006. http://eprints.qut.edu.au/16281/.

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Creative industries have significance in considerations of regional development because of their potential for both social-cultural and political-economic benefit. This is especially the case in Indigenous communities, given the potential of traditional and contemporary cultural expression for industry development and employment. This research set out to explore and evaluate an action research approach to creative industries development in regional contexts, stimulated by a research initiative of Queensland's Department of State Development in cooperation with Queensland University of Technology's Creative Industries Research and Applications Centre. It is based on an analysis of seven pilot projects undertaken between 2002 and 2004, most of which involved Indigenous participation and which gave rise to consideration of the additional value of Indigenist research perspectives. The research found that an action research methodology, informed by Indigenist research values, can assist creative enterprise development in a regional context through the development of new businesses or by value-adding to existing businesses, and the consequent generation and exploitation of new intellectual property. In this process, it found that there is an emerging role for the creative entrepreneur, such a role arising from the practices of community cultural development and social-cultural animation.
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Slukhenska, R. V. "Creative self-development of future doctors." Thesis, БДМУ, 2022. http://dspace.bsmu.edu.ua:8080/xmlui/handle/123456789/19630.

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34

Ramaccia, Elizabeth M. (Elizabeth Marie). "Creative agencies : a model for building community capacity." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/67234.

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Thesis (M.C.P.)--Massachusetts Institute of Technology, Dept. of Urban Studies and Planning, 2011.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 219-226).
This research investigates how existing initiatives based in artistic and non-artistic disciplines build indigenous capacity for leadership in disenfranchised communities through the application of the creative process. There is a perceived disparity between the missions and processes of community-based arts initiatives and non-arts initiatives in practice and in literature. However, this thesis evaluates both types of initiatives against a set of measurements for successful capacity building and finds that all cases enlist a similar creative process. Often considered only in relation to artistic endeavors, an agenda-drive, democratic, creative process can incubate leadership. The components for such a process are identified and discussed in this research through in-depth narratives and analyses of three initiatives: the Highlander Research and Education Center in eastern Tennessee, Appalshop in eastern Kentucky, and the Village of Arts and Humanities in North Philadelphia. Despite widely varying vehicles for capacity-building - popular education and organizing, arts and media production, and spatial transformation and arts programming, respectively - all enlist the creative process. This research finds that the creative process can provide an analogous experience to that which community leaders enact to create change while concurrently developing a skill set that is transferable to the activities of community leadership. Additional benefits and impediments because of the use of the arts in capacity-building endeavors are discussed in this thesis. While indigenous cultural expression and artistic production are valuable when integrated, the initial motivations and backgrounds of the founding artists, the perceived competition between artistic production and leadership development, and the misconception of the purpose of their efforts by a broader audience, introduce challenges to capacity building. Additional challenges to all capacity-building initiatives stem from a mismatch between the measurements required by their funding sources and those that capture their most meaningful output.The findings of this research can provide guidance for new and veteran practitioners of leadership development, community development, or community-based artistic enterprises.
by Elizabeth M. Ramaccia.
M.C.P.
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35

Ness, Paul Edward. "Creative software development : an empirical modelling framework." Thesis, University of Warwick, 1997. http://wrap.warwick.ac.uk/3059/.

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The commercial success of software development depends on innovation [Nar93a]. However, conventional approaches inhibit the development of innovative products that embody novel concepts. This thesis argues that this limitation of conventional software development is largely due to its use of analytical artefacts, and that other activities, notably Empirical Modelling and product design, avoid the same limitation by using creative artefacts. Analytical artefacts promote the methodical representation of familiar subjects whereas creative artefacts promote the exploratory representation of novel subjects. The subjects, constraints, environments and knowledge associated with a design activity are determined by the nature of its artefacts. The importance of artefacts was discovered by examining the representation of different kinds of lift system in respect of Empirical Modelling, product design and software development. The artefacts were examined by identifying creative properties, as characterized in the theory of creative cognition [FWS92], together with their analytical counterparts. The processes of construction were examined by identifying generative and exploratory actions. It was found that, in software development, the artefacts were analytical and the processes transformational, whereas, in Empirical Modelling and product design, the artefacts were both creative and analytical, and the processes exploratory. A creative approach to software development using both creative and analytical artefacts is proposed for the development of innovative products. This new approach would require a radical departure from the established ideas and principles of software development. The existing paradigm would be replaced by a framework based on Empirical Modelling. Empirical Modelling can be though of as a situated approach to modelling that uses the computer in exploratory ways to construct artefacts. The likelihood of the new paradigm being adopted is assessed by considering how it addresses the topical issues in software development.
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McClellan, Timothy. "Creative learning approaches for undergraduate self-development." Thesis, University of Southampton, 2013. https://eprints.soton.ac.uk/368989/.

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This thesis investigates creativity in the undergraduate curriculum and how students respond to creative approaches to learning within their studies. Specifically, the thesis considers how the use of multiple creative learning methods may enhance undergraduate learning and the role that creative visualisation and guided imagery can play in this experience. The thesis presents the learning stories of six undergraduates in the main study who took one of these modules. Interviews were conducted and a range of other documentary data, such as learning journals and assignments, was collected and analysed in order to detail each student’s journey through and experience of the module. The analysis is presented in three separate sections; firstly, as individual student case studies; secondly, as a thematic cross-case analysis; and thirdly, as a synthesis of the data with theoretical constructs and current debates surrounding creativity in higher education with conclusions and recommendations for individual and sector practice. The thesis discusses the ‘messy’ nature of research, highlights the compromises and difficulties inherent in a PhD project and illustrates how these issues were overcome. The work also reflects on the researcher’s own PhD learning journey and identifies a number of themes that influence the efficacy of the teaching of creative skills in undergraduate programmes. The thesis proposes a number of new models that have been integrated into the author’s own teaching and that have wider implications for the teaching of transferable skills in creativity and creative thinking in higher education for practice-based and non-vocational programmes as well as consultancy opportunities for industry. New knowledge proposed within the thesis includes a refined model of student engagement and a model to plot the student journey of self-discovery. The thesis also offers a critique of and guidelines for the use of guided imagery to promote student creativity in higher education.
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Climer, Amy E. "The Development of the Creative Synergy Scale." Antioch University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1464731255.

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Karastathi-Panagiotou, M. "Creativity, the creative school and the greek gymnasium : A conceptual model for a creative gymnasium." Thesis, Lancaster University, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.379185.

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Meunier, Bogdan. "Complexity, diplomatic relationships and business creation : a cross-regional analysis of the development of productive knowledge, trade facilitation and firm entry in regional markets." Thesis, Paris 1, 2019. http://www.theses.fr/2019PA01E001/document.

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Cette thèse adopte une approche analytique interrégionale de trois régions économiques pour évaluer les connaissances productives et la diplomatie dans le contexte d’intégration régionale, et en parallèle, les déterminants de la création d'entreprises. Du point de vue de l'intégration européenne, nous introduisons une nouvelle méthodologie de contrôle synthétique pour évaluer l'impact de l'adhésion à l'UE sur l'indice de complexité économique des nouveaux États membres d'Europe centrale et orientale. Nos résultats indiquent que l'adhésion à l'UE a joué un rôle catalyseur pour la connaissance productive des pays portant de faibles niveaux de complexité avant l'adhésion, permettant un taux de développement plus élevé dans la sophistication de l'espace d'exportation de leurs produits. En élargissant notre analyse à tous les pays européens et aux États d’Afrique du Nord, nous procédons dans un deuxième temps à l’analyse des déterminants du commerce des infrastructures institutionnelles et logistiques en élargissant le modèle de Gravité pour y incorporer des éléments de diplomatie (notamment la présence d’ambassades et d’ambassadeurs). Nos résultats démontrent les avantages des infrastructures immatérielles et matérielles ainsi que de l'activité diplomatique sur le commerce bilatéral des PECO et de l'Afrique du Nord, confirmant l'importance de ces variables en tant que moteurs de l'intégration régionale. Dans une dernière partie, nous concentrons notre analyse sur Fédération de Russie en tant que région géographique en introduisant une régression panel des déterminants de l’entrée et de la sortie d’entreprises. Cette évaluation empirique conclut que les défaillances institutionnelles et l’environnement politico-économique ont des effets significatifs sur la création et la destruction d’entreprises russes, avec une estimation robuste du prix mondial du pétrole (quelle que soit la différence entre les régions cibles) suggérant une forte exposition de chaque région russe à une crise mondiale
This thesis takes a cross-regional analytical approach of three distinct economic areas to evaluate productive knowledge and diplomacy in the context of regional integration alongside determinants of business creation. From the angle of European integration, we introduce a new synthetic control methodology to evaluate the impact of EU accession on the economic complexity index of new CEE member states its results indicating that accession to the EU acted as a catalyst for the productive knowledge of countries with low levels of complexity before accession, allowing a higher rate of development in the sophistication of their product export space. Expanding our analysis to include all European countries and North African states, we proceed in a second stage to analyse institutional and logistical infrastructure determinants of trade by extending the traditional Gravity model to incorporate elements of diplomacy (including the presence of embassies and ambassadors). Our results demonstrate the benefits of soft and hard infrastructure as well as diplomatic activity on the bilateral trade fixed effect CEE and North African countries, validating their importance of these variables as powerful drivers of regional integration. In a final part, we turn our analysis to the Russian Federation as a regional geography with a panel regression analysis of the determinants of firm entry and exit. The empirical evaluation concludes that institutional failures and the politico-economic environment exhibit statistically significant and economically meaningful effects both on the creation and destruction of Russian firms, with a robust estimate of the world oil price (irrespective of the difference in target regions) suggesting a possible high exposure of each Russian region to a global crisis
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40

Dappert, Angela. "DePICT : a conceptual model for digital preservation." Thesis, University of Portsmouth, 2013. https://researchportal.port.ac.uk/portal/en/theses/depict(1c00d04a-7588-4745-be94-1ee1a73b51ee).html.

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Digital Preservation addresses a significant threat to our cultural and economic foundation: the loss of access to valuable and, sometimes, unique information that is captured in digital form through obsolescence, deterioration or loss of information of how to access the contents. Digital Preservation has been defined as “The series of managed activities necessary to ensure continued access to digital materials for as long as necessary” (Jones, Beagrie, 2001/2008). This thesis develops a conceptual model of the core concepts and constraints that appear in digital preservation - DePICT (Digital PreservatIon ConceptualisaTion). This includes a conceptual model of the digital preservation domain, a top-level vocabulary for the concepts in the model, an in-depth analysis of the role of digital object properties, characteristics, and the constraints that guide digital preservation processes, and of how properties, characteristics and constraints affect the interaction of digital preservation services. In addition, it presents a machine-interpretable XML representation of this conceptual model to support automated digital preservation tools. Previous preservation models have focused on preserving technical properties of digital files. Such an approach limits the choices of preservation actions and does not fully reflect preservation activities in practice. Organisations consider properties that go beyond technical aspects and that encompass a wide range of factors that influence and guide preservation processes, including organisational, legal, and financial ones. Consequently, it is necessary to be able to handle ‘digital’ objects in a very wide sense, including abstract objects, such as intellectual entities and collections, in addition to the files and sets of files that create renditions of logical objects that are normally considered. In addition, we find that not only the digital objects' properties, but also the properties of the environments in which they exist, guide digital preservation processes. Furthermore, organisations use risk-based analysis for their preservation strategies, policies and preservation planning. They combine information about risks with an understanding of actions that are expected to mitigate the risks. Risk and action specifications can be dependent on properties of the actions, as well as on properties of objects or environments which form the input and output of those actions. The model presented here supports this view explicitly. It links risks with the actions that mitigate them and expresses them in stakeholder specific constraints. Risk, actions and constraints are top-level entities in this model. In addition, digital objects and environments are top-level entities on an equal level. Models that do not have this property limit the choice of preservation actions to ones that transform a file in order to mitigate a risk. Establishing environments as top-level entities enables us to treat risks to objects, environments, or a combination of both. The DePICT model is the first conceptual model in the Digital Preservation domain that supports a comprehensive, whole life-cycle approach for dynamic, interacting preservation processes, rather than taking the customary and more limited view that is concerned with the management of digital objects once they are stored in a long-term repository.
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Peres, Edna. "Mindscape - a centre for creative development in Sunnyside." Diss., Pretoria : [s.n.], 2005. http://upetd.up.ac.za/thesis/available/etd-05182005-112338.

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42

Murray-Browne, Tim. "Interactive music : balancing creative freedom with musical development." Thesis, Queen Mary, University of London, 2012. http://qmro.qmul.ac.uk/xmlui/handle/123456789/8608.

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This thesis is about interactive music, a musical experience that involves participation from the listener but is itself a composed piece of music and the Interactive Music Systems (IMSs) that create these experiences, such as a sound installation that responds to the movements of its audience. Some IMSs are brief marvels commanding only a few seconds of attention. Others engage those who participate for considerably longer. Our goal here is to understand why this difference arises and how we may then apply this understanding to create better interactive music experiences. I present a refined perspective of interactive music as an exploration into the relationship between action and sound. Reasoning about IMSs in terms of how they are subjectively perceived by a participant, I argue that fundamental to creating a captivating interactive music is the evolving cognitive process of making sense of a system through interaction. I present two new theoretical tools that provide complementary contributions to our understanding of this process. The first, the Emerging Structures model, analyses how a participant's evolving understanding of a system's behaviour engages and motivates continued involvement. The second, a framework of Perceived Agency, refines the notion of `creative control' to provide a better understanding of how the norms of music establish expectations of how skill will be demonstrated. I develop and test these tools through three practical projects: a wearable musical instrument for dancers created in collaboration with an artist, a controlled user study investigating the effects of constraining the functionality of a screen-based IMS, and an interactive sound installation that may only be explored through coordinated movement with another participant. This final work is evaluated formally through discourse analysis. Finally, I show how these tools may inform our understanding of an oft-cited goal within the field: conversational interaction with an interactive music system.
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Wu, Chun-Te, and 吳俊德. "The Development Model of Cultural and Creative Parks:Creativity 4P Model." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/yzg5cu.

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碩士
國立中興大學
科技管理研究所
98
Cultural and creative industries are one of the emerging industries that affect the economy in the 21st century, establishing Cultural and Creative Park may be one of the best strategies to promote the cultural and creative industries. It can also be the media for “Cultural Creativity” and “Industrial Economy”, “Life Art” and “Business Consumption” can create high value-added opportunities, and increase employment rate and the quality of life. There are five Cultural and Creative Parks in Taiwan nowadays: Taipei Huashan Cultural and Creative Park, Taichung Cultural and Creative Park, Chiayi Cultural and Creative Park, Tainan Cultural and Creative Park, and Hualien Cultural and Creative Park. Only Taipei Huashan Cultural and Creative Park is open. Other parks are under remodeling. There are 75 Cultural and Creative Parks in Shanghai city. Every park can reach up to 100% booth recruitment, with about 70 to 334 companies and venders inside each. Because of this, Taiwan has a long way to go. Because Cultural and Creative Park is a newly emerging industry, there is little literature review and its research dimensions are not clear. In this study we will choose a case-study to get an in-depth understanding. The reason why we choose Huashan Cultural and Creative Park and Shanghai Tangzihfun Cultural and Creative Park is that the former has a well developed system and can serve as a good example for other Cultural and Creative Parks in Taiwan. Most of its place is open. Shanghai Tangzihfun Cultural and Creative Park is the best in Shanghai city with abundant street views and preserved historical remains. In the past most scholars use Rhodes creativity 4P theory for school education. They study how to find students with creativity. This research is based on creativity 4P: person, process, press and product. These four dimensions will be the theory framework. It will also analyze the differences of development between “Taipei Huashan Cultural and Creative Park” and “Shanghai Tangzihfun Cultural and Creative Park” by using in-depth interview method of case study and secondary data collection. This research aims to compare the policies, difficulties and challenges of promoting the Cultural and Creative Park between Taiwan and China. It will also look for the strategies to solve the problems of cultural parks between Taiwan and China. This study hopes to find information gap for Cultural and Creative Park, so we can provide suggestions for further improvement of Cultural and Creative Park in China and Taiwan.
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44

吳俊延. "Creative Development Model of Computer Aided Product Design." Thesis, 2000. http://ndltd.ncl.edu.tw/handle/50533298225052499694.

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碩士
大葉大學
工業設計研究所
88
The improvement of computer technology leads design to the area of automation and C.A.I.D. (Computer Aided Industrial Design) is also formed gradually. In the mean time, C.A.I.D. system only focuses on 3-D model creation but ignores the much more and complete creative design in order to make more profit for enterprises. Therefore, applying the concept and methods of product innovation strategy in C.A.I.D. system would innovation. In the put, the C.A.I.D. usually made a computerization in the process of design, but lack of consideration in the characteristics of human and P.C. Design is a kind of creation job, designer should think what kinds of the work are suitable to be replaced or aided by computer. Furthermore, it will draw on the strength of each to offset the weakness of the other, and bring the creation of human being and computer tools into full play. After all, man can use computers to design but human being would never be replaced by computers. The purpose of this research is to apply the advantage of C.A.I.D. and network, integration of C.A.I.D. in order to achieve design interactivity and creation. By leading C.A.I.D. into the concept of product innovation strategy, it saves the time of design process and rises up the effort of job. Finally, it quality makes a good of concept, and offer a good chance in market for Enterprise.
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45

Rong-Zong, Lin, and 林榮宗. "Exploring the development of Cultural and Creative Workshops:Agency Model." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/xe9zec.

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碩士
亞洲大學
經營管理學系碩士在職專班
106
Taiwan's transition from manufacturing to a creative economy and a knowledge-based economy requires talents who need to know how art and economics can benefit from economic theory. The art licensing industry in Taiwan is promising, however, the related research is still weak. Rarely on an agency model of current cultural and creative industry innovation. In recent years, our government has been working hard to cultivate an intermediary for the cultural and creative industry. The purpose of this study for the workshop through limited case studies discusses the strategy of agency model innovation of cultural and creative industry. This paper used Agency Model. Research data reported containing the case with representative each religious heritage event for analysis unit, through secondary data and depth interview data, according to type than on, and explained construction, and time sequence analysis and program logic for data analysis, hopes through data interpretation and analysis. The study have four strages to learn the evolution. And the research results and management implications to current cultural and creative industry.
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46

(9109535), Mehdi Ghahremani. "INVESTIGATING CREATIVE AND DESIGN-ORIENTED PRACTICES IN K-12 ENRICHMENT COURSES." Thesis, 2020.

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This thesis is an article-based (3-paper format) dissertation. In the first article, the research team adapted an input-process-outcome (IPO) model of group-level processes in the classroom, as a theoretical framework, to examine students’ experiences regarding pre-college engineering curricula, classroom environments, and their experiences with the creative process in the two engineering courses offered in a university-based summer enrichment program. Applying provisional and open coding to semi-structured interview data from 16 participants, an Input-Process-Outcome Model of Collaborative Creativity (IPOCC model) was developed. In this study, I grouped our findings under Inputs, Group Processes, Outcomes, and Mediating Factors. The IPOCC model expands the 4P model of creativity to incorporate more collaborative contexts. According to the 4P model, creativity can be viewed from four different perspectives: Person, Process, Product, and Press. The IPOCC model suggests that in K-12 collaborative practice, creativity involves group-level considerations in addition to individual-level components. The IPOCC model offer insights for educators in terms of input components, group processes, and mediating factors that can facilitate learners’ engagement in creative teamwork. Findings of this study indicated that a combination of challenging tasks, open-ended problems, and student teamwork provides a rich environment for learners’ engagement to think creatively.

The purpose of the second study was to systematically investigate how novice/K-12 students’ visual representation of design ideas has been operationalized, measured, or assessed in the research literature. In the different phases of screening in this systematic review, inclusion, exclusion, and quality criteria were applied. From an initial sample of 958 articles, 40 studies were included in the final step of the coding process and qualitative synthesis. Applying provisional and open coding, three broad themes, and 23 characteristics were identified that have been used by researchers to conceptualize sketching of ideas, in novice/K-12 design activities: Communicating Ideas, Visual-Spatial Characteristics, and Design Creativity. We propose this Three-pronged Design Sketching (3-pDS) framework to examine K-12 design sketches.

In K-12 settings, one major challenge of conducting research on the influence of engineering education programs and curricula involves assessment. There is a need for developing alternative, effective, and reliable assessment measures to evaluate students’ design activities. The third study aimed to address this need by developing the idea-Sketching Early Engineering Design (i-SEED) Scale to assess pre-college learners’ freehand sketches in response to a design task. Applying the Three-pronged Design Sketching (3-pDS) as a theoretical framework, the purpose of this study was to examine evidence of content validity, construct validity, and internal consistency of the i-SEED Scale data. The data collection took place in a residential summer enrichment program for students with gifts and talents at a Midwestern university. Following different stages of scale-development design, a sample of 113 design sketches were scored in this study, and the scores were used to provide evidence of the validity of the data for the i-SEED Scale. The sketches were generated by 120 middle- and high-school students in a collaborative design-oriented course. Exploratory factor analysis results supported a three-factor model for the i-SEED Scale, including Visual-Spatial Characteristics, Design Creativity, and Communicating Ideas.
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47

Chu, Chien-yi, and 朱茜儀. "Charm and Transform in Chung-Hsin Market: the Development Model of Urban Creative Cluster." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/84889103108213332273.

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碩士
國立雲林科技大學
創意生活設計碩士班
100
Taichung was once called ─Desert of Culture∥ because of its developing strategy which is over emphasized on economic development. Since importance of culture has been raised, the government started to construct city’s cultural connotation. Meanwhile, there are some spontaneous cultural blocks which are formed by creative class appeared in city. And if it is formed in a big city and combines city’s characteristics, there will be unduplicated charm. Therefore, the study chose ─Chung-Hsin Market∥ as an object of observation to find out another exit strategy of city, and tried to use Creative City as a solution and disucss creative principals of ─Chung-Hsin Market∥. The six main research targets are ─Hei-bai Qie∥, ─Z space∥, ─A room of one''s own∥, ─Chung-hsin-min-yi∥, ─CameZa Square∥ and ─Siao-lu-ying-hua∥. The study interviewed the artists of the six spaces and also the sightseers and residents to discuss the developing sequence and reasons then analyze the development model of creative cluster. The study found out that there are four main conditions of developing a creative cluster which are (1) a group of brave and hot-blooded creative workers, (2) cheap rent of a display space, (3) unlimted developing mileu, and (4) a quite tolerant block. Through time axis, the study concluded that there are two condition of developing a creative cluster, which are the inner condition: creative class and spatial creativity and clustering; the outer condition: local residents, shops, government, sightseers and subjects of debate.
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48

Fang, Albert, and 方金寶. "Analysis of the Development Strategy and Statute of Taiwan Cultural Creative Industries with Porter Diamond Model." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/97456642251756165022.

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碩士
國立成功大學
高階管理碩士在職專班
94
As Taiwan’s economy takes off, labor-oriented industries in the past gradually transformed and restructured their organizations in order to achieve a sustainable position with competitive advantage in the market. To study Taiwan’s strategies on developing cultural creative industry and its related laws and regulations, this study chose subjects from the following three categories: government officials involving in developing strategies for the cultural creative industry, scholars and experts specialized in this field, and people who are actually engaging in the creative cultural work. This study mainly applied methods of paper analysis, in-depth visitation, analytic hierarchy process and triangulation to prove the results of this study, and finally summarized the conclusion of this study as described in the following: 1.The difference in nature between the cultural creative industry and traditional manufacturing industry is significant, and such difference does not simply reflect on production schedule or reformation of precision technology, but rather, it is an operation of a brand new way of thinking. 2.When promoting the cultural creative industry, the government plays the role of a coordinator connecting the industry with ordinary business operation model. As a promoter, the government employs policies as tools as well as laws and regulations. 3.The government should enhance the political and economic stabilities across the strait, make good use of the resources within the great China economic circles, lower the costs, develop brand names and expand market shares, and also seek the feasibility of developing brand names from Mainland China. 4.The government should combine the know-how in manufacturing industry and information technology with the contents and creativity in the cultural creative industry to enhance its innovative and competitive force, and also encourage more investment to pour in by nurturing a flagship industry to make a fine demonstration. 5.The government should actively lead venture capital to invest on the cultural creative industry, and by using the venture capital funds as well as technologies from the government and government agencies assist general business entities to cope with foreign pressure and competition. 6.The government should manage to raise the level of strategic execution, enhance budget and integration, and be ready for any interdepartmental coordination and law relief to cope with the impact from Mainland China and Korea. The government should also consider replacing tax relief with measures such as subsidy and law relief.
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49

PAN, PO-CHUN, and 潘柏君. "The Development Model of Local Culture Based Creative Cluster──Taking the Xiluo Traditional Street as Example." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/92h4f4.

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碩士
國立雲林科技大學
創意生活設計系
107
As the countries worldwide commute frequently, many cultures of the local downtown has tended to be consistent where many local cultures are affected by each other. In the case of the globalization emerging increasingly, countries and cities start to be aware of the importance of the local cultures and features, and developing the local cultures has become the important local new issue. This study takes cultural and creative industries which are located at Yanping old street, Xiluo downtown, Yunlin county as subject. The purpose is : 1) Analyzing the local cultural way which is used at the cultural and creative story on the Xiluo Traditional Street. 2) Analyzing the connective way which is used at the cultural and creative story on the Xiluo Traditional Street. 3) Concluding the cultural and creative story on the Xiluo Traditional Street how to use local culture to develop the cultural and creative industries. This study used document analysis to understand how Louyoung Cultural and Education Foundation, which is located at Xiluo downtown, Yunlin county to implement the old street regeneration campaign of Yanping old street, and they actually carry on participatory observation at Louyoung Cultural and Education Foundation. They interview the creative store on the old street, and carry out grounded theory to analyze. Through research result we can find that there are seven ways which creative stores use local culture: 1) Using text image to show the living style and local history. 2) Taking local history as the content of display. 3)Taking historic building as exhibition space and creative product. 4) Using industrial culture to offer guides, displays, foods, DIY event Services, teaching activities and crafts. 5) Appling aqueduct to plan a trip. 6)Using local plant material to work. 7) Using individual creation to make a theme park. This study find that the creative stores and the creative settlements are connected by following methods: organizing events and cooperating together, the work commissions among stores and settlements, joining certification and interacting with residents and stores. This study constructed the development pattern of Xiluo creative cluster and its can be divided into three level, the first level: the types of the creative store to use local culture. The second level: the stores inside the village link with network relationship. The third level: creative stores use local culture to produce the products, services and landscapes.
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50

Kuo, Chia-hsun, and 郭家勳. "The Dialectic on the Development of Culture & Creative Industries in Taiwan with Culture Ecology Model." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/57612814156374581491.

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Abstract:
碩士
國立高雄大學
都市發展與建築研究所
95
The development of culture & creative industry in Taiwan is unique, the concept and slogan named “Culture Industrialized and Industry Cultural” plays an important role in the developing process. Besides, the hardware is preferable than software in Taiwan, because the instant visibility can earn great attention for the public campaign. Furthermore, the culture identity is still in panic, the related attempt is oriented to the culture identity campaign. Therefore, the study of the development of culture & creative industry in Taiwan is complicated, it shall be analyzed by an extensive concept. The research designed a concept called “Culture Ecology”, which formed by three factors, there are creative economy, culture capital, and creative class. This concept derived that the creative class playing an important role of the development and what will cause the public culture campaign investment inefficient. The context of “Culture Ecology” is also an approach to discover the difficulty in Taiwan. The research has studied several cases with the dialectic method for the fundamental construction. The research derived that sustainable financial support plan to the talents is one of the main scheme that shall be built. The talent will turn invisible idea to a solid products and service, and the effectiveness of symbolic meaning of culture identity required long process plan. The healthy “Culture Ecology” will fulfill the ecology for the development of culture & creative industry, which is expected to make Taiwan prosperous and competitive.
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