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Dissertations / Theses on the topic 'The New Legend'

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1

Dale, Margaret Elizabeth. "House Legends and Perceptions of the Civil War: a Multiple Case Study on the Civil War Legends Told About Antebellum Homes in the New River Valley, Roanoke Valley, and Nearby Counties of Virginia." Thesis, Virginia Tech, 2003. http://hdl.handle.net/10919/33056.

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This study was designed to identify recurring themes in Civil War legends that are told in reference to antebellum homes in regions of Southwest Virginia. Existing literature indicates that collecting these legends is an important task because doing so helps others to better understand the community of legend-tellers. Previous research has also indicated that legends form a type of American mythology with reveals the way the legend-tellers perceive the specific subject they describe in the legends. Eight historic homes were visited in six southwestern counties of Virginia. Qualitative data were collected from a purposive sample of 12 participants who lived in these houses, previously lived in an historic house, or worked in an historic house museum. Each house was chosen as a site of inquiry because it has some significance for those interested in the Civil War or because it represents typical houses in similar southwestern Virginian communities during the Civil War era. In-depth interviews were the sole means of data collection and provided detailed and unlimited legends used to identify themes. The data were collected analyzed using a multiple case study approach. The findings from this study indicate that Civil War legends are being told in reference to antebellum homes in Southwest Virginia. Additionally, the tellers of the legends have common thoughts about the Civil War. The three major conclusions made in this study are (1) northern soldiers were aggressors during the Civil War; (2) southerners were strong during the Civil War; and (3) ghosts and ghostly activity serve as reminders of the Civil War. By continuing to share these legends, the tellers indicate their own perspectives of the Civil War as well as the perspectives of those who originate the legends. The legend-tellers also provide insight into the culture of today's southwestern Virginians as well as the Civil War era southwestern Virginians.
Master of Science
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2

MacDonald, Deneka C. "Constructing new Camelots, representations of sexuality, gender and religion in Arthurian legend and their manifestations in contemporary writing and culture." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape9/PQDD_0035/MQ62483.pdf.

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3

Hillestad, Christian. "New Public Management i helsevesenet, en suksess? : En flernivåanalyse av hvordan legene vurderer sykehusreformens effekt." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for sosiologi og statsvitenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-26967.

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4

Mazzini, Silvia. "La legenda maior figurata nel ms. 411 della Biblioteca nazionale di Roma /." Roma : Istituto storico dei Cappuccini, 2000. http://catalogue.bnf.fr/ark:/12148/cb38834601f.

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Chong, Yuk-sik Jone, and 莊玉惜. "Legend at street corner: on-street news stalls as a character-defining element of Hong Kong street life." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2008. http://hub.hku.hk/bib/B42188775.

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Chong, Yuk-sik Jone. "Legend at street corner on-street news stalls as a character-defining element of Hong Kong street life /." Click to view the E-thesis via HKUTO, 2008. http://sunzi.lib.hku.hk/hkuto/record/B42188775.

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7

Hollon, Jeffrey R. "Investigation of Communication and Radar System Optimization: New Computational and Theoretical Methods." Wright State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=wright1534524199032647.

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Atchuthan, Dinesh. "Towards new sensing capabilities for legged locomotion using real-time state estimation with low-cost IMUs." Thesis, Toulouse 3, 2018. http://www.theses.fr/2018TOU30316/document.

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L'estimation en robotique est un sujet important affecté par les compromis entre certains critères majeurs parmi lesquels nous pouvons citer le temps de calcul et la précision. L'importance de ces deux critères dépend de l'application. Si le temps de calcul n'est pas important pour les méthodes hors ligne, il devient critique lorsque l'application doit s'exécuter en temps réel. De même, les exigences de précision dépendent des applications. Les estimateurs EKF sont largement utilisés pour satisfaire les contraintes en temps réel tout en obtenant une estimation avec des précisions acceptables. Les centrales inertielles (Inertial Measurement Unit - IMU) demeurent des capteurs répandus dnas les problèmes d'estimation de trajectoire. Ces capteurs ont par ailleurs la particularité de fournir des données à une fréquence élevée. La principale contribution de cette thèses est une présentation claire de la méthode de préintégration donnant lieu à une meilleure utilisation des centrales inertielles. Nous appliquons cette méthode aux problèmes d'estimation dans les cas de la navigation piétonne et celle des robots humanoïdes. Nous souhaitons par ailleurs montrer que l'estimation en temps réel à l'aide d'une centrale inertielle à faible coût est possible avec des méthodes d'optimisation tout en formulant les problèmes à l'aide d'un modèle graphique bien que ces méthodes soient réputées pour leurs coûts élevés en terme de calculs. Nous étudions également la calibration des centrales inertielles, une étape qui demeure critique pour leurs utilisations. Les travaux réalisés au cours de cette thèse ont été pensés en gardant comme perspective à moyen terme le SLAM visuel-inertiel. De plus, ce travail aborde une autre question concernant les robots à jambes. Contrairement à leur architecture habituelle, pourrions-nous utiliser plusieurs centrales inertielles à faible coût sur le robot pour obtenir des informations précieuses sur le mouvement en cours d'exécution ?
Estimation in robotics is an important subject affected by trade-offs between some major critera from which we can cite the computation time and the accuracy. The importance of these two criteria are application-dependent. If the computation time is not important for off-line methods, it becomes critical when the application has to run on real-time. Similarly, accuracy requirements are dependant on the applications. EKF estimators are widely used to satisfy real-time constraints while achieving acceptable accuracies. One sensor widely used in trajectory estimation problems remains the inertial measurement units (IMUs) providing data at a high rate. The main contribution of this thesis is a clear presentation of the preintegration theory yielding in a better use IMUs. We apply this method for estimation problems in both pedestrian and humanoid robots navigation to show that real-time estimation using a low- cost IMU is possible with smoothing methods while formulating the problems with a factor graph. We also investigate the calibration of the IMUs as it is a critical part of those sensors. All the development made during this thesis was thought with a visual-inertial SLAM background as a mid-term perspective. Firthermore, this work tries to rise another question when it comes to legged robots. In opposition to their usual architecture, could we use multiple low- cost IMUs on the robot to get valuable information about the motion being executed?
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Montanari, Elena. "Sviluppo di un percorso di eco-innovazione nel settore legno-arredo." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2008. http://amslaurea.unibo.it/90/.

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Papa, Alessio. "Applicazione di materiali compositi nel consolidamento statico delle strutture in legno." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/6470/.

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L’uso di materiali compositi nel rinforzo delle strutture in legno sotto l’azione dei carichi, richiede particolare attenzione ad importanti aspetti. Per esempio, è molto importante pianificare il tipo di intervento da realizzare. Infatti esistono varie tecniche per rinforzare elementi lignei usando diversi “layouts” degli FRP, ognuno dei quali può conferire risultati diversi. Come riporta la figura 55 [31], ci possono essere diverse tipologie di applicazione dei rinforzi.
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Plummer, Stephanie C. "Food Contamination Narratives in United States News Media." Bowling Green State University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1237761803.

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12

Fino, Samantha R. "Black-Legged Tick Distributions, Small Mammal Abundances, Mast Production, and Vegetative Influences on Lyme Disease Apparent Prevalence on Fort Drum Military Installation, New York." Thesis, West Virginia University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10637853.

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Lyme disease is the most common infectious disease spread by black-legged ticks in the Northern Hemisphere. Lyme disease is a vector-borne zoonotic disease typically caused by bacterial spirochetes of the species Borrelia burgdorferi. The primary vector of Lyme disease in the Midwestern and eastern United States is Ixodes scapularis, the deer or black-legged tick. Although there are several preventative measures against ticks that carry Lyme disease, such as public education regarding personal protection (e.g., wearing light colored clothing, tucking pants into socks, wearing repellent, promptly inspecting oneself to remove ticks, getting pets vaccinated) and recommended control measures, it is important to understand how the disease is transmitted and which factors increase the potential risk of contracting the disease. Even with these preventative measures, which are not necessarily available worldwide, tick-borne diseases are increasing both in numbers and impact to the overall human population, and there are still several knowledge gaps and conflicting findings that need to be elucidated. For these reasons, there exists a need for further research on Lyme disease ecology to identify steps necessary to decrease disease prevalence and reduce human exposure. I conducted a field study on the Cantonment Area of Fort Drum Military Installation, New York, which is representative of a suburban community with multiple cover types. From May 2015–November 2016 I surveyed the Cantonment Area to evaluate the basic distributions of Ixodes scapularis and small mammal host species, their relationships with vegetative characteristics, and associated Lyme disease apparent prevalence. This will allow resource managers to assess and communicate the likelihood of encountering a Lyme-positive tick and to take necessary actions to minimize that risk. Specifically, our objective was to assess the apparent prevalence of Lyme disease based on the distributions and indice of abundance of the vector and host populations on Fort Drum.

I used tick drags to evaluate black-legged tick temporal and spatial distributions in six different cover types discriminated by developmental stage. Total index of tick abundance was related to (1) temperature, (2) humidity, (3) coarse woody debris, (4) leaf litter depth, (5) tree species richness (6) average tree dbh, and (7) patch size. Adult index of abundance was greatest in the spring and fall, while nymph index of abundance was greatest in early summer and larval index of abundance was greatest at the end of summer. Tick and Lyme-positive tick indices of abundance were greatest in the coniferous and mixed cover type and lowest in the shrub and deciduous cover type. Overall Lyme disease apparent prevalence on the Cantonment Area of Fort Drum was 35% (434/1246). These results provide objective criteria for understanding a baseline of tick distributions on a temporal and spatial scale, and assist in developing management recommendations to decrease Lyme disease apparent prevalence on the landscape.

I used Sherman and Tomahawk traps to capture individuals from the overall small mammal host community during June–August. The small mammal community was composed mostly of Peromyscus sp. (n = 79; 38%), chipmunk (n = 59; 28%), red squirrel (n = 33; 16%), gray squirrel (n = 18; 9%). Trapping success, as well as Simpson’s and Shannon’s indices of diversity were greatest in the developed and coniferous forest cover types. Indices of abundance of small mammals were greatest in the developed cover type, followed by coniferous forest. We modeled the relation between estimated index of abundance of ticks with the estimated index of abundance of all small mammal host species, as well as the relationship between estimated index of abundance of Lyme-positive ticks and small mammal host Simpson’s and Shannon’s indices of diversity. Although Peromyscus sp. had a greater number of individuals with tick burdens, there was significantly greater estimated index of abundance of Lyme-positive tick burdens on chipmunks. Furthermore, a significantly greater proportion of sampled chipmunks (58%) had Lyme-positive ear punches.

My results suggest that habitat management in the coniferous and mixed forest that target vector and host habitat is necessary in order to decrease Lyme disease prevalence and reduce risk of human exposure. Recommendations such as removal of the leaf/pine litter and coarse woody debris, which provide stable microhabitat for ticks and small mammals alike, a selective cut of large conifer trees, allowing sunlight and wind penetration that encourages tick desiccation, and creating and mowing grassland barrier habitat between human developed areas and forested areas are possible solutions for decreasing Lyme disease prevalence and human risk of exposure on the landscape. Public education seminars regarding black-legged tick spatial and temporal distributions, as well as explaining recommended control measures for personal property should also be developed in order to communicate Lyme disease risk to residents on Fort Drum Military Installation.

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Tirocchi, Martina. "Legno e bambù lamellare: materiali ecosostenibili a confronto nel caso studio di un garden office con prestazioni acustiche nella copertura." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/23709/.

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Il legno e il bambù lamellare sono materiali ecosostenibili con ottime prestazioni meccaniche. Entrambi i materiali derivano dalla lavorazione del materiale grezzo, i prodotti che ne derivano consentono di utilizzare il materiale in sezioni avendo caratteristiche migliori rispetto al materiale naturale. L’elaborato presenta le proprietà dei due prodotti confrontandoli tra loro e dimostrando che il bambù ingegnerizzato ha caratteristiche paragonabili o superiori a quelle del legno e dei prodotti a base di legno. Al fine di fornire un’analisi completa si realizza la progettazione di un garden office studiando sia il posizionamento interno sia esterno. La particolarità della copertura della struttura, rea-lizzata nel rispetto di parametri acustici ha fatto sì che venisse sviluppata un’alternativa nella progettazione in bambù lamellare come base per successive valutazioni acustiche. Il risultato mette in evidenza come il bambù lamellare possa proporsi come materiale alternativo fornendo un’ulteriore prospettiva di sostenibilità.
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14

Toykin, Minaya Francis Irineo. "Identificación y dinámicas grupales en los equipos Arenales Net Games (ANG) y Shot e-Sports (SHOT) del videojuego League of Legends, en el contexto competitivo de Lima." Bachelor's thesis, Pontificia Universidad Católica del Perú, 2017. http://tesis.pucp.edu.pe/repositorio/handle/123456789/9687.

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La presente investigación se enfoca en los aspectos culturales que emergen en el contexto de consumo de videojuegos en Lima. Nos aproximaremos a este fenómeno en su dimensión grupal a través de percepciones y prácticas en los miembros de ambos equipos, ANG y SHOT, ambos reconocidos como los dos mejores exponentes del Perú en el videojuego mencionado. Además, consideraremos a sus managers, organizadores de competencias, y otros sujetos involucrados en el campo local de videojuegos. También, nos remitiremos a datos de observación y participación en el festival World Cyber Games 2013 - Perú, acontecido en el Centro de Convenciones María Angola, distrito de Miraflores, y en algunas cabinas de juegos emblemáticas de la ciudad. La pregunta principal que guía la investigación es: ¿Qué características tiene la identificación grupal en los equipos de jugadores Arenales Net Games y Shot e-Sports, del videojuego League of Legends? Y la pregunta específica: ¿En qué consiste la dinámica grupal interpersonal y virtual entre los miembros de estos equipos? Así, el objetivo radica en interpretar y plantear análisis sobre las variables culturales que configuran la identificación de los equipos a través de su dinámica grupal. Principales conclusiones: - Los criterios de identificación y diferenciación en los jugadores de los equipos Arenales Net Games y Shot e-Sports emergen a partir de su dinámica grupal. Que evidencian variables socioculturales como conformación grupal, juego, performance, territorialidad, micropolítica, consumo, distinción y masculinidad, durante las diferentes situaciones de juego. Las variables mencionadas son analizadas detalladamente en el desarrollo de la tesis. - Identificamos dos espacios de representación en la performance de los sujetos investigados: virtual y física. Ambos son simultáneos, sucesivos, complementarias e indisociables. El espacio virtual configura el escenario donde desarrollan la performance diegética, a partir de su transfiguración en personajes, desempeño de los roles y realización de acciones en el mundo figurado del videojuego. Mientras que en el espacio físico desarrollan su performance extradiegética, caracterizada por su actuación como jugadores, interacción grupal y empleo de aparatos tecnológicos en espacios de cabinas de juego y torneos competitivos. Así también, los sujetos investigados evidencia patrones de territorialidad en lugares físicos y deterritorialidad en entornos virtuales - El afecto entre los jugadores y la emotividad en la experiencia de juego configuran referentes preponderantes de identificación grupal. Las interacciones, virtuales y presenciales, entre jugadores son propiciadas por las diferentes actividades de juego competitivo, donde la proximidad y constancia entre sus miembros genera lazos de amistad y camaradería. Asimismo, las emociones en circunstancias de competición, tanto eufóricas como disfóricas, configuran el temperamento del equipo.
Tesis
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Zucchini, Federico. "Progetto di un nuovo involucro nel caso di un edificio a Brasov." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/18954/.

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All'interno del programma Europeo Horizon2020 si sviluppa il progetto Pro-GET-onE. L’obiettivo del progetto è realizzare un sistema costruttivo innovativo, economico e di facile utilizzo per intervenire su fabbricati esistenti migliorandone sicurezza, prestazioni e appetibilità. Per lo studio di fattibilità vengono analizzati tre casi da tutta Europa: Atene (Grecia), Reggio Emilia (Italia) e Brasov (Romania). La tesi è incentrata sull'adattamento del GET-system sul terzo caso studio attraverso l’analisi dell'esistente e delle sue criticità e l'elaborazione di un sistema di progettazione parametrico per l'involucro esterno adattabile ad ogni soluzione simile. Lo studio dell’illuminazione interna esistente e postuma all’intervento è eseguito da un plug-in BIM (Insight for Revit), spunto utilizzato per la progettazione della pelle esterna.
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Massaccesi, Simone. "Progettazione e implementazione di un configuratore dei servizi di installazione nel settore dei macchinari per la lavorazione del legno." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/17017/.

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L'elaborato espone il contributo del candidato nel processo di miglioramento della gestione delle richieste di installazione attraverso la progettazione e l’implementazione di un configuratore di servizi post-vendita, ovvero di una soluzione informatizzata in grado di modellare la complessità della rete service di SCM Group e dei vincoli posti dal mercato. Nell’elaborato di tesi si approfondiscono anche gli aspetti del Project Management che sono stati esaminati durante lo sviluppo del progetto. Il primo capitolo introduce l’azienda nella quale è stato svolto il progetto, fornendo una panoramica sulla storia e i prodotti sviluppati. Il secondo capitolo presenta l’organizzazione della divisione SCM Legno, ponendo particolare attenzione alla divisione Service Mercati. Nel terzo, quarto e quinto capitolo si entra nel merito del progetto “listino installazione” definendo le criticità, gli obiettivi, le fasi e le responsabilità di gestione del progetto. Gli ultimi capitoli, il sesto e il settimo, riguardano la progettazione e l’implementazione del configuratore fornendo i dettagli sul processo di calcolo del costo. Il configuratore Commerciale è un programma custom sviluppato dal reparto IT di SCM che racchiude tutte le informazioni della vendita. Sulla base delle informazione che definiscono quale modello di macchina – con eventuali opzionali e accessori – è stato scelto dal cliente, il programma genera, tramite dei listini che contengo i relativi costi, il costo per SCM (il valore monetario che l’azienda sostiene per la realizzazione fisica della macchina) e il prezzo finale per il cliente (costo più guadagno). Il configuratore Commerciale, quindi, determina il costo e il prezzo della macchina fisica; mentre il configuratore per la gestione dei servizi di installazione – seguendo la stessa logica del commerciale – determina il costo e il prezzo dell’installazione, degli eventuali servizi aggiuntivi e del viaggio. La tesi si chiude con le conclusioni.
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Troilo, Giorgia. ""Frezzare la corsia è un'arte proprio come il farmare, la si acquisisce con il tempo" Analisi del linguaggio specialistico derivante e formatosi nel contesto del videogioco MOBA League of Legends." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/17154/.

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L'obiettivo della tesi è quello di fornire al lettore una visione composita delle principali caratteristiche del linguaggio specializzato, sviluppato e creato dagli utenti italiani, del videogioco MOBA League of Legends. Tali informazioni saranno accompagnate da un glossario contenente 112 voci, personalmente organizzato dal candidato. Verranno illustrati gli aspetti fondamentali del suddetto prodotto videoludico, dalle peculiarità tecniche alle ragioni del suo successo mondiale. Verranno inoltre descritte le principali tendenze rilevate all'interno della community di giocatori e come queste abbiano influenzato la formazione di un sottocodice settoriale. Tessendo una linea di congiunzione con le teorie concernenti i linguaggi specialistici e l'adozione di forestierismi, si porterà avanti un'analisi sociolinguistica della culla di nascita del linguaggio di League of Legends. Seguirà una descrizione dei principali casi di studio rilevati nel glossario, così come il procedimento seguito per la creazione dello stesso. Infine verranno presentati i risultati derivanti da sondaggi promossi sull'argomento mediante le piattaforme online. La ricerca andrà a documentare la conoscenza generale della terminologia videoludica di League of Legends fra videogiocatori e non, portando alla luce future possibilità di sviluppo dell'argomento.
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Coscia, Michele. "Oralità nella predicazione medievale: l’esempio della Leggenda di sant’Antonio abate conservata presso la SLUB (Mscr.Dresd.Ob.6)." Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden, 2020. https://slub.qucosa.de/id/qucosa%3A70935.

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Oggetto di questo articolo è la Leggenda di sant’Antonio abate conservata nella terza unità codicologica del Mscr.Dresd.Ob.6, uno tra gli otto codici del XV sec. nella lingua del sì presenti nella Sächsische Landesbibliothek – Staats- und Universitätsbibliothek Dresden (SLUB). Avendo fornito alcune informazioni riguardanti l’intero manoscritto, ci si concentrerà sulla terza unità codicologica, descrivendone le principali caratteristiche formali e contenutistiche, collocando il testo ivi conservato nel più ampio contesto culturale della predicazione medievale in volgare. Sulla base di una rigorosa analisi del testo (analisi linguistica, ma anche analisi dei segni paragrafematici e della grafia), si tenterà di comprenderne l’uso e la provenienza. L’analisi si conclude con un paragrafo dedicato alla sintassi, rilevando come la Leggenda di sant’Antonio abate da un lato segua le norme sintattiche proprie dell’italiano antico e dall’altro sia fortemente influenzata dal modello neotestamentario e dalla sua funzione di supporto alla predicazione. Le conclusioni delle mie ricerche metteranno infine in luce il rapporto tra questo testo – con la sua punteggiatura e sintassi – e l’oralità propria del contesto omiletico.
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Fini, Giulio. "Progetto e costruzione di edifici alti con l'impiego della tecnologia "mass-timber". Il caso di studio della Torre Biomedica nel plesso ospedaliero del Sant'Orsola- Bologna." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2017. http://amslaurea.unibo.it/14984/.

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Da due decadi oramai si sta imponendo la tendenza a costruire edifici alti con un materiale inconsueto per questo tipo di costruzione: il legno. Sono stati terminati palazzi di oltre dieci piani con strutture interamente in pannelli di legno laminato e si stanno affermando sistemi costruttivi ibridi per raggiungere altezze che superano i cinquanta metri. Questa tendenza ha motivazioni ben chiare. Il rinnovato amore per il materiale non ha certo solo carattere estetico. È in primo luogo caratterizzato da una neonata attenzione ambientale sulle materie prime utilizzate per l’edilizia: superando il solo computo costi energetici di gestione sui quali oramai il mercato ha consolidato l’attenzione. Altro importante aspetto e il superamento di quelli che erano i fondamentali problemi del materiale: le dimensioni e l’infiammabilità. Da tali condizioni nasce quindi la sfida al progetto verticale in legno e con questo anche una veloce innovazione su diversi piani della materia. Tecnologie costruttive che meglio sfruttano le proprietà del materiale riuscendo contemporaneamente a raggiungere livelli molto alti di prefabbricazione e quindi durate dei cantieri molto competitive. Modelli matematici per comprendere e normare il comportamento del legno. La presente tesi si propone come obbiettivo quello di analizzare le tecnologie attualmente ed offrire nel contempo una analitica descrizione delle scelte progettuali e le tecniche con cui vengono modellati i vari elementi della struttura per l’analisi FEM, il tutto attraverso un caso studio. Nello specifico la tesi si comporrà di 3 parti: Una prima parte nella quale verranno presentati alcuni progetti esistenti e descrivendone le caratteristiche salienti da un punto di vista tecnologico e costruttivo. Una seconda parte che descrive il caso studio e le strategie di modellazione di una struttura a telaio controventato in zona sismica. Una terza parte di sviluppo di alcune componenti architettoniche per l’edificio in oggetto.
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Vergopoulos, Hécate. "Tourisme et curiosités : approche communicationnelle du légendaire dans les guides de voyage imprimés." Phd thesis, Université d'Avignon, 2010. http://tel.archives-ouvertes.fr/tel-00585410.

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On considère volontiers que la légende est un objet que se partagent les communautés " extra-modernes ". Traditionnelle, elle est donc lointaine dans le temps et/ou dans l'espace. C'est cette légende qu'étudient, par exemple, les anthropologues. Une autre alternative consiste à penser que la légende est, au contraire, très proche de notre " modernité ". Elle est alors urbaine ou contemporaine, n'est plus vraiment une légende mais une rumeur et s'impose comme le terrain privilégié des " rumorologues ". Traditionnelle, elle se manifeste ainsi dans un ailleurs de la modernité urbaine ; moderne, elle s'y incarne, mais n'est plus traditionnelle. En somme, on refuse à la légende, en tant qu'objet traditionnel, une opérativité socioculturelle à l'intérieur de nos propres sociétés. Or, si les guides les médiatisent, c'est bien qu'elle possède cette opérativité. Toute la question est de savoir comment la définir. À partir d'analyses sémiotiques menées sur un corpus de guides généralistes présentant New York et l'Écosse (Le Routard, les guides Bleu, Vert et Voir, le Lonely Planet, le Petit Futé et la Bibliothèque du voyageur) mais aussi de guides " spécialisés " (Guide du Paris mystérieux, Le Guide de la France mythologique et les Sites mystérieux et légendaires de nos provinces françaises), cette étude qui défend une approche communicationnelle se propose d'aborder le légendaire - à savoir les légendes et la façon dont elles sont commentées par les guides - comme un objet de discours capable d'instituer un certain rapport à la culture qui serait de l'ordre de la curiosité ou de l'insolite. La première partie met ainsi en évidence le fait que le légendaire se manifeste comme un objet anecdotique dans les guides de voyage. Ceux-ci disent, en effet, le caractère extraordinaire du référent légendaire tout en postulant et/ou en instituant, cependant, son insignifiance du point de vue culturel. Anecdotique, le légendaire est, en outre, insaisissable. C'est ce que montre la seconde partie en se concentrant sur la façon dont les guides font des énoncés légendaires des objets proprement inclassables : curieux, ils disent l'étrangeté de l'ordre du monde ; insolites, ils ne disent rien de plus que leur incongruité. S'il est à la fois anecdotique et insaisissable, comment se fait-il que le légendaire fasse pourtant culture ? La troisième partie répond à cette question en montrant que c'est précisément parce qu'il se définit comme tel qu'il fait culture. Ainsi, le légendaire est un objet de discours qui permet, à celui qui le dit, de se manifester dans le monde social à travers une forme d'auctorialité définie par une désinvolture à l'égard des hiérarchies de valeurs traditionnelles. Par ailleurs, elle montre qu'il est un objet de discours qui se livre au lecteur/voyageur dans le but d'être réitéré. Autrement dit, le légendaire circule, à partir de ces dispositifs touristiques que sont les guides, en proposant à ceux qui se l'approprieraient de renverser ou de détourner l'ordre culturel ; d'habiter le monde en tant qu'il est social, le temps infime de l'énonciation légendaire
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21

Lien, Mei-Hsueh, and 練美雪. "A Research on the Legend of the Temple of the Eighteen Deities at Qianhua, Shimen District of New Taipei City." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/59140704088522421250.

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碩士
國立東華大學
中國語文學系
101
The main topic of this research is about the nationally well-known temple of the Eighteen Deities at Qianhua, Shimen District of New Taipei City. It is important because for a very long period of time, the legend spread so widely across Taiwan and people believed that it had some kinds of mystical power which always answer to its prayers. The history and development of the temple and the related relics parallel the history and culture of Taiwan. Thus, the corresponding research must be significant to the modern history of Taiwan and the study of Taiwan folklore. The belief of Qianhua Eighteen Deities originated from the customs of providing ‘proper burial to the unidentified corpse’ and ‘offerings to the wondering spirits’ of Han culture. These customs are practiced over hundreds years and evolving according to the changes of society. The origins of the legend of the temple of the Eighteen Deities at Qianhua, according to the background of the seventeen mortals, may be sorted into ‘fatal accident happened to the fishermen’, ‘fatal accident happened to the fellow countrymen’, ‘fatal accident happened to the gentry’, ‘fatal accident happened to the just and brave’ and ‘fatal accident happened to the merchants’. The five categories of the origins of the legends depicted the historic memory and exploratory expedition of Taiwan immigrants during Qing dynasty to the Republic state era. The legend of ‘answer to prayers’ had not only explained the development and evolution of divine qualities of the Eighteen Deities, but also recorded the social shifts of Taiwan. The related portrayal of Deities’ mightiness legends, protection Deities legends, sheltering prostitutes legends, sheltering robbers and gamblers legends, and sheltering businessmen legends, all that under the big umbrella of ‘rewarding the offerings’ belief, separately recorded the process of Taiwan society evolved from fishery and farming economic activities into industrial and commercial. Those legends showed changes in the daily lives of Taiwan people and corresponding expressed their hearty wishes. From the original legend, we know that dog had been a representation of ‘loyalty’ in the believers’ hearts. In the legend of ‘answer to prayers’, the God of Dog was always a faithful companion to the other seventeen Deities. At the same time, dog also a subordinate to them and the embodiment of the overall character of the Eighteen Deities. It had been believed that even after incarnated into god, the loyal dog was still being obedient and faithful to its masters.
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22

Heřmanská, Kateřina. ""Instrukcí neb Krátké naučení mladému hospodáři" Šimona Lomnického z Budče." Master's thesis, 2016. http://www.nusl.cz/ntk/nusl-343867.

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The abstract The main aim of the thesis is preparation of the edition of an educational text by Simon Lomnicky from Budeč. My work is aimed on the adaptation and analyse of a moralizing text by Lomnicky. I have analysed his book, Instruction or The short eduction for young hundsman, her evolution during three centuries, differences among editions from 16th, 18th and 19th century and her dependence on source book, The sentences and educations of the great philosophes. The reflection of Lomnicky's life has been changing very fast and dramatically, I have tried to find out reasons of peremptory changes.
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23

Matuszkiewicz, Kai. "Zwischen Interaktion und Narration:." Doctoral thesis, 2017. http://hdl.handle.net/11858/00-1735-0000-002E-E458-E.

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24

Chang, Yu-Ming, and 張育銘. "Chaos, Chaos Generalized Synchronization and Control of a New Froude-van der Pol System by GYC Partial Region Stability Theory and Hyperchaos of Lorenz System with Legendre Function Parameters, Historical Chaos and Yin-Yang Synchronization for Chaotic Che." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/25294933368452303634.

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碩士
國立交通大學
機械工程系所
97
In this thesis, a new chaotic Froude-van der Pol system is studied. A new strategy of achieving chaos generalized synchronization and chaos control by GYC partial region stability is proposed. Using the GYC partial region stability theory, the Lyapunov function used becomes a simple linear homogeneous function of error states and the controllers are simpler than traditional controllers, and give less simulation error because they are in lower order than that of traditional controllers. The chaotic behaviors of a Lorenz system with Legendre function parameters is firstly studied numerically by time histories of states, phase portraits, Poincaré maps, bifurcation diagram, Lyapunov exponents and parameter diagrams. Abundance of hyperchaos and of chaos is found, which offers the potential for many applications. In this thesis, the behavior of historical Chen system is firstly studied. To our best knowledge, most of contemporary Chen system are researched in detail, but there are no articles in investigating a thorough inquiry about the history of Chen system so far. Therefore, the historical chaos of Chen system with “Yin parameters” is introduced. In this thesis, we employ an applicable coupling parameters by linear coupling strategy to complete the goal of generalized synchronization of Yin and Yang Chen systems and take advantage of using an adaptive Yin-Yang chaos synchronization of Yin and Yang Chen system by pragmatical asymptotically stability theorem. This pragmatical adaptive synchronization of two chaotic systems of which one has uncertain parameters the another has estimated parameters, is achieved by pragmatical asymptotically stability theorem.
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25

McGuire, Laura. "Space within : Frederick Kiesler and the architecture of an idea." Thesis, 2014. http://hdl.handle.net/2152/30283.

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From 1922-1942, the Austrian-American architect and designer Frederick Jacob Kiesler (1890-1965) designed architecture based on the idea that it must complement the physiological and psychological processes of the human body. In order to reconcile the technological changes wrought by industrialized production with the need for structures that promoted human health, he developed an inspired model for interactive design. His formative experiences in Europe working with De Stijl and the G-Group, along with his exposure to Central European examples of architecture, art, and science set the agenda for his later works. Yet he never stopped experimenting with new concepts that would bolster his essential philosophy of body-generated space. After he immigrated to the United States in 1926, Kiesler’s pursued his ideas about physiological and psychological architecture within a new cultural milieu and a network of encouraging personal connections. He forged relationships with a sympathetic community of émigré industrial designers and architects who promoted his efforts to integrate modern technology with new design idioms. During his first fifteen years in New York City, Kiesler looked to contemporary science as a way to advance a model of flexible architectural design. He also worked at the cutting edge of industrial design research and was an early protagonist of human factors engineering methods. His body-centered methodology stood in opposition to aesthetic and reductive approaches toward modernism and functionalism. Instead of designing according to a priori determinations of what was functional and what was not, Kiesler’s functionalism was based on an iterative design practice that would reveal progressively more useful and universally applicable forms.
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