Books on the topic 'Threats from computer games'
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1960-, Cassell Justine, and Jenkins Henry 1958-, eds. From Barbie to Mortal Kombat: Gender and computer games. MIT Press, 2000.
Find full textJenkins, Henry, and Justine Cassell, eds. From Barbie to Mortal Kombat: Gender and Computer Games. MIT Press, 1998.
Find full textTerry, Borst, ed. Story and simulations for serious games: Tales from the trenches. Elsevier, 2006.
Find full textRick, Barba, ed. Grand theft auto: Episodes from Liberty City. 3rd ed. DK/BradyGAMES, 2009.
Find full textYounger, Marshal. Escape from the forbidden matrix. Tyndale House Publishers, 2001.
Find full textLobão, Alexandre Santos. Beginning XNA 2.0 game programming: From novice to professional. Apress, 2008.
Find full textSaltzman, Marc. Game creation and careers: Insider secrets from industry experts. New Riders, 2004.
Find full textA, Bustamante Sergio, and Park Tae Joon, eds. Producing games: From business and budgets to creativity and design. Focal Press, 2010.
Find full textAndrews, Scott F. The guild leader's handbook: Strategies and guidance from a battle-scarred MMO veteran. No Starch Press, 2010.
Find full textAndrews, Scott F. The guild leader's handbook: Strategies and guidance from a battle-scarred MMO veteran. No Starch Press, 2010.
Find full textIuppa, Nicholas V. End-to-end game development: Creating independent serious games and simulations from start to finish. Focal Press, 2010.
Find full textIuppa, Nicholas V. End-to-end game development: Creating independent serious games and simulations from start to finish. Focal Press, 2010.
Find full textKane, Michael. Game boys: Professional videogaming's rise from the basement to the bigtime. Viking, 2008.
Find full textKane, Michael. Game boys: Professional videogaming's rise from the basement to the big time. Viking, 2008.
Find full textIan, Schreiber, ed. Breaking into the game industry: Advice for a successful career from those who have done it. Course Technology, Cengage Learning, 2012.
Find full textStaff, Britannica Educational Publishing, and Michael Ray. Gaming: From Atari to Xbox. Rosen Publishing Group, 2011.
Find full textClassic computer magazine archive: Preserving information from early personal computer magazines. s.n.], 2001.
Find full textAshburn, Jo. Escape From Monkey Island: Prima's Official Strategy Guide. Prima Games, 2000.
Find full textFreeman, Jon. Stars of Orion: Stories from Early Computer Games. Independently Published, 2018.
Find full textSeifert, Coray. Level Design: Best Practices from the Best in the Business. Taylor & Francis Group, 2016.
Find full textGrossman, Austin. Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empire, and Other Top-Selling Games. Taylor & Francis Group, 2013.
Find full textGrossman, Austin. Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empire, and Other Top-Selling Games. Taylor & Francis Group, 2013.
Find full textLobao, Alexandre Santos, José Antonio Leal de Farias, and Bruno Pereira Evangelista. Beginning XNA Game Programming: From Novice to Professional. Apress, 2008.
Find full textZiter, Rachel. Coding Games from Scratch: 4D an Augmented Reading Experience. Capstone, 2018.
Find full textZiter, Rachel. Coding Games from Scratch: 4D an Augmented Reading Experience. Capstone, 2018.
Find full textStaff, Triumph Books. 101 Awesome Builds: Minecraft® Secrets from the World's Greatest Crafters. Triumph Books, 2015.
Find full textStaff, Triumph Books. 101 Awesome Builds: Minecraft® Secrets from the World's Greatest Crafters. Triumph Books, 2015.
Find full text101 Awesome Builds: Minecraft® Secrets from the World's Greatest Crafters. Triumph Books, 2015.
Find full textGrossman, Austin. Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empire, and Other Top-Selling Games. Gama Network Series. Taylor & Francis Group, 2013.
Find full textMojang. Minecraft Survival Sticker Book: An Official Minecraft Book from Mojang. Egmont Books, Limited, 2017.
Find full textSTEMKOSKI, LEE. Game Development with Construct 2: From Design to Realization. Apress, 2017.
Find full textLobao, Alexandre Santos, Bruno Evangelista, and Jose ANTONIO LEAL DEFARIAS. Beginning XNA 2.0 Game Programming: From Novice to Professional. Apress, 2010.
Find full textRuggiero, Dana. Why We Design Games: Frameworks from Indie to AAA. Taylor & Francis Group, 2019.
Find full textIuppa, Nick. Story and Simulations for Serious Games: Tales from the Trenches. Taylor & Francis Group, 2017.
Find full textBorst, Terry, and Nick Iuppa. Story and Simulations for Serious Games: Tales from the Trenches. CRC Press LLC, 2012.
Find full textBorst, Terry, and Nick Iuppa. Story and Simulations for Serious Games: Tales from the Trenches. CRC Press LLC, 2012.
Find full textBorst, Terry, and Nick Iuppa. Story and Simulations for Serious Games: Tales from the Trenches. CRC Press LLC, 2012.
Find full textBorst, Terry, and Nick Iuppa. Story and Simulations for Serious Games: Tales from the Trenches. CRC Press LLC, 2012.
Find full textMoore, Jay, and Jeff Tunnell. Reinventing Games Indie Style: Advice from the Experts on Building Your Own Games (GarageGames). AK Peters, 2007.
Find full textComputer Graphics: From Pixels to Programmable Graphics Hardware. CRC Press, 2012.
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