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Dissertations / Theses on the topic 'Three-dimensional education'

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1

Minor, Sue Blose. "Children's understanding of projective space in two-dimensional representations of three-dimensional space /." The Ohio State University, 1991. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487688973683519.

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Stewart, Robyn, and n/a. "The effect of three-dimensional art works made by adults on children's construction of three-dimensional form." University of Canberra. Education, 1987. http://erl.canberra.edu.au./public/adt-AUC20061109.090237.

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Many studies of children's learning in Art education have focused on the young child working in two-dimensional processes. This study examined ways in which emerging-adolescents worked three dimensionally with clay. The purpose of the study was to discover whether the introduction of adult models of three-dimensional form would affect the way the child perceived and constructed threedimensional form. These models were presented as perceptual frames of reference related to the problem confronting the child. The development of perceptual differentiation skills and perceptual, manipulative and co
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Chu, Han-Ru. "Vibrations of disordered assemblies of three-dimensional composite blade substructures /." The Ohio State University, 1992. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487779914824864.

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4

Zavotka, Susan. "Three Dimensional Computer Graphics Animation: A Tool for Spatial Skill Instruction." The Ohio State University, 1985. http://rave.ohiolink.edu/etdc/view?acc_num=osu1391763214.

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5

Poblete, Pacheco Paulina Isabel. "The need for, and the use of, three dimensional simulation in dental education." Thesis, University of Dundee, 2017. https://discovery.dundee.ac.uk/en/studentTheses/a45d8c20-0874-44f5-a5a1-dee7a927b477.

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Despite the growing number of publications relating to three-dimension (3D) and education, the need for this technology, its usability and educational impact are not clear for dental education with the exception of haptics. The first stage of this doctoral research used a mixed method to examine key stakeholders’ views about those areas of dentistry that would benefit from having a 3D learning resource. Two hundred and five dental students, academics and graduates responded to the survey (134 females and 71 males). Results suggested that several areas of dentistry would benefit from 3D animati
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6

Philleo, Thomas J. "The effect of three-dimensional computer microworlds on the spatial ability of preadolescents /." The Ohio State University, 1997. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487946776023888.

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7

Kim, Jeeyoon. "The impact of two-dimensional versus three-dimensional art therapy on locus of control in special needs children in South Korea." Thesis, The Florida State University, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3681738.

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<p> Children with special needs often have a tendency to be externally oriented because of their accumulated failure experiences. Accordingly, when children enjoy successful experiences through art making, they may be more likely to feel a sense of control and employ their own abilities The purpose of this study was to identify differences in the impact of two-dimensional (2D) versus three-dimensional (3D) art materials on LOC in South Korean elementary school children with special needs. This study compares the effects of 2D and 3D clay-based art materials in art therapy on LOC in special nee
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8

Treichel, Gillian. "Creating form : the presentation and perception of three-dimensional form." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2004. https://ro.ecu.edu.au/theses/858.

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This Creative Arts Project is an investigation of form within the ceramic tradition -how three-dimensional forms are created, presented and perceived. It addresses this topic by focusing on how form can be implied without actually creating the form itself. The project consists of an exhibition of selected art-work produced during the investigative process and is supported by this exegesis which documents the investigation. It also explains the theoretical basis for the body of work and the conceptual development of it. Major landmarks in the creative process and the significance of these for t
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9

Serrano-Lopez, Maria A. "Three-dimensional clay modeling instruction: A pathway to spatial concept formation in second language learners." Diss., The University of Arizona, 2003. http://hdl.handle.net/10150/289954.

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This dissertation contributes to the area of Applied Linguistics and foreign language teaching and learning by investigating whether formal instruction, as opposed to no specific instruction, plays a significant role in the acquisition of Spanish spatial prepositions: "en", "sobre", "de," and "a." The study investigates the effect of formal instruction for spatial concepts for which English native speakers could use the L1 to generate correct responses in the L2 and for spatial concepts that created confusion between the L1 and the L2. It also investigates the effect of formal instruction when
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Rice, Rebekah R. "Envisioning the Mind: Children's Representations of Mental Processes." Thesis, Virginia Tech, 1990. http://hdl.handle.net/10919/9654.

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Inspired by writings on creativity and by Howard Gardner's theory of multiple intelligences, I conducted a series of ten "exercises" -- each of them a guided visualization followed by an opportunity to produce -- with nine- and ten-year-old students. The visualizations, which were designed to encourage the students to explore some of the many ways our minds have of knowing and learning, began with a simple relaxation exercise and proceeded to more challenging exercises involving, for instance, kinesthetic learning, sensory awareness, the logical and linguistic mind versus the spatial mind, an
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Bicer, Aydin. "Motion Compensated Three Dimensional Wavelet Transform Based Video Compression And Coding." Master's thesis, METU, 2005. http://etd.lib.metu.edu.tr/upload/12605789/index.pdf.

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In this thesis, a low bit rate video coding system based on three-dimensional (3-D) wavelet coding is studied. In addition to the initial motivation to make use of the motion compensated wavelet based coding schemes, the other techniques that do not utilize the motion compensation in their coding procedures have also been considered on equal footing. The 3-D wavelet transform (WT) algorithm is based on the &ldquo<br>group of frames&rdquo<br>(GOF) concept. The group of eight frames are decomposed both temporally and spatially to their coarse and detail parts. The decomposition process utilizes
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FERREIRA, VIVIANE G. "Índices cristalográficos de Miller: uma proposta em educação a distância." reponame:Repositório Institucional do IPEN, 2015. http://repositorio.ipen.br:8080/xmlui/handle/123456789/23905.

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Submitted by Maria Eneide de Souza Araujo (mearaujo@ipen.br) on 2015-09-01T19:26:06Z No. of bitstreams: 0<br>Made available in DSpace on 2015-09-01T19:26:06Z (GMT). No. of bitstreams: 0<br>Dissertação (Mestrado em Tecnologia Nuclear)<br>IPEN/D<br>Instituto de Pesquisas Energeticas e Nucleares - IPEN-CNEN/SP
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Greenhalgh, Scott D. "Rapid Prototyping in Design Education: A Comparative Study of Rapid Prototyping and Traditional Model Construction." DigitalCommons@USU, 2009. https://digitalcommons.usu.edu/etd/248.

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To evaluate the effectiveness of a rapid prototyping into a curriculum, a study was conducted requiring students to conceive a design and create a model. Students were randomly selected to be given access to the rapid prototype or to create the models by hand. The students' models were evaluated on scale, design, and craftsmanship. Students participated in a survey consisting of perceptions of design feedback and difficulties as well as interests and affective traits. The study utilized qualitative data investigating the instructors' perceptions prior to implementing rapid prototyping into the
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Arici, Anne Dickson. "Meeting kids at their own game a comparison of learning and engagement in traditional and three-dimensional MUVE educational-gaming contexts /." [Bloomington, Ind.] : Indiana University, 2008. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3342204.

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Thesis (Ph.D.)--Indiana University, School of Education and the Dept. of Psychological and Brain Sciences, 2008.<br>Title from PDF t.p. (viewed on Oct. 5, 2009). Source: Dissertation Abstracts International, Volume: 70-02, Section: A, page: 0469. Adviser: Joyce Alexander.
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Anwar, Hossain Mohammad. "Lornav: A Web-based tool for personalized three-dimensional navigation of distributed learning object repositories." Thesis, University of Ottawa (Canada), 2005. http://hdl.handle.net/10393/21883.

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Shelton, Brett E. "How augmented reality helps students learn dynamic spatial relationships /." Thesis, Connect to this title online; UW restricted, 2003. http://hdl.handle.net/1773/7668.

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Scoresby, Jon M. "Reflective Redo Within a Three-Dimensional Simulation and its Influence on Student Metacognition, Reflection, and Learning." DigitalCommons@USU, 2011. https://digitalcommons.usu.edu/etd/983.

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The objective of this study was to investigate the effects on a student’s metacognition, reflection, and learning in a specifically designed educational simulation supported by unique technology. The simulation allows players’ actions to be recorded for the purpose of review to identify mistakes. The simulation also allows students to start at and redo actions while fixing previous mistakes instead of starting over at the beginning of a new scenario. When starting at the mistake or point of failure, as identified by a facilitator, during the redo of the initial saved scenario, students reflect
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Dalgarno, Barney John. "Characteristics of 3D environments and potential contributions to spatial learning." Access electronically, 2004. http://www.library.uow.edu.au/adt-NWU/public/adt-NWU20050114.092913/index.html.

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19

Burton, Brian. "Collaboration and the use of three dimensional interface within a virtual learning environment and the impact on communications and learning a case study /." Diss., Columbia, Mo. : University of Missouri-Columbia, 2008. http://hdl.handle.net/10355/5600.

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Thesis (Ed. D.)--University of Missouri-Columbia, 2008.<br>The entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file (viewed on June 2, 2009) Vita. Includes bibliographical references.
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Sloan, Stella. "A two and three dimensional high school geometry unit implementing recommendations in the National Council of Teachers of Mathematics curriculum and evaluation standards." CSUSB ScholarWorks, 1993. https://scholarworks.lib.csusb.edu/etd-project/647.

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21

Gonçalves, Edson Antonio. "Os bonecões no carnaval de Atibaia = uma experiência em arte-educação." [s.n.], 2011. http://repositorio.unicamp.br/jspui/handle/REPOSIP/284427.

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Orientador: João Francisco Duarte Júnior<br>Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Artes<br>Made available in DSpace on 2018-08-19T14:24:05Z (GMT). No. of bitstreams: 1 Goncalves_EdsonAntonio_M.pdf: 18997944 bytes, checksum: 2088f44ef38ed6c46231aedcfb578860 (MD5) Previous issue date: 2011<br>Resumo: A intenção deste trabalho pode ser justificada em sua essência: uma experiência em arte-educação. Ele destaca propostas de atividades com metas realistas, mais próximas ao universo do aluno e que possam ser realizadas dentro da sala de aula. Neste sentido, a educ
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22

Trethewey, Sally Olin. "Effects of computer based two and three dimensional visualization training for male and female engineering graphics students with low, middle, and high levels of visualization skill as measured by mental rotation and hidden figures tasks." Connect to resource, 1990. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1228748592.

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23

Ferreira, Viviane Gabriel. "Índices cristalográficos de Miller: uma proposta em educação a distância." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/85/85134/tde-18082015-084718/.

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No estudo da estrutura cristalina dos materiais, pertinente à disciplina de Ciência dos Materiais e outras afins, há uma grande dificuldade da parte de alunos em compreender como identificar pontos, direções e planos cristalográficos, segundo o padrão de notação dos conhecidos índices de Miller. Parte desta dificuldade surge da necessidade de se visualizar algo que é tridimensional em apenas duas dimensões. Para contribuir com a diminuição de tais dificuldades foi elaborado neste trabalho um curso de Educação a Distância (EaD) assíncrono, destinado a estudantes de graduação e pós-graduação, es
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24

Stansell, Alicia. "Transmedia STEM Intervention Book in Middle School for Educational Change." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849609/.

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The world is becoming a global place in which science, technology, engineering and mathematics hold a key to a successful future. To help secure this future it is important to engage students early with relevant curriculum that sparks interest and success in STEM fields. However, education reform occurs slowly, so this paper looked at a potential paradigm that can help to bring about change in a middle school environment that harnesses the long standing strengths of learning and education with the integration of technology to create changes in the pedagogy of learners and teachers. The study i
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Chao, Rosângela Suetugo. "Odontogênese: construção e validação de um objeto de aprendizagem inovador." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/5/5169/tde-31012018-095710/.

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Introdução: Há uma demanda social de produção de material educacional interativo, flexível e visualmente atrativo; que tenha fácil acesso, comunicação e veiculação por meio das mídias e da internet, e principalmente que possibilite a difusão do conhecimento. Objetivos: O presente estudo teve como objetivos a construção e validação de objeto de aprendizagem com uso de computação gráfica 3D sobre odontogênese. Método: Baseou-se nos princípios da educação de adultos e na aprendizagem significativa. A construção do objeto de aprendizagem partiu da revisão da literatura e da discussão com grupo de
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Bateman, Kathleen Suzanne. "Three-dimensional virtual environment for spatial development." Texas A&M University, 2004. http://hdl.handle.net/1969.1/1567.

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The purpose of this project is to design a computer program to help children understand a strategy for changing vantage points within an imagined space and gain knowledge of how spatial transformations work. The developed software, called Viewpoints, presents a virtual three-dimensional environment to be explored and modified by the user. Object and camera manipulations are illustrated through animation. Furthermore, the program was designed to have an intuitive interface and be easy to access. This should allow the software’s target audience of children to focus on the spatial orientation and
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Alafaireet, Hussain. "Exploring the use of a commercial game engine for the development of educational software." Diss., Rolla, Mo. : Missouri University of Science and Technology, 2009. http://scholarsmine.mst.edu/thesis/pdf/Alafaireet_09007dcc806bfca9.pdf.

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Thesis (M.S.)--Missouri University of Science and Technology, 2009.<br>Vita. The entire thesis text is included in file. Title from title screen of thesis/dissertation PDF file (viewed August 14, 2009) Includes bibliographical references (p. 160-162).
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Moore, Vince. "Use of Digital Fabrication Tools and Curriculum with Gifted Students in Rural Middle Schools." Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1404600/.

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This study focuses on the use of American Invention Kits from the Smithsonian Institute in conjunction with a 3D printer. In conjunction with a large dataset from a study funded by the National Science Foundation (NSF), this innovative research focuses on the effect the digital fabrication curriculum unit has on gifted and talented students' knowledge and affinity toward the fields of science, technology, engineering, and mathematics (STEM). Students from two rural middle schools in north-central Texas (N = 190) took part in this quantitative study; the students were divided among four subgr
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Liu, Fang. "Forbidden City: An Immersive Virtual Reality World Using the HTC VIVE to explore the real imperial palace of China." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/77943.

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Forbidden City is a 3D virtual tour of an ancient Chinese architectural masterpiece, first of the world's top five palaces -The Imperial Palace in Beijing, China. This travel guide is designed to give you useful information that will greatly enhance your experience, and it will bring you into an immersive virtual world by using the device of the HTC VIVE rather than static texts and images. This 3D guide integrates cultural and historical information, which is practical and informative. You can get a comprehensive understanding of the palace history, architectural characteristics and Chinese
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Kaplan-Rakowski, Regina. "The Effect of Stereoscopic Three-Dimensional Images on Recall of Second Language Vocabulary." OpenSIUC, 2016. https://opensiuc.lib.siu.edu/dissertations/1240.

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The purpose of this experimental study was to investigate the effect of stereoscopic three-dimensional (S3D) images on productive and receptive recall of foreign language vocabulary. S3D images are highly-realistic and differ from non-stereoscopic three-dimensional (NS3D) images in that they provide the impression of the added third dimension of depth. This within-subject study exposed the participants (N = 82) in a controlled setting to a series of carefully designed and randomly distributed NS3D and S3D images. The subjects were then given immediate productive and receptive tests of foreign
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Surangi, Vani Indrani. "Game design and development." CSUSB ScholarWorks, 2006. https://scholarworks.lib.csusb.edu/etd-project/3098.

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The project focuses on computer tools suitable for particular game genres and how they are used to develop 3D computer games. As part of learning about the tools, the author developed a 3D computer adventure game called "Adventures of Smiley" using Macromedia Director MX and 3D Studio Max. The game's purpose is to engage children using a friendly interface while they learn about different topics in various subject areas through lessons and puzzles. The research gathered information about the current game industry, technologies and game genres, which can be used as a reference for the beginning
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Barabash, Alina, and Oleksii Chuk. "Using of PyMOL program in the educational process." Thesis, National Aviation University, 2021. https://er.nau.edu.ua/handle/NAU/50622.

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Rachel E. R., Alison B. P. Using the PyMOL application to reinforce visual understanding of protein structure. Biochemistry and molecular biology education. 2016. Vol. 44, Is. 5. P.433-437. URL: https://doi.org/10.1002/bmb.20966<br>An indispensable condition for the training of highly qualified biotechnologist is the formation of students' ability to use modern information technologies. Recently, molecular modelling in specialized software packages is widely used in the field of biotechnology. PyMOL program is one of those system, where it is possible to create high-quality three-dimensional i
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Ferreira, Ana Silvia Sartori Barraviera Seabra. ""Ambiente de tele-educação e iconografia didática"." Universidade de São Paulo, 2005. http://www.teses.usp.br/teses/disponiveis/5/5160/tde-01092005-120550/.

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O trabalho avaliou o uso de slogans e iconografia computacional 3D para fins educacionais. Foram aplicadas 3 formas textuais (tópicos longos; slogans e junção das formas anteriores), para avaliar o aprendizado de estudantes de 3º ano médico sobre Doenças Sexualmente Transmissíveis. Aplicou-se 10 questões de múltipla escolha imediatamente após a leitura e 60 dias após a primeira aplicação. Houve aumento de memorização nos estudantes que utilizaram o texto contendo a junção das formas. Após, demonstrou-se que as iconografias podem condensar grandes quantidades de informações e transmiti-las em p
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Li, Jiyuan. "Construction Simulation of Wudian Using 3-D Graphics and Animations." The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1429212482.

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Католик, Г. В., та H. V. Katolyk. "Концепція Я дитячого практичного психолога: дисертація". Thesis, Інститут психології імені Г.С. Костюка, 2019. http://dspace.lvduvs.edu.ua/handle/1234567890/2669.

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Католик Г.В. Концепція Я дитячого практичного психолога: дисертація на здобуття наукового ступеня доктора психологічних наук за спеціальністю 19.00.07 «Педагогічна та вікова психологія» / Католик Галина Вікторівна. - Київ: Інститут психології імені Г.С. Костюка НАПН України, 2019. - 581 с.<br>У десертаційному дослідженні запропоновано теоретичне та експериментальне вивчення концепції Я дитячого практичного психолога. Обгрунтовано важливість та актуальність порушеної проблеми, недостатня її наукова розробка, відсутність відповідного концептуального підходу. Зазначено, що все це свідчить не
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Hýl, Petr. "Slovinské národní divadlo v Lublani." Master's thesis, Vysoké učení technické v Brně. Fakulta architektury, 2009. http://www.nusl.cz/ntk/nusl-215582.

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Helbling, Shannon Amara. "Three-Dimensional Visualization Technology in the Medical Curriculum: Exploring Faculty Use in Preclinical, Clinical, and Postgraduate Anatomy Education." Diss., 2021. http://hdl.handle.net/1805/25295.

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Indiana University-Purdue University Indianapolis (IUPUI)<br>Background: The advancement of three-dimensional visualization technology provides exciting new opportunities in medical education, including new methods for teaching complex anatomical relationships and promising tools for the training of postgraduate physicians. Information on how faculty use three-dimensional visualization technology for anatomy education is essential for informed discussions surrounding their effectiveness as a teaching tool and use in the medical curriculum, yet the current literature lacks necessary conte
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"Three Dimensional Printing and Computational Visualization for Surgical Planning and Medical Education." Doctoral diss., 2015. http://hdl.handle.net/2286/R.I.29845.

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abstract: The advent of medical imaging has enabled significant advances in pre-procedural planning, allowing cardiovascular anatomy to be visualized noninvasively before a procedure. However, absolute scale and tactile information are not conveyed in traditional pre-procedural planning based on images alone. This information deficit fails to completely prepare clinicians for complex heart repair, where surgeons must consider the varied presentations of cardiac morphology and malformations. Three-dimensional (3D) visualization and 3D printing provide a mechanism to construct patient-specific,
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Mofolo-Mbokane, Batseba Letty Kedibone. "Learning difficulties involving volumes of solids of revolution : a comparative study of engineering students at two colleges of Further Education and Training in South Africa." Thesis, 2012. http://hdl.handle.net/2263/25167.

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This study investigates learning difficulties involving volumes of solids of revolution (VSOR) at two FET colleges in Gauteng province, in South Africa. The research question for this study was: Why do students have difficulty when learning about volumes of solids of revolution? In order to answer the research question five skill factors were identified as the conceptual framework, subdivided into 11 elements. The five skill factors are: I. Graphing skills and translating between visual graphs and algebraic equations/expressions, II. Three-dimensional thinking, III. Moving between discrete and
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Cao, Mengmeng. "An Examination of Three-dimensional Geometry in High School Curricula in the US and China." Thesis, 2018. https://doi.org/10.7916/D82J7V79.

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Geometry is an essential branch in mathematics that helps students learn to grasp their environment and leverage that grasp into abstract understanding and reasoning. There has been an observable decrease in geometrical content in secondary education curricula, and particularly a “puzzling scarcity” in three-dimensional geometry, which has led to a decline in students’ geometrical abilities, spatial thinking and deductive reasoning abilities. This study addresses this issue by scrutinizing the enacted curriculum standards and the most influential textbooks related to three-dimensional geometry
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Helm, Hammonds Lenora. "A jazz orientation of the Three-Dimensional Developmental Trajectory of the intercultural maturity model." Thesis, 2021. https://hdl.handle.net/2144/43094.

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In this case study, The King and Baxter Magolda (2005) Intercultural Maturity Model was utilized as the explanatory framework for the development of intercultural maturity in a globally networked learning environment (GNLE) with college students. Through ethnographic data collection strategies and qualitative analysis of interviews, observations, narrative inquiry, and student artifacts, I explored the developmental stages of the intercultural maturity of study participants in a GNLE with college students from three international universities in South Africa, Europe, and the United States. I s
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"Using three-dimensional virtual environments in counselor education for mental health interviewing and diagnosis: Student perceived learning benefits." REGENT UNIVERSITY, 2010. http://pqdtopen.proquest.com/#viewpdf?dispub=3374779.

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Osodo, Joseph. "3D visualization skills incorporation into an undergraduate biology course." Thesis, 1999. http://hdl.handle.net/10413/3298.

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Current trends indicate that the population explosion and invasion of information technology, particularly in developing nations, are likely to overwhelm education systems and policy makers, educators, researchers and therefore the community faces enormous challenges. Also, many graduates of various levels and disciplines appear unable to practically apply their knowledge in problem solving situations. In an attempt to achieve and maintain high educational standards, many nations are devoting substantial proportions of the gross domestic product toward educational endeavours. However, few syst
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HELLEROVÁ, Šárka. "Matematika, nůžky a papír." Master's thesis, 2016. http://www.nusl.cz/ntk/nusl-204468.

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The thesis deals with teaching Mathematics through folding paper using the origami, sliceforms and paperfolding methods. Selected geometric figures and their characteristics are listed in the thesis. These geometrical figures are approximated to pictures created in a mathematical software GeoGebra. Selected figures are enriched with instructions and methods of creating the given figure out of paper. The thesis includes educational tasks. The teacher and the pupils follow the task step by step. The pupils revise the schoolwork and build up a system of basic geometrical terms while folding paper
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Carre, Ryan. "Developing a model three-dimensional animation of embryonic heart development." 2005. http://edissertations.library.swmed.edu/pdf/CarreR050405/CarreRyan.pdf.

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Mnguni, Lindelani Elphas. "Development of a taxonomy for visual literacy in the molecular life sciences." Thesis, 2007. http://hdl.handle.net/10413/261.

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The use of external representations (ERs) such as diagrams and animations in science education, particularly in the Molecular Life Sciences (MLS), has rapidly increased over the past decades. Research shows that ERs have a superior advantage over text alone for teaching and learning. Research has also indicated a number of concerns coupled with the use of ERs for education purposes. Such problems emanate from the mode of presentation and/or inability to use ERs. Regarding the later, a number of factors have been identified as major causes of student difficulties and they include visual literac
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Litton, Rebecca Ann. "The development of an informational video using three-dimensional animation to teach the fundamentals of the cellular process of apoptosis." 2003. http://edissertations.library.swmed.edu/pdf/LittonR052903/LittonRebecca.pdf.

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Mvula, Althea Elizabeth. "Entrepreneurial intentions and start-up realities : the case of industrial design students in South Africa." Thesis, 2018. http://hdl.handle.net/10500/24954.

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Industrial design is recognised for the value-oriented benefits it offers to businesses. Industrial design ensures that new products are more efficient, usable, convenient and safe to use within the evolving business environment. One of the important factors for the continuous achievement of high product quality and general economic growth and stability in countries such as West Germany, Korea and Japan is their sound industrial design base. Industrial design programmes can be instrumental to ignite an entrepreneurial and innovation spirit to assist in curbing the high unemployment rate and ve
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Herold, Gillian. "Schoolscapes: learning between classrooms." 2012. http://hdl.handle.net/1993/5284.

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This project outlines the design proposal for an alternative public high school in Toronto, Ontario. For this project the school is re-imagined as a Community Learning Centre. The goal of the Community Centre model is to foster life-long learning in young people which can occur when space emphasizes social interaction, citizenship, and life long learning. The design of the Community Learning Centre is an attempt to align educational priorities with design, to create learning environments that best suit the needs of the users. The focus of the project, is on places between the classro
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