Academic literature on the topic 'Tiled video'
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Journal articles on the topic "Tiled video"
Nguyen, Dien, Tuan Le, Sangsoon Lee, and Eun-Seok Ryu. "SHVC Tile-Based 360-Degree Video Streaming for Mobile VR: PC Offloading Over mmWave." Sensors 18, no. 11 (November 1, 2018): 3728. http://dx.doi.org/10.3390/s18113728.
Full textGuo, Chengjun, Ying Cui, and Zhi Liu. "Optimal Multicast of Tiled 360 VR Video." IEEE Wireless Communications Letters 8, no. 1 (February 2019): 145–48. http://dx.doi.org/10.1109/lwc.2018.2864151.
Full textKim, Hyun-Wook, and Sung-Hyun Yang. "Region of interest–based segmented tiled adaptive streaming using head-mounted display tracking sensing data." International Journal of Distributed Sensor Networks 15, no. 12 (December 2019): 155014771989453. http://dx.doi.org/10.1177/1550147719894533.
Full textJeppsson, Mattis, Håvard N. Espeland, Tomas Kupka, Ragnar Langseth, Andreas Petlund, Qiaoqiao Peng, Chuansong Xue, et al. "Efficient Live and On-Demand Tiled HEVC 360 VR Video Streaming." International Journal of Semantic Computing 13, no. 03 (September 2019): 367–91. http://dx.doi.org/10.1142/s1793351x19400166.
Full textGuo, Chengjun, Ying Cui, and Zhi Liu. "Optimal Multicast of Tiled 360 VR Video in OFDMA Systems." IEEE Communications Letters 22, no. 12 (December 2018): 2563–66. http://dx.doi.org/10.1109/lcomm.2018.2873005.
Full textKimball, Jason, Tom Wypych, and Falko Kuester. "Low bandwidth desktop and video streaming for collaborative tiled display environments." Future Generation Computer Systems 54 (January 2016): 336–43. http://dx.doi.org/10.1016/j.future.2015.07.009.
Full textGuo, Chengjun, Lingzhi Zhao, Ying Cui, Zhi Liu, and Derrick Wing Kwan Ng. "Power-Efficient Wireless Streaming of Multi-Quality Tiled 360 VR Video in MIMO-OFDMA Systems." IEEE Transactions on Wireless Communications 20, no. 8 (August 2021): 5408–22. http://dx.doi.org/10.1109/twc.2021.3067803.
Full textBarton, Ashlee. "Re-presenting a dance moment." idea journal 17, no. 02 (December 1, 2020): 265–74. http://dx.doi.org/10.37113/ij.v17i02.350.
Full textMerolla, Paul A., John V. Arthur, Rodrigo Alvarez-Icaza, Andrew S. Cassidy, Jun Sawada, Filipp Akopyan, Bryan L. Jackson, et al. "A million spiking-neuron integrated circuit with a scalable communication network and interface." Science 345, no. 6197 (August 7, 2014): 668–73. http://dx.doi.org/10.1126/science.1254642.
Full textEbara, Yasuo. "Evaluation study on realistic sensation in tele-communication environment with ultra-resolution video by multiple cameras on tiled display wall." Artificial Life and Robotics 22, no. 1 (November 14, 2016): 24–30. http://dx.doi.org/10.1007/s10015-016-0335-0.
Full textDissertations / Theses on the topic "Tiled video"
Taylor, Noah Robert. "An Automated Tool for High Resolution Visualization Applied to Transient Watershed Models." BYU ScholarsArchive, 2015. https://scholarsarchive.byu.edu/etd/5856.
Full textPotetsianakis, Emmanouil. "Enhancing video applications through timed metadata." Electronic Thesis or Diss., Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLT029.
Full textVideo recording devices are often equipped with sensors (smartphones for example, with GPS receiver, gyroscope etc.), or used in settings where sensors are present (e.g. monitor cameras, in areas with temperature and/or humidity sensors). As a result, many systems process and distribute video together with timed metadata streams, often sourced as User-Generated Content. Video delivery has been thoroughly studied, however timed metadata streams have varying characteristics and forms, thus a consistent and effective way to handle them in conjunction with the video streams does not exist. In this Thesis we study ways to enhance video applications through timed metadata. We define as timed metadata all the non-audiovisual data recorded or produced, that are relevant to a specific time on the media timeline. ”Enhancing” video applications has a double meaning, and this work consists of two respective parts. First, using the timed metadata to extend the capabilities of multimedia applications, by introducing novel functionalities. Second, using the timed metadata to improve the content delivery for such applications. To extend multimedia applications, we have taken an exploratory approach, and we demonstrate two use cases with application examples. In the first case, timed metadata is used as input for generating content, and in the second, it is used to extend the navigational capabilities for the underlying multimedia content. By designing and implementing two different application scenarios we were able to identify the potential and limitations of video systems with timed metadata. We use the findings from the first part, to work from the perspective of enhancing video applications, by using the timed metadata to improve delivery of the content. More specifically, we study the use of timed metadata for multi-variable adaptation in multi-view video delivery - and we test our proposals on one of the platforms developed previously. Our final contribution is a buffering scheme for synchronous and lowlatency playback in live streaming systems
Griffith, Ioseff. "Generation, evaluation, and optimisation of procedural 2D tile-based maps in turn-based tactical video games." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-54453.
Full textSilva, Cauane Blumenberg. "Adaptive tiling algorithm based on highly correlated picture regions for the HEVC standard." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2014. http://hdl.handle.net/10183/96040.
Full textThis Master Thesis proposes an adaptive algorithm that is able to dynamically choose suitable tile partitions for intra- and inter-predicted frames in order to reduce the impact on coding efficiency arising from such partitioning. Tiles are novel parallelismoriented tools that integrate the High Efficiency Video Coding (HEVC) standard, which divide the frame into independent rectangular regions that can be processed in parallel. To enable the parallelism, tiles break the coding dependencies across their boundaries leading to coding efficiency impacts. These impacts can be even higher if tile boundaries split highly correlated picture regions, because most of the coding tools use context information during the encoding process. Hence, the proposed algorithm clusters the highly correlated picture regions inside the same tile to reduce the inherent coding efficiency impact of using tiles. To wisely locate the highly correlated picture regions, image characteristics and encoding information are analyzed, generating partitioning maps that serve as the algorithm input. Based on these maps, the algorithm locates the natural context break of the picture and defines the tile boundaries on these key regions. This way, the dependency breaks caused by the tile boundaries match the natural context breaks of a picture, then minimizing the coding efficiency losses caused by the use of tiles. The proposed adaptive tiling algorithm, in some cases, provides over 0.4% and over 0.5% of BD-rate savings for intra- and inter-predicted frames respectively, when compared to uniform-spaced tiles, an approach which does not consider the picture context to define the tile partitions.
Tobar, Raul Julian Revelo. "Reformulação de esmaltes cerâmicos a partir de vidros de CRT." Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/18/18158/tde-10122014-112933/.
Full textThe current problem of disposal of electronic waste stimulates research aiming at the reuse of this type of waste in the manufacture of new products or existing processes. The disposal of computer monitors and televisions based on the technology of cathode ray tube (CRT) is not simple, since they contain heavy metals and there are few recycling alternatives nearby the consumer center, generating an unsolved environmental liability. The CRT corresponds to approximately 85 wt% of a computer monitor, and is composed by three silicate glasses with different compositions, in the approximate proportions (wt%): 65% panel, 30% funnel and 5% neck glass. Among the different glasses of which the CRT\'s are made, the panel has higher percentages of alkali and alkaline earth metal oxides, which thus give them potential to be used as frits substitute in the formulation of ceramic glazes. An additional advantage is the fact that these heavy metals are stabilized in the form of oxides, presenting minimal dissolution after sintering and vitrification. In the present work, the chemical compositions of a CRT\'s panel glass and glaze frits were characterized by XRF and ICP-AES. Then, the value of thermal expansion coefficients and viscosity were calculated as a function of temperature using empirical models that relate such properties with the glass chemical composition, aided by the SciGlass software. The partial replacement of frits for CRT\'s panel glass was experimentally tested in the composition of a typical transparent ceramic glaze. Aqueous suspensions containing 10 to 40 wt% of CRT\'s panel glass as a substitute for the traditional frit were prepared and applied on the surface of substrates formerly obtained by pressing a clay raw material into plates. Subsequently, the plates were fired following a thermal treatment similar to the used industrially. The resulting thermal expansion coefficients were characterized by dilatometry. The glaze viscosity was measured at high temperatures (low viscosities). The color and transparency of the glazes after firing were characterized by colorimetry. In a comparative analysis, the substitution of 20 wt% of frit by CRT\'s panel glass resulted in ceramic tiles with properties equivalent to those of the commercial glazes.
Makrinos, George Adam. "Drawing Music, Playing Architecture." Thesis, Virginia Tech, 2005. http://hdl.handle.net/10919/33890.
Full textMaster of Architecture
Chan, Chia-Hsin, and 詹家欣. "Applications on Advanced Video Technologies: Multi-intensity Infrared Illuminated Video and HEVC Tile Partitioning." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/25er6r.
Full text國立交通大學
資訊科學與工程研究所
106
In this thesis, an advanced nighttime video surveillance system is established. The MIIR video capturing is the source that can guarantee clear objects at all distances. Then it will be separated in to channels with the same illumination condition. Those channels can be further utilized for different purposes. For storage purpose, the raw MIIR video can be compressed by simulcast HEVC, MV-HEVC, or 3D-HEVC. All these proposed compression methods are specialized for coding with channels and thus can provide higher compression ratio than the standard HEVC compression. For monitoring purpose, a video summary method for MIIR video is proposed to generate a compact video in which every foreground objects in the image frames are clear and the blinking phenomenon of the raw MIIR video is eliminated for comfortable viewing and surveillance. The summarized video can also streaming via network for remote surveillance. For streaming the MIIR video, the proposed scheme combines multiple connection transmission and HEVC tile coding to achieve a full parallel processing of encode/transmission/decode, and an adaptive tile boundary (ATB) coding method with switch control is applied to minimize the whole playback delay. A database is also established for MIIR video researches.
Rocha, Ricardo António da Silva. "Load-balancing for Parallel HEVC Video Encoding." Master's thesis, 2016. http://hdl.handle.net/10316/40474.
Full textA norma de codificação de vídeo HEVC (High Efficiency Video Coding) surge como sucessora da norma H.264/AVC, em resposta ao rápido aumento do volume de informação em vídeo com resoluções HD e UHD. A nova norma inclui ferramentas para suportar implementações paralelas, como slices, tiles e wavefront parallel processing. Este trabalho propõe um método que ajusta automaticamente a geometria das tiles durante o processo de codificação de vídeo, para equilibrar a distribuição de carga entre as unidades processadoras , num cenário em que cada tile é processada por uma unidade distinta. A solução baseia-se em quatro métodos de estimação de complexidade e um algoritmo que ajusta dinâmicamente as tiles de acordo com a complexidade estimada. Os resultados mostram que o método proposto é capaz de aumentar a eficiência de paralelização, quando comparado com tiles com tamanhos iguais, obtendo-se em média uma redução do tempo de processamento de 6.1% com um aumento de BD-rate entre 0.82% e 1.67%.
The High-efficiency Video Coding (HEVC) standard arises as the successor to the H.264/AVC standard, in response to the rapid increase in HD and UHD digital video information volume. The new standard includes tools to support parallel implementations, such as slices, tiles and wavefront parallel processing. This work proposes a method that automatically adjusts the tile geometry during the video encoding process, to balance the workload distribution among the processing units, assuming that each tile is processed by a different unit. The solution comprises four complexity estimation methods and an algorithm to dynamically adjust the tile geometry. Results show that the proposed method is able to improve the parallelization efficiency compared to the use of same-sized tiles, saving on average 6.1% of the processing time at the cost of an increase in BD-rate between 0.82% and 1.67%.
Ferreira, José Carlos Macedo. "3D-TILE BASED PROCEDURAL LEVEL GENERATION." Master's thesis, 2018. http://hdl.handle.net/11110/1746.
Full textBooks on the topic "Tiled video"
Publishing, Abang. Tilted Video Gamer Funny: Journal, Notebook, Diary, Composition Book. Independently Published, 2020.
Find full textAmmen, Sharon. Epilogue. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252040658.003.0009.
Full textBickford, Tyler. Intimate Media In and Out of the Classroom. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780190654146.003.0005.
Full textReades, Jonathan, and Martin Crookston. Why Face-to-Face Still Matters. Policy Press, 2021. http://dx.doi.org/10.1332/policypress/9781529215991.001.0001.
Full textBook chapters on the topic "Tiled video"
Arias, Jaime, Raphaël Marczak, and Myriam Desainte-Catherine. "Timed Automata for Video Games and Interaction." In Encyclopedia of Computer Graphics and Games, 1–9. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-08234-9_298-1.
Full textSekine, Arisa, and Masaki Bandai. "Tile Quality Selection Method in 360-Degree Tile-Based Video Streaming." In Advances in Intelligent Systems and Computing, 535–44. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44038-1_49.
Full textCurcio, Igor D. D., Dmitrii Monakhov, Ari Hourunranta, and Emre Baris Aksu. "Tile Priorities in Adaptive 360-Degree Video Streaming." In Lecture Notes in Computer Science, 212–23. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-54407-2_18.
Full textBarreto, Franciny M., Joslaine Cristina Jeske de Freitas, and Stéphane Julia. "A Timed Petri Net Model to Specify Scenarios of Video Games." In Advances in Intelligent Systems and Computing, 467–73. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-77028-4_61.
Full textLiu, Kedong, Yanwei Liu, Jinxia Liu, Antonios Argyriou, and Ying Ding. "Joint EPC and RAN Caching of Tiled VR Videos for Mobile Networks." In MultiMedia Modeling, 92–105. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-05710-7_8.
Full textPanagou, Natalia, Maria Koziri, Panos K. Papadopoulos, Panagiotis Oikonomou, Nikos Tziritas, Kostas Kolomvatsos, Thanasis Loukopoulos, and Samee U. Khan. "Evaluation of Heterogeneous Scheduling Algorithms for Wavefront and Tile Parallelism in Video Coding." In Lecture Notes in Computer Science, 16–27. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23357-0_2.
Full textEbara, Yasuo. "Tele-Immersive Collaborative Environment with Tiled Display Wall." In E-Activity and Intelligent Web Construction, 75–84. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-61520-871-5.ch007.
Full textShekau, Abubakar. "Message of Condolence to the Mujāhidin." In The Boko Haram Reader, 221–24. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190908300.003.0027.
Full textIngram, Haroro, Craig Whiteside, and Charlie Winter. "The Guerrilla Caliph." In The ISIS Reader, 293–302. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780197501436.003.0016.
Full textOh, Yeonjoo, Ken Camarata, Michael Philetus Weller, Mark D. Gross, and Ellen Yi-Luen Do. "TeleTables and Window Seat." In Ubiquitous and Pervasive Computing, 730–40. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-60566-960-1.ch044.
Full textConference papers on the topic "Tiled video"
Wang, Hui, Vu-Thanh Nguyen, Wei Tsang Ooi, and Mun Choon Chan. "Mixing Tile Resolutions in Tiled Video." In MMSys '14: Multimedia Systems Conference 2014. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2597176.2578267.
Full textYadav, Praveen Kumar, and Wei Tsang Ooi. "Tile Rate Allocation for 360-Degree Tiled Adaptive Video Streaming." In MM '20: The 28th ACM International Conference on Multimedia. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3394171.3413550.
Full textSon, Jangwoo, Dongmin Jang, and Eun-Seok Ryu. "Implementing 360 video tiled streaming system." In MMSys '18: 9th ACM Multimedia Systems Conference. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3204949.3208119.
Full textJeong, Jong-Beom, Soonbin Lee, Inae Kim, and Eun-Seok Ryu. "Implementing Viewport Tile Extractor for Viewport-Adaptive 360-Degree Video Tiled Streaming." In 2021 International Conference on Information Networking (ICOIN). IEEE, 2021. http://dx.doi.org/10.1109/icoin50884.2021.9333964.
Full textLim, Seong Yong, Joo Myoung Seok, Jeongil Seo, and Tag Gon Kim. "Tiled panoramic video transmission system based on MPEG-DASH." In 2015 International Conference on Information and Communication Technology Convergence (ICTC). IEEE, 2015. http://dx.doi.org/10.1109/ictc.2015.7354646.
Full textKimball, Jason, Kevin Ponto, Tom Wypych, and Falko Kuester. "RSVP: Ridiculously Scalable Video Playback on Clustered Tiled Displays." In 2013 IEEE International Symposium on Multimedia (ISM). IEEE, 2013. http://dx.doi.org/10.1109/ism.2013.12.
Full textKim, Hyunwook, JinWook Yang, Junsuk Lee, Sangpil Yoon, Youngwha Kim, Minsu Choi, Jaeyoung Yang, Eun-Seok Ryu, and Woochool Park. "Eye Tracking-Based 360 Vr Foveated/Tiled Video Rendering." In 2018 IEEE International Conference on Multimedia & Expo Workshops (ICMEW). IEEE, 2018. http://dx.doi.org/10.1109/icmew.2018.8551511.
Full textKlopfenstein, Lorenz Cuno, Brendan D. Paolini, Gioele Luchetti, and Alessandro Bogliolo. "Extensible Immersive Virtual Environments for Large Tiled Video Walls." In International Conference on Computer Graphics Theory and Applications. SCITEPRESS - Science and and Technology Publications, 2016. http://dx.doi.org/10.5220/0005727803210328.
Full textKim, HyunWook, JinWook Yang, MinSu Choi, JunSuk Lee, SangPil Yoon, YoungHwa Kim, and WooChool Park. "Eye tracking based foveated rendering for 360 VR tiled video." In MMSys '18: 9th ACM Multimedia Systems Conference. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3204949.3208111.
Full textEbara, Yasuo. "Experiment on Multi-video Transmission with Multipoint Tiled Display Wall." In 2011 International Conference on P2P, Parallel, Grid, Cloud and Internet Computing. IEEE, 2011. http://dx.doi.org/10.1109/3pgcic.2011.54.
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