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Journal articles on the topic 'TINKERCAD program'

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1

Klak, Dmytro. "USAGE ABILITIES OF TINKERCAD ONLINE SERVICE, IN DISTANCED ELECTROTECHNIC CLASSES." Scientific bulletin of KRHPA, no. 12 (2020): 134–40. http://dx.doi.org/10.37835/2410-2075-2020-12-14.

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The Tinkercad online resource is a web-based tool that allows you to model objects of any complexity, which can then be printed on a 3D printer. Tinkercad does not have restrictions in professions, it is available to everyone: architects, designers, draftsmen, scientists, students, teachers, children and anyone with creative thinking and desire to create. No special knowledge required to design objects - using Tinkercad is easy and simple. More recently, Tinkerkad has been able to create electronic circuits and connecting them to the Arduino virtual board simulator. These are extremely importa
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Gideon Manalu, Ferry Rippun, Linda Wijayanti, Melisa Mulyadi, Theresia Ghozali, Catherine Olivia Sereati, and Maria Angela Kartawidjaja. "Pelatihan Mikrokontroler Dasar Arduino UNO dan Simulasi Tinkercad." Jurnal Pengabdian Masyarakat Charitas 4, no. 02 (2025): 81–88. https://doi.org/10.25170/charitas.v4i02.6168.

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The Electrical Engineering study program of the Faculty of Engineering, Atma Jaya Catholic University of Indonesia has been collaborating with Harapan Bagi Bangsa Christian Middle School, Cilincing, North Jakarta for several years in an extracurricular program for junior high school students, as a form of community service from Electrical Engineering lecturers. The extracurricular activity program implemented is in the form of basic electronics training. The theme of the activity varies, according to the requests and needs of the partner schools. The first activity is to provide basic electron
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Costaner, Loneli, Lisnawita, and Guntoro. "Pelatihan Teknologi Internet of Things (IoT) Bagi Pelajar di Sekolah." Jurnal Pengabdian UntukMu NegeRI 9, no. 1 (2025): 8326. https://doi.org/10.37859/jpumri.v9i1.8914.

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Internet of Things (IoT) merupakan teknologi yang memungkinkan perangkat terhubung dan berbagi data secara otomatis melalui jaringan internet. Namun, pemahaman mengenai IoT masih menjadi tantangan bagi siswa dan guru di SMAN 16 Pekanbaru, terutama terkait komponen utama seperti sensor dan Arduino. Kendala ini menghambat pemanfaatan IoT dalam pembelajaran. Oleh karena itu, program pelatihan dirancang untuk memperkenalkan teknologi IoT, memberikan pengetahuan tentang perangkat dasar, serta mengajarkan keterampilan teknis dalam perancangan sistem IoT sederhana. Pelatihan dilakukan di laboratorium
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Klimina, N. V. "SOLID MODELING AS A METHOD FOR DEVELOPING SPACE-SPATIAL AND CREATIVE THINKING OF PRIMARY SCHOOL STUDENTS." Informatics in school, no. 2 (April 3, 2019): 26–32. http://dx.doi.org/10.32517/2221-1993-2019-18-2-26-32.

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The article presents the guidelines for the development of space-spatial and creative thinking of younger students through solid modeling in the Autodesk Tinkercad program. All the results of the work of schoolchildren can be materialized and have practical value due to the real application in life.
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Yoo, Young-Sang, Jeong-Shick Yoon, and Joo-Pyo hong. "A Study on the Program for Product Design of Non-Designers Tinkercad." Journal of the Korea Academia-Industrial cooperation Society 24, no. 8 (2023): 205–11. http://dx.doi.org/10.5762/kais.2023.24.8.205.

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Smolnyakov, V. G. "Using the Tinkercad environment when studying the theme "Control" in an informatics course at the level of basic general education." Informatics in school, no. 5 (November 25, 2023): 50–56. http://dx.doi.org/10.32517/2221-1993-2023-22-5-50-56.

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The article discusses the author's methodology for teaching the theme "Control" of an informatics course of basic general education based on the Tinkercad environment. The place of this theme in the Work Program of Basic General Education in the subject "Informatics" is highlighted. The main advantages of using the Tinkercad environment are described. Two options for covering this theme are considered, depending on the availability of robotic equipment at the school. For each option, thematic planning is provided, and the main features of conducting lessons are highlighted. The types of activi
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WIDIARINI, PUTU, NI KETUT RAPI, and KETUT SUMA. "EFEKTIVITAS PENGGUNAAN LABORATORIUM VIRTUAL TINKERCAD BERBASIS PENILAIAN PROYEK TERHADAP KREATIVITAS MAHASISWA PADA MATAKULIAH ELEKTRONIKA DIGITAL." SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA 4, no. 3 (2024): 277–86. http://dx.doi.org/10.51878/science.v4i3.3291.

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Penelitian ini bertujuan untuk mendeskripsikan efektivitas penggunaan laboratorium virtual Tinkercad terhadap kreativitas mahasiswa pada mata kuliah elektronika digital dasar. Populasi penelitian ini sebanyak 3 kelas mahasiswa di program studi Pendidikan fisika dan Pendidikan IPA yang mengambil mata kuliah elektronika sebanyak 42 orang. Sampel penelitian adalah mahasiswa semester V prodi Pendidikan Fisika sebanyak 15 orang dan mahasiswa semester IV Pendidikan IPA sebanyak 16 orang. Instrumen penelitian berupa lembar kerja mahasiswa berbasis proyek pada modul elektronika digital yang telah diny
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Joni Apriyanto and Prihastanto. "Pelatihan dan Pengenalan Elektronika Serta Dasar Koding Menggunakan Tinkercad di MAN Insan Cendekia Pekalongan." TEKIBA : Jurnal Teknologi dan Pengabdian Masyarakat 5, no. 2 (2025): 107–19. https://doi.org/10.36526/tekiba.v5i2.5340.

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The development of Information and Communication Technology in the last few decades has experienced very rapid progress and has had a broad impact on various aspects of life, ranging from social, economic, health, to education. In the context of electrical engineering and coding education, various simulation-based digital learning platforms have begun to be widely used to replace or complement conventional practices. One such platform is Tinkercad, a web-based application that allows users to create virtual electronic circuit simulations and program microcontrollers such as Arduino. This platf
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Mulyadi, Melisa, Kumala Indriati, Linda Wijayanti, Catherine Olivia Sereati, and Sandra Octaviani. "Pelatihan Dasar Elektronika Menggunakan Arduino dan Simulasi TinkerCad Untuk Guru SMP Kristen Harapan Bagi Bangsa Cilincing." Jurnal Pengabdian Masyarakat Charitas 4, no. 01 (2024): 9–14. http://dx.doi.org/10.25170/charitas.v4i01.5441.

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Community service activities organized by the Faculty of Engineering at Unika Atma Jaya with the theme of providing basic electronics skills to junior high schools (SMP) at SMP Kristen Harapan untuk Bangsa Cilincing, North Jakarta have been held 2 (two) times. This program received a positive response from teachers and students in grade 1 of junior high school. In previous activities, teachers had not been involved in the process, so that program continuity could not be implemented routinely in schools. Therefore, in this PKM activity, basic electronics training will be focused on teachers. Th
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Amalia, Direstu, IGAAMOka IGAAMOka, Virma Septiani, and M. Rafli Fazal. "Designing of Mikrokontroler E-Learning Course: Using Arduino and TinkerCad." Journal of Airport Engineering Technology (JAET) 1, no. 1 (2020): 8–14. http://dx.doi.org/10.52989/jaet.v1i1.2.

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During the Covid-19 pandemic, education and training activities began to shift to online classes. The problem is, the training carried out is only limited to theory-based training, not practical training. The current situation raises new possibilities in changing the learning method to fully online classes, with the character of vocational education, namely student-centered learning. The expected advantage is that education can be applied anywhere, this article explains how education providers develop research and development with the ADDIE method to analyze curriculum and learning models by p
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Safitri, Annisa Nurlaili Aulia, and Aep Kusnawan. "Penguatan Pemahaman konsep IPA di Sekolah Indonesia Riyadh melalui Pendekatan Proyek untuk Siswa SMA." Al-Khidmat 7, no. 2 (2024): 50–58. https://doi.org/10.15575/jak.v7i2.40230.

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Abstrak Penelitian ini bertujuan untuk memperkuat pemahaman siswa SMA di Sekolah Indonesia Riyadh terhadap konsep-konsep Ilmu Pengetahuan Alam (IPA) dan Fisika melalui pendekatan berbasis proyek dan praktikum. Kurikulum Merdeka yang diterapkan menekankan pada pembelajaran interaktif, dengan siswa diharapkan memperoleh pengalaman langsung melalui eksperimen dan praktik. Materi yang diajarkan meliputi Energi Terbarukan, Gerak Lurus, dan Rangkaian Kapasitor, yang diterapkan melalui metode proyek seperti pembuatan infografis dan praktikum analisis gerak menggunakan software Tracker serta simulasi
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Feras, N. Hasoon Alattar, and Azeez Athar. "Design and Implementation of an Energy Meter System for Optimized Cost using Internet of Things (IOT) Technology." Applied computing Journal 1, no. 1 (2021): 55–65. https://doi.org/10.5281/zenodo.4891182.

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This paper aims to design and implement an energy meter system for optimized cost using internet of things (IOT) technology. This is to alert customers to take preventive measures that help limit the rise in electricity bills. The main components of system design are Node MCU, Arduino Uno (Atmega 328) Microcontroller, AC Fan, AC Light Bulb, LCD I2C (20x4) and ACS712 Current Sensor, which is responsible for sensing the current of electrical appliances. This system was simulated through the TINKERCAD program, as for the system programming, it was done through the Arduino Integrated Development E
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Afzeri and Salsabila Fitrania Utami. "Pembuatan Automotive Prototype Menggunakan Dobot Magician 3dPrinting Terintegrasi dengan Software Tinkercad." Ramatekno 1, no. 2 (2021): 37–44. http://dx.doi.org/10.61713/jrt.v1i2.20.

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 Dalam mencetak suatu objek yang memiliki dimensi panjang, lebar, dan tinggi secara otomatis dan sesuai dengan desain yang dibuat, maka diperlukan suatu alat untuk mencetak benda tersebut. DOBOT Magician 3D Printing merupakan salah satu alat untuk pencetakan desain 3D dengan lengan robot desktop multifungsi dengan menggunakan jenis filamen polylactic acid (PLA) yang akan menjadi suatu objek benda padat sesuai dengan desain yang dibuat. Pengoperasian DOBOT Magician 3D Printing menggunakan software DOBOT Magician dengan bantuan Repetier Host untuk memasukkan desain 3D. Design
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Lee, Youngchan, Ingyu Go, Yeongjae Gil, Yeonjeong Kim, Hanul Jang, and Heuipil Kim. "The Effects of a 3D modeling Invention Education Program on Elementary School Students' Technological Creativity and Interest." Korean Association of Practical Arts Education 36, no. 1 (2023): 103–27. http://dx.doi.org/10.24062/kpae.2023.36.1.103.

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The purpose of this study was to develop an invention education program using 3D modeling based on solving invention problems. And to prove the effectiveness of the developed invention education program, it is to verify the effect of elementary school students' technological creativity and interest change. To achieve this aim, a 3D modeling invention education program was developed using the procedure in the ADDIE model. The developed program was finally completed after verification by a group of experts. The selected subject for the 3D modeling invention education program was “Production of i
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15

Kanta, Róbert, and Andrea Takáčová. "Proposed use of TinkerCad in primary school computer science classes to support Arduino programming." International Journal of Advanced Natural Sciences and Engineering Researches 7, no. 5 (2023): 78–82. http://dx.doi.org/10.59287/ijanser.905.

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– Nowadays, there is a strong emphasis on practical teaching, on teaching with the possibility ofusing what has been learned in the home environment or in leisure activities. This also requires the use ofmodern educational methods and, above all, modern teaching aids. This includes the TinkerCadenvironment accessible via a web interface. It allows not only full-fledged simulation but also the creationof your own program whether with deeper programming knowledge or just basic. Its great advantage isthat it is freely accessible and without any large financial outlay spent on buying an Arduino bo
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Alamsyah, Nur, Hani Fitria Rahmani, and Yeni. "Lampu Otomatis Menggunakan Sensor Cahaya Berbasis Arduino Uno dengan Alat Sensor LDR." Formosa Journal of Applied Sciences 1, no. 5 (2022): 703–12. http://dx.doi.org/10.55927/fjas.v1i5.1444.

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Perancangan Arduino UNO merupakan rangkaian dari proses-proses yang dilakukan untuk membuat lampu otomatis, mulai dari rancangan, membuat prototipe perangkat, implementasi, pengujian akhir perangkat hingga perangkat selesai dan siap untuk digunakan. Perancangan yang dilakukan adalah membangun lampu otomatis dengan Arduino uno dengan sensor. Tujuan penelitian adalah untuk merancang penggunaan lampu otomatis, selain itu penulis berharap agar pihak lain dapat memahami maksud dari pembuatan lampu otomatis dan memudahkan pengguna supaya tidak mematikan lampu secara manual. pengembangan aplikasi ini
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Suriani, Dewi, Fathiah Fathiah, and Muhammad Ikhsan. "Inverter Practical Module Design for Power Electronics Course in Electrical Engineering Education Study Program." JURNAL EDUNITRO Jurnal Pendidikan Teknik Elektro 4, no. 2 (2024): 67–74. http://dx.doi.org/10.53682/edunitro.v4i2.8569.

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Inverter material is one of the essential materials in power electronics courses. An inverter is an electronic device that converts direct current (DC) into alternating current (AC). This concept is the foundation of electronics. Because the power electronics course is a practicum course, a practicum module is required as an intermediary teaching medium; this practical module discusses 3-phase inverter material, which uses the pulse width modulation (PWM) and sinusoidal pulse width modulation inverter (SPWM) switching methods. Through Tinkercad software, the circuit is assembled, and the outpu
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Baranovskaya, Iryna, and Dmytro Baranovskyi. "IMPLEMENTATION OF 3D MODELING TECHNOLOGIES IN THE EDUCATIONAL TRAINING OF TECHNICAL AND ART SPECIALISTS." Open educational e-environment of Modern University, no. 17 (2024): 1–17. https://doi.org/10.28925/2414-0325.2024.171.

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This article investigates the application of 3D technologies in training biomedical engineering specialists and future art educators. The study highlights the relevance and potential impact of this field, emphasizing the importance of directing Ukraine’s educational sector toward innovative pedagogical, methodological, and technical advancements. “Modern innovative technologies,” particularly 3D technologies, are examined as a resource offering extensive potential for developing students’ competencies and fostering their creative and professional growth. The article reviews scientific literatu
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Alam, Syah, Indra Surjati, Lydia Sari, Iznih, and Gusti Alga Maulana. "Training for Designing Automatic Temperature Detector Based on Arduino Uno using Tinkercad to Improve Teacher Competence at MTS Tarbiyatul Falah." ABDIMAS: Jurnal Pengabdian Masyarakat 8, no. 2 (2025): 988–96. https://doi.org/10.35568/abdimas.v8i2.6454.

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MTS Tarbiyatul Falah is a junior high school educational institution that organizes a madrasah-level education program that follows the curriculum set by the Ministry of Education and Culture of the Republic of Indonesia where one of its extracurricular activities is the introduction of basic electronics to students. For that, the urgency of this community service activity is to provide training to teachers at MTS Tarbiyatul Falah to be able to design and realize a temperature control circuit based on Arduino Uno. The purpose of this community service activity is to provide training in the use
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Levushkina, A. S. "USING ARDUINO IN STUDYING THE SECTION "ALGORITHMIZATION AND PROGRAMMING" OF THE SCHOOL INFORMATICS COURSE AS A PREPARATION FOR LEARNING THE BASICS OF ENGINEERING." Informatics in school, no. 3 (June 3, 2021): 15–31. http://dx.doi.org/10.32517/2221-1993-2021-20-3-15-31.

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The article discusses the possibility of preparing schoolchildren for the study of the basics of engineering in the framework of training in the section "Algorithmization and programming" of the informatics course based on the Arduino platform. Such training can be organized by including in the material under study practical work on the creation of electronic controlled devices: a weather station, a "smart" night light, a traffic light, a music box, etc. A simple assembly system allows using the Arduino kit for 40-minute lessons: 10 to 20 minutes depending on the complexity of the project. Als
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Linzer-Sommer, Isabella. "Tinkercad." R&E-SOURCE 11, no. 2 (2024): 3–11. http://dx.doi.org/10.53349/resource.2024.i2.a1339.

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Tinkercad ist eine freie Webapplikation von Autodesk für 3D Design, Elektronik und Coding. In kürzester Zeit können in diesem Programm Dateien für den 3D-Druck erstellt werden. Tinkering wird im SienceCenter Netzwerk als „tüfteln“ oder „technisches basteln“ übersetzt, im engeren Sinne bedeutet tinkering „mit etwas herumspielen“. In diesem Beitrag wird der Frage nachgegangen, inwieweit Tinkercad auch zur Vermittlung von Geometrieinhalten im Rahmen von Unterricht eingesetzt werden kann und das Raumvorstellungsvermögen der Lernenden schult. Dazu werden zunächst Merkmale formuliert, die ein CAD-Pa
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Zaitsev, D. V., O. Yu Azarkhov, I. I. Sili, and B. V. Efremenko. "Spatial navigation device for people with disabilities." Reporter of the Priazovskyi State Technical University. Section: Technical sciences 2, no. 49 (2024): 41–50. https://doi.org/10.31498/2225-6733.49.2.2024.321352.

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The article discusses the creation of a prototype of a spatial navigation device for people with disabilities, namely severe visual impairment or blindness. Hardware implementation of the prototype was carried out using TinkerCAD automated design and 3D modelling. The software is created in the Arduino IDE development environment. The publications considered in the work showed that people with visual impairments can get autonomous access to important information thanks to the integration of modern technologies, which contributes to increasing their confidence, mobility and social activity. Pro
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Lenchuk, Ivan G., and Oleksandr O. Mosiiuk. "CONSTRUCTIVE GEOMETRY IN IMPLEMENTATIONS OF MODERN 3D GRAPHICS." Information Technologies and Learning Tools 94, no. 2 (2023): 19–37. http://dx.doi.org/10.33407/itlt.v94i2.5157.

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3D graphics are one of the crucial development trends of modern digital technologies. Engineering and manufacturing, architecture, design, cinematography, education, and the game industry are an incomplete list of industries where it is actively used. Specialists in 3D graphics are in high demand in the labor market. Their proper training presupposes high-quality knowledge of geometrical sciences, in particular – constructive geometry. Note that constructive geometry is an integral part of modern school mathematics education. That is why, even in the conditions of the school, the teacher shoul
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Chiluisa Chiluisa, Marco, Javier Guaña Moya, Andrés Carvajal Proaño, and Rita Paulina Boada Flores. "Arduino como elemento notable en prototipos electrónicos." ConcienciaDigital 5, no. 1 (2022): 104–17. http://dx.doi.org/10.33262/concienciadigital.v5i1.1975.

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Introducción. El uso de Arduino en sistemas electrónicos permite articular el hardware y el software de forma amigable e interactiva, motivando al estudiante plasmar su creatividad en el funcionamiento de un circuito eléctrico con la vinculación de elementos electrónicos. Objetivo. Explicar sobre el aprendizaje de Arduino como elemento notable en prototipos electrónicos, en los estudiantes Universitarios de los primeros niveles. Metodología. Se realizó una investigación cuantitativa con los estudiantes, en donde se tomó en cuenta la manera en que es utilizada la plataforma en su educación form
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Moreno Salas, Josefina. "Practica de Semáforo con IDE Arduino." Vida Científica Boletín Científico de la Escuela Preparatoria No. 4 13, no. 25 (2025): 50–52. https://doi.org/10.29057/prepa4.v13i25.14045.

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Es importante que los alumnos desarrollen el pensamiento computancional como parte de las competencias del STEM siendo Arduino una de las herramientas mas sencillas para el desarrollo de este a través de prácticas. Para esto tambien pueden hacerlo de manera simulada en la aplicacion web de Tinkercad. Con base en lo anterior se presenta como realizar una práctica sobre la simulación del funcionamiento de un semáforo en el microcontrolador de Arduino, para iniciar en la programación de manera sencilla a partir del ejemplo del programa Blink, en donde se enciende un led por un segundo y se apaga
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Rzaeva, N. "The Impact of Creating 3D Objects Using Block Codes on Spatial and Computational Thinking Skills." Profession-Oriented School 13, no. 3 (2025): 30–35. https://doi.org/10.12737/1998-0744-2025-13-3-30-35.

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In the modern digital world, the development of spatial and computational thinking is becoming a key aspect of education. The article is devoted to the study of the influence of creating 3D objects using visual block programming languages (such as Tinkercad Blocks, Blockly or Scratch) on the formation of these skills. In this aspect, the article considers: the relationship between visual programming and the development of spatial thinking; the role of block codes in the formation of computational thinking (algorithmization, decomposition, abstraction); practical aspects of using 3D modeling fo
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Kim, Soo Hyeon, and Heather Toomey Zimmerman. "Collaborative idea exchange and material tinkering influence families’ creative engineering practices and products during engineering programs in informal learning environments." Information and Learning Sciences 122, no. 9/10 (2021): 585–609. http://dx.doi.org/10.1108/ils-02-2020-0031.

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Purpose This paper aims to investigate how families’ sociomaterial experiences in engineering programs held in libraries and a museum influence their creative engineering practices and the creativity expressed in their products derived from their inquiry-driven engineering activities. Design/methodology/approach This research project takes a naturalistic inquiry using qualitative and quantitative analyses based on video records from activities of 31 parent–child pairs and on creativity assessment of products that used littleBits as prototyping tools. Findings Families engaged in two sociomater
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GÜLERYÜZ, Hasan. "Robotik Kodlama ve 3D Yazıcı Uygulamalarında STEM Temelli İnovatif Düşünme Becerileri ve Dijital Teknolojiye Yönelik Tutumları." OPUS Journal of Society Research, October 24, 2023. http://dx.doi.org/10.26466/opusjsr.1336102.

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The aim of this study is to determine STEM-based innovative thinking skills and attitudes towards digital technology in robotic coding and 3D printer applications with 45 teacher candidates participating in the research. Quantitative research method was used. The research lasted 12 weeks. Innovative thinking skills scale and attitude scales towards digital technology were used. The research was conducted in the form of pretest and posttest. It is seen that there is a significant positive difference in the innovative thinking skills of the teacher candidates and their attitudes towards digital
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GÜLERYÜZ, Hasan. "Attitudes of Secondary School Students towards Robotics And Coding In STEM Education With Tinkercad." Bayburt Eğitim Fakültesi Dergisi, May 9, 2023. http://dx.doi.org/10.35675/befdergi.1270169.

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The aim of the research is to investigate the attitudes of middle school students towards robotics and coding in STEM education with Tinkercad. A total of 32 secondary school students (12 girls and 20 boys) participated in the 6-week study. The research lasted 6 weeks. Quantitative research method was used in this study. Two scales were used in the study. Robotic attitude scale for middle school students and attitude scale for coding for middle school students were applied. The research was conducted in the form of pre-test and post-test. Analyzes were made by applying the t test for dependent
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Alattar, Feras N. Hasoon, and Athar Azeez. "Design and Implementation of an Energy Meter System for Optimized Cost using Internet of Things (IOT) Technology." Applied computing Journal, February 20, 2021, 55–65. http://dx.doi.org/10.52098/acj.202118.

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The noticeable rise in electricity bills is one of the most major factors leading to an economic crisis for all parts of the world today. It causes many negative impacts on the economic lifestyle of society. This is due to the depletion of unnecessary energy which leads to financial losses for customers. Moreover, it leads to problems between customers and electric companies. Day by day, electricity bills increase further due to the increase in the number of electrical appliances, which in turn leads to an increase in the daily use of electricity. The absence of an energy consumption monitorin
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Oliveira, Kenia Luiza Rabelo de, Maria Aparecida de Faria da Silva, Márcia Gonçalves de Oliveira, Rayane Scarpati, and Vanessa Battestin. "FORMAÇÃO ONLINE DE PROFESSORES EM ROBÓTICA EDUCACIONAL COM PRÁTICAS NO SIMULADOR TINKERCAD." Revista Brasileira de Ensino de Ciências e Matemática 5, especial (2022). http://dx.doi.org/10.5335/rbecm.v5iespecial.12850.

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Nas últimas décadas, as transformações tecnológicas provocaram mudanças nas relações sociais, políticas, econômicas e consequentemente no papel da escola contemporânea. Esse cenário acelerou o desafio por parte dos professores e demais profissionais da educação na busca de maior qualificação, exigindo competências e habilidades que se tornaram fundamentais na sociedade atual. Nesse sentido, este trabalho apresenta o uso do simulador Tinkercad em um curso virtual de introdução à robótica promovido por alunos do programa de Mestrado Profissional, Educação em Ciências e Matemática - EDUCIMAT - IF
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Gómez, Fernández Carolina, and Ruiz Irene Hernández. "Experiencia de los estudiantes participantes en los talleres de programación de circuitos electrónicos del Proyecto "Creando Capacidades de Programación en Jóvenes y Docentes" utilizando la placa Arduino en el simulador Tinkercad durante los años 2020 y 2021." Revista eletrônica Argentina-Brasil de Tecnologias da Informação e da Comunicação 1, no. 16 (2023). https://doi.org/10.5281/zenodo.7625165.

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El objetivo de este documento es dar a conocer la importancia de la programación de circuitos en estudiantes con el fin de dar a conocer este campo y promover en ellos una posible vocación profesional. Se presenta una alternativa para realizar este tipo de programación utilizando la placa Arduino UNO desde el programa Tinkercad, Es importante que los estudiantes además de conocer herramientas del área STEM puedan utilizar y aplicar metodologías de aprendizaje en las cuales adquieran competencias y conocimientos. Partiendo de esa idea, se presenta en es
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Gecu-Parmaksiz, Zeynep, and Janette Hughes. "Innovative Digital Tools for Online Learning." Journal of Educational Informatics 4, no. 1 (2023). http://dx.doi.org/10.51357/jei.v4i1.213.

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Professional development (PD) is crucial in creating a successful and effective teaching and learning environment. Due to the COVID-19 crisis, many teachers had to learn and master technology quickly. Therefore, PD programs became highly important to support teachers’ needs while exploring and learning online tech tools and implementing them in their educational environment. During Spring 2021, 14 educators participated in PD sessions related to mathematics and making activities and focused on introducing new virtual tech tools (CoSpaces Edu, iRobot, Tinkercad, Scratch, Ozobot). The primary go
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AVCU, Yunus Emre, and Leyla AYVERDİ. "Application of design thinking as a differentiation strategy for the education of gifted students: “City X”." Journal for the Education of Gifted Young Scientists, December 18, 2022. http://dx.doi.org/10.17478/jegys.1183220.

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This research aims to apply the City X Project as a 6-hour workshop for gifted students and evaluate the workshop. The study group consists of 25 gifted secondary school students (13 Female, 12 Male) who continue their education at the Science and Art Center (SAC) in a city center. During the application process, gifted students were introduced to the City X project, and information regarding the design thinking method was presented. The story of City X was provided to the students via a digital presentation. The given information was as follows: in the recent past, 40 people from the world we
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Cesarini, Paul. "‘Opening’ the Xbox." M/C Journal 7, no. 3 (2004). http://dx.doi.org/10.5204/mcj.2371.

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“As the old technologies become automatic and invisible, we find ourselves more concerned with fighting or embracing what’s new”—Dennis Baron, From Pencils to Pixels: The Stage of Literacy Technologies What constitutes a computer, as we have come to expect it? Are they necessarily monolithic “beige boxes”, connected to computer monitors, sitting on computer desks, located in computer rooms or computer labs? In order for a device to be considered a true computer, does it need to have a keyboard and mouse? If this were 1991 or earlier, our collective perception of what computers are and are not
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